Fly the Christen Eagle II today! The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.
Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.
Although DCS World is a combat simulation as its focus, it is certainly not limited to only military aircraft. We are delighted to bring the Christen Eagle II and other civil aircraft into our simulation and expanding what DCS can offer.
DCS World Open Beta Update Our first Open Beta since the holiday, this week’s update is a big one! Principle items include:
Launch of DCS: Christen Eagle II
Improved multiplayer experience when dealing with client-side packet loss.
Corrected Windows MR cross-eyed image.
F/A-18C Hornet changes:
added AGM-88C HARM in Self-Protect mode
new missions
improved mini-stick response for Thrustmaster Warthog throttle
corrected VVI indication
corrected LEX vapors
adjusted ACM mode switching
completed DUD cue logic
removed incorrect dual carriage for GBU-16.
Numerous updates and fixes to the M-2000C, AV-8B NA, AJS-37 Viggen, MiG-21bis, C-101, Yak-52, UH-1H, and Mi-8MTV2.
Updates to the L-39 Kursant, P-51D Blue Nose Bastards of Bodney, M-2000C Red Flag, A-10C Stone Shield, and Museum Relic campaigns.
This week’s mission comes on the heels of the HARM with SP mode release into the Open Beta this week. This is a standard Instant Action mission in the Caucasus map to practice using the HARM against a variety of targets.
Introduced DCS: Christen Eagle II by Magnitude 3 LLC
DCS World
Added P-51D to Greece.
AGM-88. Adjusted missile position on LAU-118 launcher.
Sound disappear after off and using cancel on settings is fixed.
T.Flight Hotas: user can't assign any command is fixed.
Fixed glitch on some video cards when pixel color is less than zero.
Sea shelf objects will be available as suppliers.
Fixed bug with incorrect fog covering and ground explosion effect.
Fixed crash with mission reloading when cursor was forced with Alt+C.
Fixed crash with mission reloading when shell smoke tail was present in air at this time
Crash on group destroy with engine shutdown event is fixed.
Crash on mission reload with active scripting timers is fixed.
ME. Fixed bug with Ammo tab of Naval group that changing on tab to Route in some situations.
Input. Fixed bug that caused black screen after reassign input and press OK button.
MP. Fixed aircraft jumping back on heavy packet loss.
MP. Fixed aircraft rubber-banding when recovering from packet loss.
VR. Fix glitch (large white area ) when high pixel density value selected.
VR. Possible fix for Samsung Odyssey crosseyed picture.
DCS M-2000C by RAZBAM
Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
Fixed English cockpit modelling issue
Fixed reversed Head movement of exterior pilot
Added new animation process for Instrument controls
Added new animation process Switches and Knobs
Fixed the pilot's animation of arm in full forward movement
Fixed visor showing when ejected
Fixed Sun glare showing on cockpit instruments
Fixed minor problem with Roughmet texture on the Vertical RWR
M07: removed the Hercules causing problems with taxiing
M10: corrected AI behaviour and fixed bug where bandits would crash one into another
M12: changed the starting time to 9am
Updated M2000C Afterburner effect
DCS AV-8B by RAZBAM
Added new animation process for Instrument controls
Added new animation process Switches and Knobs
Added New Pilot
Added New Pilot Patches
Added new helmet HGU-68/P to AV8B pilot with normal and Roughmet.
Changed Luas in Livery folder for new Pilot
Released M02 and M17 for harrier (trainings)
Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
Fixed spring loaded switches not working correctly
Fixed Chaff & Flares release when EXP switch is OFF
Corrected thrust calculations at low to mid engine power
Corrected relation to pitch trim to stabilator throw
Modified ASL behavior. Now it runs parallel to the pitch ladder
DCS: AJS37 Viggen by Heatblur Simulations
Fixed missing texture for Rb75/T/B
Fixed issues with kneeboard. Some cosmetic issues still remaining.
Kneeboard now displays flight-plan of selected data cartridge.
Flight plans created in F10 map now supports adding time and speed, ie “B2 0.8” for Mach 0.8 or “M4 12:35:10” for time-on-target thirty five minutes and ten seconds past noon. Force speed works like it does in the Mission Editor, and not like in CK37, so setting a speed on B2 will have it use that speed from B1 to B2 and after, similar to setting speed on B1 manually in CK37.
Manual update, RC2
DCS C-101 by AvioDev
LAU-131 with M257 rockets (parachute illumination) does work now.
Payload does not remain in same position when the wing is detached.
Improved pilots’ animation and textures.
Fixed liveries folder structure.
Fixed ADI gauge glass.
Fixed issue with engine stopping when there is tail wind.
Fixed Sidewinder pylon.
Implemented MPR switch and corresponding light.
Fixed smoke system icons in ME payload page. They are now visible again.
Added C-101CC kneeboard (WIP) with tables for TACAN-DME channels and paired frequencies.
Fixed both EB and CC kneeboards.
Added localizer indication to C-101CC ADI.
Updated DEFA 553 shells (30mm instead of 12.7mm).
Fixed GS arm and capture modes of FD. It now keeps ALT mode longer, until GS deviation is closer to zero. No fly-up commands anymore at ILS capture.
Stall warning does not sound now with tailwind on ground, only when test is performed.
AoA indicator needle in C-101CC does not move with tailwind on ground, only when test is performed.
Reduced adverse yaw effect.
Increased yaw moment dampening.
Fixed ITT instrument marks in C-101CC. (Engine instruments indications are WIP).
Replaced Fast Erect label with Gyro Platform label in C-101CC rear cockpit.
Updated C-101EB kneeboard, and added C-101CC kneeboard with specific checklist and data, as well as table with TACAN-DME channels and paired frequencies.
Mission 10: fixed behaviour of AI F-5 and M-2000 so that they engage instead of landing.
A-10C Stone Shield. Adapting mission files under DCS 2.5.
Museum Relic Campaign. Numerous performance changes made to both campaigns.
Known Issues - DOS-window appears while CE II libraries loading. - Mirage M-2000C: springloaded switches doesn't work. You can download fix here: https://www.digitalcombatsimulator.com/en/files/3303199/ - F/A-18C: AGM-65E can't lock target if it was uncaged after laser on
Next week we plan to release the AGM-88C HARM with the Self Protect (SP) mode. Soon after we will follow that up with the Target of Opportunity (TOO), Pre-Briefed (PB), pullback modes.
Operation of the HARM in SP mode is quite simple:
1- Master Arm Switch to ARM
2- A/G Master Mode ON
3- Select HARM from the TAC/Stores page
4- Press the HARM Sequence/RAID/FLIR FoV switch or to cycle the ground-radar emitters on the EW page / EW HUD / Azimuth Indicator (aka RWR scope)
5- Press and HOLD the weapon release button or [LEFT ALT + SPACEBAR]
6- Shout MAGNUM at the top of your lungs
Some notes:
HARM range is highly dependent on launch altitude and speed. A high and fast launch at 45k MSL at 1.3M will allow engagement out to 80 nm.
When in SP mode, no target range is provided. Have a good understanding of where the target may be before you launch that HARM.
RESET will automatically select the highest threat emitter.
Some advanced SAM systems can shoot down a HARM. It is not a magic bullet.
Last week we discussed the many aircraft projects that will be under development in 2019. Today, let’s look at some of the non-aircraft projects. As mentioned last week, we cannot promise that all of these will be released in 2019, but they will all be under focused development.
Ships
Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier.
Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier.
Radio Communications The biggest radio communications task are the aircraft carrier communications that includes CASE I, CASE II, and CASE III for departure, marshal, approach, and the Landing Signal Officer (LSO). Once this massive task is complete, we will move on to an overhaul of the airbase radio communications.
New Maps
With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year.
In parallel, we will be finishing up the Persian Gulf map with the addition of Liwa Airbase and Ras Al Khaimah airport; Al Ain Air War College; ruins near Shiraz, Kerman, and Bam; and fix remaining bugs. Once complete, it will be the largest DCS World map as measured from airfield to airfield.
Dynamic Campaign While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.
DCS World Multiplayer
In the closing weeks of 2018, we made the Dedicated Server software available to a handful of trusted 3rd party online servers. Based on their feedback, we have been tuning and expanding the software to best suit customer needs.
One aspect of the Dedicated Server we are also exploring is the availability of free maps to Dedicated Server hosts.
In addition to this new Server software, the team has also been at work developing an integrated Voice Over IP (VOIP) system for DCS World which is based on the growing Web RTC standard. The first phase will allow users to use and create “rooms” and the second phase would integrate the VOIP into in-cockpit radio controls.
As mentioned in last week’s newsletter about Modern Air Combat (MAC), we also plan to include leader boards, rankings, and other online statistics for DCS World online players.
DCS World Foundation In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.
DCS World Steam Edition to DCS World e-Shop Transfer You can now transfer modules purchased on Steam to your DCS World e-Shop installation. Note that this method only applies to Steam DLC that uses Steam protection, not StarForce keys, Starforce keys can be transferred as before. All keyless DCS World DLCs released on Steam from 12th May 2017 can be transferred.
Here are some modules released on Steam after 12-May-2017: DCS: M-2000C DCS: NEVADA Test and Training Range map DCS: Spitfire LF Mk.IX DCS: AJS-37 Viggen DCS: Normandy map DCS: WW2 Assets pack DCS: Su-33 for DCS World DCS: AV-8B Night Attack V/STOL DCS: F/A-18C Hornet DCS: Persian Gulf map
Given that Steam no longer accepts our 3rd party license keys, binding of keys purchased on the E-Shop cannot be transferred to the DCS World Steam Edition.
Hornet Missions of the Week In our quest to bring more and more great, new content to the Hornet, we are now providing a Hornet Mission of the Week! The first two missions can be found here:
Hornet Mission of the Week Situation Over western Iraq on day one of Operation Desert Storm, United States Navy F/A-18C Hornets operating off the USS Saratoga in the Red Sea racked up the first air-to-air kills by Hornets. This mission also showcased the Hornet’s ability to rapidly transition from an air-to-air engagement to delivering bombs on target. This mission is not a recreation of that mission, but rather takes inspiration from it.
An outstanding insight into the historical engagement can be found here on the Fighterpilot Podcast:
Ahead of you at waypoint 1 is Shiraz airbase with the Sector Operations Command (SOC) as your primary target. Bullseye MANNY is 20 nm to the northwest at your waypoint 4. The second element is assigned the POL facility. Fight your way to the target and destroy it with Mk-84 bombs to accomplish your mission. Bringing up the rear is a flight of Hornet’s with AGM-88 HARMs to suppress SA-6 SAMs in the area.
Objective
Destroy the SOC at waypoint 1, ref briefing images.
Multiple SA-6 SAM sites are situated in the Shiraz area. These will be targeted by the SEAD flight. Short-range air defenses in the target area include 23m AAA and SA-13 SAMs.
How to transfer keyless DCS modules purchased on STEAM? Please note, all future DCS World DLC released on Steam from 12th May 2017 on will now use Steam Keys instead of Star-Force keys.
Here are some modules released on Steam after 12-May-2017: DCS: M-2000C; DCS: Nevada map; DCS: Spitfire; DCS: AJS-37; DCS: Normandy map; DCS: WW2 Assets pack; DCS: Su-33; DCS: AV-8B Night Attack V/STOL; DCS: F/A-18C; DCS: Persian Gulf map as well as many new campaigns starting from the Museum Relic campaign. You always can find the date in the Steam store - Sort by Release date
These modules can be bound and activated on the DCS World e-shop version from the site.
1) You need to link the Steam account to your DCS account. After clicking on the "BIND" button, you will be redirected to the Steam website, where you must log in and agree to share publicly available information from your profile with us.
2) After logging in to the Steam site, you return to our site and, if successful, the "GET LICENSES" button will be available. Click the "Get licenses" button.
3) As a result, you can obtain a list of the products whose licenses that: 1. Already have a DCS account (Steam or not Steam) 2. Can be transferred to your account from Steam 3. Can not be transferred because they are in different types of protection
4) Click the "Transfer licenses" button. As a result, the licenses available for transfer will be bound to the DCS account.
5) When you re-enter this page, the Steam license list will be displayed.
6) You can request licenses again to replenish them if you purchased new DCS products on Steam. New licenses also can be bound, as in the previous paragraph.
7) When you click the "Unbind" button, all your Steam transferred licenses will be revoked and the binding removed.
* Display name in Steam: "your name" - is not a login but rather information permitted by the Steam user to display on a public profile.
Please note that the transferred products will now be available in your Standalone install and also remain available in your Steam Version. You may also only transfer from Steam to Standalone, Standalone to Steam transfer is not available.