This week we updated the DCS World Stable to version 2.7.7.15038. This allows us to bring you all the newest features whilst we continue the next stages of development and implementation in Open Beta 2.7.8 coming soon. We truly thank you for your continued support and passion. You make our dreams true. Read the full Stable Changelog.
DCS: AH-64D
Development Progress
IHADSS HDU Integrated Helmet and Designation and Sighting System is the monocular device that transmits flight data and night vision to the pilot and co-pilot gunner. There are four IHADSS modes: cruise, transition, hover and bob-up. Each with associated flight, navigation, weapon, sensor and targeting information that follows the crew member’s sight.
The Modernized Pilot Night Vision System (M-PNVS) can also be projected to the monocle for thermal night vision along the pilot’s line of sight.
In the past two weeks we have focused on resolving some of the outstanding bugs in our WWII modules. Many of these fixes are now available in 2.7.7. Stable. This work will be ongoing for the foreseeable future and we hope to bring you more detailed feedback in upcoming news. Thanks to our faithful community for your patience and support, as some of these issues have been around for far too long.
The popularity of our WWII product line has been growing steadily and we have decided to offer a 30% discount on bundled modules, consisting of any one WWII warbird together with The Channel Map. We hope this will be well received and help to expand the interest in these exceptional aircraft for users seeking to expand their DCS experience.
Our participation in the Steam Halloween Sale has now begun and will run until the 1st of November at 10:00 PST. We kindly remind you that our eShop Halloween Sale is also ongoing and will last until the 3rd of November at 15:00 GMT. This is your last weekend to lock in a new fighter and map with excellent savings of up to 50%.
DCS: AH-64D
Development Progress
Progress on DCS: AH-64D is well underway and if you have not already done so, please watch the first Introduction in the video tutorial series for a breakdown of this fearsome attack helicopter.
This week, we have prepared work in progress renders of the AH-64D pilot. The complete model is an aircrew combat uniform A2CU with Nomex flight gloves, Belleville flight boots, and Gen 3 PSGC Aircrew Warrior Survival Vest Harness. In Development Screenshots.
Merch: DCS World
Official Merchandise
We have teamed up with Spring to bring you our first ever line of DCS World Merchandise. All designs have been hand drawn by our own artists. We hope you will enjoy these garments and look forward to your comments and future merchandise suggestions with pleasure.
Forrestal was a highly successful United States aircraft carrier that saw action over four decades, including extensive operations in Vietnam. This detailed recreation of the CV-59 USS Forrestal represents some of the capabilities from DCS: Supercarrier including and not limited to; defence systems, night lighting, and catapult/arrestor systems. Please have a look at the beautiful DCS Forrestal Launch Day video.
The updated LANTIRN targeting pod and bombing system is now available from the control menu and allows JESTER AI full control over procedures.
Open Beta 2.7.7 has brought the CBU-103 Wind Corrected Munitions Dispenser (WCMD) to the Viper. The bullseye and HMCS DED pages as well as Ground Map (GM) and SEA air-to-ground radar modes are also now available. Read the full list of additions and fixes in the changelog.
DCS: Mi-24P Hind has introduced three variations of the Ataka AT-9 Spiral-2 Anti-Tank Guided Missile (ATGM), these are;
9M120 – Tandem HEAT warhead that is about 10% less powerful than the Vikhr ATGM.
9M120F – High Explosive warhead for use against soft targets and light armor.
9M220O – For use against helo targets and equipped with a proximity fuse.
We are also improving the flying capabilities of the Petrovich AI. Currently, these changes are undergoing testing, and we plan to include them in the next patch. Changes will cover better turn coordination, nap of the earth flying, smoothing of certain flight transitions, vertical take off/landing, and ATGM hover attack maneuvers.
The ATGM guidance unit in the Pilot-Operator’s cockpit is undergoing an update, and gyroscopic damping is being tuned based on input from SMEs. The Damage model is also being further improved based on your detailed reports. Thank you for being active!
Marianas
Development Progress
DCS: Marianas has received a large update that includes new islands to the north of Saipan. These largely uninhabited, volcanic atolls include:
Anatahan
Sarigan
Guguan
Alamagan
Pagan
Agrihan
Asuncion
Maug Islands (North, East and West Islands)
Farallon de Pajaros
The update also includes breaking waves against shorelines, an improved seabed elevation map, a pair of new unique buildings, and a non-paved airfield on the Pagan island. This is in addition to numerous terrain and road network fixes. Check out the In Development Screenshots.
Sale
Halloween
The DCS World Halloween Sale will run from today and until the 3rd of November at 15:00 GMT on our Shop. We will also be participating in the Steam Halloween sale. Take advantage of this offer and receive 50% off most of our module lineup.
Over the past six month we have been working on a human motion model with intelligent behavior for infantry and deck crews. We have started with the deck crew, and we will scale it to infantry units. Both logics will receive two new behaviours: Obstacle Avoidance and Dynamic Reroute according to the situation. Re-routing behaviour is based on a path search algorithm with any-angle path planning.
Obstacle Avoidance is based on the Optimal Reciprocal Collision Avoidance (ORCA) method used for holonomic robots with several restrictions on linear and angular speeds, linear acceleration, and discreteness of animation. The first phase of the development is complete and cases must now be considered for when aircraft are passing by, directing aircraft to and from a parking position, avoiding moving aircraft, different states of service and interruptions, etc.
MultiCore
Development Report
Our CPU multi-threading support started in 2019 when we decided to implement several new approaches in EDGE 2.7. This was required to increase performance as rendering demands have changed due to virtual reality, more detailed maps, greater object detail, etc. We devised a solution to render a frame in a multithreaded manner with automatic workload synchronisation.
By the end of 2020, we were confident that we are at least half way there with a fully ready Render Graph and the required applied programming. At the end of Q3 2021 we accomplished:
Graphic backend
EDM models
Human models
Atmosphere
Water and sea
Terrain engine
Special effects, particles system
Night lights for terrains
Scenes
Cockpits
Mirrors
Indication
GUI
Post-effects
Cascade shadows
What remains to be done includes:
Flat shadows
Dynamic lights
Radars
Propellers and similar effects
Clouds
VR support
In parallel to this massive work and upcoming modules, we continue to implement support of the Vulkan API. We have completed most of the work for a first delivery and made changes to our internal applied graphics API that can “shield out” the Vulkan code whilst in early testing. This render code supports both DirectX and the Vulkan API as different DCS World branches.
AIM-120 AMRAAM
Development Report
Air-to-Air Missile Improvements The AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The INS will steer the missile to the predicted target intercept point using targeting data received from the weapon control system at launch. This will dramatically increase missile effectiveness against non-maneuvering targets when the missile has no guidance prior to its seeker taking over the intercept. The aircraft weapon control system will also send INS messages via data link that updates target position and velocity to account for target maneuvers.
The missile seeker model has been completely revised. The radar dish now uses a realistic gyro stabilised gimbal that is controlled by the INS before target lock. An active missile seeker, like in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for target near the target reference velocity provided by the INS.
The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensated missile x-axis acceleration, and missile control system latency.
AH-64D
Development Progress
We would like to share progress on the Pilot and Co-Pilot/Gunner helmet that will be integrated with new, detailed pilot models. We plan for this to be available at the Early Access launch. Please check out the In Development Screenshots to see the following details:
Integrated Helmet And Display Sight System (IHADSS)
Integrated Helmet Unit (IHU)
Helmet Display Unit (HDU)
Communications components
Armorwerx ANVIS Helmet Mount
Aviation Night Vision Goggle–M949
ITT ANVIS 69 Low Profile Battery Pack
NVG Counterweight Bag
Lip Light, Boom Microphone, Type ML-8
Extra Bag for Battery pack with velcro
MiG-21bis Fishbed
Single Player campaigns
Get some exciting DCS: MiG-21bis action with two new campaigns by our third party campaign creators. These campaigns provide engaging storylines that will test your skills.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo Battle of Krasnodar is a story-based campaign that will test your air-to-air and air-to-ground skills in a variety of missions where you confront US forces in the emerging conflict.
DCS: MiG-21bis Constant Peg Campaign by Bunyap Designed in partnership with Steve Davies, author of Red Eagles: America's Secret Migs, host of the 10 Percent True: Tales from the Cockpit podcast, and the authority on Constant Peg operations. He brought with him access to the real Red Eagles pilots, whose technical guidance was used to ensure this is the most realistic experience possible.
Our AH-64D has served as the backbone of the U.S. Army attack helicopter force for decades, and it is a dominant force on today’s battlefield. Based on the AH-64A, the “Delta” is a tandem-crewed helicopter with the pilot in the back seat and the co-pilot/gunner (CP/G) in the front. Armed with a 30mm chain gun under the nose, and Hellfire missiles and 2.75” rockets on the stub wings, the AH-64D proved its mettle in Iraq and Afghanistan against a wide array of threats.
Later in development, our AH-64D will also be equipped with the Fire Control Radar (FCR) that will enable it to detect, classify, track, and engage both air and surface targets with radar-guided Hellfire missiles.
Early Access features of DCS: AH-64D
Professional flight dynamics and engine modelling with high precision characteristics of the real aircraft in all ranges of altitude, temperature and speeds for different weights and flight configurations
Two 6DOF highly detailed cockpits and external model
Fully clickable cockpits with mouse interactive control
Multi-crew. A second crew member can be another player or "George" AI
Detailed modeling of the entire electrical, fuel, hydraulic, pneumatic, fire protection, SCAS, hold modes, and radio systems
Full modeling of armament and weapons systems with ability to use 30mm chain gun, 2.75” rockets, and AGM-114K Hellfire anti tank guided missiles in Direct, Low, and High modes
External fuel tanks
IHADSS, MPNVS, and MTADS/TEDAC systems and sensors
Linear Motion Compensator (LMC)
Tactical Situation Display (TSD) with moving map
Defensive systems that include the Common Missile Warning System, chaff and flare dispensers and radar warning receiver
U.S. Army and Other Paint Schemes
Night Vision Goggles
Search Light
Early Access Manual
Training Missions
At final release:
Fire Control Radar (FCR) and Radio Interferometer (RFI)
Addition of the AGM-114L Radar-Guided Hellfire
Additional rocket types like Flechette and MPSM
Data Link System to share and assign targets between flight members
TADS Multi-Target Tracker (MTT)
Laser Warning System
Radar Jammer
Anti-Ice System
Advanced Damage Modeling
Additional liveries and livery template
Full English Manual (full list of languages is TBD)
The Targeting and Designation System (TADS) is the combined sensor and targeting unit fitted to the front of the helicopter. TADS contain stabilised electro-optical sensors and a laser rangefinder / target designator. The TADS can be slewed using co-pilot/gunners TADS Electronic Display and Control (TEDAC) or slaved to the helmet line of sight of either crew member. The FLIR camera of the TADS is a powerful sensor for both day and night operations and will incorporate our new FLIR technology.
AGM-114K Hellfire
The AGM-114K Hellfire Missile is a Semi-Active Laser (SAL) guided missile, and it will be the principle precision strike weapon for our AH-64D at early access release. The Hellfire is guided by laser energy reflected off targets and it has a tandem shaped-charge high explosive anti-tank (HEAT) warhead for both armored and unarmored targets.
Both systems above are currently In Development with an expected delivery of Q4.
The DCS: The Channel map is now finally in Release State. Over a dozen unique landmarks and detailed objects including; cathedrals, churches, prisons and graveyards have been added in addition to a substantial number of texture enhancements and LOD optimisations. Check out some of these new hand drawn assets here. We look forward to your feedback.
AH-64D
Development report
DCS: AH-64D will carry up to four 19-tube rocket launchers for the Hydra 2.75” (70 mm) fin-stabilised unguided air-to-ground rockets. Multiple rocket types can be loaded into a single pod. These will be pre-configured at Early Access and manual zone selection that allows fine tuning of your loadout will be available later.
Rockets can be deployed independently using IHADSS from either crew stations or cooperatively; with the Co-Pilot/Gunner providing range and bearing information to the pilot via the TADs. Check out the DCS: AH-64D | Rockets Sneak Peek. https://www.youtube.com/watch?v=M-T0EG39sRo
F-16C Viper
Development report
An aircraft’s sustained turn rate is the rate at which the aircraft can turn while sustaining a constant airspeed. This is an important aspect of the “rate fight” in close air combat. We have prepared a white paper document that compares DCS: F-16C Viper to real-world Viper sustained turn rates DCS: F-16C Viper Sustained Turn Rates.
Below 20,000 feet, the acceleration and Instantaneous Turns Rates (ITR) are accurate, however we continue further refinements above 20,000 feet. We also continue to research high G-onset that will improve nose authority, essential for the final phase of close air combat, especially in guns mode.
The H-6J is a naval version of the H-6K long-range strategic bomber. It has a reinforced structure made of composite materials and enlarged engine inlets for Russian Saturn D-30KP-2 turbofan engines. A glass cockpit with large multi-function displays and a reworked nose section contain a powerful radar. The H-6J is one of the first high polygon model AI bombers in DCS World.
Six underwing hardpoints can carry new KD-63 and KD-20 cruise missiles as well as YJ-12 supersonic anti-ship missiles. Another three hardpoints are used for ECM and datalink pods. Conventional and guided bombs can be carried under the wings or in the bomb bay.
AH-64D
Development progress
The M230 Area Weapon System (AWS) is a 30 mm single-barrel chain-driven autocannon. We have finished the 3D modelling and texturing of this lethal chain gun as well as the 2 hp electric motor that drives linkless ammunition at a rate of 550 rounds per minute into the firing chamber.
AWS ammunition will include both M789 High Explosive Dual Purpose (HEDP) and M788 training rounds. Note that these rounds do not have tracers. Please check out the In Development Screenshots and this DCS: AH-64D | M230 Chain Gun Showcase. https://www.youtube.com/watch?v=Z5gZa1DWwW4
For a taste of the AH-64D’s powerful Tactical Situation Display (TSD), we present this sneak peek. DCS: AH-64D | TSD Sneak Peek. https://www.youtube.com/watch?v=ESRrkAnnYFE
WWII Asset Pack
Development progress
The Sd.Kfz. 124 Wespe (German for “Wasp”) is based on the chassis of the formidable Panzer II and features a 105mm artillery gun with light armour plating capable of absorbing small arms fire. The Wespe was appreciated by axis forces for its mobility and firepower, able to keep up with the fast moving panzer formations. A fantastic addition to the DCS: WWII Asset Pack, the Wespe gives axis forces a powerful long range punch. Download the pack now to ensure you have access to the new units as soon as they are available.
DCS: Mosquito FB VI is now available for Open Beta. We are proud of the Early Access release-state of the Mossie, and we are confident it will provide endless hours of enjoyment. We will now begin the second phase of development to add enhancement features as well as addressing the known bugs list. We would like to thank our whole dev team as well as the Closed Beta Team for their vigorous work, testing and dedication.
DCS World Open Beta 2.7.6 is now live and includes improvements to DCS: F/A-18C Hornet and DCS: F-16C Viper. Helicopters have also received new additions and bug fixes, especially DCS: Mi-24P Hind and DCS: SA-342 Gazelle.
The Mission Editor has received new elements, notably the inclusion of pylon restrictions for single player missions and multiplayer servers. This will allow mission creators to limit weapon options per pylon. We kindly remind you that this feature is Work In Progress, and that it will be developed further based on your feedback. Please read the full changelog for more details.
The Channel
Feature Complete Open Beta
In this week’s Open Beta update to DCS: The Channel, you will find many new unique objects and visual improvements along roads and canals. The addition of the winter season has been added, and we hope it results in even more immersive missions and campaigns. Over 15 new unique landmarks have also been added such as new churches, cathedrals, graveyards, prisons, and bridges. Trains will also now travel over the entirety of the map.
We kindly remind you that DCS: The Channel will soon be released to Stable version, and the Early Access discount will no longer be available. This weekend is your last chance to save 20% on this fabulous map DCS: The Channel.
As DCS: The Channel approaches final release this week. We are very pleased with the progress, and we look forward to your valued comments.
Please find below a list of all new unique assets that will be included;
All St. Birchington
Belfry Of Dunkirk & St. Eloi Church
Church of St Laurence Ramsgate
Church of St Mary and Eanswythe
Citadelle d’Arras
Dover Town Hall
Fort d’Ambaleteuse
Graveyard near Amien Prison
Hastings pier
Mairie de Dunkerque
St Augustine's Abbey Ramsgate
Church St Leonard
Church St Mary
Church St Mary the Virgin Ashford
Cathedral St Omer
We have adjusted the minimum and maximum temperature values for the seasons Winter, Autumn, Spring, Summer. Many improvements have also been made to trees, settlements, roads, bridge LOD models and airfields. Destruction models have also been added.
A number of significant fixes have also been made and bugs along construction and building routes, as well as unnatural ground forms along river embankments have also been fixed.
AH-64D
Development Progress
The Integrated Helmet and Display Sighting System "IHADSS" includes a monocle that provides imagery to the right eye. Based on extensive research, we have done our best to closely match the ergonomics and accurately recreate this view from the pilot and Co-pilot/Gunner positions. In addition to slaving the 30mm chain gun, the IHADSS also provides both pilots important flight, navigation, weapon, fire-control and sensor information.
The Modernised Pilot Night Vision System "MPNVS" is a infrared camera on the front of the aircraft that is also slaved to the helmet’s line of sight. This allows the pilot to see in the dark within the confines of the IHADSS and gimbal limits of the MPNVS. https://www.youtube.com/watch?v=u0_PB3Xzrr0
S-200
New unit
The design of the Soviet S-200 (NATO SA-5 Gammon) began in the 1950s to counter the growing threat of western high altitude bombers and spy planes. An SA-5 battalion usually consists of six single rail launchers, a ‘Square Pair’ tracking and guidance radar, as well as either the P-14 Tall King, or in more recent times; the STU-68 “Tin Shield'' search radar.
The massive 5V28 missile is over 10 meters long, and each weighs 7 tons at launch. Aided by four jettisonable boosters, the 5V28 can engage targets at long ranges. Detonation of the 215 kg warhead can be triggered by proximity fuse or command signal.
Given the missile's size and the distances that it can operate over, the SA-5 is most effective in the defence role against large, less maneuverable bombers, tankers, and AWACS aircraft. However, it can still present a significant threat to unwary, small fighter-sized targets. The SA-5 that we have modelled is based on the Syrian Army system that uses the ST-68U search radar, providing a maximum engagement range of 150km.
This week, we have prepared some In Development Screenshots of the Pilot and Co-Pilot/Gunner cockpits of this beast. We hope these work-in-progress images will provide you with a glimpse of what is to come and start your cockpit familiarisation. We await your feedback. https://www.youtube.com/watch?v=pidMDz_00Co
DCS: Mosquito FB VI
Development Progress
We are excited to inform you that DCS: Mosquito FB VI will support the new WWII damage model at Early Access launch. Using documentation of weapon and projectile types, we are modeling the visual impacts on the airframe and the subsequent effects to the Flight Model.
Operation BLUE FLAG are 24/7 persistent, multiplayer team vs. team missions that focus on teamwork to achieve victory through domination and capture of objectives. This event will run throughout September and across multiple eras including; WWII, Cold War and Modern. We hope that you will find some live multiplayer action in this fantastic event.