DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and DCS: Christen Eagle II at 25% off.
DCS: F-14 Tomcat and DCS: MiG-19P are not on sale given their recent release.
Our next planned sale will not be until summer 2019. Take advantage of these great savings while they last.
Thank you and enjoy!
DCS World Open Beta Update This week we updated the DCS World Open Beta with special attention to the Hornet. The Joint Direct Attack Munition (JDAM) now has improvements to the flight model/autopilot. With this enhancement, we can later add programming of terminal attack parameters like heading, impact angle, and velocity. We have also tuned its Launch Acceptable Region (LAR) logic, glide range, and corrected a crash bug related to quantity settings. The team is now hard at work on implementing the AGM-154 Joint Stand-Off Weapon (JSOW) and Multi-Sensor Integration (MSI) for Latent Track While Scan (LTWS) mode for an upcoming update.
You can read the complete Open Beta changelog here.
To better support JDAM coordinate targeting in Pre-Planned mode, we have plan to later add the ability to display coordinates on the Mission Editor map and the F10 View map Degrees/Minutes/Seconds/Decimal values. Cycle through coordinate display option available by press [Left Alt + Y] or you can change it in the options menu. Once you enter Degrees/Minutes/Seconds, press ENT on the UFC to then enter the two-digit decimal value and then press ENT again on the UFC.
SA-5 “Gammon” SAM Coming to DCS World To further include a comprehensive set of Soviet/Russian air defence systems, we will be adding the SA-5 Gammon (S-200) Surface-to-Air Missile (SAM) system. The SA-5 is a very long-range SAM that was designed in the 1960s to primary counter long-range bombers. Each missile has four, large rocket boosters attached to the central core rocket. The SA-5 is often compared to the Space Shuttle at launch. Under optimal conditions, the SA-5 can engage targets out to 300 km and 40,000 meters in altitude. Maximum speed is approximately Mach 4.
In the nose of the missile is a semi-active radar homing seeker that homes in on radar guidance, in combination with mid-course correction, from the “Square Pair” engagement radar.
The missile is armed with a large 217 kg fragmentation warhead.
The SA-5 is a threat to high-value assets like AWACS and tankers that may stray to close to the battle area. Operated by both Syria and Iran, this SAM system will be a great addition to DCS World.
In parallel to this effort, we are also designing support for Integrated Air Defense System (IADS) networks and more advanced air defence AI to include shared-time searches, counter-SEAD/DEAD tactics, and SAM traps. Together, DCS will provide the most realistic and challenging air defence simulation to operate in.
All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
M6 Linebacker will reload all Stingers by the stock for 240 seconds.
M192 HAWK launcher will reload faster, for 420 seconds.
After rearm SAM Hawk does not not attack enemy - fixed.
AIM-7 wing animation fixed.
AGM-88 adjusted accuracy. Autopilot tuning, overload rate response slightly decreased for avoid a hard bucketing.
AI S-3B can't takeoff from CVN-70 in some case - fixed.
Dedicated Server. Fix mission restart, now server not crashes even if next mission do not exists or broken.
AI aircraft will be accelerate to required speed for weapon launch if this weapon required certain minimum speed. For example ARM missile Kh-31 requires minimum 0.7M for sure launch.
MP. F10 map. With target mark on, the aircraft type, player nick and mark text is overlapped - fixed.
Flaming Cliffs 3
Duplicated input for Autopilot reset command in Su-27, 33 and Mig-29 aircraft both FC and standalone is now fixed.
MiG-29 throttle lag decreased (WIP)
DCS F/A-18C
JDAM accuracy increased.
JDAM crash fixed.
Added Training Day mission
The autostart procedure now automatically turns on the radios.
APU did not start up in some cases after repair - fixed.
After full depleted of fuel, the aircraft will not start even after refueling - now in this case it is necessary to make repairs.
This week will be a bit of a shorter one with all the holidays, and everyone enjoying their new modules they got with the Easter Sale, but I think many of you will still find it useful. Recently, we added the much awaited Dedicated Server. We have a few tips on how to use it, you can find most of what you need here:
This should get you started, as well we have improvements for the entire process coming soon, and will update you in future Tutorials Tuesdays! Thanks ED Team
This week we are going to go back in time a little further. The Me-109K-4 is one of a number of WWII aircraft available in DCS World. The Kurfürst was the last production model of the iconic German fighter. With continued improvements ongoing such as the cockpit and damage model, this module continues to be one of the most enjoyable aircraft in the sim to fly.
The Me-109K-4 has been out for some time, and has amassed a number of tutorials over the years.
As well you can find a number of startup videos to watch before attempting yourself: DCS:World - Bf-109 K-4 Cold Start Procedure https://www.youtube.com/watch?v=w1QfRSEAMng
Take off and landing in the 109 can be tricky, check out these videos before you attempt on your own: Test Flight - DCS: Bf 109 K-4 Kurfürst #3 - Taxi and Takeoff Checks https://www.youtube.com/watch?v=ffVctD3enZM
DCS: Persian Gulf Map – Final Release This week we are proud to release the content-complete version of the DCS: Persian Gulf Map. Since the original release of this map, the area has been greatly expanded to make it the largest DCS World map. It also includes an astonishing 29 airfields, the most airfield of any DCS World map.
Persepolis, Rayen Citadel, and Bam World Heritage sites
Added parking spaces to north end of Bandar Abbas airfield.
The DCS: Persian Gulf map provides an excellent playground for your DCS modules:
Critical source of 40% of world-traded oil, making it a historic and current flash point of endless possibilities
Sprawling cities of Abu Dhabi, Dubai, and Bandar Abbas
Iranian island fortresses of Abu Musa, Sirri, and Tunb
Varied terrain of towering mountains, desert plains, and marshlands
Dozens of small and massive ports, power plants, refineries, and bases
Thousands of kilometers of trafficked roads and rail lines
Thousands of individual buildings
Burj Khalifa, Burj Al Arab, the Sheikh Zayed Grand Mosque, and the Dubai Frame
Although this map is now content-complete, we will of course to continue to support the map with fixes as required. We are now excited to focus on a new, free map for DCS World.
Free Maps and World War II Assets Pack for Dedicated Servers In this week’s Open Beta, we have enabled dedicated servers using the no-render option to use all DCS World maps and the Assets Pack for free!
Features of the Dedicated Server include:
Run a server without the need of a render. This allows a server to need less RAM and only a very simple video card.
The CPU load is lower, so you can use a less-powerful CPUs or run more complicated missions instead.
You can run multiple copies of a Dedicated Server on one PC. Computer capabilities can be used more fully when you start servers in different CPU threads.
A Dedicated Server can be controlled remotely via WebGUI.
Although we have tested extensively internally and with several community servers, there may be non-official scripts that will not function well with a Dedicated Server. We ask that you report such issues and/or avoid using non-supported scripts
DCS World Open Beta Update In addition to the finalization of the Persian Gulf Map and the ability for no-render dedicated servers to run all DCS World maps and the Asset Pack for free, there have been several other great additions to this weeks Open Beta update. You can read the complete change log here.
Highlights include:
The Hornet received initial JDAM capability, further tuning of LTWS mode, and corrected INS alignment issues.
AV-8B cockpit, MPCD, and LCD improvements by RAZBAM
Numerous C-101 improvements by AvioDev like engine and fuel system improvements, better force feedback support, added and adjusted circuit breakers, and more.
The F-14 by Heatblur has many great changes that include a custom livery option, RWR improvements, tuned 6DOF view limits, and many more.
The UH-1 door gunner error after rearming has been corrected.
Mission updates for the F-5E and L-39.
DCS: A-10C Warthog - The Enemy Within 3.0 Campaign Available on Steam The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog.
This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.
Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voice-overs available throughout 21 missions.
Compared to the original campaign, version 3.0 offers following great additions and changes:
20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information.
More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline.
The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice-overs (over 2100).
Additional documents and custom kneeboard pages are available for each sortie.
The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog.
This campaign requires DCS: A-10C Warthog.
This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.
Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voiceovers available throughout 21 missions.
Compared to the original campaign, version 3.0 offers following great additions and changes:
20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information.
More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline.
The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voiceovers (over 2100).
Additional documents and custom kneeboard pages are available for each sortie.
Network protocol changed, old servers are not visible
DCS World
F10 map options for 'a/c only' and 'map only' will not make airbase icons disappear.
Uncontrolled ground units will not be be controlled by keyboard combos.
MP. Detected units in the fog of war conditions will be visible after reconnecting to the server.
MT4 Sherman and MT4A4 Sherman speed corrected.
DCS AV-8B by RAZBAM
Cockpit textures updated
MPCD Knobs Fixed
MPCD Brightness Control Updated
MPCD BIT Page enabled
LCD Display Updated
DCS C-101 by AvioDev
Added emergency fuel lever functionality and dependency on emergency fuel valve.
Added engine computer total failure.
Ignition light comes now on when emergency fuel valve is ON.
No more buffet on ground when there's wind.
Implemented the following Weapons circuit breakers: - CAMERA SIGHT (energizes the sight) - 115VAC SIGHT (energizes the sight head gyros)
Force feedback: -The stick does center now in roll when there is hydraulic pressure (stick stiffness in roll depends on hydraulic pressure) -Stick force in roll depends now on hydraulic pressure. (Low hyd press means more force at higher speeds)
Added pitch trim tone sound (both cockpits).
Added pitch trim tone circuit breaker.
Emergency guard cuts emergency pitch trim when closed.
No pitch trim tone sound when using normal trim and emergency trim guard is open.
When CB (circuit breaker) “PITCH TRIM TONE” in C-101EB is out, emergency trim guard does not cut the relation between speed brake switch and trim electrical circuits.
Changed emergency trim switch to spring-loaded type.
C-101CC ELT switch changed to spring-loaded type.
C-101EB TARSYN synchronization switch changed to spring-loaded type.
Fixed “AUDIO PANEL” label in C-101CC circuit breakers panel.
DCS: F-14 Tomcat by Heatblur Simulations
Fix for DDD aspect switch unit scaling for supersearch & acquisition.
Fix for being able to fill dropped external tanks.
Adjustments to structural integrity and wing snap code (hopefully corrects less lenient structural damage with higher network latencies)
Fixed floating gear emergency extension handle.
New: Added radar beam structure emulation to the RWR.
RWR gains and signal strength thresholds adjusted.
RWR threat library version changed to "R9D2".
Hook bypass switch input fix.
Tweaked 6-dof view limits. Less goosing through the canopy.
Converted some lua option strings to facilitate translation.
Added custom cockpit livery option.
Removed l10n folder from coremods.
Added another option to RADIO MENU AND PTT BEHAVIOUR: DON'T USE DEFAULT PTT (RADIO MENU) BUTTONS FOR SRS.
Additional push to talk entries for controlling SRS without interacting with the radio menus.
Added clickspots for the AN/ARC-159 buttons: LOAD and TONE.
Fixed ground air and electrical still on after flight.
Multicrew sync of ejection arm switches.
Fixed jester landing calls special option not working.
Restore functionality to show HUD movable reticle (pipper) for TCS in STT modes (hiding HUD steering tee implicitly).
Changed default Jester ripple quantity options to 2,3,4,6,8,16,28.
One of the best things about DCS is the powerful Mission Editor, it can be daunting when first looking at mission creating, but there are many great tutorials out there for the Mission Editor, as well, work is on going for improving documentation to include the many new features that have been added over time.