Oct 23, 2020
DCS World Steam Edition - OBWKB
Halloween
2020 Sale



We are pleased to announce our spooky Halloween Sale. Our EShop sale starts today at 08:00 PST and will run until the 8th of November with most of our products seeing up to 50% discount.

On Steam, the Halloween Sale will start on the 29th of October at 10:00 PST and end on the 2nd of November.

Modules with a 30% discount
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper

Exceptions
  • The F-14A/B Tomcat will have a 15% discount
  • The JF-17 Thunder will be only $64.99

Modules that do not participate in the Halloween Sale
  • A-10C II Tank Killer
  • Supercarrier
  • Syria
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Raven One Сampaign

We hope this will give you an opportunity to grab some hot deals and add some serious fighters to your hangar.

GBU-38
Development Report



The key feature for this updated JDAM is the new autopilot. This weapon now incorporates enhanced trajectory laws and provides the capability of programming for an impact with a specific terminal heading and vertical angle. These options are designed to improve weapon effectiveness depending on the type of target. The graph below demonstrates this effect.

Effect of desired terminal vertical angle on GBU-38 bomb path

Due to aerodynamic restrictions precise impact points are not always possible, in this case, JDAM uses an algorithm to check the impact heading and vertical angle. If the check indicates a noticeable miss, the algorithm will seek for conditions that will allow for an on target hit. In addition, to reduce the probability of a near miss and to improve ballistics penetration, the autopilot will command a zero angle of attack during the last seconds of flight.

Viper AGM-65
Updates



We encountered a target lock issue with objects in close proximity to the desired enemy. Symbology errors on the WPN page will be fixed in the next update. The seeker depression angle markers are currently being adjusted as well as the Sensor of Interest (SOI).

In the next Open Beta update, the addition of the BSGT option and uncage ability will be added. The LOS handoff indication on HUD can also be expected. The possibility to engage target lock with two missiles prior to launching the first will also become available. It will be possible to ripple fire two locked-on missiles with RP 2 option. We are also working on the TMS-right re-command handoff.


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
Oct 16, 2020
DCS World Steam Edition - OBWKB
A-7E Corsair II
Progress



With the core of the fuel system in place, the team’s next focus will be on integrating cockpit switch functionalities, gauges and displays. Work has also begun on the electrical system, which powers avionics and sensors. This is highly detailed work and one of the developers top priorities.

Read the full Flying Iron Sims Development Report.

A-10C
Flight Model



The instantaneous turn rate was tested and improved. It was noticed during this test that maintaining near-stall AoA was a bit tricky due to buffeting.

We have tuned our buffeting model to match the reference charts and then, the tests were conducted again in the same conditions. Load factor fluctuations are now gone, resulting in the ability to maintain near-stall AoA.

Report on A-10C Flight Improvements.

A-10C GAU-8/A
Sound FX

https://www.youtube.com/watch?v=D_GIeJAr2Lk

The GAU-8/A “Avenger” 30mm hydraulically driven autocannon has received an improved set of sound effects to take advantage of better doppler shifting, sound delay between round impacts, round flight and cannon fire effects. The seven barrel gatling-style gun is capable of delivering 4,200 rounds per minute, striking fear into any surrounding enemies.

Brrrrrtttt on!

Check out the new sound A-10 GAU-8/A Updated Gun Sounds.

Flaming Cliffs 2
Soundtrack



We would like to share the Flaming Cliffs 2 soundtrack, which was produced in-house by Darth Dmitry Baikov, our lead developer specialising in network, content distribution and the sound engine. This track is now available, check it out. https://band.link/LockOnFC2

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
Oct 9, 2020
DCS World Steam Edition - OBWKB
Air Combat
New Features



Our improved AI will encompass variable decision making protocols dependent on a continuously calculated environment in order to enhance fight/disengage/run behaviour. The AI will make emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen attack’ and search for the attacker. When damage is more serious, it will evade and RTB where and when possible. Potentially the damage can be too high and the only solution is bailing out.

Damage Model
Development Progress



Closed beta testing is now in final stages as we plan to release for public testing at the end of this month. The new damage model will also be integrated into WWII AI bombers.

Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result, the predicted damage depends on the type of munition, munition velocity dependent on distance and location of impact. The internal effects such as engine/radiator damage, coolant or oil temperature variation, loss of pressure, loss of control or other effects will generate the corresponding internal and/or external visual effects.

We have deployed this technology to all our World War II fighters, and we trust that the long wait will be worth it and we hope that it will be to your demanding expectations.

Check our latest In Development screenshots.



Raven One
By Baltic Dragon

https://www.youtube.com/watch?v=p8QZdhIIMdU

This campaign has been developed by our third party partner Baltic Dragon in close cooperation with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers; get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties that closely resemble real life procedures and operations.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
Oct 7, 2020
DCS World Steam Edition - OBWKB
DCS World
MP. Fixed a crash in ground units path-finding.

DCS P-47D Thunderbolt by ED
Updated manual EN and RU. Caution note for external tanks usage is rewritten.

DCS JF-17 by Deka Ironwork Simulations
Added external fog and MFCD screen animations for player and AI
Added 2 training missions
Should fix slew axis reverse on C701 when zoomed in
Fixed T5 differences in axis and buttons

ChinaAssetPack by Deka Ironwork Simulations
Fixed zbd-04, hq7 collision models

DCS F/A-18C Hornet by ED

Fixed translation in F/A-18 Weapon Practice mission

DCS A-10C II Tank Killer by ED
Updated Syria A-G mission
Removed empty page in A-10C II Flight manual

Kind regards,

Eagle Dynamics Team
Oct 5, 2020
DCS World Steam Edition - OBWKB
DCS World
MP. Protocol version changed. All participants are required to update.

DCS A-10C II Tank Killer by ED

A-10C II can not takeoff without the old A-10C module installed - fixed.

A-10C. Double geometry switches on the lighting panel - fixed.

Flight Manual EN Updated.

DCS F/A-18C Hornet by ED
No Datalink contacts when started from cold start - fixed.

Campaigns
F/A-18C Serpents Head 2 campaign by Badger 633

Mission 2 : Soldiers not entering vehicle fixed

Mission 5 : Trigger made more forgiving ( Normal and EZ A2A)

Mission 10 : Turning carrier fixed. ( Normal and EZ A2A)

Kind regards,

Eagle Dynamics Team
Oct 2, 2020
DCS World Steam Edition - OBWKB
A-10C II Tank Killer
Released to Open Beta


https://www.youtube.com/watch?v=PuVNLaH2i5Q

DCS: A-10C II Tank Killer adds new weapons such as; the Advanced Precision Kill Weapons System (APKWS), AGM-65L laser-Maverick, and GBU-54 laser-guided JDAM. A completely remodelled cockpit with options for factory-fresh and weathered textures. The “Scorpion” system used to train the 355th Wing cadets and the updated external model now set the bar for our future releases.

We have updated the preset key commands for HOTAS hardware to make new users feel more comfortable learning this in-depth system. The fully interactive Forward Air Controller (FAC) will also help you find and engage enemy targets, cooperative target engagement has been taken to a new level.

With the improved ability to command ground forces, the vast number of land, air and sea units as well as feature-rich cooperative missions and head-to-head multiplayer; We are proud to say this is the most realistic model ever done for PC simulation.

Pricing Policy
DCS: A-10C II Tank Killer is available now for $79.99. If you own DCS: A-10C Warthog, you can upgrade to DCS: A-10C II Tank Killer for only $9.99 until the 31st of October 2020. After that, the upgrade will cost $19.99.

The upgrade option and module are both available on Steam now.

https://www.youtube.com/watch?v=kK6-8iL0_9E

A new addition to the renowned A-10C is the Helmet Mounted Cueing System (HMCS). It provides excellent situational awareness and the ability to cue weapons and sensors by just looking at the target and setting a designation. Please note that this is not the same helmet implementation as for the Viper and Hornet systems; it is in many ways far superior.


Supercarrier
Development Progress



We are currently working on the animation engine capabilities. We have added additional animations to vary operations phases on-board DCS: Supercarrier. A new skeleton that better matches human anatomy is in progress, this will improve realistic deck crew movement.

We are also working on improving the catapult launch animation for the DCS: F/A-18C Hornet pilot. The hand models have been corrected whilst we continue to develop Nomex® flight gloves. We are also using highly detailed 3D scanning technology to better model the pilot for point-of-view experience. When complete, the CWU-27 / p Flight Suit and the CSU-13 / p Anti-G Suit will be available.

Fw 190 A-8 Horrido!
Campaign by Reflected Simulations



August, 1944. You arrive in Merville-Calonne to take on leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France.

Experience the thrill of attacking large bomber formations head-on and the terror of taking off amid the bullets of low flying Mustangs. Download DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations now.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
Sep 30, 2020
DCS World Steam Edition - OBWKB
This week we release an update to DCS World, DCS Open Beta 2.5.6.55743 is now available.



Introduced new module: DCS: A-10C II Tank Killer by ED
https://www.youtube.com/watch?v=kK6-8iL0_9E
Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations

DCS World
AI radar unit crash if unit on is used when it is burning - fixed.
ChinaAssetPack by Deka Ironwork Simulations
BRM-1 applies APKWS scheme
Added one more warning board static object

DCS JF-17 by Deka Ironwork Simulations
Fixed HUD/MFCD missing dMax and TDC dlz indicators
Fixed duplicated input entry names
Supported BRM1 with APKWS scheme

DCS F-5E Tiger II by ED
Added Instant action missions on Syria map.

DCS F/A-18C Hornet by ED
AIM-9L/M Tone loss - fixed
AIM-9X jitter - fixed
NVG appears without color - fixed.
No fighter-fighter data link in MP for clients - fixed

DCS Flaming Cliffs by ED
Mouse TDC axis doesn't work - fixed.

Campaigns
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.
Missions 2-5. The flight rating system and return to previous missions have been reworked.
Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".
Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.
Arctic missions. The engine icing trigger system has been improved.
Mission 11. Added additional information in the briefing - aiming angle.
Mission 13. Details the location for the second landing in the briefing.
The system of radio messages and dialogues between the crew has been updated in all missions.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon
Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting
Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training
Mission 12. Updated behaviour of AI Tomcats and Fulcrums.

F-5E Aggressors BFM Campaign by Maple Flag
Added Random AI and Rookie AI versions of the campaign.

Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations
Updated flak and AAA.

Kind regards,

Eagle Dynamics Team
Sep 25, 2020
DCS World Steam Edition - OBWKB
IndiaFoxtEcho
New third-party developer and module



Following the successful community mod and motivated by customer feedback, the software house 3rd party developer IndiaFoxtEcho has submitted their MB-339A for initial evaluation. We are pleased to announce that they have been granted a DCS World license agreement to bring their project to DCS World as an official product.

The official DCS: MB-339A will include improved cockpit geometry, new textures, and multiple systems such as;
  • Electric system with battery charge / discharge
  • Relative bar buses and circuit breakers
  • Fuel system with fuel dump and fuel unbalance
  • Complete oxygen system including interior cabin pressure
  • Navigation system with GPS / TACAN / ILS and Flight Director
  • Main and emergency hydraulic system with relative hydraulic consumptions
  • Smoke system (for aerobatics)
  • Weapon systems
The module will also receive a damage model, detailed flight manual, and many missions.

A-10C II Tank Killer
Development Update



DCS: A-10 II Tank Killer is currently undergoing a lengthy closed testing period to ensure accuracy, stability, and a smooth launch. We continue to improve the Helmet Mounted Cueing System (HMCS) indicators, add more skins and mission content, and tune flight model changes. We encourage you to get familiar with the new weapon systems to hit the ground running.

This update is being developed in parallel with the A-10C VR Training Software for the 355th Fighter Wing.

AGM-65L Laser-Maverick
Development Progress
https://www.youtube.com/watch?v=42LBTv9tdhc
In this video we introduce the primary features of this substantial update and instruct on the use of the AGM-65L laser-guided Maverick. The Laser-Maverick provides excellent range and ease-of-use to lock onto a target by using the targeting pod.

GBU-54 LJDAM
Development Progress
https://www.youtube.com/watch?v=RyVIss-EcSg
The GBU-54 is a 500-pound bomb with options for INS/GPS and laser-homing guidance. It can be loaded on all 1760 smart racks.

While INS/GPS allows launch-and-leave and the ability to engage through cloud and smoke cover, the laser-guidance provides increased accuracy and can engage moving targets. It’s up to you to determine the best guidance based on the engagement.

AGR-20A APKWS
Development Progress
https://www.youtube.com/watch?v=spLvR97LlNA
The Advanced Precision Kill Weapon System (APKWS) is a cost-effective method of engaging unarmored and lightly armored targets based on pinpoint laser-guidance. Both M-151 high-explosive and M-282 penetration warhead versions are available with seven rockets per each LAU-131 rocket pod. With a range of approximately 5 miles, the APKWS offers accurate firepower.

Get a grip on how to use the APKWS with DCS: A-10C II Tank Killer Laser-Guided Rockets.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

Sep 23, 2020
DCS World Steam Edition - OBWKB
Dear Customers,

Today we release the Open Beta 2.5.6.55363 with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

The issues will be fixed and updated during the coming week.

Sincerely,
Kate Perederko
Chief Operating Officer


DCS World
AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
Replay system. User tracks in some condition replay with very low FPS - fixed.
Infantry not engaging each other - fixed.
AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
Crash to desktop on wingman actions - fixed.
Ground AI vehicles no longer move on their own to use weapons - fixed.
Piston engine fire effect is fixed.
Enabled all aircraft types to rearm from friendly FARP objects.
Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
F-14 AI will operate on the ground parkings with folded wings.
Web RTC. Updated GUI.
AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
ME. Metric and imperial sometimes displayed incorrectly - fixed.
Third Reich pilot model. Remove Swastika from Iron Cross.
Increased g-tolerance of pilot.
Effects. The Speed smoke and fire was improved.
Sound. Added a more robust workaround for broken drivers.
Mouse input. Added ability to assign commands to extra mouse buttons.
Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
Starting WP for ships has a speed of 0 km\h by default.
Western RWR:
Added symbol for new Kuznetsov (2017) - SW
Changed indications of SAM search RADARs

DCS MiG-21bis by Magnitude 3
Tuned ARU to measure speed and altitude more accurately.
Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
Increased the front leg spring force to improve shimmy dampening.
Adjusted Syria instant action missions.

DCS AJS-37 by Heatblur Simulations
Added Roadbase mission for Syria Map.
Added more Quickstart missions for Syria Map.
Reduced opacity of HUD and Canopy glass.
Increased night illumination of ADI.
Tweaked wheel brake effectiveness.
Fixed RB-05 Flare visibility.
Updated RB-24J to sync with ED AIM-9P.
Fixed RB-05 Cover appearing after missile is fired, instead of before.

DCS F-14B by Heatblur Simulations
NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
Fixed ARC-159 keybinds (and reverted preset/guard being switched).
Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
Fixed Syria Instant Action mission issues.
Synced AIM-7 data to latest ED AIM-7 changes.
Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
Fixed AIM-54 Logic regarding TCS Target tracking.
Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
Added textures to intake covers for static F-14.
Fixed broken shading near airbrake on top rear fuselage.
Fixed broken shading, AO and RoughMets on spine GPS antenna.
Tweaked intensity of landing light slightly.
Fixed lack of night illumination on RIO TID rollers.
Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
Fixed lack of night illumination on AWG-9 Range Gauge.
Flipped green/amber lights on RIO Advisory panel.
Fixed Ejection seat arming lever remaining after RIO Ejects.
Fixed possible cause for CTD during compressor stalls.

DCS AV-8B NA by RAZBAM
Added vertical tail damage parts and fragments.
Fixed damage model issue where parts would not fragment off.
Fixed damage model issue where weapons would sometimes remain on destroyed wings.
Added INS course set keybinds.
Added DMT now slaved to AIM-9 seeker.
Fixed erratic control functionality with altimeter adjustments.
Fixed erratic control functionality with CRS knob adjustments.
Fixed Comm channel selector not sequencing correctly.
Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
Fixed inverted HUD reject logic.
Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release
Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
Added ADI cage toggle keybind.
Added ADI pitch adjust keybind.
Added GBU-32 JDAM.
Added GBU-54 Laser JDAM.
Replaced USAF AGM-65G with USN AGM-65F.
Fixed rudder trim in-cockpit switch not operating.
Fixed rudder trim indication in cockpit and in controls indicator.
Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
Fixed ECM page not returning to the original MPCD format.
Fixed EHSD course over ground incorrect in Mag heading mode.
Fixed EHSD decenter display overlay getting mis-placed.
Fixed EHSD moving map on MPCD too bright.
Fixed EHSD resulting in symbology misplaced when zoom set to AUTO
Fixed Course Error not showing in the EHSD
Fixed font for EHSD to be correct size.
Fixed inverted default rocket range profile values.
Fixed Left MPCD brightness control not operating correctly.
Fixed Right MPCD brightness control not operating correctly.
Fixed RWR still partially functioning when turned off.
Fixed RWR minimum volume too loud.
Fixed missing RWR power/volume knob adjustment increments
Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
Fixed pull-up cue not occuring when selected.
Fixed dual rack bombs not releasing in the correct order.
Fixed top-right rocker switch on left MPCD bleeding into bezel.
Fixed scaling of HUD repeater on MPCD to be correct size.
Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
Modified TPOD axis dead-zone to be slightly reduced.
Added missing white indication on Emergency Battery Handle.
Added Emergency Gear rotation and pull in Cockpit Model.
Added emergency gear deployment logic
Added emergency gear battery logic
Updated gear handle logic.
Gear handle light logic corrections
Added gear DN LOCK OVRD button logic
Added keybinds for gear DN LOCK OVRD
Added keybind for Gear Emergency Deployment.
Added keybind for Gear Emergency Battery Activate.
Corrected flat black background on some MPCD pages
Corrected HUD pitch ladder behavior
Corrected HUD flight path marker behavior
Updated TTT/TOT function to continuously calculate Command Speed (CS).
Added Weapons Release Tone.
Fixed missing seat height adjustment control. Seat model animation work-in-progress
Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

DCS M-2000C by RAZBAM
Added vertical tail damage parts and fragments
Added support for more RWR codes
Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings
Fixed S/P lights turning on where a PCA button is empty
Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
Fixed gear handle should now blink when test light button is on the 1 position
Modified autopilot roll logic improved based on updated documentation and SME input
Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

DCS MiG-19P by RAZBAM
Fixed sudden zoom out that would occur sometimes when in external aircraft view
Fixed pilot hand going through canopy glass when closing the helmet visor
Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec
Fixed damage model issue where parts would not fragment off
Fixed damage model issue where weapons would sometimes remain on destroyed wings

DCS JF-17 by Deka Ironwork Simulations
Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
Added canopy glass fog effect (defog button also functional)
Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
Added weapon quantity limitation when set manually in SMS Load page
Added UTC for Syria and Channel maps
Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
Added 4 quickstart missions for Syria map
Added 1 multiplayer mission
Fixed WMD7 BIT skip issue in cold start
Fixed HUD TDC axis control
Updated radar antenna scan speed for INTC/DGFT/AG

ChinaAssetPack by Deka Ironwork Simulations
093: Temp fixed torpedo explosion issue
093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player
SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation: https://forums.eagle.ru/showpost.php?p=4478494&postcount=19

DCS C-101 Aviojet by AvioDev
Fixed GPS position. (Already committed in previous revision but was not added to changelog)
Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
Improved FD buttons brightness of C-101EB forward cockpit
Improved AOA indexer light brightness
Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
Minor: Removed looped cell links in aircraft setup
Fixed parachute texture
Added Syria map quickstart and single missions (EN and ES localizations)
Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

DCS P-47D Thunderbolt by ED
Added 2 additional modifications: P-47D-30 (early) and P-47D-40
Added new bombs and rockets for using on the aircraft
Added external fuel tanks and the M10 smoke tank.
Updated bombs delivery procedure.
Updated damage visualisation
Flight manual EN, RU.
Log book not recording P-47 stats - fixed.
known issue - AI controlled aircraft have problems when aiming M8 rockets

DCS P-51D Mustang by ED
Starter sound can be heard even without spinning propeller - fixed.

DCS UH-1H Huey by ED
Co-pilot not firing miniguns at targets - fixed.

DCS Ka-50 Black Shark by ED
Cockpit. Corrected OPER and OFF text on L-140 panel.

DCS MiG-15bis by ED
Tracer not seen on 23mm cannon - fixed.

DCS A-10C Warthog by ED
HUD goes to A-A mode without any Electrical power - fixed.

DCS F-16 Viper by ED
Added AGM-65D/G/H/K.
W.I.P (Add to the next OB):
BSGT option.
Uncage.
LOS with successful handoff on HUD.
It is possible to lock on with two missiles prior to launching the first missile.
TMS-right re-command handoff
ASL on HUD for BORE mode

Added AGM-88C (HAS Mode).
AGM-88 Threats table
Optimize F-16 livery files -fixed
SYM Rocker No Longer Working - fixed
Some liveries lack textures - fixed
Scan Broke for Boresight & Vertical Scan - fixed
Radar: Loss of track from SAM to TWS - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
G Tolerance - Open Beta vs Dev Trunk - fixed
Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
F-16CM TGP Will Not Power On After Takeoff - fixed
Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
HMD Boresight ellipse displayed all time -fixed

DCS F-18 Hornet by ED
Added AGR Mode
Added FTT Mode (Without tracking moving target. Moving target - w.i.p)
Added Mark Point option
Incorrect HOTAS Command for Castle Switch aft - fixed
ZTOD on UFC Error - fixed
Radio volume ISSUE - fixed
Broken fuel transfer from external tanks - fixed
SA page SAM threat rings draw order - fixed
Master mode buttons A/A and A/G are pressed at mission start - fixed
MK-82 Auto mode dropping long - fixed
Threat circles on SA page only show if threat Icon is visible - fixed
AGM-65 IR Display and SLAM display very dark - fixed
Hot start should have INS selector knob in IFA - fixed
EXP render issues - fixed
HUD Sidewinder count does not update until zero missiles remaining - fixed
Firing AIM-7F causes switch to other AIM-7 type - fixed
AIM-9 HUD Count does not change until all missiles expended - fixed
SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
AIM-9 seeker and TD lock onto different targets - fixed
Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
AG radar EXP2-3 beam jump on first pass - fixed
AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
Check UFC and radio button pushes change AM / FM status - fixed
Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
GACQ and VACQ Scan patterns broken - fixed
COMM was turned off, new channel applied right after COMM powered up - fixed
Radio volume does not turn off radio when at minimum - fixed
AGM-88C disappear after launch - fixed
Radar elevation coverage is incorrect - fixed
TWS antenna slew messing with RWS - fixed
Refueling Floodlight isn’t bright enough - fixed
TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
Added Winwing HOTAS Hornet Files
Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
Helmet mounted device change:
Added option in the ME aircraft property tab
Added ground crew comm
Added HMD EW Symbols
AIM-9L & AIM9-M losing lock with control input - fixed
IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed

Known issues:
AIM-9L & AIM-9M Tone loss
AIM-9X 'jittering' with radar lock
DCS Supercarrier by ED
Added CVN-75.
Arleigh Burke. Added liveries.

DCS Combined Arms by ED
Fixed delay before deleting an assigned target in F10 view.
Fixed incorrect fire solution for controlled FLAK.
Running infantry not firing - fixed.
Fixed incorrect movement of units with type "on road" when rounding the road.
Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
Fixed armor Armed Speedboat (20mm HE shells can't damage).
Infantry ignoring WP in mission - fixed.
MLRS cannot turn to use weapons - fixed.
Improved visibility range for infantry


Campaigns
F/A-18C Raven One campaign by Baltic Dragon
General:
Added "mission complete" message to each of the missions
Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now
Added new skin for UH-60s (Golden Angels)
Added briefings for all missions in PDF format to DOCS folder
Updated Raven One Guide
Missions:
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
Mission 06: Updated kneeboard (added Marshal frequency).
Mission 07: Updated speed and position of recovery helo.
Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

A-10C BFT Campaign by Maple Flag:
Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

With kind regards,

The Eagle Dynamics Team
DCS World Steam Edition - OBWKB
Folds of Honor
Fight for Honor 2020



Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for prizes from Eagle Dynamics, Foxx Mount desk mounts, Blackhog, and Tacview.

Registration is open until the 25th of September.

1st place - Fight with Falco, Tacview advanced license, Foxx Mount Desk Mounts (stick and throttle), Blackhog B-Explorer Stand-Alone, and a DCS module of your choice.
2nd place - Tacview advanced license, Foxx Mount Desk Mount (stick and throttle), and a DCS module of your choice.
3rd place - Tacview advanced license and a DCS module of your choice.

Check out the rules of engagement and registration process here now

P-47D Thunderbolt
Development Report



We will be introducing two expansions to DCS: P-47D Thunderbolt. The P-47D-30 (Early) modification will become available; equipped with a Mark 8 gunsight, an earlier version of the control stick and throttle lever, as well as modified bomb dropping mechanics. From the exterior, the model is easily distinguishable due to the absence of the fin strake in the upper fuselage.

Our second modification is the P-47D-40 with rocket capabilities. These rockets are the familiar HVARs and the M8 rockets, both used extensively by the Allies in large numbers during World War II. The aircraft bombing loadouts have also been expanded.

Coming soon: integration of water methanol injection, improved engine damage modelling, and compressibility recovery using underwing dive flaps.

F-16C Viper

Updates



Most notably, we are working on the HARM and Maverick missile systems and look forward to sharing more information with the next 2.5.6 Open Beta update.

Watch DCS: F-16C Viper - AGM-65 Maverick Basics.


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
...