Some of the new features and changes to look out for include;
DCS: F/A-18C Hornet The target designation (TXDSG) functionality has now been added. It allows you to see ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network. If you have not already seen Matt’s video on this, please check out DCS: F/A-18C Hornet | Transmit Designate (TXDSG).
New Features
The ASPJ (Jammer) functionality
GMT A/G radar mode
SEA A/G radar mode
Added BDU-45 and BDU-45B Practice bombs
Fixes
Hat symbol added to RWR for aerial transmitters
Error in offset function logic of RWR
Countermeasure programs can now be created with weight on wheels (WoW)
Radar sweeps stuck under high G load
Radar contacts no longer in the Angle on Track (AOT) zone, only jammig contacts
DCS: F-16C Viper
New features
Improved shutdown sounds
Fixes
Radar sweep that sometimes became stuck has now been fixed
With no waypoints set, TGP would not slew in CCRP
AIM-54 showing as ‘U; in RWR
DCS: A-10C II Tank Killer Additions
HOTAS CMS functionality updated to reflect real aircraft
Implemented jammer auto OFF function in AUTO when threat is no longer valid
DCS: UH-1 Huey When using a head tracking or VR devices, the gunner view and gun direction are automatically uncoupled. The gun can also be assigned to axis controlling devices.
DCS World
Some of the most notable highlights and bug fixes from the recent Open update 2.5.6 include:
M45 Quad-mount armour has been improved
Corrections to Auto-loft for Aim-120
A desert livery for the BTR-82 has been added
NS-430 brightness controls added
Revised Multiplayer Redout/Blackout Pilot behaviour
The ‘Handy Wind’ bulk carrier ship with functioning helipad is now available
Campaigns We have been working closely with our third party partners to bring you exciting Campaigns that will test your skills:
DCS: F-14 Zone 5 Campaign by Reflected Simulations
DCS: AV-8B Sky Warrior Campaign by Eagle86
DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon
DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo
DCS: F-16C Red Flag 21-1 Campaign by Bunyap
DCS: F/A-18C Rising Squall Campaign by INVERTED
These new campaigns are coming to DCS World Steam Edition soon.
Rising Squall
F/A-18C Campaign
The Rising Squall campaign is driven by an intricate storyline and represents an intense conflict. With a smooth learning curve for beginners and missions that progressively become more difficult, the campaign includes professional voice-actors.
Our current focus is tuning Multi-Crew compatibility and AI co-pilot and pilot features that we plan to deliver with the Early Access release. We are also testing and connecting the sounds from the engines, systems and rotors.
The unguided weapon systems for the cannon and rockets are already operational in automatic mode. We are currently developing the operators ability to direct guided missiles using the mouse, keyboard and joystick.
We are also working on improvements to the 3D cockpit, as well as an English set of labels.
We trust this finds you well and firing on all cylinders. Thank you again for your passion and support,
Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
Added: gun sight/limiter preset in special option panel.
Added: more keyboard binding for knobs.
Fixed: number of tracked contacts in TWS mode (up to 10).
Fixed: SD10 not track jamming target after radar burn through.
Fixed: if radar not burnt through jam, SD10 can still loft.
Fixed: radar un-notchable (need more tuning).
Fixed: radar HOJ contact status not updated if jam after lock/track.
Fixed: SMS program not reset if DTC updated after rearm.
Fixed: pod still works after disappearing from pylon.
Fixed: campaign 07/09 localization.
Adjusted: chaff/flare program burst can be salvo (check your special option panel).
Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
Adjusted: throttle keyboard control step size.
Updated: localization (CN, RU, DE, ES, and FR) and credits.
Updated: cockpit model and texture.
China Asset Pack by Deka Ironwork Simulations
Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
Adjusted: weapon rcs.
DCS AV-8B N/A by RAZBAM Simulations
Added: Missing keybinding for seat height adjustment.
Added: JDAM Terminal Parameters are enabled.
Added: AGR20 - APKWS II guided rockets.
Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
Updated: Changed Course Knob to Course Switch functionality.
Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
Updated: JDAM LAR representation on the EHSD.
Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
Updated: High quantity bomb loadouts for consistency in weight and drag.
Improvement: Engine sounds with the assistance of 112th_Rossi.
Improvement: MPCD converted to Stroke (SVG) symbology.
Improvement: JDAM Data Block enabled in the EHSD.
Fixed: Course line not appearing for target points.
Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
Fixed: SEQ. not displaying correctly on EHSD.
Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.
DCS UH-1H Huey by ED
Gunner setting (for both modes - single player and multicrew).
Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
UH-1H UN Mission 2. Trigger zone too small - fixed.
DCS Black Shark by ED
Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
Courier single mission. Removed a soldier running through the nose of a helicopter.
An issue where RWR Contacts displayed on the wrong azimuth has now been resolved. We fixed an issue where moving the TDC caused the radar beam to stick. We also fixed a JSOW A/C manoeuvre error that caused a miss.
Fuel Low BIT has been added, as well as auto-lase for the GBU-24 Paveway III. We are planning for these features and many more to be released in the next update to DCS World Open Beta 2.5.6.
Ground Moving Target (GMT) Radar Mode Locating ground targets can be a difficult task, an important tool that can assist you is the Ground Moving Target (GMT) Air-to-Ground (A-G) radar mode. When enabled, this mode detects moving ground units and allows you to designate them for tracking. Note that GMT will not detect stationary targets.
When paired with the AGM-65F Maverick and laser-guided bombs, GMT can be a useful tool for detecting, tracking, and engaging mobile targets.
SEA Radar Mode Whilst the general MAP Air-to-Ground radar mode has been available for some time, we will soon introduce the SEA A-G mode. This mode allows the radar to detect and track ships out to 80 nm. This is particularly useful for engaging ships using the AGM-84D Harpoon anti-ship missiles with specific range and bearing targeting. SEA mode can also be interleaved to display MAP ground returns.
When a target has been designated in SEA mode, the targeting pod can also be slaved to the target.
Defensive Systems Update We are pleased to announce several new defensive features planned for the next update. These include the addition of Semi/Automatic (S/A) and AUTO expendable countermeasure programs, the Airborne Self-Protection Jammer (ASPJ), and jammer effects on the radar.
Transmit Designate We’ll be adding the Transmit Designate (TXDSG) option on the Situational Awareness (SA) display. When enabled, it allows you to transmit suits to ground designation points and Launch & Steering (L&S) targets for flight members and friendly aircraft on the same Link-16 network.
As well as the substantial push to complete the Hornet’s new features, we would like to mention a notable addition:
Handy Wind Bulk Carrier A new civilian ship equipped with a functioning helipad for:
DCS: UH-1H Huey
DCS: SA342 Gazelle
DCS: Ka-50 Black Shark 2
F-5E Tiger II The headwind and tailwind anomalies have now been fixed.
Mission Editor AI escort aircraft not engaging targets correctly issues have been resolved.
DCS World We have added more realistic cockpit sounds when using weapons. The F-10 Ruler in VR and multi monitor mode has now been fixed. The SA-2 Guidance has received a necessary accuracy improvement. Also, user created ground units now show in white in F10 view.
You can expect these minor fixes and many more additions to be included in the next Open Beta 2.5.6 update planned for next week. We are incredibly optimistic about where we’re heading, and we believe that the opportunities for developers and the creative community are endless, as are all the positive and meaningful benefits to our customers.
We will no longer be supporting Windows 7. Users who do not want not to change their operating system can still enjoy DCS World 2.5.6. However, new updates will not be available. In order to attend to your needs more diligently, please download the latest version.
The Channel
Development Progress
The latest addition to the Channel map will be the fighter base that protected South East England from Luftwaffe bombers during the Battle of Britain. Over the course of the war, fighters based at Biggin Hill claimed thousands of enemy aircraft, at the cost of hundreds of aircrew lives.
Please note that DCS: The Channel will soon be moving to Release state. Don’t miss the opportunity of enjoying the 20% Early Access discount while it lasts. Check out the In Development Screenshots.
New Unique Objects England:
Leeds Castle
The Parish Church of All Saints Birchington
St Augustine's Abbey, Ramsgate
Holy Trinity Church, Broadstairs
St Laurence's Church, Ramsgate
Deal Castle
St Mary The Virgin Church, Ashford
South Foreland Lighthouse
St Mary's Church, Dover
Dover Town Hall
St Mary and St Eanswythe's Church, Folkestone
St Leonard's Church, Hythe
Hastings Pier St Leonards Church, Deal
New Unique Objects France:
Château de Boulogne-sur-Mer
Belfry Of Dunkirk
Church of Saint-Éloi, Dunkirk
Hôtel de ville de Dunkerque
Column of the Grande Armée
Fort d'Ambleteuse
Église Saint-Pierre, Calais
Town Hall, Calais
Lighthouse, Calais
Eglise Notre-Dame de Calais
Saint-Omer Cathedral
Basilica of Notre-Dame de Boulogne
We are making fine edits to building and terrain textures and final testing is now progress.
WWII
Missions
We have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.
Mission sets are wide and varied and will include: Bomber Escort Flight/Section Scrambles Anti-Shipping Strikes Photographic Reconnaissance Airfield Strikes Train Strafing Close Air Support Bomber/Fighter Intercepts
In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.
Before we discuss the new projects, let’s first touch on the support of existing products in 2021:
DCS: F/A-18C Hornet Finalising this fantastic module is one of our top-priorities and our goal is to have the project out of Early Access by the end of the 1st quarter. In January, we will be adding new functions for expendable countermeasures, Electronic Attack (EA), radar jamming effects, SEA and Ground Moving Target (GMT) radar modes, designated target sharing (TXDSG), the FUEL page BIT, BDU-45 and BDU-45B practice bombs. Following these items, principal items remaining include: the ATFLIR targeting pod and the AGM-88C HARM Pre-Briefed (PB) mode, AGM-84K SLAM-ER, coupled (CPL) autopilot modes. Once out of early access, Hornet support will continue with the addition of the AIM-7P, ACLS mode, WIDE ACM mode, and the Data Transfer Cartridge functions. Thereafter, we will be maintaining and polishing this module on an ongoing basis.
DCS: F-16C Viper Once the Hornet is out of early access, some of the developers will be allocated to the Viper team in order to enhance their capabilities. Based on customer feedback, their highest priorities includes completing air-to-air radar modes and functions, additional AGM-88C HARM modes, GPS/INS-guided weapons, expanded defensive systems, air-to-surface radar modes, mark points, additional ICP and MFD options, new weapon delivery modes, and more.
DCS: A-10C II Tank Killer The Hawg is already nearly complete, but we do plan to deliver some additional features in 2021 that include the ARC-210 radio, updates to the Tactical Awareness Display (TAD), changes to optically guided Maverick slewing, and the long version of the AN/ALQ-184 ECM pod.
DCS: Supercarrier Most of our effort on the Supercarrier has been focused on creating the 3D environments for the Ready Room, Air Boss Station (PriFly), and the hangar deck. Other tasks for 2021 include plane directors to marshal aircraft to the catapults and off the landing area, the “burble”, deck crew light wands for night operations, unique radio channels for different controllers, and manual LSO control.
New Aircraft
DCS World
DCS: Mosquito FB MK.VI Our first new product of 2021 will be the impressive Mosquito. This will be our first multi-engine, multi-crew World War II aircraft for DCS World, and it will mark an important capability for future projects. The Mosquito is planned to be released into early access by the end of the 1st quarter of 2021.
DCS: Mi-24P Named the Hind by NATO, this Russian attack helicopter is a deadly player on the battlefield with an array of Anti-Tank Guided Missiles, twin-barrel 30mm cannons, unguided rockets, and more. Featuring cooperative multiplayer in the front and back seat, the product will offer an even higher level of detail and accuracy than our Mi-8MTV2. With the ability to also act as a troop and cargo transport, the Mi-24P will add an all-new dimension to attack helicopter operations in DCS World. The Mi-24P is planned for release in the 2nd quarter of 2021.
DCS: AH-64D Perhaps our biggest new aircraft project for 2021, the AH-64D will be the most accurate and detailed simulation of this iconic American attack helicopter. Like the Mi-24P, it will feature front- and back-seat operations in single player and multiplayer. Based on a 2002 Block II version, the AH-64D will be armed with Hellfire anti-tank guided missiles, unguided rockets, and a head-tracking 30mm cannon. The early access AH-64D is planned for release in the 3rd quarter of 2021 and will be available for pre-sales as of February 2021 with a 30% discount.
Note: Due to new Russian Federation laws pertaining to the gathering of information of Russian military equipment, we have had to reconsider our plans to add new systems to the Ka-50. We continue to update the cockpit, as well as a highly detailed updated external model.
M.A.C
Modern Air Combat (MAC)
Despite the lack of updates on this project, it is still very much alive and we are making continued progress. Much of the work remains on the new gameplay modes, updating the 3D models and cockpits for the MAC aircraft, creating a new input manager “wizard”, and continued work on a new Graphical User Interface. We are shooting for 3rd quarter 2021 release, but latest Q4 2021.
Maps
For our maps, we will continue to address bugs and map improvements to the Persian Gulf, Caucasus, and Nevada maps. Most of our map work though is focused on The Channel map and the upcoming, free Mariana Islands map.
The Channel We continue to expand this map with additional airfields, including the famous Biggin Hill RAF and Eastchurch airfields in England, two new advanced landing group airstrips, and numerous new landmarks. We plan to release the final version of the Channel map in the 1st quarter of 2021.
Mariana Islands Slated to release in the 2nd quarter 2021, this map will first be a modern-day depiction, and it will include Andersen AFB and several other airfields along the island chain. Combined with the Chinese Assets Pack, we see interesting single player and multiplayer possibilities. This is still planned as a free map, and it will later serve as the foundation for our first World War II Pacific Theater map.
New Clouds
Volumetric
The wait is almost over, and the new clouds for DCS World will be introduced in the 1st quarter of 2021. In addition to being visually stunning, the new clouds will block visual and optical sensor line of sight and be synchronized online. We will initially release the new cloud system with an array of weather presets that will cater to most mission building scenarios. Later in the year, we will update the Weather Tool in the Mission Editor that will allow finer control of the clouds with a dynamic weather system based on a more advanced meteorological engine.
New Visual Effects
Some of the new / improved visual effects in development for 2021 includes:
Improved helicopter rotor wash over water and ground.
Missile flame and smoke.
Ground unit dust clouds.
Trans-sonic shock cones.
Fuel explosions.
Weapon water splash.
Further explosion improvements.
Smoke grenades.
We hope to have many of these available in stages throughout the year.
Dynamic Campaign
This massive task has been underway for over two years, and the progress has been exciting. The campaign is built around a Real-Time Strategy (RTS) foundation that factors resources, zones of control, logistics, available forces, and a strategic decision-making system. While we believe internal testing will continue in the 1st quarter of 2021, it is too early to estimate a release date. However, external Beta testing is planned hopefully in Q2/Q3 2021.
Vulkan API and Multi-threading
With the integration of these libraries, DCS will benefit from improved performance throughout, including in virtual reality. This has been a substantial task to develop and integrate into our codebase, but we are nearing the end of this journey, and expect it to be available in the 3rd quarter of this year.
Damage Modeling
Progress
In the end of 2020, the new damage model system for our World War II aircraft was released. Although some tuning remains, most of our work on this front in 2021 will focus on bringing the technology to our modern aircraft like F/A-18C Hornet, F-16C Viper, and A-10C II Tank Killer. This is an ongoing process which we hope to deliver in stages during the latter half of 2021.
Air Traffic Control (ATC)
Over the past year, our primary ATC focus has been on the Supercarrier. Now that the Supercarrier ATC system is nearing completion, we will next move on to airfield ATC radio communications. Given the scope of DCS World, this is not a simple task, and it will require three separate ATC systems: Western Modern Day, Eastern Modern Day, and World War II. Because this effort will require a large amount of new radio voice overs, we will also take this opportunity to update the radio communications for other entities like flight members, other flights, AWACS, tankers, etc.
This will continue to be developed in 2021, but we do not have an estimated release date.
FLIR
New and Improved Forward Looking Infrared In the modern battlefield, a realistic rendering of FLIR sensors is mandatory, not just for aircraft but also for ground units, unmanned systems, and weapon sensor video. Given the need to create the underlying technology and then create thermal maps for all the world objects, terrain surfaces, and units, this has been quite a large task. We will continue to develop this well into 2021 and we hope to deploy this new FLIR enhancement in Q3 2021.
AI Units
New and Updated assets
Because DCS World is built on a project spanning almost two decades, some units now show their age and will be updated throughout the year. It is also important that we add new units to better fill the battlefields. Here are some of the items that we intend to create or update in 2021: Large Aircraft: B-52H, Tu-95MS, Tu-142, B-1B, IL-38, and Tu-160 Carrier Aircraft: S-3B and SH-60B Ground Units: M1A2, AMX-56 Leclerc, Wespe Sd.Kfz.124, KS-19 100mm ADA, Son-4 “Flap Wheel” radar, C1 Ariete, Pantsir SA-22 “Greyhound”, and S-300/SA-10 “Grumble”.
Enhanced AI
Behaviour
Currently, much of our AI engineering effort is focused on the AI aircraft behaviour, in harmony with the new damage modelling and in line with logical and understandable rules and practices. Additionally, the new ATC and radio communications will demand a significant amount of AI engineering. This work is ongoing and will probably never really be finished but we do hope to deliver substantial enhancements during the latter half of 2021.
We have taken the liberty of limiting this overview to issues which have ‘officially’ been announced. Rest assured, many secret and exciting developments to the DCS core are ongoing and will be revealed in the fullness of time. In addition to our internal development, rest assured our brilliant third parties are hard at work to bring you some wonderful modules in 2021 and look forward to hearing from them very soon.
Once again, thank you for all your passion and support in 2020. We hope that 2021 will prove to be a good year, one with many upward trends, not only for DCS but for you, our faithful community and for the world at large.
Our Winter Sale 2020 is on until the 11th of January. On Steam, the sale will end on the 5th of January at 15:00GMT. Most modules have a 50% discount (excluding campaigns).
Modules with a 30% discount:
P-47D Thunderbolt
The Channel Map
F/A-18C Hornet
F-16C Viper
A-10C II Tank Killer
Supercarrier
Exceptions:
F-14A/B Tomcat will have a 25% discount
JF-17 Thunder will be only $59.99
We hope that this will help when gifting your loved ones and who knows, you might find your next fighter or terrain. Make sure to check out Youtube tutorials and in-game training missions.
UH-1H Huey
Multi-Crew
The new functionality was developed with a user-friendly approach in mind and is the next stage of multi-crew operations in DCS World.
Permission system A new permission system to the available seats in the aircraft is implemented through the interface of pop-up windows (widgets). It allows the pilot (the owner of the aircraft specified in the Mission Editor) to control the access of other players to the available seats in the aircraft.
Flight control transfer The transfer of aircraft flight controls from the first pilot to the second pilot and back has been implemented. At the same time, the owner pilot can control requests from shooters and allow or reject them. The owner pilot of the aircraft, specified in the mission editor, always retains the ability to forcibly return control of the helicopter to himself.
System control transfer For a helicopter like Huey, when the same instrument of cockpit control is available to both pilots at the same time, it was necessary to develop specific logical solutions in the "multi-crew" functionality which, with a minimum delay, ensures mutual accessibility of the instruments and cockpit controls for the pilot / co-pilot.
The updated mechanics for multi-crew access to the controls, as well as the ability to exchange seats within one helicopter (via free seat), required additions in the mechanism of interaction between the helicopter model and the DCS core. Due to this, the work took way way longer than was anticipated. We faced some major bugs where warnings were not seen by co-pilots, and some issues where the aircraft status was not synchronising correctly for all crew. We continue to work on the implementation of the ability to separate the view axis and the machine gun direction for a more comfortable game from the shooter's workplace. Now, if you have Track-IR or VR, the game will assign these devices to view axis while the machine gun axis will remain under mouse control. In addition, the ability to assign a machine gun control to the joystick will be added. This will lead us closer to the completion of this new feature and to it’s roll out to other platforms.
We hope you will have fun with this new addition to DCS: UH-1H Huey.
Free to Play
Two More Weeks
We are excited to be able to offer you this Free to Play event, the complexities of these aircraft can be a challenge to master and we hope this gives you a chance to explore all of what is on offer in DCS World.
On behalf of all of us, we would like to extend our warmest wishes to you and your loved ones. May this festive season bring you peace, happiness, health and all the prosperity for the year ahead. We rise together to face the challenges of today and are hopeful for New Year's brighter days.
After a relatively large number of Open Beta updates, we have now released a substantial update to DCS World Stable. As always, the goal with Open Beta is to test new features and ensure they do not result in game crashes. Once we are satisfied with the stability of DCS World, we update the release version.
This update includes the F-14 Tomcat A variant, new WWII Assets and a massive sound exterior and interior sound overhaul for A-10C II Tank Killer.
GBU-24 Paveway III laser-guided bomb for the Hornet Azimuth/Elevation with IFF page for the Hornet AGM-88C HARM HAS and POS/RUK modes for the Viper Refactoring of the F-16C Sensor Point of Interest (SPI) logic New Air-Air training missions for the Viper New Engine and Damage Models for World War II aircraft New turbine stall and bearing wear sounds for Thunderbolt NS430 mount/dismount for Gazelle during mission creation
MP. Barrage Balloon does not show for clients - fixed.
AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
AIM-7. Loft trajectory initialization corrected.
After ejecting player can still control aircraft - fixed.
net.lua2json generates error if table indexed numerically has missing index - fixed.
GBU-24 does not explode on impact - fixed.
DCS F-16C Viper by ED
Update of the Taxi and Take-Off Mission.
HARM POS/RUK does not track SA-2 track radar - fixed.
No TOT in CCRP mode after firing off 2 Harms - fixed.
Post-release CCIP point is no longer there with the weapon release button still held down - fixed.
F/A-18C Hornet by ED
Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed
GBU-24 does not explode on impact - fixed
AIM-7MH not lofting when LOFT is turned on - fixed
DCS P-47D by ED
Aircraft will continue to climb on dead engine - fixed.
Updated PG, Caucasus and Channel IA Missions.
DCS Bf 109 K-4 by ED
Updated Channel IA Missions
DCS Spitfire IX by ED
Updated Spitfire Channel and Caucasus IA Missions
DCS P-51D Mustang by ED
Updated Channel, PG and Caucasus IA Missions
DCS Fw 190 D-9 by ED
Updated Channel and Caucasus IA Missions
DCS Fw 190 A-8 by ED
Updated Channel IA Missions
DCS SA342 Gazelle by Polychop
Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME)
DCS F-14A/B Tomcat by Heatblur Simulations
NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”
Fixed TWS tracks clashing with datalink in multicrew.
Added TGTS size keybinds for RIO.
Updated AIM-7 to parity with ED’s AIM-7.
Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
Livery fixes for VF-102 and 103 Hi Vis.
Small fixes to A liveries.
Added hog to VF-11 droptank on B version.
Fixed mirroring issues on Last Ride and Grim Reapers liveries.
We are excited to announce that the DCS World Winter Sale 2020 has started, and that it will run until 15:00 GMT on the 11th of January. Most modules have a 50% discount. For DCS World Steam Edition, the sale will start on the 22nd and end on the 5th of January at 10:00 PST.
Modules with a 50% discount:
AJS-37 Viggen
AV-8B Night Attack
C-101 Aviojet
M-2000C
I-16
Spitfire LF Mk.IX
BF 109 K-4 Kurfurst
Fw 190 D-9 Dora
Fw 190 A-8 Anton
Yak-52
Christen Eagle II
A-10A Warthog
F-5E Tiger II
F-15C Eagle
F-86F Sabre
L-39C & L-39ZA Albatros
MiG-15bis
MiG-21bis Fishbed
MiG-19 Farmer
MiG-29 Fulcrum A & MiG-29S Fulcrum C
P-51D Mustang
Su-25A Frogfoot
Su-27 Flanker B
Su-33 Flanker D
SA-342 Gazelle
UH-1H Huey
Mi-8MTV2 Magnificent Eight
Ka-50 Black Shark
Persian Gulf
Nevada Test and Training Range
Modules with a 30% discount:
P-47D Thunderbolt
The Channel
F/A-18C Hornet
F-16C Viper
A-10C II Tank Killer
Supercarrier
Exceptions:
F-14A/B Tomcat will have a 25% discount
JF-17 Thunder will be only $59.99
Not in the Winter Sale 2020:
Syria
NS 430 Navigation System for SA-342 Gazelle
Mi-8MTV2 Crew Part 1 Campaign
F/A-18C Raven One Сampaign
The Free to Play period will run for two weeks (22.12.20 10:00 PST - 05.01.21 10:00 PST), and it will allow you to access all DCS World modules for free with no time limitation within the two week period. Note that an internet connection is required for the Free to Play event and that Free to Play modules will not work in DCS World in OFFLINE mode.
We hope that you will enjoy some well earned free flight time, and who knows, maybe also to fall in love with your next aircraft or terrain.
Warbird Warriors
Development Report
Fighter engines, and in particular radial engines, are susceptible to master bearing overloads that require fine management skills and attention during operation. To prolong the service life, compliance with manifold pressure levels and RPM recommendations and limitations are mandatory. If not respected, you run the risk of serious engine malfunction, and you will probably be looking for a suitable emergency landing site in short order. If the engine is damaged due to poor management, or excess combat abuse, lowering the manifold pressure (or boost) and engine RPM will help keep the oil temperature within limits. With sufficient oil pressure, it should allow you to execute a controlled emergency landing.
The DCS: Fw 190A-8 Anton and DCS: P-47D Thunderbolt now include these new algorithms for calculating and simulating the above, as well as the subsequent damages / failures to the engine. These aircraft represent our latest advancement in modeling, heating, cooling, aging, and damage to power plants and systems. This work will be extended to our older DCS World aircraft, and this will set the standard for all new warbirds coming to DCS World.
Open Beta 2.5.6
Multicrew
At last, and after a long gestation period, we have added multi-crew capabilities to UH-1H, with playable roles for all four crew members, to the next Open Beta. You can now have dedicated roles to fly and fight with two pilots and two gunners and interchange roles in flight. If the UH-1H does not have M-60 and M-134 minigun installed, you can fly as passengers. This offers a new level of gameplay that we plan to roll out to other platforms in the near future.
The Hornet now includes the GBU-24A/B Paveway III laser-guided bomb. Auto IFF/CIT from the AZ/EL A/A page and AZ/EL FlIR Sublevel. Watch DCS: F/A-18C Hornet | Automatic IFF. A redesigned threat search algorithm for HARM for TOO mode has also been added. Read and watch the details DCS: F/A-18C Hornet | GBU-24 Paveway III.
We have fixed the logic of the System Point of Interest (SPI) concept. Multiple other bugs have been fixed and new A/A Training Missions have been added to help you hit the ground running. The manual has also been updated. Watch DCS: F-16C Viper | Targeting Pod and Maverick Tips.
This update to Open Beta 2.5.6 is our largest to date and includes the MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A AI vehicles mentioned in recent news. For a more comprehensive list of updates and bug fixes, please check out the full list of changes.
Once again, Merry Christmas to you and your loved ones. Thank you for all for your passion and support,
In this update we introduced multi-crew for DCS UH-1H Huey. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.
Known Issues during playing with multi-crew:
Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start. When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear. There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation. There is no visualisation of the cargo mark on the cargo indicator (cargo position display).
DCS World
AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
AIM-120 AMRAAM active radar seeker bug fixing/improvements:
Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
Fixes in seeker target searching logics.
Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
Datalink. A fighter-missile line-of-sight check has been introduced.
Fixed periodical desynchronization of chaff lock in MP.
AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
Optimized culling for Default Terrain Objects Shadows option.
The new Damage Model improvements
Multi engine aircraft support
AI reaction on different damages
Visualisation of a fuel leakage stops when the fuel ends
Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
Bearing damage model is added to FW 190A-8 and P-47D
Stutters on hits to the fuel tanks are fixed
Added ability to remove bookmarks in the cockpit kneeboard.
Fixed crash when attacking ground targets by a group of helicopters in some conditions.
SS-1 Scud range and rearming time are corrected.
Improved WWII AI tactics for attacking bombers.
IR Pointer too much blooming - corrected.
Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
A high polling rate on your mouse results in a poor response time in the game - fixed.
ME. Error when click on new button for vehicle units in some cases - fixed.
Unable to delete unit from within a group in ME - fixed.
AI B-17G collides when climbing in formation Bomber element - fixed.
AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
GUI Input. Better folder management while saving input profile.
Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
GUI Input. Added button Rescan devices.
AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
White dot can be seen in day time for aircraft and units in the far - fixed.
AI. B-17 and two-piston engine bombers formation lateral separation fixed.
ME. The leader of the ground group on the map will be indicated with digit 1.
ME. Static objects are not displayed in the mission planner - fixed.
ME. Hide units filter doesn't work in the mission planner - fixed.
ME. New piktogramm of Templates icon.
GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
Wire strike for helicopters doesn't work - fixed.
Track replay mouse cursor issue when using Scale GUI and UHD fixed.
AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
ME. Warehouse screen: added field - fill column to value.
ME. Added ability to copy and paste Coordinate info via mouse position.
GUI VR options. Added some help images.
GUI input. No possibility to tune FFB joystick - fixed.
ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
ME. Added Argentina.
Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
AI Ship. Arleigh Burke sounder fixed.
AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
AI pilot falls through Tarawa deck after shutting down - fixed.
DCS freeze when assigning a route to a ground unit in some case - fixed.
DCS AV-8B NA by RAZBAM
Fixed: SKID Warning Light illuminates with parking brake engaged. Fixed: Selected weapon box remains after store depleted. Fixed: Keyboard pitch command resets to centered position. Fixed: Unable to edit Markpoints and Target Points. Fixed: Brake Accumulators reading 0 when starting on carriers. Fixed: External 3D model errors when taking damage. Improvement: Added VR Pilot body. Improvement: Added Parking Brake keyboard/joystick command. Improvement: Added wheel chocks & ground crew menu option. Improvement: Added F-14A to the RWR library. Improvement: Added Mission Route Plan page in the kneeboard. Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed. Improvement: Parking brake will now be engaged by default for all ground start missions. Improvement: Wheel chocks are now installed by default when starting cold and dark. Improvement: Nozzle stop now moves in steps based on the lock locations. Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop. Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled). Improvement: Enabled mirrors clickable. Improvement: Merged show/hide stick and throttle keyboard commands. Improvement: Enabled show/hide stick and throttle clickable. Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums. Improvement: Merged missing command definitions from keyboard to joystick. Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums. Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
DCS M-2000C by RAZBAM
Fixed: Keyboard pitch command resets to centered position.
Fixed: TDC waypoint range and bearing info display condition.
Fixed: HSI knob decreases value.
Fixed: ADI "pole" mode not working on INS failure.
Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
Fixed: INS decimal value.
Fixed: INS short alignment.
Fixed: INS off has no impact.
Fixed: TDC position reset when switching from search mode to scan.
Fixed (by ED) 093 flying after setting a new waypoint.
Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
Adjusted: JF-17 AI engine param.
Adjusted: SAM missile reflection limit.
Adjusted: 052B/052C SAM radar type and launcher.
DCS JF-17 by Deka Ironwork Simulations
Fixed: CTD due to AA radar hpt/spt switch under some condition.
Fixed: laser-guided bomb tracking issue (adjusted motor speed).
Fixed: CCRP cannot release bomb with crosswind.
Fixed: DTC data copy between 01-49 and 50-59.
Fixed: potential CTD from new kneeboard design.
Fixed: salvo bomb release under infinite ammo mode.
Fixed: engine oil pressure.
Fixed: CLINK page network host indicator.
Fixed: input master_mode_next/prev keys not work when start from cold.
Fixed: INS page display error.
Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
Adjusted: too dark MFCD camera page for wmd7 and c701.
Adjusted: MFCD SMS CNTL page and AG param page.
Adjusted: Training 08 CCRP.
Added: applied new CCRP symbols - more details.
Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
Added: HSD shows target indication lines of wingmen in the same flight via datalink.
Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
Added: F-14A in RWR detection.
DCS C-101 Aviojet by AvioDev
Added GPS circuit breaker on main panel.
Added C-101CC Video Camera light.
Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
Fixed orientation of several C-101EB speed/mach indicator marks.
Removed unused lua files.
FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
Added Georgia fictional skin for C-101EB.
DCS F-18C Hornet by ED
Added GBU-24 A/B Paveway III laser-guided bomb.
Added Auto IFF/CIT from the AZ/EL A/A page.
Added AZ/EL FlIR Sublevel.
Redesigned threat search algorithm for HARM for TOO mode.
AGR Ranging Uncommon Symbology - Fixed.
Hostile NCTR doesn't contribute to hostile ID - Fixed.
Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
Un-designate in any Gun mode should return to GACQ - Fixed.
Bar setting glitch upon exiting GACQ - Fixed.
GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
GACQ + AG radar breaks both AA and AG radar modes - Fixed.
AG Radar picture anomalies at 160nm range - Fixed.
Walleye HUD error - Fixed.
AGM-65E code step when unboxed- Fixed.
Double Print on DDI - Fixed.
Heatblur F-14A appears as 'U' in RWR- Fixed.
JHMCS ATC indication is linked to gun selection - Fixed.
Problem with AGM-65E after using LST when not self-lasing - Fixed.
AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
LGBs still releasable without laser code set - Fixed.
User track hornet crash - will only replay in branch - Fixed.
Updated the manual.
Added new, free MP mission by Baltic Dragon.
DCS F-16C Viper by ED
Fixed the logic of the System Point of Interest (SPI) concept.
Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
SPI location isn't changed when steerpoint is changed - Fixed.
Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
CCRP SPI not updating with TGP designation - Fixed.
Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
Uncommanded TGP to Maverick Handoff - Fixed.
Maverick Not Slaving to TGP LOS in PRE - Fixed.
Uncage switch works for all sensors independently from SOI assigned - Fixed.
Fuel quantity dial sound only in one direction - Fixed.
Reduced search time for HARM for HAS mode.
AIM-120B/C Training lesson bugs - Fixed.
Minor cockpit sound fixes.
Added new F-16C A/A Training Missions.
Updated the manual.
Fixed wrong release scheme in POS mode.
DCS A-10C II Tank Killer by ED
Visual improvements to 3D model of the cockpit:
SAS switches
UHF selector positions
STEER switch
Reflections on glass
Analog speed dial discrepancy fixed.
IFFCC SPI in guns mode - fixes.
Maverick IFFCC SPI wrong location - fixed.
Improvements were made in the training missions.
Removed nose rise with PAC Off.
Emergency trim reversed when using mapped controls - fixed.
With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
Updated the manual.
DCS A-10C Warthog by ED
UHF selector stop positions corrected.
Analog speed dial discrepancy - fixed.
Eliminated intersecting the external mesh to cockpit mesh.
Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
Maverick IFFCC SPI wrong location - fixed.
STEER switch bug fixed.
DCS Supercarrier by ED
Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
F-14A replies "Hornet Ball" on landing - Fixed.
DCS: F-14 Tomcat by Heatblur Simulations
Add new F-14A unit types to ALR-67 threat library.
Explicitly prevent all sparrows but AIM-7MH from lofting.
Fixed AIM-7 not tracking correctly in PD-STT.
Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
Added new TTI calculation with real time update.
Renamed F-14A models to avoid clashes with VSN mods.
Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
Fixed DCS log warnings about duplicated ALU shapes.
Tweaked FM for both -B and -A:
Slightly reduced transonic airframe drag
Adjusted intake drag at low airflow ratios for TF30
Restored and re-tested previous F110 subsonic and supersonic AB thrust
Re-tuned TF30 AB thrust
Adjusted TF30 extreme high altitude core thrust and fuel flow
Adjusted TF30 extreme high altitude AB fuel flow schedule
Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
Adjusted TF30 fuel control gains and spool dynamics
Adjusted TF30 gross thrust at low RPMs
Fixed ground spoiler logic.
Added F-14A single and multiplayer missions.
Added VF-11 Red Rippers 106 livery.
Added VF-33 Starfighters 201 livery.
Exterior engine sound adjustments.
Fixed LAU-7 color on some liveries.
AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
JESTER Menu changes & additions:
Radar mode submenu renamed to Radar Settings
TWS-M switch added
TGT Size switch submenu added
Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
Scan distance renamed to TID range
Changed kneeboard datalink hosts page to use unit display name instead of type name.
Fixed AI F-14A nozzle animations & afterburner.
DCS: AJS-37 Viggen by Heatblur Simulations
Fixed canopy position sync in multiplayer.
Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
Fix to crash when dropping High-drag bombs.
DCS L-39 Albatros by ED
Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.
DCS P-47D Thunderbolt by ED
Updated EN and RU manuals.
Default payloads added for all modifications.
Improvements to the aftercooler.
Pylons drag - fixed.
Structure elements parameters - tuned.
Improved visualisation of the damage on armor glass.
Pilot 3D model is added to the first person view.
Autostart procedure - fixed.
Improvements to FM and Systems.
Engine with water manifold pressure
Turbine stall
Buffeting from the cowl flaps
Engine damages and failures.
Detonation with water
New P-47 Turbine Stall and Bearing Sounds.
Added and updated IA missions.
Added SP mission.
DCS FW 190A-8 by ED
Fixed the oil pressure.
Added and updated IA missions.
Added SP mission.
DCS Bf 109 K-4 by ED
Minor cockpit sound fixes.
Added new IA missions for The Channel map.
Added new Caucasus IA missions.
Added SP mission.
DCS Spitfire IX by ED
Added and updated IA missions.
Added SP mission.
DCS P-51D Mustang by ED
Added and updated IA missions.
Added SP mission.
DCS Fw 190 D-9 by ED
Added and updated IA missions.
Added SP mission.
DCS UH-1H Huey by ED
Minigun sound fix.
Cockpit doors are now always operated separately.
DCS: WWII Assets Pack by ED
U-boat VII-C flak has wrong depth - fixed.
LSO view disabled for WWII ships.
KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
Sight M70D for M8 Greyhound.
Added warehouses for Bedford and CCKW.
A-20 x-ray model improved.
DCS Combined Arms by ED
APC M113. Implemented variable armor thickness in collision model.
AA guns do not attack surface targets - fixed.
Infantry collision with aircraft can do massive damage - fixed.
Compass for T-72 in isometric view - fixed.
Added indication of stabilization “STBL ON”.
Fixed missing sound CIWS for some ships.
DCS: The Channel Map by ED
Optimized VRAM meets 4GB requirements.
DCS: Caucasus by ED
Kobuleti airfield: Large aircrafts can now reach the runway.
Fixed scenes objects: intersections, objects on roads, and elevated objects.
Added names of beacons on "ARK channels" plate KA-50.
Fixed random disappearance of airfield markings.
Cosmetic corrections in the airfield markings.
Fixed many surface elevation artifacts.
Many cosmetic corrections to forest tree distribution and tree-line borders.
Removed trees from ATC line of sight.
Fixes to building collisions.
DCS: NEVADA Test and Training Range Map by ED
North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
Nellis airfield: aircrafts can now reach runways from parking spot E11.
Runway/taxiway signs are no longer fuchsia colored at night.
Fixed many surface textures.
DCS: Persian Gulf Map by ED
Fixed tile of surface textures on far distances.
Khasab airfield: fixed VASI lights.
Jask airfield: added АТС frequencies.
Bandar-E-Jask airfield: added TACAN.
Sharjah airfield: fixed taxiway/runway signs.
Fujairah airfield: fixed scene objects distribution.
Al Minhad airfield: changed parking slot "Stand01" to "62".
Bandar Abbas airfield: fixed collisions of aircrafts with walls.
Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
Liwa airfield: added more parking slots for larger aircraft.
Fixed duplicated airfield scenes objects.
Fixed airfields namings.
Fixed collision shells of buildings with flat roofs.
FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
Fixed many cosmetic errors on shorelines.
Fixed many surface artifacts (flipped triangles).
Added lightmaps for airfield taxiway/runway signs.
Cosmetic corrections to surface textures.
Campaigns
The Enemy Within 3.0 Campaign by Baltic Dragon.
Mission 11: Updated kneeboard. Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission. Documentation updated.
M-2000C Red Flag Campaign by Baltic Dragon.
Mission 03: Unchecked "force alignment and INS drift option". Mission 04: Fixed issue with mission not progressing when all flights are on station.
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.
Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.
Behaves AI wingman F-5E corrected.
Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.
Flak adapted to the new DM.
UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.