It is with great excitement to inform you that DCS: Mariana Islands is getting close to an Open Beta release.
Ka-50 Black Shark 3
Development Report
We would like to share our progress on DCS: Ka-50 Black Shark 3. As you can see the 2A42 30mm cannon model is undergoing a substantial update and when completed will boast a new algorithm, soundscape, and enhanced animations. We look forward to sharing more information with you soon.
Two new pylons for Air-To-Air missiles that have been added to the wingtips. This brings the total number of hardpoints to six.
The ABRIS We are currently finalising development of the Abris Missile Warning System, and as seen in the above image in which two missiles are detected. The closer threat is considered the dangerous one, and it is marked with a flashing circle.
Virpil Controls
New hardware coming
“Helicopter pilots both new and old can rejoice as the VPC Rotor TCS Base, VPC Rotor TCS Plus Base and VPC SharKa-50 Grip are now waiting to get into VPCockpits around the world and start a new era of helicopter sim piloting. Happy Flying!” - VIRPIL Controls Team
VPC Rotor TCS and Rotor TCS Plus Collective Base At the core of the collective controller lineup is the VPC Rotor TCS and Rotor TCS Plus collective bases. These bases feature a metal cam-based mechanism with adjustable clutch. Included are 3 swappable cams to limit the travel of the collective, and a clutch system which can be adjusted on the fly to suit any pilot!
The VPC Rotor TCS Plus adds an additional twist throttle axis which features an idle detent stop, engine idle bypass button and idle restrictor switch.
VPC SharKa-50 Collective Grip The first collective grip in the lineup is the VPC SharKa-50. This grip is inspired by the collective controls found on the venerable Ka-50 “Black Shark” helicopter. With this, the aim is to mimic the feeling of a real collective grip in your hands!
Featuring a metal handle with rubberised grip, you can immediately feel this means business! The grip is equipped with a wide range of inputs to satisfy any helicopter pilot:
2 x 8-way Hats (+ Push)
1 x 2-way Switch (+ Push)
3 x 3-way Toggles (ON-OFF-ON)
3 x Push Buttons
VPC Collective Chair Mount Adapter Collective controls pose an interesting challenge as due to their unique nature it can prove difficult to conveniently mount them in a number of setups. The design team has worked to create an accessible controller setup for anyone wishing to jump into the exciting world of helicopter piloting.
With the Collective Chair Mount Adapter, you can mount the VPC Rotor TCS Bases to a range of standard office chair setups.
Keep your eyes on the VIRPIL Controls official channels for full details on release and pre-ordering information later this week.
We are pleased to inform you that an update for DCS World Open Beta 2.7 was released this week. Highlights include: MiG-21 crash in avionics.dll (caused crash on airstart) - Fixed F-14A/B crash when pulling map marker using JESTER - Fixed AJS-37 map marker crash - Fixed Warehouses on airfields in old missions were corrupted after game update - Fixed JF-17 collision model (solve FPS issue on the ground in Syria map) - Updated MP. Storm of War MP server stability issues - Possible fix F-16C wingtip AIM-120s caused damage when launched - Fixed
We are continuing to work on Air Traffic Control (ATC) for the new Mariana Islands airfields that will later take advantage of the new ATC system currently in development.
Internal testing of this map is going well, and we are working to further improve the ground textures and address road network anomalies. Work on improving the ports and shorelines also continues. Our goal is to create the best looking DCS map yet by using our latest terrain development kit tools.
US Naval Base, Guam The US naval base on Guam holds a massive amount of post-war resources and war material. In the late 1940s, the Seabees construction brigade extensively developed the land and it became the primary docking and storage facility for the Guam-based US Navy fleet. It remained under construction for the next 25 years.
Ordnance Annex The Naval Magazine for the US Naval base is situated in the south-central section of the island. It occupies 8,800 acres, and it includes an entirely man-made reservoir. It is also the central heating and water distribution plant for the US Naval base.
Northwest Field Northwest Field became a fighter base in October 1946, and it was home to the reactivated “Flying Tigers” fighter squadron. Equipped with P-47 Thunderbolts, it was assigned the responsibility of defending the Mariana Islands. Weapon stores and bunkers were built between Northwest Field and North Field. These facilities were used to support the long range and intense strategic bombing campaign against the Japanese.
Andersen Air Force Base AAFB On the 7th of October 1949, North Field was renamed after Brigadier General James Roy Andersen, and it remains one of the largest and most important US air bases in the Pacific. It had a direct supply line from the United States and was considered ideal for B-52 Stratofortress operations. Andersen AFB now supports operations in the Indo-Pacific theater.
P-47D
Thunderbolt
During 1944, the 318th was equipped with Republic P-47D Thunderbolts for the Marianas campaign. Working closely with Marine Corps ground forces, the ‘Bolts pioneered close air support and were the first to use napalm. P-47 pilots frequently carried two 500 lb bombs and used skip-bombing against railroad tunnels to destroy hidden enemy trains and stores.
We hope this broad insight into Guam will be interesting to you and we look towards sharing more information on the WWII version of DCS: Mariana Islands in the near future.
J-11A. Fixed cockpit view movement. KG600 SPJ pod. Fixed model front/rear direction. 052C. Fixed collision (caused explosion when launching YJ-62). Server log error updateLocalUserOptions - fixed. Warehouse on airfields in the old missions are corrupted after game update - fixed. Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed. Sound. Fixed sound glitches and distortions on the F4 view. Ground AI. Crash when a ground unit moves around static objects - fixed. Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons. MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition. Mission Generator. Fixed sporadic crashes associated with loading maps. ME. Add aircraft group distance aсtivation param. Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater. Input. Fixed crash on sorting input device names. ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game. AIM-120. Slightly decreased missile miss standard deviation. GUI Fix for insufficient space for mission name in debriefing. ME. GUI Error when use clone button in mission goals window in some cases - fixed. MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played. MP. Possible fix for Storm of War MP server stability issues.
DCS AV-8B N/A by RAZBAM Simulations
Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked. Fixed: Corrected nozzle angle for in-air start Fixed: Minor adjustment to verbage in auto-start sequence Improvement: UFC Mode timer disabled when CS/T is selected Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled. Improvement: UFC/ODU keybinds so cockpit buttons animations work. Improvement: Various FM performance adjustments Improvement: Improved pull-up cue to avoid nuisance alerts during landing Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.
DCS M-2000C by RAZBAM Simulations
Fixed: Radar not ON in hot start Fixed: Can edit read-only PCN fields Fixed: PCN unable to enter DLDG South or West offsets Fixed: potential crash when capturing ILS on AP APP Fixed: wrong ILS window when approaching from the right of the runway axis Fixed: ILS open box symbol constraints to HUD FOV Fixed: proper synthetic runway dimensions Fixed: Inverted DETOT switch Fixed: UHF channel 18 default freq Fixed: Autostart alignment (still requires ALCM ready enabled) Fixed: CCIP HUD line brightness not dimmed with HUD brightness Added: Message every 500kgs of air refuel Added: AP ALT Hold possible in AP APP mode while glide not captured Added: Trim hat Up/Down in AP APP mode disables AP GLIDE Added: Trim hat Left/Right in AP APP mode disables AP LOC Improvement: Aligned virtual runway entrance to glide plane Improvement: Leading zeros in kneeboard initial position Improvement: INS model (gyro-position loopback & Schuler oscillations)
Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation Fixed: much slower TDC movement on radar/HUD Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding) Fixed: PL-5E drag for wingtip and underwing Updated: JF-17 collision model (solve fps issue when park in syria map)
DCS MiG-21bis by Magnitude 3
Fixed crash in avionics.dll Removed iCommandGraphicsFrameRate from inputs. Corrected invalid syntax in the Syria RSBN file that causes the module to crash. Increased SPO-10 volume by 50% Fixed afterburner from showing exhaust trail. Fixed SPS landing system causing the afterburner to ignite. Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle. Adjusted suspension values and associated collision file. Some front wheel shimmy will occur while braking with excessive weight. Adjusted day-mode indicator T-base lights.
DCS Christen Eagle II by Magnitude 3
Fixed rudder inputs when the autopilot is engaged. Fixed audio for the canopy, and radio switches. Fixed unassignable controls for the cockpit light switches. Fixed delayed animation of the aerobatic sight gauge. Fixed key binding for Fuse On/Off. Fixed radio frequency preset changes in the mission editor.
DCS F-14 Tomcat by Heatblur Simulations
Fixed crash when pulling map marker using JESTER Removed Framerate counter from Aircraft specific input layer Fixed JESTER not reporting correct wire on trap (SC) Fixed AI aircraft wing and slats wobble/flicker
DCS AJS37 Viggen by Heatblur Simulations
Fixed map marker crash. Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored. Fixed texture label for EP-13 missing Reduced intensity of coating / blue tint on cockpit gauge glass
DCS: C-101 Aviojet by AvioDev
Multicrew WIP continuation:
Fixed idle cutoff.
Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
Fixed synchronization of GPU power control korry button.
Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
Added synchronization of Master Caution and Master Warning lights reset.
Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
Master failure/caution warning lights status is now correctly initialized when joining the other seat.
Battery voltage and status is now correctly synchronized between seats.
Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
Trim tone sounds now on both cockpits.
Despite the stick/throttle control being available in multiplayer at one seat only at one time (except the just added Combined Controls Mode), it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
Added new command to activate (toggle) Combined Controls mode.
Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
All circuit breakers are correctly synchronized now.
Now wheel brakes always work for both seats in multicrew.
Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
Fixed blurred labels in the left console (English C-101EB cockpit).
Fixed initialization at cold start for heading and attitude reference systems.
Fixed inoperative rear seat 'fast erect' switch in C-101CC.
Trim indication is shown now on the Controls Indicator.
Fixed IFF and ADC circuit breakers animation in C-101CC.
DCS: MiG-15 by Belsimtek
Corrected canopy reflections
DCS: F/A-18C Hornet by Eagle Dynamics
ATFLIR in some cases laser turns off to early with AGM-65 - Fixed
Major update of the german Early Access Hornet Manual
Various updates of the english Early Access Hornet Manual
DCS: F-16C Viper by Eagle Dynamics
Wingtip AIM -120 causes damage on Launch - Fixed
Viper Early Access Manual EN: Checklists reworked, new styling
DCS: Mi-8MTV2 by Belsimtek
Mi-8 Spring Tension campaign - adjusted clouds.
DCS: Supercarrier by Eagle Dynamics
Multiple IFLOLS indicator helper - Fixed
4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed
Campaigns
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
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M1. Adopted to DCS World 2.7. More units added
M2. Adopted to DCS World 2.7. More units added
M3. Adopted to DCS World 2.7. More units added
M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
M5-2. Adopted to DCS World 2.7.
Combined Arms: Frontlines Georgia
Reinstated Chinese localisation
DCS: F/A-18C Rising Squall Campaign by INVERTED
Added Rising Squall skin package
Various quality of life improvements to couple with DCS 2.7
Petrovich Al's overall philosophy is based on the 'Functionality First' principle. The flight commands interface for Pilot-Operator to Pilot-Commander will be via a virtual HSI offering specific commands and sub-modes. This interface is controllable simply by use of the 4-way hat or 4 buttons (for keyboard ops) in addition to the use of the modern HOTAS practices of long and short presses.
We also aim to use the Pilot-Commander's line of sight for target spotting and designation functions with transmission to the Pilot-Operator for further target recognition and engagement. A 'human' delay in response times is simulated and is measured from tester multi-crew interaction data and military practice guidelines for target spotting, identification and selection as well as the correct 'click to weapon activation' cycle times of the real platform.
In addition, we are planning to prepare a special mode for Multiplayer slots, where Petrovich can be assigned limited abilities. These can be toggled per slot and chosen by the mission designer at will. As for the Al voices, we are planning to use two different Russian voices for each seat in the helicopter. Both gentlemen are former operational military pilots and will deliver English and Russian versions. More details will be made available in future Newsletters.
Black Shark 3
Development Progress
We are progressing well with the development of DCS: Black Shark 3 which will give the well-known Ka-50 attack helicopter a brand new external 3D model, enhanced cockpit and new features that expand gameplay, these include.
Helicopter missile warning system (MWS) implementation Air-to-Air Igla missile implementation
The sensors of the MWS will be integrated into the onboard defense system with the ability to display detected missile threats on the ABRIS.
Igla missiles are similar to those used in MANPADS and can hit subsonic aircraft at ranges up to 6 km. To cater for these new missiles, two new pylons are added to the wingtips bringing the total number of hardpoints to six. These missiles are operated in a similar mode to the Boresight mode which is used on many Russian aircraft. Once power to the missile is on and the seeker axis directed to the target, the seeker can lock on to its heat signature. As the target enters the launch envelope of the weapon, the pilot can be ‘fire and forget’.
Existing owners of the Blackshark 2 are free to continue flying the legacy Ka-50 or to upgrade to the new Blackshark 3 for a very reasonable price. Newcomers will be able to buy the full retail version as usual.
As our online community grows and grows, we recognise that ensuring a level playing field for all has become an important matter and therefore, on popular demand we have locked the LUA files relating to weapon systems.
The Channel
Development Report
East Church RAF Eastchurch remained active between the wars and was home to No. 266 Squadron during the Battle of Britain. During the Second World War, Eastchurch was part of Coastal Command, a fighter and bomber outfit that protected Allied troops and supply chains from the U-boats and the Luftwaffe. By 1943, Coastal Command finally received sufficient long range B-24 Liberators, equipped with enough Wandering Annies to prove extremely effective.
The Command saw action from the first day of hostilities until the last day of the Second World War. It completed one million flying hours, 240,000 operations and destroyed 212 U-boats.
Biggin Hill Between the wars, the airfield was used by a number of experimental units, working on instrument design, ground-based anti-aircraft defences, and night flying. The base was closed between 1929 and 1932 whilst renovations and the construction of two new hangars took place.
Headcorn On the 6th of August 1943, 127 Wing Royal Canadian Air Force moved in 403 and 421 Squadrons equipped with Spitfires under the command of ‘Johnnie’ Johnson, the highest scoring wartime allied Ace in European theatre.
On the 17th of April, 1944. The airfield was handed over to the 354th Fighter Group comprising the 353rd, 355th and 356th Fighter Squadrons who operated the North American P-51D Mustangs. There were 3000 ground crew supporting 70 aircraft.
Today, as a private civil airfield and parachute centre, it also houses the Lashenden Air Cadets of 500 Squadron and Thurston Helicopters, a helicopter flying-school company.
High Halden RAF High Halden was a Royal Air Force base in Kent. Opened in 1944, it was a prototype for temporary Advanced Landing Ground airfields, which were required for the rapid growth of air operations to support the growing activities as Allied forces progressed east towards Berlin.
We have been working on the airfield and the mixture of agricultural field textures, as well as finer details around the bunkers and recognisable remains.
3D Units
Ground Models
LAZ-695 and Liaz 677 civilian buses The LiAZ-677 is a Soviet and Russian city high-floor bus, the first prototype released in 1963. Mass-produced from 1967 to 1994, assembly lasted until 2002. These were some of the most popular city shuttle buses in the USSR.
SA-6 Gainful (NATO) 2K12 Kub The 2K12 Kub-M1 Surface to Air Missile system was initially developed for the Soviet Army Air Defence to supplement the larger and longer ranging SA-4 Ganef. The M1 variant was initially deployed in 1973. The SA-6 is a highly mobile system, and is able to quickly switch firing positions.
The 1S91 Search and Track radar system comprises a tracked chassis with a centrally mounted turret, featuring two independently rotating sections, the lower of which mounting the acquisition radar, and the upper tracking and CW illuminator radar. This allowed the system to search for targets with the acquisition radar, and then perform tracking and illumination with the second radar. This provided much greater flexibility compared to the SA-4 Ganef.
The combat debut of the SA-6 / 2K12 was during the Yom Kippur war of 1973. The superior low altitude performance of the weapon, and the CW semi-active missile seeker resulted in a much higher success rate compared to the earlier S-75 / SA-2 Guideline and S-125 / SA-3 Goa systems. The SA-6 has seen use in a variety of conflicts, including the 1982 Israeli invasion of Southern Lebanon. Desert Storm and the subsequent Northern/Southern Watch operations, and the 1999 Allied Force campaign.
BTR-80 APC The BTR-80 is a wheeled amphibious combat vehicle designed to carry infantry and marines to the battlefield, it provides supporting fire from inside the vehicle. The BTR-80 mounts a turreted 14.5-mm KPVT machine gun and a coaxial 7.62-mm PKT machine gun.
All of the features that we have highlighted in this week's letter are now available for you to use in DCS World 2.7 Open Beta. We are working diligently to fix existing bugs and will be providing an update in the nearest future.
Starting today and running to 26 April, a DCS Weekend Deal is running on Steam with up to 50% on most modules.
Thanks again to you and all the community for your passion and support,
Notable Improvements The ability to place player and client aircraft in any suitable location now allows you to create better road bases and FOBs in a variety of terrain types. The new customisations, with quadrangular areas, allow mission creators to craft corridors, boundaries and other new trigger zones. A new barrage fire option for AAA is also now available.
New 3D loadout visualiser in mission editor All weapons and stores have been renamed and structured to provide more granularity and detail, allowing you to preview loadouts and liveries and get a much better understanding of your aircraft’s mission configuration.
Weather System Our new Clouds have been released and we are delighted with the encouraging feedback from the community so far. Despite being a work in progress, we are aware of some of the major issues and substantial enhancements will be coming soon.
Our priorities for Clouds include work on the wide range of sensors and weapons and how they interact with the new world and how AI behaves in varying conditions. This is particularly relevant for close air combat line-of-sight behaviour. The Clouds mark the start of a significant overhaul and upgrade to the entire weather system as we continue to recreate more realistic weather conditions.
Damage Model - Fire Effects We are pleased to announce that our Damage Model has been enhanced to more accurately consider projectile types and impact locations to subsequently portray the corresponding burning, smouldering and blazing effects. This is just the beginning of the general damage and effects overhaul that is in the works and we eagerly await your feedback.
New WWII AI Engagement logic AI will now consider enemy ability and relative position to decide whether to engage or to disengage. We have also considered functions for a lower level AI to make incorrect decisions. This is the start of our long journey to make AI behave more rationally and naturally.
WWII Propeller Technology A notable update coming to 2.7 is our unique and new technology that calculates the location of every propeller blade and then regenerates the image to reflect the human eye’s interpretation of the movement. This approach allows for smooth and realistic blade transitions from still, to idle, through to taxing and take off, as well as proper transparency from all viewing angles, aircraft speeds, power settings and blade pitch. This teaser video demonstrates New WWII Propeller Technology.
We are pleased to share our latest update to DCS World Open Beta and the substantial range of new features and improvements that are included. Some of the highlights are the highly anticipated new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support.
If all goes well, DCS World Open Beta 2.7.0 should be launching on the 14th of April 2021 and will introduce the new Clouds and their large range of presets to choose from in the Mission Editor. We are also working on a Cloud generator capable of creating on-demand visual representations of much larger clouds such as towering cumulus and cumulonimbus. After the initial launch, we will continue the development of natural cloud cycles, severe weather behaviour, thunderstorms and fog.
The new Clouds require weapon and radar atmospheric models to be significantly updated at the logic layer. We are sure that you recognise that this process is man-hour intensive and requires rigorous debugging. We thank you for your patience and support as we work towards steadily enhancing DCS World as a whole.
WWII in 2.7
- Propellers
A notable update coming to 2.7 is our unique and new technology that calculates the exact location of every propeller blade. This offers the possibility to draw a very accurate representation of the spinning propeller dependent on the type of prop, the number of blades, specific RPM and prop pitch.
This approach allows for smoother blade transitions from still, to idle, through to taxing and take off, as well as proper transparency from all viewing angles, aircraft speeds, power settings and blade pitch.
We have prepared for you this teaser video which demonstrates this new approach and we look forward to your feedback with great eagerness.
The 2.7 update for DCS World will also see significant new functionality for the Hornet.
Highlights include the ATFLIR targeting pod that will be available in parallel with the existing Litening targeting pod.
The ATFLIR includes new field of view and zoom options, the ability to slew the sensor line of sight while in SCENE mode, display of waypoint markers and expanded coordinate display options. https://www.youtube.com/watch?v=kGQYBpXqfMU
The Coupled Autopilot mode allows the aircraft to automatically fly to a set location. This can be a waypoint, TACAN station, or target (TGT) location when in AUTO delivery mode. https://www.youtube.com/watch?v=urdupoIerFk
The new radar modes include the automatic wide acquisition mode (WACQ) that allows both a wide auto-acquisition scan and the ability to slew the centre of the automatic scan area. https://www.youtube.com/watch?v=XTz5-Eg6SaI
Two new modes for the AGM-88C HARM anti-radiation missile will also be available: Pre-Briefed mode which allows the engagement of hostile surface radars from long range, and the Self Protect with Pull Back option which allows automatic HARM engagement of SAM threats as well as the ability to disable the weapon in flight. https://www.youtube.com/watch?v=amyGzVnr2oU
Following the release of DCS World 2.7, we will release additional Hornet features that include:
AGM-84K SLAM-ER land attack missile
Offset Aim Points (OAP)
RAID Single Target Track (STT) Mode
New flares with increased carriage
We look forward to sharing more information soon.
HARM
Development Report
Predicting optimum missile flight profile and envelope range limits. At first, we updated the HARM missile autopilot to make lofted trajectories more realistic. This is now not only limited to constant climb angle but also includes semi-ballistic flight with an optimal angle that provides a smooth trajectory, increasing missile velocity at impact and minimising time of flight.
Optimal loft angle is computed by the aircraft and passed to the missile prior to launch. To calculate the missile range envelope we used a regression model which required us to perform tens of thousands of HARM launch simulations in varying conditions. The generated data was then passed to our regression model and compiled into just a few equations with several dozens of relevant coefficients.
Solving these equations with respect to different variables allows us to obtain different types of usable data. For example, on the Viper’s HUD you can see maximum missile range, missile range for current flight conditions and pitch or turn angle required to hit the target within missile range.
Missile range depends on the aircraft velocity, altitude, pitch and azimuth to target, thus the missile’s range envelope is bounded by a 4D hyper-surface which we can represent partially for fixed altitude and velocity, which defines a section of the 4D surface. Below you may see such a section with range depending on target azimuth and aircraft pitch only.
We hope that this brief summary of the new features which will be released will help you to prepare for this next big update and we look forward to sharing more information regarding DCS World 2.7 next week.
We are very excited by the upcoming improvements and have you to thank for staying by our side during these challenging times. Thank you for all your passion and support,
The 3D Air Boss (PriFly) station will come with the possibility to control deck flood lights, the speed and direction of the carrier, and monitor the PLAT camera. In addition, we will implement launch and recovery operations from the Air Boss (PriFly) via 5MC messages.
The 3D Briefing Room will offer interactive squadron meeting capability. This is particularly interesting for multiplayer action, pre-mission start and for after action review. Our Integrated Voice Chat will also allow real-time coms with your squadron. An interactive map, PLAT camera, Greenie and Kill boards will provide simultaneous online statistics during mission progression. Each pilot seat in the briefing room includes an interactive tablet that will allow you to control the fueling and arming of your aircraft.
Red Flag 21-1
Third party Campaign
Enjoy this very realistic campaign by one of our most respected 3rd party developers, Bunyap. Operate out of Nellis AFB, Nevada in F-16C Viper and fly against adversaries in an exceptionally well researched Red Flag campaign.
Key features:
10 highly detailed missions based on the actual Red Flag exercises with optional air start
Precise and authentic PDF mission briefings adapted from USAF standards
20-page Campaign Guide and 50-page Standard Operating Procedures document
With 540 km2, Guam is the largest and most populated island of the Marianas archipelago. It lies about 5,800 miles (9,300 km) west of San Francisco and 1,600 miles (2,600 km) east of Manila.
The Chamoru people settled on the island approximately 3,500 years ago and were essentially disconnected from the rest of the world until the Portuguese explorer Ferdinand Magellan discovered the island on March 6, 1521. Guam was subsequently colonized by Spain more than a century later in 1668. During the Spanish–American War, the United States captured Guam on June 21, 1898. On December 8, 1941, hours after the attack on Pearl Harbor, Guam was captured by the Japanese, who occupied the island for two and a half years. American forces recaptured the island on July 21, 1944. Since the 1960s, Guam's economy has been supported primarily by tourism and the U.S. military, for which Guam is a major strategic asset.
When arriving in Guam, one of the first things you will see is “Antonio B. Won Pat International”. Originally built by the Japanese during the occupation, it became a base for the USAAF B-24 “Liberator” bombers in 1944-45. In 1947, the USAAF turned over the airfield to the United States Navy, who operated it as Naval Air Station Agana until 1995. Civilian use of the airport began in 1967 when the International terminal was opened. From this time onwards, the airport has been reconstructed and upgraded many times in order to cope with the growing air traffic and passenger requirements.
Guam is a multi-ethnic island with a current population of more than 160,000 people. The island is divided into 19 municipal villages and required the terrain team to develop a large number of new and adapted ground assets. With tourism being the most prominent component of the island's economy, there are a lot of hotels and golf courses dotted along Tumon Bay.
This is the Dandan solar plant that boasts over 120,000 solar voltaic panels capable of generating more than 25 megawatts of power.
Guam is home to one of Trans World Radio’s major Pacific transmitter stations. This multinational evangelical Christian media organisation goes out to more than 190 countries.
Our upcoming work is to advance work on the many military assets that are so prominent on the islands. We will show you some details in a future newsletter.
Known for its great exploits by the airborne units of the Soviet Army during the 1980 Soviet–Afghan War, the Hind is tough, durable and packs a heavy punch.
DCS: Mi-24P Hind is a simulation of the legendary Mi-24 attack helicopter developed in the USSR and first introduced operationally in 1972. It has seen extensive action over the past 40 years as an effective combat air support helicopter. Fast, reliable and loved by pilots, this incredible machine still serves in more than 50 countries!
Work is progressing steadily and we are excited to announce the list of features planned for Early Access release.
Key Features of DCS: Mi-24P Hind On pre-order/early access:
Professional flight dynamics and engine modelling with high precision characteristics of the real aircraft in all ranges of altitude, temperature and speeds for different weights and flight configurations.
Two 6DOF highly detailed cockpits (RU and EN versions available)
Fully clickable cockpits with interactive control of all onboard systems with mouse
Multi-crew. Second crew member can be another player or “Petrovich” AI (basic AI level during early access phase)
Detailed modeling of the entire electrical, fuel, hydraulic, anti-icing, fire protection, SAS, autopilot and radio systems
Full modeling of armament and weapons systems with ability to use 30mm cannon, unguided rockets (S-8, S-13, S-24B) and bombs from both cockpits in addition to the guided ATGM 9M114 operated by forward seated pilot-operator.
Standard Russian new and weathered liveries in addition to Iraqi and Syrian schemes
Early Access manual Russian and English versions
Training missions
On release:
Cargohold gunner with KORD machine gun.
Advanced “Petrovich” AI features for pilot or pilot-operator seats.
Addition of ATGM 9M120 (HEAT and HE versions) and R-60M air to air missiles.
Sling cargo operations
Advanced damage modeling
Additional liveries and livery template.
Manual in Russian and English (full list of languages is TBD)
Campaign by Eagle Dynamics
Pre-order DCS: Mi-24 Hind now and save 30% on our eShop. ( Currently there is no pre-order on steam, we are working with steam to resolve this )
The Mi-24P Early Access is planned for release in the 2nd quarter of 2021.
We are currently working on new reflections using extended pre-calculated light technology.
The Mi-24P cockpit is roomy, pressurised and chemically and biologically filtered, making it a comfortable place to fight and operate in.
The multi crew mode will be available from Early Access and will unveil our initial “Petrovich” AI.
We look forward to sharing more information closer to the Early Access release in late Q2 2021. One of our top priorities will be the interaction and infrastructure for Commander and Operator AI.
Thank you for all your trust, support and enthusiasm.