Fixed simulation hangs if your helicopter crashes with cargo still attached
Improved net synchronization of canopy animation.
ME. Corrected AI advanced actions behaviour when the coalition has been changed
Radio menu cutoff in VR has been fixed
Fixed F10 map coordinates having low precision in special mode
Sochi 761 kHz beacon is now correct on the F10 map
Multiplayer: Network protocol has changed
Map coordinates in status bar doesn't changes after format change until user moves mouse - fixed
DCS AV-8B by RAZBAM
UFC ALT Function is now fully functional: - GPWS can be enabled/temporarily disabled - Pull Up Cue (PUC) can be enabled/disabled - Low Altitude Warning can be set. - Radar Altimeter can be turned On/Off - Selection of RADALT and GPS for Ground Level determination is enabled.
DCS: Black Shark 2
Fixed cockpit door slammed in closing
DCS: UH-1H Huey
Added cockpit door synchronization in multiplayer
DCS: Yak-52
Added canopy synchronization in the multiplayer
DCS: F/A-18C Hornet
Loft option on SMS page now works correctly for the AIM-7
Multi-Sensor Integration (MSI) added for LTWS radar submode
SA page declutter options added
HSI WPT coordinates format fixed for PRECISE mode
Game freeze in some Nevada missions fixed
DCS Fw 190 A-8
Prop Pitch Thumb Controls can now be assigned to a controller
DCS Summer Sale 2019 is Here! Starting today and lasting until July 14th, enjoy 50% off on most DCS World products. This includes most of the aircraft, maps, and campaigns available on the DCS e-Shop.
Note that this is the first time that the DCS: Persian Gulf Map has been discounted to 50%. If you have been holding out on this map, now is the time to add it to your collection! Exceptions to 50% off include the DCS: F/A-18C Hornet, DCS: Christen Eagle II, and DCS: I-16 at 25% off, and DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: Fw 190 A-8, and DCS: MiG-19P Farmer are not participating in this sale due to being in pre-order or recently released.
We will also be participating in the 2019 Steam Summer sale with equivalent savings.
Hornet Update Hornet development continues with focus on the INS/GPS-guided weapons like the JDAM and JSOW, new functions to the air-to-air radar that includes Latent Track While Scan (LTWS) and Multi-Sensor Integration (MSI), and smaller updates like SA page declutter, AIM-7 lofting logic, updated multi-target attack capability for INS/GPS-guided weapons, new HUD symbology like FEDS air-to-air gunnery SIM training mode that displays predicted gun round impact, corrected NVG rendering, and PRECISE coordinate entry for both the Horizontal Situation Indicator (HSI) and INS/GPS-guided weapons.
The Hornet team has their nose to the grindstone working on the Litening targeting pod, the AGM-84D Harpoon anti-ship missile Bearing-Only Launch (BOL) to start, INS and GPS navigation and alignment, and Track While Scan (TWS) radar mode. Now at 25% off, it’s a great time to add the Hornet to your hangar if not already there.
Related to the Hornet, the Nimitz-class aircraft carrier is making fast progress with the new model and textures, radio communications, and animated deck crew. Later this summer we will be providing much more information about this exciting new module.
Open Beta Update Today we released another update to the 2.5.5 Open Beta. Highlights include:
Improved canopy and cockpit door network synchronization for several modules
Corrected game crash when crashing aircraft with cargo still attached
F/A-18C: Added MSI for LTWS sub-mode, corrected loft function for the AIM-7, added declutter options for the SA page, and corrected waypoint coordinate entry bug
AV-8B Night Attack: UFC ALT functions now fully operational
Fw 190 A-8: Prop pitch can now be assigned to a controller
Make sure you subscribe to Wags channel as well, you get first hand knowledge from the guy literally writing the book on the DCS World F/A-18C Hornet! https://youtu.be/zLLps1t4oz0
In the open beta this week we changed/improved the functionality to conduct multiple attacks using the JDAM and JSOW. You can now set targeting for each weapon and assign the weapons to a single mission (MSN) if you wish. This allows you to attack multiple targets without having to change Pre-Planned missions.
This video is a quick instruction of how to do this.
Aircraft Carrier Deck Crew Animations A key aspect of creating the new Nimitz-class aircraft carrier module is the inclusion of animated deck crew. These are particularly vital for launch operations from the bow and waist catapults. This includes yellow shirt plane directors, green shirt catapult crew, red shirt weapons crews, etc. Between the animated deck crew, advanced carrier radio communications, and a highly detailed carrier model, we are striving to create the most detailed and accurate carrier environment ever done for the PC.
Also, to update you on how we will handle the new carrier in network play, the new carrier will appear in network missions, even if you do not own the Nimitz-class aircraft carrier module. As such, even if you do not own the module, you can still join missions that include it. However, if you do not own this carrier module, you will be unable to start from this carrier, land on it, or experience the deck crew and radio communications.
F-16C Audio A very important aspect of developing the most realistic F-16C simulation possible will be the audio environment. This includes all the sounds within the cockpit like voices messages and beeps and boops, but also the external engine sounds, fly-by sounds, and all the other sounds that make an F-16C sounds like an F-16C.
In this video we have a sample of the new audio technology recently developed that or Viper takes advantage of.
Free Normandy Map Update Coming In May 2017, Urga Media released their DCS: Normandy 1944 map for DCS World. The map focused on the landing beaches of Normandy and points south to encompass the breakout period in June 1944. The entire map also includes portions of southern England and areas outside the landing and breakout area to the south at a lower level of detail. The total map size is 267 x 348 kilometers and includes many period specific buildings, bridges, vehicles, windmills, and other objects that populate the map. This has been the ideal map for World War II combat and even low-altitude helicopter flying.
Since the release and a large update to this map, Urga Media has been very busy to two primary items: The DCS: Syria map and another large, free, update to the Normandy map!
This free Normandy map update will include the following:
Improved quality of ground textures (fields and urban areas).
Improved quality of the noise textures. This will be particularly evident at low altitudes.
Improved quality of the coastline, both in Normandy and along the English coast.
Processing of fields and city vector data to use new DCS World terrain technologies.
Improved quality of the rivers and lakes.
Improved quality of roads.
Increased the number of unique objects and scenes.
Optimization and improved the look of the trees and forests.
Optimization of map for virtual reality performance.
We have no planned release date at this time.
DCS World Open Beta News This week’s Open Beta is a continuation of last week’s Open Beta to address some items that we were unable to address last week. Highlights include:
DCS World: Added support for 1024x1024 briefing images, corrected mission editor altitude display, adjusted shadows of objects as seen from the cockpit, corrected client missiles going underground in network play, and further optimized the dedicated server performance.
F/A-18C Hornet: Added AGM-154A JSOW, fixed incorrect TD box movement on HUD in LTWS mode, added Multi-Sensor Integration (MSI) mode for Latent Track While Scan (LTWS) radar sub-mode, added BRU-55A/A dual smart weapon rack, and corrected LOFT mode for the AIM-7.
Fw 190 A-8: Corrected training missions, airspeed indicator, idle engine sound, and gun sight alignment.
Introduced DCS: Fw 190 A-8 by Eagle Dynamics (Standalone version)
Multiplayer. Reworked network transport for better handling of a large number of units.
DCS World
ME. Corrected overlapping texts in the route panel.
Video rendering. Eliminated the memory leaks.
Corrected parachute animation during ejection from ground level.
AI aircraft taxi. Obstacle detour mechanism adjusted.
Add keybinding for "sound on/off" option to all ED modules.
Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
ME. Fixed GUI Error when use task FAC for group placed from template.
MP. Timeout settings are now forced by the server, network speed setting is automatic.
Sound. New sonic boom effect.
China Asset Pack. Add ZBD-04A IFV.
AGM-88. Seeker suddenly changed target in flight - fixed.
Aircraft carrier landing lights now on when clouds > 9.
Fixed fog visibility calculation at 0 height.
Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.
Flaming Cliffs 3
Su-27. Missing/damaged airbrake will do not work.
MiG-29. Addition of Chinese manual.
MiG-29C. Fixed failure of damper.
DCS A-10C
Yaw trim will not operates with Yaw SAS disengaged.
DCS UH-1H
AI door gunner will not try to shoot through buildings to hit a target.
DCS Combined Arms
Vehicles gun position are now synchronous to the server and client.
Fixed rearm time for Hawk.
Added reload time stinger for M6 Linebacker.
Fixed ignoring of targets after reloading Hawk.
Fixed AI tank destroyer not turning hull for attack (WW2).
Fixed units driving through buildings.
Fixed different speed shells SPG on server and client (if player take control after AI fired on small distance).
Fixed incorrect aiming AI Strela-10 in some positions.
DCS F/A-18C
Corrections to Russian Early Access Hornet manual.
Fixed JDAM range circles are out of display area.
Hidden in ME units will not be visible on SA page.
HARMS now will not switch targets after launch.
AGM-88 rocket effects now properly aligned with model.
Updated and corrected radar warning receiver and HARM threat identification codes.
PRECISE coordinate entry added to HSI
Added FEDS cue to A/A gun in SIM mode
Added BATR cue to A/A gun HUD
Note: in the following Open Beta for 12 June we plan to add the AGM-154A/C and Multi-Sensor Integration (MSI) for Latent Track While Scan (LTWS) mode. The targeting pod is in development with the goal of making it available by the end of June.
DCS MiG-21bis by Magnitude 3 LLC
Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication).
Improved inputs for ASP axis-based controls (rotaries).
Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based).
Improved reticle size scaling.
Fixed emergency jettison switches to being clickable.
Fixed flaps reset switch going under control box when pushed.
Fixed SOD mode knob rotation range.
Fixed SPS launch button.
Fixed white flood light knob rotation.
Fixed air pressure gauge bezel's UVs.
Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience.
DCS AV-8B by RAZBAM
Kneeboard has been enabled
Bomb release order fixed
SITE bombsight enabled
Dashed lines for CCIP and SITE bombsight
HUD color fix
CCIP update (WiP); CCIP is now limited. Cross won't go below the HUD bottom.
DCS MIG-19 by RAZBAM
Corrected G-suit parameter
Corrected AI FM min and max g limit
Corrected AI FM max range
Updated AI FM aerodynamic tables
Updated AI FM engine tables
Corrected damage shape name to actual file name and added wing damage shape
Corrected various engine related damage responses
Corrected various flight control related damage responses
Throttle logic corrected to design basic aircraft
Wheel braking effectiveness reduced to closer match data
UV Lights enabled
Instruments backlight enabled
Flood lights updated
All sights updated.
Sights depression control updated. Depression values now affects all sights modes even when caged
DCS C-101 by AvioDev
Fixed excessive aerodynamic drag of smoke system.
Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC.
Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC.
Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations.
Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones).
Fixed Squelch Switch label.
Fixed engine anti-ice push-button input.
Omitted video recorder inputs.
Fixed several duplicate input issues.
Updated CN localization.
Updated EN localization.
Completed ES localization.
Fixed Albedo of cockpit structure texture, EB only.
DCS AJS37 Viggen by Heatblur Simulations
Many new bindings added especially by integrating FunkyFranks bindings mod. Missing
bindings for some devices added and duplicate/red bindings corrected.
Fixed issue with Bx waypoints (and other special waypoints) not getting recognized as such
when loaded from custom cartridge.
Corrected RR bombing symbology on radar and Rb04 radar sight.
Fix so ring on radar now stays after a A1 SPA (M-recon) fix.
Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you!
Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area)
Fixed M61 and AIM-9 tutorial missions
Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter”
Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems.
RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP).
Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present
Ensure COLLISION lamp is lit during LTS test
Fix typo in keybinds: Enviroment -> Environment
Added some inertia to the turn and slip ball
Rearranged Iceman relative heading menu entries
When fenced in, Jester uses CMS mode switch position selected from the menu
Fixed Jester menu category icon being displayed for disabled options
Fixed Jester close menu while incapacitated
Jester menu fixed in VR
Jester will no longer give lost lock callout during dogfights
Improved missile announcement logic for Jester
Jester was sent to a fast typing course - waypoint entering speed has been improved
INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW.
GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM).
Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi"
Fixed current waypoint initialization for missions with no waypoints set.
It should no longer require to select another waypoint before selecting WP1
Ensure STT lock is lost when radar is disabled
Added new auto tune test conditions
Fix for Jester being unable to re-align the INS after landing
Jester now sets correct ARC-182 modulation when using "Tune ATC"
Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'.
When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT.
The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom
Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file.
When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT"
Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.)
Added special option to require weapon selector press between OFF and GUN (disabled per default)
Corrected main menu sound files: fixes non looping soundtrack & black screen on exit
Added SUU-25 to RIO weapons roller
NEW: JESTER now uses RWS and ground stabilize if asked for.
Ground stab can auto recenter after a preselect time,
Jester can switch back to TWS automatically if needed
Jester uses wider scan pattern in RWS mode
Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes
Some tweaks to phoenix PN and lofting params
Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation
Ensure TWS missile tracking only goes to radar targets
Fix LZ showing on TID when vel vector is disabled on toggle button
Fixed countermeasures programs being initiated (one release pulse) with power set to OFF
Fix for time-to-impact not showing on TID for STT phoenix shots
Engine performance tuning
Fixed trim speed ramp-in
Adjusted pitch and phugoid damping
Adjusted rudder roll power at high AOA
Adjusted pitch with power effects
Adjusted drag in turning situations
Adjusted lift in turning situations
Adjust pitch trim ramp-in speed
Fixed nozzle position bug when losing oil pressure
Decreased max afterburner fuel flow above 55k feet
Added slight yaw moment due to fuel probe deployment
Fixed AP not being able to engage when using FFB stick
Known Issue: Afterburners are invisible.
DCS Ka-50 Black Shark
Inverted animation of rotors AoA by pedals.
ABRIS. Fixed insane calendar dates.
DCS P-51 Mustang
P-51D and TF-51D. Added provision for direct gear control, On and Off.
Campaigns Spitfire IX The Big Show campaign by Reflected Simulations, revised the mission goals to ensure progression.
M-2000C Red Flag campaign by Baltic Dragon, Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged.
Memory of the Hero Campaign by Stone Sky. Mission 10 - reworked trigger of helicopter disruption in the end of the mission. Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10.
Enemy Within 3.0 campaign by Baltic Dragon. Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress.
L-39 Kursant campaign. Corrected mistakes in a mission briefings of stage 7.
A-10C AAT Campaign by Mapple Flag. AAT10 - Changed loadout to use IR MAVs only.
A-10C TTQ Campaign by Mapple Flag. TAC14 - Changed helicopter altitude to avoid tree crash.
Out almost a month now, the I-16 has become quiet the little sleeper hit in DCS World, although many are eager to have a different letter -16, this 1930 something aircraft has been impressing many.
Brought to you buy a new 3rd Party team, Octopus G, has already amassed a number of tutorial videos to get you up and flying. If you are not familiar with this aircraft, let me show you a couple great first look videos to give you an idea of what you are looking at. First from Field_-_Marshal_-_Flintlock https://youtu.be/kh_PTQa21nc
And as always, hide your wife, kids and grandma, and enjoy a first flight by Laobi (no seriously, it’s not gonna be work safe, but it’s fun) https://youtu.be/rTRsSwylOGg
For tutorials there are a few, while the aircraft is fairly basic, these tutorials will get you up and going much faster. First lets look at the Grim Reapers As always, they already have a nice little {LINK REMOVED}playlist of everything you could want to do in this bird. For example: https://youtu.be/diKDN4p55rY
And one more startup video from a newer DCS World content creator, thesimulationexperience, he shows you how he gets the I-16 going. https://youtu.be/LInK-yzM9ws
And before we end this tutorial Tuesday for this week, lets drop back in on Laobi who has a couple 1 minute tutorials that he is famous, or infamous for, such as his Taxi and takeoff for the I-16. https://youtu.be/NRzjddPJQcI
Hope all these get you going in the I-16, or maybe taught you something you didnt know, and if you havent taken the dive on the I-16, I hope these and the following combat action vids might tempt you to try it out! https://youtu.be/5HoVDHn9-xE
The amazing F-16C is coming to DCS World! Pre-order now save 20%.
The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.
Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS).
The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!
Core-Features of DCS: F-16C Viper
Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine.
Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
Authentic F-16C sounds.
Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.
At Release Features:
Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)