New features for DCS: F-16C Viper include but are not limited to;
Complete the Litening targeting pod AGM-65D/G/H/K/L Maverick Flight model and FLCS tuning HARM Targeting System (HTS) AGM-88C HARM POS and HAS modes Complete Air-to-Air Radar: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, Velocity Search with Range, Landing and takeoff handling tuning Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, AG Mode, and AIFF Sniper XR Targeting Pod
Belarus
In support
We wish our team, their families and all the Belarus people fair winds, health, safety and peace.
Hornet & Viper
TGP Updates
In the upcoming Open Beta (OB) release, we can expect the following enhancements;
F-16C Viper TGP updates Coordinates North arrow Meter stick Cursor Zero (CZ) Targeting pod and laser ranging Automatic Gain Control (AGC) Snowplow (SP) mode Grayscale Steering Indicator Steerpoint Distance / Time to Release / Time to Impact Indicator Laser Code Indicator Updated HOTAS commands Corrected steerpoint slew
F-16C Viper updates The flag patch on the pilot now appears correctly in the mirrors. The tank material has been edited The external model has been improved, again.
F/A-18C Hornet TGP updates Coordinates North arrow Meter stick
F/A-18C Hornet updates The engine has received a sound update (WIP) Major external sounds update Sound phaser bug-fix INS switch initialized in IFA at hot start if GPS available The laser CODE on the SMS main page with guns selected created a conflict AIM-120 bug is fixed, but a similar issue still exists where AIM-120 midcourse updates stop if the L&S is stepped to a different trackfile (not the DT2).
The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine with military forces and economics layers (production, logistics, use and transfer of resources) that pitch two opposing sides aided by advanced strategic and tactical AI.
We have now completed the core RTS logic and have connected it to DCS World. We are currently finalising the basics of the in-game economic models. We will be working on the combat tasking logic and certain win-win situations in the near future. The last stage will be the Client - Server architecture needed to support large campaigns with on-going online sessions.
We are certain that you will have many detailed questions and look forward to revealing more information on this module as and when we are in position to demonstrate some of the features live.
Eurofighter Typhoon
Development Report
‘We at TrueGrit Virtual Technologies would like to take this chance to give you some latest updates concerning the Eurofighter Typhoon Development. It is with great pride that we can officially announce a collaboration with Diehl Defence GmbH.
Diehl Defence GmbH is located in Überlingen, Germany and is the manufacturer of the sophisticated IRIS-T missile. They are offering us full support in bringing the most realistic version of the IRIS-T to DCS World – as always within the limits of what can be released to a public platform like DCS. It will be available to you with the initial launch of the German Eurofighter Typhoon Version and will be your main heat seeking missile. With this collaboration we have come one step closer to bringing you the most realistic experience of the Eurofighter Typhoon possible.
We are working at full throttle on all areas of the project and are making good progress. The progress picture by the almighty Fragger shows the latest version of the cockpit.
We would like to thank you for your unwavering support and enthusiasm, as it is a constant reminder of what we are working towards and motivates us to give our best. You can be sure that every post, comment and feedback reaches us and is very appreciated. ‘
- True Grit Virtual Technologies
P-47 Thunderbolt
Upgrades
The P-47 proved to be a formidable fighter-bomber due to its armament, heavy bomb load and ability to absorb enemy fire. The P-47's durability was due in part to its exceptionally dependable P&W R2800 radial piston engine, which unlike comparable liquid-cooled engines, had a high tolerance for damage. P-47 pilots frequently carried two 500 lb (227 kg) bombs, using a favoured skip bombing tactic, skipping bombs into railroad tunnels to destroy hidden enemy trains.
We are currently working on the bomb arming controls and detonation set-up adjustments. We are also working on the D-30 early and D-40 variants. Both versions include new modifications and improved damage modelling. These updates will be available in the up-coming DCS World Open Beta (OB) updates.
With the release of DCS: A-10C II Warthog, an important update will be the changes to the HOTAS. This was requested by our professional clients and now represents the true USAF configuration in particular when considering the Thrustmaster HOTAS Warthog™ throttle and stick. Here is an overview of the new feature set that will be available upon release:
Updated External Model Improved 3D mesh and textures Removal of TISL pod
Updated Cockpit Weathered (dirty bird) textures option Addition of the ARC-210 radio head Removal of the TISL control panel Addition of the Scorpion HMCS control head
AGM-65E2/L Laser-Guided Maverick DSMS Status and Inventory Pages HUD and Weapon Video Symbology READY, ACTIVATE, SCAN, TRACK, and SLAVE Modes Updated Maverick HOTAS Commands PRF Code Input (DSMS)
Missiles and Guided-Bombs AGR-20 Advanced Precision Kill Weapon System (APKWS) Laser-Guided Rockets GBU-54 Laser-JDAM
ARC-210 VHF/UHF Satellite Radio Radio Start Menu Pages Manual Frequency Selection Preset Channel Selection Guard Channels Selection Setting Preset Channels 1–25 Setting Preset Channels 26–30
Scorpion Helmet-Mounted Cueing System (HMCS) Control Head HMCS Display HMCS HOTAS Commands HMCS Setting STAT Page Targeting Pod projection window Data Link PPLI, Mini-SPI, EPLRS, and Designated Target Symbols Waypoints/Steerpoint Symbols SPI and Hookship Symbols TDC and TGP Symbols
Hands on Throttle and Stick (HOTAS) Updated HOTAS Commands
A-10C II
Development Report
We have now completed the flight dynamics research needed for the new weapons and we are close to completing the cockpit weathered textures.
We are also completing work on the Helmet Mounted Cueing System (HMCS) and the integration of the Targeting Pod projection window over landmasses and buildings.
GBU-54
Laser-Guided JDAM
A low-cost guidance kit that combines combat-proven JDAM (Joint Direct Attack Munition) GPS/INS-based (Global Positioning System/Inertial Navigation System) navigation with a laser seeker achieving outstanding accuracy. Unlike the GBU-31 and GBU-38, the GBU-54 can engage moving targets.
AGR-20
APKWS
The 2.75 diameter, 35-pound, laser-guided rocket is known as the fixed-wing Advanced Precision Kill Weapon System II. The rocket has proven effective in combat operations over Afghanistan.
We look forward to your feedback on these new weapon systems.
As with DCS: F/A-18C Hornet, we are creating a development roadmap for DCS: F-16C Viper. This is an important step in prioritising your wishes and we encourage you to take part in the DCS: F-16C Viper Features Ranking Survey.
F-16C Viper
Development Report
The F-16C Viper Development Team is working on new features and tuning existing ones. These include but are not limited to:
AGM-65D/G Maverick E-O Visual (VIS) E-O (BORE) EO submode selectors have been added to the SMS pages. Maverick weapon selection functionality has been added. The power and warm-up timer functions have been added.
Litening Targeting Pod The video feed has been adjusted. Video image brightness has been adjusted. The design specification has been completed and includes cursor zero, new HOTAS commands, new TGP symbology, control page, air-to-air mode, and much more. Remaining HOTAS commands for track modes and cursor slew. Cursor zero in progress.
AGM-88C HARM We are currently working on the SMS, WPN and DED pages, as well as the HARM as a Sensor (HAS) mode.
Liveries In cooperation with several talented community members, highly accurate liveries for the Israeli, Turkish and United States air forces are being finalised. We hope this will be appreciated for all of you who are interested in developing and flying missions in DCS: Syria
Flight Dynamics Several subject matter experts are involved in further improvements to the flight model and flight control system. This will provide substantial accuracy enhancements and we look forward to your feedback.
Additionally, a white paper has been prepared that describes some of the basics of our Flight Module (FM) programming, in particular with regards to the way we use the sources available to achieve a high level of accuracy in our simulation.
F/A-18C Hornet
The Serpent's Head 2
A 10 mission campaign for the F/A-18C Hornet by our third-party developers Badger 633 is now available to download on Steam. It comprises the next chapter of six previous The Serpent’s Head missions released earlier that are freely available in DCS user files. Download it from our EShop.
F-86F Sabre
Hunters Over the Yalu
The Hunters over the Yalu Campaign for the F-86F Sabre by Reflected Simulations is also now available to download on Steam.
Command the 67th Fighter Bomber Squadron and attack enemy-held bridges, bomb factories, and strafe supply columns. Support US troops as they fight fiercely on the ground. Survive heavy flak and fighter attacks, and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter-sweeps in MiG Alley over the Yalu river.
Introduced a new campaign: F/A-18C The Serpent's Head 2 by Badger 633
DCS World
ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor. AI aircraft dropping guided bombs are horribly inaccurate - fixed. GUI. Added special options of NS430 Nav System for C-101. Fixed crash when helicopter landing on deck with Follow task. DCS hangs after destroying objects - fixed. MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.
DCS C-101 Aviojet by AvioDev
Added over-G effect to damage model. Wings will break now under heavy G load Fixed Air Combat training mission Air Combat training lesson #5 appears now in training missions list of EN localization Added Sea Eagle training mission (EN and ES) Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP. Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit. Fixed animation of C-101CC sight depression rotaries. Systems damage repair is partially fixed. Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down. Added smooth animation of trim position indicators when electric power is set on/off. Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again. Adjusted speed of min/max reached g pointers when g-meter is reset. Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation. Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.
DCS Black Shark Signal flares when used shoot forward and not to side - fixed.
DCS A-10C Warthog VR hand controllers backwards when used on stick and throttle - fixed. Autopilot fix.
DCS F-14 Tomcat by Heatblur Simulations Fixed broken normals on NACA vents on engine nacelles. Fixed the boxy halo around the afterburners visible at night. Increased strength of landing (taxi) light. Corrected countermeasure resistance for AIM-54 missiles.
DCS Supercarrier Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model. Arleigh Burke. Updated geometry and textures. Campaigns Memory of the Hero Campaign by Stone Sky
Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed. UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven
It's early 1953. After completing several tours in WWII, you're yet again putting your neck on the line by flying dangerous combat missions over North Korea. Command the 67th Fighter Bomber Squadron, attack enemy bridges, factories, strafe supply columns, and support the US troops as they fight their fierce battles on the ground. Survive the heavy flak and fighter attacks, then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter sweeps in MIG Alley over the Yalu river, and tangle with massive bandit trains in the stratosphere. Watch out for the honchos, they say Casey Jones is back in business!
The “Serpent's Head 2” is a 10 Mission Campaign for the DCS: F/A-18C Hornet. It comprises the next chapter of the 6 Mission “Serpent's Head” Campaign.
As before, it is a story-based campaign following the exploits of “Ford”. He is currently still stationed on the USS John C. Stennis, the heart of the Task Force. In the last campaign they had been sent to the Black sea to address a regional conflict. In this new Campaign, his flying skills and effective operation of the Hornet's weapons will be tested even further.
The campaign ethos, as before, is not to capture reality but create an imaginative, enjoyable and engaging set of missions linked together with a plot narrative. It has been designed with VR in mind, including F10 menu items allowing coordinates provided over the radio to be recalled back on screen. It includes over 400 actor voice files.
Thank you for your patience while we added these campaigns, we hope you enjoy!
This 600x500 km map covers much of the eastern Mediterranean, and includes most of Syria, Israel, and Lebanon. Areas of Turkey and Jordan are also included. Major cities like Damascus, Tripoli (Lebanon), Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, and Incirlik/Adana are created in detail with hundreds of unique landmarks. The geography is varied with a temperate western coastline, mountains and an arid desert landscape to the east of the landform.
With such a wide range of historic locations, airfields and targets, mission options are almost endless; all set in the most stunning and scenic environment ever made. Pre-order now and benefit from the pre-order 30% discount on DCS: Syria.
Open Beta 2.5.6
Development Report
We continue to focus on improvements and reliability.
Our most recent Open Beta (OB) release covers a wide range of fixes to some of our most popular modules. We would like to thank our internal and beta-tester friends for their fantastic support.
Please read the full Open Beta 2.5.6.52196 changelog
NS430 Navigation
System for C-101 Aviojet
Our third-party partners Aerges have released two new versions of the NS-430 Navigation System. The module is now compatible with the C-101ER and the C-101CC. There are several bundle options available to ensure you get the most out of this advanced system.
F/A-18C Hornet
Open Beta Updates
The bug-fixing process for DCS: F/A-18C Hornet continues but we have also been enhancing certain cockpit features that include:
Multi-Purpose Display Indicator (MDI) Added framebuffer validity check Added helper function to build indices for a convex poly The indicators are still work in progress, whilst we add support for curved display surfaces
Cockpit MDI hot fix for backlighting MDI screen glossiness has been edited Adjustments to the MDI screen textures and brightness Additional meshes were added to the MDI screens MDI screen mapping has been edited MDI screen self-illumination has also been tuned
Added support of new DCS NS 430 Navigation System modules for C-101CC and C-101EB.
Introduced Historical mode filter in the ME.
The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.
Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed. AI flight no longer maintains AAR formation while flight members are refueling - fixed. AI aircraft AAR in turn receive fuel at a slower rate - fixed. AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed. S3B AI eject before reaching runway after tanker mission - fixed. Ground AI. Task 'Hold' ignored by HMMWV - fixed. AI AV-8B: Spawning inside of other aircraft on deck - fixed. AI AV-8B: landing outside of the deck - fixed. Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed. If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed. If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed. AI E-2D goes outside deck boundaries during taxi to parking - fixed. Protection from incoming NaN at game initialization added (crash on mission start fixed). Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box. ME. Added Copy and Paste of Trigger Zones. AI F/A-18 turned external lights off during catapult launch - fixed. FARP: ground units sinking into the FARP surface - fixed. MP. Dedicated server late activation ships do not activate - fixed. AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed. ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval. Ka-50. Reduced beacon rotary speed. ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed. AI aircraft. Sometimes occurs a midair collision during recovery to deck. In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed. Dedicated Server. Added Su-25T and TF-51D into server install. F10 map. Optimised font rendering, increased frame rate a bit. F10 map. Eliminated grey squares on map at low graphic preset. EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed. MP. Crash in MP after using the radio command Engage ground targets - fixed. Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example. VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed. DCS affinity to zero CPU core fixed. Fixed Transport.dll crash when bridge destroyed with vehicles on.
DCS F-14B by Heatblur NEW - Added Jester Audio option via headphones. Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones. Fixed CMS rearming not working. Fixed broken shading on nacelle NACA intakes. Initial implementation of PD ground clutter contacts. Prioritize AWACS and carrier over other datalink hosts for Jester menu. Changed nose strut keybinds to avoid flicking switch to off when key is released. Tweaks to canopy glass cockpit and exterior. Fixed LANTIRN panel lights appearing without LANTIRN stick visible. Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).
DCS AJS37 by Heatblur Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated. Tweaked engine behavior at medium altitude. Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger. SnabbURKoppling Autopilot Quick Disconnect implemented. Corrected typo in a keyboard mapping. Fix for crash when pressing IFF IDENT. Updated Mjolnir Response Mini-campaign. Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu). Fixed mission 5 end crash. Fix for crash when using Walkman. Fix for possibility to launch Rb05 in incompatible J/A mode. Fixed pull up warning in CCIP. Corrected high-drag bomb accuracy and added compensation for spread. Corrected rocket accuracy. Reimplemented atmospheric model for avionics. Fix to inaccurate ELINT-analysis. Updated AI afterburner. Reduced opacity of Viggen glass.
DCS MiG-21bis by Magnitude 3 Increased afterburner IR coefficient to 2.4. Cockpit instruments calibration in accordance to cockpit 3d and texture improvements. Deleted redundant input in keyboard inputs list. Minor code optimizations.
DCS Mirage 2000c by RAZBAM Corrected some cockpit sounds to properly go through headset source.
DCS AV-8B by RAZBAM Added engine igniter sound. CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged. Added air start logic. Added engine windmilling. USS Tarawa: Modified Parking and taxi zones (Work in Progress). Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction. Corrected LIDS and Speedbrake should be out already in cold start. Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake. Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees. Fixed fuel shutoff handle moving when it was supposed to be locked. Fixed momentary switch behavior for APU switch. Fixed momentary switch behavior for Compass/Lights Test switch. USS Tarawa: Modified Parking and taxi zones (Work in Progress). USS Tarawa: Fixed Deck invisible collision issues.
DCS MiG-19P by RAZBAM Weathered cockpit liveries are default now for English and Chinese cockpits. Factory Fresh cockpit livery removed for now. The resolution of several cockpit UV maps was increased to allow for more detailed textures. New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes. Added the channel selector for the SRO-2 Khrom IFF. Small tweaks to cockpit night lighting. ASP-5 control axis not working fixed. Brightness knob not working fixed. Corrected animation of gun arm buttons. Added and improved gear lever and gear lever lock keybindings. Added helmet visor command and animation (you need to assign a key). Added pilot wave animation when wheel chocks removed. Increase nose up pitch moment effect with flaps. Increase trim down required for level flight as airspeed increases above Mach 0.9. Improved behavior of transonic effect on vertical speed indicator.
DCS JF-17 by Deka Ironwork Simulations Fixed DGFT radar scan pattern (vertical scan). Fixed datalink receiving message from F-16 issue. Adjusted datalink message broadcast rate. Improved C701 and WMD7 camera track stability. Updated checklist page. Adjusted FM (Cm0, fuel flow etc). Corrected ISA max rate limit. Enriched transonic pitching moment. Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed. DPLAYER: \Sounds\sdef\Cockpit\DPlayer\ CE: \Sounds\sdef\Cockpit\Warning\CE\ Don’t forget to change the audio file path in sdef files Adjusted the layout of special options. Updated RU locales. Added click operation for g-suit tube connection Added click operation for seat height adjust
ChinaAssetPack by Deka Ironwork Simulations Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station. Fixed J-11A strobe light effect. Fixed JF-17 eject canopy texture issue. Added 071 Transport Dock: allows two helicopters to take-off (AI, players) at the same time includes 6 liveries Fixed navy units model bugs Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).
DCS C-101 Aviojet by AvioDev New cockpit textures. NS-430 is now available for both C-101 EB and C-101 CC. Changed USAF Aggressor pilot name. Deleted obsolete files. Added default key combination for Range Selector for C-101CC. Added new training missions (EN and ES): C-101EB Basic Visual Flight C-101CC Ground Attack with Guns and Rockets C-101CC Ground Attack with Bombs C-101CC Air Combat with Cannon and Missiles Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode
DCS L-39 Albatros by ED L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed. L-39C cockpit. Fixed lightning of some panels being available without electric power.
DCS UH-1H Huey by ED Door gunners not engaging armed towers - fixed. Door-gunners shoot through the buildings - fixed. UN-PILOT Campaign, Mission 14 - fixed. UN-PILOT Campaign, minor changes in briefing Mission 09.
DCS F/A-18C Hornet by ED Refuel never confirms and rearm cannot continue - fixed. AG radar MAP mode - issue with incorrect designation target position - fixed. Walleye switching stations will prevent WPDSG being used - fixed. Only Available Fuze Options Should be Displayed - fixed. AGM-65F Ground stabilise before reaching designated point when uncaged - fixed. GBU - laser code can't be assigned for several stations per time - fixed. Rudder deflection angle indication arrow too close to figures - fixed. CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed. AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - fixed. Inside 3000m Gun sight occluded but remain occluded when selecting missile - fixed. Hornet Changing laser Code - GBU QTY becomes negative - fixed. Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed AutoStart Fails in Cold Weather Conditions - fixed. AIM-9 Shoot cue missing - fixed. EXPAND does show TUC info in bottom right corner - fixed. EXPAND should cancel DCNTR - fixed. Timer in DDI does not go past 5959 - fixed. After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed. EXPAND doesn't zoom map - fixed. Only Available Fuze Options Should be Displayed - fixed. MFD image in some sun light exposure positions is corrupted - fixed. Cockpit 3D model DDI and RWR materials were adjusted - improved. Brightness level of displays not working correctly - fixed: Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start Adjusted MDI brightness control levels Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet) Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed Launch bar switch flickers when controlled by VR gloves - fixed. Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed. Unable to select fuzing option on stores page for cluster weapons - fixed. Updated afterburner effect.
DCS F-16C Viper by ED F-16 Chaff Flare audio not working from cold start - fixed. Crash when using higher numbered steerpoints for manual waypoint - fixed. HUD To bright at night - Auto / night switch has no effect - fixed. PNEU label is not displayed - fixed. Corrected LAU-129 drag with adapter. Corrected drag index for AIM-120 on wing pylons. Corrupted Kneeboard fonts - fixed.
DCS P-47D by ED Added more oxygen containers. Parking brake handle update. Forced end switches on rad flaps on initialization. Switch on position lights by default. Matched descriptor to model. Added spin tweak. Guns pos corrected. Cooling: radiator's thermostat. FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power. Engine tweak. Prop AD data tuned for 2000/30". Canopy gap fix, attitude indicator wings illuminated fix.
DCS P-51D Mustang by ED Added wheel brakes failures.
DCS Fw 190 A8 by ED Fixed missing flaps damage, increased severity of the effect.
DCS Black Shark by ED Cockpit lamp illumination changed to an additive method. IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed. Kh-25ML missile not tracking laser - fixed.
DCS Mi-8MTV2 by ED Corrupted Kneeboard fonts - fixed.
DCS A-10C Warthog by ED Decreased MFD brightness at night. Except for 'HUD only' mode.
DCS Flaming Cliffs by ED Broken shadows in the cockpit - fixed. In cockpit mirrors. Optimized rendering, increase framerate.
DCS Supercarrier by ED Deck crew ignores player after helicopter takeoff in some cases - fixed. Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear. Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed. Foul deck if moved back to spectator after blocking deck - fixed. AI AV-8B Spawn on same spots as other AI on SC - fixed. E2D goes beyond the deck of an aircraft carrier when turning - fixed. Assertion when server changes mission with Supercarrier to another mission - fixed. Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed. Improved textures of aircraft carriers. Corrected island position. DCS WWII Asset Pack by ED Added model 15cm shell. Added model 75mm shell. Fixed bofors 40mm erratic behaviour. DCS Combined Arms by ED Fixed infantry stick together from 14 to 2 If set task “Embarking”. Added MLRS 9А52 “Smerch” with HE missile. Added 9N235 submunitions for 9M55K missile (Smerch MLRS). Added M77 DPICM submunitions for M26 (missile M270 MLRS). Disconnecting client kicks host from CA unit - fixed.
Campaigns A-10C The Enemy Within 3 by Baltic Dragon Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed). Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO. Mission 8: fixed typos in the briefing. Mission 10: fixed issue with Falcons not hitting targets with GBUs. Mission 12: fixed issue with Georgian APCs at the end moving too early. Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building. Mission 19: fixed issue with CLA trucks not moving out from the compound.
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission 6: Enemy Ka-50 set to weapons hold Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted
Known Issues USS Tarawa: Deck invisible collision issues
Our bug-fixing process enables us to better prepare for the next DCS World 2.5.6 Open Beta release. This week we have been working on small graphic glitches whilst continuing to improve the overall load time and frame rate when running high graphic settings. We are also working on multiplayer server glitches seen in large missions, these issues were reported by our closed Beta-Testing Teams.
We have started the final test and debug iteration to ensure we deliver a reliable OB. We would like to thank all our internal and beta tester friends for the efforts needed to find, engage and destroy the bugs.
DCS: Syria
A DCS World Terrain
DCS: Syria is a unique theater of war that includes missions and campaigns of military confrontation in the Middle East from the 60s to the present day. This project allows users to apply nearly the entire arsenal of DCS World aircraft, helicopters and ground equipment. It also includes the possibility to re-enact some of the largest military conflicts of our time.
- The Six-Day War of 1967 - The Arab-Israeli conflict of 1973 - The Lebanese War of 1982 - The War on International Terrorism in the 21st Century
The reasons for these conflicts were ideological and economic contradictions not only of the countries of the Middle East, but also of the USA and USSR superpowers. DCS: Syria is a symbol of real modern war. The Syria theatre will contain military confrontation sites such as Homs Province and Aleppo Citadel, Golan Heights and the Bekaa Valley. Ground-based anti-aircraft missile systems, unmanned aerial vehicles and air-to-air missiles were used here for the first time on a large scale. About 900 airplanes and helicopters were destroyed during these conflicts. Read more on our forum.
In the next publication, we will talk about Beirut International Airport, the Israeli military airfield Ramat David and the largest US Air Force base in the Middle East – Incirlik.
Flaming Cliffs 3
Summer 2020
Welcoming new users into DCS World who have little or no experience flying modern aircraft is very important to us. We hope that the current sale can help bring you closer to your friends and loved ones by sharing the experience of Flaming Cliffs 3. It provides an easy learning curve for new players and focuses on a broad range of fighters rather than a single detailed aircraft. Get the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25 all in one single download.
“With the help of the pilots we are currently evaluating details, which also includes the refinement and corrections of the avionics system of the aircraft. During the coming weeks, we hope to integrate the moving map feature to the avionics and also finetune the weapons and the flight model of the Hellfire missiles and will integrate another rocket type, that we have not shown or talked about yet, that will make it possible to properly engage infantry and light armoured vehicle units in DCS World.
During the past months we have also worked on certain aspects of the flight model that either needed corrections or refinements. For example, the torque values of forward flight at all possible altitudes, speeds and temperatures. Currently, we are working on the hover torque requirements to accurately mimic real aircraft as closely as possible. We are also looking at the flight characteristics below ETL, effective translational lift.
Performance pages have recently been added to the DCS Kiowa Warrior MFD, which will enable you to ask the system to calculate your power for certain flight envelopes in level and hover flight. Night vision has also been added, which we plan to update prior to release with a new feature never before seen in DCS World Helicopters, but we do not want to reveal anything yet, because we can not yet foresee obstacles we may come across that might delay such a special night vision feature. We are confident that on release, we will have realised the most accurate Kiowa Warrior representation in the game market.
At the moment we have 19 US Army liveries of various Kiowa Warrior troops, these include older aircraft markings. 16 Croatian army liveries were added as well, which is the complete fleet of the Kiowa Warriors they operate, including the tail number 327 that crashed on the 27th of January 2020 and resulted in the unfortunate loss of the aircraft and crew. Our condolences go out to the family and friends of the crew.
Since everyone was affected by the COVID-19 pandemic, our production has slowed down a bit during the past weeks, because we as a team were also affected. Nevertheless we are back to normal again and our team is back to normal status because we have the desire to keep our promise for a release in 2020, which also includes the time required for the quality verification process by Bell Helicopters. That said, we are also currently working on 3 stand-alone campaigns for the DCS Kiowa Warrior.
Finally we hope everyone stays safe and is excited for the release of DCS: Kiowa Warrior.”
We continue to work on improving the functionality of Voice Chat in DCS World.
At the moment, testing is underway to add player rooms and the ability to invite friends for private communication. In addition, the automatic creations of rooms between the crew of one aircraft (intercom) and the ability to create special missions rooms for coalition forces. This is done through the scripting trigger system function when creating missions. It is useful when specific communication channels are needed with air traffic control, sub-channels within squadrons and with ground crew. These features are planned for release in the upcoming updates.
Following the update, the Voice Chat Development Team will be focussing on the integration of radio device voice communication in the game. We understand that this function is highly demanded and greatly appreciate your patience whilst we work on it.
Summer Sale
F/A-18C Hornet
We have been working with our internal and external beta testing teams in order to locate and squash bugs. Recent fixes include:
During a cold start, refuelling now confirms, so that the rearm process can continue. Fixed right engine RPM failure when using AutoStart in cold weather conditions. Auto Laser timer and TTI will display only when the bomb is dropped. The Radar Altimeter warning, SAI and ADI no longer freeze after repair. Launching from the catapult no longer turns external lights off.
These bug fixes are part of a larger update to the DCS: F/A-18C Hornet and we look forward to sharing the progress with you soon. With the Summer Sale 2020 in full swing, make sure to take advantage of the 50% discount on our EShop.