DCS World Steam Edition - NineLine


Aircraft Carrier Deck Crew Animations
A key aspect of creating the new Nimitz-class aircraft carrier module is the inclusion of animated deck crew. These are particularly vital for launch operations from the bow and waist catapults. This includes yellow shirt plane directors, green shirt catapult crew, red shirt weapons crews, etc. Between the animated deck crew, advanced carrier radio communications, and a highly detailed carrier model, we are striving to create the most detailed and accurate carrier environment ever done for the PC.

Animation of run
https://www.youtube.com/watch?v=JL-khGrzoY4&feature=youtu.be

Animation of taxi
https://www.youtube.com/watch?v=W2qHY2t46Qw&feature=youtu.be

Animation of crouch
https://www.youtube.com/watch?v=Cu6aFsXkwHg&feature=youtu.be

Also, to update you on how we will handle the new carrier in network play, the new carrier will appear in network missions, even if you do not own the Nimitz-class aircraft carrier module. As such, even if you do not own the module, you can still join missions that include it. However, if you do not own this carrier module, you will be unable to start from this carrier, land on it, or experience the deck crew and radio communications.



F-16C Audio
A very important aspect of developing the most realistic F-16C simulation possible will be the audio environment. This includes all the sounds within the cockpit like voices messages and beeps and boops, but also the external engine sounds, fly-by sounds, and all the other sounds that make an F-16C sounds like an F-16C.

The sounds of the Viper
https://www.youtube.com/watch?v=v3Bcmo3OJJU&feature=youtu.be

In this video we have a sample of the new audio technology recently developed that or Viper takes advantage of.

Free Normandy Map Update Coming
In May 2017, Urga Media released their DCS: Normandy 1944 map for DCS World. The map focused on the landing beaches of Normandy and points south to encompass the breakout period in June 1944. The entire map also includes portions of southern England and areas outside the landing and breakout area to the south at a lower level of detail. The total map size is 267 x 348 kilometers and includes many period specific buildings, bridges, vehicles, windmills, and other objects that populate the map. This has been the ideal map for World War II combat and even low-altitude helicopter flying.

Since the release and a large update to this map, Urga Media has been very busy to two primary items: The DCS: Syria map and another large, free, update to the Normandy map!

This free Normandy map update will include the following:
  • Improved quality of ground textures (fields and urban areas).
  • Improved quality of the noise textures. This will be particularly evident at low altitudes.
  • Improved quality of the coastline, both in Normandy and along the English coast.
  • Processing of fields and city vector data to use new DCS World terrain technologies.
  • Improved quality of the rivers and lakes.
  • Improved quality of roads.
  • Increased the number of unique objects and scenes.
  • Optimization and improved the look of the trees and forests.
  • Optimization of map for virtual reality performance.

We have no planned release date at this time.


DCS World Open Beta News
This week’s Open Beta is a continuation of last week’s Open Beta to address some items that we were unable to address last week. Highlights include:

  • DCS World: Added support for 1024x1024 briefing images, corrected mission editor altitude display, adjusted shadows of objects as seen from the cockpit, corrected client missiles going underground in network play, and further optimized the dedicated server performance.
  • F/A-18C Hornet: Added AGM-154A JSOW, fixed incorrect TD box movement on HUD in LTWS mode, added Multi-Sensor Integration (MSI) mode for Latent Track While Scan (LTWS) radar sub-mode, added BRU-55A/A dual smart weapon rack, and corrected LOFT mode for the AIM-7.
  • Fw 190 A-8: Corrected training missions, airspeed indicator, idle engine sound, and gun sight alignment.
  • Yak-52: Added new flap failure sounds.

Please read the complete change log here.


Sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine
DCS World Steam Edition - NineLine
https://forums.eagle.ru/showpost.php?p=3937948&postcount=59

Introduced DCS: Fw 190 A-8 by Eagle Dynamics (Standalone version)

Multiplayer. Reworked network transport for better handling of a large number of units.


DCS World
  • ME. Corrected overlapping texts in the route panel.
  • Video rendering. Eliminated the memory leaks.
  • Corrected parachute animation during ejection from ground level.
  • AI aircraft taxi. Obstacle detour mechanism adjusted.
  • Add keybinding for "sound on/off" option to all ED modules.
  • Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
  • Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
  • ME. Fixed GUI Error when use task FAC for group placed from template.
  • MP. Timeout settings are now forced by the server, network speed setting is automatic.
  • Sound. New sonic boom effect.
  • China Asset Pack. Add ZBD-04A IFV.
  • AGM-88. Seeker suddenly changed target in flight - fixed.
  • Aircraft carrier landing lights now on when clouds > 9.
  • Fixed fog visibility calculation at 0 height.
  • Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.

Flaming Cliffs 3
  • Su-27. Missing/damaged airbrake will do not work.
  • MiG-29. Addition of Chinese manual.
  • MiG-29C. Fixed failure of damper.

DCS A-10C
  • Yaw trim will not operates with Yaw SAS disengaged.

DCS UH-1H
  • AI door gunner will not try to shoot through buildings to hit a target.

DCS Combined Arms
  • Vehicles gun position are now synchronous to the server and client.
  • Fixed rearm time for Hawk.
  • Added reload time stinger for M6 Linebacker.
  • Fixed ignoring of targets after reloading Hawk.
  • Fixed AI tank destroyer not turning hull for attack (WW2).
  • Fixed units driving through buildings.
  • Fixed different speed shells SPG on server and client (if player take control after AI fired on small distance).
  • Fixed incorrect aiming AI Strela-10 in some positions.

DCS F/A-18C
  • Corrections to Russian Early Access Hornet manual.
  • Fixed JDAM range circles are out of display area.
  • Hidden in ME units will not be visible on SA page.
  • HARMS now will not switch targets after launch.
  • AGM-88 rocket effects now properly aligned with model.
  • Updated and corrected radar warning receiver and HARM threat identification codes.
  • PRECISE coordinate entry added to HSI
  • Added FEDS cue to A/A gun in SIM mode
  • Added BATR cue to A/A gun HUD
Note: in the following Open Beta for 12 June we plan to add the AGM-154A/C and Multi-Sensor Integration (MSI) for Latent Track While Scan (LTWS) mode. The targeting pod is in development with the goal of making it available by the end of June.

DCS MiG-21bis by Magnitude 3 LLC
  • Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication).
  • Improved inputs for ASP axis-based controls (rotaries).
  • Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based).
  • Improved reticle size scaling.
  • Fixed emergency jettison switches to being clickable.
  • Fixed flaps reset switch going under control box when pushed.
  • Fixed SOD mode knob rotation range.
  • Fixed SPS launch button.
  • Fixed white flood light knob rotation.
  • Fixed air pressure gauge bezel's UVs.
  • Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience.

DCS AV-8B by RAZBAM
  • Kneeboard has been enabled
  • Bomb release order fixed
  • SITE bombsight enabled
  • Dashed lines for CCIP and SITE bombsight
  • HUD color fix
  • CCIP update (WiP); CCIP is now limited. Cross won't go below the HUD bottom.

DCS MIG-19 by RAZBAM
  • Corrected G-suit parameter
  • Corrected AI FM min and max g limit
  • Corrected AI FM max range
  • Updated AI FM aerodynamic tables
  • Updated AI FM engine tables
  • Corrected damage shape name to actual file name and added wing damage shape
  • Corrected various engine related damage responses
  • Corrected various flight control related damage responses
  • Throttle logic corrected to design basic aircraft
  • Wheel braking effectiveness reduced to closer match data
  • UV Lights enabled
  • Instruments backlight enabled
  • Flood lights updated
  • All sights updated.
  • Sights depression control updated. Depression values now affects all sights modes even when caged

DCS C-101 by AvioDev
  • Fixed excessive aerodynamic drag of smoke system.
  • Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC.
  • Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC.
  • Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations.
  • Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones).
  • Fixed Squelch Switch label.
  • Fixed engine anti-ice push-button input.
  • Omitted video recorder inputs.
  • Fixed several duplicate input issues.
  • Updated CN localization.
  • Updated EN localization.
  • Completed ES localization.
  • Fixed Albedo of cockpit structure texture, EB only.

DCS AJS37 Viggen by Heatblur Simulations
  • Many new bindings added especially by integrating FunkyFranks bindings mod. Missing
  • bindings for some devices added and duplicate/red bindings corrected.
  • Fixed issue with Bx waypoints (and other special waypoints) not getting recognized as such
  • when loaded from custom cartridge.
  • Corrected RR bombing symbology on radar and Rb04 radar sight.
  • Fix so ring on radar now stays after a A1 SPA (M-recon) fix.
  • Slight accuracy improvement to bombing.

DCS F-14 Tomcat by Heatblur Simulations
  • Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded
  • Fixed Mak79 MK-83 loadout on right rear station.
  • Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you!
  • Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area)
  • Fixed M61 and AIM-9 tutorial missions
  • Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter”
  • Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems.
  • RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP).
  • Renamed TCS roughnet map
  • Added Fictional Chromecat Homage skin (“the developer’s delight”)
  • Added B-side for tape player
  • Enabled CRS selector in AWL/PCD
  • Fixed some flap input bugs
  • Fixed flap axis range
  • Fixed flaps blowback bug
  • Added AFCS SAS channel toggle switches
  • Fixed some more key binding categorizations
  • Fixed some command categorizations
  • Added close jester menu bindable command
  • Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present
  • Ensure COLLISION lamp is lit during LTS test
  • Fix typo in keybinds: Enviroment -> Environment
  • Added some inertia to the turn and slip ball
  • Rearranged Iceman relative heading menu entries
  • When fenced in, Jester uses CMS mode switch position selected from the menu
  • Fixed Jester menu category icon being displayed for disabled options
  • Fixed Jester close menu while incapacitated
  • Jester menu fixed in VR
  • Jester will no longer give lost lock callout during dogfights
  • Improved missile announcement logic for Jester
  • Jester was sent to a fast typing course - waypoint entering speed has been improved
  • INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW.
  • GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM).
  • Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi"
  • Fixed current waypoint initialization for missions with no waypoints set.
  • It should no longer require to select another waypoint before selecting WP1
  • Ensure STT lock is lost when radar is disabled
  • Added new auto tune test conditions
  • Fix for Jester being unable to re-align the INS after landing
  • Jester now sets correct ARC-182 modulation when using "Tune ATC"
  • Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'.
  • When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT.
  • The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom
  • Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file.
  • When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT"
  • Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.)
  • Added special option to require weapon selector press between OFF and GUN (disabled per default)
  • Corrected main menu sound files: fixes non looping soundtrack & black screen on exit
  • Added SUU-25 to RIO weapons roller
  • NEW: JESTER now uses RWS and ground stabilize if asked for.
  • Ground stab can auto recenter after a preselect time,
  • Jester can switch back to TWS automatically if needed
  • Jester uses wider scan pattern in RWS mode
  • Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes
  • Some tweaks to phoenix PN and lofting params
  • Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation
  • Ensure TWS missile tracking only goes to radar targets
  • Fix LZ showing on TID when vel vector is disabled on toggle button
  • Fixed countermeasures programs being initiated (one release pulse) with power set to OFF
  • Fix for time-to-impact not showing on TID for STT phoenix shots
  • Engine performance tuning
  • Fixed trim speed ramp-in
  • Adjusted pitch and phugoid damping
  • Adjusted rudder roll power at high AOA
  • Adjusted pitch with power effects
  • Adjusted drag in turning situations
  • Adjusted lift in turning situations
  • Adjust pitch trim ramp-in speed
  • Fixed nozzle position bug when losing oil pressure
  • Decreased max afterburner fuel flow above 55k feet
  • Added slight yaw moment due to fuel probe deployment
  • Fixed AP not being able to engage when using FFB stick
Known Issue: Afterburners are invisible.

DCS Ka-50 Black Shark
  • Inverted animation of rotors AoA by pedals.
  • ABRIS. Fixed insane calendar dates.

DCS P-51 Mustang
  • P-51D and TF-51D. Added provision for direct gear control, On and Off.

Campaigns
Spitfire IX The Big Show campaign by Reflected Simulations, revised the mission goals to ensure progression.

M-2000C Red Flag campaign by Baltic Dragon,
Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged.

Memory of the Hero Campaign by Stone Sky.
Mission 10 - reworked trigger of helicopter disruption in the end of the mission.
Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10.

Enemy Within 3.0 campaign by Baltic Dragon.
Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress.

L-39 Kursant campaign.
Corrected mistakes in a mission briefings of stage 7.

A-10C AAT Campaign by Mapple Flag.
AAT10 - Changed loadout to use IR MAVs only.

A-10C TTQ Campaign by Mapple Flag.
TAC14 - Changed helicopter altitude to avoid tree crash.
DCS World Steam Edition - NineLine
Out almost a month now, the I-16 has become quiet the little sleeper hit in DCS World, although many are eager to have a different letter -16, this 1930 something aircraft has been impressing many.

https://youtu.be/3-Fs8p0Gbp8

Brought to you buy a new 3rd Party team, Octopus G, has already amassed a number of tutorial videos to get you up and flying.
If you are not familiar with this aircraft, let me show you a couple great first look videos to give you an idea of what you are looking at.
First from Field_-_Marshal_-_Flintlock
https://youtu.be/kh_PTQa21nc

Another First look from phil style
https://youtu.be/mvTPCj_GxOQ

And as always, hide your wife, kids and grandma, and enjoy a first flight by Laobi (no seriously, it’s not gonna be work safe, but it’s fun)
https://youtu.be/rTRsSwylOGg

For tutorials there are a few, while the aircraft is fairly basic, these tutorials will get you up and going much faster.
First lets look at the Grim Reapers As always, they already have a nice little {LINK REMOVED}of everything you could want to do in this bird. For example:
https://youtu.be/diKDN4p55rY


pickinthatbanjo also has a nice startup video to get you going.
https://youtu.be/ytLKC8H2BCI

And one more startup video from a newer DCS World content creator, thesimulationexperience, he shows you how he gets the I-16 going.
https://youtu.be/LInK-yzM9ws


And before we end this tutorial Tuesday for this week, lets drop back in on Laobi who has a couple 1 minute tutorials that he is famous, or infamous for, such as his Taxi and takeoff for the I-16.
https://youtu.be/NRzjddPJQcI

Hope all these get you going in the I-16, or maybe taught you something you didnt know, and if you havent taken the dive on the I-16, I hope these and the following combat action vids might tempt you to try it out!
https://youtu.be/5HoVDHn9-xE

https://youtu.be/dn2zSEwS2SQ
DCS World Steam Edition - wagmatt
https://store.steampowered.com/app/1090850/DCS_F16C_Viper/

Coming Early Autumn 2019

The amazing F-16C is coming to DCS World! Pre-order now save 20%.

The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.

Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

Core-Features of DCS: F-16C Viper

  • Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
  • The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
  • Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine.
  • Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
  • A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
  • Authentic F-16C sounds.
  • Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
  • Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.

At Release Features:

  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • RWS, SAM, TWS and ACM A/A radar modes
  • BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets LAU-68 and LAU-131
  • Joint Helmet Mounted Cueing System (JHMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon

Post-Release Features:

  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • A/G radar modes
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • AN/AAQ-28(V) LITENING targeting pod
  • GBU-10, GBU-12, GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A and GBU-38/B JDAM
  • AGM-154A and AGM-154B JSOW
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • ALE-50 towed decoy
DCS World Steam Edition - NineLine
This is an introduction video regarding use of the AGM-154C JSOW for DCS: F/A-18C Hornet. The AGM-154C is planned to be included in the next Open Beta release.

The AGM-154C is an INS/GPS-guided air-to-surface glide bomb with a BROACH penetrator warhead. It allows excellent standoff range with a powerful and accurately delivered warhead designed to defeat hardened targets.

https://www.youtube.com/watch?v=A7bMjoLmxPs
DCS World Steam Edition - NineLine
To go along with today's newsletter, here are a few early, work-in-progress geometry meshes of the Mi-24P cockpit construction.

Thanks









DCS World Steam Edition - NineLine


DCS World Helicopters Update

Our current helicopter focus is on the updated Ka-50 for DCS: World Black Shark and DCS: Mi-24P Hind. Both projects are progressing well.

The Ka-50 update will consist of new functions such as Igla air-to-air missiles and missile warning systems with infrared missile jamming systems in addition to a substantial graphics overhaul. While new cockpit functions will be part of a paid upgrade, the entirely new and improved cockpit and external model will be available for free. In addition to a graphics overall and new features, we will also take this opportunity to clean up any remaining bugs in the Ka-50.





The Mi-24P is the next helicopter we are bringing to DCS World, created by the same the same team behind the DCS: Mi-8MTV2. This iconic attack helicopter will feature both front and back seat cockpits (including network and coop play). We are confident that it will be the most realistic simulation of the Mi-24P ever created and will add more outstanding game play for DCS World.

DCS: World War II Assets Pack Update

This summer we plan to release a major update to the DCS: World War II assets pack. One of these new units will be the Sd.Kfz.184 Elefant. The Elefant was a heavy tank destroyer of the German Wehrmacht in World War II, and it was an updated and improved version of the Ferdinand tank destroyer. Armed with an 88 mm L/71 gun and heavy frontal armor, the Elefant scored a 10 to 1 kill ratio against enemy armor.



All Assets Pack amour vehicles are being upgraded with accurate gunsights and controls to be compatible within Combined Arms.

Pre-Order DCS: F-16C Viper for 20% Off

The amazing F-16C is coming to DCS World! Pre-order it now to save 20%.
Early access availability is planned for early autumn 2019.

Pre-order from DCS e-shop

Pre-order announcement video

https://www.youtube.com/watch?v=NzRvZaz4sgw&feature=youtu.be



The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.
Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its light weight and powerful F-110-GE-129 engines provide a greater than 1:1 thrust ratio.

Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Litening targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

Key Features of DCS: F-16C Viper
  • Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
  • The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
  • Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated after learning to operate this state-of-the-art machine.
  • Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
  • A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
  • Authentic F-16C sounds.
  • Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
  • Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.

DCS World Open Beta Update
Due to a third-party module not being quite ready in time to make the Open Beta 2.5.5 release this week, we have to push 2.5.5 to next Wednesday, 5 June. We apologize for the delay. We hope you will enjoy the Open Beta update that will include VR optimization for the Caucasus and Persian Gulf maps, as well as AGM-154 JSOW for the Hornet.

Sincerely,
The Eagle Dynamics Team
May 30, 2019
DCS World Steam Edition - NineLine
Hey everyone,

A little update is in order. As most of you know by now, we had to push back OB 2.5.5 to next week in order to give a 3rd party more time to update their code to the new branch (no need to name names). As such, 2.5.5 is slated for 5 June and will include AGM-154A and C. I plan an introduction video this weekend to get you up to speed.

As noted earlier, the Litening targeting pod went into internal test at the of this month and we are currently on track to release it to you in June. We still first release on station 5, but later add option for the cheek station.

The team has also been busy improving the D/L, working on MSI for LTWS, working on Harpoon integration, fixed the HARM seeker when lock is lost, waypoint PRECISE mode, returning to work on the EW page, and implementing the MIDS page. The Hornet guys have been quite busy.

Thanks



DCS World Steam Edition - NineLine

Pre-Order the DCS: F-16C Viper and Save 20%

Pre-order between now and the launch in early Autumn 2019 and save 20% from DCS e-shop

Pre-Oder Announcement Video
https://www.youtube.com/watch?v=NzRvZaz4sgw&feature=youtu.be



The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.



Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio.
Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the LITENING targeting pod and HARM Targeting System (HTS).



The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!



You can view the complete list of planned systems here
Key Features of DCS: F-16C Viper:
  • Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
  • The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
  • Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine.
  • Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
  • A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
  • Authentic F-16C sounds.
  • Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
  • Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.

Steam Pre-order will come later closer to release.

DCS: Fw 190 A-8 Available for Pre-Order
Last week we were delighted to announce the start of the DCS: Fw 190 A-8 Anton pre-order. Save now and save 20% until the Anton is launched in June 2019.

Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop



DCS: Fw 190 A-8 Trailer
https://www.youtube.com/watch?v=Kc-5viIeqEs&feature=youtu.be

Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.

Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs.

The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.

Key features of the DCS: Fw 190 A-8:
  • Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Accurate Fw 190 A-8 model, squadron markings, and weapons.
  • Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
  • Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.

DCS: I-16 by OctopusG Available on Steam
Purchase on Steam https://store.steampowered.com/app/1084210/DCS_I16/

The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War.

The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built.

The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality.
Key features of DCS: I-16 by OctopusG include:
  • Detailed animated 3D fighter model
  • True interactive cockpit providing 6DoF
  • Realistic simulation of aircraft systems including electric and fuel flow system, engine system and lighting facilities
  • Realistic simulation of unique mechanical landing gear retraction system
  • High-density textures of the cockpit and external 3 D model providing reflection and bump maps
  • Set of authentic liveries

Sincerely,
The Eagle Dynamics Team
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