DCS World ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly. Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position. ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type. VR. Medium water creates double vision for terrain - fixed. VR. Fixed automatic use of headset audio for the outputs which are set to default device. Aircraft carrier. Ejected pilot falls through all decks - fixed. SCUD missile. Corrected skins. MP. Added support for clients behind CG-NAT. MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss). Sound. Fixed theme music for ED/BST modules. Sound. Added a sound mod example to Doc/Sounds. Added correct drag for PGU 20 mm family and fine tuned M56 family. Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed. RIM-7 missile. Added self destruction after losing target. Refactoring load images MM. Fix for some user’s that can't run DCS. Adjusted radio for Al Dhafra. AGM-88. Fixed crash that appeared in some conditions. AGM-88. Zero-lift drag decreased according to CFD research. SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed. Cruiser Moscow. Restored functionality of AK-630 30mm guns. If a player exits the game after ejecting he got a death in the logbook - fixed. Crash after landing on an airfield where there is no available parking - fixed.
Known issues: Selection of audio devices disabled while in simulation. Performance review ongoing.
Voice chat
Clients could not talk to each other - fixed. Game log flooded by debug messages - fixed. Servers do not need a separate port for voice chat anymore. Known issue: VC availability is controlled by client’s setting only, ignoring server options.
DCS Mirage 2000c by RAZBAM RWR contact display logic RWR Brightness enabled Magic MAV search enabled. It includes HUD TD updates.. Close Combat Mode Vertical Scan bug fix.. IP Bombing release bug fix. Manual updated with Magic MAV search
M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED
Mission 12: Messages play at the beginning of the mission: FIXED
DCS JF-17 by Deka Ironwork Added AAR feature (some issue, please check Deka subforum for file patch) Added digital clock/chrono Updated external model (Texture still WIP) Updated cockpit model (Texture still WIP) JF-17 AI: can turn on AAR light when operate night air refuel AAR probe: can be installed/removed via both ME and ground crew Updated loading image Fixed 802AK and JSOW turn point issue Fixed AG radar moving/static detection in MAP/SEA1 modes Fixed JSOW TAND/SBYS with IMP AZ Fixed UFCP/AAP button light model flickering Fixed external fuel imbalance bug Added radar notch (WIP) Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30) Added ground crew EN voiceover (voice actor Tony Lin/409) Added mig-19p to EWS database (M19) Added LD-10 ins drift Improved radar TDC elev Improved engine response Added MasterArm toggle binding Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd) Adjust shake amplitude
DCS C-101 Aviojet by AvioDev Improvement of console lights visibility in external view Improvement of stairs external and internal model Several improvements in C-101CC cockpit textures Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
DCS Flaming Cliffs by ED FC3 Multiplayer data link ghost contacts eliminated.
DCS Fw 190 D-9 by ED R4M is incorrectly located on pylons and hangs in the air - fixed.
DCS Fw 190 A-8 by ED Bombs added to the next missions: Nevada - Range Target Strike.miz, Normandy - Airfield Attack.miz, Persian Gulf - Anti-Shipping Strike.miz. Payloads drag for FW 190 A8 - fixed
DCS Spitfire IX by ED Added correct ammo for Spitfire, adjusted dispersion.
DCS P-51 Mustang by ED Ammo belts for P-51 - corrected
DCS A-10C by ED GAU8 dispersion corrected.
DCS Flaming Cliffs by ED A-10A. GAU8 dispersion corrected.
DCS F-86F by ED Fixed missing argument for ARN-6 tuning crank.
DCS F/A-18C by ED Major update of the German Hornet manual. Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed Client aircraft doesn't show in MSI in radar page - Fixed Mk5 Rockets not available for the inner wing stations - Fixed
DCS F-16C by ED Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs. Bort number problems - Fixed
Campaigns F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
The Museum Relic Campaign by Apache600. Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc). NDB morse code has been corrected on numerous briefing and kneeboard pages. Grammatical errors fixed in briefing pages (though I'm sure some still exist).
M2000C Red Flag by Baltic Dragon. Mission 5: removed a truck that refused to move and blocked Chevy 12. Mission 9: fixed an issue with B1 that stops taxiing to the active. Mission 14: intercepted F-16 will now land much quicker.
A-10C The Enemy Within 3 by Baltic Dragon. Mission 9: fixed rare instance where several different messages with the attack outcome would play Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4. Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building. All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.
We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!
To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.
Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.
The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.
In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.
Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.
“Stay At Home”
The sale continues. Save and fly free
Our Stay At Home Sale continues. While current events are still filled with uncertainty, we hope the free product trials and big savings will help and give you a bit of a break from it all.
See the free trial schedule below and visit our E-shop or Steam.
March 28-29: AV-8B March 30-31: M-2000C April 1-2: Spitfire April 3-4: Mustang April 5-6: Fw 190 A8 April 7-8: Bf 109 K4 April 9-10: Persian Gulf Map April 11-12: Nevada Map April 13-14: F-86 April 15-16: MiG-15 April 17-18: Black Shark Ka-50
DCS: Mil Mi-24P Hind
Development Report
The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April.
The schedule Matches can be found at The Merge on Splash One Gaming. All matches are currently set to start at 14:00 GMT on Saturdays of each week.
DCS World Events In conjunction with Eagle Dynamics, Wild Weasel Apparel, and Tacview are proud to announce SATAL 2020. Whereas SATAC is an intense 2-3 week championship.
SATAL creates a structured league that concludes in a single-elimination tournament. SATAL will be more of a slow burn year-round competition. After all the excitement from last year, this is Squadron Air to Air leagues year two.
Buy your favorite aircraft in the Stay At Home Event, join a squadron and get into the action in SATAL yourself!
DCS: Focke-Wulf 190A-8
The Shrike leaves Early Access
We are proud to announce the backbone of the Luftwaffe is moving out of Early Access. Over the past year, we’ve been working closely with the community to iron out bugs and create a list of sought after features.
Engine The start-up procedure steps have been precisely tuned to take into account hot and cold weather conditions that require different priming techniques.
Weapons Over 10 different World War II bombs including SD 500s and 3 types of cluster bombs with different submunitions, which have been modelled to accurately represent attack capabilities. Additionally, W.Gr.21 rockets add the possibility for proper B-17 Flying fortress hunting.
Sound The entire soundscape has been improved. Our sound engineers recorded real aircraft throughout the year to bring you the most accurate representation of fly-by, in cockpit, and engine start-up sounds available in any aircraft simulator.
Liveries A number of new skins have been added. This gives more flexibility when operating under different coalitions and inspiration for you to create your own.
A lot of bugs were fixed and new features added to the aircraft module; Major updates for cooling and oil systems. A jettisoned canopy can be repaired on the ground. The cockpit has proper lighting now. The circuit breakers and electricity consuming devices were improved for realistic behaviour. The repeater compass was fixed. The armored glass colour was changed according to real glass from the museum and the information from Erich Brunotte. The training missions were completely overhauled into more digestible chunks. See the full changelog.
With the Wulf finally out of early access, we look forward to further improvements. Making the aircraft even more complex with the F-8 attack and G-8 light bomber variations.
AIM-120 development
Development Report
Last month we spent a lot of time on AIM-120 missile CFD research, in addition to our previous computation (which was primarily aimed at deriving accurate zero-lift drag).
We have obtained many other aerodynamic parameters such as pitching moment and normal force coefficients, damping moments etc. To ensure realistic maneuverability, plausible control and stability characteristics we performed more than 200 virtual wind tunnel tests at different control fin deflections and various Mach numbers and angles of attack. Below you can see screenshots from our software with computation result visualization.
Flight dynamics for AMRAAM are almost done and we will move on to autopilot development.
We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.
Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower MP. Stennis. Can't start from 3rd cat - fixed AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory Leader Vehicle. Move crash - fixed Get Target State For Car crash - fixed AIM-120. Fixed bug where loft trajectory was dependent on missile heading MP. Fixed occasional crash at artillery fire Some memory leaks in the terrain sources were fixed Crash when AI helicopters collect troops - fixed Wake turbulence damages aircraft on the ground - fixed Helicopter AI wingman taxi bug with script - fixed MP. Missiles flying underground & into Space - fixed Aircraft repair under hard cover will not creates problem - fixed.
DCS C-101 Aviojet by AvioDev Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other Adjusted reset speed of accelerometer needles according to real behaviour Implemented safety pin of canopy fracturing handle Modified fracturing handle Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection Fixed ejection pin state initialization at cold start Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified 1020 Hz radio test tone is heard now again Fixed external lights initialization Added Ejection Seat Priority Lever ON/OFF control input Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC Corrected Generator OFF position when using control input, it now correctly sets to OFF Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more Fixed emergency fuel korry button light that was not illuminating when pressed Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0 Landing lights will now be in taxi position when starting on runway Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
DCS Mirage 2000c by RAZBAM Added Head to VR Pilot's Shadow
Keybinds:
Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle" With a locked AA target: toggles between STT/TWS tracking modes (same as before) With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon S530D Salvo mode is disabled Default switches position when starting in the air: Radar Altimeter is active (Switches in M and H respectively) Radar is on EM mode DDM is OFF (if it is mounted) DDM (IR Missile detector) is now unmounted and OFF by default FBW "too slow" sound logic updated AP "Gong" Sound logic updated AP Roll limit updated AP Track Index behavior fixed Display Changes:
S530D SVI Brackets have been deleted. They do not exist in the M-2000C S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target Radar TDC is now available in SIL and EM modes TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode CCRP Target cross "+" has been deleted. This is a M-2000D feature only
DCS: AJS-37 by Heatblur Simulations Reverted Rb75 FM Fixed radar screen brightness setting not having any effect in B-scope mode Wrath of Thunder mission 6: fixed mission complete logic Fixed RAT sync in multiplayer Tweaked engine smokiness Tweaked zero alpha pitch moment at slower speeds
DCS F-14B by Heatblur Simulations NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work Fix for radar ground stabilization at high roll angles Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew Fix for RWS contacts on TID timing out too soon in a 1-bar scan Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor) Fix for AB lighting at too high of a throttle position Improvements to pilot stick travel animation Added afterburner markers on controls indicator Removed debug carrier glideslope on controls indicator Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!) More realistic FFB travel with trim actuator movement Adjusted compressor stall spool dynamics Fine tuning of pitch axis handling qualities
DCS JF-17 by Deka Ironwork Simulations Fixed flipped Laser/LSS code issue Fixed CTD caused by flush DL dbg info Fixed ext light special binding Fixed SD-10 to SPT wont LOFT Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI) Fixed channel copy issue (from 30~59 to 1~29) Added AG Modes show TOT speed indicator Allow unbalanced fuel tank loadout (FM improved)
DCS MiG-21bis by Magnitude 3 LLC Longitudinal stability model improved Suspension model improved AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances Positions of fire and smoke effects corrected to comply with visual damage Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress Corrected inverted animation of PRMG localizer needle on NPP instrument
DCS F-18C by ED Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode) Radar sometimes doesn't see targets in multiplayer - Fixed Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel Port Side Navigation Light Stays on - Fixed Added canopy and MFD reflections options
DCS F-16C by ED Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page) Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed Missing Lock Lines - Fixed No LOFT for AIM-120 - Fixed FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited) Horizon line seems too high on Persian Gulf Map - Fixed F-16 has no option to send flight to tanker in radio menu - Fixed Add Canopy Color Option Added canopy and MFD reflections options UFC training mission inaccuracies - Fixed Cockpit Warning lights material tuned Add livery for FS - 13/14/22/23/55/77/79/179/480/522 Add bort number Radar STT automatic range scale adjustment does not work if STT was entered from TWS
DCS Fw 190A-8 by ED Major updates for cooling and oil systems Start-up procedures and priming were tuned for proper use in different weather conditions Fixes for propeller governor Engine sounds update Destroyed tail no longer has multiple tails Training missions update Training with bombs is added Update for start-up and take-off training Added W.Gr.21 rockets and corresponding control panel in the cockpit Added all currently existing german bombs to the arsenal AB 250 cluster bomb with SD 10A submunition AB 250 cluster bomb with SD 2 submunition AB 500 cluster bomb with SD 10A submunition SC 50 SC 250 J SC 250 L2 SC 500 J SC 500 L2 SD 250 Stg SD 500 A Added provision for the fuel tank 300 liters fuel tank added Windscreen glass color edited New skins added to the game Manual update with information about bombs and rockets
DCS Bf 109K-4 by ED Major sounds update
DCS Fw 190D-9 by ED W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
DCS L-39 Albatros by ED In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
Flaming Cliffs 3 by ED Su-27. Multiplayer data link ghost contacts - fixed F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
DCS Black Shark 2 by ED Increased time to idle working of first engine for correct start second engine in the cold conditions Fixed a bug that broke the display of the message "AIRCRAFT READY" Corrected mirror images inside the cockpit The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
Updated some units to current models Removed unused units and replaced them with static models Corrected parking positions to match 2.5.6 changes DCS BS2 Republic Campaign:
Minor changes in missions Despair, Party, Cleanup The Enemy Within 3.0 Campaign by baltic Dragon:
Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie Mission 17. Fixed problem with the convoy carrying HVA refusing to move Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)
Given the ever-changing situation surrounding COVID-19, we wanted to alert you to some potential changes that could affect certain support channels.
First, we want to reassure you that we have a thorough continuity plan, which leverages our global network to ensure support will continue to be provided in the event that a location is impacted. Our plan takes into account location, product and customer segment. We have also tested to ensure business continuity while maintaining security compliance.
The health, safety and wellbeing of our teams are our utmost priorities. If one or more of our support locations are affected, we may shift or reduce some services temporarily. Any changes will be posted.
In This Together
We’re giving you free trial access to popular DCS World modules. For those of you staying at home, you can explore our website and join us on social media for inspiration. The trials will run from the 18th of March to the 18th of April 2020.
During the trial period, all participating modules benefit from up to 50% discount.
Below is a schedule of free trials from ED and it’s 3rd Parties,
On top of that, save up to 50% on most DCS World modules starting from 18 March 2020 till 18 April 2020 in E-shop and Steam*!
The schedule:
March 18-19: F-16C March 20-21: F/A-18C March 22-23: F-14B March 24-25: JF-17 ( 2.5.6 Open Beta only ) March 26-27: A-10C March 28-29: AV-8B March 30-31: M-2000C April 1-2: Spitfire April 3-4: Mustang April 5-6: Fw 190 A8 April 7-8: Bf 109 K4 April 9-10: Persian Gulf Map April 11-12: Nevada Map April 13-14: F-86 April 15-16: MiG-15 April 17-18: Black Shark Ka-50
Be aware that some modules have different discount rates:
DCS: Supercarrier - no additional discounts DCS: F-14 Tomcat by Heatblur Simulations – 20% off DCS: JF-17 Thunder by Deka Ironwork Simulations - $15.00 USD off DCS: SA342 Gazelle by Polychop Simulations - 25% off
All campaigns by Reflected Simulations - 30% off:
Spitfire IX The Big Show Campaign
P-51D The Blue Nosed Bastards of Bodney Campaign
Bf 109 K-4 Jagdflieger Campaign
F-86F Hunters over the Yalu Campaign
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development - 20% off.
The Museum Relic Campaign by Apache600 - not participating.
Note: If you do not wish to purchase a module after trying it for free, please delete the free-trial module using the Module Manager to avoid authorization errors.
Yours sincerely, The Eagle Dynamics Team
* Steam Sale is subject to change according to VALVE discounts policy.
In the next DCS World Open Beta, we will be introducing two new pointing modes for the Hornet Litening targeting pod.
The Velocity Vector Slave (VVSL) mode aligns the TGP line of sight with the Velocity Velocity symbol on the HUD. To use, ensure that the TDC is assigned to the FLIR page, select VVLS on the FLIR page, and depress the TDC switch when the Velocity Vector is over the desired location. Once designed, you can continue to slew the TDC on the FLIR page and designate a new location.
Waypoint Slave mode aligns the TGP line of sight with a selected waypoint. To use, select WYPT on the HSI, select the desired waypoint, and then press the WPDSG option select button.
Also, when in bombing CCIP mode, the TGP will be slaved to the pipper of the CCIP bombing reticle.
When not designed, the TGP will be in Snowplow mode.
[LEFT]This one-day-only show opens with Virtual Blue Impulse and features performances by the European Hornets, Steel Eagles, AeroVector Jet Team, Virtual Aeroshell Aerobatic Team, and special headline performances brought to you by Frecce Tricolori Virtuali and Virtual Blue Spectres, both masters of the art!
[LEFT]As the month of the F-15 continues on the Fighter Pilot Podcast, we will continue to celebrate it as well. Once again this weekend you will have a free weekend to try out the F-15C and the Su-27 (we apologize to Steam users that missed out last weekend due to technical difficulties). Try these modules free from March 12th, 1030 PST to March 16th, 1030 PST!
This weekend is your chance to gain lifetime access to these modules with 65% savings.
Guns, Guns, Guns
Development Report
With all the work going on with the new damage model, and following a recent post by one of our dedicated community members pertaining to ballistics and round drag we decided to check most of the guns and ammo in the sim.
We detected an excessive amount of round dispersion due to improper gun installation characteristics which impacted dispersion values in most of our WWII aircraft. We have corrected the rigidity of these installation values and as a result, have seen a drop in dispersion values on all WWII aircraft of approximately 1.5 times.
The P-51D and upcoming P-47 are also receiving some extra TLC. We will be using a combat mix of M8 API and M20 API/T belts. This will better match historical data and our upcoming visual effects upgrade.
The Spitfire as well will benefit from improved ballistics for a more accurate match to historical documents such as type designation and firing tables.
The GAU-8 isn't getting left out either. We updated our information from General Electric which diminishes round dispersion by approximately 1.5 times. We know that many in the community have been complaining about this for some time and with this latest data backed correction the Hog will deliver even more tank-busting fun to our faithful users. Thank you again for persisting.
While no dispersion issues were found with the M61 we will be updating the PGU type shells with improved ballistics. This should affect any aircraft using these types of shells, including the F-16C.
Last, but not least, the F-86F is also currently under review, so far we have found possible issues with barrel heating and cooling. We will continue to make changes as needed.
We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.
We’ve partnered with The Fighter Pilot Podcast to celebrate the F-15C Eagle. This weekend only we are offering the F-15C Eagle and Su-27 Flanker for DCS World to fly for free, both on our e-shop and on Steam.
Listen to Vincent Aiello and crew as they discuss the pure power of this American twin-engine, all-weather fighter aircraft. And of course, make sure to take advantage of the free weekend 6th to 9th March.
Helo Heros
Hurry, offer ends this weekend
Your last chance to get up to 65% savings on the most authentic military helicopters ever created for the PC. Do not miss out on these amazing value-packed deals.
We have started the improvement of all our human models in DCS World. The first step is to create a reference database containing different parts of the human body and prepare prototypes that will be used for all models. The video shows how we started observing the differences in our current models and note areas of improvements. The upgrades will be visible both in geometry and skinning throughout DCS World.
The picture with one hand is received from the scanner and drastically improves lead time for model creation. The other pictures compare new and old models.
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1"
Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius
The L-140 panel behind the right shoulder has been restored
Corrected EGT needles color
Connector of the laser standby switch will be linked with this switch. No need to click the void space
Corrected engine levers LH RH text
Auto-man switch animation fixed
Weapon panel lamps color fixed
DCS F-16C Viper
Added new F-16C training mission covering CCRP Bombing and CBUs
Added new UFC training mission
Updated TACAN DED Page information in Early Access Guide
DCS F/A-18C Hornet
Updated Flight Manual CN
AIM-120 Rapid fire crash - fixed
DCS A-10C Warthog
Fixed waypoint names for three A-10C instant action missions
Fixed french WP names in MESSAGE TO ALL Triggers
Campaigns Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Bomber formation performance optimizations Revised Spawning points Updated P-51D Mustang skins P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Bomber formation performance optimizations Revised Spawning points Revised climbing waypoints Updated P-51D Mustang skins Spitfire IX The Big Show Campaigns by Reflected Simulations