Aug 19, 2020
DCS World Steam Edition - OBWKB
DCS 2.5.6.53756 Open Beta
This week we released DCS World Open Beta 2.5.6.53756



Introduced the new DCS: Syria Map* by Ugra Media.

Introduced two new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
  • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

DCS World
  • R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
  • R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
  • AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
  • DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
  • DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
  • SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
  • Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
  • Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
  • MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
  • The Schnellboot will evade a collision in a torpedo attack.
  • ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
  • Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
  • MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
  • Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
  • Projected runway lights turn off as soon as the nose wheel is down - fixed.
  • Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
  • Tail wheel tuned for all taildraggers.
  • GDR (East Germany) added as a country.
  • MP. Now when server creation, the first (not last) mission in the list will be selected.
  • Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
  • ME. AI aircraft. Added checkbox “AI off” for ground start.
  • ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
  • ME. Improved auto naming of groups.
  • When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
  • MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
  • Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
  • AI not using high drag MK 82 Snakeye below 1000ft - fixed.
  • Helicopter wingmen fall through the deck when landing on the ship - fixed.
  • Briefing window. Moving and scaling of large illustrations is adjusted.
  • F10 map units coordinates are out of panel - fixed.
  • ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
  • ME. Added View menu item with ability to switch between Imperial and Metric units.
  • Added removing of precompiled shaders from previous version of dcs on Update.
  • Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.

DCS F-14B by Heatblur Simulations
  • NEW - Added 11 Quickstart missions for the Syria map.
  • Included Supercarrier versions for Syria Quickstart missions.
  • Added Quickstart Free Flight mission for the Channel map.
  • Fixed scripting error in Time Trial missions.
  • Updated AIM-54 countermeasure resistance probabilities.
  • Fixed MLC Auto not using actual antenna elevation above horizon.
  • Fixed keybindings not incrementing panel and gauge lights appropriately.
  • Fixed RIO annunciator light intensities.
  • Increased intensity of slime lights (= formation lights).
  • Corrected roughness of intake ramps.
  • Fixed broken normals on intake areas.
  • Fixed unwelded vertices on engine nacelle.
  • Fixed mismatch intake ramp color on default livery.
  • Fixed incorrectly assigned textures on exterior gear doors and right wing.
  • Fixed missing fuselage in cockpit view.
  • Re-added normal map on TCS pod.
  • Rudders will now detach with heavy damage.
  • Increased size of fuel tank hitboxes to more closely match real life sizes.
  • Adjusted damage model to be less “tanky” with direct missile hits.
  • Improved aerodynamic damage effects.

DCS AV-8B by RAZBAM
  • Sound missing for AI aircraft once airborne bug fix.

DCS MiG-19P by RAZBAM
  • Fixed several typos in Russian cockpit.
  • Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
  • Small cockpit textures corrections.

China Asset Pack by Deka Ironwork Simulations
Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
Added AKD-10 missile for WingLoong-1, more weapons will be added later.
Fixed HQ-7 LN no radar warning issue.

DCS JF-17 by Deka Ironwork Simulations
  • Re-made 6 training missions (more will come later)
  • Added new ground crew VoiceOver
  • Added abs axis binding for:
UFCP and HUD Brt knobs
ACP COM1/2, TCN/ILS and MSL Vol knobs
Сockpit illumination and AAR light knobs
Note: dcs provides only 10 customized axis commands
  • Fixed: SMS page: max bomb quantity for selection (determined by load setting)
If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
  • Fixed: player must turn off all power supply to (un)install AAR probe.
  • Fixed: player must open canopy to update DTC.
  • Fixed thrust and wheel brakes axis command id ( need to rebind your joystick!!! )
  • Fixed UFCP_1 fallback viewport name.
  • Added g-suit tube operation in auto start/stop script.
  • Known issues:
ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.

DCS SA-342 by Polychop Simulations
  • Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
  • Added support for NS430 Module implementation.

DCS C-101 Aviojet by AvioDev
  • Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
  • Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
  • Fixed voice-over of Sea Eagle missile training mission
  • Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
  • Enabled engine fire in failures list
  • All failures repair works now. See extensive list below
  • Fixed damage and failures repair issues:
Now all EB engine-related failures are applied to C-101 (it was not the case previously)
All failures related to engine are now correctly repaired. Engine start is now possible after repair
Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
  • Landing gear lever is forced now to extend position at repair
  • Improved ITT indication (both needle and digits) when electrical power is cycled on/off
  • Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
  • Adjusted movement speed of voltmeter needle
  • Fixed brightness of rear cockpit AOA indexer
  • Fixed C-101EB takeoff mission. F-18 does not crash now
  • Added SCAR Light Test Button functionality
  • Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
  • Added RAAF Roulettes livery
  • Added “PITOT HEAT” caution light function
  • Added pitot heat failure in Mission Editor
  • Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
  • Added “pitot heat fail” repair
  • Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
  • Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
  • Updated cockpit textures, including lighting
  • Adjusted effect of alpha and beta on the computed indicated airspeed
  • Fixed cockpit lighting of external model
  • Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
  • Adjusted g-suit effectiveness factor (a wrong scale was being used)
  • Modified "crash" button tooltip, added its activation condition for clarity
  • Updated brightness control for the following lights:
All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
CC: MPR light, telebriefing light, HSI/ADI digits
  • Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
  • Implemented landing gear red status lights (gear in transit)
  • Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
  • Gear handle light brightness depends now on the instrument knob (dimmer) position
  • Fuel lights are set to off (white bars) when fuel measurement CB is pulled
  • CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
  • Adjusted initial instrument/consoles knobs (dimmers) settings

DCS P-47D Thunderbolt by ED
  • Cylinder temperature fixed
  • Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
  • Aftercooler update
  • Changed position and cover's texture of the guns. Fixed collision model
  • Oil system update
  • Fixed missing FFB shake
  • Added landing light driven shak
  • Reduced propellor disbalance effect magnitude

DCS Spitfire LF Mk.IX by ED
Fixed interconnected left and central wheels damage

DCS FW 190 A-8 by ED
Tuned the adjustable iron sight

DCS FW 190 D-9 by ED
Replaced sagged valve springs

DCS Bf 109 K-4 by ED
Added net sync for gun sight
Tune up of hydro hoses damages
Adjusted negative g oil cut out

DCS P-51D Mustang by ED
  • Oil pressure fixed

DCS A-10C Warthog by ED
  • Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1
  • CDU display brightness adjustment don't work - fixed

DCS F-18C Hornet by ED
  • Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
  • Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
  • ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
  • TACAN Data not showing on SA page top left - Fixed
  • Launch bar switch is down for player spawned on catapult - Fixed
  • JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
  • F-18C separate RWR indication is barely visible - Fixed
RWR screen is now rendered to a texture
RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
  • Gun smoke is far too dense - Fixed
  • Forced "Unrestricted SATNAV" option doesn't work - Fixed
  • Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
  • GBU-31(V)3/B Fuze Error - Fixed
  • AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
  • Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
  • Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
  • AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
  • Autostart macros fixed with INS STD HDG Alignment - Fixed
  • INS GND alignment never finishes if GPS is not available - Fixed
  • INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
  • Aided INS (AINS) position mode - Fixed
  • Missing MPCD Display Controls
Contrast control was added to AMPCD
Also contrast control was implemented for L/R MDIs
  • Added yardstick to FLIR page
  • Added coordinate display for FLIR page
  • Added north arrow to FLIR
  • INS align display horizontal bar aligned - Fixed
  • Hot start IFA not aligned properly - Fixed
  • Hot start should have INS selector knob in IFA - Fixed
  • FCS page glitch (Appear only on first page activation) - Fixed
  • POS/ADC Caution Message is Missing - Fixed
  • INS DEGD Caution Message is Missing
  • Fuel overwrites WP name - Fixed
  • Comm 1 switches from AM to FM on its own - Fixed
  • Engine sound update (wip)
  • Major external sound update
  • Air-to-Air Target Range on Air-to-Ground HUD - Fixed
  • AG radar. Infantry can be detected - Fixed
  • AG radar. FRZ and SIL don't function properly - Fixed
  • Maverick slaving after step- Fixed
  • AG radar. EXP render issues - Fixed
  • Toggle HUD Time Off with Landing Gear Down - Fixed

DCS F-16C Viper by ED
  • TGP Litening:
Added HOTAS Commands
Added Cursor Zero (CZ) Mode
Added Steerpoint Indication
Added HSD Steerpoint
Added Laser Range Indication
Added Laser Code Indication
Added Camera Pointing Azimuth
Added DCLT option
Added Time to Steerpoint Indication
Added AA mode
Added North Arrow
Added Coordinate Display
Added NAV Mode Slave
Added Meter Stick Value
Added Gray Scale
  • HUD CCRP indication doesn't sync with on TGP selected target - Fixed
  • LASER guided bombs Time to impact on HUD & TGP - Fixed
  • TGP Slew changes Waypoint locations IN HSD - Fixed
  • TGP can show -10ft of altitude - Fixed
  • TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
  • HUD AOA Bracket top and bottom to wide - Fixed
  • Adjusted dim lights logic
  • CMDS "CHAFF FLARE" message after takeoff - Fixed
  • FLIR crazy brightness parameters at night - Fixed
  • HSI Very dimmed at night - Fixed
  • Master light switch is not illuminated - Fixed
  • Countermeasures released below aircraft - Fixed
  • Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
  • Add Weapon Time To Impact (TTI)
  • Add Time to Steerpoint Needed

DCS F-86F Sabre by ED
  • F-86F Direction indicator knob animation corrected

DCS Flaming Cliffs by ED
  • Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
  • MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
  • Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
  • A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
  • MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
  • Su-25T. The TV screen is transparent in HUD only view - fixed.

DCS Mi-8MTV2 by ED
Eliminated gaps on some details of the cockpit

DCS UH-1H Huey by ED
Fix of left side gunner sound

DCS L-39 Albatros by ED
Gear indicator lamps don't work after a cold start - fixed

DCS Supercarrier by ED
Super carrier figures only render in one eye in VR and the encyclopedia - fixed

DCS: The Channel Map by ED
When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed

DCS WWII and Assets Pack
Schnellboot sometimes incorrectly attacks the target - fixed
Bofors 40mm erratic behaviour - tuned
Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
Tail wheel behaviour tuned for all taildraggers

Voice chat
  • Users can create their own rooms
  • Crew intercom rooms autocreated now
  • Mission makers can create additional coalition rooms via scripts system

Campaigns
UH-1H Argo Campaign by 373vFS Greg:

Mission 1: Adjusted landing trigger conditions.
Mission 3: UH-60 Follow conditions adjusted.
Mission 4: Mission time/ Weather conditions adjusted.
Mission 6: Mortar group trigger conditions adjusted.
Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:

  • Updated skins of F-86F and MiG-15bis
  • Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed
  • Mission 6 (F-86) Typo in Situation Briefing: Fixed
  • Mission 8.3 (Both) Wingman doesn't follow player : Fixed
  • Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:

  • M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
  • Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
  • Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
  • Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
  • Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Fine tuned triggers
  • Introduced interactive triggers
  • Added better user guidance
  • Campaign progression logic revised

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Fixed path finding issues in Mission 7 and 8

*Known issues of Syria Map
The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.

Al-Dumayr – AI Taxi route to parking spot 15 & 16 passes through runway leading to possible collision
Jirah – AI taxi route to parking spots 4 & 5 is incorrect, leading to possible collision
Beirut – Collison issue when large aircraft (C-17, IL-76 etc) pass over road tunnel under runway 24/16. Small aircraft unaffected
Eyn Shemer – Possible collision when multiple aircraft land in succession
Damascus – AI taxi route issue when using parking spots 110 & 302 can lead to traffic jam
Aircraft taxiing from southern apron blocks all other taxi activity until in passes northern apron
Mezzeh – Some aircraft & Helicopter parking spots are missing
Incorrect AI taxi routing to parking spots 17,18 & 19 leads to traffic jam
Taftanaz – Possible collision when helicopter AI is taxiing
Khalkhalah – Incorrect AI taxi from parking spots 19 & 19 can lead to collision
Possible AI collision with hangar 25
Megiddo – Possible collision on runway when large AI group lands
Runway collision when using parking spot 10
Taxi-way hold point is displaced onto runway
Ramat David – Possible AI aircraft collision with small building between parking spot 37 & 36
2 parking spots numbered 24
Parking spots 37-41 only available for helicopters (correct), but not marked as such
Haifa – Possible traffic jam when many AI land in succession
Marj Ruhayyil – AI uses taxiway for take-off and landing
Unable to place Flanker size aircraft on ramp parking spots 28-33
Incirlik – Small chance of collisions during AI taxi
Aircraft at parking spots 100-109 are facing the wrong way
A-10C can not be placed on parking 114-120 & 63-69
Marj as Sulthan North & South and Qabr as Sitt – Helicopter AI touches down short of runway
Fixed wing AI can be set to land at helicopter only bases
Visual and collision issues with weapon impacts on bridges
Some of the prepared SAM sites have uneven terrain, making unit placement difficult
Fast mission creator is currently not functioning for Syria Terrain
DCS World Steam Edition - OBWKB
F-16C Viper
Features Roadmap



New features for DCS: F-16C Viper include but are not limited to;

Complete the Litening targeting pod
AGM-65D/G/H/K/L Maverick
Flight model and FLCS tuning
HARM Targeting System (HTS)
AGM-88C HARM POS and HAS modes
Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, Velocity Search with Range,
Landing and takeoff handling tuning
Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and AIFF
Sniper XR Targeting Pod



Belarus
In support
We wish our team, their families and all the Belarus people fair winds, health, safety and peace.



Hornet & Viper
TGP Updates



In the upcoming Open Beta (OB) release, we can expect the following enhancements;

F-16C Viper TGP updates
Coordinates
North arrow
Meter stick
Cursor Zero (CZ)
Targeting pod and laser ranging
Automatic Gain Control (AGC)
Snowplow (SP) mode
Grayscale
Steering Indicator
Steerpoint Distance / Time to Release / Time to Impact Indicator
Laser Code Indicator
Updated HOTAS commands
Corrected steerpoint slew

F-16C Viper updates
The flag patch on the pilot now appears correctly in the mirrors.
The tank material has been edited
The external model has been improved, again.


F/A-18C Hornet TGP updates
Coordinates
North arrow
Meter stick

F/A-18C Hornet updates
The engine has received a sound update (WIP)
Major external sounds update
Sound phaser bug-fix
INS switch initialized in IFA at hot start if GPS available
The laser CODE on the SMS main page with guns selected created a conflict
AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates stop if the L&S is stepped to a different trackfile (not the DT2).


Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team

DCS World Steam Edition - OBWKB
Dynamic Campaign Engine
For DCS World



The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine with military forces and economics layers (production, logistics, use and transfer of resources) that pitch two opposing sides aided by advanced strategic and tactical AI.

We have now completed the core RTS logic and have connected it to DCS World. We are currently finalising the basics of the in-game economic models. We will be working on the combat tasking logic and certain win-win situations in the near future. The last stage will be the Client - Server architecture needed to support large campaigns with on-going online sessions.

We are certain that you will have many detailed questions and look forward to revealing more information on this module as and when we are in position to demonstrate some of the features live.



Eurofighter Typhoon
Development Report



‘We at TrueGrit Virtual Technologies would like to take this chance to give you some latest updates concerning the Eurofighter Typhoon Development. It is with great pride that we can officially announce a collaboration with Diehl Defence GmbH.

Diehl Defence GmbH is located in Überlingen, Germany and is the manufacturer of the sophisticated IRIS-T missile. They are offering us full support in bringing the most realistic version of the IRIS-T to DCS World – as always within the limits of what can be released to a public platform like DCS. It will be available to you with the initial launch of the German Eurofighter Typhoon Version and will be your main heat seeking missile. With this collaboration we have come one step closer to bringing you the most realistic experience of the Eurofighter Typhoon possible.

We are working at full throttle on all areas of the project and are making good progress. The progress picture by the almighty Fragger shows the latest version of the cockpit.

We would like to thank you for your unwavering support and enthusiasm, as it is a constant reminder of what we are working towards and motivates us to give our best. You can be sure that every post, comment and feedback reaches us and is very appreciated. ‘

- True Grit Virtual Technologies



P-47 Thunderbolt
Upgrades



The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load and ability to absorb enemy fire. The P-47's durability was due in part to its exceptionally dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines, had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs, using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden enemy trains.

We are currently working on the bomb arming controls and detonation set-up adjustments. We are also working on the D-30 early and D-40 variants. Both versions include new modifications and improved damage modelling. These updates will be available in the up-coming DCS World Open Beta (OB) updates.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
DCS World Steam Edition - OBWKB
A-10C II Warthog
New Features



With the release of DCS: A-10C II Warthog, an important update will be the changes to the HOTAS. This was requested by our professional clients and now represents the true USAF configuration in particular when considering the Thrustmaster HOTAS Warthog™ throttle and stick. Here is an overview of the new feature set that will be available upon release:

Updated External Model
Improved 3D mesh and textures
Removal of TISL pod

Updated Cockpit
Weathered (dirty bird) textures option
Addition of the ARC-210 radio head
Removal of the TISL control panel
Addition of the Scorpion HMCS control head

AGM-65E2/L Laser-Guided Maverick
DSMS Status and Inventory Pages
HUD and Weapon Video Symbology
READY, ACTIVATE, SCAN, TRACK, and SLAVE Modes
Updated Maverick HOTAS Commands
PRF Code Input (DSMS)

Missiles and Guided-Bombs
AGR-20 Advanced Precision Kill Weapon System (APKWS) Laser-Guided Rockets
GBU-54 Laser-JDAM

ARC-210 VHF/UHF Satellite Radio
Radio Start
Menu Pages
Manual Frequency Selection
Preset Channel Selection
Guard Channels Selection
Setting Preset Channels 1–25
Setting Preset Channels 26–30

Scorpion Helmet-Mounted Cueing System (HMCS)
Control Head
HMCS Display
HMCS HOTAS Commands
HMCS Setting STAT Page
Targeting Pod projection window
Data Link PPLI, Mini-SPI, EPLRS, and Designated Target Symbols
Waypoints/Steerpoint Symbols
SPI and Hookship Symbols
TDC and TGP Symbols

Hands on Throttle and Stick (HOTAS)
Updated HOTAS Commands



A-10C II
Development Report



We have now completed the flight dynamics research needed for the new weapons and we are close to completing the cockpit weathered textures.

We are also completing work on the Helmet Mounted Cueing System (HMCS) and the integration of the Targeting Pod projection window over landmasses and buildings.






GBU-54
Laser-Guided JDAM



A low-cost guidance kit that combines combat-proven JDAM (Joint Direct Attack Munition) GPS/INS-based (Global Positioning System/Inertial Navigation System) navigation with a laser seeker achieving outstanding accuracy. Unlike the GBU-31 and GBU-38, the GBU-54 can engage moving targets.



AGR-20
APKWS



The 2.75 diameter, 35-pound, laser-guided rocket is known as the fixed-wing Advanced Precision Kill Weapon System II. The rocket has proven effective in combat operations over Afghanistan.

We look forward to your feedback on these new weapon systems.

Thank you again for your passion and support,

Kind regards,


Eagle Dynamics Team
Jul 24, 2020
DCS World Steam Edition - OBWKB
F-16C Viper
Future Features



As with DCS: F/A-18C Hornet, we are creating a development roadmap for DCS: F-16C Viper. This is an important step in prioritising your wishes and we encourage you to take part in the DCS: F-16C Viper Features Ranking Survey.



F-16C Viper
Development Report



The F-16C Viper Development Team is working on new features and tuning existing ones. These include but are not limited to:

AGM-65D/G Maverick
E-O Visual (VIS)
E-O (BORE)
EO submode selectors have been added to the SMS pages.
Maverick weapon selection functionality has been added.
The power and warm-up timer functions have been added.

Litening Targeting Pod
The video feed has been adjusted.
Video image brightness has been adjusted.
The design specification has been completed and includes cursor zero, new HOTAS commands, new TGP symbology, control page, air-to-air mode, and much more.
Remaining HOTAS commands for track modes and cursor slew. Cursor zero in progress.

AGM-88C HARM
We are currently working on the SMS, WPN and DED pages, as well as the HARM as a Sensor (HAS) mode.

Liveries
In cooperation with several talented community members, highly accurate liveries for the Israeli, Turkish and United States air forces are being finalised. We hope this will be appreciated for all of you who are interested in developing and flying missions in DCS: Syria

Flight Dynamics
Several subject matter experts are involved in further improvements to the flight model and flight control system. This will provide substantial accuracy enhancements and we look forward to your feedback.

Additionally, a white paper has been prepared that describes some of the basics of our Flight Module (FM) programming, in particular with regards to the way we use the sources available to achieve a high level of accuracy in our simulation.



F/A-18C Hornet
The Serpent's Head 2



A 10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released earlier that are freely available in DCS user files.
Download it from our EShop.

F-86F Sabre
Hunters Over the Yalu



The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to download on Steam.

Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks, and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG Alley over the Yalu river.


Thank you again for your passion and support,


Kind regards,



The Eagle Dynamics Team



Jul 22, 2020
DCS World Steam Edition - OBWKB
DCS World
Open Beta Update

This week we pushed DCS 2.5.6.52437 Open Beta

Introduced a new campaign: F/A-18C The Serpent's Head 2 by Badger 633

DCS World
ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
AI aircraft dropping guided bombs are horribly inaccurate - fixed.
GUI. Added special options of NS430 Nav System for C-101.
Fixed crash when helicopter landing on deck with Follow task.
DCS hangs after destroying objects - fixed.
MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

DCS C-101 Aviojet by AvioDev
Added over-G effect to damage model. Wings will break now under heavy G load
Fixed Air Combat training mission
Air Combat training lesson #5 appears now in training missions list of EN localization
Added Sea Eagle training mission (EN and ES)
Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
Fixed animation of C-101CC sight depression rotaries.
Systems damage repair is partially fixed.
Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
Added smooth animation of trim position indicators when electric power is set on/off.
Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
Adjusted speed of min/max reached g pointers when g-meter is reset.
Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

DCS P-47D Thunderbolt
Updated Flight manuals EN, RU.

DCS F/A-18C Hornet
Updated Flight Manual RU.

DCS Black Shark
Signal flares when used shoot forward and not to side - fixed.

DCS A-10C Warthog
VR hand controllers backwards when used on stick and throttle - fixed.
Autopilot fix.

DCS F-14 Tomcat by Heatblur Simulations
Fixed broken normals on NACA vents on engine nacelles.
Fixed the boxy halo around the afterburners visible at night.
Increased strength of landing (taxi) light.
Corrected countermeasure resistance for AIM-54 missiles.

DCS Supercarrier
Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
Arleigh Burke. Updated geometry and textures.
Campaigns
Memory of the Hero Campaign by Stone Sky

Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.
UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven

Mission 4 - Fixed path finding issues.
Jul 21, 2020
DCS World Steam Edition - bignewy
Dear Fighter Pilots, Partners and Friends,

We have added two campaigns to the steam library!

Hunters Over the Yalu Campaign for the F-86

https://store.steampowered.com/app/1357330/DCS_F86F_Sabre_Hunters_Over_the_Yalu_Campaign/?curator_clanid=4471395

It's early 1953. After completing several tours in WWII, you're yet again putting your neck on the line by flying dangerous combat missions over North Korea. Command the 67th Fighter Bomber Squadron, attack enemy bridges, factories, strafe supply columns, and support the US troops as they fight their fierce battles on the ground. Survive the heavy flak and fighter attacks, then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter sweeps in MIG Alley over the Yalu river, and tangle with massive bandit trains in the stratosphere. Watch out for the honchos, they say Casey Jones is back in business!

The Serpents Head 2 Campaign for the F/A-18C

https://store.steampowered.com/app/1347090/DCS_FA18C_Hornet__The_Serpents_Head_2_Campaign/?curator_clanid=4471395

The “Serpent's Head 2” is a 10 Mission Campaign for the DCS: F/A-18C Hornet. It comprises the next chapter of the 6 Mission “Serpent's Head” Campaign.

As before, it is a story-based campaign following the exploits of “Ford”. He is currently still stationed on the USS John C. Stennis, the heart of the Task Force. In the last campaign they had been sent to the Black sea to address a regional conflict. In this new Campaign, his flying skills and effective operation of the Hornet's weapons will be tested even further.

The campaign ethos, as before, is not to capture reality but create an imaginative, enjoyable and engaging set of missions linked together with a plot narrative.
It has been designed with VR in mind, including F10 menu items allowing coordinates provided over the radio to be recalled back on screen. It includes over 400 actor voice files.

Thank you for your patience while we added these campaigns, we hope you enjoy!

Kind regards,

The Eagle Dynamics Team
Jul 20, 2020
DCS World Steam Edition - OBWKB
DCS: Syria
A DCS World Terrain



This 600x500 km map covers much of the eastern Mediterranean, and includes most of Syria, Israel, and Lebanon. Areas of Turkey and Jordan are also included. Major cities like Damascus, Tripoli (Lebanon), Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, and Incirlik/Adana are created in detail with hundreds of unique landmarks. The geography is varied with a temperate western coastline, mountains and an arid desert landscape to the east of the landform.

With such a wide range of historic locations, airfields and targets, mission options are almost endless; all set in the most stunning and scenic environment ever made. Pre-order now and benefit from the pre-order 30% discount on DCS: Syria.



Open Beta 2.5.6
Development Report



We continue to focus on improvements and reliability.

Our most recent Open Beta (OB) release covers a wide range of fixes to some of our most popular modules. We would like to thank our internal and beta-tester friends for their fantastic support.

Please read the full Open Beta 2.5.6.52196 changelog



NS430 Navigation
System for C-101 Aviojet


Our third-party partners Aerges have released two new versions of the NS-430 Navigation System. The module is now compatible with the C-101ER and the C-101CC. There are several bundle options available to ensure you get the most out of this advanced system.



F/A-18C Hornet
Open Beta Updates



The bug-fixing process for DCS: F/A-18C Hornet continues but we have also been enhancing certain cockpit features that include:

Multi-Purpose Display Indicator (MDI)
Added framebuffer validity check
Added helper function to build indices for a convex poly
The indicators are still work in progress, whilst we add support for curved display surfaces

Cockpit
MDI hot fix for backlighting
MDI screen glossiness has been edited
Adjustments to the MDI screen textures and brightness
Additional meshes were added to the MDI screens
MDI screen mapping has been edited
MDI screen self-illumination has also been tuned

Thank you again for your passion and support,


Kind regards,

The Eagle Dynamics Team
Jul 16, 2020
DCS World Steam Edition - OBWKB
DCS World
Open Beta Update

This week we pushed DCS 2.5.6.52196 Open Beta

Added support of new DCS NS 430 Navigation System modules for C-101CC and C-101EB.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
AI flight no longer maintains AAR formation while flight members are refueling - fixed.
AI aircraft AAR in turn receive fuel at a slower rate - fixed.
AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
S3B AI eject before reaching runway after tanker mission - fixed.
Ground AI. Task 'Hold' ignored by HMMWV - fixed.
AI AV-8B: Spawning inside of other aircraft on deck - fixed.
AI AV-8B: landing outside of the deck - fixed.
Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
AI E-2D goes outside deck boundaries during taxi to parking - fixed.
Protection from incoming NaN at game initialization added (crash on mission start fixed).
Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
ME. Added Copy and Paste of Trigger Zones.
AI F/A-18 turned external lights off during catapult launch - fixed.
FARP: ground units sinking into the FARP surface - fixed.
MP. Dedicated server late activation ships do not activate - fixed.
AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
Ka-50. Reduced beacon rotary speed.
ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
AI aircraft. Sometimes occurs a midair collision during recovery to deck.
In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
Dedicated Server. Added Su-25T and TF-51D into server install.
F10 map. Optimised font rendering, increased frame rate a bit.
F10 map. Eliminated grey squares on map at low graphic preset.
EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
MP. Crash in MP after using the radio command Engage ground targets - fixed.
Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
DCS affinity to zero CPU core fixed.
Fixed Transport.dll crash when bridge destroyed with vehicles on.

DCS F-14B by Heatblur
NEW - Added Jester Audio option via headphones.
Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
Fixed CMS rearming not working.
Fixed broken shading on nacelle NACA intakes.
Initial implementation of PD ground clutter contacts.
Prioritize AWACS and carrier over other datalink hosts for Jester menu.
Changed nose strut keybinds to avoid flicking switch to off when key is released.
Tweaks to canopy glass cockpit and exterior.
Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).

DCS AJS37 by Heatblur
Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
Tweaked engine behavior at medium altitude.
Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
SnabbURKoppling Autopilot Quick Disconnect implemented.
Corrected typo in a keyboard mapping.
Fix for crash when pressing IFF IDENT.
Updated Mjolnir Response Mini-campaign.
Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
Fixed mission 5 end crash.
Fix for crash when using Walkman.
Fix for possibility to launch Rb05 in incompatible J/A mode.
Fixed pull up warning in CCIP.
Corrected high-drag bomb accuracy and added compensation for spread.
Corrected rocket accuracy.
Reimplemented atmospheric model for avionics.
Fix to inaccurate ELINT-analysis.
Updated AI afterburner.
Reduced opacity of Viggen glass.

DCS MiG-21bis by Magnitude 3
Increased afterburner IR coefficient to 2.4.
Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
Deleted redundant input in keyboard inputs list.
Minor code optimizations.

DCS Mirage 2000c by RAZBAM
Corrected some cockpit sounds to properly go through headset source.

DCS AV-8B by RAZBAM
Added engine igniter sound.
CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
Added air start logic.
Added engine windmilling.
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
Corrected LIDS and Speedbrake should be out already in cold start.
Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees.
Fixed fuel shutoff handle moving when it was supposed to be locked.
Fixed momentary switch behavior for APU switch.
Fixed momentary switch behavior for Compass/Lights Test switch.
USS Tarawa: Modified Parking and taxi zones (Work in Progress).
USS Tarawa: Fixed Deck invisible collision issues.

DCS MiG-19P by RAZBAM
Weathered cockpit liveries are default now for English and Chinese cockpits.
Factory Fresh cockpit livery removed for now.
The resolution of several cockpit UV maps was increased to allow for more detailed textures.
New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
Added the channel selector for the SRO-2 Khrom IFF.
Small tweaks to cockpit night lighting.
ASP-5 control axis not working fixed.
Brightness knob not working fixed.
Corrected animation of gun arm buttons.
Added and improved gear lever and gear lever lock keybindings.
Added helmet visor command and animation (you need to assign a key).
Added pilot wave animation when wheel chocks removed.
Increase nose up pitch moment effect with flaps.
Increase trim down required for level flight as airspeed increases above Mach 0.9.
Improved behavior of transonic effect on vertical speed indicator.

DCS JF-17 by Deka Ironwork Simulations
Fixed DGFT radar scan pattern (vertical scan).
Fixed datalink receiving message from F-16 issue.
Adjusted datalink message broadcast rate.
Improved C701 and WMD7 camera track stability.
Updated checklist page.
Adjusted FM (Cm0, fuel flow etc).
Corrected ISA max rate limit.
Enriched transonic pitching moment.
Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
CE: \Sounds\sdef\Cockpit\Warning\CE\
Don’t forget to change the audio file path in sdef files
Adjusted the layout of special options.
Updated RU locales.
Added click operation for g-suit tube connection
Added click operation for seat height adjust

ChinaAssetPack by Deka Ironwork Simulations
Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
Fixed J-11A strobe light effect.
Fixed JF-17 eject canopy texture issue.
Added 071 Transport Dock:
allows two helicopters to take-off (AI, players) at the same time
includes 6 liveries
Fixed navy units model bugs
Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).

DCS SA-342 Gazelle by Polychop Simulations
Fixed cockpit lighting intensity.
Fixed navigation lights color.
Fixed beacon light color.
Animated and adjusted landing light.

DCS C-101 Aviojet by AvioDev
New cockpit textures.
NS-430 is now available for both C-101 EB and C-101 CC.
Changed USAF Aggressor pilot name.
Deleted obsolete files.
Added default key combination for Range Selector for C-101CC.
Added new training missions (EN and ES):
C-101EB Basic Visual Flight
C-101CC Ground Attack with Guns and Rockets
C-101CC Ground Attack with Bombs
C-101CC Air Combat with Cannon and Missiles
Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

DCS L-39 Albatros by ED
L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
L-39C cockpit. Fixed lightning of some panels being available without electric power.

DCS UH-1H Huey by ED
Door gunners not engaging armed towers - fixed.
Door-gunners shoot through the buildings - fixed.
UN-PILOT Campaign, Mission 14 - fixed.
UN-PILOT Campaign, minor changes in briefing Mission 09.

DCS F/A-18C Hornet by ED
Refuel never confirms and rearm cannot continue - fixed.
AG radar MAP mode - issue with incorrect designation target position - fixed.
Walleye switching stations will prevent WPDSG being used - fixed.
Only Available Fuze Options Should be Displayed - fixed.
AGM-65F Ground stabilise before reaching designated point when uncaged - fixed.
GBU - laser code can't be assigned for several stations per time - fixed.
Rudder deflection angle indication arrow too close to figures - fixed.
CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed.
AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - fixed.
Inside 3000m Gun sight occluded but remain occluded when selecting missile - fixed.
Hornet Changing laser Code - GBU QTY becomes negative - fixed.
Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
AutoStart Fails in Cold Weather Conditions - fixed.
AIM-9 Shoot cue missing - fixed.
EXPAND does show TUC info in bottom right corner - fixed.
EXPAND should cancel DCNTR - fixed.
Timer in DDI does not go past 5959 - fixed.
After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed.
EXPAND doesn't zoom map - fixed.
Only Available Fuze Options Should be Displayed - fixed.
MFD image in some sun light exposure positions is corrupted - fixed.
Cockpit 3D model DDI and RWR materials were adjusted - improved.
Brightness level of displays not working correctly - fixed:
Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
Adjusted MDI brightness control levels
Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet)
Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented
Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed
Launch bar switch flickers when controlled by VR gloves - fixed.
Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed.
Unable to select fuzing option on stores page for cluster weapons - fixed.
Updated afterburner effect.

DCS F-16C Viper by ED
F-16 Chaff Flare audio not working from cold start - fixed.
Crash when using higher numbered steerpoints for manual waypoint - fixed.
HUD To bright at night - Auto / night switch has no effect - fixed.
PNEU label is not displayed - fixed.
Corrected LAU-129 drag with adapter.
Corrected drag index for AIM-120 on wing pylons.
Corrupted Kneeboard fonts - fixed.

DCS P-47D by ED
Added more oxygen containers.
Parking brake handle update.
Forced end switches on rad flaps on initialization.
Switch on position lights by default.
Matched descriptor to model.
Added spin tweak.
Guns pos corrected.
Cooling: radiator's thermostat.
FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
Engine tweak.
Prop AD data tuned for 2000/30".
Canopy gap fix, attitude indicator wings illuminated fix.

DCS P-51D Mustang by ED
Added wheel brakes failures.

DCS Fw 190 A8 by ED
Fixed missing flaps damage, increased severity of the effect.

DCS Black Shark by ED
Cockpit lamp illumination changed to an additive method.
IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
Kh-25ML missile not tracking laser - fixed.

DCS Mi-8MTV2 by ED
Corrupted Kneeboard fonts - fixed.

DCS A-10C Warthog by ED
Decreased MFD brightness at night. Except for 'HUD only' mode.

DCS Flaming Cliffs by ED
Broken shadows in the cockpit - fixed.
In cockpit mirrors. Optimized rendering, increase framerate.

DCS Supercarrier by ED
Deck crew ignores player after helicopter takeoff in some cases - fixed.
Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed.
Foul deck if moved back to spectator after blocking deck - fixed.
AI AV-8B Spawn on same spots as other AI on SC - fixed.
E2D goes beyond the deck of an aircraft carrier when turning - fixed.
Assertion when server changes mission with Supercarrier to another mission - fixed.
Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
Improved textures of aircraft carriers.
Corrected island position.
DCS WWII Asset Pack by ED
Added model 15cm shell.
Added model 75mm shell.
Fixed bofors 40mm erratic behaviour.
DCS Combined Arms by ED
Fixed infantry stick together from 14 to 2 If set task “Embarking”.
Added MLRS 9А52 “Smerch” with HE missile.
Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
Added M77 DPICM submunitions for M26 (missile M270 MLRS).
Disconnecting client kicks host from CA unit - fixed.

Campaigns
A-10C The Enemy Within 3 by Baltic Dragon
Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
Mission 8: fixed typos in the briefing.
Mission 10: fixed issue with Falcons not hitting targets with GBUs.
Mission 12: fixed issue with Georgian APCs at the end moving too early.
Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
Mission 19: fixed issue with CLA trucks not moving out from the compound.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
Mission 6: Enemy Ka-50 set to weapons hold
Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted

Known Issues
USS Tarawa: Deck invisible collision issues
Jul 10, 2020
DCS World Steam Edition - OBWKB
Open Beta

Preparation



Our bug-fixing process enables us to better prepare for the next DCS World 2.5.6 Open Beta release. This week we have been working on small graphic glitches whilst continuing to improve the overall load time and frame rate when running high graphic settings. We are also working on multiplayer server glitches seen in large missions, these issues were reported by our closed Beta-Testing Teams.

We have started the final test and debug iteration to ensure we deliver a reliable OB. We would like to thank all our internal and beta tester friends for the efforts needed to find, engage and destroy the bugs.

DCS: Syria
A DCS World Terrain



DCS: Syria is a unique theater of war that includes missions and campaigns of military confrontation in the Middle East from the 60s to the present day. This project allows users to apply nearly the entire arsenal of DCS World aircraft, helicopters and ground equipment. It also includes the possibility to re-enact some of the largest military conflicts of our time.

- The Six-Day War of 1967
- The Arab-Israeli conflict of 1973
- The Lebanese War of 1982
- The War on International Terrorism in the 21st Century

The reasons for these conflicts were ideological and economic contradictions not only of the countries of the Middle East, but also of the USA and USSR superpowers. DCS: Syria is a symbol of real modern war. The Syria theatre will contain military confrontation sites such as Homs Province and Aleppo Citadel, Golan Heights and the Bekaa Valley. Ground-based anti-aircraft missile systems, unmanned aerial vehicles and air-to-air missiles were used here for the first time on a large scale. About 900 airplanes and helicopters were destroyed during these conflicts. Read more on our forum.

In the next publication, we will talk about Beirut International Airport, the Israeli military airfield Ramat David and the largest US Air Force base in the Middle East – Incirlik.



Flaming Cliffs 3

Summer 2020



Welcoming new users into DCS World who have little or no experience flying modern aircraft is very important to us. We hope that the current sale can help bring you closer to your friends and loved ones by sharing the experience of Flaming Cliffs 3. It provides an easy learning curve for new players and focuses on a broad range of fighters rather than a single detailed aircraft. Get the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25 all in one single download.



We thank you again for your passion and support,

Kind regards,

The Eagle Dynamics Team
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