DCS World Steam Edition - NineLine


DCS: Christen Eagle II by Magnitude 3 LLC Available for Download

https://www.youtube.com/watch?v=oKlgzY2QPjM

Purchase from DCS e-shop Coming to Steam soon!

Fly the Christen Eagle II today! The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.

Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.

Although DCS World is a combat simulation as its focus, it is certainly not limited to only military aircraft. We are delighted to bring the Christen Eagle II and other civil aircraft into our simulation and expanding what DCS can offer.

DCS World Open Beta Update

Our first Open Beta since the holiday, this week’s update is a big one! Principle items include:
  • Launch of DCS: Christen Eagle II
  • Improved multiplayer experience when dealing with client-side packet loss.
  • Corrected Windows MR cross-eyed image.
  • F/A-18C Hornet changes:
    • added AGM-88C HARM in Self-Protect mode
    • new missions
    • improved mini-stick response for Thrustmaster Warthog throttle
    • corrected VVI indication
    • corrected LEX vapors
    • adjusted ACM mode switching
    • completed DUD cue logic
    • removed incorrect dual carriage for GBU-16.
  • Numerous updates and fixes to the M-2000C, AV-8B NA, AJS-37 Viggen, MiG-21bis, C-101, Yak-52, UH-1H, and Mi-8MTV2.
  • Updates to the L-39 Kursant, P-51D Blue Nose Bastards of Bodney, M-2000C Red Flag, A-10C Stone Shield, and Museum Relic campaigns.

You can read the full changelog here


Sincerely,
The Eagle Dynamics Team
DCS World Steam Edition - NineLine
https://www.youtube.com/watch?v=biCzBuPh5DM&feature=youtu.be

This is an instructional video on how to properly set up bomb fuze settings for the different bombs of the Hornet.
DCS World Steam Edition - NineLine
Mission of the Week

This week’s mission comes on the heels of the HARM with SP mode release into the Open Beta this week. This is a standard Instant Action mission in the Caucasus map to practice using the HARM against a variety of targets.

This will later be integrated into the game.

Thanks and have fun!

https://forums.eagle.ru/showpost.php?p=3762420&postcount=113
DCS World Steam Edition - NineLine
https://forums.eagle.ru/showpost.php?p=3760511&postcount=39

Introduced DCS: Christen Eagle II by Magnitude 3 LLC

DCS World
  • Added P-51D to Greece.
  • AGM-88. Adjusted missile position on LAU-118 launcher.
  • Sound disappear after off and using cancel on settings is fixed.
  • T.Flight Hotas: user can't assign any command is fixed.
  • Fixed glitch on some video cards when pixel color is less than zero.
  • Sea shelf objects will be available as suppliers.
  • Fixed bug with incorrect fog covering and ground explosion effect.
  • Fixed crash with mission reloading when cursor was forced with Alt+C.
  • Fixed crash with mission reloading when shell smoke tail was present in air at this time
  • Crash on group destroy with engine shutdown event is fixed.
  • Crash on mission reload with active scripting timers is fixed.
  • ME. Fixed bug with Ammo tab of Naval group that changing on tab to Route in some situations.
  • Input. Fixed bug that caused black screen after reassign input and press OK button.
  • MP. Fixed aircraft jumping back on heavy packet loss.
  • MP. Fixed aircraft rubber-banding when recovering from packet loss.
  • VR. Fix glitch (large white area ) when high pixel density value selected.
  • VR. Possible fix for Samsung Odyssey crosseyed picture.

DCS M-2000C by RAZBAM
  • Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
  • Fixed English cockpit modelling issue
  • Fixed reversed Head movement of exterior pilot
  • Added new animation process for Instrument controls
  • Added new animation process Switches and Knobs
  • Fixed the pilot's animation of arm in full forward movement
  • Fixed visor showing when ejected
  • Fixed Sun glare showing on cockpit instruments
  • Fixed minor problem with Roughmet texture on the Vertical RWR
  • M07: removed the Hercules causing problems with taxiing
  • M10: corrected AI behaviour and fixed bug where bandits would crash one into another
  • M12: changed the starting time to 9am
  • Updated M2000C Afterburner effect

DCS AV-8B by RAZBAM
  • Added new animation process for Instrument controls
  • Added new animation process Switches and Knobs
  • Added New Pilot
  • Added New Pilot Patches
  • Added new helmet HGU-68/P to AV8B pilot with normal and Roughmet.
  • Changed Luas in Livery folder for new Pilot
  • Released M02 and M17 for harrier (trainings)
  • Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
  • Fixed spring loaded switches not working correctly
  • Fixed Chaff & Flares release when EXP switch is OFF
  • Corrected thrust calculations at low to mid engine power
  • Corrected relation to pitch trim to stabilator throw
  • Modified ASL behavior. Now it runs parallel to the pitch ladder

DCS: AJS37 Viggen by Heatblur Simulations
  • Fixed missing texture for Rb75/T/B
  • Fixed issues with kneeboard. Some cosmetic issues still remaining.
  • Kneeboard now displays flight-plan of selected data cartridge.
  • Flight plans created in F10 map now supports adding time and speed, ie “B2 0.8” for Mach 0.8 or “M4 12:35:10” for time-on-target thirty five minutes and ten seconds past noon. Force speed works like it does in the Mission Editor, and not like in CK37, so setting a speed on B2 will have it use that speed from B1 to B2 and after, similar to setting speed on B1 manually in CK37.
  • Manual update, RC2

DCS C-101 by AvioDev
  • LAU-131 with M257 rockets (parachute illumination) does work now.
  • Payload does not remain in same position when the wing is detached.
  • Improved pilots’ animation and textures.
  • Fixed liveries folder structure.
  • Fixed ADI gauge glass.
  • Fixed issue with engine stopping when there is tail wind.
  • Fixed Sidewinder pylon.
  • Implemented MPR switch and corresponding light.
  • Fixed smoke system icons in ME payload page. They are now visible again.
  • Added C-101CC kneeboard (WIP) with tables for TACAN-DME channels and paired frequencies.
  • Fixed both EB and CC kneeboards.
  • Added localizer indication to C-101CC ADI.
  • Updated DEFA 553 shells (30mm instead of 12.7mm).
  • Fixed GS arm and capture modes of FD. It now keeps ALT mode longer, until GS deviation is closer to zero. No fly-up commands anymore at ILS capture.
  • Stall warning does not sound now with tailwind on ground, only when test is performed.
  • AoA indicator needle in C-101CC does not move with tailwind on ground, only when test is performed.
  • Reduced adverse yaw effect.
  • Increased yaw moment dampening.
  • Fixed ITT instrument marks in C-101CC. (Engine instruments indications are WIP).
  • Replaced Fast Erect label with Gyro Platform label in C-101CC rear cockpit.
  • Updated C-101EB kneeboard, and added C-101CC kneeboard with specific checklist and data, as well as table with TACAN-DME channels and paired frequencies.

DCS MiG-21bis by Magnitude 3 LLC
  • R-3x missile performance adjusted.
  • Calibrated altimeter’s precision.
  • Updated weapons’ panel texture (‘Easy Weapons’ option)
  • Updated radar ‘JAM’ texture.
  • Fixed shaking pitot while the aircraft is stationary.

DCS F/A-18C
  • Corrected wrong VVI indication on HUD
  • Crash when using Weapon.getDesc() on an Aim-7F from event handler is fixed.
  • Removed GBU-16 dual carry on BRU-33.
  • Added Instant Action Missions:
  • Caucasus FA-18C AGM-65F Maverick Practice
  • Caucasus FA-18C Paveway II Laser Guided Bombs Practice
  • Caucasus FA-18C River Run
  • Persian Gulf FA-18 Strike Fighter
  • Added HARM delivery in the Self Protect mode.
  • Fixed DUD cue for GPB/LGB.
  • Fixed FOV of AGM-65E.
  • Fixed TDC slew of AGM-65F.
  • Radar ACM modes switching corrected.
  • Missing Leading Edge Extension (LEX) Vapors restored.

DCS Yak-52
  • Large FPS difference from 2 Blade to 3 Blade prop fixed.

DCS UH-1H
  • Assertion and crash when UH-1H main rotor is damaged are fixed.

DCS Mi-8MTV2
  • Correct mass calculation in rearm menu.


Campaigns
  • L-39 Kursant campaign. Corrected missions of stage 6.
  • P-51D The Blue Nosed Bastards of Bodney. Removed the "player alive" success condition. Updated some docs.
  • Mi-8MTV2 The Border Campaign. Corrected mission 8 (Radio Hunt) where group of Mi-24 can not landing.
  • M-2000C Red Flag Campaign.
  • Mission 03: removed static F-15 blocking taxi route for Monster (UK Tornado).
  • Mission 10: fixed behaviour of AI F-5 and M-2000 so that they engage instead of landing.
  • A-10C Stone Shield. Adapting mission files under DCS 2.5.
  • Museum Relic Campaign. Numerous performance changes made to both campaigns.


Known Issues
- DOS-window appears while CE II libraries loading.
- Mirage M-2000C: springloaded switches doesn't work. You can download fix here:
https://www.digitalcombatsimulator.com/en/files/3303199/
- F/A-18C: AGM-65E can't lock target if it was uncaged after laser on
Jan 15, 2019
DCS World Steam Edition - NineLine
Although the Hornet has more skins than any DCS World module, we are still adding more. Later this month we’ll be adding:

VFA-97 Warhawks
VFA-192 Golden Dragons
NSWAC Blue Splinter

The first two will be for a new Hornet, Persian Gulf campaign being developed by Bunyap and I (Wags).

https://forums.eagle.ru/showpost.php?p=3759594&postcount=112





DCS World Steam Edition - NineLine
https://www.youtube.com/watch?v=iC3fcwFO6go&feature=youtu.be

Next week we plan to release the AGM-88C HARM with the Self Protect (SP) mode. Soon after we will follow that up with the Target of Opportunity (TOO), Pre-Briefed (PB), pullback modes.

Operation of the HARM in SP mode is quite simple:

1- Master Arm Switch to ARM

2- A/G Master Mode ON

3- Select HARM from the TAC/Stores page

4- Press the HARM Sequence/RAID/FLIR FoV switch or to cycle the ground-radar emitters on the EW page / EW HUD / Azimuth Indicator (aka RWR scope)

5- Press and HOLD the weapon release button or [LEFT ALT + SPACEBAR]

6- Shout MAGNUM at the top of your lungs

Some notes:

HARM range is highly dependent on launch altitude and speed. A high and fast launch at 45k MSL at 1.3M will allow engagement out to 80 nm.

When in SP mode, no target range is provided. Have a good understanding of where the target may be before you launch that HARM.

RESET will automatically select the highest threat emitter.

Some advanced SAM systems can shoot down a HARM. It is not a magic bullet.

Most of all, have fun and enjoy the SAM payback!
DCS World Steam Edition - NineLine


Last week we discussed the many aircraft projects that will be under development in 2019. Today, let’s look at some of the non-aircraft projects. As mentioned last week, we cannot promise that all of these will be released in 2019, but they will all be under focused development.

Ships



Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier.

Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier.

Radio Communications
The biggest radio communications task are the aircraft carrier communications that includes CASE I, CASE II, and CASE III for departure, marshal, approach, and the Landing Signal Officer (LSO). Once this massive task is complete, we will move on to an overhaul of the airbase radio communications.

New Maps



With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year.

In parallel, we will be finishing up the Persian Gulf map with the addition of Liwa Airbase and Ras Al Khaimah airport; Al Ain Air War College; ruins near Shiraz, Kerman, and Bam; and fix remaining bugs. Once complete, it will be the largest DCS World map as measured from airfield to airfield.

Dynamic Campaign
While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.

DCS World Multiplayer



In the closing weeks of 2018, we made the Dedicated Server software available to a handful of trusted 3rd party online servers. Based on their feedback, we have been tuning and expanding the software to best suit customer needs.

One aspect of the Dedicated Server we are also exploring is the availability of free maps to Dedicated Server hosts.

In addition to this new Server software, the team has also been at work developing an integrated Voice Over IP (VOIP) system for DCS World which is based on the growing Web RTC standard. The first phase will allow users to use and create “rooms” and the second phase would integrate the VOIP into in-cockpit radio controls.

As mentioned in last week’s newsletter about Modern Air Combat (MAC), we also plan to include leader boards, rankings, and other online statistics for DCS World online players.

DCS World Foundation
In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.

DCS World Steam Edition to DCS World e-Shop Transfer
You can now transfer modules purchased on Steam to your DCS World e-Shop installation. Note that this method only applies to Steam DLC that uses Steam protection, not StarForce keys, Starforce keys can be transferred as before. All keyless DCS World DLCs released on Steam from 12th May 2017 can be transferred.

Here are some modules released on Steam after 12-May-2017:
DCS: M-2000C
DCS: NEVADA Test and Training Range map
DCS: Spitfire LF Mk.IX
DCS: AJS-37 Viggen
DCS: Normandy map
DCS: WW2 Assets pack
DCS: Su-33 for DCS World
DCS: AV-8B Night Attack V/STOL
DCS: F/A-18C Hornet
DCS: Persian Gulf map

Please see this link for complete directions:

https://www.digitalcombatsimulator.com/en/support/faq/500/#1510447

Given that Steam no longer accepts our 3rd party license keys, binding of keys purchased on the E-Shop cannot be transferred to the DCS World Steam Edition.


Hornet Missions of the Week
In our quest to bring more and more great, new content to the Hornet, we are now providing a Hornet Mission of the Week! The first two missions can be found here:

River Run:
https://forums.eagle.ru/showpost.php?p=3744076&postcount=105

Strike Fighter:
https://forums.eagle.ru/showpost.php?p=3752412&postcount=107

These missions will also be integrated into the Hornet Instant Action list of missions.



Sincerely,
The Eagle Dynamics Team
Jan 10, 2019
DCS World Steam Edition - NineLine
Hornet Mini-Update
Data Link / MSI, MIDS and COLOR coming to life. Much to still do though, but situational awareness will be getting a huge boost.

https://forums.eagle.ru/showpost.php?p=3753066&postcount=108

DCS World Steam Edition - NineLine
Hornet Mission of the Week
Situation
Over western Iraq on day one of Operation Desert Storm, United States Navy F/A-18C Hornets operating off the USS Saratoga in the Red Sea racked up the first air-to-air kills by Hornets. This mission also showcased the Hornet’s ability to rapidly transition from an air-to-air engagement to delivering bombs on target. This mission is not a recreation of that mission, but rather takes inspiration from it.

An outstanding insight into the historical engagement can be found here on the Fighterpilot Podcast:

https://www.fighterpilotpodcast.com/podcast/017-desert-storm-mig-kill/

Ahead of you at waypoint 1 is Shiraz airbase with the Sector Operations Command (SOC) as your primary target. Bullseye MANNY is 20 nm to the northwest at your waypoint 4. The second element is assigned the POL facility. Fight your way to the target and destroy it with Mk-84 bombs to accomplish your mission. Bringing up the rear is a flight of Hornet’s with AGM-88 HARMs to suppress SA-6 SAMs in the area.

Objective

Destroy the SOC at waypoint 1, ref briefing images.

Multiple SA-6 SAM sites are situated in the Shiraz area. These will be targeted by the SEAD flight. Short-range air defenses in the target area include 23m AAA and SA-13 SAMs.

This mission requires the DCS: Persian Gulf Map.

Have fun and good luck!

Download the mission here:
https://forums.eagle.ru/showpost.php?p=3752412&postcount=107

DCS World Steam Edition - NineLine
https://www.digitalcombatsimulator.com/en/support/faq/500/#1510447

How to transfer keyless DCS modules purchased on STEAM?
Please note, all future DCS World DLC released on Steam from 12th May 2017 on will now use Steam Keys instead of Star-Force keys.

Here are some modules released on Steam after 12-May-2017:
DCS: M-2000C; DCS: Nevada map; DCS: Spitfire; DCS: AJS-37; DCS: Normandy map; DCS: WW2 Assets pack; DCS: Su-33; DCS: AV-8B Night Attack V/STOL; DCS: F/A-18C; DCS: Persian Gulf map
as well as many new campaigns starting from the Museum Relic campaign.
You always can find the date in the Steam store - Sort by Release date

These modules can be bound and activated on the DCS World e-shop version from the site.

To do this, on the DCS website, on the profile page, find a special Steam account block
please use the link: https://www.digitalcombatsimulator.com/en/personal/profile/

1) You need to link the Steam account to your DCS account.
After clicking on the "BIND" button, you will be redirected to the Steam website, where you must log in and agree to share publicly available information from your profile with us.

2) After logging in to the Steam site, you return to our site and, if successful, the "GET LICENSES" button will be available.
Click the "Get licenses" button.

3) As a result, you can obtain a list of the products whose licenses that:
1. Already have a DCS account (Steam or not Steam)
2. Can be transferred to your account from Steam
3. Can not be transferred because they are in different types of protection

4) Click the "Transfer licenses" button.
As a result, the licenses available for transfer will be bound to the DCS account.

5) When you re-enter this page, the Steam license list will be displayed.

6) You can request licenses again to replenish them if you purchased new DCS products on Steam. New licenses also can be bound, as in the previous paragraph.

7) When you click the "Unbind" button, all your Steam transferred licenses will be revoked and the binding removed.

* Display name in Steam: "your name" - is not a login but rather information permitted by the Steam user to display on a public profile.

Please note that the transferred products will now be available in your Standalone install and also remain available in your Steam Version.
You may also only transfer from Steam to Standalone, Standalone to Steam transfer is not available.
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