The Black Shark 3 Upgrade Program will allow all existing owners of the Black Shark 2 to upgrade to Black Shark 3 at a reduced price. Now is a great time to download DCS: Ka-50 Black Shark 2 to get to grips with this fearsome beast in time for the Black Shark 3.
Black Shark 3
Development Report
3D Helicopter Model
The completely new and more accurately detailed 3D model is based on newly available data, drawings and photographs. The model incorporates our latest technologies and materials, which will bring the Black Shark 3 to the current standards of recent DCS modules and exceed it. A novel modeling of internal compartments, engines, transmission, and control elements is a first for a DCS module. All of this exquisite detail can be seen under the hatches.
Air-to-Air Missiles
Igla missiles are similar to those used in MANPADS and they are designed to intercept subsonic aircraft out to 5 km. New wingtip pylons have been added for Igla missiles that provide two additional hardpoints to the four existing ones.
Missile Warning System
The sensors of the Missile Warning System (MWS) are integrated into the onboard defense system with the ability to display detected threats on the ABRIS display. Four combined MWS sensors operate in the IR and UV ranges, and they are located in pairs on the nose and tail of the helicopter. When a launch is detected, a missile launch warning is displayed on the ABRIS display and automatic dispensing of flares is possible.
New Inertial Navigation System
The inertial navigation system in the Ka-50 is now based on complex information processing algorithms using the Kalman filter - just like in real navigation systems. The calculator receives data from several navigation sensors. Based on these input data, the Kalman filter vector is calculated, consisting of three-axis coordinates, velocities, heading, drift angle, and wind speed. Thanks to the filter, even if one or more navigation sensors fail or give out data with a large error, the navigation parameters will continue to be calculated indirectly through data from other sensors. This model of the inertial navigation system is the most advanced in DCS and will be used in the development of new aircraft.
For fans of the classic Ka-50 of Black Shark 2, there will be a Mission Editor option to remove the Missile Warning System (MWS) sensors and Igla Air-to-Air missiles.
Bundles
Promotion
We are pleased to offer two exceptional bundles that combine DCS: Black Shark 2 with either the DCS: Mi-8MTV2 or DCS: Combined Arms. Purchasing both products together will grant you a massive discount of up to 50%. These bundles are also available on Steam.
Black Shark 2 and Combined Arms Bundle https://store.steampowered.com/bundle/13461/DCS_Ka50_with_Combined_Arms_Bundle/?beta=1 This bundle allows you to fly the powerful Ka-50 Black Shark 2 and manage the battlefield from the map view during a mission using Combined Arms. Combined Arms also allows you to play the role of a Joint Terminal Attack Controller (JTAC).
Both of these bundles are now available for $49.99. Prepare for Black Shark 3 before it’s too late!
The Lavochkin La-7 is one of the most famous Soviet fighters that saw action towards the end of the Second World War. It was the crown jewel of Soviet World War II aircraft design and saw great success at the hands of Red Army Air Force ace, Ivan Nikitovitch Kozhedub, with 60 kills, the vast majority of which were Fighters!
The La-7 aircraft is equipped with the 14 cylinder ASh-82FN radial engine which was a derivative of the ASh-62, itself based on a license built version of the American Wright Cyclone R-1820. The ASh-82 was truly the pinnacle of Soviet air-cooled engines, reliable and easy to maintain, it developed 1’850 hp. The aircraft was also well armed with two formidable 20-mm ShVAK cannons. The wooden airframe was light and sleek yet extremely rugged. It offered excellent overall performance, and was loved by its pilots for its handling and capabilities, making it easily as good as the best Axis fighters in air combat.
The OctopusG team has leveraged their experience developing the DCS: I-16 to develop the most accurate La-7 possible. Their La-7 will have a fully interactive cockpit, detailed systems modeling, and an outstanding flight model based on years of DCS World development experience.
The module is very far along, and it is planned to be released into Early Access in the first part of 2023.
Dynamic Weather
Coming soon
After extensive testing of new moving clouds and effects like rainbows, we are ready to update DCS World weather in the upcoming 2.8 version. The Weather System includes optimization for VR, and we are confident that this will result in a more stable and smooth experience.
Version 2.8 will be a large update to DCS, and you will be able to experience new atmospheric effects like rainbows and ice halos. The ice halo effect settings have been added to the Mission Editor Weather tab, and clouds will now move according to wind direction and speed. The rain effect has also been enhanced, and there have been fixes to rare volumetric clouds artifacts.
Adjustments have been made to the tone-mapping process and exposure control. We recommend a gamma setting of 2.2. Flat shadows on MFDs and cockpit shading have also been improved.
We are excited to bring you this Weather System update, and we look forward to your feedback. Please stay tuned for more DCS 2.8 news coming soon.
The DCS: Normandy 2 map enlarges the DCS: Normandy 1944 map to 400 x 600 km to include London, Paris and the surrounding regions. Normandy 2 will feature over 130 original map objects and a detailed area six times larger than DCS: Normandy 1944.
The Normandy map has been redesigned to include new churches, train stations, market squares, and gas stations, plus many other cultural and natural features. The United Kingdom region has been completely redone to a much greater level of detail and accuracy. This is in addition to also updating the French region.
Key Features of DCS: Normandy 2
Recreation of London and Paris.
Improved ground textures, roads, rail lines, fields, forests and new trees.
Additional telegraph and power poles, semaphores, fences and new buildings
More accurate rivers and coastlines, including the chalk cliffs of southern England.
Updated and unique airfields with greater details and more equipment to better match the period. Normandy 2 brings the number of unique airfields to 50.
DCS: Normandy 2 will benefit from new technology that allows existing maps to be extended with low-detailed areas. If you wish to pass on the upgrade, you may still join multiplayer servers and compatibility with campaigns will remain. Please note that the Normandy 2 upgrade is required to experience a much higher level of detail.
DCS: Normandy 2 will be available as a complete map for $59.99 USD. If you have either DCS: Normandy 1944 or DCS: The Channel maps, you can purchase Normandy 2 for $14.99 USD. If you own both, you can purchase DCS: Normandy 2 for only $9.99 USD.
DCS: MB-339
Development Report
The MB-339’s development will receive continuous improvements and additions that will result in the DCS: MB-339 being the most accurate reproduction of this aircraft for PC Flight Simulations. Major features at release will include the following:
Electrical System Includes five separated DC bus (Essential, Primary, Secondary, Anti-Ice, Armament), six AC bus (115V Essential, 26V Essential, 115V Primary, 26V Primary, 115V Secondary, 26V Secondary), Circuit Breakers logic and BUS Reset switch. Each bus becomes active according to a specific logic based on Generators and Alternators activation. Load metres indicate the actual electric load on generator 1 and 2.
Hydraulic System Two separated circuits (Main and Emergency). Main circuits provide power to the landing gear, wheel brakes, nose wheel steering, flaps, speedbrake, and aileron servo control. If you deactivate the aileron, you will not be able to make a complete lateral excursion of the stick. The excursion decreases if the airspeed increases for a dynamic pressure effect.
The emergency system provides the pressure required for the landing gear emergency extension and operation of the emergency brake. The parking brake is connected to the same circuit so if you activate the emergency brake, the anti skid will not work.
Anti-ice System Canopy icing and windshield demister feature, pitot and AoA sensors anti-ice and engine anti-ice. Ice formation causes loss of aerodynamic and engine performance.
Pressurisation System Based on the pressurisation chart reported in the flight manual, the cabin altitude gauge will show the actual equivalent cabin pressure. The system can be turned off via the dedicated guarded switch and the ram air scoop can be used to improve the cabin ventilation during an emergency in case of air contamination. Air contamination is not reproduced but activating the ram air scoop when the cabin is pressurised causes a loss of pressure. Also included is the possibility to regulate cabin temperature to avoid the canopy fogging.
Navigation System VOR/DME, TACAN, ILS and GPS (with working CDU and possibility to set the DTC).
COMM1 and COMM2 radios Reproduced according to flight manual procedures with three separated PTT. Stick PTT allows communication to selected radios on ICS panel, COMM1 and COMM2 PTTs located on the throttle, which allow communication on relevant radios overriding the ICS radio selection. DCS-SRS is compatible from day 1.
Armament System Realistic master arm logic; if the master arm switch is turned on when on the ground, then in flight with the gear lever up it is necessary to turn off the master arm switch and then on again to allow weapon firing. Also working are the ground fire switch, fire inhibitor switch (for instructor station), fuze switch and single/ripple logic.
Oxygen System Includes two separate bottles. Oxygen consumption is based on the number of pilots. If you select "solo" in the Mission Editor, you will have greater oxygen autonomy.
Fuel System Fully working electrical and mechanical pumps, fuel dump, fuel unbalance and fuel transfer logic.
Also included is initial Multi-Crew synchronisation, an IFR Hood for training flights and a complete damage model.
The MB-339’s development is progressing very well, and we are confident with the current progress. With great pleasure we inform you of its imminent release. Please stay tuned for details and check out the Development Screenshots.
As Summer comes to an end we are pleased to offer you massive savings across most aircraft, maps and campaigns. Until the 3rd of October at 10:00 PST grab yourself a deal with 30% off DCS: A-10C II Tank Killer, DCS: F/A-18C Hornet, DCS: F-16C Viper, and 50% off on almost everything else. Save big now!
The OnReTech team continues to create the DCS: Sinai map. In addition to urban areas, facilities, and airfields, they are improving the quality of the terrain surface. They have implemented procedural texturing technology, improved color balance, and improved the visibility of details at high altitudes.
OneReTech’s next step will be adding vegetation, stones, trees, and phone and power poles. Additional details will also be added along roads, rail lines and rivers. Development Screenshots.
WinWing
Orion 2
The Orion 2 by WinWing allows various combinations of cams, springs and dampers. The roller without neutral restore mode is a specific gift that tremendously improves operation for the most elite flight simulation aviators.
The innovative MFSSB (Movable Force Sensing Stick Base) improves operations and the feeling of flying the DCS: F-16C Viper. Now all F-16 enthusiastic fans can enjoy experiencing force sensing operations. Read more details about Orion 2 designs.
Orion 2 is a cost effective and innovative approach that provides all aviators with a surprisingly excellent option, getting you one step closer to reality.
The G.91 is an Italian jet fighter of the Cold War era that was designed and optimized for strike and reconnaissance missions. The G.91 originated from the 1953 NATO NBMR-1 competition that sought a "LightWeight Strike Fighter" to be adopted as standard equipment across the air forces of the various member nations.
The G.91 was declared the winner of the competition in 1958, and it entered operational service with the Italian Air Force in 1961 and West German Luftwaffe service the following year. It was also evaluated by the U.S. Air Force, and it was adopted by the Portuguese Air Force. It saw extensive service during the Portuguese Colonial War in Angola and Mozambique.
IndiaFoxtEcho Visual Simulation is developing a full fidelity module in four versions:
R1B (Italian version) with four 12.7 mm Browning M3 machine guns and two underwing hardpoints.
R/3 (German Version) with two 30 mm DEFA M552 cannons and four underwing hardpoints.
R/4 (Portuguese Version), hybrid version between R1B and R/3 with four 12.7 mm Browning M3 machine guns and four underwing hardpoints.
PAN, aerobatic version converted from the A version for “Frecce Tricolori” Aerobatic Team.
Open Beta
Development Progress
The DCS Open Beta has been updated to version 2.7.18.30348 this week. This version includes several bug fixes to the DCS: F-16C Viper and AIM-120 guidance improvements. It also includes the AH-64D and Mi-24P Multi-Crew seat swap option for Multiplayer. Please read the full changelog for details.
Winter is Coming
Flash Sale
The End of Summer Flash Sale has begun and will last until the 2nd of October at 23:59 GMT on our eShop. We will also be participating in a Flash Sale on Steam from the 26th until the 3rd of October at 10:00 GMT. Take advantage of this opportunity and get up to a 50% discount on our entire product range. Most of our campaigns are also included.
Modules with a 30% discount
DCS: A-10C II Tank Killer
DCS: F-16C Viper
DCS: F/A-18C Hornet
DCS: JF-17 Thunder
DCS: Mosquito
DCS: Mi-24P Hind
DCS: Supercarrier
DCS: Channel
Modules with a 25% discount
DCS: F-14 Tomcat
Campaigns with a 33% discount
DCS: Bf 109 K-4 Jagdflieger Campaign
DCS: F-14A Fear the Bones Campaign
DCS: F-14A Zone 5 Campaign
DCS: F-86F Hunters over the Yalu Campaign
DCS: Fw 190 A-8 Horrido! Campaign
DCS: P-47D Wolfpack Campaign
DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign
DCS: Spitfire IX The Big Show Campaign
DCS: UH-1 Paradise Lost
Terrains with a 50% discount
DCS: Nevada
DCS: Normandy
DCS: Persian Gulf
DCS: Syria
Most of our other products are on sale with a 50% discount. Shop for details.
DCS: Tornado is the epitome of the multirole aircraft jointly developed by Germany, Italy and the United Kingdom. This two-seater, twin-engine, swing-wing multirole fighter was built in three variants, one of which is the Interdiction/Strike (IDS) variant. Powered by 2 RB-199 MK103 engines, the IDS was developed to meet the then NATO doctrine of low-level attacks against enemy airfields and fixed-positions, in any weather, and at any time of day.
AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information.
Multi-Crew
Development Progress
We are pleased to announce the ability to switch seats in multiplayer will soon be coming to the DCS: AH-64D and DCS: Mi-24P Hind. If flying an AH-64D by yourself in a multiplayer mission, you will be able to switch between seats and allow the AI to occupy the other seat. If, however, you allow another human player to join your aircraft, you will be automatically moved to the pilot seat and the other human player will occupy the CP/G seat.
Growling Sidewinder
Open Conflict PvP Server
This popular server provides an intense PvP experience with ever changing threats. Expect to have players popping out from mountain valleys, or raining AMRAAMs from high altitudes. With no weapon restrictions and hot-started aircraft, you can practice your air-to -air combat skills against some of the best aces in the DCS community.
The A-1H Skyraider is a single engine, low wing, attack aircraft that served most of its time during the Korean and Vietnam wars. Known for its ability to carry heavy ordnance loads, the Skyraider is powered by a Wright R-3350 Duplex-Cyclone supercharged radial engine; the same engine that powered the B-29 Superfortress heavy bomber.
DCS: A-1H Skyraider will aim to be the most accurate representation of this aircraft for any flight simulator. Crosstail Studios has a partnership with the Cavanaugh Flight Museum, from which they have been given access to all aircraft, which includes two airworthy Skyraiders.
The Crosstail Studios team has spent an enormous amount of time recreating the A-1H Skyraider based on 3D scans from the aircraft located at the Cavanaugh Flight Museum. Subject matter experts have guided the flight model characteristics and other key details. Crosstail also has the support of the A-1 Skyraider Association veteran’s community to aid in the development of this magnificent aircraft.
The Skyraider was primarily used to support combat search and rescue, and it helped save countless lives during the Korean and Vietnam wars. In a world quickly evolving into jet- turbine powered aircraft, the Skyraider still managed to have a long and successful service. In fact, the A-10 Warthog was designed with some of the characteristics of the Skyraider, including heavy ordnance load capabilities and long endurance.
Crosstail Studios is also proud to announce their partnership with Echo One Niner Audio Production who will produce the A-1H Skyraider audio! The Echo 19 team has extensive resources and a passion for recreating true-to-life audio experiences. With their help, the A-1H will come out of the box sounding fantastic.
The Crosstail Studios team has put together a brief teaser video, demonstrating the potential behind their new incoming full fidelity module for DCS. Check it out!
We continue work on the PRIFLY deck and Briefing Room of DCS: Supercarrier. The Briefing Room functionality that will allow mission planning information to be shared across tablets. The briefing officer will also be able to display details, like the F10 map, on the projector prior to mission time. Later, we will expand the Briefing Room art to include multiple squadrons.
AI BFM
Development Progress
Basic Flight Maneuvers noteworthy features Based on performance characteristics, each aircraft type will favor either one-circle (nose to nose), two-circle (nose to tail) fights or a combination of the two. This will result in dramatically different tactics based on the type. Flying against a Viper will be very different from fighting a Hornet, for instance.
When performing a merge, the AI will aim to dictate turning room based on the opposing aircraft’s type, aspect angle, and energy state. Meaning, a one-circle fighter will try to minimize turning room whereas a two-circle fighter will try to create an offset to allow a lead turn across the tail.
Particularly in a two-circle fight, the AI is much better at maintaining optimal sustained turn rate and will adjust nose position below and above the horizon to maximize turn rate or convert energy into altitude with excess energy. The AI Skill Level setting will determine how much G the AI will generate. At Ace level, the AI is excellent at managing airspeed for optimal performance.
Based on how the fight develops, the AI may switch between one-circle and two-circle according to merge angle and relative airspeed. This provides a much more dynamic opponent.
Please note that World War II aircraft often use a different BFM toolbox, and we will develop a unique set of BFM improvements for these aircraft, in addition to multi-ship Air Combat Maneuvering (ACM) behavior for all aircraft later.
Although the C-130 first entered service nearly 70 years ago, the airframe has been continually updated, culminating with the delivery of the J model in 1999. Watch the teaser https://www.youtube.com/watch?v=uYllbjF2xaM
The ‘J’ is a modernized variant that features a glass cockpit, air-to-ground radar, FMS, and computerized airdrop capabilities designed to reduce crew workload.
Exciting additional variants are planned in the near future, including the KC versions. This will offer player to player aerial refueling, another first in DCS.
FLIR
Development Progress
Since the introduction of the new FLIR system, we continue to texture ground units and ships to match real life FLIR signatures. We also aim to adjust aircraft FLIR signatures at different times of day and in varying thermal conditions. FLIR rendering of terrain elements such as building windows and civilian traffic are also being improved. There are many more improvements taking place, and we will keep you updated. Meanwhile, we really look forward to your feedback.
Open Beta
Patch
We are pleased to inform you that the latest Open Beta patch will resolve the Viper avionics crash. Furthermore, Aegres has brought Flight Model and system improvements, as well as communication enhancements and texture updates to the 3D Model for DCS: Mirage F1.
The Top End Australia map covers 1,400 × 800km's of Australia's mainland including the Western and the Northern Territories. With a mixture of civilian and military airfields, aviators will experience a map that includes a rich red outback landscape complemented by the lakes and rivers, floodplains, coastline, and city centre of Darwin.
Infrastructure for major landmarks have been carefully detailed to provide the highest fidelity and includes Mindil Beach, Darwin, Broome, Tindal, Curtin, and the Delamere Weapons Range. The Top End Australia Map will give DCS players a unique experience to hone their skills across air, land, and sea domains allowing simulations of real-world exercises such as Pitch Black. Check out the Development Screenshots and stay tuned for future news as we look towards a report on their progress soon.
Open Beta
2.7.17.29140 Update
The recent Open Beta update for DCS is now available, and we are pleased to inform you that many fixes and improvements are included like several fixes to DCS: F/A-18C Hornet. DCS: F-16C Viper has received improved HOTAS logic, bombing enhancements, and autolase. DCS: Mirage F1 has a wealth of new features and fixes. Also included are new voice-overs for DCS: Mi-24P Hind and many DCS Core enhancements. Read the full changelog.
For World War II aircraft, all cooling component systems have been reviewed and updated. We’ve added a new boiling physics system that is based on temperature and pressure. This results in "natural" boiling of these pressurised, closed-loop systems. Battle damage boiling can now be caused by drastic pressure drops from punctures. You can see this as steam effects coming from airframe bullet holes. All warbirds except the Spitfire and Bf 109K-4 have this update. We kindly await your feedback and plan to update all the other warbirds soon.
Enigma
Multiplayer Server
The Enigma Cold War server offers you a friendly community of avid DCS virtual pilots that share the passion of creating realistic battlefields. Included is a fully working campaign system that has a moving frontline. You may take part in ground attacks to push the frontline, or provide Combat Air Patrols. Helicopter pilots are also able to conduct infantry insertions. The server boasts unique mechanics for conducting recon flights. Campaigns generally last 1-3 weeks that rotate between DCS: Syria and DCS: Caucasus. Learn how to play and join Enigma discord to get involved!
The F-100D is an advanced version of the Super Sabre that features improved avionics, landing flaps, and larger wings and tail fin. The upgraded avionics include the AN/AJB-1B low-altitude bombing system and an AN/APR-25 radar homing and warning system.
The F-100D has four 20 mm Pontiac M39A1 cannons, and it has six hardpoints capable of carrying AIM-9 Sidewinders, LAU-3/A unguided rocket pods, and conventional bombs.
The Super Sabre fighter bomber flew extensively over Vietnam as the United States Air Force's primary close air support jet. The F-100 was in service for 17 years and flew over 360,000 combat sorties before it was retired in 1971.
DCS: F-100D Super Sabre aspires to be the most faithful re-creation of the Hun ever produced for flight simulation. Working with veteran Hun pilots, the Grinnelli team is dedicated to simulating the avionics systems, weapons, performance, and unique flight model in high fidelity.
Mi-24P Hind
Development Progress
The first set of Petrovich AI voice-overs are planned to be included in the next Open Beta. To find the sweet spot, we have made recordings starring two former military pilots with slavic accents to provide authentic and informative voice-overs. This will bring the number of spoken phrases to a similar level as in DCS: AH-64D.
We intend to add new voice-overs for both helicopter crew AIs in future updates, and we will be monitoring your feedback to see how you enjoy them. We also plan to support switching between voice-over languages in the Special Tab settings. When that is done, we plan to add Russian language voice-overs to DCS: Mi-24P Hind.
We are enhancing the ATGM sight after receiving new data. The first change to the ATGM sight and guidance unit is its control axis properties. Control voltage is used to move the gyro-stabilised aiming axis of the 9K113 system. There is a limit to how low it can be and the minimum speed that the motors driving this unit can move. The minimal speed of this system is 0.07 degrees per second. We've implemented this limitation for the Mi-24P Hind, and it will be available in the next Open Beta. Operators will mostly feel the difference in scenarios where the ATGM system is used at maximum range and when the target is small or moving at a speed that matches, or is below, the minimum aiming axis speed.
The Second change is to the sight grid, which is based on new data and references we have received from our subject matter expert and the Monino Central Aviation Museum. With special thanks to them, we have been working on adjusting the missing symbology in x3.3 mode (aiming grid and stadiametric rangefinding cues). Various overall grid size adjustments, along with FOV enhancements for both modes (x3.3 and x10), make it closer to its real counterpart. The diagram above reflects the distance to a target at 2 km.
B-52H Stratofortress
Development Report
We are pleased to update you with progress on the AI B-52H 3D model. Aircraft textures are nearly complete. The above screenshot illustrates the attention to detail of the landing gear that is now painted and animated. The aircraft's lighting equipment has been set up, and we are now texturing the bomb bay. We hope you enjoyed this update and look forward to your thoughts.