Introduced F/A-18C Aggressors BFM campaign by Maple Flag
DCS World
AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls.
Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
Bug with misaligned yellow boxes in tutorial missions is fixed.
Corrected Stinger MANPADS guidance.
Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked.
Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets.
Redesign of the Mission Editor MAP, SAT, ALT buttons in lower information bar.
Time setting fields restored in the AVI recording panel.
In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled).
Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views.
DCS F/A-18C
HUD TD box now shows a hemisphere over it when both ownship and donor classify a contact as friendly.
Extending the landing gear after a belly landing will no longer cause an explosion.
Fixed loss of Gun use after firing off all Mavericks.
Zuni Rockets no longer pause after every 4 rockets.
Hydra Rockets no longer stop firing after 4 rockets.
PLID & STEP functions have been added to the SA Page - Currently WIP.
INTERVAL BOMBING in AUTO & CCIP modes has been fixed.
Added wing fold function to auto start sequence.
Pilot kneeboard is now functional.
Corrected NVG graphics artifacts.
DCS Fw 190 A-8
Adjusted gun sight glass tint.
Increase/Decrease RPM Mouse Tips in wrong place was removed.
Control stick connectors and lamp intensity animation added.
Clock connectors and animation corrected.
Added animation for the CB covers.
Combined Arms
Units will no longer fire unless they have a direct line of sight to the commanded target.
Adjusted the sound volume of the Igla MANPAD.
DCS AV-8B N/A by RAZBAM
CTD when entering a new waypoint bug fix.
INS Stuck on invalid steerpoint bug fix.
EHSD not clearing after un-designating a target bug fix.
EHSD does not display range to waypoint bug fix.
EHSD Waypoint numbering corrected when using SEQ bug fix.
Kneeboard now displays the AWLS channel list.
RWR Codes updated to include J-11A and F-14B.
DCS M-2000c by RAZBAM PCA/HUD logic modified.
Master Arm functionality modified.
MAGIC and CAN (AA guns) can only be selected by HOTAS.
Special modes switch functionality modified.
RWR Codes updated to include J-11A and F-14B.
Please see notes in ED Forums to learn about new PCA/HUD logic
DCS AJS-37 Viggen by Heatblur Simulations
Reduced probability Rb15s fired in random group mode will target the same ship.
Removed invalid error-warning in dcs.log output.
DCS A-10C
Corrected training missions. For mission progress the trigger wait for specified command (gun trigger 2nd position), so if user have re-assigned Space key, training mission will stuck. This action replaced with "Start Wait User Response"/"Stop Wait User Response" pair for all such cases.
DCS Yak-52
Some gauges appear to stay dark even in sunlight - fixed.
DCS Summer Sale 2019 is Ongoing! This Sunday, 14 July, marks the conclusion of our 2019 summer sale. Enjoy 50% on most DCS World products while it lasts. This includes most of the aircraft, maps, and campaigns available on the DCS e-Shop. Note that this is the first time that the DCS: Persian Gulf Map has been discounted to 50%. If you have been holding out on this map, now is the time to add it to your collection! Exceptions to 50% off include the DCS: F/A-18C Hornet, DCS: Christen Eagle II, and DCS: I-16 at 25% off, and DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: Fw 190 A-8, and DCS: MiG-19F Farmer are not participating in this sale due to being in pre-order or recently released.
Ka-50 Black Shark Update As mentioned in an earlier newsletter, we are providing a fantastic, free graphical update to the Ka-50 Black Shark. This entails an entirely new cockpit and external model, textures, and the latest graphics technology like deferred shading and physical based rendering. When complete, it will be a radical improvement over the existing model. The cockpit 3D model is nearly complete and it’s now awaiting texturing.
We will also be providing an upgrade option that adds several new systems to the Black Shark, we will go into those at a later date.
DCS World Update This week we updated the release version of DCS World and highlights: DCS World:
Mouse movement is no longer required for map coordinate to update after format change.
Improved sound engine to handle more close sound sources.
Improved bow wake for ships at high speed.
Added server option for wake turbulence.
Added Mach to Aircraft panel in the Mission Editor.
Added tire damage for AI aircraft.
F/A-18C:
Corrected fuze settings for the AGM-154C.
Further engine sound improvements.
New missions.
Collision model corrections.
Added PRECISE mode for waypoint entry
Now possible to input negative elevation values to the HSI
Donor Aircraft could show some land and sea units as air targets on the SA page - fixed
RAZBAM AV-8B:
Removed 3xGBU16 payload option as not realistic.
Improved steerpoint navigation, mark points and target points to be more realistic.
Corrected TACAN and TACAN OFFSET errors.
EHSD improvements.
Heatblur F-14B:
Fixed potential crash related to TCS.
Numerous flight and systems improvements and bugs fixes.
Please find the complete changelog here. We plan the next Open Beta for 17 July 2019.
A slightly different take on Tutorial Tuesday today as we sit down with C.W. Lemoine as he gives his thoughts on the DCS: F-5E Tiger II. If you don't have this module right now, you can pick it up for 50% off, but hurry as the sale ends soon! Enjoy!!
Happy Viper Saturday! Our viper is rapidly advancing both inside the cockpit and out. Our video producer, Glowingamraam, is hard at work and an amazing trailer video and new systems are being added weekly.
In addition to the Viper being available for 20% off in pre-order, get 50% off most other DCS products during our summer sale!
DCS Summer Sale 2019 is Ongoing! Lasting until July 14th, enjoy 50% on most DCS World products. This includes most of the aircraft, maps, and campaigns available on the DCS e-Shop
Note that this is the first time that the DCS: Persian Gulf Map has been discounted to 50%. If you have been holding out on this map, now is the time to add it to your collection! The Steam Summer sale is also now available, and all discounts available on our e-Shop are also available on https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/
Exceptions to 50% off include the DCS: F/A-18C Hornet, DCS: Christen Eagle II, and DCS: I-16 at 25% off, and DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: Fw 190 A-8, and DCS: MiG-19F Farmer are not participating in this sale due to being in pre-order or recently released.
Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw -190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.
Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two synchronized fuselage-mounted 13 mm MG131 machine guns and four wing mounted 20mm Mauser MG151/20E canons, two of which - synchronized. The Anton could also be loaded with unguided rockets and bombs.
The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.
Key Features:
Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Accurate Fw 190 A-8 model, squadron markings, and weapons.
Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.
Updates of Airdrome Equipment We continue to update the old models of airfield equipment. In the screenshots, you can see the new model of the Russian fire truck on the URAL truck base and the new model of the standard APA electrical airfield unit which will soon appear in the game.
DCS World Open Beta Update This week we released Open Beta 2.5.5.33057. Highlights of this Open Beta include: DCS World:
Mouse movement is no longer required for map coordinate to update after format change.
Improved sound engine to handle more close sound sources.
Improved bow wake for ships at high speed.
Added server option for wake turbulence.
Added Mach to Aircraft panel in the Mission Editor.
Added tire damage for AI aircraft.
F/A-18C:
Corrected fuze settings for the AGM-154C.
Further engine sound improvements.
New missions.
Collision model corrections.
RAZBAM AV-8B:
Removed 3xGBU16 payload option as not realistic.
Improved steerpoint navigation, mark points and target points to be more realistic.
Corrected TACAN and TACAN OFFSET errors.
EHSD improvements.
Heatblur F-14B:
Fixed potential crash related to TCS.
Numerous flight and systems improvements and bugs fixes.
On top of that update, we have also prepared a Hotfix for today. Some highlights from it are: DCS World:
Fw 190A-8 Introduced to Steam
Sound to country restored
Fixed Gun-Sight and HUD filters interaction with glass
F/A-18C:
Ground & Sea units will not show up on the SA page anymore
Flaming Cliffs
Restored working of the switch route points or airfields LCtrl+~ combo
Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw -190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.
Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 7.92mm MG 17 machine guns and two wing-mounted MG 151/20E20mm cannons. The Anton could also be loaded with unguided rockets and bombs.
The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.
Key Features:
• Unmatched flight physics that allow you to truly feel what it's like to fly this legend. • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. • Interact with cockpit controls with your mouse. • Accurate Fw 190 A-8 model, squadron markings, and weapons. • Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. • Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.
Hey everyone, I want to give you a little Hornet update on the targeting pod and other items coming to the F/A-18C. After talking with the team today, the Litening targeting pod will need a bit more time in the oven before we can release it. Given how integral this feature will be for the product, we want to further flesh it out before releasing into an open beta. We do apologize for this delay. Please note that all dates and time projections are best estimates at the time and can change. I mention this a bit here: https://forums.eagle.ru/showthread.php?t=244404
In parallel though, other tasks are steaming ahead like new features for the SA page including STEP, EXP, TXDSG, and other elements to complete this system. We are also making great progress on the Harpoon and it went into internal testing today. As noted, before, initial implementation of the air-to-ground radar rendering technology is now being used to create the Real Beam (RB) mode for the radar. Once RB mode is done, we can then use that as the foundation for other modes like SEA, EXP, GMTI, etc. On the GPS-weapon front, work continues on dynamic launch zones for JDAM and JSOW, Track While Scan (TWS) radar mode is underway, and other items and bug fixes.
Hey everyone, I want to give you a little Hornet update on the targeting pod and other items coming to the F/A-18C. After talking with the team today, the Litening targeting pod will need a bit more time in the oven before we can release it. Given how integral this feature will be for the product, we want to further flesh it out before releasing into an open beta. We do apologize for this delay. Please note that all dates and time projections are best estimates at the time and can change. I mention this a bit here: https://forums.eagle.ru/showthread.php?t=244404
In parallel though, other tasks are steaming ahead like new features for the SA page including STEP, EXP, TXDSG, and other elements to complete this system. We are also making great progress on the Harpoon and it went into internal testing today. As noted, before, initial implementation of the air-to-ground radar rendering technology is now being used to create the Real Beam (RB) mode for the radar. Once RB mode is done, we can then use that as the foundation for other modes like SEA, EXP, GMTI, etc. On the GPS-weapon front, work continues on dynamic launch zones for JDAM and JSOW, Track While Scan (TWS) radar mode is underway, and other items and bug fixes.
This is a short video on the basics of low- and high-angle staffing in the Hornet. A low angle strafe is generally done at a 15-degrees nose down angle, while a high angle strafe is generally 30-degrees. The higher the angle, the greater the concentration of fire on the aim point. You could go greater than 30-degrees, but controlled flight into terrain (CFT) becomes more likely. When done properly, a quick burst of less than 50 round should be enough to destroy unarmored targets.