The updated cockpit is available in the current DCS World Open Beta. This new cockpit has been rebuilt from scratch and consists of a new, high-resolution 3D mesh and textures that take advantage of advanced rendering and lighting technologies.
Over the past decade, we’ve been working hard on our fixed-wing aircraft. Thousands of features take thousands of man-hours. However, with our core principles in mind, we feel an important duty to take care of our older modules built on previous versions. That’s why to celebrate the improvements we’re offering you the chance to complete your helo hangar with a limited time offer on all our helicopters.
Helicopter bundles
Three different offers available
Starting Friday, 21 February, value-packed bundle deals are available for all DCS World helicopters. Lasting until 9 March, get up to 65% savings on the most authentic military helicopters ever created for the PC. Get the bundles at:
With serious review and consideration, we are proud to announce the 10 winners will have their work uploaded to our servers and the skins will be accessible to everyone. The prize is a free DCS: The Channel map. Congratulations to all the winners.
New cockpit Ka-50. New 3D model, textures, lighting.
DCS World
Added new User Manuals 2020 of DCS (EN, RU)
Crash on to many messages on screen - fixed
Russian Static Object "outpost" does not render in the open beta - fixed
LOD Issues on Units and Static objects - fixed
Mission start trigger not working for some functions - fixed
DCS Hangs after playing user track - fixed
Runway Spotlights vs Cockpit gauges - fixed
Sea Flicker ( sometimes ) - Fixed
Mission generator doesn't work - fixed
KC-130. LODs corrected
MP. DS. Sound errors spamming log - fixed
DCS AV-8B by RAZBAM
Fixed issue with invisible KC-130 Tanker
DCS Mirage 2000c by RAZBAM
Adjusted VTB for new eye point view when added VR pilot
DCS JF-17 by Deka Ironwork Simulations
fixed APR FAF logic and HSD FAF draw
fixed AG Gun and C701 pipper
fixed pilot texture conflict
fixed hud bg brightness adjustable
fixed hud tdc movement by axis control
fixed fuel system failure warning flags
fixed time on target calc
fixed hud/mfcd/ufcp brt based on sun zenith
added separated codes for wmd7 laser/lss
DCS F-14B by Heatblur Simulations
Use INS for radar stabilization instead of real-time DCS values
Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
Fixed regressions caused by SDK mismatch:
Fixed debriefing window not appearing
Fixed trim not working
Fixed debriefing window not appearing
Fixed AIM-9 SEAM/Lock
Mission starting in F10 view
DCS AJS37 by Heatblur Simulations
Radar elevation axis mapping added (was left out of the last change log)
Magnetic declination knob (KURSKORR) animation corrected
DCS L-39 by ED
L-39 hangs and then crashes after all power - fixed
DCS Mi-8MTV2 by ED
Spring Tension Campaign. No progress in mission 12 - fixed
DCS Black Shark 2 by ED
Introducing the new cockpit
Ka-50 can't spawn at Kuznetsov - fixed
DCS Combined Arms by ED
Crash in campaign CA Frontlines Georgia - fixed
DCS: C-101 Aviojet by AvioDev
It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
Unable to connect or disconnect GPU with engines on - fixed
DCS Spitfire IX by ED
Fixed extra wind sound when the pilot rotates the camera to the rear view
Campaigns
L-39 Kursant Campaign by ED. Corrected voice over and subtitles of first massage
Spitfire Operation Epsom Campaign by Banyap. Corrected parkings
P-51D Operation Charnwood Campaign by Banyap. Corrected parkings
In the next Open Beta we plan to release some great dogfight improvements for the F/A-18C and F-16C. The Hornet will have a much-improved air-to-air gun reticle stabilization and accuracy. The Viper will get the EEGS Level-5 radar-directed air-to-air gun sight and the ability to toggle between the SLAVE and BORE modes of the AIM-9 using the HOTAS.
Notes: We will be adding the MANUAL page of the DED soon to allow wingspan entry and the maximum gun range cue. The energy state element of the T-Symbol is currently missing in the F-16C, but is coming.
F/A-18C Commands: HOTAS Category Select Gun = Left Shift + X Gun Trigger = Space
F-16C Commands: HOTAS Category DOGFIGHT/Missile Override Switch = 3 ACM Modes = TMS switch up for boresight and TMS aft for vertical
Today we introduce the initial release of 2.5.6 to Open Beta. This update will be quite large as it updates most of the terrains, this is also why it has taking some extra time to get it out to everyone. As always, we appreciate your patience and understanding. The release will include, but is not limited to;
Improved Water The transparency of the water has been improved; the depth of the water now feels more accurate and water becomes more blurred the deeper you go. The upcoming torpedos for WWII Asset Pack will be easier to track underwater. The shorelines also benefit greatly from this improvement, in particular the cliffs of Dover in the new theatre DCS: The Channel.
Improved Environment Lighting We have worked hard to increase the range and visibility of lights to enhance the night flying experience. We know that it is far from perfect and will continue to improve the look and feel at night.
The DCS Naval Warfare pack has everything you need for serious action at sea. Ending this weekend, this is your chance to save on some of our most sought after modules.
The VIRPIL Controls Constellation ALPHA VIRPIL Controls is proud to show off our latest addition to our Constellation series lineup; the much anticipated ALPHA Grip!
Building on the Constellation lineup that was introduced with our popular DELTA grip, the VIRPIL Controls team has carefully listened to the comments, criticisms and suggestions which have led us to develop something incredibly exciting! The Constellation ALPHA Grip ushers in a new era of complete and total control equipped with an extensive feature set making it suitable for any kind of virtual pilot!
1 x Dual-stage Trigger
1 x Dual-Position Flip Trigger (tactile switch trigger + button input for “UP” position)
Combination Trigger Stages - flip trigger and dual-stage trigger and be pressed simultaneously as a combined trigger for additional trigger stages
ALPHA Grip pre-orders are expected to start dispatching later in February after pre-orders are fulfilled stock will be available to purchase from the VIRPIL Controls official webstore.
See you in the skies! VIRPIL Controls Team
We make sure you receive the most accurate and up-to-date news regarding our work in progress. As always.
Everyone at Eagle Dynamics is working hard to make the start of this decade one to remember. While 2019 was a monumental year for DCS. We have more exciting things in store for 2020. This includes new aircraft such as the P-47 Thunderbolt, Mosquito, Mi-24P Hind, as well as the continued development of the F/A-18C Hornet and F-16C Viper including air-to-ground radar, Forward-Looking Infrared (FLIR) sensors and enhanced missile dynamics and behaviour. We will also see detailed aircraft carrier operations with DCS: Supercarrier, and new maps like the free Marianas Islands map and The Channel map. We will also be releasing updates to the A-10C Warthog and Ka-50 Black Shark (including a free cockpit update coming very soon).
Most of the Eagle Dynamics team will be focused on DCS World core to improve performance, lighting, and weather. We will also launch our new damage modelling engine which initially will be for the WWII aircraft. The team is also working hard to improve airfield air traffic control, more life-like AI, new AI units, and a dynamic campaign system.
Our 3rd party partners will also be hard at work in 2020 with the F-15E Strike Eagle, MiG-23 Flogger, OH-58 Kiowa Warrior, Syria and Falkland Islands maps, and more.
Later this year, we are looking forward to announcing an eagerly awaited aircraft for DCS World. This will be a highly detailed and complex aircraft representing a huge milestone
WWII enthusiast, we welcome you to join us for a truly incredible and unforgettable experience. Members of the Eagle Dynamics team would love to meet you.
Flying Legends tickets are only available in advance and must be purchased before arrival at the aerodrome. Tickets are now on sale for the Flying Legends Airshow, IWM Duxford on the 11 - 12th July 2020. Under 16's go free.
Over the last few weeks, we have been hard at work preparing the next big update to DCS World: version 2.5.6. This update will bring a number of highly anticipated things one of which we can share with you now;
The DCS: Black Shark 2, Ka-50 free cockpit update. This is a completely rebuilt Ka-50 cockpit with new, high-resolution geometry and textures. It will also take advantage of new lighting and materials.
The Paint the Anton competition continues; please make sure to submit your entries before February 16th.
We will choose the top 10 (or so) best submissions. If your submission is chosen, you will have your name added to the DCS: Fw 190 A-8 Anton credits, and your work will be included with the Fw 190 A-8. You will also receive one free copy of the upcoming DCS: Channel Map (no substitutions).
Here are some of the requirements and details: The skin must be created using this template. The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World. Please do not use nazi swastika.
Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. Please upload completed skins to the dedicated topic in the forum.
The contest will run until February 16th, 2020.
Best of luck to all contestants!
DCS: Supercarrier Pre-Order continues!
It’s not too late to take advantage of the DCS: Supercarrier pre-order with savings between 30 and 50 percent:
Save 30% while in pre-order
Save an additional 20% if you purchased DCS: F/A-18C Hornet
The module is also available as part of a bundle that includes DCS: F/A-18C Hornet. We are working with Valve to also make this module available as a pre-order on Steam, and provide the ability to transfer your DCS: F/A-18C Hornet from Steam to the standalone in order to take advantage of the discount.
The DCS: Supercarrier pre-Order will be available until the Early Access release, which is planned for the end of the 2020 first quarter.
Development Report #12
P-47D-30 - Polishing of this module continues with work being done on the animations, textures, flight model, and combiner glass sight. A series of interactive training missions are also being created. We are pleased to share some new images of the Jug taken over the Channel Map. She is getting close!
The Channel Map - Work continues on this map with the detailing or more areas, adding landmarks, adjusting aircraft AI taxi and landing behavior, and tuning some of the colors. We have been listening to your feedback, and we will be adding a couple ALG’s in England that based USAAF units. We have also been busy researching the placement of the Chain Home radar stations.
Hornet Update - Here is a list of the tasks the Hornet team is currently working on for the next Open Beta release. Please note though that not all of these items may make the new Open Beta (a lot will depend on internal testing results):
The radar directed gun sight has been updated to make it much more stable and accurate. It feels like a new weapon! We plan to create a video on this soon.
AIM-9X and JHMCS tones have been corrected.
A lot of work is being put on the targeting pod pointing modes. This includes slave to CCIP and AUTO points and the slave to the velocity vector. This should greatly improve targeting with the pod.
Missile Rmax between the HUD and DDI have been adjusted.
We are adding the ability to mount the targeting pod on the station 4 cheek station. In order to do this correctly, we must first recreate the 3D model of the pod because the current model does not support this (cooling intake is on the wrong side of the pod).
Corrected the B-sweep line.
Added fly-out symbols for TWS mode.
Corrected menu freeze that could potentially happen with GPS weapons.
There will be more items and they will all be included in the changelog.
Once this release is complete, we’ll talk about the next series of additions and changes.
Viper Update - Here is a list of the tasks the Viper team is currently working on. Although the following are being worked on, we cannot promise that all will be ready for the next Open Beta:
The radar directed gun sight is working great internally based on EEGS Level 5 sighting. It is very stable and practically a sniper weapon. We are also working on updating the Dogfight HUD.
The afterburner effect has been greatly improved. Quite a blow torch now!
Fuel flows have been tuned to be more accurate based on the available data.
Turn performance further adjusted regarding over Mach 1 below 8,000 ft MSL.
Wind is better accounted for in the flight model and displayed airspeeds.
Several updates to the INS and alignment system.
Corrected PPLI display in network play.
Updates to the AIM-120 that include launch delay and HUD cue centering in the TD box.
Added ILS declutter function.
Adjusted the command steering cue localizer to be less sensitive.
Corrected AA TCN error.
Added further functions to the Link 16 system.
Added cursor switch depress to switch between AIM-9 BORE and SLAVE modes.
There are many more, and these will be listed in the changelog for the next Open Beta. Once we have the new dogfight HUD working, we will create a new video that explains it, and displays the accuracy and ease of use of EEGS Level 5.
After the next update is completed, we’ll discuss the next set of new features and changes planned for the Viper.
2.5.6 Progress - There has been a lot of buzz about the move to DCS World version 2.5.6, and while many new features and fixes are in the pipeline, not everything will be available when the update first launches. We will give you more of an idea of what to expect as we draw closer. Our goal is still to have the first Open Beta version of 2.5.6 available in early February.
DCS: Bo-105 by RAZBAM & Miltech-5
The following message is from RAZBAM:
We are pleased to announce Razbam and Miltech-5 are teaming together to bring the awesome BO-105 to DCS. Miltech has created one of the best Helicopters in the world, the Messerschmitt-Bölkow-Blohm Bo-105. Being a lightweight multipurpose helicopter used not only as a combat aircraft but also as an aerobatic one, she will certainly bring joy to many fans who have been following Miltech’s stunning work.
So how will this work? Miltech has created a great piece of art with the bulk of the model and textures almost at a complete stage, work still continues to improve the textures to make this one of the best modules in DCS. Razbam will work on the coding and flight model to make her come alive.
We are pleased to help Miltech with the Bo-105 and can't wait to see her come to life.
As Always, thanks for all your support! The ED Team
With the holidays behind us, the team is back at work on the Viper. Here is a list of the tasks the team is currently working on. Although the following are being worked on, we cannot promise that all will be ready for the next Open Beta:
The radar directed gun sight is working great internally based on EEGS Level 5 sighting. It is very stable and practically a sniper weapon. Starting tomorrow, the team will be creating the dogfight HUD (Attitude Awareness in DGFT).
The afterburner effect has been greatly improved. Quite a blow torch now!
Fuel flows have been tuned to be more accurate based on available data.
Turn performance further adjusted regarding over Mach 1 below 8,000 ft MSL.
Wind is better accounted for in the flight model and displayed air speeds.
Several updates to the INS and alignment system.
Corrected PPLI display in network play.
Updates to the AIM-120 that include launch delay and HUD cue centering in the TD box.
Added ILS declutter function.
Adjusted the command steering cue localizer to be less sensitive.
Corrected AA TCN error.
Added further functions to the Link 16 system.
There are many more, and these will be listed in the change log for the next Open Beta. Once we have the new dogfight HUD working, I’ll be creating a new video that explains it, and displays the accuracy and ease of use of EEGS Level 5.
After the next update is completed, we’ll discuss the next set of new features and changes planned for the Viper.
Now that everyone is back from holiday, work has resumed in force on the Hornet. Here is a list of the tasks the team is currently working on for the next Open Beta release. Please note though that not all of these items may make the new Open Beta (a lot will depend on internal testing results):
The radar directed gun sight has been updated to make it much more stable and accurate. It feels like a new weapon! I plan to create a video on this soon.
AIM-9X and JHMCS tones have been corrected.
A lot of work is being put on the targeting pod pointing modes. This includes slave to CCIP and AUTO points and the slave to the velocity vector. This should greatly improve targeting with the pod.
Missile Rmax between the HUD and DDI have been adjusted.
We are adding the ability to mount the targeting pod on the station 4 cheek station. In order to do this correctly, we must first recreate the 3D model of the pod because the current model does not support this (cooling intake is on the wrong side of the pod).
Corrected the B-sweep line.
Added fly-out symbols for TWS mode.
Corrected menu freeze that could potentially happen with GPS weapons.
There will be more items and they will all be included in the change log.
Once this release is complete, we’ll talk about the next series of additions and changes.
The Lunar New Year Sale Continues This is your last chance to save up to 50% on most DCS World modules. The Lunar Sale ends on January 27th. We are also taking part in Steam’s Lunar New Year Sale; visit the Steam store now!
Lunar New Year Sale Video
The DCS World e-Shop will also feature the Naval Warfare bundle for just $64.99 that includes DCS: F/A-18C and DCS: Supercarrier (Nimitz-class aircraft carrier, Kuznetsov-class aircraft carrier, Arleigh Burke-class destroyer, and the Su-33).
Head over to our E-shop to save on most of our library of aircraft, terrain and campaigns:
Win the Channel Map!
For those of you that enjoy painting skins for your favourite aircraft, this contest is for you! Using the official template found here, we are holding a paint the Anton contest. We will choose the top 10 (or so) best submissions. If your submission is chosen, you will have your name added to the DCS: Fw 190 A-8 Anton credits, and your work will be included with the Fw 190 A-8. You will also receive one free copy of the upcoming DCS: Channel Map (no substitutions).
Here are some of the requirements and details:
The skin must be created using this template.
The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.
Please do not use nazi swastika.
Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop. Please upload completed skins to dedicated topic in the forum.
The contest will run until February 16th, 2020.
Best of luck to all contestants!
Development Report #11
2.5.6 Open Beta - This month we have been working to complete DCS version 2.5.6. Some extra time was needed to ensure a smooth transition from 2.5.5 both by our team and our 3rd Parties. You can expect to see the first 2.5.6 Open Beta in early February. We look forward to sharing it with you in the near future.
P-47D-30 Progress - We are nearly ready to unleash the ‘Jug’ on DCS World! We are finalizing the 3D model and cockpit; making improvements to the fuselage, cowling, and air intakes; and working on externals stores like fuel tanks and bombs.
Ju-88 AI - Some of you eagle-eyed fans may have spotted the Ju-88 in the recent Lunar Sale video. Here are some more lovely images as we work on the finishing touches before release.
Fi-103 V1 Flying Bomb - We are excited to announce the V1 will be coming to the DCS: WWII Asset Pack! This is an iconic weapon, and it is a great addition for use with the upcoming DCS: Channel Map. It should be available as a static object when the DCS: Channel Map releases, and later as an operational unit.
Searchlights - Work continues on the addition of searchlights for the DCS: WWII Asset pack. Below you can see the effort going into these lights and associated effects.
Thanks as always for your continued support! The ED Team
We are pleased to announce that DCS: Supercarrier is available for pre-order with great savings! Pre-order DCS: Supercarrier and save 30% off the $49.99 retail value. Owners of DCS: F/A-18C Hornet will receive an additional 20% off, for a total savings of 50%. This is on top of ED Miles you may apply.
Highly detailed and animated Nimitz-class aircraft carrier that includes the USS Theodore Roosevelt, USS Abraham Lincoln, and the USS George Washington. While in early access, additional ships of the sub-class will be added.
Fully modelled sensors and weapon systems.
Interactive carrier radio communications that includes CASE I, CASE
II, and CASE III flight operations that range from daylight/good weather
landings to night-time/foul weather operations.
Animated deck crew to launch aircraft from all four catapults.
Occupy the Landing Signal Officer (LSO) station with integrated landing camera. This also has the option to play in VR.
Numerous deck starting locations for aircraft in multiplayer.
New static objects for the Supercarrier that includes static deck crew and support equipment.
The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter.
The Lunar New Year Sale
Starting today, you can save up to 50% on most DCS World modules until January 27th. We will also be taking part in Steam’s Lunar New Year Sale; check Steam for the Lunar Sale start date and duration.
The DCS World e-Shop will also feature the Naval Warfare bundle for just $64.99 that includes DCS: F/A-18C and DCS: Supercarrier (Nimitz-class aircraft carrier, Kuznetsov-class aircraft carrier, Arleigh Burke-class destroyer, and the Su-33).
This week saw our first update since the holiday break, and the team jumped right back into action. Here are some of the highlights: WIP version of the AI short-range missile Scud-B launcher Many DCS: F-16C fixes that include INS adjustments Numerous fixes for the DCS: F/A-18C and other ED modules 3rd Party fixes for DCS: JF-17, DCS: AJS-37, and campaign fixes
DCS World Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but missile is not yet functioning and does not launch. WIP
Western RWR:
LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
KJ-2000 index 50.
JF-17 index JF.
HQ-7 LN SP index 7.
HQ-7 STR SP index HQ.
Fixed M249 AI Infantry poor response to enemy contact.
Fixed name liveries for DEN Leo2A5.
Fixed flight.dll crash on user track.
Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
DCS F-16C by ED Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
Gap near canopy with head shift and mouse look - Fixed
LERX vortex effect corrected.
INS no longer tracks current coordinates in ATT mode.
No longer ALIGN indication in NARF.
Hydraulic flow corrected for JFS start procedure.
INS alignment resets when knob placed to NORM from STOR HDG.
INS coordinates should be confirmed by pilot on DED with enter.
INS coordinates fields on DED no longer limited to 5 or 6 digits.
INS coordinates confirm procedure added to autostart macro.
INS alignment now degraded in BATH mode.
AG TLL Line Points fixed.
Restored missing INS altitude correction from CADC data.
SAI pitch trim index animation corrected.
Fixed DED sub-pages switching.
Fixed AIM-120 reticle position on target
DCS: A-10C by ED Custom cockpit options updated to correspond with the new model name.
Added strip on windshield glass by outer edges.
Canopy still present in F1 view after jettison - fixed.
Glued strip antenna added to the top of canopy.
BRT DIM Switch has no effect - fixed.
New cockpit caution panel APU GEN not illuminated - fixed.
ADI pointer not illuminated - fixed.
Emergency Chute Safety pin Should be removed for flight
DCS JF-17 by Deka Ironwork Simulations
Fixed RWR issue in MP, RWR signals will be displayed in order of priority, and the total number is limited
Fixed DL receiving E-2/E-3 message in MP
Fixed unguided AG gun/rocket/bomb CCIP not precise because it's based on sea level.
Using SPI (except waypoint) height for CCIP calculation
self radar alt as backup height source
Fixed rada hpt/spt
Fixed radar TDC wont lock target in real time
Fixed radar antenna will try to follow hpt
Fixed radar AG image glitch (with ED's help)
Fixed CM-802AKG will self destroy if launcher landed
Fixed PL-5EII IR missiles will have no tones if not fully powered, default caged, need HOTAS 'T2_Press' to cage/uncage PL-5EII missiles
Fixed HUD TDC axis control logic error
Fixed WMD7 camera init state error, WMD7 camera wont cage after OSB cage clicked
Fixed WPT/RP/PP load issue in MP
Fixed CMS loading issue
Add smoke generators support for pilon 1/2/4/6/7, default 'T' key assigned to turn on/off smokes.
Limitations to turn on smoke generators:
MUST be in NAV master mode
Gun MUST be deactivated
FCS WOW signal MUST be off
Tweak AA missile TOF/TOA, limited by rocket power system time and life time, not hardcoded
Tweak CM-802AKG narrow FOV axis control speed, more quickly now
Tweak CM-802AKG gain/level control, by OSB buttons or keys sensor up/down/left/right, for game play
Restore kneeboard map
DCS AJS-37 by Heatblur Simulations Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
Fixed minus-sign on CK37 thanks to user outbaxx.
Fixed fading-effect of CK37 panel display.
Improved accuracy of low-drag bombs.
Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
Fix to IFF IDENT CTD.
Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
DCS F/A-18C Hornet by ED TWS - AUTO scan centering does not center antenna elevation on L&S.
ACM entered from TWS incorrect.
L&S/DT2 trackfiles should appear above the LAR Indicator.
AIM-9 Tone does not come through headphone / helmet - fixed.
AIM 9 Not firing after selective jettison.
Fixed TD BOX Guns inside 3000 occluded.
Ground Targets will appear on SA Page if engaged - Fixed
R/BL Harpoon off axis warning - Fixed
DCS Fw 190 A-8 by ED Gear indicator lights failing or not working correctly - fixed.
SZKK4 controls (knobs and switches) clickable zone increased.
DCS Fw 190 D-9 by ED Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
ReVi altitude selector rotary II is fixed at "63"
DCS Mi-8MTV2 by ED Fixed broken view position of door gunner at the second mission run.
DCS UH-1H Huey by ED Fixed broken view position of door gunner at the second mission run.
DCS Combined Arms by ED Mouse click will no longer fire weapon when ingame debriefing window is open.
DCS Caucasus by ED Trees restored to original visualization.
Trees removed from roads in some locations.
Mozdok 08 runway broken lights fixed.
Improved a scene on the Gudauta airfield.
Larger aircraft can not use the taxiway. Fixed
Some minor visual improvements.
DCS Campaigns Enemy Within 3.0 campaign by Baltic Dragon:
M07: helipad and insurgent camp is no longer covered by the trees.
M09: minor changes to AI wingman target reporting.
M13: fixed rare issue when briefing at WP1 wouldn't start.
M14: fixed issue with F-16s not engaging bandits.
M16: updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
M17: fixed issue with show of force by player having no effect on the CLA troops on the ground.
F-86F Hunters over the Yalu Campaign by Reflected Simulations:
Corrected F-86 livery folder name for displaying of custom liveries.