DCS World Steam Edition - bignewy
https://www.digitalcombatsimulator.c...a/2.5.6.45915/

DCS 2.5.6.45915 Open Beta 2020-03-31



DCS World
ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly.
Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position.
ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type.
VR. Medium water creates double vision for terrain - fixed.
VR. Fixed automatic use of headset audio for the outputs which are set to default device.
Aircraft carrier. Ejected pilot falls through all decks - fixed.
SCUD missile. Corrected skins.
MP. Added support for clients behind CG-NAT.
MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss).
Sound. Fixed theme music for ED/BST modules.
Sound. Added a sound mod example to Doc/Sounds.
Added correct drag for PGU 20 mm family and fine tuned M56 family.
Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed.
RIM-7 missile. Added self destruction after losing target.
Refactoring load images MM. Fix for some user’s that can't run DCS.
Adjusted radio for Al Dhafra.
AGM-88. Fixed crash that appeared in some conditions.
AGM-88. Zero-lift drag decreased according to CFD research.
SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
Cruiser Moscow. Restored functionality of AK-630 30mm guns.
If a player exits the game after ejecting he got a death in the logbook - fixed.
Crash after landing on an airfield where there is no available parking - fixed.

Known issues:
Selection of audio devices disabled while in simulation.
Performance review ongoing.

Voice chat

Clients could not talk to each other - fixed.
Game log flooded by debug messages - fixed.
Servers do not need a separate port for voice chat anymore.
Known issue: VC availability is controlled by client’s setting only, ignoring server options.

DCS Mirage 2000c by RAZBAM
RWR contact display logic
RWR Brightness enabled
Magic MAV search enabled. It includes HUD TD updates..
Close Combat Mode Vertical Scan bug fix..
IP Bombing release bug fix.
Manual updated with Magic MAV search

M-2000C campaign:
Mission 05:
Chevy 11 blocked by humvee which refused to move: FIXED

Mission 12:
Messages play at the beginning of the mission: FIXED


DCS JF-17 by Deka Ironwork
Added AAR feature (some issue, please check Deka subforum for file patch)
Added digital clock/chrono
Updated external model (Texture still WIP)
Updated cockpit model (Texture still WIP)
JF-17 AI: can turn on AAR light when operate night air refuel
AAR probe: can be installed/removed via both ME and ground crew
Updated loading image
Fixed 802AK and JSOW turn point issue
Fixed AG radar moving/static detection in MAP/SEA1 modes
Fixed JSOW TAND/SBYS with IMP AZ
Fixed UFCP/AAP button light model flickering
Fixed external fuel imbalance bug
Added radar notch (WIP)
Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
Added ground crew EN voiceover (voice actor Tony Lin/409)
Added mig-19p to EWS database (M19)
Added LD-10 ins drift
Improved radar TDC elev
Improved engine response
Added MasterArm toggle binding
Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
Adjust shake amplitude

DCS C-101 Aviojet by AvioDev
Improvement of console lights visibility in external view
Improvement of stairs external and internal model
Several improvements in C-101CC cockpit textures
Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED
FC3 Multiplayer data link ghost contacts eliminated.

DCS Fw 190 D-9 by ED
R4M is incorrectly located on pylons and hangs in the air - fixed.

DCS Fw 190 A-8 by ED
Bombs added to the next missions:
Nevada - Range Target Strike.miz,
Normandy - Airfield Attack.miz,
Persian Gulf - Anti-Shipping Strike.miz.
Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED
Added correct ammo for Spitfire, adjusted dispersion.

DCS P-51 Mustang by ED
Ammo belts for P-51 - corrected

DCS A-10C by ED
GAU8 dispersion corrected.

DCS Flaming Cliffs by ED
A-10A. GAU8 dispersion corrected.

DCS F-86F by ED
Fixed missing argument for ARN-6 tuning crank.

DCS F/A-18C by ED
Major update of the German Hornet manual.
Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
Client aircraft doesn't show in MSI in radar page - Fixed
Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED
Lesson 4 - Added CN localization.
Lesson 19 - Added DE Voice-Overs.
Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations
Fixed gun alignment
Added combat mix (3 HE - 1AP)
Added SNEB68 smoke marker rockets



Campaigns
F-86F Hunters over the Yalu Campaign by Reflected Simulations.
Wake turbulence off enforced.
Player's flight engages the primary target.
Updated F-86F custom skins.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
Campaign updated for the new Normandy map.
Wake turbulence off enforced.
Player's flight engages the primary target.

The Museum Relic Campaign by Apache600.
Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc).
NDB morse code has been corrected on numerous briefing and kneeboard pages.
Grammatical errors fixed in briefing pages (though I'm sure some still exist).

M2000C Red Flag by Baltic Dragon.
Mission 5: removed a truck that refused to move and blocked Chevy 12.
Mission 9: fixed an issue with B1 that stops taxiing to the active.
​Mission ​14: intercepted F-16 will now land much quicker.

A-10C The Enemy Within 3 by Baltic Dragon.
Mission 9: fixed rare instance where several different messages with the attack outcome would play
Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
Mission 13: fixed issue with Special Forces exiting target building refusing to move.
Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.
DCS World Steam Edition - NineLine


Eurofighter on the horizon
Introducing TrueGrit Virtual Technologies



We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!

To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3’000 hours of military jet flying. Gero was station commander at one of the world’s most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary “Jagdgeschwader Richthofen” and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero’s dev team has substantial programming and design experience. This professionalism combined with Gero’s exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.

Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.

The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.’s in physics and mathematics will lead the programming of the Typhoon’s extremely complex flight model.

In addition to Gero’s personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.

Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. See more development screenshots below.



“Stay At Home”
The sale continues. Save and fly free



Our Stay At Home Sale continues. While current events are still filled with uncertainty, we hope the free product trials and big savings will help and give you a bit of a break from it all.

See the free trial schedule below and visit our E-shop or Steam.

March 28-29: AV-8B
March 30-31: M-2000C
April 1-2: Spitfire
April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50



DCS: Mil Mi-24P Hind
Development Report



The DCS: Mil Mi-24P Hind continues to make steady progress. The cockpit is currently in development and being added to the airframe with basic functionality implementation to follow. We expect to see the start of the integration of flight dynamics and power plant from mid-April.





Thank you all again for your support and passion.

Yours sincerely,
The Eagle Dynamics Team

Mar 20, 2020
DCS World Steam Edition - NineLine

Squadron Air to Air Leagues
SATAL - Watch or compete


SIGN-UP CLOSES APRIL 30TH 2020

The schedule
Matches can be found at The Merge on Splash One Gaming. All matches are currently set to start at 14:00 GMT on Saturdays of each week.

DCS World Events
In conjunction with Eagle Dynamics, Wild Weasel Apparel, and Tacview are proud to announce SATAL 2020. Whereas SATAC is an intense 2-3 week championship.

SATAL creates a structured league that concludes in a single-elimination tournament. SATAL will be more of a slow burn year-round competition. After all the excitement from last year, this is Squadron Air to Air leagues year two.

All streams will take place on DCSWorldEvents Twitch channel. After-action replays and highlights are available on Youtube.

Prizes and Sponsors
Will be announced soon.

Buy your favorite aircraft in the Stay At Home Event, join a squadron and get into the action in SATAL yourself!



DCS: Focke-Wulf 190A-8
The Shrike leaves Early Access

We are proud to announce the backbone of the Luftwaffe is moving out of Early Access. Over the past year, we’ve been working closely with the community to iron out bugs and create a list of sought after features.

Engine
The start-up procedure steps have been precisely tuned to take into account hot and cold weather conditions that require different priming techniques.

Weapons
Over 10 different World War II bombs including SD 500s and 3 types of cluster bombs with different submunitions, which have been modelled to accurately represent attack capabilities. Additionally, W.Gr.21 rockets add the possibility for proper B-17 Flying fortress hunting.

Sound
The entire soundscape has been improved. Our sound engineers recorded real aircraft throughout the year to bring you the most accurate representation of fly-by, in cockpit, and engine start-up sounds available in any aircraft simulator.

Liveries
A number of new skins have been added. This gives more flexibility when operating under different coalitions and inspiration for you to create your own.

A lot of bugs were fixed and new features added to the aircraft module; Major updates for cooling and oil systems. A jettisoned canopy can be repaired on the ground. The cockpit has proper lighting now. The circuit breakers and electricity consuming devices were improved for realistic behaviour. The repeater compass was fixed. The armored glass colour was changed according to real glass from the museum and the information from Erich Brunotte. The training missions were completely overhauled into more digestible chunks. See the full changelog.

With the Wulf finally out of early access, we look forward to further improvements. Making the aircraft even more complex with the F-8 attack and G-8 light bomber variations.



AIM-120 development
Development Report

Last month we spent a lot of time on AIM-120 missile CFD research, in addition to our previous computation (which was primarily aimed at deriving accurate zero-lift drag).

We have obtained many other aerodynamic parameters such as pitching moment and normal force coefficients, damping moments etc. To ensure realistic maneuverability, plausible control and stability characteristics we performed more than 200 virtual wind tunnel tests at different control fin deflections and various Mach numbers and angles of attack. Below you can see screenshots from our software with computation result visualization.

Flight dynamics for AMRAAM are almost done and we will move on to autopilot development.




We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team

Visit our forums!

DCS World Steam Edition - bignewy
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.45317/

DCS World

Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
MP. Stennis. Can't start from 3rd cat - fixed
AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
Leader Vehicle. Move crash - fixed
Get Target State For Car crash - fixed
AIM-120. Fixed bug where loft trajectory was dependent on missile heading
MP. Fixed occasional crash at artillery fire
Some memory leaks in the terrain sources were fixed
Crash when AI helicopters collect troops - fixed
Wake turbulence damages aircraft on the ground - fixed
Helicopter AI wingman taxi bug with script - fixed
MP. Missiles flying underground & into Space - fixed
Aircraft repair under hard cover will not creates problem - fixed.

DCS C-101 Aviojet by AvioDev
Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
Adjusted reset speed of accelerometer needles according to real behaviour
Implemented safety pin of canopy fracturing handle
Modified fracturing handle
Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
Fixed ejection pin state initialization at cold start
Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
1020 Hz radio test tone is heard now again
Fixed external lights initialization
Added Ejection Seat Priority Lever ON/OFF control input
Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
Corrected Generator OFF position when using control input, it now correctly sets to OFF
Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
Fixed emergency fuel korry button light that was not illuminating when pressed
Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
Landing lights will now be in taxi position when starting on runway
Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

DCS Mirage 2000c by RAZBAM
Added Head to VR Pilot's Shadow

Keybinds:

Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
With a locked AA target: toggles between STT/TWS tracking modes (same as before)
With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
S530D Salvo mode is disabled
Default switches position when starting in the air:
Radar Altimeter is active (Switches in M and H respectively)
Radar is on EM mode
DDM is OFF (if it is mounted)
DDM (IR Missile detector) is now unmounted and OFF by default
FBW "too slow" sound logic updated
AP "Gong" Sound logic updated
AP Roll limit updated
AP Track Index behavior fixed
Display Changes:

S530D SVI Brackets have been deleted. They do not exist in the M-2000C
S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
Radar TDC is now available in SIL and EM modes
TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
CCRP Target cross "+" has been deleted. This is a M-2000D feature only

DCS: AJS-37 by Heatblur Simulations
Reverted Rb75 FM
Fixed radar screen brightness setting not having any effect in B-scope mode
Wrath of Thunder mission 6: fixed mission complete logic
Fixed RAT sync in multiplayer
Tweaked engine smokiness
Tweaked zero alpha pitch moment at slower speeds

DCS F-14B by Heatblur Simulations
NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
Fix for radar ground stabilization at high roll angles
Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
Fix for RWS contacts on TID timing out too soon in a 1-bar scan
Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
Fix for AB lighting at too high of a throttle position
Improvements to pilot stick travel animation
Added afterburner markers on controls indicator
Removed debug carrier glideslope on controls indicator
Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
More realistic FFB travel with trim actuator movement
Adjusted compressor stall spool dynamics
Fine tuning of pitch axis handling qualities

DCS JF-17 by Deka Ironwork Simulations
Fixed flipped Laser/LSS code issue
Fixed CTD caused by flush DL dbg info
Fixed ext light special binding
Fixed SD-10 to SPT wont LOFT
Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
Fixed channel copy issue (from 30~59 to 1~29)
Added AG Modes show TOT speed indicator
Allow unbalanced fuel tank loadout (FM improved)

DCS MiG-21bis by Magnitude 3 LLC
Longitudinal stability model improved
Suspension model improved
AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
Positions of fire and smoke effects corrected to comply with visual damage
Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-18C by ED
Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
Radar sometimes doesn't see targets in multiplayer - Fixed
Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
Port Side Navigation Light Stays on - Fixed
Added canopy and MFD reflections options

DCS F-16C by ED
Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
Missing Lock Lines - Fixed
No LOFT for AIM-120 - Fixed
FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
Horizon line seems too high on Persian Gulf Map - Fixed
F-16 has no option to send flight to tanker in radio menu - Fixed
Add Canopy Color Option
Added canopy and MFD reflections options
UFC training mission inaccuracies - Fixed
Cockpit Warning lights material tuned
Add livery for FS - 13/14/22/23/55/77/79/179/480/522
Add bort number
Radar STT automatic range scale adjustment does not work if STT was entered from TWS

DCS Fw 190A-8 by ED
Major updates for cooling and oil systems
Start-up procedures and priming were tuned for proper use in different weather conditions
Fixes for propeller governor
Engine sounds update
Destroyed tail no longer has multiple tails
Training missions update
Training with bombs is added
Update for start-up and take-off training
Added W.Gr.21 rockets and corresponding control panel in the cockpit
Added all currently existing german bombs to the arsenal
AB 250 cluster bomb with SD 10A submunition
AB 250 cluster bomb with SD 2 submunition
AB 500 cluster bomb with SD 10A submunition
SC 50
SC 250 J
SC 250 L2
SC 500 J
SC 500 L2
SD 250 Stg
SD 500 A
Added provision for the fuel tank
300 liters fuel tank added
Windscreen glass color edited
New skins added to the game
Manual update with information about bombs and rockets

DCS Bf 109K-4 by ED
Major sounds update

DCS Fw 190D-9 by ED
W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

DCS L-39 Albatros by ED
In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

Flaming Cliffs 3 by ED
Su-27. Multiplayer data link ghost contacts - fixed
F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

DCS Black Shark 2 by ED
Increased time to idle working of first engine for correct start second engine in the cold conditions
Fixed a bug that broke the display of the message "AIRCRAFT READY"
Corrected mirror images inside the cockpit
The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

Campaigns
F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

Updated some units to current models
Removed unused units and replaced them with static models
Corrected parking positions to match 2.5.6 changes
DCS BS2 Republic Campaign:

Minor changes in missions Despair, Party, Cleanup
The Enemy Within 3.0 Campaign by baltic Dragon:

Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
Mission 17. Fixed problem with the convoy carrying HVA refusing to move
Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)
DCS World Steam Edition - bignewy


Hello everyone, below is the steam sale schedule, we have had to divide the sale into two week blocks.

The first two week period window will be fixed wing aircraft, maps, and packs. The second two week window will be campaigns and helicopters.



March 19th until April 3rd

A-10A: DCS Flaming Cliffs – 50%
DCS: A-10C Warthog – 50%
DCS: AJS-37 Viggen – 50%
DCS: AV-8B Night Attack V/STOL – 50%
DCS: Bf 109 K-4 Kurfürst – 50%
DCS: Black Shark 2 ( – 50%
DCS: C-101 – 50%
DCS: Christen Eagle II – 50%
DCS: Combined Arms – 50%
DCS: F-14 Tomcat – 20%
DCS: F-16C Viper – 50%
DCS: F-5E Tiger II – 50%
DCS: F-86F Sabre – 50%
DCS: F/A-18C Hornet – 50%
DCS: Fw 190 A-8 – 50%
DCS: Fw 190 D-9 – 50%
DCS: I-16 – 50%
DCS: JF-17 Thunder – 20%
CS: L-39 Albatros – 50%
DCS: M-2000C – 50%
DCS: Mi-8MTv2 Hip – 50%
DCS: MiG-15Bis – 50%
DCS: MiG-19P Farmer – 50%
DCS: MiG-21bis – 50%
DCS: NEVADA Test and Training Range Map – 50%
DCS: NS 430 Navigation System – 50%
DCS: Normandy 1944 Map – 50%
DCS: P-51D Mustang – 50%
DCS: Spitfire LF Mk IX – 50%
DCS: World War II Assets Pack – 50%
DCS: Yak-52 – 50%
F-15C: DCS Flaming Cliffs DLC – 50%
Flaming Cliffs 3 – 50%
MiG-29: DCS Flaming Cliffs – 50%
Persian Gulf Map for DCS World – 50%
Su-25: DCS Flaming Cliffs – 25%
Su-27: DCS Flaming Cliffs – 50%
Su-33 for DCS World – 50%


April 3rd until April 18th

Su-27: The Ultimate Argument Campaign – 50%
A-10C: Advanced Aircraft Training Qualification Campaign – 50%
A-10C: Basic Flight Training Campaign – 50%
A-10C: Red Flag Campaign – 50%
DCS: A-10C Warthog - The Enemy Within 3.0 – 50%
A-10C: Stone Shield Campaign – 50%
A-10C: Tactical Training Qualification Campaign – 50%
Black Shark 2: Republic Campaign – 50%
DCS: Combined Arms Frontlines Georgia Campaign – 50%
DCS: L-39 Albatros - Kursant Campaign – 50%
DCS: M-2000C - Red Flag Campaign by Baltic Dragon – 50%
DCS: Mi-8MTV2 and Ka-50 Memory of a Hero Campaign – 50%
DCS: P-51D Mustang Blue Nosed Bastards of Bodney Campaign – 30%
DCS: SA342M Gazelle – 25%
DCS: Spitfire LF Mk.IX The Big Show Campaign – 30%
DCS: UH-1H Huey – 50%
DCS: UH-1H Huey - Worlds Apart Campaign – 20%
DCS: Bf 109 K-4 Kurfürst - Jagdflieger Campaign – 30%
F-15C: Aggressors BFM Campaign – 50%
F-15C: Red Flag Campaign – 50%
F-15C: The Georgian War Campaign – 50%
F-5E: Aggressors Air Combat Maneuver Campaign – 50%
F-5E: Aggressors Basic Fighter Maneuvers Campaign – 50%
F/A-18C: Aggressors BFM Campaign – 50%
Mi-8MTV2: Oilfield Campaign – 50%
Mi-8MTV2: The Border Campaign – 50%
P-51D Mustang: Operation Charnwood Campaign – 50%
P-51D: High Stakes Campaign – 50%
Spitfire: Epsom Campaign – 50%
The Museum Relic Campaign – 50%
UH-1H: Argo Campaign – 50%

Yours sincerely,
The Eagle Dynamics Team

DCS World Steam Edition - NineLine
Free Trial Schedule
Trial access on our top products

Given the ever-changing situation surrounding COVID-19, we wanted to alert you to some potential changes that could affect certain support channels.

First, we want to reassure you that we have a thorough continuity plan, which leverages our global network to ensure support will continue to be provided in the event that a location is impacted. Our plan takes into account location, product and customer segment. We have also tested to ensure business continuity while maintaining security compliance.

The health, safety and wellbeing of our teams are our utmost priorities. If one or more of our support locations are affected, we may shift or reduce some services temporarily. Any changes will be posted.

In This Together
We’re giving you free trial access to popular DCS World modules. For those of you staying at home, you can explore our website and join us on social media for inspiration. The trials will run from the 18th of March to the 18th of April 2020.

During the trial period, all participating modules benefit from up to 50% discount.

Below is a schedule of free trials from ED and it’s 3rd Parties,

On top of that, save up to 50% on most DCS World modules starting from 18 March 2020 till 18 April 2020 in E-shop and Steam*!



The schedule:

March 18-19: F-16C
March 20-21: F/A-18C
March 22-23: F-14B
March 24-25: JF-17 ( 2.5.6 Open Beta only )
March 26-27: A-10C
March 28-29: AV-8B
March 30-31: M-2000C
April 1-2: Spitfire
April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50

Be aware that some modules have different discount rates:

DCS: Supercarrier - no additional discounts
DCS: F-14 Tomcat by Heatblur Simulations – 20% off
DCS: JF-17 Thunder by Deka Ironwork Simulations - $15.00 USD off
DCS: SA342 Gazelle by Polychop Simulations - 25% off


All campaigns by Reflected Simulations - 30% off:
  • Spitfire IX The Big Show Campaign
  • P-51D The Blue Nosed Bastards of Bodney Campaign
  • Bf 109 K-4 Jagdflieger Campaign
  • F-86F Hunters over the Yalu Campaign

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development - 20% off.

The Museum Relic Campaign by Apache600 - not participating.

Note: If you do not wish to purchase a module after trying it for free, please delete the free-trial module using the Module Manager to avoid authorization errors.

Yours sincerely,
The Eagle Dynamics Team


* Steam Sale is subject to change according to VALVE discounts policy.

DCS World Steam Edition - NineLine


In the next DCS World Open Beta, we will be introducing two new pointing modes for the Hornet Litening targeting pod.

The Velocity Vector Slave (VVSL) mode aligns the TGP line of sight with the Velocity Velocity symbol on the HUD. To use, ensure that the TDC is assigned to the FLIR page, select VVLS on the FLIR page, and depress the TDC switch when the Velocity Vector is over the desired location. Once designed, you can continue to slew the TDC on the FLIR page and designate a new location.

Waypoint Slave mode aligns the TGP line of sight with a selected waypoint. To use, select WYPT on the HSI, select the desired waypoint, and then press the WPDSG option select button.

Also, when in bombing CCIP mode, the TGP will be slaved to the pipper of the CCIP bombing reticle.

When not designed, the TGP will be in Snowplow mode.

Thanks,
Wags
Mar 13, 2020
DCS World Steam Edition - NineLine

Burning Lake Airshow 2020
Virtual airshow on the 14th of March

[LEFT]This one-day-only show opens with Virtual Blue Impulse and features performances by the European Hornets, Steel Eagles, AeroVector Jet Team, Virtual Aeroshell Aerobatic Team, and special headline performances brought to you by Frecce Tricolori Virtuali and Virtual Blue Spectres, both masters of the art!

Tune in at 14:00 GMT (7:00 am US Pacific, 10:00 am US Eastern) to watch Virtual Airshows on Twitch: https://www.twitch.tv/virtualairshows

Get the full show schedule here: {LINK REMOVED}



F-15C Eagle Fly Free
Hurry, offer ends this weekend

[LEFT]As the month of the F-15 continues on the Fighter Pilot Podcast, we will continue to celebrate it as well. Once again this weekend you will have a free weekend to try out the F-15C and the Su-27 (we apologize to Steam users that missed out last weekend due to technical difficulties). Try these modules free from March 12th, 1030 PST to March 16th, 1030 PST!

This weekend is your chance to gain lifetime access to these modules with 65% savings.



Guns, Guns, Guns
Development Report

With all the work going on with the new damage model, and following a recent post by one of our dedicated community members pertaining to ballistics and round drag we decided to check most of the guns and ammo in the sim.

We detected an excessive amount of round dispersion due to improper gun installation characteristics which impacted dispersion values in most of our WWII aircraft. We have corrected the rigidity of these installation values and as a result, have seen a drop in dispersion values on all WWII aircraft of approximately 1.5 times.

The P-51D and upcoming P-47 are also receiving some extra TLC. We will be using a combat mix of M8 API and M20 API/T belts. This will better match historical data and our upcoming visual effects upgrade.

The Spitfire as well will benefit from improved ballistics for a more accurate match to historical documents such as type designation and firing tables.

The GAU-8 isn't getting left out either. We updated our information from General Electric which diminishes round dispersion by approximately 1.5 times. We know that many in the community have been complaining about this for some time and with this latest data backed correction the Hog will deliver even more tank-busting fun to our faithful users. Thank you again for persisting.

While no dispersion issues were found with the M61 we will be updating the PGU type shells with improved ballistics. This should affect any aircraft using these types of shells, including the F-16C.

Last, but not least, the F-86F is also currently under review, so far we have found possible issues with barrel heating and cooling. We will continue to make changes as needed.



We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team

DCS World Steam Edition - NineLine

F-15 Month with the Fighter Pilot Podcast
Check out the Podcast, and fly the F-15

We’ve partnered with The Fighter Pilot Podcast to celebrate the F-15C Eagle. This weekend only we are offering the F-15C Eagle and Su-27 Flanker for DCS World to fly for free, both on our e-shop and on Steam.

Listen to Vincent Aiello and crew as they discuss the pure power of this American twin-engine, all-weather fighter aircraft. And of course, make sure to take advantage of the free weekend 6th to 9th March.



Helo Heros
Hurry, offer ends this weekend



Your last chance to get up to 65% savings on the most authentic military helicopters ever created for the PC. Do not miss out on these amazing value-packed deals.


The same bundles are available on Steam.

3D Scanning
Development Report

We have started the improvement of all our human models in DCS World. The first step is to create a reference database containing different parts of the human body and prepare prototypes that will be used for all models. The video shows how we started observing the differences in our current models and note areas of improvements. The upgrades will be visible both in geometry and skinning throughout DCS World.

The picture with one hand is received from the scanner and drastically improves lead time for model creation. The other pictures compare new and old models.


A new Open Beta update was released this week Read the changelog here

DCS World Events SATAL finals are this weekend! Check them out here!



We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team

Visit our forums!

DCS World Steam Edition - NineLine
DCS World
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.

DCS AV-8B by RAZBAM
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic

DCS Mirage 2000c by RAZBAM
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch

DCS JF-17 by Deka Ironwork Simulations
  • Fixed missing coord in DST page if entered manually
  • Fixed AKG route points load for rwy/airborne
  • Fixed campaign 03/04 brief, dialog, triggers
  • Fixed radio freq init from ME
  • Fixed DGFT SOI auto following MFCD with RDR AA page
  • Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)
  • Added S2 Fwd/Bwd change HSD scale when HSD is SOI
  • Added ext light device binding
  • Added T1 master mode device binding
  • Added T3 speedbrake device binding
  • Adjust flash light color/brightness
  • Adjust AKG launch ceil (7500m - 8500m)
  • Removed rockets from inner pylon
  • Updated unit payload accordingly
  • Updated cockpit texture (warning light and panels)
  • Adjust weapon warhead (802 series, LD10, 701 series)
  • Adjust SD10 loft

DCS Black Shark 2
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1"
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius
  • The L-140 panel behind the right shoulder has been restored
  • Corrected EGT needles color
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space
  • Corrected engine levers LH RH text
  • Auto-man switch animation fixed
  • Weapon panel lamps color fixed

DCS F-16C Viper
  • Added new F-16C training mission covering CCRP Bombing and CBUs
  • Added new UFC training mission
  • Updated TACAN DED Page information in Early Access Guide

DCS F/A-18C Hornet
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed

DCS A-10C Warthog
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers

Campaigns
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Bomber formation performance optimizations
Revised Spawning points
Revised climbing waypoints
Updated P-51D Mustang skins
Spitfire IX The Big Show Campaigns by Reflected Simulations

Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
...