Jan 10, 2020
DCS World Steam Edition - contact@rockpapershotgun.com (Tim Stone)

A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path dunny and see what wargame and simulation news stories stick to it. Below is this month s bag 25 bite-size stories involving virtual vehicles and surrogate slaughter. If you wince when someone calls a locomotive a train, and can put these three battles Ticonderoga, Tarawa, Trebia in chronological order, you should probably click where it says (more…)

DCS World Steam Edition - NineLine


Winter Sale Ends Soon!
https://www.youtube.com/watch?v=OGq2vcbGgaI

Only a few days remain to pick up those modules you have been wanting! The Winter sale will end on January 5th. Save up to 50% on most DCS World products, the only exceptions being:

  • DCS F/A-18 Hornet by ED - 25% off
  • DCS Persian Gulf Map by ED - 25% off
  • F/A-18 Persian Gulf Map bundle - 35% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – 20% off
  • DCS: F-16C Viper by ED – not on sale at this time
  • DCS: JF-17 Thunder by Deka Ironwork Simulations - not on sale at this time
  • F-86F Hunters over the Yalu Campaign by Reflected Simulations - not on sale at this time
Note that this is the first time the DCS: F-14 Tomcat will be on sale!
We are also taking part in the Steam Winter Sale as well.

Mariana Islands Map Announcement!

Since the release of DCS World, the sole free map has been the Caucasus Map. Although a great map and the recipient of a huge update in DCS World 2.5, we are happy to announce a second, free map for DCS World! For this new map, we want to use our latest map technologies and provide a very different combat environment in a new part of the world. The map must have the following features:


  • A very large ocean area with a few islands. Ideal for carrier operations.
  • Islands that are situated such that airfields have natural red, blue, and contested locations.
  • Home to at least one modern-day USAF base.
  • Feasible for US, Russia, and China operations in the Pacific.
  • Take advantage of the Chinese Assets Pack.


Taken as a whole, there is only one natural choice: the Mariana Islands. It will initially be a 400 x 400 km map with the option to expand further in the future. Home to one of the largest USAF air bases in the region, Andersen AFB on Guam serves as an anchor of US forces in the Pacific region, but it is within reach of both Chinese and Russian Pacific forces to the north. The same island chain also served as the backdrop of the World War II battles of Guam, Saipan, and Rota, as well as the carrier vs. carrier Mariana Islands battle.

At release, the following islands will be included and modelled at an extreme level of accuracy using our latest map and graphics technologies:


Guam
  • Andersen AFB.
  • Weapons storage bunkers northwest of Andersen AFB.
  • Ordnance Annex in south-central next to Santa Rita.
  • Antenna array installation on the west coast.
  • Antonio B. Won Pat International Airport.
  • Abandoned Northwest Airfield in the northeast corner of the island.
  • Abandoned Orote Airfield at Crote Pointe.
  • US Naval station and Guam Port Authority at Apra Habor / Sumay.
  • Fort Soledad and Fort Juan Muna.
  • Urban areas of Talofofo, Yona, Tumon, Yigo, Maggilao, Asbeco, Dededo, Inarajan, Santa Rita, Agat, Piti, Asan, Hagatna, Barrigada, Magilao, and Adacao, Agana Heights, Asan-Maina, Chalan-Pago-Ordot, Mongmong-Toto-Maite, and Umatac.
  • The University of Guam.
  • Leo Palace Resort.

Saipan
  • Saipan International Airport.
  • Port of Puerto Rico.
  • Urban centers of Kagman, San Roque, Tanapag, Garapan, San Vucente, Dandan, Chalan Kiya, Susupe, Chalan Kanoa, Afetna, and Chalan Kiya.
  • Golf courses at Agingan, Kagman, and along the eastern coast.
  • Memorial at the east end.

Tinian
  • Tinian International Airport.
  • The abandoned airfield at the north end of the island.
  • Urban areas of San Jose / harbor and Marpo Heights.
  • Antenna array along the central west coast of the island.

Rota
  • Rota International Airport.
  • Urban areas of Sinapalu, Songsong, and Teneto Village.
  • Golf course on the northern coast of the island.
  • Abandoned weapon storage area on the east end of the island.

Farallon de Medinilla
  • Air-to-ground weapons training range

Aguijan


We are very excited to bring this new, free map to you in 2020 that will offer new gameplay, home to new units, and a new chapter for DCS World.


DCS 2020 and Beyond Update - Aircraft Modules
From all of us at Eagle Dynamics, we want to wish you a happy new year and every success and happiness for 2020! 2019 was a wonderful year for us with the release of several outstanding aircraft for DCS World. These included the release of the F-16C Viper, Fw 190 A-8 Anton, F-14B Tomcat, JF-17 Thunder, Christen Eagle II, I-16, completion of the C-101, a new A-10C cockpit, and continued development of the F/A-18C, Harrier, M-2000C, and other modules. It was an extremely busy year for us, but we will further accelerate development in 2020.


Now is a great time to try one of these new modules while the Winter Sale lasts:
https://www.digitalcombatsimulator.com/en/shop/modules/


What follows is a listing of aircraft projects that we and our valued partners will be working on in 2020. We do not expect all these projects to be released in 2020, but this is where our development focus will be in 2020.

DCS: A-10C Warthog 2

Following the free A-10C cockpit update, we will be releasing A-10C Warthog 2 in 2020. This will be a dramatic visual and systems upgrade to our A-10C. Once the new features have been finalized, we look forward to sharing them with you.
In addition to DCS: A-10C Warthog 2 being available as a new module that will replace DCS: A-10C Warthog, it will also be available to existing A-10C Warthog owners at a significant discount.

DCS: Ka-50 Black Shark 3

Since the release of the DCS: Black Shark 2 upgrade many years ago, our technology has improved greatly to allow us to create an even better Ka-50 Black Shark! As with the A-10C Warthog 2, this includes both graphical and system upgrades.


We will first release a free update to Ka-50 Black Shark 2 that provides a free overhaul of the cockpit graphics. This is not simply updated textures, but rather a completely new cockpit 3D mesh and high-resolution textures. This will also address any remaining cockpit lighting issues.


Later in 2020, we will release DCS: Ka-50 Black Shark 3. This upgrade will build on the free cockpit update and add the following features:


  • Option for weathered cockpit textures.
  • Completely new external model with a much-improved 3D mesh detail and textures. It will also account for the new systems like the Missile Launch Warning Systems, Directional Infrared Countermeasures (DIRCM) and the Igla air-to-air missiles.
  • Ability to carry up to four Igla air-to-air missiles.
  • Integrated Missile Launch Warning System (MLWS) system with display system.
  • Integrated Directional Infrared Countermeasures (DIRCM) system with integrated display system.
In total, it will make the Ka-50 much more deadly and survivable on the DCS World battlefield.


As with A-10C Warthog 2, Ka-50 Black Shark 3 will replace the current Ka-50 Black Shark 2, but existing owners of Ka-50 Black Shark 2 will get a significant discount for version 3.


DCS: P-47D Thunderbolt

Our next warbird for DCS World will be the P-47D Thunderbolt. The Thunderbolt will be our first allied radial-engine warbird for DCS World, and it will fill in fun and interesting role in operations over western Europe and beyond. Combining both air-to-air and air-to-ground mission capability, it will provide a wealth of mission types, heavy armament, excellent protection, and long-range.


The P-47D is far along in development with mostly flight model tuning, adding object details, and creating the mission content. Suit up!


We plan to release a new World War II Europe map to coincide with the release of the P-47D.

DCS: De Haviland Mosquito FB MK.VI

Following the P-47D, our next warbird will be the Mosquito. Noted for its impressive speed and heavy armament, the Mossy will provide a unique element to DCS World in both the attack and reconnaissance roles. Skimming Europe at tree-top height at high speed will be thrilling!

DCS: Mi-24P HIND

The Mi-24P has been in development for the past year, and it is on track to be released in 2020. The HIND will be the next helicopter for DCS World and will include cooperative multiplayer, next-generation graphics for the external model and cockpit, and a wide range of mission types from anti-armor attack to troop transport.
The Mi-24P will be an outstanding partner to the Mi-8MVT2!

DCS: F/A-18C Hornet and F-16C Viper

While our warbirds and helicopter teams are focused on the P-47D and Mi-24P, our modern-day jets team will be working diligently on the Hornet and Viper, with the goal for both to be feature complete and out of early access by the end of 2020.
Important development aspects for both will be the air-to-ground radars, a new Forward Looking Infrared (FLIR) system, additional radar modes, new weapons, and more.

DCS: UH-1H Huey

For 2020, our next improvement for the Huey will be the addition of cooperative multiplayer. This is currently in internal testing, and we hope to have it to you soon.

Modern Air Combat

Over the past year, a massive amount of work has gone into Modern Air Combat in order to make it a AAA title. During this period, we have also expanded the scope and features of the product substantially. This has led to us push back its release date to 2020.

Modern Air Combat will not be a DCS World product, but rather a new series for us that focuses more on action, gameplay, and a shallowing learning curve.

DCS: OH-58D Kiowa Warrior

Developed by Polychop-Simulations, the developer of DCS: SA-342M Gazelle, the OH-58D will add the first American attack-reconnaissance helicopter to DCS World. Using the Mast-Mounted Sight (MMS), the Kiowa can acquire and track targets while in cover, and it has teeth that include Hellfire anti-tank guided missiles and unguided rockets.

DCS: F-15E Strike Eagle

Building upon their excellent M-2000C, Harrier, and MiG-19, RAZBAM is hard at work on the iconic F-15E Strike Eagle. Given the massive complexity and mission flexibility of this aircraft, it will be a very challenging module that we are sure RAZBAM will exceed expectations.

While there are other 3rd party aircraft in development, they are currently not under a development license agreement. Once they are, we look forward to providing you with updates on them.

In next week’s newsletter, we’ll talk about the non-aircraft projects and core DCS World improvements that we’ll be working on in 2020.

Happy New Years and thank you for the support and kindness,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine


Winter Sale Continues!
https://www.youtube.com/watch?v=OGq2vcbGgaI

Christmas may be over, but the savings continue! The Winter sale will run until January 5th. Save up to 50% on most DCS World products, the only exceptions being:
  • DCS F/A-18 Hornet by ED - 25% off
  • DCS Persian Gulf Map by ED - 25% off
  • F/A-18 Persian Gulf Map bundle - 35% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – 20% off
  • DCS: F-16C Viper by ED – not on sale at this time
  • DCS: JF-17 Thunder by Deka Ironwork Simulations - not on sale at this time
  • F-86F Hunters over the Yalu Campaign by Reflected Simulations - not on sale at this time
Note that this is the first time the DCS: F-14 Tomcat will be on sale!
Also, this weekend only, Dec 27th at 10:30 PST to Dec 29th, we are having a DCS: F-14 Tomcat Free Weekend Event in the E-shop and on Steam! Try it out, and then pick it up for 20% off!
We are also taking part in the Steam Winter Sale as well.



Christmas Stable Update
This week saw an update to the Stable branch of DCS, this brings many long-awaited changes, fixes and features to this branch. Some of the highlights are:
  • Track While Scan (TWS) to the Hornet and Viper
  • Initial release of DCS Voice Chat
  • Updated A-10C Cockpit
  • Update for Normandy Map
You can see these and many, many more updates in the changelog here.

Development Report #10
DCS: WWII Asset Pack - Work continues on this highly anticipated update to the WWII asset pack, one of the final items we are working on is the addition of torpedoes to DCS World. Torpedoes will be available for the Ju-88A-4, U-boat and E-boat. This will give Mission Creators and users the possibility to take part in hunting and/or defending shipping lines in the recently updated Normandy Map. This addition opens up many future possibilities for DCS World. Once this update is ready it will add the following:
  • A-20 Boston AI aircraft
  • Ju-88A-4 AI Aircraft
  • 8.8cm Flak Gun 41
  • Siemens Flakscheinwerfer 37 projector plus Generator
  • E-boat Schnellboot type S-100
  • U-boat type 7
  • Stug III Tank Destroyer
  • M10 Tank Destroyer
  • Mk VIII Centaur IV Tank
  • Elefant self-propelled artillery
  • Mk IV Churchill VII Tank
  • Torpedoes for aircraft and sea vessels


The Saga Continues
This past week saw the release of a highly anticipated next chapter in a franchise we all enjoy, that’s right! Sting TV released the next chapter in their series, check it out here:
DCS WORLD - DANGER IN DUBAI 2020
https://www.youtube.com/watch?v=O5OvGGyNMho

From all of us at Eagle Dynamics, we hope you have a safe and joyous holiday season and thank you for your continued passion and support!

Happy New Year!
The Eagle Dynamics Team
DCS World Steam Edition - bignewy


https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.5.5.41371_stable/

Introducing DCS JF-17 Thunder by Deka Ironwork Simulations.
Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World
ChinaAssetPack: Add all JF-17 related weapons
Fixed DCS crash in AI Follow task
Fixed GUI Error when use Trigger Zone window after change locale
Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex)
Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows"
ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed
Shadows of some aircrafts will not disappear in some conditions
In relation of integrating the Voice Chat there was implemented new SOUND options
AI Wingmen will use radar by default without player permission
SPG Msta armour tweaked
Fixed crash caused by train destroying
MP. Fixed servers disappearing from the master list (error 28)
RTC crash when multiplayer track replayed - fixed
MP. Fix crash when client is entering a server with JDAM in flight
F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well
Voice Chat button will be disabled in simulation
Fixed crash when ship is deactivated if helicopter starts up at this time
Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR
China Asset Pack: added ZTZ-96B
No active AI reaction for broken lock with fox 3 - fixed
Voice chat. Client in the default configuration can connect to a non-standard server port
Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed
Voice chat. Connect to local Voice chat server via localhost, not the external IP
Voice chat panel. Added Illumination of the PTT button while transmitting
MP. Check for second instance BEFORE creating the logs
Fixed helicopters slide off the deck of moving ships
AI Spitfire erratic behaviour fixed
AI UH-1 gunner. Attack enemy helicopters restored
Dedicated server. Added the ability to take a screenshot of any player's DCS window
Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%
AIM-120C got next changes:
- Significantly reduced subsonic and transonic zero-lift drag
- Slightly increased of siupersonic zero-lift drag
- Reduced lift-induced drag
- Increased lift
AIM-120B got next changes:
- Reduced lift-induced drag
- Increased lift
Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less
AI F-16C. Corrected landing gear compression on the ground

DCS: F/A-18C Hornet by ED
Added damage as a result of an overload of G-forces
Added Aft Antenna for the AWW-13 Data Link Pod
Fixed dispensing on both press and release by wall dispense button
AGM-62 Walleye trying to lock target right after uncage fix
Added noise on Walleye/Data Link video
AGM-62 Walleye select/deselect fix
AGM-62 Walleye Datalink interaction fix
Drop Tank Textures on VFA-106 skins fixed
Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned
Gen tie switch guard should move switch to NORM when closed - fixed
EXT XFER Caution fixed
Autostart in cold weather fixed
Fuel temperature initialization fixed
OBOGS failure causes pilot death even on the ground - fixed
Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working
FCS override switch guard should move switch to NORM when closed - fixed
Added TWS radar mode
F18 REDFOR (US Aggressors + NATO) will be able to use GPS
Fixed significant performance drop on SA page with big amount of contacts
JDAM/JSOW STEP Logic changed
JDAM/JSOW Power Logic changed
Fixed JSOW not releasing from stations 7-8
Fixed several AA radar mode issues
Reworked AA modes transition logic
Corrected target designation logic via undesignate button
Restored missing TWS L&S Data
Corrected the heading vector of target tracks

DCS: F-16C Viper by ED
Jettison will no longer break SAM designation or STT Lock
Added damage as a result of an overload of G-forces
Track While Scan (TWS)
Data Link (Link-16 with MIDS)
External Lights (wip)
Countermeasures Dispenser System (CMDS) manual option programming
Fixed countermeasures rearming
Fixed dispensing on both press and release by wall dispense button
Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector
Now radar scan area centered about cursor
Radar cursor is drawn below friendly and foe contacts - fixed
FCR tracks bugged target up to 20 degrees outside antenna limits - fixed
FCR cursor jumps from page edge to center even at max/min range scale - fixed
Added missing SAI pitch trim scale and arrow on the knob
Corrected antenna elevation axis
Added 300 gal centerline fuel tank
Adjusted payloads drag
MFD Clips text on SMS page - fixed
The eject sequence animation has been adjusted
Adjusting the seat animation by height corrected
Added radio-commands for radar usage to wingmen
Improved cockpit interior lighting at night
Fixed inlet and wingtip lights flashing
Adjusted inlet and wingtip lights brightness
Fixed external lights brightness control
Fixed ANT ELEV control sensitivity with keyboard
Datalink tracks now aren’t correlated after switching from TWS to RWS
FCR does not produce mid-course update for missiles - fixed
ACM Radar Lock Problem fixed
All target symbols disappear from FCR screen in EXP mode - fixed
Fixed wrong countermeasures amount after rearming
Fixed chaff/flare voice message
Fixed programme not running with either chaff or flare empty
RWR tones corrected
Added centerline fuel tank to F-16C missions originally designed with them in mind
Stick in the cockpit can be hidden
Added ability to change bombs laser code on ground (like in F-5)
Internal lights are creating triangle shadows in the cockpit - fixed
Fixed AIM-9 COOL at DGFT mod
Fixed sidewinder sound when not selected
Added wing flex (WIP)
Fixed significant performance drop on datalink/FCR pages with big amount of contacts
Added steerpoints modes for Autopilot
Fixed missile Tone with Guns selected
Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page
MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch
Fixed FUEL QTY SEL knob behavior with left mouse click action
Corrected right brake braking power
Gun can no longer be fired on the ground
Fixed pylon selection staying on an empty space after last missile was released
AIM-9 seeker uncage mode indication corrected
LAU-129 - missile rails now removed together with pylons
3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit
Increased length of afterburner effect, slightly decreased diameter
Corrected afterburner textures
Flashlight can be used without aircraft battery power
3D model. Corrected wing flex animation with lights and pylons
Ground refuelling fixed when battery is off
AIM-9 Uncage Needed for Radar Slave - Fixed
Sidewinder Seeker Diamond won't move to target - Fixed
When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

DCS: MiG-21bis by Magnitude 3 LLC
Added Phase 1 Radar glass screen cover
Added Phase 1 Radar indicator lights
Added Phase 1 T-4, T-6, and T-10 indicator lights

DCS: Christen Eagle II by Magnitude 3 LLC
Fixed propeller animation at idle

DCS: C-101 by AvioDev
Engine won't stall now when using emergency fuel lever with engine computer off
Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off
Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)"
Added specific normal inverter and standby inverter failures, apart from both inverters failure already present
Implemented caution lights of normal and standby inverter failure
Normal and standby inverters failure logic:
After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN
When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter
Added several new liveries made by "Etten" for Chile and Spain
Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates
Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged)
Fixed several other electrical system issues
Updated Caucasus hard mission and added Caucasus extremely hard mission:
Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather

DCS F-14B by Heatblur Simulations
NEW: Introducing NAVGRID for the TID
Added Jester functionality for Navgrid
Added Navgrid section to the manual
Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
Increased IR signature for the F-14
Added AIM-7MH (aka AIM-7M H-build) to loadout
Further tweaks to Afterburner cone pending new afterburner effects
Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
Removed baking residue from cookies: black helmet knob shadow removed on default liveries
Show more accurate radar altimeter reading on carrier deck
Allow hooking datalink targets on TID in all radar modes
Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
Fixed floating RIO mirror
Fix HUD glow visibility
Fix RIO console & instrument light brightness step keybinds
Increased brightness of LANTIRN panel lights & text
Increased brightness of RIO cockpit buttons/controls
Tweaked missile loadout drag values on all stations
Fixed double fuel weight assigned to ac on carrier spawn
Possible fix to right engine not starting on spawn
Improved lead pursuit steering solution for missile launches
Fixes to TALD loadout definition for Jester menu naming
Fixes to TALD drag influence
Fix CTD when trying to enter lat/long for location hook
Added JF-17 VID/ recognition callouts for JESTER
Added JF-17 to the RWR threat library as '17'
Added all variants of Tornado to the RWR threat library as 'TO'
Added utility kneeboard charts for radar elevation
Added utility kneeboard charts for scan bars
Updated both versions of Cage the Bear Campaign. Thank you Kaba!
Fixed Jester Navgrid Reference manual entry being stuck after first use
Possible fix for idle lockup RPM bug
Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
Tuned AB thrust for top speeds after stores drag improvements
Further increased full flap drag when deployed above 275 KIAS

DCS AJS-37 by Heatblur Simulations
Aircraft now repairable
Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72
Corrected HUD height information when setting altitude reference via HÖJD switch
Fixed sounds and heatblur from engine while the engine is shut off
NEW!: Added “Wrath of Thunder” (Caucasus) Campaign - Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
NEW!: Added Pilot Body in Cockpit + associated keybinds
NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel
NEW!: Added Radar Night Filter (not clickable yet)
Minor tweaks to cockpit graphics
Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
Fix for afterburner not relighting after high alt flame-out
Increased max cockpit FoV
Sight ballistics improved for LD-bombs (tossing)
Fixed IRRB FRAMSTEGN (Sidewinder missile step)
Corrected issue where inputting wrong wind data would increase Bk90 accuracy
Removed various assertion-errors, especially associated with low-drag bombing
Fixed RAT clipping through intake
Fixed missing RAT textures
Fixed missing Pilot Oxygen hose
Fixed last sidewinder causing CTD
DCS Fw 190 A-8 by ED
Eliminated black stripe artefact that was displayed after pilot ejection

DCS Mi-8MTV2 by ED
Pilots not die at external view - fixed
Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu

DCS Combined Arms by ED
Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed

DCS P-51D by ED
Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)

DCS AV-8B by RAZBAM
JDAMs Enabled
Fuel Flow modelling improved

UH-1H by ED
AI Door gunners engage units through buildings - Fixed

DCS Normandy 1944 map
Textures massive update for fields, cities and towns, villages, airfields
Added four new regions in France that includes:
Cana district
Quarantine estuary
Coasts north of the Utah landing zone
The Mont Saint-Michel area
Included seven new airfields (The total number of airfields has been increased to 38):
Argentan is a single-lane track
Barville is a two-lane dirt track
Essay is a single-lane grass track
Goulet is a single-lane grass track
Hauterive is a single-lane grass track
Vrigny is a single-lane grass trac
Conches is a single-lane concrete track
Airfields have a significant increase in detail with many more objects
Trees and forests have been updated to use SpeedTree, with 20 unique types of trees
More detailed Atlantic Wall:
Added costal anti-tank hedgehogs, barbed wire, etc.
8 zones were added that includes artillery batteries
New, detailed scenery has been added that includes:
Le Mont-Saint-Michel
Jumièges Abbey
Cathedral of Notre-Dame de Rouen
Rouen-Rive-Droite Station
More detail was also added objects in the original map
The vector data was significantly improved over 20,000 sq kms
Additional bug fixes and performance optimisations

Campaigns

M-2000C Red Flag campaign by Baltic Dragon.
Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:
Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
Updated safeguard for Gazelles in M15 to make sure they are destroyed
Updated M04 and removed chatter about lack of NVGs

Spitfire IX The Big Show Campaign by Reflected Simulations:
Voice overs updated - Al Deere has a Kiwi accent now
Triggered explosions and fire effects added to make bombing raids more dramatic
Mission 6 - Typhoon leader returns to base properly
Mission 12 - clock position in voice over corrected
Mission 10, 12 - added more targets of opportunity

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
Some RTB speeds corrected
More airfield ambience objects added
Mission 8: D-day landings made more realistic / dramatic
Mission 8-9: ROE of enemy planes change based on the player's altitude
Mission 10: surprise opponent added
Triggered explosions and fire effects added to make bombing raids more dramatic

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
Triggered explosions and fire effects added to make bombing raids more dramatic
Mission 10, 12 - added more targets of opportunity

M-2000C Red Flag Campaign by Baltic Dragon:
M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi

Su-27 The Ultimate Argument:
Mission 11 - added AWACS
DCS World Steam Edition - bignewy
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.5.41371/

DCS World

Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
AIM-120C: reduced subsonic and transonic zero-lift drag, reduced lift-induced drag, increased lift.
AIM-120B: reduced lift-induced drag, increased lift.
AI F-16C. Corrected landing gear compression on the ground.

DCS F-16C Viper by ED
3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
Increased length of afterburner effect, slightly decreased diameter.
Corrected afterburner textures. WIP.
Flashlight can be used without aircraft battery power.
3D model. Corrected wing flex animation with lights and pylons.
Ground refueling fixed when battery is off
AIM-9 Uncage Needed for Radar Slave - Fixed
Sidewinder Seeker Diamond won't move to target - Fixed
When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

DCS A-10C Warthog by ED
3D Cockpit. Fixed glowing sticker "Zeroize".
3D Cockpit. Fixed reflections on the instrument’s glass.
3D Cockpit. Fixed texture bug "UNF -> UHF"
3D Cockpit. Restored missing 801 and 804 arguments.
3D Cockpit. Corrected tint of side glasses of windshield.
3D Cockpit. Fixed bad "Fire <APU> Handle" textures.

DCS F/A-18C Hornet by ED
Restored missing TWS L&S Data
Corrected the heading vector of target tracks.

DCS AJS-37 Viggen by Heatblur Simulations
Fixed RAT clipping through intake
Fixed missing RAT textures
Fixed missing Pilot Oxygen hose
Fixed last sidewinder causing CTD

DCS Normandy 1944 by UGRA-Media
Trees: LOD switching improvement, palette added
Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved
Airfields:
Season texture glitches removed from new airfields
Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
Glidepath for Cretteville, Saint-Pierre cleared from obstacles
Wind cones added for Biniville, Longues-sur-Mer
Wind cone removed from Barville taxiway
Typo for “Cheux” name fixed
England Landscape is improved (partially)
Corrected some road objects and structures
Flooded pontoon bridge raised above river level
Erroneous Spring pack texture fixed in Autumn pack
DCS World Steam Edition - NineLine

Winter Sale Begins!

https://www.youtube.com/watch?v=OGq2vcbGgaI

Get great savings on that module you have been waiting for! The Winter sale started December 19th and runs until January 5th. Save up to 50% on most DCS World products, the only exceptions being:
  • DCS F/A-18 Hornet by ED - 25% off
  • DCS Persian Gulf Map by ED - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – 20% off
  • DCS: F-16C Viper by ED – not on sale at this time
  • DCS: JF-17 Thunder by Deka Ironwork Simulations - not on sale at this time
  • F-86F Hunters over the Yalu Campaign by Reflected Simulations - not on sale at this time

Note that this is the first time the DCS: F-14 Tomcat will be on sale! Climb in Maverick.
We will also be taking part in the Steam Winter Sale.



Christmas Open Beta Update
This week saw the release of one of our biggest updates of the year. Many fixes and some very sought after features were introduced. Some of the highlights include:
  • New Cockpit for the A-10C
  • Updates to the Normandy Map
  • A number of fixes to the JF-17
  • Track While Scan (TWS) radar mode for the Hornet
  • And much more
See the full changelog for this patch, and the hotfixes released this week here.

Thrustmaster/Hornet Challenge

Thrustmaster, partnered with Eagle Dynamics SA, has created a competition for some of our favourite content creators. The challenge is for each creator to provide a video showing their coolest maneuver using the DCS: F/A-18C Hornet and the Thrustmaster Hornet Stick.
You can see all the videos here:

Jeff Favignano
DevilDogGamer
Jabbers
Growling Sidewinder
Spudknocker

Between December 20th and the 22nd, vote for your favourite video.
Follow Thrustmaster on social media for instructions on how to vote, and have a chance to win some prizes!
Thrustmaster Twitter - Thrustmaster Facebook - Eagle Dynamics Facebook

F-86F Hunters over the Yalu Campaign Released
The new F-86F Campaign by Reflected Simulations is available in the E-Shop now!

https://youtu.be/bgbO557tOB4

It's early 1953, and after completing several tours during WWII, you're once again putting your neck on the line by flying dangerous combat missions over North Korea. Command the 67th Fighter Bomber Squadron and attack enemy bridges, factories; strafe supply columns; and support US troops as they fight their fierce battles. Survive heavy flak and fighter attacks, and then transfer to the legendary 39th Fighter Interceptor Squadron to carry out large fighter sweeps over MiG Alley and fight massive battles in the stratosphere. Watch out for the honchos, they say Casey Jones is back in business!



Key Features:
  • 12 realistic missions to be flown as the squadron leader of the 67th FBS and the 39th FIS
  • Sequel of the "Blue Nosed Bastards of Bodney" campaign, although not mandatory
  • A detailed background story, mission contexts, and checklists
  • Detailed briefings and briefing images that include separate PDF mission descriptions
  • Unique kneeboard graphics for each mission
  • Over 300 custom recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including CAS, Bombing, Fighter Sweep, Escort and Scramble

Development Update #9
Normandy Map Update - Our friends at Ugra Media have also provided a free update to their Normandy map for DCS World! This is a great home for the DCS warbirds. The update adds many new airfields and famous landmarks, a new tree and forest system, and more detail around existing airfields and urban areas.
We will be working closely with Ugra Media to make additional improvements to this work-in-progress.
  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
    • Cana district
    • Quarantine estuary
    • Coasts north of the Utah landing zone
    • The Mont Saint-Michel area
  • Included seven new airfields (The total number of airfields has been increased to 38):
    • Argentan is a single-lane track
    • Barville is a two-lane dirt track
    • Essay is a single-lane grass track
    • Goulet is a single-lane grass track
    • Hauterive is a single-lane grass track
    • Vrigny is a single-lane grass track
    • Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects.
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
  • More detailed Atlantic Wall:
    • Added costal anti-tank hedgehogs, barbed wire, etc.
    • 8 zones were added that includes artillery batteries.
  • New, detailed scenery has been added that includes:
    • Le Mont-Saint-Michel
    • Jumièges Abbey
    • Cathedral of Notre-Dame de Rouen
    • Rouen-Rive-Droite Station
    • More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms.
  • Additional bug fixes and performance optimizations.

A-10C Warthog Cockpit - In 2011 we released our A-10C for DCS World and it has been one of our most successful and loved modules to date. Over the years, technology and tools have improved, and we are pleased to provide you with a free update to its cockpit. This includes an entirely new 3D mesh, new high-resolution textures, improved lighting, and improved VR.
This is an early work-in-progress, and we will further enhance the weathering, textures, and lighting over the coming weeks.

DCS: Ka-50 Black Shark Update - In 2020 we will also give you a free update to the Ka-50 Black Shark. Like the free A-10C cockpit, it has been re-built from scratch with a much higher level of detail and accuracy. We hope you enjoy it.

Merry Christmas to you and yours, and we thank you for your support and passion,
The Eagle Dynamics Team
DCS World Steam Edition - bignewy
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.5.41318/

DCS World
Crash on wingman-player fixed

DCS F-16 by ED
AIM-9 seeker uncage mode indication corrected
LAU-129 - missile rails now removed together with pylons

DCS A-10C by ED
Maverick range scale position on HUD corrected

UH-1H by ED
AI Door gunners engage units through buildings - Fixed
DCS World Steam Edition - NineLine
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World
  • China Asset Pack: added ZTZ-96B
  • No active AI reaction for broken lock with fox 3 - fixed.
  • Voice chat. Client in the default configuration can connect to a non-standard server port.
  • Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed.
  • Voice chat. Connect to local Voice chat server via localhost, not the external IP.
  • Voice chat panel. Added Illumination of the PTT button while transmitting.
  • MP. Check for second instance BEFORE creating the logs.
  • Fixed helicopters slide off the deck of moving ships.
  • AI Spitfire erratic behaviour fixed.
  • AI UH-1 gunner. Attack enemy helicopters restored.
  • Dedicated server. Added the ability to take a screenshot of any player's DCS window.

DCS AV-8B by RAZBAM
  • JDAMs Enabled
  • Fuel Flow modelling improved

DCS AJS-37 by Heatblur Simulations
  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
  • Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics.
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing

DCS F-14B by Heatblur Simulations
  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as '17'
  • Added all variants of Tornado to the RWR threat library as 'TO'
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS

DCS JF-17 by Deka Ironwork Simulations
  • Fixed one critical and some potential bugs that caused ctd
  • Fixed ctd caused by LD10 destroying rwr emitter
  • Fixed FPS drop caused by HSD wpt render
  • Fixed warning panel light adjustment problems
  • Fixed timeless BIT of WMD7 after Cold Start
  • Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
  • Fixed radar too strong signal strength in other plane RWR
  • Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
  • Fixed radar missing check terrain mask for hpt/spt
  • Fixed radar GMTT/SMTT/FTT mode terrain mask check
  • Fixed radar TDC can move all the way up to HUD
  • Fixed TDC EL range calculation: need add half beam width
  • Fixed TDC will keep distance position if radar range changed, but still limit to range
  • Fixed HSD rwr/datalink targets are too bright and unreadable
  • Fixed UFC dots
  • Fixed quit ACM mode to prev master mode (S1 Press)
  • Fixed A/A weapons can fire when wheels down on the ground
  • Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
  • Fixed SMS program change with mismatched wpn
  • Fixed typo in TACAN Menu
  • Fixed ufcp AP button when in edit mode
  • Fixed MFCD SMS page when GUN is selected
  • Fixed IFF result for radar/dl synthesis
  • Fixed WMD7/TVIR/MIL response IFF command
  • Fixed Oxy refill after rearm
  • Fixed HSD contact polar position (no longer affected by self att)
  • Fixed emergency hydraulic
  • Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
  • Fixed HUD missing FCS BIT notification
  • Fixed MFCD SMS AG page when SMS off
  • Cleaned radio com1/2 trigger keys (only HOTAS keys)
  • Added U1 OSB for APR Menu
  • Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
  • Added massive keybinding for both keyboard and joystick
  • Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
  • Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
  • Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
  • Added AF names/rwy direction/ILS freq to kneeboard
  • Implemented MFCD saving last pages when switching master mode
  • tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
  • tweak radar TDC: carret size az +-4 degrees
  • tweak radar TWS default 25 degree 3 bar
  • tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
  • Improved radar jam behavior
  • Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
  • Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
  • Corrected performance at ceiling.
  • Fixed on-speed AoA Beeping conditions
  • Implemented accumulated wing structural fatigue
  • Implemented stores rip-off at high Gs
  • Corrected ground effect
  • Now can refill brake-chute by rearm
  • Now can repair external fuel transfer pump
  • Now can repair canopy
  • Fixed qs missions
  • Fixed training mission cold start
  • Added general splinter camo livery can be used by all countries
  • Fixed PLAAF fiction livery tail number
  • Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
  • Added rudder pedal brake & panel buttons animations.
  • Added precomputed GI to cockpit.
  • Added HUD fake double eyes view
  • Updated cockpit textures
  • Updated rocket texture
  • Added lod to brm1 and unguided rocket
  • Decreased LD-10 warhead power
  • Added 2 OST (composed by our audio engineer)
  • Note: all credits can be found in Doc/credits.txt

DCS C-101 by AvioDev
  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
  • Fixed several other electrical system issues.
  • Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

DCS F-16 by ED
  • Added ability to change bombs laser code on ground (like in F-5).
  • Internal lights are creating triangle shadows in the cockpit - fixed.
  • Fixed AIM-9 COOL at DGFT mode.
  • Fixed sidewinder sound when not selected.
  • Added wing flex. (WIP)
  • Fixed significant performance drop on datalink/FCR pages with big amount of contacts.
  • Added steerpoints modes for Autopilot.
  • Fixed missile Tone with Guns selected.
  • Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page.
  • MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch.
  • Fixed FUEL QTY SEL knob behavior with left mouse click action.
  • Corrected right brake braking power.
  • Gun can no longer be fired on the ground.
  • Fixed pylon selection staying on an empty space after last missile was released.

DCS F/A-18C by ED
  • Added TWS radar mode.
  • F18 REDFOR (US Aggressors + NATO) will be able to use GPS.
  • Fixed significant performance drop on SA page with big amount of contacts.
  • JDAM/JSOW STEP Logic changed
  • JDAM/JSOW Power Logic changed
  • Fixed JSOW not releasing from stations 7-8
  • Fixed several AA radar mode issues.
  • Reworked AA modes transition logic.
  • Corrected target designation logic via undesignate button.

DCS Normandy 1944 map
  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
    • - Cana district
    • - Quarantine estuary
    • - Coasts north of the Utah landing zone
    • - The Mont Saint-Michel area
  • Included six new airfields (The total number of airfields has been increased to 3:
    • - Argentan is a single-lane track
    • - Barville is a two-lane dirt track
    • - Essay is a single-lane grass track
    • - Goulet is a single-lane grass track
    • - Hauterive is a single-lane grass track
    • - Vrigny is a single-lane grass track
    • - Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects.
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
  • More detailed Atlantic Wall:
    • - Added costal anti-tank hedgehogs, barbed wire, etc.
    • - 8 zones were added that includes artillery batteries.
  • New, detailed scenery has been added that includes:
    • - Le Mont-Saint-Michel
    • - Jumièges Abbey
    • - Cathedral of Notre-Dame de Rouen
    • - Rouen-Rive-Droite Station
    • - More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms.
  • Additional bug fixes and performance optimizations.

DCS Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 6 - Typhoon leader returns to base properly.
- Mission 12 - clock position in voice over corrected.
- Mission 10, 12 - added more targets of opportunity.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected.
- More airfield ambiance objects added.
- Mission 8: D-day landings made more realistic / dramatic.
- Mission 8-9: ROE of enemy planes change based on the player's altitude.
- Mission 10: surprise opponent added.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 10, 12 - added more targets of opportunity.
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS.

Known Issues
Normandy update. Texture glitches in autumn and spring seasons on the 6 new airfields.
DCS World Steam Edition - NineLine
https://www.youtube.com/watch?v=dQDH2gLYsGg&feature=youtu.be

FOR 18 DECEMBER 2019 OPEN BETA

In the next Open Beta for the DCS: F/A-18C Hornet, we will be including the Track While Scan (TWS) acquisition radar mode. This is a powerful mode to create situational awareness, engage multiple targets at the same time with the AIM-120 AMRAAM, and break-out targets in close formation. It also integrates with the data link and IFF systems.

Important commands:

Undesignate button [S] = cycle L&S, swap L&S and DT2, and
TDC designate [ENTER] = set L&S or DT2, set AUTO/BIAS center
DCS World Steam Edition - NineLine


DCS: F-16C Viper - Wing Flex Demonstration

https://www.youtube.com/watch?v=XGS4ml7axVk&feature=youtu.be

A new element being added to the DCS: F-16C Viper is wing flex and twisting. This provides a much more dynamic and interesting behavior to the wing as you takeoff, maneuver and pull high-Gs, fly low and fast in turbulence, and even release heavy ordnance. This is the next large element that we are adding to the external model of the Viper. Following this, we are aiming to complete the texture template, improve the afterburner effects and create several more skins.

Polychop Announces the OH-58D Kiowa for DCS World
Here is a small excerpt from the Polychop Simulations announcement, you can read the full announcement on our forums here.

Dear community,
It has been a few months since we first publicly announced that we are working on the OH-58D Kiowa for DCS World.

For the past two years, we have been working on the Bell OH-58D Kiowa Warrior. Back then we were not yet certain what flight simulator software we’d be building the OH-58D for but at some point, we decided (again) on DCS world.

During the past 2 years, we have been talking to a lot of individuals including people from Bell Textron, Eagle Dynamics and the US Army Cavalry community.

Bell Textron granted us a product-specific license for the OH-58D Kiowa Warrior for commercial use, which means we were given permission to recreate the helicopter for game or entertainment purposes. Without this license, a module for the DCS World environment would not be possible.

With the license also comes a responsibility. Anything related to the product will be subject to demanding quality control procedures. We recognize this as an opportunity and a benefit for the community, the simulation of the OH-58D Kiowa Warrior in DCS World and ourselves as a developing company. The license also grants us access to certain information otherwise not available to the public. Without it, it would simply be impossible to create a lifelike representation of the aircraft.



With the manufacturer’s license secured, we got in contact with Eagle Dynamics to discuss with them the plans we had for our next module. This started a long period in which possible contracts were negotiated. Negotiations like these are complex, especially when it involves a third party, in this case, Bell Textron. In the end, all parties have to agree to the terms and conditions.

In October 2019, a day before the Cosford Flight Sim Show, we got the green light from Eagle Dynamics to announce the OH-58D Kiowa Warrior as a possible DCS World module. Even though the contract had not been finalized, at that point we were at a stage in negotiations where it was very plausible all parties involved would come to an agreement.

Today we can announce that all contracts have been signed and finalized. The OH-58D Kiowa Warrior will be released as a DCS World module. We can’t reveal a release date yet. We’ve set our sights on a release in 2020 though.

Overall we are happy that we have the opportunity to bring such an iconic helicopter, a workhorse of its kind, to DCS World and have her live on in our community. We also want to thank Eagle Dynamics, Nick Grey and Matthias Techmanski for all the support and the trust they have in our team, that we will be able to properly produce this magnificent helicopter, which was the first to ever have a glass cockpit worldwide.

Now the big question, when will the community hear more news or see new streams or videos about the Kiowa. We are currently planning to have a scheduled stream with a few people available. What, when and who will be discussed and announced in a few days. So stay tuned.

For now, the whole team wishes all the best and everybody a Merry Christmas 2019
Your Polychop Team

Development Report #8
Damage Model - As we enter the home stretch on the new Damage Model for WWII Fighters, we are working hard to create and tune new effects for all aspects. We are excited to show you how they are looking so far, and how they will look even more incredible when you finally see it for yourself.


Many thanks to all our faithful community.

Yours sincerely,
The Eagle Dynamics Team
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