Feb 5, 2021
DCS World Steam Edition - OBWKB
Lunar
Sale



Our Lunar Sale 2021 has started and will run until the 15th of February 15:00GMT. We will also take part in the Steam Lunar New Year sale which starts on the 11th of February. Most modules are offered with a 50% discount.

Modules with a 30% discount:
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper
  • A-10C II Tank Killer
  • Supercarrier

Exceptions:
  • F-14A/B Tomcat will have a 15% discount
  • JF-17 Thunder will be only $59.99
  • New Campaigns are not on sale
  • DCS: Syria

The Free to Play event will commence shortly and will give you free access to all we have to offer for the next ten days. We have put together a trailer showcasing what’s in store for 2021, please check out our 2021 Lunar Sale trailer.

https://www.youtube.com/watch?v=AbWbwAE8EfA

P-47D Thunderbolt
Livery Competition



Using the official template found here, we are holding a Thunderbolt livery contest. Only the top ten submissions will be chosen and included with the module. Your name will also be included in the official manual.

Here are some of the requirements and details:
  • The skin must be created using this template.
  • The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.

Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.

After submitting your file to User Files, please enter the P-47D Thunderbolt Skin Competition forum topic with a screenshot and link to your file.

The contest will run until the 5th of March. All ten winners will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access.

Third Party

Campaign Developers



DCS World continues to offer new opportunities for our third-party campaign makers to produce world-class content. Please take a look at the joint letter below. It is written by all the campaign makers and gives you a good idea for what they are trying to achieve as a community. Great stuff!

“Dear virtual pilots,

This is a joint letter from all 3rd party campaign developers to the entire DCS World community. You know, we do not look at each other as competitors. We’re more like a virtual team of mission building enthusiasts. Although we work on our projects separately, we constantly help and support each other.

The most essential part of our success is you, the community. We’re forever grateful for the support and enthusiasm.”

- Gregely Gal
Third-party campaign developer




Very soon you can expect the release of the Ka-50 Pandemic campaign for the Persian Gulf. Another campaign for the Mi-8 helicopter in Syria is in progress.

Armen Murazyan




F/A-18C Rise of the Persian Lion campaign comprises 15 story-driven missions.

BADGER633




We are working on the release of A-10C Iron Flag campaign taking place in Nevada Test & Training Range.

We’re also working with “Rain” Waters, former F-16 demo pilot and host of the afterburn podcast on F-16C The Gamblers campaign, recreating his experience during deployment in Syria, 2014. Kevin Miller and ‘Jell-O’ Aiello from Fighter Pilot Podcast are preparing the next Raven One campaign, taking place in Syria.

There will also be goodies for the Harrier in the Ottoman Courier campaign.

https://baltic-dragon.net

Baltic Dragon




A-10C Operation Persian Freedom campaign is in the making and will carry on the events of Persian Freedom into the Syrian theatre. This campaign will be for the Hornet and following 6 months of research and story writing aims to be an incredibly detailed scenario.

Ground Pounder Simulations




Our first project, Rising Squall, launched as the bridge between arcade and realism. We hope that Rising Squall will help to bring new players from other combat fighter genres. Experiencing the realistic flying characteristics of the jets while having a cinematic blast.

We are working on a tutorial campaign for DCS: F/A-18C. A series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobi’s “1-minute DCS” series. It will be FREE for those who own Rising Squall.

rising-squall.com

INVERTED

https://store.steampowered.com/app/1536952/DCS_FA18C_Hornet_Rising_Squall_Campaign/?curator_clanid=4471395




A second campaign for the UH-1H on the Caucasus map will be released.

In 2021 we will also start work on a campaign for the SA-342 Gazelle. However, completion is planned for the end of 2022. I want to take this opportunity to thank all the helpers from the community.

LOW-LEVEL HEAVEN





We plan to release the A-10C II versions of our Basic Flight Training (BFT), Advanced Aircraft Training (AAT) and Tactical Training Qualification (TTQ) campaigns.

We also expect to complete the following: F-15C Basic Flight Training Qualification, F-15C Aggressors Air Combat Maneuvering, F-5E Aggressors Red Flag and FA-18C Aggressors Air Combat Maneuvering campaigns.

MAPLE FLAG MISSIONS

https://store.steampowered.com/app/1536950/DCS_F5E_Black_Sea_Resolve_79_Campaign/?curator_clanid=4471395





The F/A-18C Operation Pontus campaign in cooperation with Baltic Dragon offers a new story-driven concept.

Currently, we are working on an F-16C Campaign project, which we plan to finalise soon. The campaign takes place in Persian Gulf and is supported by extensive research of HAF/ NATO Operations. Later this year, we plan to finalise the sequel of UH-1H Argo campaign which will take part in Syria.

373vFS Phoenix (Greg - Petritis)

https://store.steampowered.com/app/1537760/DCS_FA18C_Operation_Pontus_Campaign/?curator_clanid=4471395





The community response from the F-14A Zone 5 campaign has been motivating.

P-47D Wolfpack campaign is based on real-life combat reports of the 56th fighter group. Another F-14 project is nearing completion after over a year’s work.

https://facebook.com/reflectedsimulations

Reflected Simulations

https://store.steampowered.com/app/1536954/DCS_F14A_Zone_5_Campaign/?curator_clanid=4471395




A thirteen mission campaign for F/A-18C set in the Persian Gulf and featuring SuperCarrier. In the midst of a geopolitical scenario, each mission will test your ability to fly and fight in a true to life modern battlespace.

SELDO




Black Sea Resolve ‘79 is a 25 mission campaign set in 1979. UN forces are supporting the newly formed Eastern European countries fighting for independence. Download now.

SorelLa





Part 2 of the Crew campaign. A series of campaigns for the Persian Gulf map are in development for the UH-1H Huey, Ka-50 Black Shark 2, Mi-24P Hind, and AH-64D Apache modules. The beginning of 2022 is exciting for helicopter enthusiasts in DCS World.

Stone Sky



These very dedicated third-party campaign providers are really throttling up and delivering exceptional content. We are very grateful to them all and wish them great success. We hope you will take the opportunity of purchasing and are confident that you will enjoy them.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics Team
DCS World Steam Edition - OBWKB
DCS World
  • Crash when loading a mission with F/A-18A - fixed
  • Crash on unit collision with static map object in some cases - fixed
  • Updated French localization
  • Updated Japanese localization
  • Updated Russian input translations

DCS AV-8B N/A by RAZBAM Simulations
  • Update: LHA Tarawa search radar definitions
  • Fixed: ground roll stutter when moving from stopped position
  • Fixed: aircraft rolling forward when chocks removed
  • Fixed: position of AN/AAQ-28 LITENING on wing pylons
  • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin
  • Fixed: AG Gun gunsight boresight
Ottoman Courier Campaign:
  • Prologue M02: fixed rare issue where mission would not progress after radio switch to range
  • Fixed issue with truck hitting the Georgian UH-1
  • Fixed issue with N14 not taxiing

DCS M-2000C by RAZBAM Simulations
Fixed: Flood Light effects

DCS JF-17 by Deka Ironwork Simulations
Added: Radar elevation slew rate in special option (need to re-check your previous settings)
Fixed: c701 weird axis behavior when zoom in
Fixed: gun limiter preset not work
Fixed: oesp program type mismatched
Fixed: wmd7 on wing station causes laser guided weapon impact deviation
Fixed: throttle axis movement when M>=1.35
Fixed: crash in campaign 02

China Asset Pack by Deka Ironwork Simulations
Fixed: ZTZ-96B collision model
Adjusted: JF-17 can carry only one of the same pod

DCS F/A-18C Hornet by ED
Crash cockpit::F18::avArmamentControl_AYK22_F18 - fixed
Datalink on Attack Radar only showing on max range - fixed

DCS P-47D Thunderbolt by ED
Cockpit. Some labels missing proper name - fixed

Campaigns

A-10C Basic Flight Training campaign by Maple Flag Missions:
  • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
  • A-10C II BFT Campaigns created and included in the campaign package.

Memory of a Hero Campaign by Stone Sky:
  • Mission 13. Fixed escort route for Mi-24.
  • Mission 15. Fixed the number of enemy armored vehicles.

DCS: AV-8B Sky Warrior Campaign by Eagle86:
  • Added missed Doc folder into campaign folder.

DCS: F-14 Zone 5 Campaign by Reflected Simulations:
  • Accidental WWII asset unit removed from mission 4.
  • Documentation adapted.
  • Player can RTB even after losing an engagement.
  • QuickStart practice missions added.

F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:
  • Re-designed squadron task assignment concept. Now it's working through the F10.
  • Radio menu to solve the zone encryption issues
  • Updated manual - F.A.Q. docs with the new functionality.
  • Long Messages optimization for VR users.
  • Fixed AI Wingman missing calls.
Feb 3, 2021
DCS World Steam Edition - OBWKB
Our third-party campaign developers have been working tirelessly to bring you innovative and advanced missions with original and engaging storelines. We encourage you to review the new offerings below, there are a variety of challenging campaigns for the modern classics. These are now available in Open Beta 2.5.6.

Zone 5
Reflected Simulations



This campaign is a cooperation between Reflected Simulations and Tomcat radar intercept officer Dave 'Bio' Baranek. ‘Bio’ entered the US Navy in 1979, and he boasts a 20-year long career. Barnek has over 2,500 F-14 Tomcat flight hours with 688 carrier landings. His logbook also records 450 instruction flight hours in the F-5F Tiger II. This campaign gives a taste of 1980s air combat training, it is a fun and challenging campaign for virtual Tomcat pilots.

Key Features:
  • 13 campaign missions
  • Realistic challenges of increasing difficulty based on real life training
  • Over a thousand specially recorded voice-overs, featuring the voice of Jester AI
  • Custom squadron paint schemes
  • Briefings and debriefings written and read by Bio himself
  • Unique kneeboard graphics
  • Detailed briefings and briefing cards, including separate PDFs for each mission
  • Checklists, and in-flight guides available in game as well as in PDF format
  • 3 instant action practice scenarios

https://store.steampowered.com/app/1536954/DCS_F14A_Zone_5_Campaign/



Sky Warrior
Eagle86



In this Harrier campaign, you are assigned the role of a US marine corps pilot, in which you fly the famous AV-8B NA Harrier attack aircraft. You will participate in the liberation of Georgia.

Key features:
  • 11 exciting missions with the use of a wide range of weapons
  • Briefings, kneeboards, maps, photos of objects from UAVs and from the ground
  • Musical accompaniment in each mission
  • Interact with the wingman, UAV and other characters by the F10 radio menu
  • View completed and current tasks

https://store.steampowered.com/app/1536951/DCS_AV8B_Sky_Warrior_Campaign/



Operation Pontus
Baltic Dragon



Operation Pontus is a story driven campaign for the F/A-18C Hornet. As the Commanding Officer, you will plan, design, and execute demanding missions for your squadron. This campaign has day and night missions with different weather conditions against an intelligent and adaptive enemy.

"Operation Pontus” main campaign features:
  • Up to 30 missions (total number is based on your success rate)
  • Dynamic Briefings and SITREPs
  • Decision making and planning
  • Over 1000 voiceovers creating a dynamic environment
  • Full use of DCS: Supercarrier

"Every decision counts... Start' em Up!”

https://store.steampowered.com/app/1537760/DCS_FA18C_Operation_Pontus_Campaign/



Black Sea Resolve ‘79
SorelRo



Black Sea Resolve is a fictional, story-based campaign that will test your A/A and A/G skills. Set March 1979, you will fly as part of an F-5E Tiger II squadron and support the independence of the former Soviet Union provinces.

Campaign Features:
  • 25 story-driven missions
  • Over 300 voiceovers
  • Late 1970's units set
  • Full-scale conflict that will progress throughout the campaign
  • A large variety of missions; CAP, CAS, RES-CAP, Iron Hand
  • Detailed briefings, kneeboard files, and supporting documentation

https://store.steampowered.com/app/1536950/DCS_F5E_Black_Sea_Resolve_79_Campaign/



Red Flag 21-1
Bunyap



Take-off from Nellis AFB, Nevada in F-16C Viper and fly against adversaries in a realistic Red Flag campaign.

Key features:
  • 10 missions based on the actual Red Flag exercises with optional air start
  • Detailed PDF mission briefings adapted from USAF standards
  • 20-page Campaign Guide and 50-page Standard Operating Procedures document
  • Hundreds of authentic voice overs

https://store.steampowered.com/app/1536953/DCS_F16C_Viper_Red_Flag_211_Campaign/



Rising Squall
F/A-18C Campaign

Image title: Rising Squall Campaign
Image link to:
DCS Store: https://www.digitalcombatsimulator.com/en/shop/campaigns/fa-18c_rising_squall_campaign/

The Rising Squall campaign is driven by an intricate storyline and represents an intense fantasy conflict. This campaign has a smooth learning curve for beginners with missions that progressively become more difficult. It also includes professional voice-actors.

Key Features:
  • No SPACEBAR pressing or F10 menu for dialogue
  • Artistic briefing pictures with comic-style drawings
  • Complementary visual novels before each mission (English subtitled)
  • Mission checkpoints and checkpoint autoloading after a crash
  • Objective display bar, no more getting lost
  • Pre-recorded intro and controls for a cinematic experience
  • Dozens of unique liveries
  • Professional voice-actors
  • Original soundtrack by Keiki Kobayashi

  • Check out the DCS: F/A-18C Rising Squall Campaign trailer.

Steam Store: https://store.steampowered.com/app/1536952/DCS_FA18C_Hornet_Rising_Squall_Campaign


We hope that these third-party campaigns will provide you with engaging entertainment over the coming weeks, and we trust that you are keeping safe and warm.

Thank you for your passion and support,

Yours sincerely,


Eagle Dynamics Team
Jan 29, 2021
DCS World Steam Edition - OBWKB
DCS World
Open Beta 2.5.6



Some of the new features and changes to look out for include;

DCS: F/A-18C Hornet
The target designation (TXDSG) functionality has now been added. It allows you to see ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network. If you have not already seen Matt’s video on this, please check out DCS: F/A-18C Hornet | Transmit Designate (TXDSG).

New Features
  • The ASPJ (Jammer) functionality
  • GMT A/G radar mode
  • SEA A/G radar mode
  • Added BDU-45 and BDU-45B Practice bombs
  • Fixes
  • Hat symbol added to RWR for aerial transmitters
  • Error in offset function logic of RWR
  • Countermeasure programs can now be created with weight on wheels (WoW)
  • Radar sweeps stuck under high G load
  • Radar contacts no longer in the Angle on Track (AOT) zone, only jammig contacts


DCS: F-16C Viper
  • New features
  • Improved shutdown sounds
  • Fixes
  • Radar sweep that sometimes became stuck has now been fixed
  • With no waypoints set, TGP would not slew in CCRP
  • AIM-54 showing as ‘U; in RWR

DCS: A-10C II Tank Killer
Additions
  • HOTAS CMS functionality updated to reflect real aircraft
  • Implemented jammer auto OFF function in AUTO when threat is no longer valid

DCS: UH-1 Huey
When using a head tracking or VR devices, the gunner view and gun direction are automatically uncoupled. The gun can also be assigned to axis controlling devices.

DCS World
  • Some of the most notable highlights and bug fixes from the recent Open update 2.5.6 include:
  • M45 Quad-mount armour has been improved
  • Corrections to Auto-loft for Aim-120
  • A desert livery for the BTR-82 has been added
  • NS-430 brightness controls added
  • Revised Multiplayer Redout/Blackout Pilot behaviour
  • The ‘Handy Wind’ bulk carrier ship with functioning helipad is now available

Campaigns
We have been working closely with our third party partners to bring you exciting Campaigns that will test your skills:
  • DCS: F-14 Zone 5 Campaign by Reflected Simulations
  • DCS: AV-8B Sky Warrior Campaign by Eagle86
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap
  • DCS: F/A-18C Rising Squall Campaign by INVERTED

These new campaigns are coming to DCS World Steam Edition soon.

Rising Squall
F/A-18C Campaign



The Rising Squall campaign is driven by an intricate storyline and represents an intense conflict. With a smooth learning curve for beginners and missions that progressively become more difficult, the campaign includes professional voice-actors.

Check out the DCS: F/A-18C Rising Squall Campaign trailer.
https://www.youtube.com/watch?v=U_D2_sdmvTs


Mi-24P Hind

Development Report



Our current focus is tuning Multi-Crew compatibility and AI co-pilot and pilot features that we plan to deliver with the Early Access release. We are also testing and connecting the sounds from the engines, systems and rotors.



The unguided weapon systems for the cannon and rockets are already operational in automatic mode. We are currently developing the operators ability to direct guided missiles using the mouse, keyboard and joystick.



We are also working on improvements to the 3D cockpit, as well as an English set of labels.

We trust this finds you well and firing on all cylinders. Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics Team
Jan 27, 2021
DCS World Steam Edition - OBWKB
Introduced 5 new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.

DCS World
  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - fixed.
  • The torpedo LTF5b misses the target - fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - fixed.
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
  • Cockpit Missile Launch sound update.
  • MM. Allow to uninstall multiple modules at once.
  • AGM-154A/B JSOW final maneuver miss - fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - fixed.

DCS MiG-21bis by Magnitude 3
  • Adjusted cockpit gauges’ glass reflections.

DCS JF-17 by Deka Ironwork Simulations
  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.

China Asset Pack by Deka Ironwork Simulations
  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.

DCS AV-8B N/A by RAZBAM Simulations
  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.

DCS M-2000C by RAZBAM Simulations
  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.
DCS C-101 Aviojet by AvioDev
  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360° or 180°.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.

DCS F/A-18C Hornet by ED
  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Cockpit Missile/Rocket Launch sound update.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.

DCS F-16C Viper by ED
  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems to fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.

DCS F-5E Tiger II by ED
  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - fixed.
  • DCS A-10C II Tank killer by ED
  • CCIP mode uses the wrong elevation - fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - fixed.

DCS P-47D Thunderbolt by ED
  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.

DCS Bf-109 K4 Kurfürst by ED
  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.

DCS P-51D Mustang by ED
  • P-51D: full rudder authority with missing rudder surface - fixed.
  • DCS: F-14 Tomcat by Heatblur Simulations
  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
  • Increased space between radar upper/lower and elev angle
  • Repositioned weapon status
  • Fixed missing + inside circle of own aircraft symbol
  • Fixed missing altitude on some waypoint symbols
  • Slightly tweaked degree and minute symbol positions in TID font
  • Slightly tweaked degree symbol shape (now less round) in TID font
  • Added decimal point to lat long format and moved minute symbol to the end
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.

DCS: AJS-37 Viggen by Heatblur Simulations
  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) in

DCS: SA-342 Gazelle by Polychop Simulations
  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

DCS UH-1H Huey by ED
  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - fixed.

DCS Black Shark by ED
  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.

Flaming Cliffs by ED
  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - fixed.

DCS Combined Arms by ED
  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.

DCS Campaigns

Mi-8MTV2 The Crew campaign by Stone Sky:
  • 1.11Combat and 1.10Arctic. Corrected tiggers.

F/A-18C Serpents Head 2 campaign by Badger 633:
  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.

F/A-18C Raven One campaign by Baltic Dragon:
  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.

M-2000C Red Flag campaign by Baltic Dragon:
  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning

The Enemy Within 3.0 campaign by Baltic Dragon:
  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed
  • Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.

The Border campaign by Armen Murazyan:
  • Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.

A-10C Stone Shield campaign by ED:
  • Redesigned missions.
Jan 27, 2021
DCS World Steam Edition - OBWKB
F/A-18C
Hornet



An issue where RWR Contacts displayed on the wrong azimuth has now been resolved. We fixed an issue where moving the TDC caused the radar beam to stick. We also fixed a JSOW A/C manoeuvre error that caused a miss.

Fuel Low BIT has been added, as well as auto-lase for the GBU-24 Paveway III. We are planning for these features and many more to be released in the next update to DCS World Open Beta 2.5.6.

Check out the In Development Screenshots.

F/A-18C Hornet
Development Progress



Ground Moving Target (GMT) Radar Mode
Locating ground targets can be a difficult task, an important tool that can assist you is the Ground Moving Target (GMT) Air-to-Ground (A-G) radar mode. When enabled, this mode detects moving ground units and allows you to designate them for tracking. Note that GMT will not detect stationary targets.

Instruction Video
https://www.youtube.com/watch?v=IDsTVJ4dcAU

When paired with the AGM-65F Maverick and laser-guided bombs, GMT can be a useful tool for detecting, tracking, and engaging mobile targets.




SEA Radar Mode
Whilst the general MAP Air-to-Ground radar mode has been available for some time, we will soon introduce the SEA A-G mode. This mode allows the radar to detect and track ships out to 80 nm. This is particularly useful for engaging ships using the AGM-84D Harpoon anti-ship missiles with specific range and bearing targeting. SEA mode can also be interleaved to display MAP ground returns.

Instruction Video
https://www.youtube.com/watch?v=Pmx_pLbgKEo

When a target has been designated in SEA mode, the targeting pod can also be slaved to the target.




Defensive Systems Update
We are pleased to announce several new defensive features planned for the next update. These include the addition of Semi/Automatic (S/A) and AUTO expendable countermeasure programs, the Airborne Self-Protection Jammer (ASPJ), and jammer effects on the radar.

Instruction Video
https://youtu.be/lwtBqwgqh8I




Transmit Designate
We’ll be adding the Transmit Designate (TXDSG) option on the Situational Awareness (SA) display. When enabled, it allows you to transmit suits to ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network.

Instruction Video
https://youtu.be/WvnyIaQshLQ


Additions
Highlights



As well as the substantial push to complete the Hornet’s new features, we would like to mention a notable addition:

Handy Wind Bulk Carrier
A new civilian ship equipped with a functioning helipad for:
  • DCS: UH-1H Huey
  • DCS: SA342 Gazelle
  • DCS: Ka-50 Black Shark 2

F-5E Tiger II
The headwind and tailwind anomalies have now been fixed.

Mission Editor
AI escort aircraft not engaging targets correctly issues have been resolved.

DCS World
We have added more realistic cockpit sounds when using weapons. The F-10 Ruler in VR and multi monitor mode has now been fixed. The SA-2 Guidance has received a necessary accuracy improvement. Also, user created ground units now show in white in F10 view.

You can expect these minor fixes and many more additions to be included in the next Open Beta 2.5.6 update planned for next week. We are incredibly optimistic about where we’re heading, and we believe that the opportunities for developers and the creative community are endless, as are all the positive and meaningful benefits to our customers.

We thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team
Jan 15, 2021
DCS World Steam Edition - OBWKB
Support
Windows 7



We will no longer be supporting Windows 7. Users who do not want not to change their operating system can still enjoy DCS World 2.5.6. However, new updates will not be available. In order to attend to your needs more diligently, please download the latest version.

The Channel
Development Progress



The latest addition to the Channel map will be the fighter base that protected South East England from Luftwaffe bombers during the Battle of Britain. Over the course of the war, fighters based at Biggin Hill claimed thousands of enemy aircraft, at the cost of hundreds of aircrew lives.

Please note that DCS: The Channel will soon be moving to Release state. Don’t miss the opportunity of enjoying the 20% Early Access discount while it lasts. Check out the In Development Screenshots.

New Unique Objects England:
  • Leeds Castle
  • The Parish Church of All Saints Birchington
  • St Augustine's Abbey, Ramsgate
  • Holy Trinity Church, Broadstairs
  • St Laurence's Church, Ramsgate
  • Deal Castle
  • St Mary The Virgin Church, Ashford
  • South Foreland Lighthouse
  • St Mary's Church, Dover
  • Dover Town Hall
  • St Mary and St Eanswythe's Church, Folkestone
  • St Leonard's Church, Hythe
  • Hastings Pier St Leonards Church, Deal

New Unique Objects France:
  • Château de Boulogne-sur-Mer
  • Belfry Of Dunkirk
  • Church of Saint-Éloi, Dunkirk
  • Hôtel de ville de Dunkerque
  • Column of the Grande Armée
  • Fort d'Ambleteuse
  • Église Saint-Pierre, Calais
  • Town Hall, Calais
  • Lighthouse, Calais
  • Eglise Notre-Dame de Calais
  • Saint-Omer Cathedral
  • Basilica of Notre-Dame de Boulogne

We are making fine edits to building and terrain textures and final testing is now progress.

WWII
Missions



We have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.

Mission sets are wide and varied and will include:
Bomber Escort
Flight/Section Scrambles
Anti-Shipping Strikes
Photographic Reconnaissance
Airfield Strikes
Train Strafing
Close Air Support
Bomber/Fighter Intercepts

In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.

Thank you again for your passion and support,

Yours Sincerely,

Eagle Dynamics Team
Jan 8, 2021
DCS World Steam Edition - OBWKB
DCS World

2021 Roadmap



Before we discuss the new projects, let’s first touch on the support of existing products in 2021:

DCS: F/A-18C Hornet
Finalising this fantastic module is one of our top-priorities and our goal is to have the project out of Early Access by the end of the 1st quarter. In January, we will be adding new functions for expendable countermeasures, Electronic Attack (EA), radar jamming effects, SEA and Ground Moving Target (GMT) radar modes, designated target sharing (TXDSG), the FUEL page BIT, BDU-45 and BDU-45B practice bombs. Following these items, principal items remaining include: the ATFLIR targeting pod and the AGM-88C HARM Pre-Briefed (PB) mode, AGM-84K SLAM-ER, coupled (CPL) autopilot modes. Once out of early access, Hornet support will continue with the addition of the AIM-7P, ACLS mode, WIDE ACM mode, and the Data Transfer Cartridge functions. Thereafter, we will be maintaining and polishing this module on an ongoing basis.

DCS: F-16C Viper
Once the Hornet is out of early access, some of the developers will be allocated to the Viper team in order to enhance their capabilities. Based on customer feedback, their highest priorities includes completing air-to-air radar modes and functions, additional AGM-88C HARM modes, GPS/INS-guided weapons, expanded defensive systems, air-to-surface radar modes, mark points, additional ICP and MFD options, new weapon delivery modes, and more.

DCS: A-10C II Tank Killer
The Hawg is already nearly complete, but we do plan to deliver some additional features in 2021 that include the ARC-210 radio, updates to the Tactical Awareness Display (TAD), changes to optically guided Maverick slewing, and the long version of the AN/ALQ-184 ECM pod.

DCS: Supercarrier
Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control.


New Aircraft

DCS World



DCS: Mosquito FB MK.VI
Our first new product of 2021 will be the impressive Mosquito. This will be our first multi-engine, multi-crew World War II aircraft for DCS World, and it will mark an important capability for future projects. The Mosquito is planned to be released into early access by the end of the 1st quarter of 2021.




DCS: Mi-24P
Named the Hind by NATO, this Russian attack helicopter is a deadly player on the battlefield with an array of Anti-Tank Guided Missiles, twin-barrel 30mm cannons, unguided rockets, and more. Featuring cooperative multiplayer in the front and back seat, the product will offer an even higher level of detail and accuracy than our Mi-8MTV2. With the ability to also act as a troop and cargo transport, the Mi-24P will add an all-new dimension to attack helicopter operations in DCS World. The Mi-24P is planned for release in the 2nd quarter of 2021.




DCS: AH-64D
Perhaps our biggest new aircraft project for 2021, the AH-64D will be the most accurate and detailed simulation of this iconic American attack helicopter. Like the Mi-24P, it will feature front- and back-seat operations in single player and multiplayer. Based on a 2002 Block II version, the AH-64D will be armed with Hellfire anti-tank guided missiles, unguided rockets, and a head-tracking 30mm cannon. The early access AH-64D is planned for release in the 3rd quarter of 2021 and will be available for pre-sales as of February 2021 with a 30% discount.

Note: Due to new Russian Federation laws pertaining to the gathering of information of Russian military equipment, we have had to reconsider our plans to add new systems to the Ka-50. We continue to update the cockpit, as well as a highly detailed updated external model.


M.A.C
Modern Air Combat (MAC)
Despite the lack of updates on this project, it is still very much alive and we are making continued progress. Much of the work remains on the new gameplay modes, updating the 3D models and cockpits for the MAC aircraft, creating a new input manager “wizard”, and continued work on a new Graphical User Interface. We are shooting for 3rd quarter 2021 release, but latest Q4 2021.


Maps
For our maps, we will continue to address bugs and map improvements to the Persian Gulf, Caucasus, and Nevada maps. Most of our map work though is focused on The Channel map and the upcoming, free Mariana Islands map.




The Channel
We continue to expand this map with additional airfields, including the famous Biggin Hill RAF and Eastchurch airfields in England, two new advanced landing group airstrips, and numerous new landmarks. We plan to release the final version of the Channel map in the 1st quarter of 2021.




Mariana Islands
Slated to release in the 2nd quarter 2021, this map will first be a modern-day depiction, and it will include Andersen AFB and several other airfields along the island chain. Combined with the Chinese Assets Pack, we see interesting single player and multiplayer possibilities. This is still planned as a free map, and it will later serve as the foundation for our first World War II Pacific Theater map.


New Clouds
Volumetric



The wait is almost over, and the new clouds for DCS World will be introduced in the 1st quarter of 2021. In addition to being visually stunning, the new clouds will block visual and optical sensor line of sight and be synchronized online. We will initially release the new cloud system with an array of weather presets that will cater to most mission building scenarios. Later in the year, we will update the Weather Tool in the Mission Editor that will allow finer control of the clouds with a dynamic weather system based on a more advanced meteorological engine.


New Visual Effects



Some of the new / improved visual effects in development for 2021 includes:
  • Improved helicopter rotor wash over water and ground.
  • Missile flame and smoke.
  • Ground unit dust clouds.
  • Trans-sonic shock cones.
  • Fuel explosions.
  • Weapon water splash.
  • Further explosion improvements.
  • Smoke grenades.

We hope to have many of these available in stages throughout the year.

Dynamic Campaign
This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.

Vulkan API and Multi-threading
With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year.


Damage Modeling
Progress



In the end of 2020, the new damage model system for our World War II aircraft was released. Although some tuning remains, most of our work on this front in 2021 will focus on bringing the technology to our modern aircraft like F/A-18C Hornet, F-16C Viper, and A-10C II Tank Killer. This is an ongoing process which we hope to deliver in stages during the latter half of 2021.


Air Traffic Control (ATC)
Over the past year, our primary ATC focus has been on the Supercarrier. Now that the Supercarrier ATC system is nearing completion, we will next move on to airfield ATC radio communications. Given the scope of DCS World, this is not a simple task, and it will require three separate ATC systems: Western Modern Day, Eastern Modern Day, and World War II.
Because this effort will require a large amount of new radio voice overs, we will also take this opportunity to update the radio communications for other entities like flight members, other flights, AWACS, tankers, etc.

This will continue to be developed in 2021, but we do not have an estimated release date.


FLIR
New and Improved Forward Looking Infrared
In the modern battlefield, a realistic rendering of FLIR sensors is mandatory, not just for aircraft but also for ground units, unmanned systems, and weapon sensor video. Given the need to create the underlying technology and then create thermal maps for all the world objects, terrain surfaces, and units, this has been quite a large task. We will continue to develop this well into 2021 and we hope to deploy this new FLIR enhancement in Q3 2021.


AI Units
New and Updated assets
Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021:
Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160
Carrier Aircraft: S-3B and SH-60B
Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”.


Enhanced AI
Behaviour



Currently, much of our AI engineering effort is focused on the AI aircraft behaviour, in harmony with the new damage modelling and in line with logical and understandable rules and practices. Additionally, the new ATC and radio communications will demand a significant amount of AI engineering. This work is ongoing and will probably never really be finished but we do hope to deliver substantial enhancements during the latter half of 2021.

We have taken the liberty of limiting this overview to issues which have ‘officially’ been announced. Rest assured, many secret and exciting developments to the DCS core are ongoing and will be revealed in the fullness of time. In addition to our internal development, rest assured our brilliant third parties are hard at work to bring you some wonderful modules in 2021 and look forward to hearing from them very soon.

Once again, thank you for all your passion and support in 2020. We hope that 2021 will prove to be a good year, one with many upward trends, not only for DCS but for you, our faithful community and for the world at large.

2021 Onwards and Upwards!

Yours sincerely,


Eagle Dynamics Team
DCS World Steam Edition - OBWKB
End of Year
Winter Sale 2020



Our Winter Sale 2020 is on until the 11th of January. On Steam, the sale will end on the 5th of January at 15:00GMT. Most modules have a 50% discount (excluding campaigns).

Modules with a 30% discount:
  • P-47D Thunderbolt
  • The Channel Map
  • F/A-18C Hornet
  • F-16C Viper
  • A-10C II Tank Killer
  • Supercarrier

Exceptions:
  • F-14A/B Tomcat will have a 25% discount
  • JF-17 Thunder will be only $59.99

We hope that this will help when gifting your loved ones and who knows, you might find your next fighter or terrain. Make sure to check out Youtube tutorials and in-game training missions.

UH-1H Huey
Multi-Crew



The new functionality was developed with a user-friendly approach in mind and is the next stage of multi-crew operations in DCS World.

Permission system
A new permission system to the available seats in the aircraft is implemented through the interface of pop-up windows (widgets). It allows the pilot (the owner of the aircraft specified in the Mission Editor) to control the access of other players to the available seats in the aircraft.

Flight control transfer
The transfer of aircraft flight controls from the first pilot to the second pilot and back has been implemented. At the same time, the owner pilot can control requests from shooters and allow or reject them. The owner pilot of the aircraft, specified in the mission editor, always retains the ability to forcibly return control of the helicopter to himself.

System control transfer
For a helicopter like Huey, when the same instrument of cockpit control is available to both pilots at the same time, it was necessary to develop specific logical solutions in the "multi-crew" functionality which, with a minimum delay, ensures mutual accessibility of the instruments and cockpit controls for the pilot / co-pilot.

The updated mechanics for multi-crew access to the controls, as well as the ability to exchange seats within one helicopter (via free seat), required additions in the mechanism of interaction between the helicopter model and the DCS core. Due to this, the work took way way longer than was anticipated. We faced some major bugs where warnings were not seen by co-pilots, and some issues where the aircraft status was not synchronising correctly for all crew.
We continue to work on the implementation of the ability to separate the view axis and the machine gun direction for a more comfortable game from the shooter's workplace. Now, if you have Track-IR or VR, the game will assign these devices to view axis while the machine gun axis will remain under mouse control. In addition, the ability to assign a machine gun control to the joystick will be added. This will lead us closer to the completion of this new feature and to it’s roll out to other platforms.

We hope you will have fun with this new addition to DCS: UH-1H Huey.

Free to Play
Two More Weeks



We are excited to be able to offer you this Free to Play event, the complexities of these aircraft can be a challenge to master and we hope this gives you a chance to explore all of what is on offer in DCS World.

On behalf of all of us, we would like to extend our warmest wishes to you and your loved ones. May this festive season bring you peace, happiness, health and all the prosperity for the year ahead. We rise together to face the challenges of today and are hopeful for New Year's brighter days.

Thank you again for your passion and commitment,

Kind regards,

Eagle Dynamics Team
DCS World Steam Edition - OBWKB
After a relatively large number of Open Beta updates, we have now released a substantial update to DCS World Stable. As always, the goal with Open Beta is to test new features and ensure they do not result in game crashes. Once we are satisfied with the stability of DCS World, we update the release version.

This update includes the F-14 Tomcat A variant, new WWII Assets and a massive sound exterior and interior sound overhaul for A-10C II Tank Killer.

GBU-24 Paveway III laser-guided bomb for the Hornet
Azimuth/Elevation with IFF page for the Hornet
AGM-88C HARM HAS and POS/RUK modes for the Viper
Refactoring of the F-16C Sensor Point of Interest (SPI) logic
New Air-Air training missions for the Viper
New Engine and Damage Models for World War II aircraft
New turbine stall and bearing wear sounds for Thunderbolt
NS430 mount/dismount for Gazelle during mission creation

For more details on all that is new, please read the full changelog.
...