Using the official template found here, take part in this DCS: Mosquito FB VI livery contest that starts today and will conclude on the 24th of March, 2023. The top ten submissions will have their skins integrated into DCS and their names will also be included in the official Mosquito FB VI manual.
Contest requirements:
The skin must be created using the linked template.
The livery must be based on current or historic schemes from any Mosquito variant.
The livery must be associated with one of the countries currently present in DCS.
All ten winners will receive a free Eagle Dynamics module that can be also given as a gift to any DCS account. Please read the Mossie Livery Competition entry details.
ARC-210 Radio for the Warthog
The Final Key Feature
The ARC-210 radio is the final Key Feature of the DCS: A-10C II Tank Killer, and it’s planned for the next Open Beta. The ARC-210 replaces one of the two VHF radios on the left console and provides UHF and VHF modes that can also be programmed from the COMM page on a Multifunction Color Display. The ARC-210 can also be controlled from the Upfront Controller (UFC) and display the current setting on the HUD.
Following the initial release of the ARC-210 with UHF and VHF modulation, the satellite radio functions will also be added, in addition to other DCS aircraft that support satellite radio communications. The ARC-210 will be fully compatible with the integrated Voice Chat system.
Three New Campaigns!
Coming in Next Open Beta
DCS: Mosquito FB VI V for Victory campaign by Reflected Simulations The ‘’V for Victory’ campaign includes thrilling missions like night intruder, ranger, pathfinder, and photo recce to mention a few. It also contains accurate recreations of some of the most iconic Mossie missions of the war. Help the prisoners break out from the Amiens prison, bomb the Gestapo headquarters, and attack the radio station as Reichsmarshall Goering is delivering a propaganda speech. Put on your Irvin jacket, climb into the cockpit, and see if you have what it takes to be the leader of a Mosquito Squadron.
This campaign consists of 12 historical and semi-historical missions, nearly a thousand specially recorded voice-over messages and radio broadcasts, historically accurate liveries, and much more as you’d expect from a Reflected Simulations campaign.
DCS: AV-8B Kerman campaign by Ground Pounder Sim Join ‘Detachment B’ of US Marine Corps Harrier squadron VMA-311 as they embark on ‘The Kerman Campaign’ over the Persian Gulf map. The 2011 Arab Spring has sparked civil unrest across southwest Asia, and this has led to violent Iranian repression of its citizens. This chain of events has led to the formation of a US-led coalition and the launch of Operation Persian Freedom. The Kerman Campaign puts you in the shoes of USMC Captain Mitch ‘Mike-Mike’ Mickleson as the Harrier pilot of ‘Det B’ to fight to protect his fellow marines on the ground.
This highly-immersive and exciting campaign is set across 11 missions, and it features a standalone story set within the Operation Persian Freedom campaign storyline. The Kerman Campaign will push virtual Harrier pilots to the limits as they experience intense and detailed close air support operations.
DCS: F/A-18C Inherent Resolve campaign by Looking Glass This exciting and player-friendly Hornet campaign takes place over the Syria map. Join the multinational coalition to fight against ISIS in 13 epic missions that are suitable for flyers at all skill levels. You are “Stryker”, a rookie deployed to Incirlik Air Base with your wingman “Jazzman”. This progressive campaign utilizes a wide range of target locations and airfields such that you will be bombing some of the most interesting parts of the map! The action piles up fast as you navigate your way through a series of dramatic and exciting missions that you will enjoy playing again and again. Mission briefs are quick and easy, and it comes supplied with kneeboards, mission PDFs, and associated imagery.
These three new campaigns are planned for the next Open Beta update and will provide you with a wealth of new gameplay from talented DCS campaign makers. Stay tuned!
During the 1980s, China’s J-7 and J-8 could no longer confront the threats of the Su-24 and Tu-22 from the north. Therefore, there was an urgent need for a fighter with medium-range interception capabilities that consequently gave birth to the J-8II. In order to install a larger radar, the nose air intake and its shock cone were replaced with an ogival radome and lateral air intakes. Benefitting from an upgraded power plant, using two WP-13B turbojet engines, the J-8II, as an interceptor, can carry medium-range air-to-air missiles and fly Mach 2.2 at 12,000 meters.
The upgraded J-8II by Grumman (a.k.a J-8PP) was fitted with APG-66(V) radar, 1553B bus, and other western devices. For the first time, the 1553 data bus concept was introduced to the Chinese aviation industry. To launch and guide Aspide/PL-11 medium-range missiles, a Chinese made continuous wave emitter was installed to work with the APG-66(V) radar. The J-8PP can perform medium-range interception against low-altitude / high-speed and high-altitude / high-speed intruders. It also has limited ground attack capability.
The DCS: J-8II module will include the flyable J-8PP and the AI J-8F.
Key features of J-8PP include:
AN/APG-66V-PRC-F8 radar with NAM, STT, ACM, GM, and AGR modes
AWG-27 for loadout management
Fire Control Computer from Westinghouse
LN-39 INS
HUD from GEC
Head Down Display from Honeywell
Air Data Computer (CPU-140/A) from GEC
Radar Warning Receiver SPJ/IFF
2 x WP-13B turbojet engines
Air-to-Air missiles: Aspide/PL-11, PL-8 and PL-5
Unguided weapons: 250kg GP bombs and 57mm/90mm rockets
We hope you enjoyed this preview of this fascinating new module coming to DCS.
Pilot Model
Development Progress
We are keen to share the development progress on our new F/A-18C Hornet pilot model. Texturing of all components has been completed and it is now being animated. This will be an authentic recreation of a mid-2000s US Navy Hornet pilot with all of the associated gear and more life-like animations.
We are also working on adding cockpit view F-16C and A-10C II pilots, as well as improving Mi-24P and AH-64D crew animations.
RealSimulator
Hardware
Introducing the new FSSB-R3L MKII “ULTRA”. This force-sensing flight control system allows you to connect any of the Realsimulator or Thrustmaster grips, and it represents the same displacement and feeling of a real F-16 flight stick. It delivers the same amazing precision and smoothness, found in a real Viper.
Based on its professional force sensor technology, it is in use with prestigious organizations like the US Navy test pilot school, Australian Royal Air Force test pilot school, French test pilot school, and others.
Since the launch in 2006 of the R1 and R2 bases, which were the first force sensor bases available for the simulation game market, the development and manufacturing of these high-grade force flight controllers has evolved over the past 16 years. This new Realsimulator device has been tested by a beta group of real test pilots and simulation enthusiasts to tune the feel of the new FSSB R3 MKII “ULTRA”. They have confirmed that the new sensor base is smoother and more precise.
We encourage you to check it out for yourselves on the Realsimulator website. https://realsimulator.com
The DCS: F-15E Strike Eagle by RAZBAM has entered our final validation and testing phase. The pre-order, which comes with a 30% discount, is currently planned for the 15th of February, 2023. Once the pre-order begins, we anticipate the F-15E to be released into Early Access a few months later and perhaps sooner.
Be Afraid Of the Dark (Part 1)
F-15E Digital Book
Be Afraid of the Dark (Part 1) tells the story of the F-15E Strike Eagle’s inception, development, entry into service and operational history up to 2002 (Suite 3E standard).
Based on extensive original research at Boeing’s historical archives, interviews with the men and women who turned the idea of an air-to-ground optimised Eagle into a reality, and access to the front-line crews who rode the aircraft into combat between 1990 and 2002, the book totals 100,000 words of insight, technical discussion and anecdote, all gloriously illustrated by 150 colour images.
This impressive book was authored by Steve Davies, a highly reputed military aerospace defence writer, host of the 10 Percent True podcast, and occasional co-author and contributor to DCS campaigns. Steve has revised portions of the original text and re-imagined the design of the book for this unique partnership between 10 Percent True, RAZBAM and Eagle Dynamics, and we hope it makes your experience of flying the mighty Strike Eagle even richer and more fulfilling.
Steve plans to revisit the text to include F-15E developments and operations between 2003 and 2023. This will be available in time through his website as Be Afraid of the Dark (Part 2).
F-15E Instruction
Notso Tutorial Series
As with most 4th generation fighters, the F-15E is a highly-complex aircraft to master. In addition to the manual and included training missions, RAZBAM has teamed up with former F-15E Weapon System Officer (WSO) to create a series of DCS: F-15E instructional videos. We highly recommend watching them to get a headstart learning this beast.
DCS New Update | F1-EE | Pilot Salute | JF17 Cockpit Textures | BO-105 NOT Frozen | ON THE SPOT NEWS
Dear Fighter Pilots, Partners and Friends,
Please check out this informative video from the people at HIP Games about the most recent Open Beta and other happenings around DCS World! See their video description below. Enjoy!
All the info you need to know from the first Open Beta update of the year for DCS World. Join our Patreon: https://www.patreon.com/hipgames
In order to participate in our next HIP Talk Show, please join our discord and follow the rules for participation. HIP Talk Show is pre-recorded and is available for our Patreon supporters and special members to participate.
HIP Games TV Strike Eagle giveaway follows YouTube's Terms of Service or Community Guidelines. Read our Privacy Policy: https://policies.google.com/privacy?h... Be advised the contest period can change and we reserve the right to cancel the giveaway or delay the results if necessary. You must be at least 18 years old in order to participate in the giveaway. For more information, you can contact us via the listed channels.
We are delighted to extend the DCS Lunar Sale to Steam until the 30th of January. Go ahead and enjoy some huge bundle deals and fantastic savings across most of our aircraft, theaters and campaigns!
Mirage F1 EE
Development Report
The Aerges team is delighted to present the DCS: Mirage F1 EE, the aerial refueling capable version of the Spanish Air Force. This version also brings desirable capabilities such as the inertial navigation system and the new ALR-300 RWR, which includes a display, threat priority and specific threat warnings. The capability to equip the old RWR remains. The Mirage F1 EE (as well as the BE and M) is a core part of the DCS: Mirage F1 module, so no additional purchase is required to fly it.
Many other improvements are also available in the latest Mirage F1 update. One of the main focuses has been on polishing the pitch control and flight model, increasing the pitch up range, and adjusting drag values. The engine stall and the throttle controls have also been partially reworked. The radar has also seen multiple fixes such as elevation control, TL scan pattern, and target lock stability in 1-line scan mode. Finally, the S530F radar missile has been added. This weapon, which was extremely advanced for the era, is one of many other enhancements to this superb module.
https://store.steampowered.com/app/2071330/DCS_Mirage_F1/ Aerges will continue to work over the coming months to add even more improvements to the FM, radar, and RWR. They are also developing the BE and M versions which we hope will be available in the not too distant future.
New Campaigns
by Reflected Simulations and StoneSky
DCS: F-14 Speed and Angels Campaign The new campaign by Reflected Simulations for the DCS: F14 Tomcat mentioned last week is now available in the latest DCS Open Beta on our Shop and on Steam.
DCS: MAD AH-64D Campaign The battle rages on! This time you play Captain Khalid Al-Mansouri, a Special Operations Squadron officer of the UAE Air Force with Bedouin ancestry. The DCS: MAD AH-64D campaign features a realistic story that will reveal interesting facts about the weapons and capabilities of the AH-64D. In this collaborative operation, you will take part in a NATO Helicopter-Ship Qualification over the Arabian Gulf and participate in large assaults as part of operation "Sweltering Heat". Download DCS: MAD AH-64D Campaign
Mk-82 bomb fuse on Mirage-2000 fixed FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS. Game Options. Game avionics mode removed.
DCS M-2000C by RAZBAM Simulations
Fixed : Bomb fuses always inert as well as all the other fixes indicated in the previous OB log, but not actually presented in game, namely: Fixed : TACAN Mode Binds Fixed : PAR gun burst Fixed : SEC CALC at airstart Fixed : Log file errors Fixed : Wake turbulence causing uncontrolled spin Updated : BAP 100 drag Updated : SAMP on pylon drag Improved : Reduced engine ignition boom Improved : Sun visor effect Improved : Engine sound Added : Sun visor Elevation axis Added : SELH Warning Altitude axis Added : SELH Warning Altitude binds
Please take a look at this wonderful movie directed and edited by Hornet Productions . This video, which was created using DCS World, tells the true story of the “Giraffe” manoeuvre which was used by Iraqi Mirage F1 fighter pilots to foil and counter Iranian F-14 Tomcats. For more information please see the description by Hornet Productions below. Enjoy!
This video is based in true events.
The first real action of the Mirage F1 was impressive. At the very beginning of its operational life, the Iraqi Mirage F1 entered the “hall of fame” by killing some Iranian F14 Tomcats, by using the new Super Matra 530F missiles and the “Giraffe” maneuver.
After the First Gulf War, more than twenty Iraqi Mirages escaped to Iran. The US Intelligence Services discovered that the pilots were not defecting, but the flights were part of a secret plan with the agreement of Iran government.
After the First Gulf War, the Allies enforced two NFZ in the north and south of Irak. The threat of Mirage F1 pilots escaped into Iran was taken very seriously by the USAF. To counter the threat, the USAF Squadrons received a training program in Spain and Germany, before the rotations to the Gulf. In this video we show an example of the thousands of mockup combats in between the USAF F16 and the Spanish Air Force Mirage F1. The beginning was hard for viper pilots to counter the tactics and skills of the experienced Spanish fighter pilots. But the training was of high value for the mission.
Today, those Mirages in the video continue training USAF pilots, as aggressors under the flag of Draken Intl. This video is dedicated to the Spanish fighter pilots who operated the Mirage F1.
Hornet Productions Team
——DISCLAIMER——
Due to the unavailability of the missile S530F at the time of filming, the Giraffe mision was flown using the 530F, instead of S530F. The story doesn´t change, and for those willing to test this missions in DCS, the good news is that now the Super Matra S530F is available on the release. We apologise for the misunderstandings if it happen to appear. Thanks."
DCS: F-14 Speed & Angels Campaign by Reflected DCS: MAD AH-64D Campaign by Stone Sky
DCS World
Weapon. MIM-104 missile guidance error has decreased. Weapon. BLU-97/B penetration warhead and damage effect has increased. Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels). Weapon. Corrected nozzle flame of rockets at the moment of launch. Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode. Fixed liveries name for ground units (this fixes seasonal textures for some units). Added Ropucha-class landing ship BDK-775. Removed dust effect when ships are firing. Fixed incorrect unit direction when mounted on a ship. New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning. Fixed inability for submarines to attack ships. Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117. Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude. AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17. F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed. AI Aircraft. Corrected damage and collision model of the CH-53. AI Aircraft. F-15C cannot AAR in right turn - fixed. AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed. Crash when vehicle destroyed during task Embarking - fixed. AI Aircraft. Su-34 damage model corrected. MP. Server panel, players pool. Added clients counter. All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed. Resource manager of air bases has been corrected. Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed. ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed. ME. Ka-50. Comment in NAV target point remains from last mission - fixed. Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed. SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks. Input controls adjustment window now preserves user state layout and selection during the mission session for convenience. Module Manager now allows to uninstall and install Caucasus terrain.
DCS: F-16C Viper by Eagle Dynamics
Added ALT GEAR Handle. https://youtu.be/vjQI2eXuKbI Added Animated Tail Hook. Updates/Corrections to ALR-56M RWR Training Missions covering F-16C 2022 improvements. Fixed: FCR CATA movement during bank angle. Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors. Fixed: FPM doesn't act as expected with Drift Cut Out selected. Fixed: Rudder pedals animation is incorrect. Fixed: Erratic Active Timer when using DTT SAM. Fixed: Changing Modes in DGFT Mode breaks lock. Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft. Fixed: FCR symbology error when locking recently re-spawned aircraft. Fixed: Fuel leak rate after damage. Fixed: Radar Air to Ground Antenna Elevation Bug. Fixed: TMS right behaviour with FCR as SOI and no targets. Fixed: CRUS/HOME steerpoint cannot be entered directly. Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible. Fixed: TGP designated JDAM target point now has a miss error average of 5 metres. Fixed: CRUS EDR page is incorrectly calculating time to Bingo. Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page. Instant Action Missions Update.
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Potential crash when pressing the TDC. Updates/Corrections to ALR-67 RWR - https://youtu.be/UQI40xib78s Added Pilot Salute for humans. Fixed: AUTO bombing inaccurate at different weapon release air speeds. Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR. Fixed: GPS-guided bombs can be launched without a target in TOO mode. Fixed: Threat circle flashes on briefly when WPDSG is selected. Instant Action Missions Update.
DCS: AH-64D by Eagle Dynamics
Added TADS IAT MP sync. Add Israeli AH-64D livery created by ZedTank. Add patches for Pilots. Fixed: IHADSS image scale incorrect. Fixed: CPG DMS Autopage button state is de-synced in multicrew. Fixed: Selecting GUN on cyclic WAS was reverting MANRNG> value to default value. Fixed: George spaming "Lost Target" messages. Fixed: The Free Air Temperature gauge should not have backlighting. Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob. Fixed: HMD Grayscale page coop synchronisation. Fixed: BACK SCATTER message should have a space. Instant Action Missions Update.
DCS Ka-50 Black Shark 3 by Eagle Dynamics
Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision. Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles). Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work. Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision. Remade INS alignment options and settings in mission editor. 3D. Corrected nose textures. 3D. Rotor blades animation corrected. 3D. Motion blur of rotors head corrected. 3D. Added night texture of external cockpit model. Cockpit. R-828 texture ambient occlusion corrected. VR. Add the option to choose HMS render eye. Startup sounds updated. Renamed cockpit hints for HSI knobs. ABRIS. The English ABRIS charts setup shows two Russian items - fixed.
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Mirrors and thermometer are not seen in external view. Fixed: Aiming station - zoom IN / OUT binds not working. Fixed: Rotor shaft animation .
DCS: F-86F Sabre by Eagle Dynamics
Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse. Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.
DCS: F-5E Tiger II by Eagle Dynamics
Fixed:TACAN / ADF directional arrow remains fixed and does not rotate. Fixed: EGT reaches nearly 800c at start up.
DCS: A-10A by Eagle Dynamics
Added PBR textures, made some fixes.
DCS: A-10C II Tank Killer by Eagle Dynamics
Minor fix to textures of both aircraft. A-10C. Position lights don't flash. Fixed. A-10C II. Position lights remain when the wing is destroyed. Fixed Note: It is our plan to release ARC-210 radio with UHF and VHF functions in the February 2023 update. DCS: Spitfire LF Mk. IX by Eagle Dynamics Oil temperature gauge now shows the actual OAT on cold aircraft. Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP).
DCS: Mosquito FB VI by Eagle Dynamics
Added new single player missions without units from the WWII Assets pack.
DCS: Mirage F1 by Aerges
Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System. FM: Slight adjustment (reduction) in low supersonic drag. Slight reduction of drag coefficient at subsonic speeds to better match the performance data. Reduced payload supersonic drag. Adjusted Magic, SW and SAMP 400 drag coefficients. Rolling moment induced by external payload lift now accounted for. Improved wake behaviour (reduced influence on the roll of the aircraft). Slight increase in lateral stability at high aoa to better match SME feedback. Control system: Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations. Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values. Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu. Flight controls now require hydraulic pressure to move. Rudder trembling problem solved. Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP). Engine: Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off. Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT). Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope. Engine stall RPM oscillations are now less severe. Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC). Engine starter sound starts 2 seconds earlier than before. Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position. Radar: Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed). Removed sound from the radar cover clickable action. Radar antenna elevation/altitude difference function is fixed. Altitude difference is correctly updated now when a target is tracked. Radar strobe is now positioned at the last known target azimuth/range when the target track was lost. The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots. Fixed radar antenna orientation when scanning with nonzero delta elevation set. Fixed 1 line scan antenna orientation. Adjusted antenna local scan origin position. Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide. Radar strobe position is now shown in IDN even when a target is not locked. Fixed radar elevation digits texture issues. Other features and improvements: Added Matra S530F ‘Supermatra’ missile. FFB sticks are now automatically detected by the code. Armament panel lights brightness is now regulated by light/day switch and rheostat. Armament panel light on/off is now dependent on sight being on. Reduced maximum light brightness of indicators in night mode. Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position. AWACS 'Declare' command is functional now. Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick. Added the option to load empty fuel tanks at mission start. Corrected fuel tank masses. Fixed maximum fuel weights of F1EE, and F1B/BE AI. Added general and particular gyroscope failures. Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation. Adjusted braking power. Brake light now illuminates always when braking (not only when the gear is up). Brake nominal pressure now has the correct value of 210 bar. Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour. Updated liveries. Improved cockpit darkness. Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)". Auto shutdown sequence: Added "Ejection handle safety pin - Installed (out of sequence)". Fixed "UHF radio - Off" and "V/UHF radio - Off". Documentation: Added Mirage F1 Flight Manual (CE + EE annex). Added Mirage F1CE Manual de Vuelo (CE translation into Spanish). Missions: Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel.
DCS: JF-17 by Deka Ironwork Simulations
Completed: cockpit textures with more weathering Completed: external textures (template will come soon) Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets. Updated: sd10/ld10 pylon drag Updated: bingo fuel should only trigger a warning on HUD, no mode change Added: more input controls (throttle step etc) Fixed: SSLC/SS gunsight display bug on HUD Fixed: target distance on HUD Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison Fixed: cockpit animation in external model Fixed: campaign 02 bug Fixed: brief image
DCS F-14 Tomcat by Heatblur Simulations
Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again. Fixed Op Reforger Mission 5 TALDs not working for Pontiac. Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations. Fixed Quickstart Training Day stuck at checkpoint issue. Fixed Quickstart Training Day tanker TACAN.
DCS: WWII Assets pack by Eagle Dynamics
Ju-88. Fixes to the model and textures. Ju-88. Added bombs in the main bombs bay.
DCS: Combined Arms by Eagle Dynamics
Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler. TZ-22 Tractors are all drivable now. Fixed front armour M1A2 Abrams. Fixed driver position for “Tachanka” units. Fixed crash when giving artillery second target. DCS: South Atlantic Map by Razbam New - Franco Bianco Airfield New - Grass Airfield Goose Green New - club grass airfield for Hipico New - Various Settlement have been created across the map (still ongoing) Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected Adjusted - lakes have been added / corrected across the map Adjusted - fleshed out terrain including vegetation maps around New Airfields Adjusted - changed the F10 map colours to be more in keeping with the region Adjusted - Rio Turbio NDB map display frequency Adjusted - tidied up some of the tiles around the new Airfields Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches) Adjusted - updated Radar returns for object
Campaigns
The Museum Relic Campaign by Apache600
Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear. Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
2 Bonus missions added using the FW-190D-9 Bomber speeds adjusted to historically accurate levels More accurate Luftwaffe formations FW-190 skin roughmets updated for a more realistic shine Clear prop! Argument adjusted for new values
DCS: P-47D Wolfpack Campaign by Reflected Simulations
More accurate Luftwaffe formations FW-190 skin roughmets updated for a more realistic shine
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
More accurate Luftwaffe formations FW-190 skin roughmets updated for a more realistic shine
DCS: F-14A Zone 5 Campaign by Reflected Simulations
AAR logic fine tuned to prevent accidental triggers Mission 12: fixed a few static misplacements.
Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
All missions with Ka-50 have been updated for the Ka-50-3 module Added new environment: ships, ground personnel Fixed minor bugs
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
All missions updated Added new environment: ships, ground personnel Fixed minor bugs Updated weather conditions (halo, clouds)
Black Shark 2 Republic Campaign by ED
In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.
DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan
In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
Mission 05: Updated startup / initial radio check sequence. Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff.
DCS: F/A-18C Raven One Campaign by Baltic Dragon
Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away Mission 05: Fixed possible issue with tanker following player on RTB Mission 08: Fixed problem with Raven 12 refusing to take off Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger) Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing. Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe. Mission 12: Enemy frigate won't shoot at player's missile anymore. Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets). Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission).
F/A-18C Serpent’s Head 2 Campaign by Badger633
All Missions: Winds adjusted.
F/A-18C Rise of the Persian Lion Campaign by Badger633
All Missions: Winds adjusted. Mission 6: 410 going home fixed. Mission 8: Fix hatchet and 410 going home.
F/A-18C Rise of the Persian Lion II Campaign by Badger633
All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated. Mission 1: Voice conflict fixed. Mission 2: WP1 zone adjusted, and message added. Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted. Mission 5: Start time brought forward two hours to 16:10 Mission 8: Height fail fixed / Missing ACLS added. Mission 12: Missing ACLS added.
Please enjoy special Lunar New Year Sale savings that will last until the 29th of January 2023 on our Shop and Steam! New bundles that provide massive discounts are now available:
Flying Legends Bundle $149.99 DCS: Mosquito FB IV DCS: P-47D Thunderbolt DCS: Bf-109 K-4 Küfurt DCS: Fw-190 Anton DCS: Fw-190 Dora DCS: P-51D Mustang DCS: Spitfire Mk.IX
Desert Storm Bundle $199 DCS: F-16C Viper DCS: F/A-18C Hornet DCS: Supercarrier DCS: A-10C II Tank Killer DCS: AH-64D DCS: Persian Gulf
Only on the DCS Shop, most aircraft, terrains, and campaigns will also be on sale with up to 50% off! Please check out this fabulous opportunity to land yourself a bargain. To those of you who are celebrating the Chinese New Year, we would like to extend our best wishes, peace and prosperity to your families and friends for the coming year ahead. We will continue to serve each and every one of our communities around the world. Thank you!
Deka IronWork
Development Report
https://store.steampowered.com/app/1199120/DCS_JF17_Thunder/ The development of the DCS: JF-17 Thunder is nearing completion. The Chinese flight manual will receive some updates soon, and the translation of the English manual is still in progress. In the meantime, completed cockpit textures will be available in the next update. Pylon and adapter textures in the exterior model have also been updated.
We plan to finish the exterior model including more skins and livery template and release them together with pylon texture by March 2023. In addition, we will continue to add and correct JF-17 features once we have new information. - Deka Ironwork
DCS x SATAC
Championship
Once a year, the 51st PVO stages a Championship called Squadron Air to Air Championship (SATAC). The focus is to bring a fair and prestigious platform for competitive Air to Air sportsmanship where all squadrons and airframes are invited, please read the full SATAC Championship Post. Hurry, signups are still open! The schedule will be announced shortly after registration has closed. Join the 51st PVO Regiment Discord for more details.
F-14 Speed & Angels
Campaign by Reflected
“Speed and Angels, the Campaign” is a joint production between Reflected Simulations, and Commander Paco Chierici. Paco is a former Tomcat fighter pilot and F-5 bandit. He is the creator and producer of the film Speed and Angels and the novel Lions of the Sky. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign combining next level realism and immersion. Together Paco and Reflected have joined forces to bring you a truly epic DCS campaign passionately weaving story, realism, and immersion. You will live the campaign. https://store.steampowered.com/app/2281600/DCS_F14B_Speed_and_Angels_Campaign/