Our Winter Sale 2020 is on until the 11th of January. On Steam, the sale will end on the 5th of January at 15:00GMT. Most modules have a 50% discount (excluding campaigns).
Modules with a 30% discount:
P-47D Thunderbolt
The Channel Map
F/A-18C Hornet
F-16C Viper
A-10C II Tank Killer
Supercarrier
Exceptions:
F-14A/B Tomcat will have a 25% discount
JF-17 Thunder will be only $59.99
We hope that this will help when gifting your loved ones and who knows, you might find your next fighter or terrain. Make sure to check out Youtube tutorials and in-game training missions.
UH-1H Huey
Multi-Crew
The new functionality was developed with a user-friendly approach in mind and is the next stage of multi-crew operations in DCS World.
Permission system A new permission system to the available seats in the aircraft is implemented through the interface of pop-up windows (widgets). It allows the pilot (the owner of the aircraft specified in the Mission Editor) to control the access of other players to the available seats in the aircraft.
Flight control transfer The transfer of aircraft flight controls from the first pilot to the second pilot and back has been implemented. At the same time, the owner pilot can control requests from shooters and allow or reject them. The owner pilot of the aircraft, specified in the mission editor, always retains the ability to forcibly return control of the helicopter to himself.
System control transfer For a helicopter like Huey, when the same instrument of cockpit control is available to both pilots at the same time, it was necessary to develop specific logical solutions in the "multi-crew" functionality which, with a minimum delay, ensures mutual accessibility of the instruments and cockpit controls for the pilot / co-pilot.
The updated mechanics for multi-crew access to the controls, as well as the ability to exchange seats within one helicopter (via free seat), required additions in the mechanism of interaction between the helicopter model and the DCS core. Due to this, the work took way way longer than was anticipated. We faced some major bugs where warnings were not seen by co-pilots, and some issues where the aircraft status was not synchronising correctly for all crew. We continue to work on the implementation of the ability to separate the view axis and the machine gun direction for a more comfortable game from the shooter's workplace. Now, if you have Track-IR or VR, the game will assign these devices to view axis while the machine gun axis will remain under mouse control. In addition, the ability to assign a machine gun control to the joystick will be added. This will lead us closer to the completion of this new feature and to it’s roll out to other platforms.
We hope you will have fun with this new addition to DCS: UH-1H Huey.
Free to Play
Two More Weeks
We are excited to be able to offer you this Free to Play event, the complexities of these aircraft can be a challenge to master and we hope this gives you a chance to explore all of what is on offer in DCS World.
On behalf of all of us, we would like to extend our warmest wishes to you and your loved ones. May this festive season bring you peace, happiness, health and all the prosperity for the year ahead. We rise together to face the challenges of today and are hopeful for New Year's brighter days.
After a relatively large number of Open Beta updates, we have now released a substantial update to DCS World Stable. As always, the goal with Open Beta is to test new features and ensure they do not result in game crashes. Once we are satisfied with the stability of DCS World, we update the release version.
This update includes the F-14 Tomcat A variant, new WWII Assets and a massive sound exterior and interior sound overhaul for A-10C II Tank Killer.
GBU-24 Paveway III laser-guided bomb for the Hornet Azimuth/Elevation with IFF page for the Hornet AGM-88C HARM HAS and POS/RUK modes for the Viper Refactoring of the F-16C Sensor Point of Interest (SPI) logic New Air-Air training missions for the Viper New Engine and Damage Models for World War II aircraft New turbine stall and bearing wear sounds for Thunderbolt NS430 mount/dismount for Gazelle during mission creation
MP. Barrage Balloon does not show for clients - fixed.
AIM-120. Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
AIM-7. Loft trajectory initialization corrected.
After ejecting player can still control aircraft - fixed.
net.lua2json generates error if table indexed numerically has missing index - fixed.
GBU-24 does not explode on impact - fixed.
DCS F-16C Viper by ED
Update of the Taxi and Take-Off Mission.
HARM POS/RUK does not track SA-2 track radar - fixed.
No TOT in CCRP mode after firing off 2 Harms - fixed.
Post-release CCIP point is no longer there with the weapon release button still held down - fixed.
F/A-18C Hornet by ED
Not losing lock on STT When turning off the radar, Guides missile all the way. Still an issue if radar set to standby - fixed
GBU-24 does not explode on impact - fixed
AIM-7MH not lofting when LOFT is turned on - fixed
DCS P-47D by ED
Aircraft will continue to climb on dead engine - fixed.
Updated PG, Caucasus and Channel IA Missions.
DCS Bf 109 K-4 by ED
Updated Channel IA Missions
DCS Spitfire IX by ED
Updated Spitfire Channel and Caucasus IA Missions
DCS P-51D Mustang by ED
Updated Channel, PG and Caucasus IA Missions
DCS Fw 190 D-9 by ED
Updated Channel and Caucasus IA Missions
DCS Fw 190 A-8 by ED
Updated Channel IA Missions
DCS SA342 Gazelle by Polychop
Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME)
DCS F-14A/B Tomcat by Heatblur Simulations
NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”
Fixed TWS tracks clashing with datalink in multicrew.
Added TGTS size keybinds for RIO.
Updated AIM-7 to parity with ED’s AIM-7.
Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
Livery fixes for VF-102 and 103 Hi Vis.
Small fixes to A liveries.
Added hog to VF-11 droptank on B version.
Fixed mirroring issues on Last Ride and Grim Reapers liveries.
We are excited to announce that the DCS World Winter Sale 2020 has started, and that it will run until 15:00 GMT on the 11th of January. Most modules have a 50% discount. For DCS World Steam Edition, the sale will start on the 22nd and end on the 5th of January at 10:00 PST.
Modules with a 50% discount:
AJS-37 Viggen
AV-8B Night Attack
C-101 Aviojet
M-2000C
I-16
Spitfire LF Mk.IX
BF 109 K-4 Kurfurst
Fw 190 D-9 Dora
Fw 190 A-8 Anton
Yak-52
Christen Eagle II
A-10A Warthog
F-5E Tiger II
F-15C Eagle
F-86F Sabre
L-39C & L-39ZA Albatros
MiG-15bis
MiG-21bis Fishbed
MiG-19 Farmer
MiG-29 Fulcrum A & MiG-29S Fulcrum C
P-51D Mustang
Su-25A Frogfoot
Su-27 Flanker B
Su-33 Flanker D
SA-342 Gazelle
UH-1H Huey
Mi-8MTV2 Magnificent Eight
Ka-50 Black Shark
Persian Gulf
Nevada Test and Training Range
Modules with a 30% discount:
P-47D Thunderbolt
The Channel
F/A-18C Hornet
F-16C Viper
A-10C II Tank Killer
Supercarrier
Exceptions:
F-14A/B Tomcat will have a 25% discount
JF-17 Thunder will be only $59.99
Not in the Winter Sale 2020:
Syria
NS 430 Navigation System for SA-342 Gazelle
Mi-8MTV2 Crew Part 1 Campaign
F/A-18C Raven One Сampaign
The Free to Play period will run for two weeks (22.12.20 10:00 PST - 05.01.21 10:00 PST), and it will allow you to access all DCS World modules for free with no time limitation within the two week period. Note that an internet connection is required for the Free to Play event and that Free to Play modules will not work in DCS World in OFFLINE mode.
We hope that you will enjoy some well earned free flight time, and who knows, maybe also to fall in love with your next aircraft or terrain.
Warbird Warriors
Development Report
Fighter engines, and in particular radial engines, are susceptible to master bearing overloads that require fine management skills and attention during operation. To prolong the service life, compliance with manifold pressure levels and RPM recommendations and limitations are mandatory. If not respected, you run the risk of serious engine malfunction, and you will probably be looking for a suitable emergency landing site in short order. If the engine is damaged due to poor management, or excess combat abuse, lowering the manifold pressure (or boost) and engine RPM will help keep the oil temperature within limits. With sufficient oil pressure, it should allow you to execute a controlled emergency landing.
The DCS: Fw 190A-8 Anton and DCS: P-47D Thunderbolt now include these new algorithms for calculating and simulating the above, as well as the subsequent damages / failures to the engine. These aircraft represent our latest advancement in modeling, heating, cooling, aging, and damage to power plants and systems. This work will be extended to our older DCS World aircraft, and this will set the standard for all new warbirds coming to DCS World.
Open Beta 2.5.6
Multicrew
At last, and after a long gestation period, we have added multi-crew capabilities to UH-1H, with playable roles for all four crew members, to the next Open Beta. You can now have dedicated roles to fly and fight with two pilots and two gunners and interchange roles in flight. If the UH-1H does not have M-60 and M-134 minigun installed, you can fly as passengers. This offers a new level of gameplay that we plan to roll out to other platforms in the near future.
The Hornet now includes the GBU-24A/B Paveway III laser-guided bomb. Auto IFF/CIT from the AZ/EL A/A page and AZ/EL FlIR Sublevel. Watch DCS: F/A-18C Hornet | Automatic IFF. A redesigned threat search algorithm for HARM for TOO mode has also been added. Read and watch the details DCS: F/A-18C Hornet | GBU-24 Paveway III.
We have fixed the logic of the System Point of Interest (SPI) concept. Multiple other bugs have been fixed and new A/A Training Missions have been added to help you hit the ground running. The manual has also been updated. Watch DCS: F-16C Viper | Targeting Pod and Maverick Tips.
This update to Open Beta 2.5.6 is our largest to date and includes the MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A AI vehicles mentioned in recent news. For a more comprehensive list of updates and bug fixes, please check out the full list of changes.
Once again, Merry Christmas to you and your loved ones. Thank you for all for your passion and support,
In this update we introduced multi-crew for DCS UH-1H Huey. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.
Known Issues during playing with multi-crew:
Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start. When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear. There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation. There is no visualisation of the cargo mark on the cargo indicator (cargo position display).
DCS World
AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
AIM-120 AMRAAM active radar seeker bug fixing/improvements:
Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
Fixes in seeker target searching logics.
Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
Datalink. A fighter-missile line-of-sight check has been introduced.
Fixed periodical desynchronization of chaff lock in MP.
AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
Optimized culling for Default Terrain Objects Shadows option.
The new Damage Model improvements
Multi engine aircraft support
AI reaction on different damages
Visualisation of a fuel leakage stops when the fuel ends
Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
Bearing damage model is added to FW 190A-8 and P-47D
Stutters on hits to the fuel tanks are fixed
Added ability to remove bookmarks in the cockpit kneeboard.
Fixed crash when attacking ground targets by a group of helicopters in some conditions.
SS-1 Scud range and rearming time are corrected.
Improved WWII AI tactics for attacking bombers.
IR Pointer too much blooming - corrected.
Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
A high polling rate on your mouse results in a poor response time in the game - fixed.
ME. Error when click on new button for vehicle units in some cases - fixed.
Unable to delete unit from within a group in ME - fixed.
AI B-17G collides when climbing in formation Bomber element - fixed.
AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
GUI Input. Better folder management while saving input profile.
Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
GUI Input. Added button Rescan devices.
AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
White dot can be seen in day time for aircraft and units in the far - fixed.
AI. B-17 and two-piston engine bombers formation lateral separation fixed.
ME. The leader of the ground group on the map will be indicated with digit 1.
ME. Static objects are not displayed in the mission planner - fixed.
ME. Hide units filter doesn't work in the mission planner - fixed.
ME. New piktogramm of Templates icon.
GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
Wire strike for helicopters doesn't work - fixed.
Track replay mouse cursor issue when using Scale GUI and UHD fixed.
AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
ME. Warehouse screen: added field - fill column to value.
ME. Added ability to copy and paste Coordinate info via mouse position.
GUI VR options. Added some help images.
GUI input. No possibility to tune FFB joystick - fixed.
ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
ME. Added Argentina.
Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
AI Ship. Arleigh Burke sounder fixed.
AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
AI pilot falls through Tarawa deck after shutting down - fixed.
DCS freeze when assigning a route to a ground unit in some case - fixed.
DCS AV-8B NA by RAZBAM
Fixed: SKID Warning Light illuminates with parking brake engaged. Fixed: Selected weapon box remains after store depleted. Fixed: Keyboard pitch command resets to centered position. Fixed: Unable to edit Markpoints and Target Points. Fixed: Brake Accumulators reading 0 when starting on carriers. Fixed: External 3D model errors when taking damage. Improvement: Added VR Pilot body. Improvement: Added Parking Brake keyboard/joystick command. Improvement: Added wheel chocks & ground crew menu option. Improvement: Added F-14A to the RWR library. Improvement: Added Mission Route Plan page in the kneeboard. Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed. Improvement: Parking brake will now be engaged by default for all ground start missions. Improvement: Wheel chocks are now installed by default when starting cold and dark. Improvement: Nozzle stop now moves in steps based on the lock locations. Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop. Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled). Improvement: Enabled mirrors clickable. Improvement: Merged show/hide stick and throttle keyboard commands. Improvement: Enabled show/hide stick and throttle clickable. Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums. Improvement: Merged missing command definitions from keyboard to joystick. Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums. Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
DCS M-2000C by RAZBAM
Fixed: Keyboard pitch command resets to centered position.
Fixed: TDC waypoint range and bearing info display condition.
Fixed: HSI knob decreases value.
Fixed: ADI "pole" mode not working on INS failure.
Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
Fixed: INS decimal value.
Fixed: INS short alignment.
Fixed: INS off has no impact.
Fixed: TDC position reset when switching from search mode to scan.
Fixed (by ED) 093 flying after setting a new waypoint.
Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
Adjusted: JF-17 AI engine param.
Adjusted: SAM missile reflection limit.
Adjusted: 052B/052C SAM radar type and launcher.
DCS JF-17 by Deka Ironwork Simulations
Fixed: CTD due to AA radar hpt/spt switch under some condition.
Fixed: laser-guided bomb tracking issue (adjusted motor speed).
Fixed: CCRP cannot release bomb with crosswind.
Fixed: DTC data copy between 01-49 and 50-59.
Fixed: potential CTD from new kneeboard design.
Fixed: salvo bomb release under infinite ammo mode.
Fixed: engine oil pressure.
Fixed: CLINK page network host indicator.
Fixed: input master_mode_next/prev keys not work when start from cold.
Fixed: INS page display error.
Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
Adjusted: too dark MFCD camera page for wmd7 and c701.
Adjusted: MFCD SMS CNTL page and AG param page.
Adjusted: Training 08 CCRP.
Added: applied new CCRP symbols - more details.
Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
Added: HSD shows target indication lines of wingmen in the same flight via datalink.
Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
Added: F-14A in RWR detection.
DCS C-101 Aviojet by AvioDev
Added GPS circuit breaker on main panel.
Added C-101CC Video Camera light.
Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
Fixed orientation of several C-101EB speed/mach indicator marks.
Removed unused lua files.
FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
Added Georgia fictional skin for C-101EB.
DCS F-18C Hornet by ED
Added GBU-24 A/B Paveway III laser-guided bomb.
Added Auto IFF/CIT from the AZ/EL A/A page.
Added AZ/EL FlIR Sublevel.
Redesigned threat search algorithm for HARM for TOO mode.
AGR Ranging Uncommon Symbology - Fixed.
Hostile NCTR doesn't contribute to hostile ID - Fixed.
Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
Un-designate in any Gun mode should return to GACQ - Fixed.
Bar setting glitch upon exiting GACQ - Fixed.
GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
GACQ + AG radar breaks both AA and AG radar modes - Fixed.
AG Radar picture anomalies at 160nm range - Fixed.
Walleye HUD error - Fixed.
AGM-65E code step when unboxed- Fixed.
Double Print on DDI - Fixed.
Heatblur F-14A appears as 'U' in RWR- Fixed.
JHMCS ATC indication is linked to gun selection - Fixed.
Problem with AGM-65E after using LST when not self-lasing - Fixed.
AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
LGBs still releasable without laser code set - Fixed.
User track hornet crash - will only replay in branch - Fixed.
Updated the manual.
Added new, free MP mission by Baltic Dragon.
DCS F-16C Viper by ED
Fixed the logic of the System Point of Interest (SPI) concept.
Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
SPI location isn't changed when steerpoint is changed - Fixed.
Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
CCRP SPI not updating with TGP designation - Fixed.
Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
Uncommanded TGP to Maverick Handoff - Fixed.
Maverick Not Slaving to TGP LOS in PRE - Fixed.
Uncage switch works for all sensors independently from SOI assigned - Fixed.
Fuel quantity dial sound only in one direction - Fixed.
Reduced search time for HARM for HAS mode.
AIM-120B/C Training lesson bugs - Fixed.
Minor cockpit sound fixes.
Added new F-16C A/A Training Missions.
Updated the manual.
Fixed wrong release scheme in POS mode.
DCS A-10C II Tank Killer by ED
Visual improvements to 3D model of the cockpit:
SAS switches
UHF selector positions
STEER switch
Reflections on glass
Analog speed dial discrepancy fixed.
IFFCC SPI in guns mode - fixes.
Maverick IFFCC SPI wrong location - fixed.
Improvements were made in the training missions.
Removed nose rise with PAC Off.
Emergency trim reversed when using mapped controls - fixed.
With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
Updated the manual.
DCS A-10C Warthog by ED
UHF selector stop positions corrected.
Analog speed dial discrepancy - fixed.
Eliminated intersecting the external mesh to cockpit mesh.
Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
Maverick IFFCC SPI wrong location - fixed.
STEER switch bug fixed.
DCS Supercarrier by ED
Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
F-14A replies "Hornet Ball" on landing - Fixed.
DCS: F-14 Tomcat by Heatblur Simulations
Add new F-14A unit types to ALR-67 threat library.
Explicitly prevent all sparrows but AIM-7MH from lofting.
Fixed AIM-7 not tracking correctly in PD-STT.
Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
Added new TTI calculation with real time update.
Renamed F-14A models to avoid clashes with VSN mods.
Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
Fixed DCS log warnings about duplicated ALU shapes.
Tweaked FM for both -B and -A:
Slightly reduced transonic airframe drag
Adjusted intake drag at low airflow ratios for TF30
Restored and re-tested previous F110 subsonic and supersonic AB thrust
Re-tuned TF30 AB thrust
Adjusted TF30 extreme high altitude core thrust and fuel flow
Adjusted TF30 extreme high altitude AB fuel flow schedule
Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
Adjusted TF30 fuel control gains and spool dynamics
Adjusted TF30 gross thrust at low RPMs
Fixed ground spoiler logic.
Added F-14A single and multiplayer missions.
Added VF-11 Red Rippers 106 livery.
Added VF-33 Starfighters 201 livery.
Exterior engine sound adjustments.
Fixed LAU-7 color on some liveries.
AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
JESTER Menu changes & additions:
Radar mode submenu renamed to Radar Settings
TWS-M switch added
TGT Size switch submenu added
Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
Scan distance renamed to TID range
Changed kneeboard datalink hosts page to use unit display name instead of type name.
Fixed AI F-14A nozzle animations & afterburner.
DCS: AJS-37 Viggen by Heatblur Simulations
Fixed canopy position sync in multiplayer.
Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
Fix to crash when dropping High-drag bombs.
DCS L-39 Albatros by ED
Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.
DCS P-47D Thunderbolt by ED
Updated EN and RU manuals.
Default payloads added for all modifications.
Improvements to the aftercooler.
Pylons drag - fixed.
Structure elements parameters - tuned.
Improved visualisation of the damage on armor glass.
Pilot 3D model is added to the first person view.
Autostart procedure - fixed.
Improvements to FM and Systems.
Engine with water manifold pressure
Turbine stall
Buffeting from the cowl flaps
Engine damages and failures.
Detonation with water
New P-47 Turbine Stall and Bearing Sounds.
Added and updated IA missions.
Added SP mission.
DCS FW 190A-8 by ED
Fixed the oil pressure.
Added and updated IA missions.
Added SP mission.
DCS Bf 109 K-4 by ED
Minor cockpit sound fixes.
Added new IA missions for The Channel map.
Added new Caucasus IA missions.
Added SP mission.
DCS Spitfire IX by ED
Added and updated IA missions.
Added SP mission.
DCS P-51D Mustang by ED
Added and updated IA missions.
Added SP mission.
DCS Fw 190 D-9 by ED
Added and updated IA missions.
Added SP mission.
DCS UH-1H Huey by ED
Minigun sound fix.
Cockpit doors are now always operated separately.
DCS: WWII Assets Pack by ED
U-boat VII-C flak has wrong depth - fixed.
LSO view disabled for WWII ships.
KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
Sight M70D for M8 Greyhound.
Added warehouses for Bedford and CCKW.
A-20 x-ray model improved.
DCS Combined Arms by ED
APC M113. Implemented variable armor thickness in collision model.
AA guns do not attack surface targets - fixed.
Infantry collision with aircraft can do massive damage - fixed.
Compass for T-72 in isometric view - fixed.
Added indication of stabilization “STBL ON”.
Fixed missing sound CIWS for some ships.
DCS: The Channel Map by ED
Optimized VRAM meets 4GB requirements.
DCS: Caucasus by ED
Kobuleti airfield: Large aircrafts can now reach the runway.
Fixed scenes objects: intersections, objects on roads, and elevated objects.
Added names of beacons on "ARK channels" plate KA-50.
Fixed random disappearance of airfield markings.
Cosmetic corrections in the airfield markings.
Fixed many surface elevation artifacts.
Many cosmetic corrections to forest tree distribution and tree-line borders.
Removed trees from ATC line of sight.
Fixes to building collisions.
DCS: NEVADA Test and Training Range Map by ED
North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
Nellis airfield: aircrafts can now reach runways from parking spot E11.
Runway/taxiway signs are no longer fuchsia colored at night.
Fixed many surface textures.
DCS: Persian Gulf Map by ED
Fixed tile of surface textures on far distances.
Khasab airfield: fixed VASI lights.
Jask airfield: added АТС frequencies.
Bandar-E-Jask airfield: added TACAN.
Sharjah airfield: fixed taxiway/runway signs.
Fujairah airfield: fixed scene objects distribution.
Al Minhad airfield: changed parking slot "Stand01" to "62".
Bandar Abbas airfield: fixed collisions of aircrafts with walls.
Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
Liwa airfield: added more parking slots for larger aircraft.
Fixed duplicated airfield scenes objects.
Fixed airfields namings.
Fixed collision shells of buildings with flat roofs.
FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
Fixed many cosmetic errors on shorelines.
Fixed many surface artifacts (flipped triangles).
Added lightmaps for airfield taxiway/runway signs.
Cosmetic corrections to surface textures.
Campaigns
The Enemy Within 3.0 Campaign by Baltic Dragon.
Mission 11: Updated kneeboard. Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission. Documentation updated.
M-2000C Red Flag Campaign by Baltic Dragon.
Mission 03: Unchecked "force alignment and INS drift option". Mission 04: Fixed issue with mission not progressing when all flights are on station.
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.
Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.
Behaves AI wingman F-5E corrected.
Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.
Flak adapted to the new DM.
UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.
Over the course of the Early Access period, we have been able to fine tune the unique hydraulics, oil, electrical systems, and flight model of the Jug.. We believe that this is our best World War II fighter to date and that it sets a new standard for all our future World War II aircraft.
DCS: P-47D Thunderbolt was used extensively to test and tune our new Damage Model update. It provided a stable platform for general bug-fixing and creating engine damage effects caused by overheating and poor engine management.
We have simulated almost all aspects of this aircraft to create the most accurate representation possible for PC. Don’t miss the last chance to benefit from the 20% Early Access discount and enjoy one of the most loved and iconic allied fighters of the second world war.
Air Defense
New Artillery Units
The ZSU-57-2 is a Soviet Self-Propelled Anti-Aircraft Gun (SPAAG) with twin S-68 57-mm autocannons that are recoil-operated. It supplements the shorter-range 23-mm gun systems like the ZU-23 and ZSU-23-4. These two 57-mm cannons have a range of 20,000 feet and a far larger blast radius.
The Soviet 57-mm AZP S-60 is a towed, road-transportable, short to medium range, single-barrel anti-aircraft gun from the 1950s. The S-60 and S-68 cannons both feature blast fragmentation warheads capable of bringing down enemy aircraft with a single round.
VFAT 2020
Airshow
This weekend, tune it to watch the Virtual Festival of Aerobatic Teams. Watch renowned virtual teams replicate real-life routines and fictional teams showcase their creativity within DCS World. Watch the live event and view the schedule.
Forum posts and search indexing have at last been rebuilt, however it is possible that some content still does not display as intended and we apologise for this inconvenience. Please note, [YOUTUBE] [/youtube] links will not work in the new engine.
F/A-18C Hornet
Development Progress
GBU-24 Paveway III The GBU-24 is a 2,000 lbs-class laser-guided bomb with general purpose and penetrator warheads. It has advanced guidance over the Paveway II bombs and provides extended N range, maneuverability, and attack flexibility. It is designed to defeat high-value, protected targets. The Paveway III is planned for release in December 2020.
AGM-84K The SLAM-ER is the next land-attack cruise missile coming to the Hornet. Unlike the current AGM-84E SLAM, the SLAM-ER has greater range, a more advanced terminal seeker, a multi-steerpoint navigation system, stealthier radar cross section, as well as greater accuracy when human-in-the-loop guidance is not used.
Unlike the GBU-24, the SLAM-ER has much greater range and the ability to alter terminal targeting. We are also developing the enhanced data link video transmission for these greater distances which we plan to deliver early next year.
AGM-88C HARM In addition to the current Self Protect (SP) and Target of Opportunity (TOO) HARM modes, we will be adding the Pre-Briefed (PB) mode later this month. This attack mode targets a geographic location and attempts to engage hostiles within range. Because the range is known, the HARM can be lofted and thus giving it greater range than SP and TOO modes.
AGM-84D Harpoon We will soon be adding the SEA mode to the Hornet’s radar. This will be an effective tool to acquire and engage moving naval targets. The Harpoon can take advantage of known target azimuth and range to use the Range/Bearing Launch (R/BOL) mode for more accurate attacks.
Tin Shield
Progress
We are currently finalising the ST68U mobile three-coordinates radar station (Tin Shield NATO classification). This unit was designed to detect and track low-altitude targets in active and passive interference in the presence of intense reflections from the ground and in adverse weather conditions. It is in service with many CIS countries and the former Warsaw Pact countries.
BTR-82
Progress
This is a seriously updated BTR-80 model. The armored personnel carrier is equipped with the 30-mm 2A72 cannon and has been realised with the troop compartment. BTR-82A is actively used in Syria during patrols by the military police.
Both of these new core assets are planned for release in the next Open Beta 2.5.6, the last of 2020.
As you may be aware, in the last month we updated our forum software. The update caused some unforeseen disruptions and we apologise for any inconveniences.
On Monday, we will make a major improvement by migrating to a new IPS-based forum engine. This is being done to iron out bugs in the current forum and to accommodate user traffic whilst taking advantage of mobile viewing without the need for additional software.
Please note that if you are not able to login, you will have to request a password reset. If you can login, no further action is required.
BBCode is a legacy markup language that was originally designed to allow users to submit rich content prior to the advancement of WYSIWYG editors. BBCode will not be supported in the new forum. All posts with deprecated BBCode will be converted over the next 3 days and after that, all BBCode support will be switched off forever. markup is not supported by IPS, this BBCode content can not be converted automatically and will not show.
DCS: Syria
Development Progress
Ugra Media is currently increasing DCS: Syria to a massive 800x600 km map size. The addition of 18 airfields is also in progress. The final version of DCS: Syria will have a total of 51 airfields including the United States Air Force base at Incirlik, the Russian Air Force base at Latakia, and the Royal Airforce bases on the island of Cyprus.
Fw 190
Lone Wolf Raid RAF Luqa (Fictional)
As a Lone Wolf Anton, you are to carry out a bombing raid on RAF Luqa airfield. Your primary target is an aircraft pan, housing Spitfires being readied to defend the island. You are armed with a bomb and air-to-ground ammunition belts to destroy the aircraft on the pan. Be prepared for potential interception. Good Luck!
Four new Instant Action missions are now available for the Focke-Wulf Fw 190 on DCS: Persian Gulf. These missions provide a great environment and use our latest mission editor features.
“The F-14A was the first 4th generation fighter aircraft and needs little to no introduction. It was introduced to a widespread audience early on and has been admired ever since. It’s remarkable capabilities both in. A/A and A/G made sure it remained in service longer than its successors and it is still in active service with the IRIAF today. It’s fame is unparalleled and presents sheer excitement and tough challenges to its pilots.
As we continue on our journey of building the most well known and certainly the most iconic variant of the Tomcat around, we continually re-evaluate what our goals are with the -A and what we want to achieve. Based on this process, we’ve ended up by expanding our original scope, and will be shipping the following F-14A variants in the coming months:
F-14A-95-GR: Early F-14A for IRIAF. These jets will have certain limitations and modifications, such as the lack of TCS and fuel pylons.
F-14A-135-GR (Early): This will be an earlier representation of the F-14A, equipped with the ALR-45 RWR and will also come with a number of minor variations such as early gun vents, alternate de-fog systems, and other minor differences between late and early ALR-45 equipped F-14A’s.
F-14A-135-GR (Late): This version represents a later, ALR-67 equipped F-14A.November 18th saw the release of ALR-67 equipped F-14A-135-GR (Late). While this represents a closer analogue to the current F-14B, it also allowed us to roll out the F-14A in a controlled, stepwise process. The ALR-45 equipped F-14A will not be far behind, which will not only introduce more significant changes in cockpit avionics, but also implement the full overhaul of RWR and EM spectrum emissions upgrades planned for both the ALR-67 and ALR-45.
Wednesday’s patch also included the introduction of yaw strings and a complete sound overhaul among many other items. Check out this short sample video of the new sound here. For more info please see the full changelog.
We hope you thoroughly enjoy the challenge of flying and taming the iconic F-14A!”
Sincerely, - The Heatblur Team
Heatblur Simulations
Livery Challenge
In association with the DCS: Livery Art Group. Winners in each category will have their submission included in the official release for the corresponding DCS module (conditions apply, see below).
Each submission should be presented with no less than 7 screenshots; front, back, left side, right side, top and bottom of aircraft in full daylight and full view of the screenshot, preferably in 1080, 2k or 4k quality. These can be taken in ModelViewer or insim.
We are pleased to announce our annual DCS World Autumn Sale. Our EShop sale has started and runs until the 7th of December with most products seeing up to 50% discount.
Modules with a 30% discount
P-47D Thunderbolt
The Channel
F/A-18C Hornet
F-16C Viper
Exceptions
The F-14A/B Tomcat will have a 15% discount
The JF-17 Thunder will be only $64.99
Modules that do not participate in the Autumn Sale
A-10C II Tank Killer
Supercarrier
Syria
Mi-8MTV2 Crew Part 1 Campaign
F/A-18C Raven One Сampaign
DCS: P-47D Thunderbolt will soon be released to Stable, meaning this is your chance to take advantage of the Early Access discount and the Autumn Sale for a combined 30% off the Jug.
The dive recovery flaps used for faster pull outs during dive bombing and when in compressibility have been added to the Flight Model. The water injection system has now been implemented to maximise the power output of the R-2800-59W engine.
Forced water injection causes the turbocharger pressure to increase and actuates a derichement valve in the carburettor. When water is injected the fuel-air ratio decreases, this provides fuel economy without risk of detonation.
Our on-going work on the new Damage Model has led us to tune the durability of certain structural elements. This has improved G overload limits when the aircraft is damaged.