Mission Statement: to create the most realistic and complete aircraft carrier radio communications simulation ever done for a game or professional training product.
This is a work-in-progress test of the new carrier radio communications in regards to CASE I recovery in non-carrier qualification (CQ) conditions. Three approaches are made with differnet number of aircraft in flight and weather conditions.
Not-OK approaches where made to test different LSO responses.
Although this is demonstrated for the Hornet, voice-over lines have been recorded to account for all US carrier aircraft types.
Implementation of Case II and Case III is also in progress.
Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.
Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs.
The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.
Key features of the DCS: Fw 190 A-8
Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
Accurate Fw 190 A-8 model, squadron markings, and weapons.
Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.
Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20% The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019.
The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.
Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS).
The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!
Key Features of DCS: F-16C Viper
Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine.
Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
Authentic F-16C sounds.
Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.
DCS World Update This week we updated the “stable” version of DCS World based on the previous Open Beta versions. Key elements of the update include:
DCS: I-16 inclusion
Added new airfields and finalized the Persian Gulf map
Addition of the JDAM and Latent Track While Scan mode for the Hornet
Corrected AIM-7 guidance
AGM-88 flight profile corrected
Precise coordinate option added to the Mission Editor
Updated pathing logic for AI ground units
Numerous updates to RAZBAM, AvioDev, Heatblur, and Magnitude 2 LLC modules
Our current focus on the Hornet is on releasing the Litening targeting pod in June and having the AGM-54 JSOW available later this month. We have also been busy updating the guidance of the AGM-88 HARM such that it does not re-target after a radar goes silent.
Network protocol changed, old servers are not visible
DCS World
F10 map options for 'a/c only' and 'map only' will not make airbase icons disappear.
Uncontrolled ground units will not be be controlled by keyboard combos.
MP. Detected units in the fog of war conditions will be visible after reconnecting to the server.
MT4 Sherman and MT4A4 Sherman speed corrected.
All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
M6 Linebacker will reload all Stingers by the stock for 240 seconds.
M192 HAWK launcher will reload faster, for 420 seconds.
After rearm SAM Hawk does not not attack enemy - fixed.
AIM-7 wing animation fixed.
AGM-88 adjusted accuracy. Autopilot tuning, overload rate response slightly decreased for avoid a hard bucketing.
AI S-3B can't takeoff from CVN-70 in some case - fixed.
Dedicated Server. Fix mission restart, now server not crashes even if next mission do not exists or broken.
AI aircraft will be accelerate to required speed for weapon launch if this weapon required certain minimum speed. For example ARM missile Kh-31 requires minimum 0.7M for sure launch.
MP. F10 map. With target mark on, the aircraft type, player nick and mark text is overlapped - fixed.
Fixed crash caused by video driver NV 430.39 when MK-20 or CBU canisters opens. We strongly recommend to update Nvidia drivers to version 430.53 (https://nvidia.custhelp.com/app/answers/detail/a_id/4798) for preventing crashes on graphical effects.
MP. Fixed crash on the taxi in the multiseater aircraft.
MP. Fixed starting dedicated server with settings saved from webGUI also checks if mission list is empty.
ME and F10 map. Added view of precise coordinates with hundredths of seconds. Cycle through coordinate display option available by pressing LAlt + Y.
ME. Incorrect removal of the list Waypoint properties fixed.
Ground AI. The algorithm of detour of buildings and obstacles was adjusted.
AGM-88. Turned off the loft trajectory for SP and TOO modes. Fixed trajectory sagging at terminal phase of flight.
TrackIR_external_views option will not inherited from previous simulation run.
Flaming Cliffs 3
Duplicated input for Autopilot reset command in Su-27, 33 and Mig-29 aircraft both FC and standalone is now fixed.
MiG-29 throttle lag decreased (WIP)
MiG-29. Corrected RD-33 thrust and RPM at high altitude
DCS AV-8B by RAZBAM
Cockpit textures updated
MPCD Knobs Fixed
MPCD Brightness Control Updated
MPCD BIT Page enabled
LCD Display Updated
Damage Model is now enabled (WiP):
INS System
RWR Receiver
Weapons Stations
Chaff + Flares
SMS Damage enabled
DMT Damage enabled
FLIR Damage enabled
CMDS Damage enabled
CONF Page enabled
Training Missions updated
HUD Update: Steer-To point symbol available on NAV and VTOL modes.
HUD reacts to device damage: - INS - Mission Computer (MSC) - Weapons Manager (SMS) - Armament Control Panel (ACP) - Aircraft Computer (ADC)
Roll Stabilized Sight (iron sight) enabled (WiP)
MPCD STRS (Stores) page reacts to device damage (WiP)
Weapons Manager (SMS) damage model update (WiP)
DCS C-101 by AvioDev
Added emergency fuel lever functionality and dependency on emergency fuel valve.
Added engine computer total failure.
Ignition light comes now on when emergency fuel valve is ON.
No more buffet on ground when there's wind.
Implemented the following Weapons circuit breakers: - CAMERA SIGHT (energizes the sight) - 115VAC SIGHT (energizes the sight head gyros)
Force feedback: -The stick does center now in roll when there is hydraulic pressure (stick stiffness in roll depends on hydraulic pressure) -Stick force in roll depends now on hydraulic pressure. (Low hyd press means more force at higher speeds)
Added pitch trim tone sound (both cockpits).
Added pitch trim tone circuit breaker.
Emergency guard cuts emergency pitch trim when closed.
No pitch trim tone sound when using normal trim and emergency trim guard is open.
When CB (circuit breaker) “PITCH TRIM TONE” in C-101EB is out, emergency trim guard does not cut the relation between speed brake switch and trim electrical circuits.
Changed emergency trim switch to spring-loaded type.
C-101CC ELT switch changed to spring-loaded type.
C-101EB TARSYN synchronization switch changed to spring-loaded type.
Fixed “AUDIO PANEL” label in C-101CC circuit breakers panel.
Added functionality of the following circuit breakers of armament panel in the C-101CC: MACHINE GUN 1 CANNON MACHINE GUN 2 ARMING CONTROL EMERG NORMAL
Fixed cockpit frame roundness between front and rear canopies.
Fixed position of some of C-101CC circuit breakers of weapons panel, so that the white ring is visible when the circuit breaker is tripped.
Fixed default position of C-101CC circuit breakers: white ring not visible now when the circuit breaker is pushed in (flushed).
Fixed ignition switch functionality when using keyboard or joystick buttons.
Fixed default position of ignition switch at mission start.
DCS: F-14 Tomcat by Heatblur Simulations
Fix for DDD aspect switch unit scaling for supersearch & acquisition.
Fix for being able to fill dropped external tanks.
Adjustments to structural integrity and wing snap code (hopefully corrects less lenient structural damage with higher network latencies)
Fixed floating gear emergency extension handle.
New: Added radar beam structure emulation to the RWR.
RWR gains and signal strength thresholds adjusted.
RWR threat library version changed to "R9D2".
Hook bypass switch input fix.
Tweaked 6-dof view limits. Less goosing through the canopy.
Converted some lua option strings to facilitate translation.
Added custom cockpit livery option.
Removed l10n folder from coremods.
Added another option to RADIO MENU AND PTT BEHAVIOUR: DON'T USE DEFAULT PTT (RADIO MENU) BUTTONS FOR SRS.
Additional push to talk entries for controlling SRS without interacting with the radio menus.
Added clickspots for the AN/ARC-159 buttons: LOAD and TONE.
Fixed ground air and electrical still on after flight.
Multicrew sync of ejection arm switches.
Fixed jester landing calls special option not working.
Restore functionality to show HUD movable reticle (pipper) for TCS in STT modes (hiding HUD steering tee implicitly).
Changed default Jester ripple quantity options to 2,3,4,6,8,16,28.
INS. Autostart. After aligned to OK, the switch will be moved to NAV.
LTWS. Added switching radar in STT mode in AIM-7 launch
LTWS. Added aged track of target's blips.
LTWS. RADAR relocks last tracked target after LTWS off/on fixed.
LTWS. No L&S symbols on radar page displayed if track under cursor fixed.
LTWS. HMD lock box not in the correct position fixed.
LTWS. Radar page doesn't update when DATA button pressed fixed.
JDAM accuracy increased.
JDAM crash fixed.
Added Training Day mission
The autostart procedure now automatically turns on the radios.
APU did not start up in some cases after repair - fixed.
After full depleted of fuel, the aircraft will not start even after refueling - now in this case it is necessary to make repairs.
Emergency braking system corrected.
Fixed JDAM QTY related crash.
GBU-38 corrected maximum range
HARM flight profile for SP and TOO modes adjusted to remove loft.
Note: much of the Hornet effort this past period has been focused on the Litening targeting pod, AGM-154 JSOW, JDAM and JSOW dynamic launch zone and lofting, full simulation of the INS and GPS navigation system, precise waypoint input option, MIDS for LTWS, and correcting the logic for HARM guidance.
DCS A-10C
Update of the A-10C Instant Action Missions
JDAM in-range indication restored.
DCS AJS37 Viggen by Heatblur Simulations
Fixed egregious CK37 CTD
Corrected crash when inputting runway heading >360 degrees.
Fixed bombing mode not stepping in when non BP and M waypoint.
Fixed typo in rocket quick start mission.
Updated RB 75 models Added RB 75 textures, requires a line in the livery to change from USAF texture.
Fixes to flight plan in kneeboard for custom cartridges.
DCS MiG-21bis by Magnitude 3 LLC
Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication)
Improved inputs for ASP axis-based controls (rotaries)
Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based)
Improved reticle size scaling.
Fixed emergency jettison switches to being clickable.
Fixed flaps reset switch going under control box when pushed.
Fixed SOD mode knob rotation range.
Fixed SPS launch button.
Fixed white flood light knob rotation.
Fixed air pressure gauge bezel's UVs
Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing.
DCS MIG-19 by RAZBAM
FM Updates: Throttle logic and braking behavior.
DCS Persian Gulf
Added new airfields: Liwa Airbase, Ras Al Khamiah International Airport, Lavan Island airport.
Added historical sites: Bam city, Persepolis, Rayen Citadel.
North end of Bandar Abbas - parkings added.
Cleanup after repair added.
Many minor changes.
DCS Campaigns AJS-37 Viggen 16-2 Red Flag Campaign by Bunyap Sims - corrected mission 01. DCS BS2 Republic: fixed bug with broken default localisation.
A little update on the Hornet… as mentioned before, much of the Hornet team’s time is focused on the targeting pod, JSOW, MSI for LTWS, tuning of JDAM and JSOW flight profile and autopilots, and a deep dive on the INS and GPS navigation systems. We are also working on the HARM guidance system in cases where the seeker loses track (it is currently re-targeting to a different emitter, whereas it should continue along the bearing to the assigned target). All these tasks are rather involved and not low-hanging fruit that can be coded quickly. Earlier, we focused on tasks with faster turnarounds, but these current tasks are taking longer. Development of the Hornet has certainly NOT slowed down, rather, it’s simply shifted to tasks with longer development periods.
We expect to have the JSOW, BRU-55A/A, and MSI for LTWS available later this month, and the targeting pod will start internal testing later this month, with a planned release in June.
The Polikarpov I-16 fighter, developed by 3rd party studio OctopusG, is now available for download!
The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War.
The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built.
The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality.
In this week’s Open Beta update, we added support for precise JDAM coordinate targeting in Pre-Planned mode, by displaying latitude and longitude coordinates down to hundredth of a second on the Mission Editor map and the F10 View map
Degrees/Minutes/Seconds/Decimal values. Cycle through coordinate display option available by press Left Alt + Y. Once you enter Degrees/Minutes/Seconds, press ENT on the UFC to then enter the two-digit decimal value and then press ENT again on the UFC.
Regarding the Hornet, this was a light cycle due to several large and complex features in development during the last couple of weeks. In particular, the Litening II targeting pod, AGM-154 JSOW glide bomb, full simulation of the INS and GPS navigation systems, dynamic launch zones and loft modes for JDAM and JSOW, and other items.
Stingers Combat Movie
Congratulations to the Stingers on their first combat movie! It’s as campy as a Boy Scouts retreat, but hilarious and very well done. We hope you enjoy it as much as we did.
Fixed crash caused by video driver NV 430.39 when MK-20 or CBU canisters opens. We strongly recommend to update Nvidia drivers to version 430.53 (https://nvidia.custhelp.com/app/answers/detail/a_id/4798) for preventing crashes on graphical effects.
MP. Fixed crash on the taxi in the multiseater aircraft.
MP. Fixed starting dedicated server with settings saved from webGUI also checks if mission list is empty.
ME and F10 map. Added view of precise coordinates with hundredths of seconds. Cycle through coordinate display option available by pressing LAlt + Y.
ME. Incorrect removal of the list Waypoint properties fixed.
Ground AI. The algorithm of detour of buildings and obstacles was adjusted.
AGM-88. Turned off the loft trajectory for SP and TOO modes. Fixed trajectory sagging at terminal phase of flight.
TrackIR_external_views option will not inherited from previous simulation run.
DCS F/A-18C
Emergency braking system corrected.
Fixed JDAM QTY related crash.
GBU-38 corrected maximum range
JDAM target range added to HUD.
HARM flight profile for SP and TOO modes adjusted to remove loft.
Note: much of the Hornet effort this past period has been focusd on the Litening targeting pod, AGM-154 JSOW, JDAM and JSOW dynamic launch zone and lofting, full simulation of the INS and GPS navigation system, precise waypoint input option, MIDS for LTWS, and correcting the logic for HARM guidance.
DCS MiG-21bis by Magnitude 3 LLC
Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication)
Improved inputs for ASP axis-based controls (rotaries)
Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based)
Improved reticle size scaling.
Fixed emergency jettison switches to being clickable.
Fixed flaps reset switch going under control box when pushed.
Fixed SOD mode knob rotation range.
Fixed SPS launch button.
Fixed white flood light knob rotation.
Fixed air pressure gauge bezel's UVs
Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing.
DCS Flaming Cliffs
MiG-29. Corrected RD-33 thrust and RPM at high altitude
DCS C-101 by AvioDev
Added functionality of the following circuit breakers of armament panel in the C-101CC: MACHINE GUN 1 CANNON MACHINE GUN 2 ARMING CONTROL EMERG NORMAL
Fixed cockpit frame roundness between front and rear canopies.
Fixed position of some of C-101CC circuit breakers of weapons panel, so that the white ring is visible when the circuit breaker is tripped.
Fixed default position of C-101CC circuit breakers: white ring not visible now when the circuit breaker is pushed in (flushed).
Fixed ignition switch functionality when using keyboard or joystick buttons.
Fixed default position of ignition switch at mission start.
DCS AV-8B by RAZBAM
HUD Update: Steer-To point symbol available on NAV and VTOL modes.
HUD reacts to device damage: - INS - Mission Computer (MSC) - Weapons Manager (SMS) - Armament Control Panel (ACP) - Aircraft Computer (ADC)
Roll Stabilized Sight (iron sight) enabled (WiP)
MPCD STRS (Stores) page reacts to device damage (WiP)
Weapons Manager (SMS) damage model update (WiP)
DCS MIG-19 by RAZBAM
FM Updates: Throttle logic and braking behavior.
DCS AJS37 Viggen by Heatblur Simulations
Corrected crash when inputting runway heading >360 degrees.
Fixed bombing mode not stepping in when non BP and M waypoint.
Fixed typo in rocket quick start mission.
Updated RB 75 models Added RB 75 textures, requires a line in the livery to change from USAF texture.
Fixes to flight plan in kneeboard for custom cartridges.
Damage Model Progress Update Our new damage model is currently being implemented and tuned to the specifics of each of our internally developed WWII aircraft in DCS World. Each aircraft has unique hydraulics, pneumatic and electrical systems, materials and kinematics. As a result, the predicted damage depends on the type and location of impact will vary substantially. The internal effect such as coolant or oil temperature variation, loss of pressure, loss of control or other effects should, in turn, generate the corresponding predicted the internal and/or external visual effect.
Our AI aircraft will also be tuned appropriately and this work is ongoing. We have also added some great tools for testing the damage model on our internal builds. With these tools, we can track the trajectory of hits, shrapnel and damage suffered. In the attached screenshot, you can see the result of a testing session with a Me-109K-4 vs some Flak fire. In the X-ray log window, you can see how different hits make their way into and in some cases through the aircraft. In one instance, an object enters the left tail and stops in the right tail. While the graphical representation isn't the exact location, on the aircraft you will see damage entering at this location, but not exiting on the other side. In another case, you can see objects entering the wing tip, and exiting the middle of the wing. Again, the damage would show on both sides of the wing, based on objects entering and exiting it. As well, you can see how an object entered one Ammo Box, severed the ammo belts on 2 guns, as well as severing a fuel line before stopping in a second ammo box. If you were to use those guns, you would run out of ammo before the indicators showed you did. You can see by the log data that we track the path of the object, the material and/or items passing through it.
I hope this update gives you a better understanding of what we are aiming to achieve with our new damage model. We trust that it will be to your satisfaction.
Update of Russian Ural-375 Trucks While the weapon systems often get the spotlight, it is also important that support units continue to be updated and improved as DCS World grows and evolves. This is part of an ongoing effort to update all older DCS World units.
Today we bring you three new and updated variants of the venerable Ural-375 truck. The Ural-375 is a workhorse of the Russia military and is a 4.5-ton 6x6 multi-purpose platform from which many variants have been produced since its introduction in 1979. In addition to cargo and crew variants, it has also served as the chassis for the BM-21 rocket launcher, a fuel carrier, and hard and soft tops.
Apologies for the lack of Hornet news of late. I’ve been a bit unwell lately and the team has been focused on more difficult tasks, so progress has been slower.
The big items (in no particular order) that we are working on for the Hornet include: Cleaning up the JDAM and adding new features to the JDAM Adding the JSOW (already in internal test) Add full simulation of GPS and INS alignment and navigation systems PRECISE waypoint input mode Correcting HARM guidance MIDS for LTWS and TWS Litening II targeting pod
Regarding PB mode for HARM, we decided to push this back for two reasons: 1- based on client feedback, the targeting pod is much more in demand, and 2- we first want to complete the new waypoint database system that will allow creating of PB points.