DCS World Multimonitor: different configs don't work - fixed. Weapons. AGM-84E final phase manual correction is broken - fixed. AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected. AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed. Obsolete CVN-70 Carl Vinson replaced by Stennis in missions. AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.
DCS Black Shark 3 by Eagle Dynamics HUD range decimal separator corrected. Added two new ODS readiness statuses on the ABRIS: "MWS NOT READY" and "L140 NOT READY". Corrected rotor tip lights for AI. Pilot arms and legs animation is missing - fixed. Added ability to dismount engine exhaust suppressors. Updated some liveries. Helmet HMD ring displacement setting does not work - fixed. Note: We are investigating Igla damage level and INS alignment.
DCS: F-16C Viper by Eagle Dynamics Fixed: RWR Search filter hides threats when multiple emitters in missions. Crash on cockpit function - fixed.
DCS: P-51D Mustang by Eagle Dynamics Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off. Fixed: landing gear disappears at a short distance.
DCS: Mi-8MTV2 by Eagle Dynamics DISS-15 doppler radar does not work - fixed.
DCS: AH-64D by Eagle Dynamics German Quickstart manual added.
The main goal is to give the already well-known Ka-50 attack helicopter new features which expand the gameplay.
Key features: A Missile Warning System for warning about the launch of missiles at a helicopter has been developed. The possibility of using Air-to-Air Igla missiles has been implemented. A realistic model of an Inertial Navigation System has been developed, which has the properties of a real one: it requires alignment before the flight and accumulates an error. The error of INS coordinates can be fixed in flight by previously assigned landmarks as fixpoints.
New, more accurate and detailed 3D helicopter model using modern technologies and materials.
Introduced new campaign: DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
DCS World Fixed: AI F-14B doesn't seem to use LANTIRN pod. Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets Weapons. Fixed: SA missiles pass through tree trunks. Weapons. Fixed: M257 illumination flare’s animation. Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press). Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage. Weapons. DCS crash after CBU-97 released from F-16 - fixed. CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed. SH-60 has lost part of its textures - fixed. ME. Fixed background color in text box. Change size and position widgets. Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed. Weapons. AGM-62. RAT propeller spins in opposite direction - fixed. Weapons. Harpoon able to hit ground targets on land in R/BL - fixed. Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed. AWACS. Multiple AWACS messages spam - corrected. AI Aircraft. A-10 does not attack player's Ka-50 - fixed. New. Added keyboard response to in-game ESC menu. New. Graphics. Added bloom effect to night vision devices. Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed. AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen. AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed. AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed. Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target. Ai Aircraft. Corrected CH-53 collision model. Fixed: Stop Condition "Time More" is broken. Fixed: SSE - Event.dead not called if an object isn't immediately dead. Fixed: The column moves off the road and aligns into a "line" after the "stop" command. Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon. Fixed: Vehicles drive through or onto some types of buildings and then get stuck. Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
DCS: F-16C Viper by Eagle Dynamics Added LADD bombing mode. Instruction video. https://www.youtube.com/watch?v=bR0QiTcKnRo Fixed: CCRP loft that would result in bombs landing short. Time-to-release display accuracy adjustments. Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used. HTS/HAD - added additional information to the user manual. Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it. Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed. Fixed: CBU-97 submunitions falling short. Fixed: Incorrect AIFF behavior when player is on RED coalition. Fixed: Maverick boresight has no errors if boresight is incorrect. Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM. Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks. Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track. Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target. Fixed: FCR would show double symbols on bugged targets. Fixed: Incorrect offset aimpoint behavior when OA is slewed. Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5. Fixed: Early Access Guide - Removed EWR codes from page 316. Fixed: Caucasus - updated clouds for the Free Flight instant action mission. Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode. Fixed: Aircraft polygon mesh errors. Fixed: GBU-24 selected in Single would instead drop in Pairs. Fixed: Datalink FCR declutter would incorrectly remove "bricks". AA EXP position over target adjusted to center correctly. Fixed: TGP not cueing to SPI when using the HTS HARM modes. Fixed: INS Fix issue with the HUD with no GPS available. Fixed: HSD symbology freezes when Wingman switches to AG. Fixed: ECM system locks radar even when set to Standby. Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2. Fixed: CBU-97 CCRP DLZ. Fixed: DTT Swap description on page 144.
Coming after this update: In addition to bug fixes, other ongoing work on the Viper includes a new pilot model, radar improvements, tail hook and alternate gear handle, ALR-56M improvements, DTC, and new fuzes/logic.
DCS: AH-64D by Eagle Dynamics Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video https://www.youtube.com/watch?v=dG2fRltdpaw Added Performance Page (W.I.P). Instruction video. Fixed: Incorrect SAS Tones and Hold behavior. Added Pilot and CP/G first person view models with animations. Added new voice messages for George as Pilot and CP/G. Added main gears collapse into the fuselage after hard landing. Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank. livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB. Fixed: Desync ACQ TRN after CP/G`s detach and attach again. Fixed; ALT-H activation conditions are not met. Fixed: FMC channels not synced on CP/G join - MP. Fixed: Can not create waypoints after CP/G exits. Fixed: Unable to store targets in multiplayer. Fixed: Range source switching back to laser range when Sight changed from HMD to TADS. Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit. Fixed: Jettison not synced between cockpits. Fixed: Point deletion desync. Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue. Fixed: Some ground units did not heat up in FLIR mode. Coming after this update: In addition to bug fixes, other ongoing work on the AH-64D includes improvements to the external model, AGM-114L, COMM and DATALINK for Longbow Net support, flight model and SCAS improvements, improved IR signature, and “Robbie” fuel tank option.
DCS: F/A-18C Hornet by Eagle Dynamics Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities. Fixed: NCTR ownship identifying Neutrals as hostile Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution. Fixed: Ground designation symbol stuck or absent on the HSI and SA pages. Fixed: SEA RADAR locked target not showing correct location on the HSI. Fixed: Radar was still tracking some types of AAM's. Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target. Fixed: HOME FUEL should be reset when landing gear is cycled down to up. Coming after this update: In addition to bug fixes, other ongoing work on the Hornet includes a new pilot model, radar performance improvements, improving the flight model and flight control system, and new fuzes/logic.
DCS: Mi-24P Hind by Eagle Dynamics Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button. Added: Quick Start missions were added for NTTR and Caucasus Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded. Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here. Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit Improved: Reference picture for weapons rearming panel updated Fixed: Explosion on jettison switch has no effect Fixed: CPG Input, some joystick binds were blocked Fixed: Petrovich AI voice is cut off when the AI menu is turned off Fixed: Machine gun and gunner weight and drag taken into account for FM Fixed: Added reference dash to magnetic compass Ki-13
DCS: Supercarrier by Eagle Dynamics Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup. Fixed: AI aircraft jitter right after takeoff.
DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN frequency left knob click-and-drag control is bugged
DCS P-51D New Historically accurate Belt Options New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1 New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1 Damage Model: Armor Glass Value adjusted Damage Model: Headrest & Seat Back Value adjusted Damage Model: Instrument Panel Value adjusted Damage Model: Firewall Value adjusted
DCS P-47D New Historically accurate Belt Options New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1 New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1 Damage Model: Rear Armor Value adjusted Damage Model: Instrument Panel Value adjusted
DCS Fw 190A-8 Damage Model: Armor Glass Value adjusted Damage Model: Headrest Value adjusted Damage Model: Seat Armor Value adjusted AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)
DCS Fw 190D-9 Damage Model: Armor Glass Value adjusted Damage Model: Headrest Value adjusted Damage Model: Seat Armor Value adjusted
DCS Bf 109K-4 The new cooling system model is integrated Damage Model: Seat Armor Value adjusted Damage Model: Armor Glass Value adjusted
DCS Spitfire LF Mk. IX The new cooling system model is integrated Damage Model: Headrest Armor Value adjusted Damage Model: Body/bottom Armor Value adjusted Damage Model: Bullet Proof windscreen Value adjusted
DCS Yak-52 The new cooling system model is integrated
DCS NS 430 Fixed missing terrain data
DCS AV-8B N/A by RAZBAM Simulations Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder Fixed: Corrected VSTOL HUD to have proper caged behavior Fixed: Corrected HUD steerpoint caret now properly wind corrected Fixed: ACP now shows correct fuzing mode Fixed: AOA HUD indicator now shown correctly in half increments Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator Fixed: Radalt on HUD should show a minimum of 10ft Fixed: "C" in VSTOL HUD sideslip should only show for gear down Fixed: HUD should show gear CTR when going up Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position Fixed: Waypoints and target points becoming mixed after changing selection with QA. Fixed: QA not switching to TGPT when T0 does not exist. Fixed: Targetpoints not cycling when T0 does not exist. Fixed: Cannot enter Target points when the current steerpoint is W0 Added: Joystick axis binds for Comms volume and UFC brightness. Updated: Rockets loadouts in instant and training missions.
DCS M-2000C by RAZBAM Simulations Fixed : Air refuel never ends with dropped tanks Fixed : Missing switch sounds Fixed : Master caution reset button not moving (binds are reset) Fixed : Autopilot buttons animations stuck (binds are reset) Fixed : Magic/Radar lock merge (triangle) wrong if radar in memory mode Fixed : INS still positioning after total failure Fixed : VTB showing tactical waypoints after INS total failure Fixed : AP staying connected after INS total failure Fixed : Wrong IDN flags Added : TAF mission scripting arguments Added : Ground power unit sound Improved : Flight model yaw behavior Improved : Rudder authority curves Improved : New engine sounds Improved : DEFA 554 sounds Updated : AP does not disable pedals Updated : NCTR code for Mi-24 fixed and added Mirage F1
DCS MiG-21bis by Magnitude 3 Fixed blinking canopy glass during rainy weather. Fixed warning light electrical operation. Fixed Loading Screen and Briefing backgrounds from not properly showing. Adjusted Cockpit 3D file and Livery folder names. NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis
DCS JF-17 by Deka Ironwork Simulations Added: Flight Manual CN (EN version is under translation) Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost Updated: cockpit texture and light Updated: ejection through canopy now Fixed: crash if DCS installation path has CJK characters Fixed: S1 Fwd should toggle gun selection once in DGFT mode Fixed: chute should not be deployed if gear is retracted Fixed: compressed air refill Fixed: some input binding
DCS MB-339 by IndiaFoxtEcho Visual Simulations Improved tip tank textures for Ghana, Malaysia, Peru, UAE liveries Improved external 3D model UV Mapping Improved static force and damping for nosewheel (this issue still monitored and under investigation with ED Team, please report any occurrence) Improved ME customizations page for better readability: Fixed: Pilot Equipment selection list Added: Aircraft Variant selection to choose between external model MLU/Pre-MLU Added: checkbox to store apart the Gun Camera of the gunsight (Guncamera feature still WIP) Added: options changes are visible and updated in payload editor Removed reflective texture when mirrors are closed (as suggested by the Community) Reduced FFB intensity when the landing gear is down Flight Manual Updates Updated mission editor special menu section Added gunsight depression tables (thanks to Giaco1) Added gunsight depression tables to Kneeboard Added G structural overload sound effect Added possibility to partialize the airbrake position (see the following para) Added the following keybindings Airbrake Extend Airbrake Retract Toggle Emerg Landing Gear Toggle Fuze SAFE -> NOSE/TAIL Toggle Fuze SAFE -> TAIL ONLY Weapons Jettison Toggle Master Arm Switch Selective Jettison Button Lock/Unlock Flight Controls Toggle SEQUENCE Single/Ripple Toggle Station 1 Toggle Station 2 Toggle Station 3 Toggle Station 4 Toggle Station 5 Toggle Station 6 Toggle Front Seat Fuel Dump Toggle Rear Seat Fuel Dump Engine Start Toggle Front Seat Anti-Skid System Toggle Rear Seat Anti-Skid System Toggle Fuel Transfer Switch Toggle Front Seat Fuel Shut Off Switch Toggle Rear Seat Fuel Shut Off Switch Toggle AHR/GPS On/Off Toggle Anti Ice Engine Switch Toggle Front Seat Pitot Anti-Ice Switch Toggle Rear Seat Pitot Anti-Ice Switch Toggle Windshield Demist Switch Toggle Rain RMLV Switch Toggle Master Arm Inib Switch Toggle Beacon light switch Toggle Flash/Steady Nav Light switch Toggle Nav Light Brt/Off switch Toggle Nav Light Dimm/Off switch Toggle Taxi Light On/Off Switch Toggle Landing Light On/Off Switch Fixed: Smoke lights are visible on MB-339A when the gunsight is not installed Fixed: TACAN MODE knob position of rear seat Fixed: Flaps does not have collision model Fixed: Formation lights are not visible on Tip Tanks for the following liveries: Gray Italian Air Force, Frecce Tricolori, Al Fursan Fixed: Lost damage arguments for main gear vanes are now correctly linked Fixed: Canopy severance handle and frame opening handle passing through blind hood on the external model Fixed: AM(Malaysia) preset payload wrongly loading LR-25 instead of LAU-3 Fixed: AP(Peru') missing payload preset Fixed: TipTanks are now correctly removed from the model in payload window Fixed: Crash on eject when in multicrew Fixed: Rear Seat ICS Initialization Fixed: HSI shows TrueHeading instead of MagneticHeading Fixed: Rear pilot present only from the internal view when "Solo" flight mode is selected Fixed: Easy flyable with one wing Fixed: CDU/RDU shows wrong TTG and GS Fixed: desync preset frequencies set out of range in mission editor Fixed: Rear seat throttle always control the engine in multicrew Fixed: Impossible to communicate with ground crew when the canopy is closed Fixed: Impossible to bind Comm Menu on Hotas Fixed: Instructor Rudder Pedal Animation is Reversed Fixed: Low intensity for warning lights illumination Fixed: Impossible to end the mission 4 of mini-campaign Fixed: Wrong voiceover on training mission for MK82 ripple selection Fixed: A/A training mission blinds the air contacts Fixed: Canopy not locked in auto start procedure Fixed: Long loading times when a mission is launched Fixed: Wrong empty weight value
DCS F-14 Tomcat by Heatblur Simulations NEW: Added wheel chocks. By default on for cold starts. Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers. Fixed LANTIRN CTD with 2.8. Added FPS-117 to the RWR threat library. Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights. Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour. Fixed Op Reforger Mission 5 TALDs not working for Pontiac. Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations. Added VX-9 XF240 White Whale livery by Isaac. (Thank you!)
DCS Mirage F1 by Aerges Optical Sight: “ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented. Increased the gunsight accuracy in “GYRO” mode with target range and range rate available. Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters. Updated default values used by the gunsight when CADC or AoA data is unreliable or absent. Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent.
Other fixes and improvements: TACAN lights logic reworked following SME feedback. TRAP-136 radio unit guard receiver computation performance was improved. PA test light button was made operational. Fuel counter now works according to SME description. Adjusted AoA test rate. Countermeasure counters no longer require electricity to reset. Updated startup sequence.
DCS Black Shark 2 by Eagle Dynamics Fixed crash with export at cockpit initialising.
DCS: UH-1H Huey by Eagle Dynamics Fixed: UHF 1MHz and 50kHz knob controls are inverted Fixed: UHF 10MHz knob controls are inverted Fixed: UHF Volume binds are inverted
DCS: Persian Gulf map by Eagle Dynamics Improvement - Realtime lights technology have been implemented to the majority of terrain buildings Improvement - Realtime lights technology have been implemented to the vehicles Improvement - Realtime lights technology have been implemented to the ships Improvement - Realtime lights technology have been implemented to the billboards Improvement - Night lights at Dubai Free Zone Port Improvement - Destruction model of Abu Dhabi International Airport Terminal Fixed - Khasab airfield. Collision during takeoff in some cases Fixed - FLIR textures of terrain objects Fixed - Powerline masts pop into view at very short distance Fixed - Collision of Abu Dhabi International Airport Terminal Fixed - Frequencies on beacons Kish, Lavan island Fixed - terrain traffic pop up from tunnels on the surface in some cases
South Atlantic Map by RAZBAM New - Refinery area Puerto Sara New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting Added - Ambulances with Emergency Lighting Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas) Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard Completed - Rio Gallegos Refinery Improved - Lighting within hangers now cast light into cockpits Improved - Added more models for the Refineries across the map with animated smoke Improved - Map Geo Names for Argentina / Chile Bug - Fixed placement of billboards and lighthouses being sunk into the ground Bug - Fixed Runway Lights replaced with renamed ED versions Bug - Fixed odd ground square discoloured areas around MPA airfield
Campaigns
F/A-18C Aggressors BFM Campaign by Maple Flag Missions Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.
F-15C Aggressors BFM Campaign by Maple Flag Missions Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED Missions 6-12 – Mission scoring broken - FIXED
DCS: F/A-18C Raven One Campaign by Baltic Dragon Mission 02. Updated weather (changed dynamic to static, which looks much better). Updated tanker track so there is no chance player enters Iranian airspace. Removed tanker directly on the way of the SCG. Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues. Mission 14. Fixed issue with aircraft blocked on deck before launch.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 05. Updated briefing (removed references to CAT 3 and 4). Reverted player to cold start (which solves the problems with lights on not being registered) Mission 08. Fixed problem with wrong TOT for some flights. Mission 09. Updated fuel level for the player (was 75% by default). Mission 10. Minor updates in text / messages. Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO. Added safeguard for SA-6 site in case AI SEAD fails to destroy it
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon Mission 06. Reduced amount of fuel in short (AAR) version. Changed wingman's formation to avoid him hitting the player when in observation position Mission 08. Fixed bug with no comms after landing back at Nellis.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Bombers will be more willing to open fire
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Typo fixes More bomber updates
DCS: F-14A Fear the Bones Campaign by Reflected Simulations Workaround for the player's landing potentially damaging the carrier in mission 7
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm) All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement
F/A-18C Rise of the Persian Lion campaign by Badger633 Mission 6: all versions: Phantoms not engaging, fixed Mission 7: Normal/EZ: Radio conflict with carrier fixed
The Ka-50 Black Shark is a single-seat, coaxial, attack helicopter that can effectively perform anti-tank missions, provide close air support, and attack targets with a wide range of weaponry.
The new DCS: Ka-50 Black Shark 3 adds great new features that include: Igla air-to-air missiles that significantly expands the Ka-50’s combat capabilities against other aircraft and the new Onboard Defense System (ODS) that detects and warns you of incoming missiles. Also, for the first time in DCS, a physical model of the Inertial Navigation System (INS) has been implemented that includes alignment before the flight, drift error accumulation, and the ability to correct according to preset fixpoints. For more details, please read the Black Shark 3 White Paper.
The Ka-50 Black Shark 3 is based on the helicopter factory number 8798000025, Serial number 00-05. This particular aircraft was completed on June 18, 1990 and became the standard for Ka-50 mass production. A variety of historically accurate liveries are included.
A special Air Strike Group of two Ka-50s (No. 24 and 25) and a C2 Ka-29 took part in Combat Operations in Chechnya from late 2000 to early 2001. In those engagements, the Ka-50s had standard camo skins with side numbers, but no country markings. That skin was intended to appear as neutral, but at the MAKS-2003 airshow at Zhukovsky, the skin was repainted with country markings and yellow side number 25 on each side.
The Black Shark skin helicopter was fielded by the 344th Army Aviation Combat and Training Center at Torzhok in 1995. By the end of 1996, it was painted black with a shark tail and mouth. Ka-50 helicopters were frequent guests at many exhibitions and air shows. That’s why there are a wide array of airshow skins. We present two of these to you; the “Werewolf” and the “Black Shark” for the No. 18, commissioned July 1, 1991.
Open Beta
Update
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 This campaign follows on from Ford and Matrix’s exploits in the Straits of Hormuz on board the USS Abraham Lincoln in the “Rise of the Persian Lion Campaign.” It includes 13 detailed missions that are linked by a storyline. Extensive briefings and kneeboards, as well as custom aircraft liveries, are included. https://store.steampowered.com/app/2236870/DCS_FA18C_Rise_of_the_Persian_Lion_II_Campaign_by_Badger633/
Also included are substantial improvements to the DCS: AH-64D, DCS: F-16C Viper, and other modules. The F-16C received the long-awaited LADD bombing mode and other improvements. The AH-64D got Image Auto-Tracking (IAT) with the Multi-Target Tracking (MTT) submode, completed Performance (PERF) Page, Pilot and CP/G first person view models with animations, new liveries for Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank, and other improvements.
We continue to work on real time lighting technology. In the next update you can expect to see the new lighting for several ports of Dubai. Some oil tankers and rural houses have also had their lighting updated. We are now working on integrating this technology to all rural, industrial and unique buildings such as the Burj Khalifa. We look forward to your feedback on this impressive improvement.
AH-64D
Development Report
The next Open Beta update will include 3D-animated pilot and co-pilot/gunner models from the first person perspective. The update will also include Image Auto-Track (IAT) with the Multi-Target Track (MTT) sub-mode. The Performance (PERF) page will be at a complete state. Improvements have been made to the flight model and flight control system with further work planned.
DCS: AH-64D is one step closer to being available in the Free Trial Program. Please stay tuned for more information and watch Matt Wagner’s video on AH-64D on IAT/MTT https://www.youtube.com/watch?v=dG2fRltdpaw Early next year you may look forward to the new AGM-114L radar-guided Hellfire missile and the improved data modem (IDM) for networked operations. The option of the auxiliary fuel tank or extra gun ammunition is also coming soon. Early next year will also see the beginning of Fire Control Radar (FCR) development.
Rise of the Persian Lion II
F/A-18C Hornet Campaign
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633 follows on from Ford and Matrix’s exploits in the Straits of Hormuz on board the USS Abraham Lincoln. The campaign is immersive and has an engaging set of missions linked together with a developing narrative. Look out for this campaign in the next Open Beta.
International Air Festival
Virtual Airshow
International Virtual Airshow VIAF 2022 On the 10th and 11th of December, the VIAF will feature 56 of the best virtual aerobatic teams from all around the world. It will be broadcasted live from the Clin d'Ailes aviation museum. Check out the VIAF 2022 schedule.
Enjoy 26 hours of aerobatics, an interview with an ex-Hornet pilot, a DCS: AH-64D and a DCS: F/A-18C Hornet giveaway, and more surprises. The entire airshow will be streamed on the Virtual Airshow Festival Twitch this weekend!
To date, DCS has performed most of the computational workload on a single thread (some audio components were moved to a separate thread). This was not a problem in most cases because the Graphics Processor Unit (GPU) did most of the work, and FPS was mostly limited by the performance of the GPU.
As DCS evolved, GPUs have become much more powerful whilst the performance of a single CPU core remained practically unchanged. Instead, CPU manufacturers increased the number of cores rather than the clock speed of individual cores. As a consequence, DCS performance has become CPU-limited. In parallel, DCS World has become much more complex with increased reliance on CPU calculations that has exacerbated the problem.
To improve efficiency of CPU resources usage, we have reworked the core of our engine. First, at the architectural level, it has been divided into two main threads: graphical and logical. This opens up new possibilities for further thread parallelization of calculations in both the logical and graphical parts of the engine independently.
Second, to meet the requirements of scalable multithreading, and the needs of modern graphics APIs, the graphical engine part has been significantly enhanced. In addition, many subsystems have been updated, or written from scratch.
Internal testing has begun, and we plan to release the updated DCS graphic engine (EDGE) next year. The initial release of Multithreading support will contain a fully reworked engine including preparation of the graphical frame and the separation of the graphical and logical parts onto two independent threads.
It should also be noted that the most significant performance improvements will be regarding larger missions. This will be a welcomed change, especially in multiplayer where unit numbers are typically far higher. VR performance will also see a significant performance improvement in large missions.
Stay tuned for upcoming releases.
SATAL 2023
Sign-up now
DCS Events SATAL23 Survivor Series. Embark on a 4-month league with 4 stages and 3 matches per team, per stage. Each stage brings a new level of difficulty and includes mountain terrain, night flying, weapon restrictions, a shrinking combat zone, and much more.
The match format means that complete matches will last less than one hour. All matches will take place in the Caucasus map. Stage 1 is set to commence mid- to late-January 2023.
At the end of the 4 stages, the top 16 teams will move into the Championship Elimination. This final stage will determine the winners of the DCS PvP Competitive Community.
The closing date for SATAL23 4v4 registrations is the 14th of December 2022 at 23:59 GMT.
The DCS World 2022 Autumn Sale invites you to grab great savings across most of our aircraft, terrains and campaigns. The sale will run until the 4th of December at 23:59 GMT on our Shop. We are also participating in the Autumn Sale on Steam! https://www.youtube.com/watch?v=mSUW6ciX8jc
WINWING
Main Instrument Panel
WINWING has released a sophisticated category of products named the MAIN INSTRUMENT PANEL (MIP) series for the DCS: F/A-18C Hornet. They have simulated the genuine panels of a legacy F/A-18C Hornet that includes the Upfront Controller, HUD Control Panel, and three displays with working video screens that integrate with the cockpit displays in DCS World.
Thanks to standardised manufacturing procedures, the MIP accurately replicates the panels of a Hornet with precise industrial grade materials and highly accurate moulding. For aviators with special requirements, WINWING boasts creative features such as: hidden rocker switches, multi-function modal-keys, 9X9 button arrangement, and various expanding button designs that allow for many configurations.
The MIP has adopted a modular design that can be freely combined with other WINWING controllers. Moreover, the SIMAPP software offers visual configurations.
The Tactical DCS server has no joining requirements, no fees, and no mandatory time-commitments. Their mentors and instructors are available to help you on all the official DCS modules and related skills. They run regular events to practise your skills in a stress-free environment. Whether you want to learn or teach, check out Tactical DCS.
DCS Open Beta is now running version 2.8.0.32937. Included is a large list of fixes and additions that we encourage you to check out for yourself by updating to the latest Open Beta version. Notably, the South Atlantic Map has seven new airfields and now supports the new 2.8 lighting technology initially launched on DCS: Persian Gulf. The multiplayer debrief scoring issues have also been resolved. Please read the full changelog.
F-16C Viper
Development Progress
The Viper has received a vast update that resolves many of the previously reported issues. We are pleased to provide you with an updated HMCS in ACM BORE mode, improved MK-84 in CCIP accuracy, corrected AGM-65D handoff, and the addition of completed engine SEC functions like nozzle position. For a review of these features, please check out Matt Wagner’s DCS: F-16C Viper November Update video now. https://www.youtube.com/watch?v=gm7NCzKk8TY
Operation Jubilee
New WWII Missions
Operation Jubilee - Nine new WWII missions:
Nine new DCS WWII missions have been released for the Channel Map, all based upon the events of the 19th August 1942, during Operation Jubilee. The airframes covered include the allies; the Spitfire LF Mk. IX and P-51D Mustang and for the axis, either the Bf 109 K-4 Kurfurst or the Fw 190 A-8. Please note the WWII Assets Pack is required as it adds to the overall immersion.
The missions have been designed to encapsulate how it would feel to take part in the overall operation. You will see and hear other Sections/Gruppe as they execute their primary tasking. Your new mission sets include: Bomber Escort, Beachhead Close Air Support, Anti Shipping Strikes and Bomber Intercepts. Ground and naval based controllers will provide instruction where appropriate and troops/vehicles will actually be landed on the beaches at Dieppe.
Each mission has a selectable difficulty level to suit a player’s individual skill set, from hardened veteran to those just starting out in DCS WWII. These new missions can be found by selecting MISSION from the main menu. After selecting your airframe of choice, you will find the Operation Jubilee missions.
VIRPIL Controls will be providing a prize pool worth an incredible €8,000! Grand Prizes consisting of complete helicopter controls setups will go to the winners. The tournament this year will be divided into three groups, with each group receiving a full suite of prize devices for 1st, 2nd and 3rd places!
For more information on the tournament and participant statistics, the complete prize fund, and regulations of the event, please visit: VIRPIL Controls Forum.
“Welcome back to the race track! Good luck!” VIRPIL Controls Team
Mi-24P Hind
Development Progress
Work on the Petrovich AI for DCS: Mi-24P Hind continues, and our latest development has focused on Petrovich background behaviors. These determine what Petrovich will do when not busy blowing stuff up with ATGMs or searching for targets through the periscope sight.
One of the activities, which is almost finished, will allow Petrovich to scan for threats and warn you of them. Petrovich AI will move his Field Of View (FOV) in different directions to scan for potential threats like missiles or projectiles fired at you. The FOV is limited, and if Petrovich looks at something on the starboard side, he won't notice gun or missile fire coming from the port side. When detecting threats, Petrovich will only notice missiles from far away when a smoke trail is still present. The projectile detection range is limited to 2.5km. Petrovich will not warn you of everything detected and flood you with messages. Rather, Petrovich will be looking at relative speeds and trajectory to decide if a missile or hail of rounds pose a threat. Just like a real co-pilot, he will make educated guesses and warn about incoming missiles, even if the missile is locked on another target that is close to you.
Messages and voice overs will be in the form of clock direction calls, between 9 o'clock to 3 o'clock. Petrovich will also use countermeasures automatically when he detects incoming missiles. We also have a new video from Wolfpack345 ready that reviews all Petrovich AI functionality. Check out DCS: Mi-24P Hind Petrovich AI.
We will next move this technology to George in the AH-64D.
Ka-50 Black Shark 2
Big Bundle Bargains
With the imminent release of Black Shark 3, we kindly remind you that the Black Shark 2 + Mi-8MTV2 or the Black Shark 2 + Combined Arms bundles are the best way to access massive savings on the DCS: Black Shark 3! Make sure you grab this opportunity whilst there is still time!
We are extending the Halloween Sale until the 7th of November at 23:59 GMT. An identical event is also available on Steam, and it will last until the 7th of November. Head over to the shop or Steam and grab yourself something special with up to 50% on most of our aircraft, maps and terrains.
After the most recent patch, DCS is now running on Open Beta version 2.8.0.32235.1. To address your most common questions, we have put together a list of points.
What is DCS 2.8? DCS 2.8 is a quality of life update. DCS 2.8 is the next step forward in realism and quality of life improvements. We added atmospheric effects like moving clouds, rainbows, glories, ice halos, and the visual quality of the clouds. We also dramatically improved the AI Basic Flight Maneuvers (BFM) logic for jet aircraft.
Virtual Reality Because the 2.8 update introduced moving clouds that require additional calculations some of you may have noticed a change in your VR performance. We are investigating this and will strive to address this as soon as possible.
Easter Eggs During the Halloween period, we included some easter eggs that you may have already seen. We are very thankful to the community for the overwhelmingly positive response, and we would love to continue this tradition in the future with the addition of an Options setting to opt out.
Lighting & Shadows We introduced a new point lighting system to the DCS: Persian Gulf map as a test. This allows light sources like parking ramp flood lights, and more to cast dynamic lighting of objects and within cockpits. We plan to implement this lighting to other maps later.
Shadows are an important part of this visual effect, and this improvement to the lighting will also require related dynamic shadows from these light sources. We are planning a new approach to handle the complexity of shadows in DCS.
All of the mentioned features are available in the latest DCS Open Beta update, and we encourage you to check them out for yourself! Please remember that the Halloween Sale is still on, and it is a great opportunity to take your DCS to the next level with new maps, aircrafts, and campaigns! Check out the Shop.
The DCS Halloween 2022 Sale gives you great savings of up to 50% across our most popular products. Head over to our Shop for an exclusive sale until the 6th of November at 23:59 GMT. Due to Steam Halloween Sale criteria, this promotion is not available on Steam.
DCS 2.8
Progress
We are excited about the release of DCS version 2.8. This update includes some long-requested improvements such as moving clouds and weather effects, HOTAS updates, new jet aircraft AI Basic Fighter Maneuvers (BFM), multicrew sync enhancements, an F10 compass mode, Module Manager groups, and more! The Persian Gulf map also includes new, dynamic light sources like street lamps and airfield flood lights.
MB-339
Release
The MB-339 is an Italian, single engine, twin seat, jet trainer and light attack aircraft that was derived from the Cold War MB-326. The aircraft entered service in the early 1980s and quickly became the primary trainer of the Italian Air Force.
The MB-339 was exported and many are still in service. Flown by the Armada de la República Argentina (Argentine Navy), this aircraft took part in the Falklands-Malvinas war. It was also used by the Eritrean Air Force against rebels, smugglers, and the Ethiopian Air Force.
Historic operators of the A version of the MB-339 were the Air Forces of Italy, Malaysia, Nigeria, Peru, United Arab Emirates, Argentina and Ghana. Thanks to its superb flying qualities, the MB-339’s PAN aerobatic version is also used by two national aerobatic teams: The “Frecce Tricolori” (Italian Air Force) and the “Al Fursan” (“The Knights” – UAE Air Force). The MB-339 is the only jet aircraft capable of performing the famous Lomcovák maneuver.
The MB-339 will be released in an almost feature-complete state. Some of the most interesting features available at release include:
A highly advanced Flight Model based on performance and engineering data from the real aircraft. Furthermore, the flight model has been deeply tested by former MB-339 Frecce Tricolori pilots.
Extensive and detailed simulation of all flight systems:
Flight control system.
Full electrical system including circuit breakers logic.
Detailed hydraulic system.
Fuel system.
Oxygen and pressurization systems.
Navigation systems: TACAN, VOR/ILS, and AHRS/GPS including the possibility to load a custom data cartridge.
Blind flying hood.
Radios compatible with SRS and DCS voice.
Internal and external lighting.
Armament system.
Smoke system.
A highly accurate 3D model that is based on blueprints and surveys of the real MB-339. The model includes a complete set of animations, lighting and a detailed damage model.
A very accurate 6-DOF (Degrees of Freedom) cockpit with realistic and detailed instruments, controls, and textures. The cockpit is VR-ready.
Weapons:
Anti runway Durandal.
Cluster Belouga bombs.
BAP-120 and BAP-100.
Pod conformal cannons DEFA 553 30mm.
Pod conformal machine guns AN-M3 12.7mm.
Pod conformal camera (only visual at release).
Travel pod.
LR-25-0 (or AL-25-50) for 50mm rockets SNIA.
50mm rockets Snia ARF-8/M3 (API/HEI/TP).
BRD-4-250 for training bombs Mk-76 /MK-106 and 2 50mm rockets.
Mk-76 for BRD without hook, Italian labels.
MK-106 for BRD without hook, Italian labels.
Included with the purchase of the MB-339 is an array of country liveries. Several training and practice missions, single player missions, and instant action missions are included. Also available at launch is a mini campaign and an exhaustive PDF user manual. We look forward to your feedback!