DCS: P-47D Thunderbolt by Eagle Dynamics DCS: The Channel map by Eagle Dynamics
DCS World
Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories. AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight. AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions). Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration. ME. Incorrect AIM-9X Mission Editor icon - corrected. ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained. GUI. Loading window pictures doesn't show for some modules - fixed. MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed. GUI. DCS restarts after selecting current screen resolution in options - fixed. M61 Vulcan gun dispersion corrected. MP. Client can now embark troops correctly AI wingman remains on the runway after group landing - fixed.
DCS AJS37 by Heatblur Simulations
Fix to long ELINT-analysis time (crash when setting BER after landing). Filename sanitization for F10-cartridges. Implemented proximity fuses (MARK and LUFT) for Rb05 missile. Added diagonal control bindings for controlling Rb05 missile.
DCS F-14B by Heatblur Simulations
Fixed typo in Carrier Quals CVN-73 Quickstart mission name. Re-added Supercarrier Coop missions for Carrier Quals. Fixed version mismatch that may have caused several smaller issues. Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches). Adjusted flap drag while overspeeding with full flaps deployed. Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds
DCS MiG-21bis by Magnitude 3
Added VR device tracking support (WIP) Corrected ASP fixed net and piper illumination levels for day and night operations. Decreased radio-altimeter hot-start value from 200 m to 100 m. Tuned SAU and autopilot. (WIP) Fixed KPP glideslope needle. Fixed landing gear lock sound. Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls. Added switch operation for air conditioning. (no use in game, visual only) Phase 1 Livery Template released. Phase 1 External Model Changes Include: Added overwing vapor effects. (WIP) Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP) Updated canopy & windscreen. Updated PVD-7, DUAS-5 pitot tubes. Updated gear bay upper fuselage blisters. Updated dorsal fuel tank. Updated vertical stabilizer. Updated lower wing root covers. Updated SPRD-99 / POMIG mounts. Updated taxi/landing light glass lenses. Added afterburner volumetric light effects. (WIP) Adjusted afterburner flame to be seen in daylight hours and added shock diamonds. Adjusted landing / taxi light brightness Fixed AI non-retracting landing / taxi lights. Fixed gear strut lights to turn off when the battery is switched off. Fixed nav lights from turning white while viewing from long distances. Adjusted drag chute animation and associated collision shell. Fixed TacNumbers from all changing at the same time. Converted all 8K livery textures to separate numerous 1, 2, and 4K textures. Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton) Adjusted & added RoughMet textures to numerous areas. Adjusted & added Normal Map textures to numerous areas. Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]). Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files) Merged cockpit textures into atlas. Merged pilot textures into atlas. Updated SPRD-99's 3d mesh & added RoughMet texture. Added RoughMet textures to missile launcher rails. Added RoughMet texture to POMIG chaff & flare dispensers. Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ) Corrected size of external 800L drop tank. Created new drop tank textures. Reduced destroyed 3d mesh's 8K textures to 4K. Adjusted damage table properties.
DCS Christen Eagle II by Magnitude 3
Added VR device tracking support (WIP) Tuned engine torque characteristics. Tuned engine gyroscopic effects. Tuned propwash effects. Tuned P-factor effects. Tuned aircraft stability to retain previously matched capabilities and performance Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement) Implemented over-priming the engine with more than 5 pumps may flood the engine. Known issues:
Propeller rotation animation. Bright lights.
DCS Mirage 2000c by RAZBAM
Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle Fixed gear was able to retract through keyboard commands after emergency gear handle deployed Improved afterburner glow effect behavior
DCS AV-8B by RAZBAM
Fix IFR Probe responding to switch command without hydraulic power available Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled Fixed H2O dump not functioning Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes Fixed MK-81 positioning Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority Fixed 15 SEC solid vs. flashing logic Further improved GPWS cues Improved auto-start sequence to give more time for cues to be heard through sequence Fixed DEP RES should only show when degraded not when in operation Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF Fixed required time between BINGO auditory warning to be 60 seconds Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds Improved JPTL limiter check logic Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure) Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests Fixed logic for DROOP light to go out during full aileron deflection per checklists
DCS MiG-19P by RAZBAM
Fixed animations and connector commands so that canopy can be opened and closed manually through clicks Fixed keyboard canopy open/close command delay Fixed keyboard canopy open/close command to have proper sequence Corrected EUP-53 instrument behavior for turn indicator Added flame out conditions due to air flow issues caused by deep stall and or tail slide Added aileron failure and damage due to excessive roll rate at high speed Increased R-3S structural load tolerance Decrease structural load tolerance at very high speeds Increased buffet vibrations when near stall Fixed damage argument for right flap and aileron
DCS C-101 Aviojet by AvioDev
Improved 3D model of cross and dot window in HSI. Fixed external lights. Landing and taxi lights beam looks correct now. Braking is now without anti-skid when using parking brake. Fixed flaps extension and retraction speeds. Improved slipball behaviour with new physics model. Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway. Reduced wheels strengthness.
DCS JF-17 by Deka Ironwork Simulations
Fixed Anti-Collision light not blink Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed. Fixed DST channel copy caused non-editable channel Fixed CCRP line and cue are incorrect disabled in DTOS Fixed WMD7 pod external view: should set seeker to Caged state after initialization. Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode: radar in INTC main mode, cycle between RWS/TWS/VS; radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR; press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select); Fixed GUN RDY state Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically. Switch to new AG radar render API Added SPI/OAP on HSD in AG mode Added customized effect for start-up flame/smoke Added starter exhaust door animation Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails. Added engine surge effects and sound Added customised effect of vapor cone Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night
ChinaAssetPack by Deka Ironwork Simulations
Fixed J-11A windshield texture Fixed J-11A brake chute texture Added starter exhaust door animation for JF-17 AI Added customized effect of start-up flame for JF-17 AI Added overwing vapor for J-11A
DCS F-18C by ED
Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP. Litening Targeting Pod: updates for LTD/R and LST (laser), automatic laser illumination. add AA Mode. Issue in logic and symbols in AA and AG modes were fixed. Add AGM-84E SLAM Fixed Dynamic launch zone, AUTO mode for JDAM Fixed FLIR video on ALT+F1 view AOA Brightness knob has no effect on indicator - Fixed TACAN has wrong position on HSI - Fixed EXP on SA page shows blank - Fixed ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed DUD cue is in the wrong position in the HUD - Fixed Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed GACQ issues after radar rework - fixed TDC radar altitude readout does not update with antenna elevation change - Fixed Radar scan elevation limit overflow- Fixed
DCS F-16C by ED
Added ability to create new waypoints. Low altitude, Low fuel, High speed wobbling - fixed
DCS Supercarrier by ED
IFLOLs helper visibility fixed. New soundtrack for game GUI. Uncontrolled AI affected by mission planner on super carrier only - fixed. Player appears on the wrong Kuznecov if he doesn't have a module - fixed.
DCS Spitfire IX by ED
Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)
DCS Black Shark by ED
Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed. Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak). Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.
Campaigns
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:
Adjusted AI vehicles to avoid aircraft collisions. F-5E Aggressors ACM Campaign Files by Maple Flag:
Added Skip Mission F10 radio menu to practice missions Known issues New AIM-120 can not lock targets if launched without radar lock (Maddog launch). German Schnellboot type S130 caused DCS crash.
In this video, we would like to update you on the status of our F-16C Viper and instruct you on the upcoming ability to create new steerpoints in the INS navigation system database.
https://www.youtube.com/watch?v=xvzxfqymFq0 In the next update, we have both air-to-ground and air-to-air updates for the Hornet targeting pod. This includes more realistic AG tracking modes and FLIR tracking of aerial targets in cooperation with the radar.
Targeting Pod Offset
Once a target is in a tracked area or point point, the offset function allows you to shift the aimpoint or move the targeting pod track center. This is a useful function when changing targeting from the initial designation point without having to revert back to snowplow mode. https://www.youtube.com/watch?v=Cr7--PXczpM
Targeting Pod Moving Target Track
To track a target with the Hornet targeting pod, we recommend using the FLIR camera as it provides more contrast to lock on to. Place the crosshairs in front of the target in an stabilized action slew mode, then set to no-action slew area track, and then to a no-action point track mode.
In this week's update, we explore the inclusion of the IN ZONE LAUNCH ACCEPTABLE REGION (IZLAR) for the JDAM. This provides additional delivery information and will be tied to the later inclusion of pre-planned IZLARs and multiple attack points.
This week we introduce the first iteration of the air-to-ground radar for the F/A-18C Hornet. This first version models MAP mode and allows you to search for and designate target locations. Later, we will be adding other modes like the EXPAND levels, Ground Moving Target, SEA, and Terrain Avoidance. This is the first step.
The AGM-84E SLAM land attack missile is a stand-off, precision attack weapon that provides man-in-the loop guidance. It is ideal for long range attack against heavily defended ground targets. The SLAM is just one of the many interesting weapon of the DCS: F/A-18C Hornet.
DCS World 2.5.6 represents one of the biggest updates since the launch of DCS World 2.5 and offers powerful new tools capable of CPU load distribution and FPS management when using peripheral hardware. Many of the improvements in this update are thanks to your feedback and requests, we can’t wait to hear what you think.
Over two thousand bugs were identified and squashed in 2.5.6 Open Beta.
Rota Island, also known as the Friendly Island is 19km in length and has a population of 3,500 people. It is the southernmost island of the United States Commonwealth of the Northern Marianas Islands. It has been modelled in extraordinary detail and is close to completion.
We continue to work on the organised, unincorporated territory of the United States in Micronesia; Guam. This island was captured by the Japanese in 1941 and occupied for almost 3 years. The American forces recaptured the island on the 21st of July, 1944; Liberation Day commemorates this victory. Special attention is being given to the Andersen Air Force Base located approximately 4km northeast of Yigo. Andersen AFB is one of two critical air bases in the Asia Pacific region. Guam’s almost unrestricted airspace and it’s close proximity to the Farallon de Medinilla Island, a naval bombing range 250km north, make it an ideal training environment. Andersen AFB is home to 36th Wing (PACAF), 734th Air Mobility Support Squadron (Air Mobility Command) and Helicopter Sea Combat Squadron Twenty-Five (HSC-25).
We continue to improve the cross balance of colour and gamma between terrain textures (vegetation and ground), trees and other objects (infrastructure). The water’s fluidity, colour and transparency have also been tuned for more realistic characteristics. See screenshots.
We are now working on the P-47D Thunderbolt and The Channel Early Access Map and look forward to sharing the progress with you over the coming weeks.
Varjo Technologies
Cooperations
Highest-end virtual simulations by DCS and Varjo
DCS World now supports Varjo’s human-eye resolution headsets, Varjo VR-2 and VR-2 Pro. Varjo is the Finnish maker of the world’s most advanced virtual and mixed reality products for professionals. Together Varjo and DCS offer one of the highest definition and most realistic experiences available in the flight simulator market.
With Varjo’s industrial-grade devices that deliver 60 pixels per degree resolution, the smallest details in the cockpit, including the smallest font sizes, buttons and gauges are crystal clear. In addition, the mixed reality headset Varjo XR-1 permits you to use your own hands as controllers, whilst flying in photorealistic virtual scenery using real-time chroma keying.
Thank you all for your trust and commitment. We work for you.
The new Open Beta encompasses a large number of updates to the environment. A number of Campaigns have also been revised to ensure that they are compatible and accessible.
The F/A-18C Hornet and F-16C Viper have both received major updates. We have done what we can to include many of the community's requests, especially in regards to the Hornet’s litening pod. Our third-party partners have also been hard at work with updates to the M-2000 Mirage and the AV-8B Night Attack by RAZBAM. Notably, Heatblur Simulations have released substantial updates to the F-14B Tomcat and the ASJ37 Viggen.
DCS: Supercarrier is the most detailed and realistic simulation of the Nimitz-class aircraft carrier ever created. In total, the US Navy manufactured 10 Nimitz class ships. Our product will include all 5 vessels of the Theodore Roosevelt sub-class: CVN-71 Theodore Roosevelt, CVN-72 Abraham Lincoln, CVN-73 George Washington, CVN-74 John C Stennis, CVN-75 Harry S. Truman. We know that you have waited a long time for this complex module to deliver. The workload has been intense and we would like to thank all of those who put in the extra hours needed to meet this ultimate deadline, you know who you are. We are confident this powerful new module will inspire every one of us.
This week marks the completion of the first set of features for DCS: Supercarrier. Read about the detailed list of features available in DCS: Supercarrier Early Access.
F/A-18C AG Radar
Development Report
We had planned to release the A/G radar this week but due to technical reasons, this has been moved to 3rd of June.
At Early Access launch, Case 1, Case 2, and Case 3 will be supported. After Early Access will we do additional work to include pattern re-entry after a wave off or bolter, and Automatic Carrier Landing (ACL) support.
If you do not own the Supercarrier module, you will not be able to spawn on the deck to take off or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station.
The Free for All event has been one of our most rewarding yet, bringing together our global community of developers, aviators and enthusiasts who enjoy trial access to all of our modules. It has provided an opportunity to showcase skills, gain expertise and given us a chance to learn as we work and to build a better flight combat experience.
Please note that the Steam Free For All Sale started on the 13th and will continue until the 27th of May. Enjoy!
Supercarrier
Development Report
The release of DCS: Supercarrier into Early Access required dozens of our teammates to ensure operations are as realistic as possible. A special review version of Supercarrier has been delivered to a number of journalists and opinion leaders and we expect some early feedback in the coming week.
DCS: Supercarrier will support English, Russian, German, French and Chinese.
We continue to debug multiplayer components for large servers and tune AI landing behaviour. Deck crew logic, deck lighting and final model textures are also being enhanced.
Wings over Tbilisi
Virtual Airshow
This Sunday 17th of May, the Virtual Airshows Group will take to the sky for the Wings Over Tbilisi 2020 virtual airshow. We encourage you to sit back and enjoy this marvellous display of accuracy and coordination, only in DCS World. Tune in on Twitch.
With this hopefully, successful loosening of ‘lockdown’ we trust you will remain healthy and happy. Thank you again for all your dedication to DCS World!
In preparation for the release of DCS: Supercarrier later in May 2020, my friend Jar from the Virtual Stingers Squadron has assisted me with an updated tutorial on Case I landings. These are your daytime landings with clouds above 3,000 feet and visibility greater than 5 nm. We hope you enjoy this video and encourages you do try one of most fun things you can do with an aircraft carrier.
With the upcoming release of DCS: Supercarrier later in May 2020, we offer the unscripted video instruction of creating a mission using DCS: Supercarrier.
After purchasing DCS: Supercarrier, you may have questions of how to install it, select a mission to fly from it, and takeoff in your first experience. This Quick Start video is designed to walk you through those first steps into virtual combat naval aviation.
We know that most of our modules have steep learning curves. Aircraft such as the MiG-15 Fagot, F-86F Sabre, F-5E Tiger II and the L-39 Albatros can bridge the gap. During the event, we encourage you to spend time gaining knowledge and expertise. Don’t forget that if you really like one of our products, you will benefit from a 50% discount until from the 13th of May till the 27th of May, should you wish to make a purchase.
Supercarrier
Development Report
This week we have been focussing with our external Beta Test friends on debugging multiplayer components for large servers, tuning the Landing Signal Officer station, revising AI landing behaviour, as well as enhancing final model textures and deck lighting.
The Raytheon AN/APG-73 radar is also used to map, navigate, locate and designate moving land and sea targets. Our initial AG radar release will include the Ground Map (MAP) mode with target designation. The EXP sub-modes will be added at a later date.