The F4U-1 is one of the few aircraft without sidewalls and a floor. Because of this, many of the Corsair’s vital components are exposed. Using manufacture drawings and original aircraft as references, the vast majority of panels, cables, pipes, and switches have been recreated to a high degree of detail.
Each area has been checked in VR to ensure that nothing a pilot would see is missing. Updates and texture adjustments to the cockpit model are in final development.
Systems development is also largely completed. Hydraulics, electrics, and basic weapon systems are operational, and Leatherneck Simulations will continue to tune them as tests proceed. The AN/ARC-5 Radio and navigation equipment tests were completed earlier this spring.
The decision to add the AN/ARC-1 radio set is still pending. Smaller items such as the oxygen equipment and the emergency landing gear extension system are also work in progress.
The full inventory of British and U.S. weaponry will be presented closer to release. A number of stunning new features will make the DCS: F4U-1D Corsair truly unique.
A new mass dynamics engine brings a whole new level of realism to the F-14A/B. Unless it is landed correctly, the F-14’s arrestor hook will now skip over the deck to mimic realistic hook-bolter events. Under extreme conditions the hook can also fail and detach from the fuselage. Such realistic features truly encourage you to improve your skills and achieve by-the-book recovery procedures.
The aerodynamic effects of aircraft carrier burble on close-approach have also been implemented. The ICEMAN pilot AI has also been improved. The AI can now navigate to specific waypoints and enter a holding pattern. Other significant improvements include:
JESTER reporting
Night catapult signalisation
Autopilot logic overhaul
Multi-crew synchronisation
The Heatblur team is now focused on developing the next update of the exciting Tomcat and Viggen features, ultimately bringing both of these aircraft out of Early Access.
F-14A Fear the Bones
Campaign by Reflected Sims
It is April 1989, and the cruiser USS Valley Forge has been involved in an incident in the Black Sea, off the coast of the Soviet Union. The USS Theodore Roosevelt is being sent to support the rescue operation with VF-84 on board. Jaws, Jester, Ghost, Pyro, Caveman, Grip, Elvis and Glory, all hot shot F-14A Tomcat fighter jocks of the ’Jolly Rogers’ squadron are itching to see some action. They might just get more than they bargained for.
Join them in fighting MiGs, intercepting Bear bombers, defending the fleet, escorting Alpha strikes, and much more in this story-driven campaign. Kick the tires, light the fires, and make them Fear the Bones!
Soon to be released on Steam.
DCS: C-101 Aviojet
Final Version Released
Aerges has announced that the DCS: C-101 Aviojet has reached its final version state in the latest Open Beta update. After finishing multicrew and implementing the Combined Controls Mode, the module is now complete. Product support, especially when it comes to bug fixing, will continue.
The Aerges Team are now gearing up to accelerate work on their exciting upcoming new module: DCS: Mirage F1.
We hope that these project updates will inspire you to give them a try, and we look forward to sharing more on their development soon.
After more than 50,000 man hours of dedicated work, the Mi-24P Hind team is pleased to introduce this iconic attack helicopter into Early Access. We hope that this superb product meets your expectations and, as always, we look forward to your feedback!
DCS: Mi-24P Hind Pricing Policy The Hind is now available in Early Access and is also in Free to Play for you to enjoy for 14 days to ‘test fly before you buy’ and don’t forget to take advantage of the Early Access 20% discount on DCS: Mi-24P Hind.
Ugra Media have moved DCS: Syria to its final release state. Included in this final release are the addition of Cyprus and a large portion of southern Turkey. Major cities such as Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia have been modeled in high detail. Get in a Combined Arms vehicle and take a drive or explore in the Hind!
Cyprus includes nine new highly detailed airfields; Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. Enjoy the precise details, we look forward to your thoughts.
Guns Out
Summer Sale
The DCS World Summer Sale has started and will run until the 12th of July 15:00 UTC on our eShop. We will also be participating in the Steam Summer Sale. Take advantage of this offer and receive 50% off most of our modules. Most of our campaigns will also be included.
Modules with a 30% discount
DCS: F-16C Viper
DCS: F/A-18C Hornet
DCS: A-10C II Tank Killer
DCS: P-47D Thunderbolt
DCS: Channel Map
DCS: Supercarrier
DCS: Syria
Modules with a 20% discount
DCS: JF-17 Thunder
Modules with a 15% discount
DCS: F-14A/B Tomcat
Campaigns with 50% discount
Spitfire IX The Big Show Campaign
P-51D The Blue Nosed Bastards of Bodney Campaign
Bf 109 K-4 Jagdflieger Campaign
F-86F Hunters over the Yalu Campaign
Fw 190 A-8 Horrido! Campaign
Memory of a Hero Campaign
UH-1H Argo Campaign
The Museum Relic Campaign
P51-D High Stakes Campaign
Mi-8MTV2 Oilfield Campaign
The Border Campaign
UH-1H Worlds Apart - Spring 2025 Campaign
F/A-18C Hornet - The Serpent's Head 2 Campaign
Campaigns with 30% discount
F-14A Zone 5 Campaign
Mi-8MTV2 Crew Part 1 Campaign
F/A-18C Operation Pontus Campaign
M-2000C Red Flag Campaign
F-15C The Georgian War Сampaign
The Enemy Within 3.0 Campaign
F/A-18C Hornet Raven One Campaign
F-5E Black Sea Resolve 79 Campaign
Campaigns with 20% discount
Ka-50 2 Pandemic Campaign
Campaigns not on sale
P-47D Wolfpack Campaign
F-14 Tomcat Fear the Bones! Campaign
F-16C Red Flag 21-1 Campaign
AV-8B Sky Warrior Campaign
Rising Squall Campaign
Taking more than 40 man-years of intense research, technology development, art creation, and ground-breaking coding, the Hornet brings the first, true, multi-role fighter to the skies of DCS World with equally impressive air-to-surface and air-to-air capabilities.
DCS: Supercarrier Early Access period work continues. We are working on the following additional features, and we look forward to sharing more information soon.
Air Boss station
Briefing room
Landing Signal Officer (LSO) station with PLAT camera & VR support
DCS: Combined Arms integration
"Burble" effect
Wave off and bolter return to pattern radio messages
Functional barricade net
The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter.
The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides swing-role action in DCS World!
With the improved ability to command ground forces, a vast number of land, air and sea units, and feature-rich cooperative and head-to-head multiplayer; we are proud to say this is probably the most detailed and realistic combat simulation ever created for the PC.
Head over to our eShop and grab a deal and grab a great 50% off Summer Sale deal.
In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling.
Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added.
Supercarrier Deck Crew
Development Report
DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks:
Plane director “Shooter” model has been edited to include skinning and geometry corrections.
Improved mesh and skinning for the hands and gloves.
A completely new and anatomically correct skeleton for the hands.
The sailor head model has been replaced with a much more realistic one.
The airboss model has been improved with improved hands and removed beer belly.
Missing Level Of Details (LOD) have been added for all models.
All seated and standing poses have been corrected and improved.
Fixed excessive bending animation of the legs while walking.
Fixed sliding legs.
Fixed the intersection of arms and legs.
Several new idle animations have been added for a more natural look.
Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
All the models have been converted to a new version of the skeleton that will provide more natural movements.
R-27 Missile
Development Report
In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report.
The external model and cockpit are extraordinarily complex and time consuming. An enormous amount of research and work have gone into making these as detailed and accurate as possible. Special attention has been given to the pilot crew models and animations.
Much of the avionics work focuses on the navigation system and TSD pages. This is in parallel with the IHADSS / PNVS / TADS, the Area Weapons System / Rocket Management Subsystem, Longbow Hellfire Modular Missile System with the AGM-114K.
The Aircraft Survivability Equipment (ASE) is also in development. This incorporated the Radar Signal Detecting Set and the Common Missile Warning System (CMWS). These will be available at launch and greatly increase mission survivability.
The flight model is progressing nicely, and we are now developing the flight augmentation systems that include SCAS and HOLD modes. Modeling of the T700 GE 701C EDECU engine and related systems is underway.
Saipan Saipan is the current capital of the United States Commonwealth islands and it was part of the Trust Territory of the Pacific Islands. The island continues to be of strategic importance and is heavily supported by the United States military.
Saipan International Airport In June, 1944, the Seabees of the 3rd Battalion 20th Marines repaired and expanded the airfield to become the Naval Advance Base Saipan, and it supported the first P-47s of the 19th Fighter Squadron. It covers an area of 734 acres and boasts two paved runways. The main runway currently measures 8,700 x 200 ft, and the second is 7001 x 100 ft. This airfield was the primary launch site for B-29 Superfortress missions that led to the massive destruction of Japanese industrial targets.
Port of Puerto Rico on Saipan The Port encompasses 2,600 linear feet of berthing space and a 22-acre container yard. It has water and underground fuel lines protected by concrete vaults as well as a sewage removal system. Dockside lights run the length of the quay for nighttime operations.
The channel, turning basin, and berthing areas have been widened and deepened to a uniform -40 feet in order to comfortably welcome medium- to deep-draft vessels. Two fuel storage facilities are also present at Saipan seaport to manage re-fueling. Future improvements are the paving of the access road leading to the main port, upgrading of the security communication system, and water rescue equipment.
Finally, improved navigational aids and repositioned harbor buoys mark the safest route into port with assistance from the U.S. Coast Guard.
Urban areas of the West coast The western side of the island is lined with sandy beaches and an offshore coral reef that creates a large lagoon. Saipan's flora is predominantly limestone forest. All shoreline and cliff textures, as well as the seabed and beaches, are being hand drawn for optimum accuracy. The buildings, houses, and large number of ground assets are all new additions to DCS World.
Lao Lao bay Golf and Resort Since the 1970s, tourists from the United States and Japan have been traveling to the island to enjoy the natural beauty and other attractions. The tourist resorts have been recreated in detail, and they comprise special ground textures for the golf course. The eastern shore is composed primarily of rugged, rocky cliffs and a narrow underwater bank leading to the Marpi Reef, which lies 28 miles to the north.
Farallon de Medinilla Situated about 45 nautical miles north of Saipan is the Farallon de Medinilla island. For years, the U.S.Navy has used it for military weapon testing and bombing exercises. Farallon de Medinilla has a length of 1.7 miles, a width of 490 ft in the south, expanding to 1,740 ft in the north, with an area of 0.326 square miles. At its narrowest, the island is only 66 ft wide.
The shore is dotted with cliffs containing caves, and its tabletop surface has some shrubbery and savanna grass. The island also has three X-shaped figures and one Y-shaped figure that are built out of metal shipping containers. These arrangements have been left by the U.S. Navy for bomb targeting practice.
Introduction In a previous update to DCS: Mi-24P Hind, we shared a preview of the Petrovich AI interface.
The first video in the DCS: Mi-24P Hind series of tutorials is now available. We encourage you to take a look at DCS: Mi-24P HIND | Introduction for an overview of this beast.
Quick Start Once you have learnt the basics, it is time to learn a simplified start up. Check out the DCS: Mi-24P Hind Quick Start guide to help you hit the ground running.
Petrovich We have finished work on the hover flight mode for the Petrovich command and lateral and vertical movements using this system. The latency in command reception by Petrovich is in progress, and it will mimic the real life crew lag when communicating and processing information. In the next update, we will share details on Petrovich flight modes and how to use it in combat.
SPO-10 RWR The SPO-10 Radar Warning Receiver (RWR) now recognizes radar emitters, and it provides visual and audible feedback. Currently, we are tuning this system, and we aim for it to be available at Early Access launch.
ASP-17 Sight The ASP-17 weapons aiming sight is operational. It will be possible to manually adjust it and use its Continuously Computed Impact Point (CCIP) function. This is a highly accurate system when used over level terrain, and it is similar to the Su-25A’s weapons sight.
Ground Units
New Models
T-155 Firtina This is a Turkish-produced, self propelled howitzer that is based on the ROK K9 Thunder. It entered Turkish service in 2004. Armed with a 155mm L/52 gun, the T-155 is capable of attacking targets up to 40km away, and it is able to quickly move firing position using its 66km/h maximum speed / 480km range. The T-155 has been involved in various Turkish operations along its border with Iraq and Syria, and it remains in active service with the Turkish Army today.
VAB Mephisto A development of the successful French VAB APC, it was first produced by Renault in 1979 with over 5000 delivered. A retractable turret containing four ready to launch HOT-2 missiles with 8 reloads gives the VAB a lethal anti-tank capability out to 4000m. The VAB is fully amphibious, and its propulsors can be seen on the rear sides of the hull. This, along with its rugged and proven 4x4 drivetrain, gives the VAB fantastic off road capabilities. The VAB Mephisto has seen service with many countries, and in 2018, the Lebanese Army took delivery of 10 Mephisto’s from France.
PT-76 First produced in 1951, the PT-76 is a Soviet light tank that became the primary reconnaissance tank of the Soviet Union and Warsaw Pact countries with over 12,000 produced. Armed with a 76.2mm rifled main gun, with an effective range of 1,500m, the PT-76 is heavily armed for a vehicle of its size. With a primary reconnaissance role, amphibious capability was essential; and, its water-jet propulsion was innovative for the time it was designed. The PT-76 has seen service in a variety of theatres, including the Vietnam war, the Six-Day War, the Angolan Civil War, and the Balkans Wars. The PT-76 is notable for being the first combat victim of the BGM-71 TOW missile, fired by an experimental UH-1B near the Vietnamese city of Kontum in 1972.
Leopard 2A4 and 2A4TRS Produced between 1985 and 1992, the Leopard 2A4 is the most widespread version of the Leopard 2 line. Earlier German Leopard 2s were upgraded to 2A4 standard. The 2A4 was the first major upgrade to the Leopard 2 line, bringing an all new digital fire control system that was able to employ more varied ammunition types, an automated fire and explosion suppression system, and an improved turret with titanium/tungsten armour. The Leopard 2A4 was the last variant to have flat, frontal armour on the turret; subsequent variants would have wedge-shaped, spaced, frontal armour.
Turkey is a major operator of the Leopard 2 line, and it has upgraded many of them to the Leopard 2 A4TRS standard. This incorporates additional armour, upgraded optics, and a new fire control system. Turkey’s Leopard 2’s have seen significant combat along the border with Syria, with the older Leopard 2A4’s flat, frontal armour turrets proving vulnerable to Anti-Tank Guided Missile (ATGM) fire.
ATZ-5 Ural Fuel Bowser Based on the proven 5T 6x6 Ural-375 chassis, the ATZ-5 fuel bowser was produced in large numbers, and it is an integral part of any mechanised formation.
AA-7 Firefighting Truck Again based on the Ural-375 chassis, the AA-7 is an airfield firefighting vehicle equipped with a variety of equipment for extinguishing fires and performing search and rescue operations at airfields.
All of these models are now available in DCS World Open Beta.
We will be constantly improving our dynamic weather system and would like to share our current progress on the integration of fog. The simulation of atmospheric flows is a very complex task and we are confident with our steady progress. We look forward to sharing more information with you soon.
3D Models
New Units in 2.7.1
EDGE 2.7 offers better lighting and reflection technology for all objects and surfaces. This is particularly appreciated in our aircraft and ground objects. We encourage you to take a look at our In Development Screenshots.
For those of you interested in learning more about our modelling process, we have prepared a document, which outlines the stages of 3D Unit Modelling.
La Combattante II A fast attack craft that was originally designed for the German Navy, and later in their lives passed to the Hellenic Navy. Armed with 4 Harpoon missiles, a 76mm main gun, and a 40mm bofors gun, the La Combattante II packs a powerful punch. Variants of this class were supplied to Iran between 1977 and 1981, and were involved in clashes during Operation Praying Mantis in 1988, which saw the Iraninan La Combattante II class ship Joshan sunk by Standard missiles fired from the Oliver Hazard Perry class frigate USS Simpson.
Seawise Giant Formerly Happy Giant, Jahre Viking and Knock Nevis, Seawise Giant was one of the largest self powered ships ever made. At 1504ft long, with a loaded displacement of 646,642 long tons when fully laden, the Seawise Giant was capable of holding 4.1 million barrels of oil. With a draft 81ft she was unable to transit the English Channel, Suez or Panama Canal. On the 14th of May 1988, whilst carrying a cargo of Iranian crude oil she was attacked by the Iraqi Air Force and sunk using parachute bombs. After the Iran-Iraq war ended, she was repaired and continued to serve a number of owners until she was sold for scrap in 2010.
Leopard 2A5 First produced in 1979, the Leopard 2 saw various upgrades before entering service as the Leopard 2A5 in 1995. Powered by a 1479hp diesel engine, and capable of 68km/h over rough terrain, the Leopard 2 is a formidable main battle tank. The Leopard 2A5 can be differentiated from earlier versions by the wedge shaped applique armour on the front of the turret for additional protection. Armament consists of a Rheinmetall 120mm smooth bore L/44 main gun and 2 machine guns.
Leopard 2A6M In March 2001 the Leopard 2A6 entered service with the German Army. The 2A6M is a variant of this, with upgraded mine projection for the hull. It can visually be distinguished from the Leo 2A5 by its longer L/55 120mm smoothbore main gun. Leopard 2’s have seen service with many countries, including Germany, Turkey, Greece and The Netherlands In 2007 Canada deployed 20 Leopard 2A6M to Afghanistan, taking advantage of the upgraded mine protection. The Leopard 2 line continues to be upgraded and developed today.
Chieftain Mk3 Developed from the Centurion, the Chieftain was the primary main battle tank of the United Kingdom from the 1960’s to the 1980’s, when it was replaced by the Challenger 1. The Heavily sloped frontal armour on the turret increased the effective armour thickness from 120mm to 388mm. The main gun was a 120mm L11A5 rifled gun, with the then unique feature of having the gun round separate from the charge, which was encased in a combustible fabric bag - this removed the need to store or eject spent shell casings.
The Chieftain saw considerable action in the Iran - Iraq war, with 894 of all variants being delivered to Iran prior to the revolution. Unfortunately, it proved somewhat unreliable and prone to failure during battle, and by the end of the war only 200 remained in service.
BM-21 Grad Developed in the 1960’s, the BM-21 Grad is a Russian multiple launch rocket system that saw it’s combat debut in March 1969 during the Sino-Soviet border conflict. The English translation of Grad is Hail, and containing 40 122mm rockets that are able to all be fired in as little as 20 seconds, it certainly lives up to its name. The Grad is currently in service with many nations around the world, including Syria, Iran, Iraq and of course Russia.
Also included in the latest Open Beta, is the PT-76 Soviet light tank, the VAB Mephisto ATGM, the Leopard 2 A4 and 2A4TRS, the T-155 Firtina, the AA-7 Airfield fire truck, the ATZ-5 Ural based fuel truck and the 5I57A airfield generator.
Combined Arms
Promotion
To better support both single player and multiplayer gameplay, we are pleased to inform you that the new models of the Leopard 2 A4, Leopard 2A4TRS, VAB Mephisto and BM-21 Grad are now available in Open Beta. These models will be integrated into DCS: Combined Arms as player controllable units. Download now to ensure you will be the first to access these new models as soon as they become available.
It is with great excitement to inform you that DCS: Mariana Islands is getting close to an Open Beta release.
Ka-50 Black Shark 3
Development Report
We would like to share our progress on DCS: Ka-50 Black Shark 3. As you can see the 2A42 30mm cannon model is undergoing a substantial update and when completed will boast a new algorithm, soundscape, and enhanced animations. We look forward to sharing more information with you soon.
Two new pylons for Air-To-Air missiles that have been added to the wingtips. This brings the total number of hardpoints to six.
The ABRIS We are currently finalising development of the Abris Missile Warning System, and as seen in the above image in which two missiles are detected. The closer threat is considered the dangerous one, and it is marked with a flashing circle.
Virpil Controls
New hardware coming
“Helicopter pilots both new and old can rejoice as the VPC Rotor TCS Base, VPC Rotor TCS Plus Base and VPC SharKa-50 Grip are now waiting to get into VPCockpits around the world and start a new era of helicopter sim piloting. Happy Flying!” - VIRPIL Controls Team
VPC Rotor TCS and Rotor TCS Plus Collective Base At the core of the collective controller lineup is the VPC Rotor TCS and Rotor TCS Plus collective bases. These bases feature a metal cam-based mechanism with adjustable clutch. Included are 3 swappable cams to limit the travel of the collective, and a clutch system which can be adjusted on the fly to suit any pilot!
The VPC Rotor TCS Plus adds an additional twist throttle axis which features an idle detent stop, engine idle bypass button and idle restrictor switch.
VPC SharKa-50 Collective Grip The first collective grip in the lineup is the VPC SharKa-50. This grip is inspired by the collective controls found on the venerable Ka-50 “Black Shark” helicopter. With this, the aim is to mimic the feeling of a real collective grip in your hands!
Featuring a metal handle with rubberised grip, you can immediately feel this means business! The grip is equipped with a wide range of inputs to satisfy any helicopter pilot:
2 x 8-way Hats (+ Push)
1 x 2-way Switch (+ Push)
3 x 3-way Toggles (ON-OFF-ON)
3 x Push Buttons
VPC Collective Chair Mount Adapter Collective controls pose an interesting challenge as due to their unique nature it can prove difficult to conveniently mount them in a number of setups. The design team has worked to create an accessible controller setup for anyone wishing to jump into the exciting world of helicopter piloting.
With the Collective Chair Mount Adapter, you can mount the VPC Rotor TCS Bases to a range of standard office chair setups.
Keep your eyes on the VIRPIL Controls official channels for full details on release and pre-ordering information later this week.
We are pleased to inform you that an update for DCS World Open Beta 2.7 was released this week. Highlights include: MiG-21 crash in avionics.dll (caused crash on airstart) - Fixed F-14A/B crash when pulling map marker using JESTER - Fixed AJS-37 map marker crash - Fixed Warehouses on airfields in old missions were corrupted after game update - Fixed JF-17 collision model (solve FPS issue on the ground in Syria map) - Updated MP. Storm of War MP server stability issues - Possible fix F-16C wingtip AIM-120s caused damage when launched - Fixed
We are continuing to work on Air Traffic Control (ATC) for the new Mariana Islands airfields that will later take advantage of the new ATC system currently in development.
Internal testing of this map is going well, and we are working to further improve the ground textures and address road network anomalies. Work on improving the ports and shorelines also continues. Our goal is to create the best looking DCS map yet by using our latest terrain development kit tools.
US Naval Base, Guam The US naval base on Guam holds a massive amount of post-war resources and war material. In the late 1940s, the Seabees construction brigade extensively developed the land and it became the primary docking and storage facility for the Guam-based US Navy fleet. It remained under construction for the next 25 years.
Ordnance Annex The Naval Magazine for the US Naval base is situated in the south-central section of the island. It occupies 8,800 acres, and it includes an entirely man-made reservoir. It is also the central heating and water distribution plant for the US Naval base.
Northwest Field Northwest Field became a fighter base in October 1946, and it was home to the reactivated “Flying Tigers” fighter squadron. Equipped with P-47 Thunderbolts, it was assigned the responsibility of defending the Mariana Islands. Weapon stores and bunkers were built between Northwest Field and North Field. These facilities were used to support the long range and intense strategic bombing campaign against the Japanese.
Andersen Air Force Base AAFB On the 7th of October 1949, North Field was renamed after Brigadier General James Roy Andersen, and it remains one of the largest and most important US air bases in the Pacific. It had a direct supply line from the United States and was considered ideal for B-52 Stratofortress operations. Andersen AFB now supports operations in the Indo-Pacific theater.
P-47D
Thunderbolt
During 1944, the 318th was equipped with Republic P-47D Thunderbolts for the Marianas campaign. Working closely with Marine Corps ground forces, the ‘Bolts pioneered close air support and were the first to use napalm. P-47 pilots frequently carried two 500 lb bombs and used skip-bombing against railroad tunnels to destroy hidden enemy trains and stores.
We hope this broad insight into Guam will be interesting to you and we look towards sharing more information on the WWII version of DCS: Mariana Islands in the near future.
J-11A. Fixed cockpit view movement. KG600 SPJ pod. Fixed model front/rear direction. 052C. Fixed collision (caused explosion when launching YJ-62). Server log error updateLocalUserOptions - fixed. Warehouse on airfields in the old missions are corrupted after game update - fixed. Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed. Sound. Fixed sound glitches and distortions on the F4 view. Ground AI. Crash when a ground unit moves around static objects - fixed. Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons. MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition. Mission Generator. Fixed sporadic crashes associated with loading maps. ME. Add aircraft group distance aсtivation param. Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater. Input. Fixed crash on sorting input device names. ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game. AIM-120. Slightly decreased missile miss standard deviation. GUI Fix for insufficient space for mission name in debriefing. ME. GUI Error when use clone button in mission goals window in some cases - fixed. MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played. MP. Possible fix for Storm of War MP server stability issues.
DCS AV-8B N/A by RAZBAM Simulations
Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked. Fixed: Corrected nozzle angle for in-air start Fixed: Minor adjustment to verbage in auto-start sequence Improvement: UFC Mode timer disabled when CS/T is selected Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled. Improvement: UFC/ODU keybinds so cockpit buttons animations work. Improvement: Various FM performance adjustments Improvement: Improved pull-up cue to avoid nuisance alerts during landing Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.
DCS M-2000C by RAZBAM Simulations
Fixed: Radar not ON in hot start Fixed: Can edit read-only PCN fields Fixed: PCN unable to enter DLDG South or West offsets Fixed: potential crash when capturing ILS on AP APP Fixed: wrong ILS window when approaching from the right of the runway axis Fixed: ILS open box symbol constraints to HUD FOV Fixed: proper synthetic runway dimensions Fixed: Inverted DETOT switch Fixed: UHF channel 18 default freq Fixed: Autostart alignment (still requires ALCM ready enabled) Fixed: CCIP HUD line brightness not dimmed with HUD brightness Added: Message every 500kgs of air refuel Added: AP ALT Hold possible in AP APP mode while glide not captured Added: Trim hat Up/Down in AP APP mode disables AP GLIDE Added: Trim hat Left/Right in AP APP mode disables AP LOC Improvement: Aligned virtual runway entrance to glide plane Improvement: Leading zeros in kneeboard initial position Improvement: INS model (gyro-position loopback & Schuler oscillations)
Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation Fixed: much slower TDC movement on radar/HUD Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding) Fixed: PL-5E drag for wingtip and underwing Updated: JF-17 collision model (solve fps issue when park in syria map)
DCS MiG-21bis by Magnitude 3
Fixed crash in avionics.dll Removed iCommandGraphicsFrameRate from inputs. Corrected invalid syntax in the Syria RSBN file that causes the module to crash. Increased SPO-10 volume by 50% Fixed afterburner from showing exhaust trail. Fixed SPS landing system causing the afterburner to ignite. Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle. Adjusted suspension values and associated collision file. Some front wheel shimmy will occur while braking with excessive weight. Adjusted day-mode indicator T-base lights.
DCS Christen Eagle II by Magnitude 3
Fixed rudder inputs when the autopilot is engaged. Fixed audio for the canopy, and radio switches. Fixed unassignable controls for the cockpit light switches. Fixed delayed animation of the aerobatic sight gauge. Fixed key binding for Fuse On/Off. Fixed radio frequency preset changes in the mission editor.
DCS F-14 Tomcat by Heatblur Simulations
Fixed crash when pulling map marker using JESTER Removed Framerate counter from Aircraft specific input layer Fixed JESTER not reporting correct wire on trap (SC) Fixed AI aircraft wing and slats wobble/flicker
DCS AJS37 Viggen by Heatblur Simulations
Fixed map marker crash. Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored. Fixed texture label for EP-13 missing Reduced intensity of coating / blue tint on cockpit gauge glass
DCS: C-101 Aviojet by AvioDev
Multicrew WIP continuation:
Fixed idle cutoff.
Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
Fixed synchronization of GPU power control korry button.
Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
Added synchronization of Master Caution and Master Warning lights reset.
Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
Master failure/caution warning lights status is now correctly initialized when joining the other seat.
Battery voltage and status is now correctly synchronized between seats.
Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
Trim tone sounds now on both cockpits.
Despite the stick/throttle control being available in multiplayer at one seat only at one time (except the just added Combined Controls Mode), it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
Added new command to activate (toggle) Combined Controls mode.
Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
All circuit breakers are correctly synchronized now.
Now wheel brakes always work for both seats in multicrew.
Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
Fixed blurred labels in the left console (English C-101EB cockpit).
Fixed initialization at cold start for heading and attitude reference systems.
Fixed inoperative rear seat 'fast erect' switch in C-101CC.
Trim indication is shown now on the Controls Indicator.
Fixed IFF and ADC circuit breakers animation in C-101CC.
DCS: MiG-15 by Belsimtek
Corrected canopy reflections
DCS: F/A-18C Hornet by Eagle Dynamics
ATFLIR in some cases laser turns off to early with AGM-65 - Fixed
Major update of the german Early Access Hornet Manual
Various updates of the english Early Access Hornet Manual
DCS: F-16C Viper by Eagle Dynamics
Wingtip AIM -120 causes damage on Launch - Fixed
Viper Early Access Manual EN: Checklists reworked, new styling
DCS: Mi-8MTV2 by Belsimtek
Mi-8 Spring Tension campaign - adjusted clouds.
DCS: Supercarrier by Eagle Dynamics
Multiple IFLOLS indicator helper - Fixed
4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed
Campaigns
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
[/b]
M1. Adopted to DCS World 2.7. More units added
M2. Adopted to DCS World 2.7. More units added
M3. Adopted to DCS World 2.7. More units added
M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
M5-2. Adopted to DCS World 2.7.
Combined Arms: Frontlines Georgia
Reinstated Chinese localisation
DCS: F/A-18C Rising Squall Campaign by INVERTED
Added Rising Squall skin package
Various quality of life improvements to couple with DCS 2.7
Petrovich Al's overall philosophy is based on the 'Functionality First' principle. The flight commands interface for Pilot-Operator to Pilot-Commander will be via a virtual HSI offering specific commands and sub-modes. This interface is controllable simply by use of the 4-way hat or 4 buttons (for keyboard ops) in addition to the use of the modern HOTAS practices of long and short presses.
We also aim to use the Pilot-Commander's line of sight for target spotting and designation functions with transmission to the Pilot-Operator for further target recognition and engagement. A 'human' delay in response times is simulated and is measured from tester multi-crew interaction data and military practice guidelines for target spotting, identification and selection as well as the correct 'click to weapon activation' cycle times of the real platform.
In addition, we are planning to prepare a special mode for Multiplayer slots, where Petrovich can be assigned limited abilities. These can be toggled per slot and chosen by the mission designer at will. As for the Al voices, we are planning to use two different Russian voices for each seat in the helicopter. Both gentlemen are former operational military pilots and will deliver English and Russian versions. More details will be made available in future Newsletters.
Black Shark 3
Development Progress
We are progressing well with the development of DCS: Black Shark 3 which will give the well-known Ka-50 attack helicopter a brand new external 3D model, enhanced cockpit and new features that expand gameplay, these include.
Helicopter missile warning system (MWS) implementation Air-to-Air Igla missile implementation
The sensors of the MWS will be integrated into the onboard defense system with the ability to display detected missile threats on the ABRIS.
Igla missiles are similar to those used in MANPADS and can hit subsonic aircraft at ranges up to 6 km. To cater for these new missiles, two new pylons are added to the wingtips bringing the total number of hardpoints to six. These missiles are operated in a similar mode to the Boresight mode which is used on many Russian aircraft. Once power to the missile is on and the seeker axis directed to the target, the seeker can lock on to its heat signature. As the target enters the launch envelope of the weapon, the pilot can be ‘fire and forget’.
Existing owners of the Blackshark 2 are free to continue flying the legacy Ka-50 or to upgrade to the new Blackshark 3 for a very reasonable price. Newcomers will be able to buy the full retail version as usual.