DCS World Steam Edition - NineLine

DCS Summer Sale 2019 is Ongoing!
Lasting until July 14th, enjoy 50% on most DCS World products. This includes most of the aircraft, maps, and campaigns available on the DCS e-Shop

Note that this is the first time that the DCS: Persian Gulf Map has been discounted to 50%. If you have been holding out on this map, now is the time to add it to your collection!
The Steam Summer sale is also now available, and all discounts available on our e-Shop are also available on https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Exceptions to 50% off include the DCS: F/A-18C Hornet, DCS: Christen Eagle II, and DCS: I-16 at 25% off, and DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: Fw 190 A-8, and DCS: MiG-19F Farmer are not participating in this sale due to being in pre-order or recently released.

DCS: Fw 190 A-8 Now on Steam

Fly the Anton now on https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/

Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw -190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.

Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two synchronized fuselage-mounted 13 mm MG131 machine guns and four wing mounted 20mm Mauser MG151/20E canons, two of which - synchronized. The Anton could also be loaded with unguided rockets and bombs.

The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.

Key Features:

  • Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Accurate Fw 190 A-8 model, squadron markings, and weapons.
  • Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
  • Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.

Updates of Airdrome Equipment
We continue to update the old models of airfield equipment. In the screenshots, you can see the new model of the Russian fire truck on the URAL truck base and the new model of the standard APA electrical airfield unit which will soon appear in the game.




DCS World Open Beta Update
This week we released Open Beta 2.5.5.33057. Highlights of this Open Beta include:
DCS World:
  • Mouse movement is no longer required for map coordinate to update after format change.
  • Improved sound engine to handle more close sound sources.
  • Improved bow wake for ships at high speed.
  • Added server option for wake turbulence.
  • Added Mach to Aircraft panel in the Mission Editor.
  • Added tire damage for AI aircraft.
F/A-18C:
  • Corrected fuze settings for the AGM-154C.
  • Further engine sound improvements.
  • New missions.
  • Collision model corrections.
RAZBAM AV-8B:
  • Removed 3xGBU16 payload option as not realistic.
  • Improved steerpoint navigation, mark points and target points to be more realistic.
  • Corrected TACAN and TACAN OFFSET errors.
  • EHSD improvements.
Heatblur F-14B:
  • Fixed potential crash related to TCS.
  • Numerous flight and systems improvements and bugs fixes.


On top of that update, we have also prepared a Hotfix for today. Some highlights from it are:
DCS World:
  • Fw 190A-8 Introduced to Steam
  • Sound to country restored
  • Fixed Gun-Sight and HUD filters interaction with glass
F/A-18C:
  • Ground & Sea units will not show up on the SA page anymore
Flaming Cliffs
  • Restored working of the switch route points or airfields LCtrl+~ combo
You can also find this changelog here.


Sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - wagmatt
https://store.steampowered.com/app/1101970/DCS_Fw_190_A8/

Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw -190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.

Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 7.92mm MG 17 machine guns and two wing-mounted MG 151/20E20mm cannons. The Anton could also be loaded with unguided rockets and bombs.

The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.

Key Features:

• Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
• Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
• Interact with cockpit controls with your mouse.
• Accurate Fw 190 A-8 model, squadron markings, and weapons.
• Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
• Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.
DCS World Steam Edition - NineLine
DCS World
  • Map coordinates in status bar doesn't changes after format change until user moves mouse fixed.
  • Sound system. Reworked voice allocation to properly handle lots of close objects.
  • Options. Tooltips in cockpit will be set by local options, not server.
  • P-51D and Spitfire don't have a "Customized Cockpit options" - fixed.
  • Removed gigantic bow waves appear at maximum vessel speed.
  • ME. Sound and Message are not played when using trigger "Text/Message for coalitions" - fixed.
  • Added new item 'Wake Turbulence' in Mission Editor (as a checkbox in Mission Options) and in serverlist window (in Server Options box).
  • ME. Cannot move wingmen position when set to ground start - fixed.
  • ME. Added Mach speed in the aircraft group panel. You can set the aircraft speed via either the true speed or the Mach.
  • Tunguska missile has no smoke trail - fixed.
  • Restored the models of Russian railroad cars.
  • Aircraft AI. Added accounting of tyre damage when calculating the point of contact with surface.

DCS AV-8B N/A by RAZBAM
  • Removed GBU-16 x 3 from loadout menu (Bombs do not fit on the Racks)
  • Designating a target will save the position as a steerpoint (targetpoint)
  • Steerpoint navigation has been improved
  • Steerpoints (waypoint, mark point, target point) can now be designated as targets
  • Steerpoints and their offsets will change to a diamond if designated as targets
  • Steerpoint offset bug fixed
  • TACAN and TACAN offset navigation bugs fixed.
  • EHSD page bug fixes.
  • TACAN library enabled (5 TACAN stations data is loaded based on selected map).
  • EHSD Data page: TACAN information display is fixed.
  • Added training MIssion 15: dumb iron bombs

DCS MIG-19P by RAZBAM
  • Fixed Polish Skin

DCS Christen Eagle II by Magnitude 3 LLC
  • Resaved instant missions to fix texture errors on pilot harnesses.

DCS C-101 by AvioDev
  • Completed ES localization.
  • Several fixes to EN localization.
  • Updated CN localization.
  • Added synchronization of TARSYN and Flight Director to multicrew (EB only).

DCS AJS37 Viggen by Heatblur Simulations
  • Fixed issue with bombs in CCIP mode might not release if you used another mode prior.
  • Thrust reverser now kicks up snow.
  • Change to PLAN sight so it takes the aircrafts climb angle into account. Corrected radar ranging.
  • Fixed bomb solutions for CCIP and PLAN.
  • Fix to C++ assert warning when selecting cartridges that are created for another map.

DCS F/A-18C Hornet
  • Added on/off fuse on AGM-154C
  • AGM-154 EFUZ set OFF still causes weapon to detonate - fixed.
  • Added new single mission 'Patriot Express' for the Normandy map.
  • Aircraft explodes if player took control form AI by ALT+J pressing - fixed.
  • Corrected collision model.
  • Minor changes in the external sound of afterburner and distant sounds of the F18 aircraft engine.

DCS UH-1H
  • Co-pilot flexi sight jitters when used with trackIR - fixed.

Flaming Cliffs
  • Su-27. FAB-250 loadouts changed to more realistic.

DCS F-14B by Heatblur Simulations
  • Fixed potential CTD when TCS scans an object without a 3D model
  • Fixed Jester doing only one action when asked to perform a series of actions of the same type
  • Fixed negative values (formatted as large positive 32bit integer) showing up for TID contacts' altitude
  • Fixed bad limiter input on fuel probe yaw moment
  • Fixed Jester radio tune and similar commands
  • Fix to Jester stuck in the TCS mode (no TID repeater bug)
  • Fixed CMS readiness not syncing properly in multicrew
  • Fix for the F-5 being displayed as 'U' on the RWR
  • Make time less relative (multiplayer clock fix)
  • Small fix to Jester missile detection
  • Fixed AI Wings swept forward on spawn
  • Adjusted AI oversweep collision model
  • Kneeling and launch bar fixes for the AI
  • Fixed nose gear strut collapsing on touchdown for the AI
  • Fixed broken gear animations
  • Retweaked some lights intensity
  • Potential fix to right engine not starting after damage bug
  • Reduced drag in turning situations
  • Reduced rudder roll power from 15-40 units AOA
  • Added more nose down at high ct with flaps up
  • Reduced pitch rate damping overall, but increased pitch rate damping with flaps
  • Reduced pitch with power effect at high Ct
  • Reduced drag vs pitch rate at high alpha
  • Tweaked pitch rate damper fade out at high AOA
  • Increased lift vs pitch rate
  • Added pitch acceleration based damping and AOA rate pitch damping
  • Added narrow limit on pitch rate damper and increased strength
  • Adjusted Phugoid Damping
  • Added slight extra nose down moment with power/flaps up
  • Fix to pitch oscillation induced blackout issue
Jul 1, 2019
DCS World Steam Edition - NineLine
Hey everyone, I want to give you a little Hornet update on the targeting pod and other items coming to the F/A-18C. After talking with the team today, the Litening targeting pod will need a bit more time in the oven before we can release it. Given how integral this feature will be for the product, we want to further flesh it out before releasing into an open beta. We do apologize for this delay. Please note that all dates and time projections are best estimates at the time and can change. I mention this a bit here: https://forums.eagle.ru/showthread.php?t=244404

In parallel though, other tasks are steaming ahead like new features for the SA page including STEP, EXP, TXDSG, and other elements to complete this system. We are also making great progress on the Harpoon and it went into internal testing today. As noted, before, initial implementation of the air-to-ground radar rendering technology is now being used to create the Real Beam (RB) mode for the radar. Once RB mode is done, we can then use that as the foundation for other modes like SEA, EXP, GMTI, etc. On the GPS-weapon front, work continues on dynamic launch zones for JDAM and JSOW, Track While Scan (TWS) radar mode is underway, and other items and bug fixes.

Thanks,
Wags



Jul 1, 2019
DCS World Steam Edition - NineLine
Hey everyone, I want to give you a little Hornet update on the targeting pod and other items coming to the F/A-18C. After talking with the team today, the Litening targeting pod will need a bit more time in the oven before we can release it. Given how integral this feature will be for the product, we want to further flesh it out before releasing into an open beta. We do apologize for this delay. Please note that all dates and time projections are best estimates at the time and can change. I mention this a bit here: https://forums.eagle.ru/showthread.php?t=244404

In parallel though, other tasks are steaming ahead like new features for the SA page including STEP, EXP, TXDSG, and other elements to complete this system. We are also making great progress on the Harpoon and it went into internal testing today. As noted, before, initial implementation of the air-to-ground radar rendering technology is now being used to create the Real Beam (RB) mode for the radar. Once RB mode is done, we can then use that as the foundation for other modes like SEA, EXP, GMTI, etc. On the GPS-weapon front, work continues on dynamic launch zones for JDAM and JSOW, Track While Scan (TWS) radar mode is underway, and other items and bug fixes.

Thanks,
Wags

DCS World Steam Edition - NineLine
DCS: F/A-18C Hornet - High and Low Angle Strafe

https://www.youtube.com/watch?v=bdaBRMG5yN4

This is a short video on the basics of low- and high-angle staffing in the Hornet. A low angle strafe is generally done at a 15-degrees nose down angle, while a high angle strafe is generally 30-degrees. The higher the angle, the greater the concentration of fire on the aim point. You could go greater than 30-degrees, but controlled flight into terrain (CFT) becomes more likely. When done properly, a quick burst of less than 50 round should be enough to destroy unarmored targets.

Here is a great real-world example:
https://youtu.be/R1DkSn2zlec?t=966

Thanks,
Wags
DCS World Steam Edition - NineLine
https://www.youtube.com/watch?v=bdt42R_NBh8&feature=em-uploademail

In an upcoming Open Beta we will be adding the Pilot Identification (PLID) function to the Situational Awareness (SA) page. PLID allows you to manually set the top half of a HAFU (your identification) for a non-PPLI contact on the SA page. The top half of the HAFU can be manually set to friendly, hostile, or unknown. This video talks about how to use this why you would.

- Wags
Jun 29, 2019
DCS World Steam Edition - NineLine
Viper Mini-Updates
Hey everyone and welcome to this first post of Viper mini-updates! As the project progresses and different Viper elements come online, I’ll be posting here to keep you update-to-date as much as possible. Just like the Hornet mini-updates. One important note: any date or time frame mentioned is only a best estimate at the time of writing. Particularly over the past two years, we’ve been trying to be a lot more open about our plans and intentions. However, due to a variety of reasons like unforeseen technical challenges, staff changes, holidays, changing priorities, etc., plans can and will change. So, while we will try to be open and honest about our plans and intentions, but please bear in mind that these can and will change. The alternative is that we go radio silent until a feature is released into an Open Beta. Anyhow, moving on…

For the first academic video, it will probably be regarding waypoint navigation and how it relates to the Data Entry Display (DED), Horizontal Situation Display (HSD), and HUD. Yay, more acronyms to learn! After that will be a talk about bullseye in the Viper. You might be thinking that a cold start video might make sense to lead off the academic series, but you would be wrong Doug Masters. The cold start sequence touches on a many element of the aircraft as a system and many of these systems will be under development from now and until early access release. As such, much of this can change, and coding to make it work now will probably need to be re-written later (very inefficient use of coding resources).

Much of the work now is focused on the engine (GE-129) and Digital Engine Control (DEC) with PRI and SEC modes, fuel system, electrical, hydraulics, oil, Jet Fuel Starter (JFS), landing gear, flight model basic envelope, Flight Control System (FLCS), NAV HUD and functions, initial Stores Management System (SMS), gauges including ADI and electronic HSI, external textures, tuning the cockpit, internal and external audio, and completing racks, adapters, and rails.

Once the external graphics are where we want them to be, we will release a stellar trailer video.

A critical aspect of building a simulation like this is the research. Such a complex aircraft requires a huge amount of data, but this must be in the confines of public documents without export controls. We have though located what we need, and much of what we are doing now is focused on working with Subject Matter Experts (SME) on appreciating the qualities of the aircraft that you never find documented. To that end, I was at Luke AFB yesterday with a retired F-16 pilot with over 4,200 hours in the Viper. He and the other Viper pilots I met at the squadron bar had amazing stories and insights into flying the Viper. I was also scheduled to have an hour in the big dome simulator at Luke AFB, but Lockheed Martin nixed the idea due to my mobility issues, bastards! All in all, it was a very interesting trip and I have more such trips planned this summer, with some Viper simulators time that should work out. Now, if I can just finagle myself into the backseat…

Stay tuned for the first academic video in July.

Thanks,
Wags



DCS World Steam Edition - NineLine


DCS Summer Sale 2019 is Ongoing!
Lasting until July 14th, enjoy 50% on most DCS World products. This includes most of the aircraft, maps, and campaigns available on the DCS E-Shop

Note that this is the first time that the DCS: Persian Gulf Map has been discounted to 50%. If you have been holding out on this map, now is the time to add it to your collection!

The Steam Summer sale is also now available, and all discounts available on our e-Shop are also available on https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Exceptions to 50% off include the DCS: F/A-18C Hornet, DCS: Christen Eagle II, and DCS: I-16 at 25% off, and DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: Fw 190 A-8, and DCS: MiG-19P Farmer are not participating in this sale due to being in pre-order or recently released.

YouTube as a DCS World Training Tool
DCS World modules can be challenging to learn but rewarding to master. Despite most DCS World modules including complete documentation and interactive training missions, you sometimes need a little bit more help. Seeing a video demonstration can be very helpful when you are new to a module. YouTube is a great learning tool where you can find tutorials to meet your needs. These range from very structures and serious to lighter videos with more fun and humor. To help you get you started, let's go over some of the best of the best out there, but this is not 100% inclusive of all the great DCS World videos out there. We greatly appreciate all the wonderful channels and we deeply thank you for your support!
On most Tuesdays, we also provide a Tuesday Training post on our Facebook page that lists many of the great offerings available.


When you want structured, accurate systems tutorials, check out RedKite, his recent videos on F/A-18C are outstanding with great levels of detail and accuracy. His videos are a huge asset to understand and master the intricacies of our modern aircraft.


The Grim Reapers are unequalled in the volume and scope of videos they offer. They cover almost every aspect of a module, from controls instruction to online matches and everything in between. Their videos highlight the fun of flying in a squadron and exploring all corners of DCS World.


Jabbers makes great content and provides a great balance between the styles of RedKite and the Grim Reapers. His videos on carrier landings are particularly well done. He also has some great looks at hardware related to DCS World.


Spudknocker is also a great choice for combining detailed aircraft instruction with entertainment mission videos.


Another good channel is that of Growling Sidewinder where he has a focus on tactics and mission reviews. It’s a great visit to tune your mission tactics.


We’d suggest sending the kids out for ice cream or putting on your headphones for the more adult-oriented videos from Crash Laobi. He is famous for his 1-minute tutorials and hilarious commentary that could make even a sailor blush. Don't kid yourself though, behind the salty exterior are some best-crafted tutorial videos.

104th Maverick, Rakuzard, GrmlZGaming, MagzTV, ralfidude and pickinthatbanjo all make outstanding content that further expand on the great DCS World video content available.

There are many more out there, not to mention content creators and Twitch Streamers. Please check them out, subscribe to them, and let them know you appreciate their efforts! They are part of what makes DCS World so great!

DCS World Update
This week we updated the release version of DCS World that includes the most recent Open Beta changes, like the addition of the DCS: Fw 190 A-8. Highlights include:
  • DCS World: Higher resolution briefing panels, improved AI taxi logic, improved network code, new aircraft sounds effects, improved network syncing, precise map coordinates available in ME and F10 maps, and corrected radio menus in VR.
  • F/A-18C: Added AGM-154 JSOW, added Multi-Sensor Integration (MSI) mode, corrected JDAM and HARM errors, added PRECISE coordinate entry mode, added FEDS simulated aerial gunnery symbols, corrected TD box on HUD when in LTWS mode, added BRU-55A/A dual rack, corrected loft mode for the AIM-7, and added declutter options for the SA page.
  • Combined Arms: Corrected AI pathfinding around buildings, adjusted reload times for several unit types, and improved network synchronization.
  • Numerous additions and corrections to RAZBAM AV-8B Night Attack and MiG-19, Heatblur AJS-37 Viggen and F-14 Tomcat, AvioDev C-101, Magnitude 3 MiG-21bis and Christen Eagle II, and many campaigns have received updates.

You can read the exhaustive changelog here

Next week we plan a new Open Beta.

Sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine
DCS World 2.5.5.32533

Introduced DCS: Fw 190 A-8 by Eagle Dynamics (coming to Steam soon!)


DCS World
  • ME. Corrected overlapping texts in the route panel.
  • ME. After deselecting a group, focus will not remains in last used text box.
  • ME. Added support for 1024x1024 pixel briefing images.
  • Video rendering. Eliminated the memory leaks.
  • Corrected parachute animation during ejection from ground level.
  • AI aircraft taxi. Obstacle detour mechanism adjusted.
  • Add keybinding for "sound on/off" option to all ED modules.
  • Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
  • Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
  • ME. Fixed GUI Error when use task FAC for group placed from template.
  • MP. Timeout settings are now forced by the server, network speed setting is automatic.
  • MP. Reworked network transport for better handling of a large number of units. Note: Network protocol has changed!
  • Sound. New sonic boom effect.
  • China Asset Pack. Add ZBD-04A IFV.
  • AGM-88. Seeker suddenly changed target in flight - fixed.
  • Aircraft carrier landing lights now on when clouds > 9.
  • Fixed fog visibility calculation at 0 height.
  • Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.
  • Improved net synchronization of canopy animation.
  • ME. Corrected AI advanced actions behaviour when the coalition has been changed
  • Radio menu cutoff in VR has been fixed
  • Fixed F10 map coordinates having low precision in special mode
  • Sochi 761 kHz beacon is now correct on the F10 map

DCS F/A-18C
  • Corrections to Russian Early Access Hornet manual.
  • Fixed JDAM range circles are out of display area.
  • Hidden in ME units will not be visible on SA page.
  • HARMS now will not switch targets after launch.
  • AGM-88 rocket effects now properly aligned with model.
  • Updated and corrected radar warning receiver and HARM threat identification codes.
  • PRECISE coordinate entry added to HSI
  • Added FEDS cue to A/A gun in SIM mode
  • Added BATR cue to A/A gun HUD
  • Updated french Hornet manual.
  • Incorrect TD box movement on HUD in LTWS mode fixed.
  • Added AGM-154A JSOW
  • Added Multi-Sensor Integration (MSI) mode for Latent Track While Scan (LTWS) radar sub-mode.
  • Added BRU-55A/A dual smart weapon rack.
  • Loft option on SMS page now works correctly for the AIM-7
  • SA page declutter options added
  • HSI WPT coordinates format fixed for PRECISE mode

Flaming Cliffs 3
  • Su-27. Missing/damaged airbrake will do not work.
  • MiG-29. Addition of Chinese manual.
  • MiG-29C. Fixed failure of damper.

DCS A-10C
  • Yaw trim will not operates with Yaw SAS disengaged.

DCS Bf 109 K-4
  • Added new missions for Caucasus map

DCS P-51 Mustang
  • P-51D and TF-51D. Added provision for direct gear control, On and Off.

DCS Yak-52
  • Added new failure of flaps sounds.
  • Added bang to flaps mechanical failure.
  • Added canopy synchronization in the multiplayer

DCS UH-1H
  • AI door gunner will not try to shoot through buildings to hit a target.
  • Added cockpit door synchronization in multiplayer

DCS Ka-50 Black Shark
  • Fixed cockpit door slammed in closing
  • Inverted animation of rotors AoA by pedals.
  • ABRIS. Fixed insane calendar dates.

DCS Combined Arms
  • Vehicles gun position are now synchronous to the server and client.
  • Fixed rearm time for Hawk.
  • Added reload time stinger for M6 Linebacker.
  • Fixed ignoring of targets after reloading Hawk.
  • Fixed AI tank destroyer not turning hull for attack (WW2).
  • Fixed units driving through buildings.
  • Fixed different speed shells SPG on server and client (if player take control after AI fired on small distance).
  • Fixed incorrect aiming AI Strela-10 in some positions.

DCS AJS37 Viggen by Heatblur Simulations
  • Many new bindings added especially by integrating FunkyFranks bindings mod. Missing
  • bindings for some devices added and duplicate/red bindings corrected.
  • Fixed issue with Bx waypoints (and other special waypoints) not getting recognized as such
  • when loaded from custom cartridge.
  • Corrected RR bombing symbology on radar and Rb04 radar sight.
  • Fix so ring on radar now stays after a A1 SPA (M-recon) fix.
  • Slight accuracy improvement to bombing.

DCS AV-8B by RAZBAM
  • Kneeboard has been enabled
  • Bomb release order fixed
  • SITE bombsight enabled
  • Dashed lines for CCIP and SITE bombsight
  • HUD color fix
  • CCIP update (WiP); CCIP is now limited. Cross won't go below the HUD bottom.
  • UFC ALT Function is now fully functional:
    [INDENT]- GPWS can be enabled/temporarily disabled
    - Pull Up Cue (PUC) can be enabled/disabled
    - Low Altitude Warning can be set.
    - Radar Altimeter can be turned On/Off
    - Selection of RADALT and GPS for Ground Level determination is enabled.[/indent]

DCS C-101 by AvioDev
  • Fixed excessive aerodynamic drag of smoke system.
  • Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC.
  • Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC.
  • Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations.
  • Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones).
  • Fixed Squelch Switch label.
  • Fixed engine anti-ice push-button input.
  • Omitted video recorder inputs.
  • Fixed several duplicate input issues.
  • Updated CN localization.
  • Updated EN localization.
  • Completed ES localization.
  • Fixed Albedo of cockpit structure texture, EB only.

DCS Christen Eagle II by Magnitude 3 LLC
  • Corrected description.luas for the missing texture of the harness.
  • Fixed ambient occlusion for the instrument panel.
  • Fixed the front pilot's patch alpha channel.

DCS F-14 Tomcat by Heatblur Simulations
  • Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded
  • Fixed Mak79 MK-83 loadout on right rear station.
  • Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you!
  • Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area)
  • Fixed M61 and AIM-9 tutorial missions
  • Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter”
  • Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems.
  • RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP).
  • Renamed TCS roughnet map
  • Added Fictional Chromecat Homage skin (“the developer’s delight”)
  • Added B-side for tape player
  • Enabled CRS selector in AWL/PCD
  • Fixed some flap input bugs
  • Fixed flap axis range
  • Fixed flaps blowback bug
  • Added AFCS SAS channel toggle switches
  • Fixed some more key binding categorizations
  • Fixed some command categorizations
  • Added close jester menu bindable command
  • Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present
  • Ensure COLLISION lamp is lit during LTS test
  • Fix typo in keybinds: Enviroment -> Environment
  • Added some inertia to the turn and slip ball
  • Rearranged Iceman relative heading menu entries
  • When fenced in, Jester uses CMS mode switch position selected from the menu
  • Fixed Jester menu category icon being displayed for disabled options
  • Fixed Jester close menu while incapacitated
  • Jester menu fixed in VR
  • Jester will no longer give lost lock callout during dogfights
  • Improved missile announcement logic for Jester
  • Jester was sent to a fast typing course - waypoint entering speed has been improved
  • INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW.
  • GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM).
  • Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi"
  • Fixed current waypoint initialization for missions with no waypoints set.
  • It should no longer require to select another waypoint before selecting WP1
  • Ensure STT lock is lost when radar is disabled
  • Added new auto tune test conditions
  • Fix for Jester being unable to re-align the INS after landing
  • Jester now sets correct ARC-182 modulation when using "Tune ATC"
  • Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'.
  • When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT.
  • The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom
  • Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file.
  • When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT"
  • Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.)
  • Added special option to require weapon selector press between OFF and GUN (disabled per default)
  • Corrected main menu sound files: fixes non looping soundtrack & black screen on exit
  • Added SUU-25 to RIO weapons roller
  • NEW: JESTER now uses RWS and ground stabilize if asked for.
  • Ground stab can auto recenter after a preselect time,
  • Jester can switch back to TWS automatically if needed
  • Jester uses wider scan pattern in RWS mode
  • Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes
  • Some tweaks to phoenix PN and lofting params
  • Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation
  • Ensure TWS missile tracking only goes to radar targets
  • Fix LZ showing on TID when vel vector is disabled on toggle button
  • Fixed countermeasures programs being initiated (one release pulse) with power set to OFF
  • Fix for time-to-impact not showing on TID for STT phoenix shots
  • Engine performance tuning
  • Fixed trim speed ramp-in
  • Adjusted pitch and phugoid damping
  • Adjusted rudder roll power at high AOA
  • Adjusted pitch with power effects
  • Adjusted drag in turning situations
  • Adjusted lift in turning situations
  • Adjust pitch trim ramp-in speed
  • Fixed nozzle position bug when losing oil pressure
  • Decreased max afterburner fuel flow above 55k feet
  • Added slight yaw moment due to fuel probe deployment
  • Fixed AP not being able to engage when using FFB stick
Known Issue: Afterburners are invisible.

DCS MIG-19 by RAZBAM
  • Corrected G-suit parameter.
  • Corrected AI FM min and max g limit.
  • Corrected AI FM max range.
  • Updated AI FM aerodynamic tables.
  • Updated AI FM engine tables.
  • Corrected damage shape name to actual file name and added wing damage shape.
  • Corrected various engine related damage responses.
  • Corrected various flight control related damage responses.
  • Throttle logic corrected to design basic aircraft.
  • Wheel braking effectiveness reduced to closer match data.
  • UV Lights enabled.
  • Instruments backlight enabled.
  • Flood lights updated - All sights updated.
  • ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged.
  • Cockpit knobs and dials will no longer spin forever.
  • Model altitude indicator and variometer behavior in transonic.
  • Stores failure, structural limits implemented.
  • Corrected timing for fuel starvation when inverted.
  • Added engine failure when below military power and at very high altitude.
  • Engine off induced drag behavior.
  • “Crime and Punishment” - 10 mission campaign by Baltic Dragon.

DCS MiG-21bis by Magnitude 3 LLC
  • Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication).
  • Improved inputs for ASP axis-based controls (rotaries).
  • Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based).
  • Improved reticle size scaling.
  • Fixed emergency jettison switches to being clickable.
  • Fixed flaps reset switch going under control box when pushed.
  • Fixed SOD mode knob rotation range.
  • Fixed SPS launch button.
  • Fixed white flood light knob rotation.
  • Fixed air pressure gauge bezel's UVs.
  • Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience.

Campaigns

Spitfire IX The Big Show campaign by Reflected Simulations
Revised the mission goals to ensure progression.
Fw 190 D-9 in some missions replaced with new Fw 190 A-8.

M-2000C Red Flag campaign by Baltic Dragon,
Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged.

Memory of the Hero Campaign by Stone Sky.
Mission 10 - reworked trigger of helicopter disruption in the end of the mission.
Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10.

Enemy Within 3.0 campaign by Baltic Dragon.
Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress.

L-39 Kursant campaign.
Corrected mistakes in a mission briefings of stage 7.

A-10C AAT Campaign by Mapple Flag.
AAT10 - Changed loadout to use IR MAVs only.

A-10C TTQ Campaign by Mapple Flag.
TAC14 - Changed helicopter altitude to avoid tree crash.

P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
Fw 190 D-9 in some missions replaced with new Fw 190 A-8.

CA Frontlines - Georgia Campaign.
Added Chinese localisation.

P-51D Charnwood Campaign by B&W.
Updated missions.

Spitfire IX Epsom Campaign by B&W.
Updated missions and docs.
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