DCS World Steam Edition - OBWKB
Spring Sale
Save 50% now



We are pleased to bring you the 2023 DCS Spring Sale. You can save a massive 30% across our most popular modules and terrains and up to 50% on most of our other jets, warbirds, helicopters, terrains and campaigns. We are also glad to be participating in the 2023 Steam Spring Sale.
 

F/A-18C Hornet
Pilot Model



The ejection animation of the Hornet has been reworked, and this includes the opening of the parachute, walking and idle animations. The basic poses have been improved to be more natural. Attention was paid to important details like the oxygen mask tube and the parachute lines. The pilot geometry also now matches the one in the cockpit.



Work is underway to integrate the completely new and highly-detailed F/A-18C pilot model for the first-person view, which is important for VR. The source materials were obtained by using 3D scanning technology and objects obtained from photographs. We look forward to sharing more details.

Once the Hornet pilot is complete, the DCS: Mi-24P Hind’s pilot and co-pilot models will be updated. We will also be improving the Viper’s pilot.


Multithreading
Development Progress



We are thrilled with the response from the recent preview of the multithreaded version of DCS. A number of bugs have been collected and a list of known issues is visible in the MT FAQ. We would like to give a special thanks to all of you that are contributing so heavily during this important testing phase. Stay tuned for more DCS MT information soon.

Thank you again for your passion and support,

Yours sincerely,

​Eagle Dynamics
DCS World Steam Edition - NineLine
DCS Multithreading SPECIAL | MT OpenBeta Patch confirmed | FAQ from ED | FPS Boost in VR and 2D



Breaking News about the release of the Multithreading patch in DCS World by HIP Games!!

Multi-Threading FAQ
https://store.steampowered.com/app/1770580/DCS_AH64D/

https://store.steampowered.com/app/1677150/DCS_Marianas/
DCS World Steam Edition - OBWKB
In this OB update, we are introducing a multi-threaded version of the DCS for the first time.

DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/

Please note that this is still a beta and may contain bugs and glitches.

Introducing new campaigns:

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
https://store.steampowered.com/app/2281560/DCS_Mosquito_FB_IV__V_for_Victory_Campaign_Reflected_Simulations/
DCS: AV-8B Kerman Campaign by Ground Pounder Sim
https://store.steampowered.com/app/2288320/DCS_DCS_AV8B_Kerman_Campaign_by_Ground_Pounder_Sims/

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
https://store.steampowered.com/app/2316470/DCS_FA18C_Inherent_Resolve_Campaign_by_Looking_Glass/

DCS World
  • Rain in cockpit fixed on numerous modules
  • Added LODs to Hangar on Caucasus Map
  • Runway craters cause no damage to aircraft taking off/landing - fixed
  • Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
  • AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
  • Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
  • Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
  • Weapons. Corrected AIM-7E warhead data
  • Weapons. Corrected Mistral missile data
  • Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
  • CTD. DCS crashes on heavy missions without pagefile - fixed
  • Added grass to some terrain shelters
  • Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
  • Corrected shadows by mountains
  • ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
  • Fixed M-60 MBT
  • Fixed model UAZ-469
  • SON-9 radar elevation fixed
  • Added BDK-775 for Ukraine and Yemen
  • Fixed max speed for BDK-775
  • Added flir details for old model
  • Expanded the list of countries for historical mode for AN/FPS-117
  • CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
  • Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
  • CTD. Crash on server if client is used as leader for a task Big Formation - fixed
  • CTD. Crash during landing at some airfields - fixed
  • Rain in the cockpit - removed
  • Weapons. 8K14 SCUD missile. Explosion very small - fixed
  • Weapons. Low damage from FIM-92C Stinger - corrected
  • AI aircraft. AI can't properly use HD bombs - tuned
  • ME. Error in case of file MissionTheatreCache.lua is empty - fixed
  • AI ground. Dead ground vehicles keep emitting engine sound - fixed
  • TF-51. Fixed flap lever movement
  • AI aircraft. Fixed CBUs distribution along vehicle group
  • Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
  • AI aircraft. Tuned defensive behaviour in the SAM danger area
  • AI aircraft. MQ-1A can't land in some case - fixed
  • AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
  • ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
  • Cockpit. MFD surface render increased from 80 to 150 km range
  • Settings. Add item for Blur Flat Shadows to graphics options
  • VR. Upper part of FOV become black in VR when head pitching down - fixed
  • Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed

Known Issues

Multithreading:
  • NS430 inoperable. Not in 2D neither 3D
  • DCS won’t start on a PC with CPU with more than 32 CPU threads.
  • Sporadic stuttering in 2D and VR
  • Ka-50: IT-23 display is colored.
  • Supercarrier. Signal wands lights and Hold back bar are invisible
  • Supercarrier: there is no picture on LSO displays
  • Supercarrier. Signal wands lights and Hold back bar are invisible
  • Dedicated server doesn't start automatically first time after update, hoster have to launch server manually by clicking on “start” button for mission or server itself in web GUI
  • Rare occasion of stretched cockpit resolution happens randomly on first simulation launch
  • Motion Blur causes blue/black 'fog' (in single-thread only)

Please read the full changelog for more details:
https://www.digitalcombatsimulator.com/en/news/changelog/
DCS World Steam Edition - OBWKB
Open Beta
Development Update



With the latest Open Beta updates, you too can now get your first glimpse at the initial iteration of our multithreaded version of DCS. Whilst in an early stage, we are confident that this will be a vast improvement in the long term. If you wish to try it out and learn more about multithreading, please check out the instructions on how to switch correctly by reading the Multi-threading FAQ forum post.

Please note that the Garmin NS340 Navigation System is currently not compatible with the multi-threaded version of DCS. For a full list of all known issues and recent changes in the latest Open Beta, please read the full changelog.

If you wish to try the multithreaded version on the DCS Steam Edition, simply select the ‘Multithreading Preview’ option from the Steam Launcher.


Hornet and Viper
Development Progress



https://store.steampowered.com/app/411950/DCS_FA18C_Hornet/
As you may have noticed, both the Hornet and the Viper are under constant development to improve details and characteristics in addition to adding features and addressing bugs. After many years of determined attention, both modules are approaching a feature complete status. You can view the Hornet roadmap here and the Viper roadmap here on our forum.

Both the Hornet and Viper will benefit from a refactoring of the radar that will provide more realistic behavior with noticeable improvement in the time between detected and tracking, look-down performance, and the effect of azimuth and bar settings. In addition, both will be receiving new 3D pilot models with lifelike animations, associated Mission Editor and Planners Digital Transfer Cards, as well as new bomb fuze support including; programmable fuzes and air burst options.

Finally, the DCS: F/A-18C Hornet is currently undergoing an update to its flight model and Flight Control System, adjusting the external lights, and Loft cues for GPS-guided weapons.



https://store.steampowered.com/app/1090850/DCS_F16C_Viper/
Likewise, the Viper is also undergoing several unique additions like the Velocity Search radar mode, more datalink functions and a radar warning receiver handoff mode. Even after both aircraft exit Early Access, development will continue.

 

AH-64D
Development Progress



https://store.steampowered.com/app/1770580/DCS_AH64D/
Work continues steadily on DCS: AH-64D with much of the focus being on bug fixes and polishing. Before delivering you with more new features, it is very important that we secure a solid foundation to build upon. Additionally, a big push on fixes and tuning has been made to alleviate player confusion and frustration. Some of the notable items that are underway can be found in the forum post here and include:
  • Tuning of the damage model.
  • Engine start issues.
  • Improvements to the flight model, Stability Augmentation System (SAS), and hold modes.
Although bug fixing and tuning has been our priority, we have certainly been working on new features that are not restricted by existing bugs. Some of these include: the option to remove the auxiliary fuel tank for more cannon rounds, the addition of the AGM-114L radar-guided Hellfire, the Improved Data Link Modem (IDM) and Longbow Net, the Fire Control Radar (FCR), the Laser Spot Tracker (LST), animated engine nacelle cooling doors, and wipers to remove rain drops.

Please stay tuned for more information on these new features coming soon.

Thank you again for your passion and support,

Yours sincerely,

​Eagle Dynamics
DCS World Steam Edition - NineLine
Check out this full review of the DCS: F/A-18C Hornet by Stormbirds. If you have never checked them out, Stormbirds is a great Flight Sim News site for all your flight sim needs.

https://stormbirds.blog/2023/03/06/dcs-hornet-in-2023-full-review/

Pick up the Hornet and or the Supercarrier on Steam now!

https://store.steampowered.com/app/411950/DCS_FA18C_Hornet/

https://store.steampowered.com/app/1120305/DCS_Supercarrier/
DCS World Steam Edition - OBWKB
Normandy 2
Development Update



We are excited to announce that this large-scale map of the Normandy region and southeast England will be available soon. Work on debugging and completion is in full swing. This map will include 69 airfields, many new towns and villages, ports, factories, and the capitals of London and Paris.



The Normandy 1944 map will be updated such that it will be compatible with the Normandy 2 map in both single player and multiplayer. This includes the addition of many new and improved fields, cities, and villages that will now become unique and separate territories of France and England.

Other changes include improved buildings and structures, bridges, ports, roads and railways, forests, trees, sea cliffs, and coastlines. All Normandy 1944 map airfields will receive improvements, and their infrastructure and aircraft hangars will become more detailed and authentic. The entire map will receive a refresh to the seasonal changes of spring, summer, and autumn. As part of this free Normandy 1944 update, the five English airfields of Deadland, Friston, Lymington, Odiham, and Stoney Cross will become uniquely modelled. Additionally, 18 new airfields will be added, with 4 in England and 14 in France.



The release of the new Normandy 2 map will also be a huge and free improvement to the Normandy 1944 map. This will allow all Normandy 1944 map owners to have all of the Normandy 2 map airfields at no extra cost. Having the same 69 airfields on both maps will allow players to share the sky in online campaigns and online missions. Ugra Media has done everything possible to remove any borders between the two maps.

The price of the Normandy 2 map is $59.99, but for all users of Normandy 1944 or Channel the new map will be available at a price of $14.99. The map will be available on both our eShop and Steam.



Ugra-Media would like to thank the DCS Forum participants for their passionate interest in the project and for their active participation in the discussions. This feedback helped add the airfields of Orly, Stoney Cross, Lymington, Odiham, Deadland, Friston, Amiens-Glisy, Poix, and Ronai.

Great attention was given to creating unique objects, buildings, and structures for Paris and London that include famous historical monuments. Transport and military infrastructure have also been recreated in detail. We look forward to sharing more information soon.


Hoggit
Multiplayer Server



Hoggit is a superb and lively community that is focused on training and sharing content. They also host a number of excellent DCS servers. “We host a number of servers, ranging from persistent training scenarios to large-scale, all-out PVE conflict.” – Hoggit

The Hoggit Training servers feature every DCS module, and they allow you to try them out on a number of target ranges with automatically spawning targets on both Caucasus and Mariana Island theatres. They feature two dynamic PVE scenarios: Georgia at War and Persian Gulf at War. Both servers include a red-force commander that will use available REDFOR units to take theatre objectives. The persistent sessions save after a server restart and they include real-world weather and numerous other features. Join their Discord server.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - NineLine
More information about the upcoming Open Beta patch for DCS World is presented and talks about a small surprise from Heatblur and a livery contest for the Mosquito.



Arc-210 Video: https://www.youtube.com/watch?v=3JikH67lSfY
Mosquito Livery Contest: https://forum.dcs.world/topic/319776-dcs-mosquito-fb-vi-livery-competition/
F15E Strike Eagle Taxi and Takeoff video: https://www.youtube.com/watch?v=j68zw8q4J5w

https://store.steampowered.com/app/1724230/DCS_Mosquito_FB_VI/

https://store.steampowered.com/app/1417260/DCS_A10C_II_Tank_Killer/

https://store.steampowered.com/app/1120301/DCS_The_Channel/
DCS World Steam Edition - NineLine
DCS: A-10C II | ARC-210 Radio (COMING SOON)


https://store.steampowered.com/app/1417260/DCS_A10C_II_Tank_Killer/

In this DCS: A-10C II Tank Killer video, we’ll discuss the very basics of using the new ARC-210 radio. There is a lot of detail in this radio, particularly the menu system, but you’ll read about this in the manual. For this video, we just want to go over the basics to get you started.

The ARC-210 supports both UFH, VHF, and satellite communications, but support for satellite communications will come later along with other aircraft satellite radio communications. The control head is located on the left console, and it replaces one of the two VHF radio control heads. This leaves on VHF, one UHF, and one ARC-210 control head.

Let’s look at the most common functions that you’ll use on the control head.

In the bottom right corner of the control head is the Frequency Mode dial.

The Preset, or PRST, position that allows you to select a preset with its assigned frequency. On the display, the selected Preset channel is shown in the top right corner and the assigned frequency to that Preset is centered in the bottom of the display. Above the frequency is the AM or FM modulation indication.

The Manual, or MAN, position that allows you to manually enter a frequency using the five Frequency Selector Knobs. Also, to the left of the display are three line select buttons. If you press the top button, it will select the previously selected frequency.

The last two positions allow you to tune the radio to either the 243 MHz or 121.5 MHz guard channels.

To the left is the Preset Channel dial. If the Frequency Mode dial is set to Preset, rotating this dial allows you to cycle through the Preset channels.

In the bottom left corner is the Operational Mode dial. This can be set between OFF, Transmit and Receive, Transmit and Receive while doing the same on the two Guard channels, and changing your channel presets. To change the frequencies of your presets, the Frequency Mode Dial must be in the Preset position and the Operational Mode Dial must be in the Change Preset position. You can then use the Frequency Selector Dials to change the frequency of the active Preset channel.

Along the left side at the bottom are your display brightness controls.
On the right side is the squelch switch and the offset button. Pressing the offset button offsets the current frequency to a new frequency, generally in 5 or 8.33 kHz steps.

Last is the Menu button that is a rabbit hole of pages that you can explore but not necessary for normal operations. We’ll detail these in the manual.

Up on the HUD in the top left corner is the ARC-210 indication. V1 is the installed radio. This will either display the frequency when in Manual mode or the channel when in Preset mode. If you wish to change the frequency, using the Up-Front Controller, or UFC, type in the desired frequency and you’ll see it on the HUD scratchpad at the bottom of the HUD. Once entered, press the COM 1 button. To change the Preset, it’s just as easy. Select Preset mode, type in the Preset channel number on the UFC, and then press the COM 1 button.

You can also view all your Preset channels with their assigned frequencies on the new COMM page. Upon selecting COMM, then select ARC210 Presets. You now have all the Preset channels listed and by pressing the NEXT button you can view the second page.

To change a Preset frequency assignment, use the up and down arrow buttons to select the desired Preset channel row and you can then set a frequency, name, and AM or FM. For example: change the frequency by typing in a new frequency on the UFC and then pressing the FREQ button. In the same manner, type in a new name on the UFC and then press the NAME button. To switch the Present channel between AM and FM, just press the MOD, for modulation, button.

I hope this video was helpful for understanding the basic operations of this new radio for the A-10C.
DCS World Steam Edition - NineLine
Mosquito FB VI
Livery Contest



Using the official template found here, take part in this DCS: Mosquito FB VI livery contest that starts today and will conclude on the 24th of March, 2023. The top ten submissions will have their skins integrated into DCS and their names will also be included in the official Mosquito FB VI manual.

Contest requirements:
  • The skin must be created using the linked template.
  • The livery must be based on current or historic schemes from any Mosquito variant.
  • The livery must be associated with one of the countries currently present in DCS.

All ten winners will receive a free Eagle Dynamics module that can be also given as a gift to any DCS account. Please read the Mossie Livery Competition entry details.

ARC-210 Radio for the Warthog
The Final Key Feature



The ARC-210 radio is the final Key Feature of the DCS: A-10C II Tank Killer, and it’s planned for the next Open Beta. The ARC-210 replaces one of the two VHF radios on the left console and provides UHF and VHF modes that can also be programmed from the COMM page on a Multifunction Color Display. The ARC-210 can also be controlled from the Upfront Controller (UFC) and display the current setting on the HUD.

Following the initial release of the ARC-210 with UHF and VHF modulation, the satellite radio functions will also be added, in addition to other DCS aircraft that support satellite radio communications. The ARC-210 will be fully compatible with the integrated Voice Chat system.


Three New Campaigns!
Coming in Next Open Beta



DCS: Mosquito FB VI V for Victory campaign by Reflected Simulations
The ‘’V for Victory’ campaign includes thrilling missions like night intruder, ranger, pathfinder, and photo recce to mention a few. It also contains accurate recreations of some of the most iconic Mossie missions of the war. Help the prisoners break out from the Amiens prison, bomb the Gestapo headquarters, and attack the radio station as Reichsmarshall Goering is delivering a propaganda speech. Put on your Irvin jacket, climb into the cockpit, and see if you have what it takes to be the leader of a Mosquito Squadron.

This campaign consists of 12 historical and semi-historical missions, nearly a thousand specially recorded voice-over messages and radio broadcasts, historically accurate liveries, and much more as you’d expect from a Reflected Simulations campaign.



DCS: AV-8B Kerman campaign by Ground Pounder Sim
Join ‘Detachment B’ of US Marine Corps Harrier squadron VMA-311 as they embark on ‘The Kerman Campaign’ over the Persian Gulf map. The 2011 Arab Spring has sparked civil unrest across southwest Asia, and this has led to violent Iranian repression of its citizens. This chain of events has led to the formation of a US-led coalition and the launch of Operation Persian Freedom. The Kerman Campaign puts you in the shoes of USMC Captain Mitch ‘Mike-Mike’ Mickleson as the Harrier pilot of ‘Det B’ to fight to protect his fellow marines on the ground.

This highly-immersive and exciting campaign is set across 11 missions, and it features a standalone story set within the Operation Persian Freedom campaign storyline. The Kerman Campaign will push virtual Harrier pilots to the limits as they experience intense and detailed close air support operations.



DCS: F/A-18C Inherent Resolve campaign by Looking Glass
This exciting and player-friendly Hornet campaign takes place over the Syria map. Join the multinational coalition to fight against ISIS in 13 epic missions that are suitable for flyers at all skill levels. You are “Stryker”, a rookie deployed to Incirlik Air Base with your wingman “Jazzman”. This progressive campaign utilizes a wide range of target locations and airfields such that you will be bombing some of the most interesting parts of the map! The action piles up fast as you navigate your way through a series of dramatic and exciting missions that you will enjoy playing again and again. Mission briefs are quick and easy, and it comes supplied with kneeboards, mission PDFs, and associated imagery.

These three new campaigns are planned for the next Open Beta update and will provide you with a wealth of new gameplay from talented DCS campaign makers. Stay tuned!

Thank you again for your passion and support.

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
J-8II
Deka Ironwork Simulations



During the 1980s, China’s J-7 and J-8 could no longer confront the threats of the Su-24 and Tu-22 from the north. Therefore, there was an urgent need for a fighter with medium-range interception capabilities that consequently gave birth to the J-8II. In order to install a larger radar, the nose air intake and its shock cone were replaced with an ogival radome and lateral air intakes. Benefitting from an upgraded power plant, using two WP-13B turbojet engines, the J-8II, as an interceptor, can carry medium-range air-to-air missiles and fly Mach 2.2 at 12,000 meters.

The upgraded J-8II by Grumman (a.k.a J-8PP) was fitted with APG-66(V) radar, 1553B bus, and other western devices. For the first time, the 1553 data bus concept was introduced to the Chinese aviation industry. To launch and guide Aspide/PL-11 medium-range missiles, a Chinese made continuous wave emitter was installed to work with the APG-66(V) radar. The J-8PP can perform medium-range interception against low-altitude / high-speed and high-altitude / high-speed intruders. It also has limited ground attack capability.

The DCS: J-8II module will include the flyable J-8PP and the AI J-8F.

Key features of J-8PP include:
  • AN/APG-66V-PRC-F8 radar with NAM, STT, ACM, GM, and AGR modes
  • AWG-27 for loadout management
  • Fire Control Computer from Westinghouse
  • LN-39 INS
  • HUD from GEC
  • Head Down Display from Honeywell
  • Air Data Computer (CPU-140/A) from GEC
  • Radar Warning Receiver SPJ/IFF
  • 2 x WP-13B turbojet engines
  • Air-to-Air missiles: Aspide/PL-11, PL-8 and PL-5
  • Unguided weapons: 250kg GP bombs and 57mm/90mm rockets
  • We hope you enjoyed this preview of this fascinating new module coming to DCS.

Pilot Model
Development Progress



We are keen to share the development progress on our new F/A-18C Hornet pilot model. Texturing of all components has been completed and it is now being animated. This will be an authentic recreation of a mid-2000s US Navy Hornet pilot with all of the associated gear and more life-like animations.

We are also working on adding cockpit view F-16C and A-10C II pilots, as well as improving Mi-24P and AH-64D crew animations.


RealSimulator
Hardware



Introducing the new FSSB-R3L MKII “ULTRA”. This force-sensing flight control system allows you to connect any of the Realsimulator or Thrustmaster grips, and it represents the same displacement and feeling of a real F-16 flight stick. It delivers the same amazing precision and smoothness, found in a real Viper.



Based on its professional force sensor technology, it is in use with prestigious organizations like the US Navy test pilot school, Australian Royal Air Force test pilot school, French test pilot school, and others.



Since the launch in 2006 of the R1 and R2 bases, which were the first force sensor bases available for the simulation game market, the development and manufacturing of these high-grade force flight controllers has evolved over the past 16 years. This new Realsimulator device has been tested by a beta group of real test pilots and simulation enthusiasts to tune the feel of the new FSSB R3 MKII “ULTRA”. They have confirmed that the new sensor base is smoother and more precise.

We encourage you to check it out for yourselves on the Realsimulator website. https://realsimulator.com

Thank you again for your passion and support.

Yours sincerely,

Eagle Dynamics
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