Apr 17, 2020
DCS World Steam Edition - OBWKB
Extended Trials
Fly Everything For Free



We are excited to offer this exceptional free for all trial period. The intricacies of these aircraft can be challenging and some of these modules require a substantial investment to get to grips with all the complexities of a real modern fighter. So make sure to check out YouTube tutorials and in-game training missions.


JF-17 Thunder
Development Report



Avionics
Fixed AA radar issues.
Working on datalink.

Weapons
Implementation of the Eagle Dynamics API will allow optimized LOFT trajectory for SD-10s.
The type-200 Anti-runway Bomb will be the last weapon added to JF-17 in near future.

During the Free For All event, save 10% on the JF-17 Thunder by Deka Iron Works.

See in development screenshots


Assets Pack Upgrade
Improvements to WWII



This week, one of our milestones was to deploy an update to the World War II Assets Pack for DCS World. The enhanced assets pack delivers more weapons, AI aircraft, support units, armoured cars and tank busters.

Predict German plans and respond to threats coming from the Channel. This improvement takes advantage of our latest textures and AI weapon technology to provide highly realistic representations of previous WWII operations.

The DCS: WWII Assets Pack is also available as part of the Free For All event.

New units
Ju 88A-4 - torpedo bomber aircraft
A-20 - medium bomber aircraft
Stug III - assault gun
M10 - tank destroyer
Mk VIII Centaur IV - cruiser tank
Elefant - heavy tank destroyer
Mk IV Churchill VII - infantry tank
M8 Greyhound - armored car
8.8 cm Flak 41 - anti aircraft gun
Flakscheinwerfer 37 - searchlight
V-1 and launching ramp as static object
Schnellboot S-100 class
U-boat Type VII

Make sure to download the latest update now.

Thank you again for your commitment and passion,

Eagle Dynamics
DCS World Steam Edition - NineLine
DCS World
  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed
DCS C-101 Aviojet by AvioDev
  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
DCS AJS37 Viggen by Heatblur
  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm
DCS F-14B by Heatblur Simulations
  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
DCS Mirage 2000c by RAZBAM
  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
  • Show the AOA in the HUD: fixed
  • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
  • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
DCS AV-8B by RAZBAM
  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
DCS JF-17 by Deka Ironwork Simulations
  • comm.lua and texture/liveries for AAR included
  • Fixed incorrect radar TDC el range
  • Fixed radar notch for surface units
  • Fixed data-link color issue of enemy symbol
  • Fixed ufcp fill-in text when input iff code
  • Fixed ground crew voiceover mismatched text
  • Fixed chrono digit issue
  • Fixed "music num" slider click issue
  • Fixed dplayer not stop after power-off
  • Fixed CTD when 2 802AKG hit target simultaneously
  • Fixed BRM1 and unguided 90mm rocket names
  • Adjust WMD7/701 TVIR default gain/level value
  • Adjust engine response now dependent on airspeed and altitude
  • Adjust SD-10 loft trajectory, more smooth, better energy management
  • loft condition: target range 30km and not jamming, pitch = 8.0 degrees
  • Tweak Radar behavior:
  • If target in notch, will try predict target position with last known target position and target velocit
  • SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
  • Support radar AG image FRZ (MFCD OSB R3)
  • Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
  • EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
  • Added aar light speed limitation (extend when M0.85/420knots - broken)
  • Added more key bindings (toggle)
  • Added Type-200A anti-runway bomb (single and dual on stations 2/6)
  • Added “hacked” station payload (missile/rocket) cannot launch
DCS Black Shark by ED
  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
DCS F-18C by ED
  • Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
  • Flying without wings - Fixed
  • Target Vector Stem Error - Fixed
  • Shoot Cue given by changing RADAR range - Fixed
  • AGM-65E/F slew limits overflow - Fixed
  • Changing Laser Code for Weapon Changes D/L FREQ - Fixed
  • HAFU symbol in STT mode is always green - Fixed
  • RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
  • Using Maverick and switching to A/A causes issues with the Maverick - Fixed
  • Add Update RWS DATA sub-level page
  • Can not select AUTO without selecting CCIP first - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • RWR tracks on radar page should be below the dugout - Fixed
  • Hornet cockpit lights dim - Fixed
  • Harpoon R/BL Skim ditch into the sea sometimes - Fixed
  • AGM-65E can not find JTAC laser but self TGP laser only - Fixed
  • Colour option on radar page does not affect ILS needle colour - Fixed
  • Bombs fall short if mode has not been selected by user Fixed
  • Weapon data set while using ground power lost when engines start - Fixed
  • The F/A-18C Chinese manual has been updated
  • Fixed default switches position without TGP
  • 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
DCS F-16C by ED
  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
DCS Flaming Cliffs by ED
  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.
DCS UH-1H by ED
  • First training mission. Localization reverted back to the Russian language.
DCS Mi-8MTV2 by ED
  • Cockpit red flood lights corrected
DCS A-10C Warthog by ED
  • Corrected circuit breaker panel
  • The DUMP lettering is restored
DCS WWII Asset Pack by ED
  • New AI units added to the module:
  • Ju 88A-4 - torpedo bomber aircraft
  • A-20 - medium bomber aircraft
  • Stug III - assault gun
  • M10 - tank destroyer
  • Mk VIII Centaur IV - cruiser tank
  • Elefant - heavy tank destroyer
  • Mk IV Churchill VII - infantry tank
  • M8 Greyhound - armored car
  • 8.8 cm Flak 41 - anti aircraft gun
  • Flakscheinwerfer 37 - searchlight
  • V-1 and launching ramp as static object
  • Shnellboot S-100 class
  • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10
DCS Combined Arms by ED
  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12
DCS Spitfire LF Mk.IX by ED
  • Fixes for arguments for proper visualisation of battle damage
DCS FW 190A-8 by ED
  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed
DCS Bf 109 K-4 by ED
  • Added controls for new FyG 25 knob
Campaigns
M-2000C Red Flag by Baltic Dragon
  • Mission 4: fixed bug with wingmen not responding to player
A-10C The Enemy Within Campaign by Baltic Dragon
  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing
WORLDS APART Spring 2025 Campaign by Low Level Heaven
  • Mission 3: Deleted broken trigger (Pilot dead)
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)
F-5E Aggressors BFM Campaign by Mapple Flag
  • Mission BFM04: Updated skin for AI aircraft
Known issues
  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis
Apr 10, 2020
DCS World Steam Edition - NineLine
Merge for the Cure
A COVID19 Relief Charity Event



SIGN-UP CLOSES MAY 6, 2020

DCS World Events and Fighter Pilot Podcast
In conjunction with our awesome sponsors, DSD Designs, Heatblur, Thrustmaster, Polychop, Wild Weasel Apparel, and Foxx Mount are proud to announce MERGE FOR THE CURE.

Special guest Vincent Aiello
Callsign "Jell-O" and possible other FPP hosts and guests. Vincent has served the United States flying the F/A-18 Hornet and Super Hornet, the F-16 Fighting Falcon, and the A-4 Skyhawk and will help provide real-world analysis to our virtual flying.

Sign-up and Donate
This event is open to anyone; lone wolves, noobs and pros. If you want to get in on the action, and simultaneously support kicking COVID19's ass, sign on up! In order to signup for this event, you MUST make a one-time donation to Doctors Without Borders or other similar charity, CDC, United Nations, etc, with a minimum of 10 USD. A screenshot of your donation will be required to accompany your signup post.

Prizes
1st - Thrustmaster Hornet Grip, PointCTRL Kit, DSD FLT2 Button Box, Foxx Mount Stick Mount, Eagle Dynamics Module, Wild Weasel Apparel Shirt, and Polychop Kiowa Module
2nd - Eagle Dynamics Module, Wild Weasel Apparel Shirt, and Polychop Kiowa Module
3rd - Eagle Dynamics Module, Wild Weasel Apparel Shirt, and Polychop Kiowa Module

Stream Viewers
Viewers will have the chance to win 1 of 4 Heatblur Modules that will be given away live during streams at random times throughout the event.

Rules and schedule
Get all information regarding this charity event on our forum.
Read the full Post here


Supercarrier
Development Report



We are doing our best to update every step of the process. We are regularly updating the Supercarrier FAQ as we release more information in the lead up to its launch.

Supercarrier Night OPS
The deck crew’s uniforms have been improved to better reflect light sources.

Read the detailed FAQ here.

Final Free Flights
#StayHome



This is the last chance to participate in free flight trials and 50% off most modules. We hope you’ll take advantage of substantial savings across our products. This opportunity lasts until April 18th 17:00 GMT. The free trial schedule;

April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50

Visit our e-shop

Once again many thanks for all your support and kindness.


The Eagle Dynamics Team


DCS World Steam Edition - NineLine


Prepare for Supercarrier
Hit the deck running



As we prepare to launch Supercarrier into early access, we have written a FAQ section to quick start your learning. Read community questions here.

The Supercarrier early access manual is now available for download. Prepare for Carrier OPS in DCS World by downloading the manual.

Wags is working hard on instructional videos. You can find more on his channel here.

See development screenshots here

Supercarrier
Development Report



Supercarrier development has been progressing at a steady pace, we wanted to show off two areas many of you have been asking about;

Hangar Area
The basic structure has been completed.

Night Lighting
To provide an immersive nighttime experience, we are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches.

Stay At Home
Fly Warbirds free, and save



This is your chance to experience the P-51D Mustang, Fw 190A-8 Anton, and the Bf 109K-4 Kurfurst for free over the coming days. Visit our store for 50% off most of our modules until April 18th.

See the free trial schedule below and visit our E-shop or Steam.

April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50

Visit our e-shop

Thank you all again for your support and passion.

Yours sincerely,
The Eagle Dynamics Team


Apr 3, 2020
Train Simulator Classic 2024 - contact@rockpapershotgun.com (Tim Stone)

A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path water closet and see what wargame and simulation news items stick to it. Below is this month’s bag – 25 stories involving virtual vehicles and surrogate slaughter. If you’ve visited a transport museum or heritage railway in the past twelve months, or can put these battles – Bunker Hill, Bataan, Borodino – in chronological order, you probably won’t regret clicking where it says…

(more…)

DCS World Steam Edition - NineLine


Dear Steam Pilots,

We are delighted that you have been able to enjoy the two-week trial period of DCS World aircraft like the F-16C Viper, F/A-18C Hornet, and A-10C Warthog. We hope that it has given you a taste of the unique flight simulation experience that only DCS World can offer. Also, during the past two weeks, we have discounted most DCS World aircraft and maps by as much as 50%. Sadly, all good things must come to end, and the sale period for the aircraft and maps will be ending tomorrow, April 3rd, at 5 o’clock GMT. We sincerely hope you can take advantage of these great savings and allow us to thank you for your patronage.

Starting April 4th, we will offer as much as 50% off all DCS World helicopters and campaigns until the 18th of May.

DCS World for Steam: https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Thank you all for the passion and support. Look after those you care for most and fly safe from all of us at Eagle Dynamics.
DCS World Steam Edition - bignewy
https://www.digitalcombatsimulator.c...a/2.5.6.45915/

DCS 2.5.6.45915 Open Beta 2020-03-31



DCS World
ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly.
Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position.
ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type.
VR. Medium water creates double vision for terrain - fixed.
VR. Fixed automatic use of headset audio for the outputs which are set to default device.
Aircraft carrier. Ejected pilot falls through all decks - fixed.
SCUD missile. Corrected skins.
MP. Added support for clients behind CG-NAT.
MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss).
Sound. Fixed theme music for ED/BST modules.
Sound. Added a sound mod example to Doc/Sounds.
Added correct drag for PGU 20 mm family and fine tuned M56 family.
Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed.
RIM-7 missile. Added self destruction after losing target.
Refactoring load images MM. Fix for some user’s that can't run DCS.
Adjusted radio for Al Dhafra.
AGM-88. Fixed crash that appeared in some conditions.
AGM-88. Zero-lift drag decreased according to CFD research.
SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
Cruiser Moscow. Restored functionality of AK-630 30mm guns.
If a player exits the game after ejecting he got a death in the logbook - fixed.
Crash after landing on an airfield where there is no available parking - fixed.

Known issues:
Selection of audio devices disabled while in simulation.
Performance review ongoing.

Voice chat

Clients could not talk to each other - fixed.
Game log flooded by debug messages - fixed.
Servers do not need a separate port for voice chat anymore.
Known issue: VC availability is controlled by client’s setting only, ignoring server options.

DCS Mirage 2000c by RAZBAM
RWR contact display logic
RWR Brightness enabled
Magic MAV search enabled. It includes HUD TD updates..
Close Combat Mode Vertical Scan bug fix..
IP Bombing release bug fix.
Manual updated with Magic MAV search

M-2000C campaign:
Mission 05:
Chevy 11 blocked by humvee which refused to move: FIXED

Mission 12:
Messages play at the beginning of the mission: FIXED


DCS JF-17 by Deka Ironwork
Added AAR feature (some issue, please check Deka subforum for file patch)
Added digital clock/chrono
Updated external model (Texture still WIP)
Updated cockpit model (Texture still WIP)
JF-17 AI: can turn on AAR light when operate night air refuel
AAR probe: can be installed/removed via both ME and ground crew
Updated loading image
Fixed 802AK and JSOW turn point issue
Fixed AG radar moving/static detection in MAP/SEA1 modes
Fixed JSOW TAND/SBYS with IMP AZ
Fixed UFCP/AAP button light model flickering
Fixed external fuel imbalance bug
Added radar notch (WIP)
Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
Added ground crew EN voiceover (voice actor Tony Lin/409)
Added mig-19p to EWS database (M19)
Added LD-10 ins drift
Improved radar TDC elev
Improved engine response
Added MasterArm toggle binding
Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
Adjust shake amplitude

DCS C-101 Aviojet by AvioDev
Improvement of console lights visibility in external view
Improvement of stairs external and internal model
Several improvements in C-101CC cockpit textures
Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED
FC3 Multiplayer data link ghost contacts eliminated.

DCS Fw 190 D-9 by ED
R4M is incorrectly located on pylons and hangs in the air - fixed.

DCS Fw 190 A-8 by ED
Bombs added to the next missions:
Nevada - Range Target Strike.miz,
Normandy - Airfield Attack.miz,
Persian Gulf - Anti-Shipping Strike.miz.
Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED
Added correct ammo for Spitfire, adjusted dispersion.

DCS P-51 Mustang by ED
Ammo belts for P-51 - corrected

DCS A-10C by ED
GAU8 dispersion corrected.

DCS Flaming Cliffs by ED
A-10A. GAU8 dispersion corrected.

DCS F-86F by ED
Fixed missing argument for ARN-6 tuning crank.

DCS F/A-18C by ED
Major update of the German Hornet manual.
Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
Client aircraft doesn't show in MSI in radar page - Fixed
Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED
Lesson 4 - Added CN localization.
Lesson 19 - Added DE Voice-Overs.
Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations
Fixed gun alignment
Added combat mix (3 HE - 1AP)
Added SNEB68 smoke marker rockets



Campaigns
F-86F Hunters over the Yalu Campaign by Reflected Simulations.
Wake turbulence off enforced.
Player's flight engages the primary target.
Updated F-86F custom skins.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
Campaign updated for the new Normandy map.
Wake turbulence off enforced.
Player's flight engages the primary target.

The Museum Relic Campaign by Apache600.
Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc).
NDB morse code has been corrected on numerous briefing and kneeboard pages.
Grammatical errors fixed in briefing pages (though I'm sure some still exist).

M2000C Red Flag by Baltic Dragon.
Mission 5: removed a truck that refused to move and blocked Chevy 12.
Mission 9: fixed an issue with B1 that stops taxiing to the active.
​Mission ​14: intercepted F-16 will now land much quicker.

A-10C The Enemy Within 3 by Baltic Dragon.
Mission 9: fixed rare instance where several different messages with the attack outcome would play
Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
Mission 13: fixed issue with Special Forces exiting target building refusing to move.
Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.
DCS World Steam Edition - NineLine


Eurofighter on the horizon
Introducing TrueGrit Virtual Technologies



We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!

To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.

Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.

The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.

In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.

Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.



“Stay At Home”
The sale continues. Save and fly free



Our Stay At Home Sale continues. While current events are still filled with uncertainty, we hope the free product trials and big savings will help and give you a bit of a break from it all.

See the free trial schedule below and visit our E-shop or Steam.

March 28-29: AV-8B
March 30-31: M-2000C
April 1-2: Spitfire
April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50



DCS: Mil Mi-24P Hind
Development Report



The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April.





Thank you all again for your support and passion.

Yours sincerely,
The Eagle Dynamics Team

Mar 20, 2020
DCS World Steam Edition - NineLine

Squadron Air to Air Leagues
SATAL - Watch or compete


SIGN-UP CLOSES APRIL 30TH 2020

The schedule
Matches can be found at The Merge on Splash One Gaming. All matches are currently set to start at 14:00 GMT on Saturdays of each week.

DCS World Events
In conjunction with Eagle Dynamics, Wild Weasel Apparel, and Tacview are proud to announce SATAL 2020. Whereas SATAC is an intense 2-3 week championship.

SATAL creates a structured league that concludes in a single-elimination tournament. SATAL will be more of a slow burn year-round competition. After all the excitement from last year, this is Squadron Air to Air leagues year two.

All streams will take place on DCSWorldEvents Twitch channel. After-action replays and highlights are available on Youtube.

Prizes and Sponsors
Will be announced soon.

Buy your favorite aircraft in the Stay At Home Event, join a squadron and get into the action in SATAL yourself!



DCS: Focke-Wulf 190A-8
The Shrike leaves Early Access

We are proud to announce the backbone of the Luftwaffe is moving out of Early Access. Over the past year, we’ve been working closely with the community to iron out bugs and create a list of sought after features.

Engine
The start-up procedure steps have been precisely tuned to take into account hot and cold weather conditions that require different priming techniques.

Weapons
Over 10 different World War II bombs including SD 500s and 3 types of cluster bombs with different submunitions, which have been modelled to accurately represent attack capabilities. Additionally, W.Gr.21 rockets add the possibility for proper B-17 Flying fortress hunting.

Sound
The entire soundscape has been improved. Our sound engineers recorded real aircraft throughout the year to bring you the most accurate representation of fly-by, in cockpit, and engine start-up sounds available in any aircraft simulator.

Liveries
A number of new skins have been added. This gives more flexibility when operating under different coalitions and inspiration for you to create your own.

A lot of bugs were fixed and new features added to the aircraft module; Major updates for cooling and oil systems. A jettisoned canopy can be repaired on the ground. The cockpit has proper lighting now. The circuit breakers and electricity consuming devices were improved for realistic behaviour. The repeater compass was fixed. The armored glass colour was changed according to real glass from the museum and the information from Erich Brunotte. The training missions were completely overhauled into more digestible chunks. See the full changelog.

With the Wulf finally out of early access, we look forward to further improvements. Making the aircraft even more complex with the F-8 attack and G-8 light bomber variations.



AIM-120 development
Development Report

Last month we spent a lot of time on AIM-120 missile CFD research, in addition to our previous computation (which was primarily aimed at deriving accurate zero-lift drag).

We have obtained many other aerodynamic parameters such as pitching moment and normal force coefficients, damping moments etc. To ensure realistic maneuverability, plausible control and stability characteristics we performed more than 200 virtual wind tunnel tests at different control fin deflections and various Mach numbers and angles of attack. Below you can see screenshots from our software with computation result visualization.

Flight dynamics for AMRAAM are almost done and we will move on to autopilot development.




We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team

Visit our forums!

DCS World Steam Edition - bignewy
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.45317/

DCS World

Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
MP. Stennis. Can't start from 3rd cat - fixed
AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
Leader Vehicle. Move crash - fixed
Get Target State For Car crash - fixed
AIM-120. Fixed bug where loft trajectory was dependent on missile heading
MP. Fixed occasional crash at artillery fire
Some memory leaks in the terrain sources were fixed
Crash when AI helicopters collect troops - fixed
Wake turbulence damages aircraft on the ground - fixed
Helicopter AI wingman taxi bug with script - fixed
MP. Missiles flying underground & into Space - fixed
Aircraft repair under hard cover will not creates problem - fixed.

DCS C-101 Aviojet by AvioDev
Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
Adjusted reset speed of accelerometer needles according to real behaviour
Implemented safety pin of canopy fracturing handle
Modified fracturing handle
Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
Fixed ejection pin state initialization at cold start
Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
1020 Hz radio test tone is heard now again
Fixed external lights initialization
Added Ejection Seat Priority Lever ON/OFF control input
Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
Corrected Generator OFF position when using control input, it now correctly sets to OFF
Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
Fixed emergency fuel korry button light that was not illuminating when pressed
Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
Landing lights will now be in taxi position when starting on runway
Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

DCS Mirage 2000c by RAZBAM
Added Head to VR Pilot's Shadow

Keybinds:

Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
With a locked AA target: toggles between STT/TWS tracking modes (same as before)
With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
S530D Salvo mode is disabled
Default switches position when starting in the air:
Radar Altimeter is active (Switches in M and H respectively)
Radar is on EM mode
DDM is OFF (if it is mounted)
DDM (IR Missile detector) is now unmounted and OFF by default
FBW "too slow" sound logic updated
AP "Gong" Sound logic updated
AP Roll limit updated
AP Track Index behavior fixed
Display Changes:

S530D SVI Brackets have been deleted. They do not exist in the M-2000C
S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
Radar TDC is now available in SIL and EM modes
TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
CCRP Target cross "+" has been deleted. This is a M-2000D feature only

DCS: AJS-37 by Heatblur Simulations
Reverted Rb75 FM
Fixed radar screen brightness setting not having any effect in B-scope mode
Wrath of Thunder mission 6: fixed mission complete logic
Fixed RAT sync in multiplayer
Tweaked engine smokiness
Tweaked zero alpha pitch moment at slower speeds

DCS F-14B by Heatblur Simulations
NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
Fix for radar ground stabilization at high roll angles
Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
Fix for RWS contacts on TID timing out too soon in a 1-bar scan
Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
Fix for AB lighting at too high of a throttle position
Improvements to pilot stick travel animation
Added afterburner markers on controls indicator
Removed debug carrier glideslope on controls indicator
Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
More realistic FFB travel with trim actuator movement
Adjusted compressor stall spool dynamics
Fine tuning of pitch axis handling qualities

DCS JF-17 by Deka Ironwork Simulations
Fixed flipped Laser/LSS code issue
Fixed CTD caused by flush DL dbg info
Fixed ext light special binding
Fixed SD-10 to SPT wont LOFT
Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
Fixed channel copy issue (from 30~59 to 1~29)
Added AG Modes show TOT speed indicator
Allow unbalanced fuel tank loadout (FM improved)

DCS MiG-21bis by Magnitude 3 LLC
Longitudinal stability model improved
Suspension model improved
AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
Positions of fire and smoke effects corrected to comply with visual damage
Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-18C by ED
Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
Radar sometimes doesn't see targets in multiplayer - Fixed
Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
Port Side Navigation Light Stays on - Fixed
Added canopy and MFD reflections options

DCS F-16C by ED
Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
Missing Lock Lines - Fixed
No LOFT for AIM-120 - Fixed
FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
Horizon line seems too high on Persian Gulf Map - Fixed
F-16 has no option to send flight to tanker in radio menu - Fixed
Add Canopy Color Option
Added canopy and MFD reflections options
UFC training mission inaccuracies - Fixed
Cockpit Warning lights material tuned
Add livery for FS - 13/14/22/23/55/77/79/179/480/522
Add bort number
Radar STT automatic range scale adjustment does not work if STT was entered from TWS

DCS Fw 190A-8 by ED
Major updates for cooling and oil systems
Start-up procedures and priming were tuned for proper use in different weather conditions
Fixes for propeller governor
Engine sounds update
Destroyed tail no longer has multiple tails
Training missions update
Training with bombs is added
Update for start-up and take-off training
Added W.Gr.21 rockets and corresponding control panel in the cockpit
Added all currently existing german bombs to the arsenal
AB 250 cluster bomb with SD 10A submunition
AB 250 cluster bomb with SD 2 submunition
AB 500 cluster bomb with SD 10A submunition
SC 50
SC 250 J
SC 250 L2
SC 500 J
SC 500 L2
SD 250 Stg
SD 500 A
Added provision for the fuel tank
300 liters fuel tank added
Windscreen glass color edited
New skins added to the game
Manual update with information about bombs and rockets

DCS Bf 109K-4 by ED
Major sounds update

DCS Fw 190D-9 by ED
W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

DCS L-39 Albatros by ED
In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

Flaming Cliffs 3 by ED
Su-27. Multiplayer data link ghost contacts - fixed
F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

DCS Black Shark 2 by ED
Increased time to idle working of first engine for correct start second engine in the cold conditions
Fixed a bug that broke the display of the message "AIRCRAFT READY"
Corrected mirror images inside the cockpit
The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

Campaigns
F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

Updated some units to current models
Removed unused units and replaced them with static models
Corrected parking positions to match 2.5.6 changes
DCS BS2 Republic Campaign:

Minor changes in missions Despair, Party, Cleanup
The Enemy Within 3.0 Campaign by baltic Dragon:

Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
Mission 17. Fixed problem with the convoy carrying HVA refusing to move
Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)
...