We are doing our best to meet your highest expectations and intensive internal and external beta-testing is underway. Currently we are working on improvements to new weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on all current bugs with scheduled fixes coming in further updates.
MiG-21bis
Development Report
Most importantly a long awaited update to the cockpit mesh was finalised, which substantially improved the precision of cockpit geometry. This will be particularly appreciated by VR users.
Visual improvements were followed by a new Flight Model as well as Avionics and Weapon System enhancements such as the recalibration of all the instruments. Significant ground clutter causes performance degradation when the RP-22SMA radar is used in low level flight, this has yet to be resolved. Small corrections to the lift coefficient at lower Mach numbers were made. Structural damage caused by exceeding G-load limits is now dynamically calculated depending on aircraft weight.
The addition of navigation data for DCS: Syria has been added, as well as a number of new missions. An overhaul of almost all air-to-air missiles is also in progress.
We are experimenting with a more realistic rendering technology for the ASP gunsight and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team who are now working on DCS: MIG-21bis, and two other projects...
Mi-8MTV2
Crew - Part One
A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight. Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.
Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.
Complete day and night time exercises still in use by the Russian Army aviation. Destroy ground targets in combat training flights and lead combat missions, which require perfect management to enable a safe return to base.
Voiced radio messages in English and Russian give an insight into the civil aviation work carried out in Arctic Russia. Your adventure awaits!
This campaign requires knowledge of navigation equipment, avionics and helicopter control.
This week we delivered a patch for DCS World Open Beta 2.5.6.54046.
Please read the full changelog.
DCS World
Development Report
Improvements to DCS World core have been made and a shader compilation error that occurred when using high resolution displays has been fixed. New Single missions for DCS: Syria are now available for the A-10C Warthog, Mi-8 Magnificent Eight and Su-27 Flanker.
Combined Joint Task Forces Red and Combined Joint Task Forces Blue were added to the Mission Editor (ME) as countries. As well as United Nations Peacekeepers.
F-14A/B Tomcat
Updates
Considerable updates to DCS: F-14A/B Tomcat;
New fire and smoke animations for engine fires and compressor stalls (WIP) Fixes have been made to Cage the Bear Campaign - thank you Kaba! Several fixes to Quickstart missions Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec) Jester will set AN/ARC-182 to AM now when starting cold Fixed AOA Indexer Brightness step up/down keybindings
We look forward to your feedback regarding these recent updates,
NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
Fix to AI logic in Mjolnir Response Mission 2
Fixed RB-24J
DCS F-18C Hornet by ED
Added new rendering for EXP 1/2/3 mode
WWII models that have no AG radar signature - Fixed
Modern ground vehicles models that have no AG radar signature - Fixed
Static objects AG radar signature issues - Fixed
All static buildings have no AG radar signature - Fixed
A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed
DCS F-16C Viper by ED
Added Israeli and Turkish skins
DCS: P-47D Thunderbolt by ED
Updated flight manual (fixed typos, minor further updates)
DCS L-39 by ED
Failures, assigned in Mission Editor, don't work - fixed
DCS Flaming Cliffs by ED
Su-33. Ramp start is possible only with power off - fixed
DCS A-10C Warthog by ED
Restored assigned engine failures in old missions
DCS Mi-8MTV2 by ED
Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed
DCS I-16 by OctopusG
Fixed broken controls animation in the cockpit
DCS Syria map by Ugra Media
Fixed:
known bugs in airfields taxiing
known bugs in airfields parking
known bugs in airfields lighting
bugs in collisions and lighting in stadiums
bug when forest rendering range setting now works improperly
Improved:
airfields lighting at parkings
"collision shells" of objects, including helipads in hospitals
lighting of city blocks and unique objects
scenes around unique objects
surface textures, fixed joints and artifacts around roads
scenes of airfields in the takeoff and landing courses
"collision shells" of trees
map wallpaper
Campaigns
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
TAC14 - Adjusted Helicopter Altitudes
TAC15 - Minor text dialogue change
TAC16 - Corrected Flight Examiner takeoff time
F/A-18C Raven One campaign by Baltic Dragon
Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead)
Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman
Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling
Significant updates to DCS world. Please read the full OB changelog
Mi-24P Hind
Development Report
Overall The cockpit model: Aft Crew Station and Front Crew Station - 100% completed. Animated cockpit objects: Aft Crew Station - 100%, Front Crew Station - WIP (40%). The external 3D model - 100% Animation of external model objects - 70%. The flight model is complete now and will undergo fine tuning. Power plant - 100%.
Helicopter Systems Completed Electrical Power Supply System - 100%; Fuel System - 80%; Hydraulic System -100% Oil Systems - 80% Anti-Ice System - WIP Fire Detection & Extinguishing Systems - 70%; Brake system - 100%, Air Conditioning System - WIP Lighting System - WIP Flight control system (including SAU-V24) - 80% (WIP - SAU setting) Completed radio communication equipment - 100%; Helicopter radio navigation equipment -> 80% (WIP - the map indicator is being revised). Instruments and avionics -> 80% (WIP - connection of operator's cockpit objects). Armament and Weapon control Sight ASP-17V and Analog-Digital Computing Device (AСVU), AUTO and Manual modes - completed Pilot weapon control panel (PUVL) - completed Built-in cannon and mounts (30 mm, GSh-2-30) - completed (with all fire modes) Universal gun or grenade launcher container systems (GUV-1) - completed Bombing munitions and racks - completed Guided weapons (9K113 Guided Missile System with 9M114 or 9M120 missiles) - WIP PKI operator's sight - WIP Rockets
UB-32 rocket launchers with S-5 rockets - completed
B8V20A rocket launchers with S-8 rockets - completed
B-13L rocket launchers with S-13 rockets - completed
APU-68UM3 rocket launcher with S-24B rocket - completed
The RWR SPO-10 is under development The crew AI (pilot /co-pilot) is currently WIP
F/A-18C Hornet
Updates
We have been working on significant enhancements that include:
Adjusted turn rate needle AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard Autostart macros fixed with INS STD HDG Alignment INS alignment takes WPT0 if GPS unavailable, STOR HDG Alignment added, IFA (wip) Inertial NAV status fixed AINS, "P/INS" advisory IFA GPS display hides while AINS mode Toggle HUD Time Off with Landing Gear Down AGM-62 uncage issue
We look forward to your feedback regarding these recent improvements.
This week we released DCS World Open Beta 2.5.6.53756
Introduced the new DCS: Syria Map* by Ugra Media.
Introduced two new campaigns:
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
DCS World
R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
The Schnellboot will evade a collision in a torpedo attack.
ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
Projected runway lights turn off as soon as the nose wheel is down - fixed.
Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
Tail wheel tuned for all taildraggers.
GDR (East Germany) added as a country.
MP. Now when server creation, the first (not last) mission in the list will be selected.
Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
ME. AI aircraft. Added checkbox “AI off” for ground start.
ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
ME. Improved auto naming of groups.
When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
AI not using high drag MK 82 Snakeye below 1000ft - fixed.
Helicopter wingmen fall through the deck when landing on the ship - fixed.
Briefing window. Moving and scaling of large illustrations is adjusted.
F10 map units coordinates are out of panel - fixed.
ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
ME. Added View menu item with ability to switch between Imperial and Metric units.
Added removing of precompiled shaders from previous version of dcs on Update.
Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
DCS F-14B by Heatblur Simulations
NEW - Added 11 Quickstart missions for the Syria map.
Included Supercarrier versions for Syria Quickstart missions.
Added Quickstart Free Flight mission for the Channel map.
Fixed MLC Auto not using actual antenna elevation above horizon.
Fixed keybindings not incrementing panel and gauge lights appropriately.
Fixed RIO annunciator light intensities.
Increased intensity of slime lights (= formation lights).
Corrected roughness of intake ramps.
Fixed broken normals on intake areas.
Fixed unwelded vertices on engine nacelle.
Fixed mismatch intake ramp color on default livery.
Fixed incorrectly assigned textures on exterior gear doors and right wing.
Fixed missing fuselage in cockpit view.
Re-added normal map on TCS pod.
Rudders will now detach with heavy damage.
Increased size of fuel tank hitboxes to more closely match real life sizes.
Adjusted damage model to be less “tanky” with direct missile hits.
Improved aerodynamic damage effects.
DCS AV-8B by RAZBAM
Sound missing for AI aircraft once airborne bug fix.
DCS MiG-19P by RAZBAM
Fixed several typos in Russian cockpit.
Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
Small cockpit textures corrections.
China Asset Pack by Deka Ironwork Simulations
Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria. Added AKD-10 missile for WingLoong-1, more weapons will be added later. Fixed HQ-7 LN no radar warning issue.
DCS JF-17 by Deka Ironwork Simulations
Re-made 6 training missions (more will come later)
Added new ground crew VoiceOver
Added abs axis binding for:
UFCP and HUD Brt knobs ACP COM1/2, TCN/ILS and MSL Vol knobs Сockpit illumination and AAR light knobs Note: dcs provides only 10 customized axis commands
Fixed: SMS page: max bomb quantity for selection (determined by load setting)
If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5 If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
Fixed: player must turn off all power supply to (un)install AAR probe.
Fixed: player must open canopy to update DTC.
Fixed thrust and wheel brakes axis command id ( need to rebind your joystick!!! )
Fixed UFCP_1 fallback viewport name.
Added g-suit tube operation in auto start/stop script.
Known issues:
ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.
DCS SA-342 by Polychop Simulations
Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
Added support for NS430 Module implementation.
DCS C-101 Aviojet by AvioDev
Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
Fixed voice-over of Sea Eagle missile training mission
Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
Enabled engine fire in failures list
All failures repair works now. See extensive list below
Fixed damage and failures repair issues:
Now all EB engine-related failures are applied to C-101 (it was not the case previously) All failures related to engine are now correctly repaired. Engine start is now possible after repair Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
Landing gear lever is forced now to extend position at repair
Improved ITT indication (both needle and digits) when electrical power is cycled on/off
Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
Adjusted movement speed of voltmeter needle
Fixed brightness of rear cockpit AOA indexer
Fixed C-101EB takeoff mission. F-18 does not crash now
Added SCAR Light Test Button functionality
Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
Added RAAF Roulettes livery
Added “PITOT HEAT” caution light function
Added pitot heat failure in Mission Editor
Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
Added “pitot heat fail” repair
Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
Updated cockpit textures, including lighting
Adjusted effect of alpha and beta on the computed indicated airspeed
Fixed cockpit lighting of external model
Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
Adjusted g-suit effectiveness factor (a wrong scale was being used)
Modified "crash" button tooltip, added its activation condition for clarity
Updated brightness control for the following lights:
All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits CC: MPR light, telebriefing light, HSI/ADI digits
Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
Implemented landing gear red status lights (gear in transit)
Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
Gear handle light brightness depends now on the instrument knob (dimmer) position
Fuel lights are set to off (white bars) when fuel measurement CB is pulled
CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
TACAN Data not showing on SA page top left - Fixed
Launch bar switch is down for player spawned on catapult - Fixed
JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
F-18C separate RWR indication is barely visible - Fixed
RWR screen is now rendered to a texture RWR brightness is initialized according to the night/day condition (Sun angle at mission start) Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
Gun smoke is far too dense - Fixed
Forced "Unrestricted SATNAV" option doesn't work - Fixed
Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
GBU-31(V)3/B Fuze Error - Fixed
AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
Autostart macros fixed with INS STD HDG Alignment - Fixed
INS GND alignment never finishes if GPS is not available - Fixed
INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
Aided INS (AINS) position mode - Fixed
Missing MPCD Display Controls
Contrast control was added to AMPCD Also contrast control was implemented for L/R MDIs
Added yardstick to FLIR page
Added coordinate display for FLIR page
Added north arrow to FLIR
INS align display horizontal bar aligned - Fixed
Hot start IFA not aligned properly - Fixed
Hot start should have INS selector knob in IFA - Fixed
FCS page glitch (Appear only on first page activation) - Fixed
POS/ADC Caution Message is Missing - Fixed
INS DEGD Caution Message is Missing
Fuel overwrites WP name - Fixed
Comm 1 switches from AM to FM on its own - Fixed
Engine sound update (wip)
Major external sound update
Air-to-Air Target Range on Air-to-Ground HUD - Fixed
AG radar. Infantry can be detected - Fixed
AG radar. FRZ and SIL don't function properly - Fixed
Maverick slaving after step- Fixed
AG radar. EXP render issues - Fixed
Toggle HUD Time Off with Landing Gear Down - Fixed
DCS F-16C Viper by ED
TGP Litening:
Added HOTAS Commands Added Cursor Zero (CZ) Mode Added Steerpoint Indication Added HSD Steerpoint Added Laser Range Indication Added Laser Code Indication Added Camera Pointing Azimuth Added DCLT option Added Time to Steerpoint Indication Added AA mode Added North Arrow Added Coordinate Display Added NAV Mode Slave Added Meter Stick Value Added Gray Scale
HUD CCRP indication doesn't sync with on TGP selected target - Fixed
LASER guided bombs Time to impact on HUD & TGP - Fixed
TGP Slew changes Waypoint locations IN HSD - Fixed
TGP can show -10ft of altitude - Fixed
TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
HUD AOA Bracket top and bottom to wide - Fixed
Adjusted dim lights logic
CMDS "CHAFF FLARE" message after takeoff - Fixed
FLIR crazy brightness parameters at night - Fixed
HSI Very dimmed at night - Fixed
Master light switch is not illuminated - Fixed
Countermeasures released below aircraft - Fixed
Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
Add Weapon Time To Impact (TTI)
Add Time to Steerpoint Needed
DCS F-86F Sabre by ED
F-86F Direction indicator knob animation corrected
DCS Flaming Cliffs by ED
Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
Su-25T. The TV screen is transparent in HUD only view - fixed.
DCS Mi-8MTV2 by ED
Eliminated gaps on some details of the cockpit
DCS UH-1H Huey by ED
Fix of left side gunner sound
DCS L-39 Albatros by ED
Gear indicator lamps don't work after a cold start - fixed
DCS Supercarrier by ED
Super carrier figures only render in one eye in VR and the encyclopedia - fixed
DCS: The Channel Map by ED
When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed
DCS WWII and Assets Pack Schnellboot sometimes incorrectly attacks the target - fixed Bofors 40mm erratic behaviour - tuned Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed Tail wheel behaviour tuned for all taildraggers
Voice chat
Users can create their own rooms
Crew intercom rooms autocreated now
Mission makers can create additional coalition rooms via scripts system
Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.
Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
Fine tuned triggers
Introduced interactive triggers
Added better user guidance
Campaign progression logic revised
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Fixed path finding issues in Mission 7 and 8
*Known issues of Syria Map
The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.
Al-Dumayr – AI Taxi route to parking spot 15 & 16 passes through runway leading to possible collision Jirah – AI taxi route to parking spots 4 & 5 is incorrect, leading to possible collision Beirut – Collison issue when large aircraft (C-17, IL-76 etc) pass over road tunnel under runway 24/16. Small aircraft unaffected Eyn Shemer – Possible collision when multiple aircraft land in succession Damascus – AI taxi route issue when using parking spots 110 & 302 can lead to traffic jam Aircraft taxiing from southern apron blocks all other taxi activity until in passes northern apron Mezzeh – Some aircraft & Helicopter parking spots are missing Incorrect AI taxi routing to parking spots 17,18 & 19 leads to traffic jam Taftanaz – Possible collision when helicopter AI is taxiing Khalkhalah – Incorrect AI taxi from parking spots 19 & 19 can lead to collision Possible AI collision with hangar 25 Megiddo – Possible collision on runway when large AI group lands Runway collision when using parking spot 10 Taxi-way hold point is displaced onto runway Ramat David – Possible AI aircraft collision with small building between parking spot 37 & 36 2 parking spots numbered 24 Parking spots 37-41 only available for helicopters (correct), but not marked as such Haifa – Possible traffic jam when many AI land in succession Marj Ruhayyil – AI uses taxiway for take-off and landing Unable to place Flanker size aircraft on ramp parking spots 28-33 Incirlik – Small chance of collisions during AI taxi Aircraft at parking spots 100-109 are facing the wrong way A-10C can not be placed on parking 114-120 & 63-69 Marj as Sulthan North & South and Qabr as Sitt – Helicopter AI touches down short of runway Fixed wing AI can be set to land at helicopter only bases Visual and collision issues with weapon impacts on bridges Some of the prepared SAM sites have uneven terrain, making unit placement difficult Fast mission creator is currently not functioning for Syria Terrain
New features for DCS: F-16C Viper include but are not limited to;
Complete the Litening targeting pod AGM-65D/G/H/K/L Maverick Flight model and FLCS tuning HARM Targeting System (HTS) AGM-88C HARM POS and HAS modes Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, Velocity Search with Range, Landing and takeoff handling tuning Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and AIFF Sniper XR Targeting Pod
Belarus
In support
We wish our team, their families and all the Belarus people fair winds, health, safety and peace.
Hornet & Viper
TGP Updates
In the upcoming Open Beta (OB) release, we can expect the following enhancements;
F-16C Viper TGP updates Coordinates North arrow Meter stick Cursor Zero (CZ) Targeting pod and laser ranging Automatic Gain Control (AGC) Snowplow (SP) mode Grayscale Steering Indicator Steerpoint Distance / Time to Release / Time to Impact Indicator Laser Code Indicator Updated HOTAS commands Corrected steerpoint slew
F-16C Viper updates The flag patch on the pilot now appears correctly in the mirrors. The tank material has been edited The external model has been improved, again.
F/A-18C Hornet TGP updates Coordinates North arrow Meter stick
F/A-18C Hornet updates The engine has received a sound update (WIP) Major external sounds update Sound phaser bug-fix INS switch initialized in IFA at hot start if GPS available The laser CODE on the SMS main page with guns selected created a conflict AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates stop if the L&S is stepped to a different trackfile (not the DT2).
The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine with military forces and economics layers (production, logistics, use and transfer of resources) that pitch two opposing sides aided by advanced strategic and tactical AI.
We have now completed the core RTS logic and have connected it to DCS World. We are currently finalising the basics of the in-game economic models. We will be working on the combat tasking logic and certain win-win situations in the near future. The last stage will be the Client - Server architecture needed to support large campaigns with on-going online sessions.
We are certain that you will have many detailed questions and look forward to revealing more information on this module as and when we are in position to demonstrate some of the features live.
Eurofighter Typhoon
Development Report
‘We at TrueGrit Virtual Technologies would like to take this chance to give you some latest updates concerning the Eurofighter Typhoon Development. It is with great pride that we can officially announce a collaboration with Diehl Defence GmbH.
Diehl Defence GmbH is located in Überlingen, Germany and is the manufacturer of the sophisticated IRIS-T missile. They are offering us full support in bringing the most realistic version of the IRIS-T to DCS World – as always within the limits of what can be released to a public platform like DCS. It will be available to you with the initial launch of the German Eurofighter Typhoon Version and will be your main heat seeking missile. With this collaboration we have come one step closer to bringing you the most realistic experience of the Eurofighter Typhoon possible.
We are working at full throttle on all areas of the project and are making good progress. The progress picture by the almighty Fragger shows the latest version of the cockpit.
We would like to thank you for your unwavering support and enthusiasm, as it is a constant reminder of what we are working towards and motivates us to give our best. You can be sure that every post, comment and feedback reaches us and is very appreciated. ‘
- True Grit Virtual Technologies
P-47 Thunderbolt
Upgrades
The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load and ability to absorb enemy fire. The P-47's durability was due in part to its exceptionally dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines, had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs, using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden enemy trains.
We are currently working on the bomb arming controls and detonation set-up adjustments. We are also working on the D-30 early and D-40 variants. Both versions include new modifications and improved damage modelling. These updates will be available in the up-coming DCS World Open Beta (OB) updates.
With the release of DCS: A-10C II Warthog, an important update will be the changes to the HOTAS. This was requested by our professional clients and now represents the true USAF configuration in particular when considering the Thrustmaster HOTAS Warthog™ throttle and stick. Here is an overview of the new feature set that will be available upon release:
Updated External Model Improved 3D mesh and textures Removal of TISL pod
Updated Cockpit Weathered (dirty bird) textures option Addition of the ARC-210 radio head Removal of the TISL control panel Addition of the Scorpion HMCS control head
AGM-65E2/L Laser-Guided Maverick DSMS Status and Inventory Pages HUD and Weapon Video Symbology READY, ACTIVATE, SCAN, TRACK, and SLAVE Modes Updated Maverick HOTAS Commands PRF Code Input (DSMS)
Missiles and Guided-Bombs AGR-20 Advanced Precision Kill Weapon System (APKWS) Laser-Guided Rockets GBU-54 Laser-JDAM
ARC-210 VHF/UHF Satellite Radio Radio Start Menu Pages Manual Frequency Selection Preset Channel Selection Guard Channels Selection Setting Preset Channels 1–25 Setting Preset Channels 26–30
Scorpion Helmet-Mounted Cueing System (HMCS) Control Head HMCS Display HMCS HOTAS Commands HMCS Setting STAT Page Targeting Pod projection window Data Link PPLI, Mini-SPI, EPLRS, and Designated Target Symbols Waypoints/Steerpoint Symbols SPI and Hookship Symbols TDC and TGP Symbols
Hands on Throttle and Stick (HOTAS) Updated HOTAS Commands
A-10C II
Development Report
We have now completed the flight dynamics research needed for the new weapons and we are close to completing the cockpit weathered textures.
We are also completing work on the Helmet Mounted Cueing System (HMCS) and the integration of the Targeting Pod projection window over landmasses and buildings.
GBU-54
Laser-Guided JDAM
A low-cost guidance kit that combines combat-proven JDAM (Joint Direct Attack Munition) GPS/INS-based (Global Positioning System/Inertial Navigation System) navigation with a laser seeker achieving outstanding accuracy. Unlike the GBU-31 and GBU-38, the GBU-54 can engage moving targets.
AGR-20
APKWS
The 2.75 diameter, 35-pound, laser-guided rocket is known as the fixed-wing Advanced Precision Kill Weapon System II. The rocket has proven effective in combat operations over Afghanistan.
We look forward to your feedback on these new weapon systems.
As with DCS: F/A-18C Hornet, we are creating a development roadmap for DCS: F-16C Viper. This is an important step in prioritising your wishes and we encourage you to take part in the DCS: F-16C Viper Features Ranking Survey.
F-16C Viper
Development Report
The F-16C Viper Development Team is working on new features and tuning existing ones. These include but are not limited to:
AGM-65D/G Maverick E-O Visual (VIS) E-O (BORE) EO submode selectors have been added to the SMS pages. Maverick weapon selection functionality has been added. The power and warm-up timer functions have been added.
Litening Targeting Pod The video feed has been adjusted. Video image brightness has been adjusted. The design specification has been completed and includes cursor zero, new HOTAS commands, new TGP symbology, control page, air-to-air mode, and much more. Remaining HOTAS commands for track modes and cursor slew. Cursor zero in progress.
AGM-88C HARM We are currently working on the SMS, WPN and DED pages, as well as the HARM as a Sensor (HAS) mode.
Liveries In cooperation with several talented community members, highly accurate liveries for the Israeli, Turkish and United States air forces are being finalised. We hope this will be appreciated for all of you who are interested in developing and flying missions in DCS: Syria
Flight Dynamics Several subject matter experts are involved in further improvements to the flight model and flight control system. This will provide substantial accuracy enhancements and we look forward to your feedback.
Additionally, a white paper has been prepared that describes some of the basics of our Flight Module (FM) programming, in particular with regards to the way we use the sources available to achieve a high level of accuracy in our simulation.
F/A-18C Hornet
The Serpent's Head 2
A 10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released earlier that are freely available in DCS user files. Download it from our EShop.
F-86F Sabre
Hunters Over the Yalu
The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to download on Steam.
Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks, and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG Alley over the Yalu river.
Introduced a new campaign: F/A-18C The Serpent's Head 2 by Badger 633
DCS World
ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor. AI aircraft dropping guided bombs are horribly inaccurate - fixed. GUI. Added special options of NS430 Nav System for C-101. Fixed crash when helicopter landing on deck with Follow task. DCS hangs after destroying objects - fixed. MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.
DCS C-101 Aviojet by AvioDev
Added over-G effect to damage model. Wings will break now under heavy G load Fixed Air Combat training mission Air Combat training lesson #5 appears now in training missions list of EN localization Added Sea Eagle training mission (EN and ES) Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP. Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit. Fixed animation of C-101CC sight depression rotaries. Systems damage repair is partially fixed. Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down. Added smooth animation of trim position indicators when electric power is set on/off. Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again. Adjusted speed of min/max reached g pointers when g-meter is reset. Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation. Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.
DCS Black Shark Signal flares when used shoot forward and not to side - fixed.
DCS A-10C Warthog VR hand controllers backwards when used on stick and throttle - fixed. Autopilot fix.
DCS F-14 Tomcat by Heatblur Simulations Fixed broken normals on NACA vents on engine nacelles. Fixed the boxy halo around the afterburners visible at night. Increased strength of landing (taxi) light. Corrected countermeasure resistance for AIM-54 missiles.
DCS Supercarrier Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model. Arleigh Burke. Updated geometry and textures. Campaigns Memory of the Hero Campaign by Stone Sky
Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed. UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven