Mar 5, 2021
DCS World Steam Edition - OBWKB
Stable
Highlights



Over the past few weeks we pushed multiple minor campaign fixes out so you could continue enjoying these missions to the fullest. We would like to inform you of a longer than usual update cycle commencing now in the lead up to 2.7.

A few highlights that we would like to point out, which are also now available in Stable;

DCS World
  • Cockpit Missile Launch sound update.
  • Added bulk cargo vessel Handy Wind with helipad

DCS: F/A-18C Hornet
  • Added GMT/GMTT radar modes
  • Added SEA Mode for radar
  • Added functionality for ASPJ (jammer)

Singleplayer campaigns now in Stable
  • DCS: F/A-18C Operation Pontus
  • DCS: F-14A/B Zone 5
  • DCS: F-5E Tiger II Black Sea Resolve ‘79
  • DCS: AV-8B Sky Warrior Campaign
  • DCS: F-16C Red Flag 21-1
  • DCS: F/A-18C Rising Squall

Other notable improvements have moved to Stable, read the full changelog.

Rota Island
Introduction



Rota Island is the smallest of the populated islands and the second southernmost island of the Marianas archipelago. Despite the fact that the island had a small Japanese garrison of more than 2000 men during WWII, American troops never invaded it. It was however bombed occasionally by the U.S Navy in attempts to silence Japanese warning transmissions about B-29 Superfortress bomber attacks.



Sinapalo village is the biggest settlement in the island and features Rota International Airport. The single runway was built and manned by the Japanese until the U.S Navy bombed it into disuse at the end of WWII. In September of 1945, the airfield was renovated and extended an impressive 5,000ft to serve as an emergency landing strip.



The Songsong village on the island of Rota is located along the southwestern part of the island. The village has a population of less than 1,000 inhabitants and boasts a recognisable landmark known as Wedding Cake mountain, Mt. Tinubal. The layered rock and capes have been recreated in detail to include the natural dips of volcanic rock structures and the gentle sloping forms of the limestone plateau in the North part of the island.

Black Sea Resolve ‘79
SorelRo



Black Sea Resolve is a fictional, story-based campaign that will test your A/A and A/G skills. Set March 1979, you will fly as part of an F-5E Tiger II squadron and support the independence of the former Soviet Union provinces.

Campaign Features:
  • 25 story-driven missions
  • Over 300 voiceovers
  • Late 1970's units set
  • Full-scale conflict that will progress throughout the campaign
  • A large variety of missions; CAP, CAS, RES-CAP, Iron Hand
  • Detailed briefings, kneeboard files, and supporting documentation

https://store.steampowered.com/app/1536950/DCS_F5E_Black_Sea_Resolve_79_Campaign/?curator_clanid=4471395


Thank you again for your passion and support,

Yours Sincerely,


Eagle Dynamics Team
Feb 26, 2021
DCS World Steam Edition - OBWKB
DCS World
The Clouds



We will be rolling out the new Volumetric Clouds with a wide array of preset weather conditions that vary in number of layers, coverage, density, elevations, thickness, precipitation and more.



Following the initial release, the Mission Editor weather tool will be enhanced to allow you to create your own weather presets. We are also pleased to confirm that the new clouds are synchronised for network play.

DCS: AH-64D
Development Report



Here are some of the features that we are currently working on for Early Access. We look forward to giving you an exact date when pre-orders will begin. We expect it to be in the first week of May 2021.

Aircraft Systems
  • Powerplants and related systems
  • Fuel system
  • Hydraulic and pressurised air systems
  • Electrical system
  • Lighting
  • Flight Instruments
  • Auxiliary Power Unit (APU)
  • Autopilot modes
  • Multipurpose display
  • MPD pages (ENG, FUEL, etc.)
  • Keyboard Unit
  • Enhanced Up Front Display
  • Fire suppression system



The AH-64D is equipped with advanced sensors capable of target detection and engagement at long ranges. Here are some of the Early Access features;

Avionics
  • Navigation Subsystem
  • Embedded Global Positioning
  • Inertial Navigation system
  • Doppler radar velocity sensor
  • Air Data system
  • Radar Altimeter
  • Automatic Direction Finder (ADF)
  • MPD Tactical Situation Display (TSD)
  • Communication systems



The AH-64D is capable of adapting to several roles within the context of close air support tasking. In addition to the 30 mm M230 single-barrel chain-driven autocannon, it can carry external stores and weapons on its stub-wing pylons. Equipment we are planning to release includes;

Mission Equipment
Sighting Subsystem
  • Integrated Helmet and Display Sight System (IHADSS)
  • Modernised Pilot Night Vision Sensor (MPNVS)
  • Modernised Target Acquisition Designation Sight (MTADS)
  • Night Vision Goggles (NVG)

Armament Systems
  • Area Weapons System (M230E1 Automatic Gun)
  • Rocket Management Subsystem (2.75 Inch Aerial Rocket)
  • Hellfire Modular Missile System (Semi-Active Laser)
  • Weapons page

Defensive Systems
  • One chaff and two flare dispensers
  • Airborne Survivability Equipment (ASE) page
  • Common Missile Warning System (CMWS)
  • Radar Warning Receiver (RWR)

Dedicated designers are also working on photo-realistic cockpit details and labels. In parallel, work continues on the external model textures.

The flight model and flight control system are highly complex and demanding. We are confident that the fidelity will be very high at Early Access. Much more information on the development of this sophisticated attack helicopter will be coming soon.

Thank you again for all your passion and support,

Yours Sincerely,


Eagle Dynamics Team
Feb 19, 2021
DCS World Steam Edition - OBWKB
F/A-18C Hornet
Update



For the next, big Open Beta update, we plan to include several new Hornet features that include:

  • Pre-Briefed (PB) mode for the HARM to include both HRM and A/C sub-modes
  • Self-Protect Pullback (PBLK) mode for the HARM / HRM OVRD
  • Improved HARM TOO handoff for two emitters at once
  • Adjusted AGM-88C HARM flight and seeker dynamics
  • ATFLIR targeting pod
  • Complete remaining Litening targeting pod tasks
  • TDC slew Wide Acquisition (WACQ) ACM mode
  • RAID Single Target Track (STT) mode
  • SPOT radar mode
  • Saving PRF to SET options
  • BRA indication with L&S
  • New elevation tracking model to resolve JHMCS designation drift

F-16C Viper
Updates



Our team of dedicated engineers assigned full-time to the Viper is currently working on:

  • Updated flight model dynamics for constant G and drag index for CAT I.
  • Addition of IAM weapons that include JDAM, JSOW, and WCMD.
  • Pre-Briefed (PB) mode for the AGM-88C HARM.

Important development items remaining include:
  • Air-to-Ground radar
  • CRUS page
  • JHMCS Air-to-Ground mode
  • HARM Targeting System (HTS)
  • Electronic Countermeasures
  • And more

Operation Pontus
Baltic Dragon



Operation Pontus is a story driven campaign for the F/A-18C Hornet. As the Commanding Officer, you will plan, design, and execute demanding missions for your squadron. This campaign has day and night missions with different weather conditions against an intelligent and adaptive enemy.

"Operation Pontus” main campaign features:
Up to 30 missions (total number is based on your success rate)
Dynamic Briefings and SITREPs
Decision making and planning
Over 1000 voiceovers creating a dynamic environment
Full use of DCS: Supercarrier

"Every decision counts... Start' em Up!”

Steam Store: DCS: F/A-18C Operation Pontus Campaign on Steam (steampowered.com)

https://store.steampowered.com/app/1537760/DCS_FA18C_Operation_Pontus_Campaign/

Over the next coming weeks, a massive push is ongoing to prepare for the launch of DCS World 2.7. We are hoping to get there by the end of March and we are full burners on the job.

Thank you again for your passion and support,

Yours Sincerely,


Eagle Dynamics Team
DCS World Steam Edition - OBWKB
Free to Play
Trials



We are truly excited to be offering the Free to Play period where you are welcome to try any of our most popular fighters including F-16C, F/A-18C and A-10C II. Free to Play provides an opportunity to showcase skills, gain expertise and gives us a chance to learn as we work closer with the community to build a better flight combat experience. Please note that the Free to Play period is not on DCS World Steam Edition this time.

If you have not already seen DCS: Reach for the Skies, check it out.

https://www.youtube.com/watch?v=TIqnq1vaQtI


Tinian Island
Introduction



Tinian is located approximately 1,500 miles (2,400 kilometres) from mainland Japan, and was chosen as the suitable staging base for continuous heavy bomber attacks on the Japanese Islands. Immediately after the island's seizure by the US in the summer of 1944, construction began on the largest air base in the Pacific region, covering almost the entire island.



The four runways at North Field were lettered "A", "B", "C" and "D" from north to south and were said to resemble the deck of a busy aircraft carrier.

The North Field airbase was the first loading and launching point for the atomic bomb attacks on Hiroshima and Nagasaki, Japan. At the end of WWII the base was placed in a standby status and officially closed in March, 1947.



Tinian International Airport is a public airport originally constructed by the Japanese during WWII with two parallel runways. It was subsequently repaired by the Americans, and then called West Field. Tinian airport now covers an area of 1,416 acres (573 ha) with one of the runways measuring 8,600 x 150 ft (2,621 x 46 m).

In May 2012, the United States Marine Corps VMFA-121 operated its F/A-18D Hornets from the airport using M-31 aircraft carrier arresting gear systems.This airport is now owned by Commonwealth Ports Authority.



Another big installation on the island - Robert E Kamosa Transmitting Station. The antenna curtain array along the central west coast of the island is a class of large multi element wire radio transmitting antennas, used in the shortwave radio bands. Suspended by supporting wires and strung between pairs of steel towers up to 300 ft (90 m) tall. These antennas are used by international shortwave radio stations to broadcast at transcontinental distances.


Flaming Cliffs 3
Sale



Flaming Cliffs 3 provides an easier learning curve for new players and focuses on a broad range of fighters rather than a single detailed aircraft. Get the F-15C, A-10A, Su-27, Su-33, MiG-29A & S and Su-25A all in one single download.

https://store.steampowered.com/app/249320/DCS_Flaming_Cliffs_3/?curator_clanid=4471395

FC3 is a great way to get friends and family involved in DCS at a reasonable cost and with a reasonable learning curve.

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team
Feb 5, 2021
DCS World Steam Edition - OBWKB
Lunar
Sale



Our Lunar Sale 2021 has started and will run until the 15th of February 15:00GMT. We will also take part in the Steam Lunar New Year sale which starts on the 11th of February. Most modules are offered with a 50% discount.

Modules with a 30% discount:
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper
  • A-10C II Tank Killer
  • Supercarrier

Exceptions:
  • F-14A/B Tomcat will have a 15% discount
  • JF-17 Thunder will be only $59.99
  • New Campaigns are not on sale
  • DCS: Syria

The Free to Play event will commence shortly and will give you free access to all we have to offer for the next ten days. We have put together a trailer showcasing what’s in store for 2021, please check out our 2021 Lunar Sale trailer.

https://www.youtube.com/watch?v=AbWbwAE8EfA

P-47D Thunderbolt
Livery Competition



Using the official template found here, we are holding a Thunderbolt livery contest. Only the top ten submissions will be chosen and included with the module. Your name will also be included in the official manual.

Here are some of the requirements and details:
  • The skin must be created using this template.
  • The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.

Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.

After submitting your file to User Files, please enter the P-47D Thunderbolt Skin Competition forum topic with a screenshot and link to your file.

The contest will run until the 5th of March. All ten winners will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access.

Third Party

Campaign Developers



DCS World continues to offer new opportunities for our third-party campaign makers to produce world-class content. Please take a look at the joint letter below. It is written by all the campaign makers and gives you a good idea for what they are trying to achieve as a community. Great stuff!

“Dear virtual pilots,

This is a joint letter from all 3rd party campaign developers to the entire DCS World community. You know, we do not look at each other as competitors. We’re more like a virtual team of mission building enthusiasts. Although we work on our projects separately, we constantly help and support each other.

The most essential part of our success is you, the community. We’re forever grateful for the support and enthusiasm.”

- Gregely Gal
Third-party campaign developer




Very soon you can expect the release of the Ka-50 Pandemic campaign for the Persian Gulf. Another campaign for the Mi-8 helicopter in Syria is in progress.

Armen Murazyan




F/A-18C Rise of the Persian Lion campaign comprises 15 story-driven missions.

BADGER633




We are working on the release of A-10C Iron Flag campaign taking place in Nevada Test & Training Range.

We’re also working with “Rain” Waters, former F-16 demo pilot and host of the afterburn podcast on F-16C The Gamblers campaign, recreating his experience during deployment in Syria, 2014. Kevin Miller and ‘Jell-O’ Aiello from Fighter Pilot Podcast are preparing the next Raven One campaign, taking place in Syria.

There will also be goodies for the Harrier in the Ottoman Courier campaign.

https://baltic-dragon.net

Baltic Dragon




A-10C Operation Persian Freedom campaign is in the making and will carry on the events of Persian Freedom into the Syrian theatre. This campaign will be for the Hornet and following 6 months of research and story writing aims to be an incredibly detailed scenario.

Ground Pounder Simulations




Our first project, Rising Squall, launched as the bridge between arcade and realism. We hope that Rising Squall will help to bring new players from other combat fighter genres. Experiencing the realistic flying characteristics of the jets while having a cinematic blast.

We are working on a tutorial campaign for DCS: F/A-18C. A series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobi’s “1-minute DCS” series. It will be FREE for those who own Rising Squall.

rising-squall.com

INVERTED

https://store.steampowered.com/app/1536952/DCS_FA18C_Hornet_Rising_Squall_Campaign/?curator_clanid=4471395




A second campaign for the UH-1H on the Caucasus map will be released.

In 2021 we will also start work on a campaign for the SA-342 Gazelle. However, completion is planned for the end of 2022. I want to take this opportunity to thank all the helpers from the community.

LOW-LEVEL HEAVEN





We plan to release the A-10C II versions of our Basic Flight Training (BFT), Advanced Aircraft Training (AAT) and Tactical Training Qualification (TTQ) campaigns.

We also expect to complete the following: F-15C Basic Flight Training Qualification, F-15C Aggressors Air Combat Maneuvering, F-5E Aggressors Red Flag and FA-18C Aggressors Air Combat Maneuvering campaigns.

MAPLE FLAG MISSIONS

https://store.steampowered.com/app/1536950/DCS_F5E_Black_Sea_Resolve_79_Campaign/?curator_clanid=4471395





The F/A-18C Operation Pontus campaign in cooperation with Baltic Dragon offers a new story-driven concept.

Currently, we are working on an F-16C Campaign project, which we plan to finalise soon. The campaign takes place in Persian Gulf and is supported by extensive research of HAF/ NATO Operations. Later this year, we plan to finalise the sequel of UH-1H Argo campaign which will take part in Syria.

373vFS Phoenix (Greg - Petritis)

https://store.steampowered.com/app/1537760/DCS_FA18C_Operation_Pontus_Campaign/?curator_clanid=4471395





The community response from the F-14A Zone 5 campaign has been motivating.

P-47D Wolfpack campaign is based on real-life combat reports of the 56th fighter group. Another F-14 project is nearing completion after over a year’s work.

https://facebook.com/reflectedsimulations

Reflected Simulations

https://store.steampowered.com/app/1536954/DCS_F14A_Zone_5_Campaign/?curator_clanid=4471395




A thirteen mission campaign for F/A-18C set in the Persian Gulf and featuring SuperCarrier. In the midst of a geopolitical scenario, each mission will test your ability to fly and fight in a true to life modern battlespace.

SELDO




Black Sea Resolve ‘79 is a 25 mission campaign set in 1979. UN forces are supporting the newly formed Eastern European countries fighting for independence. Download now.

SorelLa





Part 2 of the Crew campaign. A series of campaigns for the Persian Gulf map are in development for the UH-1H Huey, Ka-50 Black Shark 2, Mi-24P Hind, and AH-64D Apache modules. The beginning of 2022 is exciting for helicopter enthusiasts in DCS World.

Stone Sky



These very dedicated third-party campaign providers are really throttling up and delivering exceptional content. We are very grateful to them all and wish them great success. We hope you will take the opportunity of purchasing and are confident that you will enjoy them.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics Team
DCS World Steam Edition - OBWKB
DCS World
  • Crash when loading a mission with F/A-18A - fixed
  • Crash on unit collision with static map object in some cases - fixed
  • Updated French localization
  • Updated Japanese localization
  • Updated Russian input translations

DCS AV-8B N/A by RAZBAM Simulations
  • Update: LHA Tarawa search radar definitions
  • Fixed: ground roll stutter when moving from stopped position
  • Fixed: aircraft rolling forward when chocks removed
  • Fixed: position of AN/AAQ-28 LITENING on wing pylons
  • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin
  • Fixed: AG Gun gunsight boresight
Ottoman Courier Campaign:
  • Prologue M02: fixed rare issue where mission would not progress after radio switch to range
  • Fixed issue with truck hitting the Georgian UH-1
  • Fixed issue with N14 not taxiing

DCS M-2000C by RAZBAM Simulations
Fixed: Flood Light effects

DCS JF-17 by Deka Ironwork Simulations
Added: Radar elevation slew rate in special option (need to re-check your previous settings)
Fixed: c701 weird axis behavior when zoom in
Fixed: gun limiter preset not work
Fixed: oesp program type mismatched
Fixed: wmd7 on wing station causes laser guided weapon impact deviation
Fixed: throttle axis movement when M>=1.35
Fixed: crash in campaign 02

China Asset Pack by Deka Ironwork Simulations
Fixed: ZTZ-96B collision model
Adjusted: JF-17 can carry only one of the same pod

DCS F/A-18C Hornet by ED
Crash cockpit::F18::avArmamentControl_AYK22_F18 - fixed
Datalink on Attack Radar only showing on max range - fixed

DCS P-47D Thunderbolt by ED
Cockpit. Some labels missing proper name - fixed

Campaigns

A-10C Basic Flight Training campaign by Maple Flag Missions:
  • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
  • A-10C II BFT Campaigns created and included in the campaign package.

Memory of a Hero Campaign by Stone Sky:
  • Mission 13. Fixed escort route for Mi-24.
  • Mission 15. Fixed the number of enemy armored vehicles.

DCS: AV-8B Sky Warrior Campaign by Eagle86:
  • Added missed Doc folder into campaign folder.

DCS: F-14 Zone 5 Campaign by Reflected Simulations:
  • Accidental WWII asset unit removed from mission 4.
  • Documentation adapted.
  • Player can RTB even after losing an engagement.
  • QuickStart practice missions added.

F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:
  • Re-designed squadron task assignment concept. Now it's working through the F10.
  • Radio menu to solve the zone encryption issues
  • Updated manual - F.A.Q. docs with the new functionality.
  • Long Messages optimization for VR users.
  • Fixed AI Wingman missing calls.
Feb 3, 2021
DCS World Steam Edition - OBWKB
Our third-party campaign developers have been working tirelessly to bring you innovative and advanced missions with original and engaging storelines. We encourage you to review the new offerings below, there are a variety of challenging campaigns for the modern classics. These are now available in Open Beta 2.5.6.

Zone 5
Reflected Simulations



This campaign is a cooperation between Reflected Simulations and Tomcat radar intercept officer Dave 'Bio' Baranek. ‘Bio’ entered the US Navy in 1979, and he boasts a 20-year long career. Barnek has over 2,500 F-14 Tomcat flight hours with 688 carrier landings. His logbook also records 450 instruction flight hours in the F-5F Tiger II. This campaign gives a taste of 1980s air combat training, it is a fun and challenging campaign for virtual Tomcat pilots.

Key Features:
  • 13 campaign missions
  • Realistic challenges of increasing difficulty based on real life training
  • Over a thousand specially recorded voice-overs, featuring the voice of Jester AI
  • Custom squadron paint schemes
  • Briefings and debriefings written and read by Bio himself
  • Unique kneeboard graphics
  • Detailed briefings and briefing cards, including separate PDFs for each mission
  • Checklists, and in-flight guides available in game as well as in PDF format
  • 3 instant action practice scenarios

https://store.steampowered.com/app/1536954/DCS_F14A_Zone_5_Campaign/



Sky Warrior
Eagle86



In this Harrier campaign, you are assigned the role of a US marine corps pilot, in which you fly the famous AV-8B NA Harrier attack aircraft. You will participate in the liberation of Georgia.

Key features:
  • 11 exciting missions with the use of a wide range of weapons
  • Briefings, kneeboards, maps, photos of objects from UAVs and from the ground
  • Musical accompaniment in each mission
  • Interact with the wingman, UAV and other characters by the F10 radio menu
  • View completed and current tasks

https://store.steampowered.com/app/1536951/DCS_AV8B_Sky_Warrior_Campaign/



Operation Pontus
Baltic Dragon



Operation Pontus is a story driven campaign for the F/A-18C Hornet. As the Commanding Officer, you will plan, design, and execute demanding missions for your squadron. This campaign has day and night missions with different weather conditions against an intelligent and adaptive enemy.

"Operation Pontus” main campaign features:
  • Up to 30 missions (total number is based on your success rate)
  • Dynamic Briefings and SITREPs
  • Decision making and planning
  • Over 1000 voiceovers creating a dynamic environment
  • Full use of DCS: Supercarrier

"Every decision counts... Start' em Up!”

https://store.steampowered.com/app/1537760/DCS_FA18C_Operation_Pontus_Campaign/



Black Sea Resolve ‘79
SorelRo



Black Sea Resolve is a fictional, story-based campaign that will test your A/A and A/G skills. Set March 1979, you will fly as part of an F-5E Tiger II squadron and support the independence of the former Soviet Union provinces.

Campaign Features:
  • 25 story-driven missions
  • Over 300 voiceovers
  • Late 1970's units set
  • Full-scale conflict that will progress throughout the campaign
  • A large variety of missions; CAP, CAS, RES-CAP, Iron Hand
  • Detailed briefings, kneeboard files, and supporting documentation

https://store.steampowered.com/app/1536950/DCS_F5E_Black_Sea_Resolve_79_Campaign/



Red Flag 21-1
Bunyap



Take-off from Nellis AFB, Nevada in F-16C Viper and fly against adversaries in a realistic Red Flag campaign.

Key features:
  • 10 missions based on the actual Red Flag exercises with optional air start
  • Detailed PDF mission briefings adapted from USAF standards
  • 20-page Campaign Guide and 50-page Standard Operating Procedures document
  • Hundreds of authentic voice overs

https://store.steampowered.com/app/1536953/DCS_F16C_Viper_Red_Flag_211_Campaign/



Rising Squall
F/A-18C Campaign

Image title: Rising Squall Campaign
Image link to:
DCS Store: https://www.digitalcombatsimulator.com/en/shop/campaigns/fa-18c_rising_squall_campaign/

The Rising Squall campaign is driven by an intricate storyline and represents an intense fantasy conflict. This campaign has a smooth learning curve for beginners with missions that progressively become more difficult. It also includes professional voice-actors.

Key Features:
  • No SPACEBAR pressing or F10 menu for dialogue
  • Artistic briefing pictures with comic-style drawings
  • Complementary visual novels before each mission (English subtitled)
  • Mission checkpoints and checkpoint autoloading after a crash
  • Objective display bar, no more getting lost
  • Pre-recorded intro and controls for a cinematic experience
  • Dozens of unique liveries
  • Professional voice-actors
  • Original soundtrack by Keiki Kobayashi

  • Check out the DCS: F/A-18C Rising Squall Campaign trailer.

Steam Store: https://store.steampowered.com/app/1536952/DCS_FA18C_Hornet_Rising_Squall_Campaign


We hope that these third-party campaigns will provide you with engaging entertainment over the coming weeks, and we trust that you are keeping safe and warm.

Thank you for your passion and support,

Yours sincerely,


Eagle Dynamics Team
Jan 29, 2021
DCS World Steam Edition - OBWKB
DCS World
Open Beta 2.5.6



Some of the new features and changes to look out for include;

DCS: F/A-18C Hornet
The target designation (TXDSG) functionality has now been added. It allows you to see ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network. If you have not already seen Matt’s video on this, please check out DCS: F/A-18C Hornet | Transmit Designate (TXDSG).

New Features
  • The ASPJ (Jammer) functionality
  • GMT A/G radar mode
  • SEA A/G radar mode
  • Added BDU-45 and BDU-45B Practice bombs
  • Fixes
  • Hat symbol added to RWR for aerial transmitters
  • Error in offset function logic of RWR
  • Countermeasure programs can now be created with weight on wheels (WoW)
  • Radar sweeps stuck under high G load
  • Radar contacts no longer in the Angle on Track (AOT) zone, only jammig contacts


DCS: F-16C Viper
  • New features
  • Improved shutdown sounds
  • Fixes
  • Radar sweep that sometimes became stuck has now been fixed
  • With no waypoints set, TGP would not slew in CCRP
  • AIM-54 showing as ‘U; in RWR

DCS: A-10C II Tank Killer
Additions
  • HOTAS CMS functionality updated to reflect real aircraft
  • Implemented jammer auto OFF function in AUTO when threat is no longer valid

DCS: UH-1 Huey
When using a head tracking or VR devices, the gunner view and gun direction are automatically uncoupled. The gun can also be assigned to axis controlling devices.

DCS World
  • Some of the most notable highlights and bug fixes from the recent Open update 2.5.6 include:
  • M45 Quad-mount armour has been improved
  • Corrections to Auto-loft for Aim-120
  • A desert livery for the BTR-82 has been added
  • NS-430 brightness controls added
  • Revised Multiplayer Redout/Blackout Pilot behaviour
  • The ‘Handy Wind’ bulk carrier ship with functioning helipad is now available

Campaigns
We have been working closely with our third party partners to bring you exciting Campaigns that will test your skills:
  • DCS: F-14 Zone 5 Campaign by Reflected Simulations
  • DCS: AV-8B Sky Warrior Campaign by Eagle86
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap
  • DCS: F/A-18C Rising Squall Campaign by INVERTED

These new campaigns are coming to DCS World Steam Edition soon.

Rising Squall
F/A-18C Campaign



The Rising Squall campaign is driven by an intricate storyline and represents an intense conflict. With a smooth learning curve for beginners and missions that progressively become more difficult, the campaign includes professional voice-actors.

Check out the DCS: F/A-18C Rising Squall Campaign trailer.
https://www.youtube.com/watch?v=U_D2_sdmvTs


Mi-24P Hind

Development Report



Our current focus is tuning Multi-Crew compatibility and AI co-pilot and pilot features that we plan to deliver with the Early Access release. We are also testing and connecting the sounds from the engines, systems and rotors.



The unguided weapon systems for the cannon and rockets are already operational in automatic mode. We are currently developing the operators ability to direct guided missiles using the mouse, keyboard and joystick.



We are also working on improvements to the 3D cockpit, as well as an English set of labels.

We trust this finds you well and firing on all cylinders. Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics Team
Jan 27, 2021
DCS World Steam Edition - OBWKB
Introduced 5 new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.

DCS World
  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - fixed.
  • The torpedo LTF5b misses the target - fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - fixed.
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
  • Cockpit Missile Launch sound update.
  • MM. Allow to uninstall multiple modules at once.
  • AGM-154A/B JSOW final maneuver miss - fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - fixed.

DCS MiG-21bis by Magnitude 3
  • Adjusted cockpit gauges’ glass reflections.

DCS JF-17 by Deka Ironwork Simulations
  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.

China Asset Pack by Deka Ironwork Simulations
  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.

DCS AV-8B N/A by RAZBAM Simulations
  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.

DCS M-2000C by RAZBAM Simulations
  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.
DCS C-101 Aviojet by AvioDev
  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360° or 180°.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.

DCS F/A-18C Hornet by ED
  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Cockpit Missile/Rocket Launch sound update.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.

DCS F-16C Viper by ED
  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems to fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.

DCS F-5E Tiger II by ED
  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - fixed.
  • DCS A-10C II Tank killer by ED
  • CCIP mode uses the wrong elevation - fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - fixed.

DCS P-47D Thunderbolt by ED
  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.

DCS Bf-109 K4 Kurfürst by ED
  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.

DCS P-51D Mustang by ED
  • P-51D: full rudder authority with missing rudder surface - fixed.
  • DCS: F-14 Tomcat by Heatblur Simulations
  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
  • Increased space between radar upper/lower and elev angle
  • Repositioned weapon status
  • Fixed missing + inside circle of own aircraft symbol
  • Fixed missing altitude on some waypoint symbols
  • Slightly tweaked degree and minute symbol positions in TID font
  • Slightly tweaked degree symbol shape (now less round) in TID font
  • Added decimal point to lat long format and moved minute symbol to the end
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.

DCS: AJS-37 Viggen by Heatblur Simulations
  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) in

DCS: SA-342 Gazelle by Polychop Simulations
  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

DCS UH-1H Huey by ED
  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - fixed.

DCS Black Shark by ED
  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.

Flaming Cliffs by ED
  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - fixed.

DCS Combined Arms by ED
  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.

DCS Campaigns

Mi-8MTV2 The Crew campaign by Stone Sky:
  • 1.11Combat and 1.10Arctic. Corrected tiggers.

F/A-18C Serpents Head 2 campaign by Badger 633:
  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.

F/A-18C Raven One campaign by Baltic Dragon:
  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.

M-2000C Red Flag campaign by Baltic Dragon:
  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning

The Enemy Within 3.0 campaign by Baltic Dragon:
  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed
  • Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.

The Border campaign by Armen Murazyan:
  • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.

A-10C Stone Shield campaign by ED:
  • Redesigned missions.
Jan 27, 2021
DCS World Steam Edition - OBWKB
F/A-18C
Hornet



An issue where RWR Contacts displayed on the wrong azimuth has now been resolved. We fixed an issue where moving the TDC caused the radar beam to stick. We also fixed a JSOW A/C manoeuvre error that caused a miss.

Fuel Low BIT has been added, as well as auto-lase for the GBU-24 Paveway III. We are planning for these features and many more to be released in the next update to DCS World Open Beta 2.5.6.

Check out the In Development Screenshots.

F/A-18C Hornet
Development Progress



Ground Moving Target (GMT) Radar Mode
Locating ground targets can be a difficult task, an important tool that can assist you is the Ground Moving Target (GMT) Air-to-Ground (A-G) radar mode. When enabled, this mode detects moving ground units and allows you to designate them for tracking. Note that GMT will not detect stationary targets.

Instruction Video
https://www.youtube.com/watch?v=IDsTVJ4dcAU

When paired with the AGM-65F Maverick and laser-guided bombs, GMT can be a useful tool for detecting, tracking, and engaging mobile targets.




SEA Radar Mode
Whilst the general MAP Air-to-Ground radar mode has been available for some time, we will soon introduce the SEA A-G mode. This mode allows the radar to detect and track ships out to 80 nm. This is particularly useful for engaging ships using the AGM-84D Harpoon anti-ship missiles with specific range and bearing targeting. SEA mode can also be interleaved to display MAP ground returns.

Instruction Video
https://www.youtube.com/watch?v=Pmx_pLbgKEo

When a target has been designated in SEA mode, the targeting pod can also be slaved to the target.




Defensive Systems Update
We are pleased to announce several new defensive features planned for the next update. These include the addition of Semi/Automatic (S/A) and AUTO expendable countermeasure programs, the Airborne Self-Protection Jammer (ASPJ), and jammer effects on the radar.

Instruction Video
https://youtu.be/lwtBqwgqh8I




Transmit Designate
We’ll be adding the Transmit Designate (TXDSG) option on the Situational Awareness (SA) display. When enabled, it allows you to transmit suits to ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network.

Instruction Video
https://youtu.be/WvnyIaQshLQ


Additions
Highlights



As well as the substantial push to complete the Hornet’s new features, we would like to mention a notable addition:

Handy Wind Bulk Carrier
A new civilian ship equipped with a functioning helipad for:
  • DCS: UH-1H Huey
  • DCS: SA342 Gazelle
  • DCS: Ka-50 Black Shark 2

F-5E Tiger II
The headwind and tailwind anomalies have now been fixed.

Mission Editor
AI escort aircraft not engaging targets correctly issues have been resolved.

DCS World
We have added more realistic cockpit sounds when using weapons. The F-10 Ruler in VR and multi monitor mode has now been fixed. The SA-2 Guidance has received a necessary accuracy improvement. Also, user created ground units now show in white in F10 view.

You can expect these minor fixes and many more additions to be included in the next Open Beta 2.5.6 update planned for next week. We are incredibly optimistic about where we’re heading, and we believe that the opportunities for developers and the creative community are endless, as are all the positive and meaningful benefits to our customers.

We thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team
...