DCS World Steam Edition - OBWKB
Ka-50 Black Shark III
Development Progress



The characteristic holes and oxygen mask fasteners of the fixed-wing aircraft version have been removed. The helicopter variant of this iconic Soviet-era helmet is equipped with a standard microphone and a mount. In this screenshot above a counterweight is attached to the back of the helmet for use with night vision goggles. The helmet received a protective matte green colour and it will first be available as part of the new Black Shark pilot model.

F-5E Tiger II
Development Progress



https://store.steampowered.com/app/411894/DCS_F5E_Tiger_II/
We have improved the flight dynamics modelling to account for payload-specific, as well as aircraft-specific aerodynamics. The initial implementation of this new approach includes: improved wingtip missile aerodynamics for DCS: F-5E Tiger II during flat-spin regime, and enhanced modelling effects of payload-to-airframe and interference on supersonic drag for Viper and Hornet. You can expect these updates soon.


New Campaigns
Coming Soon



DCS: MAD JF-17 Campaign by Stone Sky
This campaign guides the player through a gripping storyline about a PMC pilot named Vitalii Gerasimov. You will take part in a series of campaign missions called MAD, Mutually Assured Destruction.



DCS: Spitfire Beware Beware Campaign by Reflected Simulations
In the winter of 1942, the raging air battle over Europe was fierce. The Focke Wulfs and Messerschmitts flown by the Luftwaffe’s ’Experten’ proved to be more than a worthy foe for the RAF’s new Spitfire Mk.IXs. Total air supremacy of the Allies was still just a distant dream, but then again the Luftwaffe was far from in control of the British skies.

At the heart of this battle stood the Biggin Hill Wing with West Lancashire and Ile de France Squadrons. Soon, you too can join the 611 Squadron at the height of the fight for air supremacy over Europe and be a fighter pilot in the RAF in the most realistic way ever possible.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - OBWKB
DCS: South Atlantic
Available now in Open Beta



The RAZBAM Terrain Development Team is proud to present the South Atlantic map that is a beautiful and majestic combination of Argentina, Chile, and the Falkland/Malvinas Islands. The topography of the region includes the beautifully rugged mountains of Chile, the vast and colorful Patagonian plains of Argentina, and the windswept islands of West and East Falklands/Malvinas. Covering an area of 3.1 million square kilometres, the team’s goal has been to give the DCS community the opportunity to develop missions that reflect the scale and complexity of modern-day operations in this scenic region.

https://store.steampowered.com/app/2017210/DCS_South_Atlantic/



When developing this map, the team was proactive in listening to the DCS community regarding both scale and requirements of modern-day military operations. This provides the best possible experience and leverages land-class textures drawn from aerial and satellite photography.



Development of the South Atlantic map will continue, and the team is now moving their focus from the Falkland/Malvinas Islands to mainland Argentina and Chile. They will flesh out the rural areas of the map to provide a more authentic and lived-in look. This will include adding additional buildings, infrastructure, and tidying up vector data (like mountains). Our community's input pushed for the inclusion of mainland and the team dedicated to make it even better.



Moving forward, additional airfields will be added throughout the map to provide a diversified area of Naval and Fighter operations. The goal is to include all airfields at a high quality level. More villages, settlements, and road infrastructure improvements will be added across the various regions.

The following items will also be further improved during the early access period:
  • Visible tiling around some airfields and at certain view angles.
  • Some angular sea cliffs
  • Forest tiling from some view angles



The DCS: South Atlantic map has undertaken a new strategy for generating terrain. Whereas all other DCS maps rely heavily on art-created ground textures combined with satellite textures, the South Atlantic map relies mostly on satellite textures. While this results in a more realistic looking map at medium to high altitudes, ground textures may appear less defined at low altitude. The team is committed to further improving the low-altitude terrain textures.


CVN-74 Stennis
Free Update



We have updated the 3D exterior model of the CVN-74 John C. Stennis aircraft carrier, and are pleased to announce that this update is completely free to all of you. We eagerly await your feedback.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - SkyWalker
FLIR
Development Progress



Based on feedback from the community, we have tuned the FLIR image level and gain settings for both the Litening and ATFLIR targeting pods, as well as infrared-guided Maverick air-to-surface missiles. The next main task is to complete infrared textures for all ships and aircraft. This will include FLIR effect improvements to explosions, smoke, and dust.



Mi-24P Hind
Development Progress



A new weapon for the Hind is the R-60M missile that will be available with the next Open Beta update. In order to use it, you will need to tick the "R-60 equipment" box in the helicopter slot in the Mission Editor, it is active by default. This will place additional equipment in the cockpit, which is used to engage and prepare missiles for launch. In reality, this equipment and its wiring is installed within 3 hours.



The APU-60-I and APU-60-II missile launchers are placed on the outer weapon rack pylons, and they can accommodate one or two missiles per launcher respectively. After the missile's power is engaged, warm-up will take 1 minute before it can be used. The pylon selector on the same panel will choose the missile launcher, and after the missile launcher is switched on, it will take an additional 10 seconds for the missile's gyros to spin-up. The R-60 missiles use the Peltier effect, which is also called thermoelectric cooling. It transfers heat from one side of the device to the other and does not use any additional consumables to cool the seeker.

The pilot uses the ASP-17V aiming sight's inner circle to aim and obtain a missile tone for launch. If the missile locks a target, its seeker is uncaged automatically and tracks the target within the seeker’s capabilities. If target lock is lost, the seeker is re-caged automatically. It is worth mentioning that the missile was used against ground targets as well and we are planning to add this capability later within DCS overall.



The Kord heavy machine gun and gunner are also being prepared for DCS: Mi-24P Hind. The new 3D character model and animations are nearing completion, and we are planning to release it in one of the upcoming updates. You will be able to mount the machine gun on the right or left side of the helicopter and it will have the same features as DCS: Mi-8MTV2 Magnificent Eight and DCS: UH-1H Huey gunners.



F-16C Viper
Development Progress



New DCS: F-16C Viper Flight Control System (FLCS) improvements include; increased negative G capabilities, a smooth transition between flight and landing gear down modes, improved roll rate logic, greater rudder authority that allows knife-edge passes, eliminated yaw instability when low and very fast, as well as a reduced “G Bucket” effects when at high G and decelerating through Mach.
https://www.youtube.com/watch?v=_2A6Gqekzvo
The Viper will have the ability to sustain 9.3 G when the energy state allows and the FLCS gains in landing and aerial refueling modes are also being updated. Additionally, improved stability when firing the gun, and greater negative G will be available when using Manual Pitch Override (MPO). Stay tuned for these updates, coming soon.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - OBWKB
Be a Maverick
A tribute



It is with great pleasure that we bring you DCS MAVERICK. Please enjoy and make sure to update to the latest version to receive the new DCS: F/A-18C Hornet and DCS: F-14 Tomcat liveries. We look forward to your feedback. Stay healthy and as always, fly safe.

https://www.youtube.com/watch?v=S96B1eJFAlo

F/A-18C Hornet
Development Progress



We are working on the next update for the Hornet and are happy to announce that the AIM-7P and ADM-141 TALD will be released in the next Open Beta update. We are currently finalizing sparks when firing the gun at night, and have crushed many of the multiplayer mission bugs which were apparent when several Supercarriers are in the mission.

AIM-7P
The AIM-7P is similar in most ways to the M versions. It was primarily an upgrade program. The main changes were to the software and improving low-level performance. A follow-on Block II upgrade added a new rear receiver that allowed the missile to receive mid-course corrections from the launching aircraft. Plans initially called for all M versions to be upgraded, but currently P's are being issued as required.



ADM-141A TALD
Used to help suppress Surface-to-Air Missile (SAM) systems by distracting them with false targets. TALDs can also trick hostile radars into emitting and allowing them to be attacked by Anti-Radiation missiles. They can also be used to confuse hostile air-to-air radar operators. In the first Gulf War, hundreds were launched by A-7s and F/A-18s on the first night of the war. An additional purpose is to act as a target practice for radar-guided air-to-air missiles. In the above screenshot you can see a Hornet carrying TALDs to act as AIM-7 practice targets.

Bundles
Promotion



Be a Maverick
DCS: F/A-18C Hornet and DCS: Supercarrier are now available as a bundle option that allow you to save a massive 30% on a combined purchase. Included are three new liveries.
https://store.steampowered.com/bundle/26381/Be_The_Maverick/

Maverick Legacy
In collaboration with Heatblur Simulations, we are pleased to bring you a special bundle comprising DCS: F/A-18C Hornet and DCS: F-14 Tomcat with a valuable 35% discount! This offer is only available this weekend so do not miss out.
https://store.steampowered.com/bundle/26382/Maverick_Legacy/

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - OBWKB
Ka-50 Black Shark III
Development Progress



The Inertial Navigation System (INS) is based on dead reckoning by a double integration of aircraft accelerations that are measured by the accelerometers located on a gyro-stabilized platform. The fundamental property of the INS is the accumulation of coordinate measurement errors over time (platform alignment errors and accelerometer errors are also integrated twice). With the use of INS mathematical models, we have achieved a realistic error accumulation effect, as well as a physical alignment of the gyro-stabilized platform when the helicopter is started.

As a result, the INS-derived location can only be determined with limited accuracy. The error in the calculation of coordinates accumulates at the rate of several kilometers per hour and when starting the INS, it will be necessary that the helicopter remains stationary throughout the alignment procedure. Otherwise, a less accurate alignment will lead to an accelerated accumulation of errors. Three different alignment options will be available: “fast” allows you to take off rapidly but it provides low-accuracy during the flight; “normal” and “precise” provide better accuracy with greater alignment times.

When using INS for long flights, correction/fix taking points will be available. Prominent reference points on the ground with known coordinates make it possible to eliminate accumulated errors in two ways: by flying over the landmark, or by using “Shkval” tracking of the reference point located away from the route. Thus, navigation in Ka-50 will become more realistic with the simulation of INS errors that are present in real life.



BuddySpike
Competition



We are pleased to announce a new Buddy Spike competitive event that is sponsored by Eagle Dynamics. It will start on the 30th of May and run until the 12th of June 2022. You can compete in mixed PVE/PVP matches and fight to take control of the battlespace.

Although it is an individual competition, pilots can work together to achieve better results. There are four prize categories for best pilots: Air-Air, Air-Ground, Multirole, and Support Helicopter.

A prize pool of $5,000 USD with four Ace prizes of $700 USD each is available. Prize money or ED miles is available for the top ten pilots in each discipline. As the competition progresses, you can track your performance using the BuddySpike Gadget. Join the Buddyspike Discord now to start planning your tactics!

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - OBWKB
Spring 2022
Flash Sale



https://youtu.be/DsDMHW5t184
It is with great pleasure that we bring you this exciting 2022 Spring Flash Sale. Take advantage of great savings across most of our module range. Some of your favorite modules are available with 30% discounts including; DCS: A-10C II Tank Killer, DCS: F-16C Viper, and DCS: F/A-18C Hornet. There is also a hefty 25% discount on DCS: F-14 Tomcat by Heatblur Simulations

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/?curator_clanid=4471395


Friend or Foe
Development Progress



The friendly versus hostile unit identification system includes realistic limitations that real operators must contend with before pulling the trigger. This system will be applied to both the George AI for DCS: AH-64D and Petrovich AI for DCS: Mi-24P Hind.

This system will include customizable identification modes that mission creators can use. For the most simple mode, the AI will instantly know if the target is friendly or hostile. In the most sophisticated mode, identification will depend on distance, lighting, angular size, aspect, and the presence of the vehicles in a coalition. The system will also have default settings that are tuned according to the mission's F10 map and label settings.


S-3B Viking
Development Progress



Work continues on the production of the new S-3B Viking AI-only model. Textures are now underway and we have completed the main joints, rivets, technical inscriptions and identification markings. Check out the Development Screenshots.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - OBWKB
New Campaigns
Recently Added



If you have not already taken the opportunity to download the DCS: A-10C Agile Spear Campaign by Combat King, you are missing out on a great way to expand your DCS: A-10C II Tank Killer enjoyment. Another quality campaign, if you own the Tomcat, is the DCS: F-14B Operation Sandworm by Sandman Sims. This campaign utilizes the Persian Gulf Map and Supercarrier for a story-based DCS: F-14B Tomcat campaign that is gripping and highly detailed.

https://store.steampowered.com/app/411893/DCS_F14AB_Tomcat/


AH-64D Pilot & CP/G
Development Report



In the screenshots you can see the Pilot and Co-pilot Gunner models for the first person perspective. We have completed both Multicam and USP camouflages and we are currently working on gesture animations and fitting the modeles into the cockpit. The basic movements for the pilot and operator are complete but there are still more advanced gestures like transfer of control, idles, working with MPD, etc. left to do. Please check out the Development Screenshots.

https://store.steampowered.com/app/1770580/DCS_AH64D/


EUROFIGHTER
Development Report



Considerable development time has been spent on reverse engineering and understanding the performance of the aircraft systems. Stay tuned for details.



The Heatblur team continues to use CFD as an integral tool to verify and validate flight models and flight control laws. This is a key part of ensuring that the DCS: Eurofighter meets the high bar of realism required for an authentic flying and combat experience.

Thank you for your passion and support,

Yours sincerely,


Eagle Dynamics
DCS World Steam Edition - OBWKB
F-16C Viper
Development Report



Additions to DCS: F-16C Viper include the Primary Data Link Track that increases your situational awareness on a selected datalink contact, improvements of Visual Initial and Reference Points, new delay fuze options, the addition of the TIME DED page, updated Cursor Zero options, more accurate Radar and HSD symbols, and corrected Maverick cursor enable functions. Please see the full change log for the complete and impressive list of improvements.

If you have not already done so, please check out the Destination and Offset Aimpoints video and other F-16C Viper April 2022 Updates
https://www.youtube.com/watch?v=BM3PBAW-Cak
F/A-18C Hornet
Development Progress



Automatic Carrier Landing System for the Hornet
For night time and low visibility Case III recoveries in the DCS: F/A-18C Hornet, we have added the Automatic Carrier Landing System (ACLS) that incorporates the Link-4 datalink (D/L) that allows two-way communication between the aircraft, the carrier and the aircraft beacon (BCN). When used with Supercarrier, this allows direction to the Marshal Stack and Carrier with realistic radio voice communications.
https://www.youtube.com/watch?v=0_-6ux7ZS8c
Watch Matt Wagner’s instructional video on F/A-18C Hornet and Supercarrier ACLS. Also please view the video of how to use the F/A-18C Hornet and the free CVN-74 John C. Stennis together
https://www.youtube.com/watch?v=V6ACLJB9P8A
AH-64D
Bug Report



In the latest Open Beta update, DCS: AH-64D contains a number of autopilot features, Multi Crew synchronization solutions, and a welcomed list of fixes. For a full list of improvements, check out the full changelog.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
DCS World Steam Edition - OBWKB
Supercarrier
Development Report



An important and challenging feature of DCS: Supercarrier has been the development of night operations. Over the past year, we have been working on several aspects that will soon be released to Open Beta. These include new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. This will make deck operations at night much easier and more realistic.

For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights. We continue working on this feature to enhance performance and frame rates. Please note that deck shadows will be an option that you will need to switch on in the graphic options.

On final approach, you’ll now need to contend with the “burble” effect. This disturbed air flow coming off the back of the carrier results in a brief partial loss of lift as you close in. This can make things much more of a challenge if you are unprepared. We continue to tweak this effect and you can expect the first iteration shortly.

 

F-14 Tomcat
Development Report



Recently, DCS: F-14 Tomcat received an impressive update and overhaul to the autopilot and associated aircraft control systems. This has been a massive undertaking and will have a significant impact on your flying. Our aim is to provide you with the system as it would function “under the hood” in the real aircraft. This will generate the same effects that the real F-14 Autopilot would exhibit in varying flight conditions.

The Tomcat’s development continues with improvement of various systems and the addition of some final features currently missing from the module. This all means the Tomcat will more accurately reflect the functionality and limitations of the real aircraft. If you missed it, please read more here.

 

Operation Agile Spear
Campaign by Combat King Simulations



You will be Major “Took” Key, a Flight Lead and Instructor Pilot assigned to the 74th Fighter Squadron, Moody AFB. Lead the military response against the invaders.

We truly hope you enjoyed this update and that you are staying safe. We are still working on these significant improvements which will be available soon.

https://store.steampowered.com/app/1952280/DCS_A10C_Operation_Agile_Spear_Campaign_by_Combat_King_Simulations/?curator_clanid=4471395

Thank you again for your passion and support,

Yours sincerely,
 

​Eagle Dynamics
DCS World Steam Edition - OBWKB
Mi-24P Hind
Development Progress



One of the new features coming in the next Mi-24P update is the KM-2 magnetic declination adjustment system. With it, the Co-Pilot Gunner (CP/G) will have to dial magnetic variation into the KM-2 to get the true heading on the RMI. When the CP/G is Petrovich AI, he will automatically adjust it as soon as the course system "Greben" is switched on or if you start from a “hot” aircraft.

A number of new keybinds have been added for all radios and some conflicts have been resolved. Separate keybindings for the CP/G weapons selector were also added.

We have resolved several more frustrating bugs like the ATGM ‘SCHO’ selector panel between Multi Crew players desync and the rockets side selector bug. We addressed the Heading Autopilot channel bug that prevented the Heading AP channel from switching to idle and back to heading hold mode. We are currently refactoring the pedals trim system and pedals microswitches system.

In the next development report, we will bring you the completed implementation of the R-60 air-to-air missile for DCS: Mi-24P Hind

https://store.steampowered.com/app/1593360/DCS_Mi24P_HIND/


AH-64D
Livery Competition



Using the official texture template found here, we are holding an AH-64D livery contest. The top ten submissions will have their work featured as an official AH-64D livery and will receive an Eagle Dynamics module of your choice.

Here are some of the requirements and details:
  • The livery must be created using this template.
  • The livery must be based on current or historic schemes from any AH-64 variant.
  • The livery must be associated with one of the countries currently present in DCS.
Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.

After submitting your file to User Files, please enter the AH-64D Livery Competition forum topic with a screenshot and link to your file.

The contest will run until the 29th of May. All ten winners will receive a free copy of DCS: AH-64D, or any other Eagle Dynamics module, that can be also given as a gift to any DCS account.


F-14B Operation Sandworm
Campaign by Sandman Simulations



The date is 1998 and tensions in the Persian Gulf are growing rapidly. Human rights violations, brutal military crackdowns on rallies and the executions of political prisoners has led to U.S and EU sanctions against Iran.

In response, Iran has been conducting regular violations of the airspace of neighboring countries and obstructing international shipping through the Strait. Despite attempts made to resolve the problems diplomatically, the world understands that the situation could get out of control at any moment.

https://store.steampowered.com/app/1961240/DCS_F14B_Operation_Sandworm_Campaign_by_Sandman_Simulations/?curator_clanid=4471395

To prevent a direct military conflict, the 9th Aviation Wing of the U.S Navy is being sent to the region. Look out for DCS: F-14B Operation Sandworm Campaign by Sandman Simulations coming soon.

Thank you again for your passion and support,

Yours sincerely,
 

​Eagle Dynamics
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