DCS World Steam Edition - NineLine
DCS World
  • MP. Restored direct connect by IP.
  • MP. Fixed direct connect by DNS-name.
  • Fixed assert caused on AWACS reply (F5) in some conditions.

DCS M-2000C by RAZBAM
  • Cockpit Textures:
      - Updated and Added all New textures- Added English cockpit livery- Changed Textures to match the color of modern Cockpits used today in the Ada- Remapped new items and altered existing items older Cockpit Mods will not work![/indent]
    • 3D Model:
    - Removed older VHF Analog Radio
    - Added newer VHF Digital Radio
    - Changed UHF Radio to be more accurate
    - Added Hand Lantern
    - Changed "Sec Carb" Cover to be more accurate
    - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
    - Changed Canopy Frame to be more accurate
    - Changed Ejection Seat adjustment operation
    - Changed Ejection Seat Harness
    - Added Gun Camera Wiring
    - Added NVG Filters
    - Added NVG Goggle Mount and Goggles with Carry Bag
    - Removed older Eclair Control Unit
    - Added new ECM Indicator
    - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
    - Added JVN/NVG Switch for Night Operations with NVG
    - Changed the Flood Lights now used with modern Cockpits used today in the Ada[/indent]
  • Coding:
      - Added F-16c to RWR database - Implemented new Radio- Implemented new ECM- Changed Radio stations to match real aircraft - Now 1-20- Correct Spacing on INS Panel Display- Enabled Easy Comms with new radio- Enabled new EEF Button to mute warning lights to match real airframe- Enabled new NVG’s with multi position interactions

DCS AV-8B by RAZBAM
  • Cockpit Textures:
      - Fixed Spelling mistakes
  • Coding:
      - Corrected drag index calculations - Implemented Bingo for VREST page- Implemented Cruise for VREST page - Added F-16c to RWR database
DCS World Steam Edition - NineLine
Please Note: The focus of this patch is to correct one last crashing issue to prepare for a stable release on Friday, Thanks!

DCS World
  • Distant sand storm effect will not overlap a smoke effect that is close to player.
  • Distant sand storm effect will not overlap a HUD glass.
  • HUD only view (LAlt+F1). Kneeboard is disabled by default.
  • Semi active missiles will not produced crash of game in some conditions.
  • FPS decreases significantly during server list refresh - fixed.

DCS C-101 by AvioDev
  • Added Fuel Enrichment Button functionality.
  • Linked C-101EB idle click-spot to throttle model.
  • Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
  • Fuel enrichment will only work if engine computer is ON.
  • Added engine computer failure (manual mode).
  • Improved clock needles 3D model.
  • Throttle friction wheel can now be assigned to keyboard and joystick.
  • Removed throttle friction wheel from rear cockpit.

DCS Fw 190 A-8
  • Added the ability to assign radiator open/close function to the keyboard

DCS F/A-18C Hornet
  • Fixed skins: VFA-106 and VFA-106 high visibility.

DCS A-10A
  • Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.

DCS Ka-50
  • Shkval optics will not track targets that are obstructed by buildings.

DCS Spitfire IX
  • Corrected engine sounds.

DCS MiG-19P by Razbam
  • Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
  • MiG-19P Paintkit
  • Russian flight manual
  • Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
  • New main menu and loading screen wallpapers

Campaigns
  • UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
  • The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.
DCS World Steam Edition - NineLine


Open Beta Update
Due to a statutory holiday in Russia this week, the team enjoyed a much needed day off to recharge and rest, because of this, we were only able to release a smaller update. You can read about it here. This update fixed some critical crashes throughout the game.
Some highlights are:

  • F:16C - Fixed crash with rockets firing after selective jettison
  • F/A:18C - Fixed DCS hangs on SA page.
  • AIM-7 - Fixed bug that caused the missile seeker to not see chaffs.

Development Report #4
  • Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.


  • SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.



  • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
    • Different cloud types, such as:
      • Cumulus
      • Сumulonimbus
      • Сirrus
      • And variations.
    • Localized precipitation
    • Multiple cloud layers
    • Multi-player synchronization
    • Lower Performance overhead with minimal to no “pop-in”


Yours sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine
DCS World
  • Serverlist refresh will not infinite looping when user pressed F5 too often.
  • AIM-7. Fixed bug that caused the missile seeker to not see chaffs.

DCS F-16C Viper
  • Fixed crash with rockets firing after selective jettison

F/A-18C Hornet
  • Fixed DCS hangs on SA page.

DCS C-101 by AvioDev
  • Fixed engine sound that was broken in the latest update (real engine sound still WIP).
  • Fixed startup training mission. "VOR ON" step after startup will not pass without moving the
  • NAV Volume selector in VOR-ILS-MB equipment.
  • Gear up and gear down commands added.
  • Gear emergency extension works now when using input command.
  • AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
  • Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
  • Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit".
  • Gear override button (crash button) has now a press and release function.
DCS World Steam Edition - NineLine

Steam Halloween Sale & DCS Autumn Sale Continues
Dear Steam users, the Steam 2019 Halloween Sale ends today! Just a few more hours remain to get great DCS World Steam Edition savings. Our E-Shop Autumn sale will continue until November 4th, with the following exceptions:

  • DCS: F/A-18 Hornet by ED - 25% off
  • DCS: Persian Gulf Map - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
  • DCS: F-16C Viper by ED – not on sale at this time



Open Beta Update
This week we released an update for Open Beta. This patch included a number of updates for the Hornet and Viper, as well as several 3rd Party modules. You can view the entire changelog here.

Some highlights are:
  • Hornet: Many fixes for the AGM-62 Walleye & AWW-13 data pod
  • Viper: INS implemented (WIP)
  • Spitfire: Updated Sounds
  • Fw190 A-8: electric circuitry fixes

Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.




Other Development Updates which might be of interest:

  • F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
  • P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
  • Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
  • Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
  • Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
  • New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
  • Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
  • Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...

Yours sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine
DCS 2.5.5.38756 Open Beta

DCS World
  • Corrected AGM-62 info in the encyclopedia.
  • Corrected armor of some vehicles.
  • Bullets of M134 minigun will be less powerful.
  • MP. Server in the servers list will not flashing while refresh in progress.
  • Fixed Su-33 radio menu error when bolting from Kuznetsov.
  • VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

DCS F/A-18C Hornet
  • AGM-62 TV picture will not duplicated on the central MFCD.
  • AWW-13 link pod will not interact with Maverick missiles.
  • Maverick TV picture will be B/W on the central MFCD, not greenish.
  • Corrected JDAM's drop sequence.
  • AGM-62 explosive power increased to appropriate amount.
  • Pod feed goes to static after AGM-62 impact.
  • Switching from TGP TGT Point back to CCIP no longer breaks CCIP
  • Pod no longer loses link with Walleye on drop via ground reload
  • Delay now works on the AGM-62 - 30ms delay
  • Setting interval bugs the CCIP line out - Fixed

DCS F-16C Viper
  • INS Implemented (WIP)
  • Updated descriptions related to AIM-9 uncage to match new behavior. See Flight manual.
  • TONE and SQUELCH switches animation corrected.
  • Corrected some texture glitches in cockpit.
  • Rudder pedals will not intersect wall when brakes depressed.
  • Engine Feed Selector fixed.
  • Fuel imbalance fixed.
  • SAI cage knob fixed.
  • Radio Presets cycling on the DED page.
  • EPU Run Light turns off sooner using the EPU/GEN Test Switch.
  • Selecting TACAN band fixed.
  • CDI sensitivity fixed.
  • The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
  • Corrected sun glare on the canopy.
  • Added selective jettison section to F-16C guide.
  • Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison

DCS C-101 by AvioDev
  • Added animation and functionality of following control stick and throttle elements:
    [indent]-Flight Control Stick GA Button
    -Flight Control Stick TCS Button
    -Rain Repellent Button (system not implemented)
    -Stores Release Button
    -Stores Release Guard
    -Fixed Weapons Trigger
    -Trigger Safety Catch
    -Fuel Enrichment Button
    -MPR Button
    -PTT Button
    -Sight Range Selector Handle in throttle grip[/indent]
  • Fixed Standby Artificial Horizon pitch adjustment.
  • Fixed MPR function, it now disengages once electrical power is lost.
  • Implemented optical sight brightness (both forward and rear cockpits).
  • Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
  • Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
  • Removed AFM_LODS and SFM_LODS folders.
  • Fixed Enrich label in throttle.
  • Added red texture to Trigger Safety Catch.
  • Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
  • Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
  • Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
  • Control input names reorganization (WIP).
  • Increased opening speed of map box when using keyboard or joystick buttons.
  • Improved animation of PTT Pushbutton.
  • Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Reorganized and edited names of Smoke System in control inputs.
  • Fixed Throttle model of C-101EB (removed MPR button).
  • Fixed duplicate texture in canopy frame area of external model.
  • Command “Force cursor to show on/off” can be also mapped now to mouse.
  • Fixed pilot harness external 3D model.
  • Added default keyboard mapping for Stores Release and Trigger.
  • Improved AOA indexer 3D model.
  • Fixed 3D model of ejection seat once ejected and separated from pilot.
  • Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
  • Added airbrake auto-trim cutout malfunction.

DCS AJS-37 by Heatblur Simulations
  • Idle-cut off command for Warthog HOTAS or similar throttle.
  • Probable fix to erroneous glideslope indication with TILS.
  • Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

DCS Fw 190 A-8
  • Fixed prop governor on cold plane.
  • Gear down process corrected.

DCS UH-1H
  • Startup mission trigger fix.

DCS F-14B by Heatblur Simulations
  • Fix for ripple bombs counting empty stations
  • Adjust default Num0 snap cockpit view
  • Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
  • Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
  • Added Cage The Bear campaign cold start version. Thank you Kaba!
  • Several fixes to Cage the Bear hot start version. Thank you Kaba!
  • Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
  • Fix the ever-so-slightly misaligned radar scan coverage lines on TID
  • Reduced chaff effectiveness against AIM-54C
  • Added AIM-7F to loadouts
  • Updated to latest AIM-7M
  • Fixed smoothing errors on rear of fuselage
  • Improved appearance of exterior canopy
  • Re-positioned HGU-33 knob for visor-down in exterior (int pending)
  • Updated shader defs
  • Tweaks to memory management
  • Fix to ACLS wing drop in close when HDG and ALT hold are engaged
  • Adjusted drag penalty for full flap deployments at high speed
  • Adjusted buffet for slat and full flap deployments at high speed
  • Fix to buffet at full flaps

DCS MiG-21bis by Magnitude 3 LLC
  • Implemented special menu option to test the new SPO-10 function.
Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
Leave feedback at: https://leatherneck-sim.mantishub.io

DCS Spitfire IX
  • Corrected engine sounds (External, Cockpit, Distance).

Campaigns
  • F/A-18C Aggressors BFM Campaign by Mapple Flag:
    - Added manual INS alignment instructions in briefing and kneeboard.
    - Updated radio frequencies for channels.
    - Updated voice over trigger timing.
  • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    - Enemy units hidden on F10 map.
    - Adler 1 and 2 will drop their bombs in mission 5.
  • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
    - Enemy units hidden on F10 map.
    - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.
  • Spitfire IX The Big Show Campaign by Reflected Simulations:
    - Enemy units hidden on F10 map.
    - Mission 1: altitudes of enemy units adjusted
  • A-10C Basic Flight Training Campaign by Maple Flag:
    - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12.
DCS World Steam Edition - NineLine







DCS World Steam Edition - NineLine

2019 Autumn Sale Continues!
Time is running out; have you picked up a new DCS World module? Whether it’s a new aircraft, terrain or campaign, now is a great time to get that module. Most of our modules are available at 50% off, with the following exceptions:
  • DCS: F/A-18 Hornet by ED - 25% off
  • DCS: Persian Gulf Map - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
  • DCS: F-16C Viper by ED – not on sale at this time



Whether you are a seasoned DCS World pilot or a newcomer, we want to hear what modules you chose and your experience so far. If you are new to DCS World, come to our forums and say hello; you’ll find lots of help to get you in the air!

Fear not DCS World for Steam users; we haven't forgotten about you! The same discounts will be available in the upcoming Steam Halloween Sale.

DCS World Update
On Monday we released an Open Beta hotfix for the Hornet and Gazelle. You can see the Hotfix changelog here.

The next update will be an Open Beta for next Wednesday. Once a few more critical items are addressed for the Viper and Hornet, and we are sure the program is stable, we will release an update to the release/stable version of DCS World. Thank you for all the Open Beta feedback and bug reports, and it has helped tremendously.

Thanks for your dedication and support of DCS World!

Development Report #2
We had hoped to share more information about Modern Air Combat (MAC) this week, but the information wasn’t quite ready. Instead, we are happy to show progress on the updated A-10C cockpit. The cockpit is being recreated from the ground up and an all-new 3D mesh, textures, and effects. Our goal is to bring the Warthog up to 2019 standards, and this includes a great VR experience.




Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 & CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.

Early Access Features
  1. New Nimitz-class aircraft carrier model:
    • Highly detailed polygon model.
    • High-resolution textures that include realistic weathering and markings
    • Animated arresting wires and blast shields
    • Animated radar antennas
    • Animated aircraft elevators
    • Catapult bubble between catapults 1 and 2
    • Steam from catapults
    • Risers (guard rails) around aircraft elevators when lowered
    • Long-range line-up lights
    • IFLOLS
    • Animated “rabbit lights” along landing area centerline
    • Deck lighting
    • Functional air defence weapon systems:
      • Sea Sparrow
      • CWIS
      • Sea RAM
    • Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:
      • CVN-71 Theodore Roosevelt
      • CVN-72 Abraham Lincoln
      • CVN-73 George Washington
  2. Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.
  3. Carrier radio communications for Case I, Case II, and Case III.
  4. Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
  5. Static deck crew that can be placed by mission designers.
  6. Animated deck crew for bow and waist catapults launches.

Yours sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine
DCS 2.5.5.38140 Open Beta
DCS World

  • Autotrim option deleted. This feature requires tuning.

F/A-18C Hornet by ED
  • Fixed bug where AGM-62 Walleye was cannot be released if the aircraft starts from ground.
  • JDAM JSOW TOO mode weapon release not always working - fixed.

DCS SA342 Gazelle by Polychop Simulations
  • Fixed not working sounds.
  • Fixed duplicated controls entries.
  • Fixed RWR symbols.
  • Added NVG capabilities to SA342L and SA342Mistral.
  • Corrected Mistral missile.

DCS Su-33 by ED
  • Fixed radiomenu error after bolts from carrier.
DCS World Steam Edition - NineLine

2019 Autumn Sale starts today!
We are happy to announce that the DCS World Autumn 2019 Sale is here with incredible savings on most DCS World products!

https://www.youtube.com/watch?v=uOxaH4nHS0g

Lasting until November 4th, save 50% on most DCS World modules! This applies to aircraft, maps, and campaigns. The only exceptions include:
  • DCS: F/A-18 Hornet by ED - 25% off
  • DCS: Persian Gulf Map - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
  • DCS: F-16C Viper by ED – not on sale at this time
Get these deals starting today in the DCS E-shop



We will also be participating in the Steam Halloween Sale.

Open Beta update
We released a new Open Beta update this week. Much of the focus has been on the Viper and includes initial Basic IFF and fuel tank jettison. On the Hornet front, we are introducing the AGM-62 Walleye ER/DL with support from the AWW-13 Data Link Pod. Along with these highlights, many more fixes have been included and you check out the complete changelog here.

Development Report #1
In order to provide greater transparency in our endeavours, we are happy to introduce a new series of Development Reports. These will shed light on some of the most requested features and their progress.

New AI FM (GFM) - currently in progress
Last week we introduced some new skills for our AI pilots, and we want to thank you for the feedback. We are happy to hear that it’s making a big difference! We are also working on what we term the GFM (General Flight Model), and this is the new FM for the AI that you may have heard us hint at earlier. This FM will support asymmetric payloads, and naturally crosswind landings. We think this will make the AI pilots fly in a more realistic and human fashion. The GFM will not only simulate kinematic movement, but also true stability and controllability characteristics of the plane and their natural behavior at takeoff and landing. The current effort is on building variations of mass and moments of mass in flight. In the future, we will develop the principal functionality to support supermaneuverability.


UH-1H Multi-Crew Functionality - currently in internal testing
This hugely anticipated feature is close to seeing the light of day. We have begun internal testing of multi-crew functionality for the Huey. The initial testing is progressing well, and it will allow two pilots to fly the Huey as a team. Pilots will be able to interact with each other’s panels, and it should be a beet fun addition to an already excellent module.

Next week we will share some new information about Modern Air Combat (MAC) and the Supercarrier module.

Thanks for your support.


Yours sincerely,
The Eagle Dynamics Team
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