Added support of new campaign - Combined Arms: Frontlines Georgia. (Coming to Steam Soon!)
DCS World
Restored the missing debriefing after instant action mission.
AI aircraft climb to a very high altitude when attacking armor units with bombs - fixed.
AI ground. Not-activated truck can rearm the ground forces if it is visible (not hidden in the ME).
ME. Task 'go to waypoint' will work correctly with the stop condition.
Fixed issue with DCS freezing on start in some conditions.
MP. All information about servers with a large number of slots and clients (40+) will now be visible in the list of servers.
Sound. Improved fade out of sounds with distance.
AI F-86F. Will not use radar ranger for long range search.
AI F-86F. Fixed bug that bring to ground collision in the rocket attack.
A-10C & F/A-18C. AWACS aircraft do not call out enemy locations till the player’s comms menu is opened to AWACS - fixed.
Radio commands given by the player when a radio message from the AI is playing do not go through - fixed.
Multimonitor configurations. GUI dropboxes will not break away from their place on the main display to the other displays.
SA-2 unable to engage high altitude targets - fixed.
F-4E Iran. Added skin by Sadjad_Vosoul (ISAAC).
С-130 Iran. Added 2 skins by Sadjad_Vosoul (ISAAC).
Added SAM SA-15 Tor to Iran.
ME. Implemented ship livery selection.
Ground AI will be reposition itself if the current target exit from his fire angle.
Radar Mys-M1 (Silkworm HY-2 surveillance radar) is integrated. The ASM battery will be receive targeting from Mys-M1
surveillance radar. If the radar destroyed the ASM battery will be not functional.
Stennis carrier. The helicopter in takeoff position will not block all AI operations on the deck.
AI fighters with TWS and multiple launch capability will not use F-pole maneuver if they decided for multiple launch for several bandits. This was done so that the targets did not leave the radar's field of view.
MP. Banned user will get message about his ban and reason.
MP. Fixed the client's serverlist update when shutting down the server.
TrackIR works always, despite of control settings - fixed.
Hawk MPQ-55 will be marked as HK on Western RWR systems.
Fixed crash when a bridge without pillars is destroyed.
AI fighters will use an AIM-120C first instead of using the shorter ranged AIM-120B.
AI vehicles. Supplies truck added for all countries.
AI vehicles. Added M60 MBT to USA.
China Asset Pack. Completed Navy liveries (054A: 25 skins, 052B: 2 skins, 052C: 6 skins)
China Asset Pack. Updated KJ-2000 external model shape
The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
Added coalition management of countries in the Mission Editor via arrows keyboard keys.
Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
Corrected Su-24 level of detail such that it does not disappear.
DCS F/A-18C
Introduced JHMCS.
Introduced FPAS.
Introduced AGM-65E with laser guidance (can be used with JTAC/AFAC assistance a while). Known issue: overlapped symbols of laser codes on Mav page, will be fixed soon.
Big radar refactoring.
External fuel disappears after manoeuvre with disabled fuel pumps - fixed.
Radar in boresight mode will not locks target outside beam pattern.
Added RU manual translated by Vasil Komarichin aka ICS_Vortex
Added VMFAT-101 skins
Added NSAWC & NAWDC skins
Added VX-31 CoNA skin
Added AGM-65 instant action mission.
FPAS climb fixed.
Added input for JHMCS (Axis and buttons).
AGM-65E and AIM-9X reload issue - fixed.
AIM-9X Reticle Visible in all A/A Weapon HUD - fixed.
Initial introduction of the AGM-65G. This is very much an Open Beta version with several known issues.
Added radar information on the JHMCS and implementation of HACQ and LACQ modes.
Correct CLIMB function for the FPAS page.
Updated DCS:F/A-18C Hornet User Guide.
Night cockpit illumination on external view added.
Quantity of AMRAAM missiles on HUD will update correctly.
Fixed radar elevation and TDC numbers that indicate altitudes of coverage.
Improved ACM mode performance regardless of target aspect.
Radar elevation and azimuth errors after target unlock is fixed.
Added option for VR (left/right/both eyes), added TD box.
Added radio command to AI wingmen to “Go to Tanker”.
Corrected nose bounce and blackout when launching from the aircraft carrier with a heavy payload.
Updated AGM-65E/F. While the AGM-65E is now complete, the AGM-65F is still a work in progress. Known AGM-65F issues include TDC slew roughness, missile speed, and seeker lock distance against ships.
Radar fixes: - Radar will no longer move to the other side of the display when when the radar is commanded gimbal limits - Fix the antenna position if the HMD is turned on and the operator looks at the HUD - Radar no longer gets stuck in an 8-degree scan and that cannot be exited after locking a target and breaking lock - Rmax and Seeker Cue can no longer appear outside the tactical radar area.
JHMCS: - HACQ/LHAQ mode - radar FOV circle will be drawn while looking through HUD - HACQ/LHAQ mode - radar lock while looking through HUD is fixed - Fixed radar antenna position lock when HMD is turned on and looking through HUD - Up-look reticles was added
DCS Flaming Cliffs
Su-33 Heavy Sky campaign. Total update all missions by Alex Zelog. Changed: payloads, balance of forces, Su-33s TO weight, weather, minors.
MiG-29. Added missing net animations.
MiG-29 Flight model corrections, added engine gyrotorque (will be slightly aircraft spin on the tailslide maneuver).
Su-27 and MiG-29. Trim reset (LCTRL-T) will be strictly to zero.
MiG-29. The pitch stability augmentation system synchronized to wing slats deflection.
MiG-29. Updated model of braking chute.
MiG-29. Engines will be broken after exceed 2.6M speed.
MiG-29. Improved damper in the longitudinal channel.
MiG-29. Added an animation of a flaps buttons.
MiG-29. The Nose Wheel Steering HI and LO modes. The LO mode (8 degrees) used for takeoff and landing. HI mode (31 degrees) used for taxi and can be engaged by holding the LALT-Q combo provided Flaps are Up.
MiG-29. Added commands to set barometric altimeter pressure.
Multiplayer. An aircraft shaking of clients aircraft near the carrier deck is fixed.
MiG-29. Added the Instant Action missions in the Nevada.
MiG-29. The drag coefficient of the speed brake now depends on the M number. Will be less than now.
MiG-29. The dead zone of throttle between maximal and afterburner eliminated.
MiG-29. Engines can be stalled on negative AoA bigger -17 degrees.
MiG-29. HUD radar operation mark in VERTICAL and BORESIGHT modes restored.
MiG-29. New single missions in Nevada.
Su-27. Updated training mission Start-Up.
MiG-29. Adjusted the APUS compensator that will works independence by landing gear.
DCS MiG-21bis by Magnitude 3 LLC
Fixed gauge lights.
Fixed missing SPS/IAB panel texts.
Adjusted suspension.
Improved boundary layer blow system effects.
Improved engine device code to reduce FPS stutters.
Added navigation data for Persian Gulf.
Fixed gauges from blacking out.
Fixed smoothing groups on HUD glass.
DCS M-2000C by RAZBAM
Fuel flow corrections added based on new data
Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
DCS AV-8B NA by RAZBAM
Sidearms issues fixed: - Sidearm keeps lock when the aircraft is not pointing at the target. - Sidearm keeps lock after firing when another missile remains in the aircraft - Sidearm does not have volume control (Sidewinder volume control also fixed
Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed
Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
Corrected Left wing Polygon defects
Corrected Right wing Polygon defects
Bomb Interval now working
KC-130 Fuel amount increased by 50%
DCS AJS37 Viggen by Heatblur Simulations
Exterior mirrors now reflect the environment
Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
Sculpted new normal map for exhaust nozzle and area
Sculpted new normal map for exterior exhaust shell
Added RoughMet textures for the exhaust shell
Added turbine texture for better deep engine detail
Metal elements on wings now have appropriate material definitions
Animated engine exhaust fan
Interior engine sounds now loop properly
New! Improved visual fidelity of afterburner
Afterburner now cast lights inside engine exhaust pipe
Afterburner now cast lights on surrounding objects and terrain
Corrected afterburner z-fighting
Afterburner planes do not render at high viewing angles.
Corrected afterburner self-illumination
Fixed glass in LoD (distant) models turning opaque and bright.
New! Added significantly better quality uncompressed normal maps for entire exterior
Light domes are now appropriately shiny
Fixed wheel/tire animation values so they spin at correct speeds.
Fix to timeline appearing late in PLAN-bombing mode.
Fix to time-to-destination display in TID.
Fix to Rb15 missile-in-target-time.
Fix to Rb15 missile-in-target-time displayed even though no Rb15 is selected.
Update Rb15 definitions for AI. AI will now use the missiles properly.
E on waypoint indicator should not show when aiming ie sidewinder lock.
TERNAV should not update when turned off
Updated RB-15 for AI definition. AI will now use the missiles properly.
Fix to Bk90 not being launchable in NAV-mode.
EP13 color inversion selectable by radar mode button (black-on-white/white-on-black).
Brightness and contrast control for EP13.
Corrected elevation boresight position for Mavericks.
Added encyclopedia entries for weapons.
New feature: cartridge from putting marks on F10 map (named B1-B9, M1-M9, BX1-BX9, R1-R9, MR1-MR9 = recon-target, or S1-S9) and selectable in kneepad. Also you can just have a marker named “ATTACK” and a quick attack flightplan will be generated.
EP13 altitude warning is reset if EP13 is not turned on.
The Boundary/GRÄNS lines are now visible again.
AB performance at height and speed tweaked.
The dumping of the sight for sidewinder carried on wingtips should now be relative to the plane and not the horizon.
Fixed AKAN dispersion and accuracy.
Fixed Sun Halo effect on canopy
Added glass scratches to canopy glass
Fixed oval-shaped afterburner flame issue
Slight cockpit optimization
Fixed afterburner flame clipping into exhaust can
Fixed RAT projecting through intake on left side of fuselage
Added Encyclopedia entries for weapons
Tweaked dispersion for MinGr55 shell for the AKAN m/55 gunpods.
Fixed pop-up point not switching to target waypoint on being passed.
Fix to pop-up point not switching over.
Fixed sun halo on canopy glass.
Added scratches to canopy glass.
Fixed oval shaped afterburner.
Ground Radar 2.0: - greatly improved ground mapping radar where more objects are visible and the radar better differentiates between terrain types. Read more
Auto generated attack missions should now default to a ingress/egress angle 45 degree off instead of straight when no suitable terrain-masked ingress/egress is found.
Fix to TERRNAV not fixing.
DCS Persian Gulf
Updated Persian Gulf map with additions of Kish Island airfield, Al Bateen airfield, Lavan Island airfield, Bandar-e-Jask airfield, Abu Dhabi International Airport, Sas Al Nakheel airfield, Abu Dhabi National Exhibition Center, and the Yas Viceroy with Formula 1 racetrack. NOTE: All new airports still in the WIP and not working properly yet.
Map Size restored to the original viewable area in the Mission Editor
DCS MiG-15bis
New Instant Action missions in Normandy.
Cockpit 3D model bugfix.
Fixed an external textures z-fighting.
DCS Spitfire IX
Fixed bombs drag issue.
Adjusted the tint of the armoured glass.
One of ordinary Spitfire model LODs has clipped wings -fixed.
DCS F-86F
Added Instant Action missions for Normandy.
DCS Combined Arms
The optic sights magnification will not depends from type of munitions.
Default brightness of night vision optic corrected.
Corrected night vision window size of CA units when turn on of SSAA graphic option.
Wounded playable infantry will reduce max speed.
Incorrect aiming calculation after moved the target point on the F10 map - fixed.
DCS F-5E
Corrected mission F-5E Mission - AWACS.miz
Campaigns
Memory of the Hero. Updated mission 13 and 14. Deleted intro track, corrected triggers.
Spitfire IX - Big Show Campaign. Corrected a typo in the documentation. Added some B-17 skins that were accidentally missing.
Spitfire IX Big Show Campaign. - Performance improvements (not all bombers drop bombs to reduce FPS hit) - Air Sea Rescue logic changed. Now it's possible to call mayday even if the radio doesn't work, you just won't get an answer.
M-2000C Red Flag Сampaign. - Mission 1: added "mission complete" message. - Mission 6: Changed loadout of some of the Red Force jets after player feedback to slightly reduce the difficulty. - Mission 10: Mirages 2000-5s will now engage blue forces.
MiG-29 Over the Hump campaign сorrected.
F-15C Aggressors BFM Campaign. Added new missions against the Su-27.
This week we plan to migrate the current Open Beta to the Release version. We've put this off for the past two weeks as we worked on some Hornet and other items.
For next week's Open Beta, we plan (not promise):
1- GBU-10, 12, and 16 laser-guided bombs with off-board designation. 2- Bullseye (A/A Waypoint) and BRA indications. 3- Improved IR Maverick axis slew and other Maverick fixes/additions like improved ship attack, longer ship lock ranges, range indications when slaved, and others. 4- Fixed DUD cue. 5- New radar defaults based on SME feedback. 6- Fixed cockpit art like left DDI error. 7- JHMCS updates like look-up reticles. 8- Air show smoke. 9- Fixed ACM HUD mode indications. 10- L&S target heading on attack format.
I'll have some Bulls/BRA and LGB videos coming by the weekend.
In parallel, the team is hard at work on the HARM, datalink (SA page, MIDS, Link-16), FLIR rendering tech, and A/G rendering tech.
DCS World Open Beta Update This week’s Open Beta update has some great updates to DCS World, the Hornet, and the Viggen. Highlights include:
Hornet changes: added work-in-progress AGM-65F infrared-guided Maverick air-to-ground missile; corrected Hornet catapult launch roughness; added “Go to Tanker’ command for AI Hornets; corrected and improved the Hornet radar in RWS and STT modes; and corrected and improved operation of the Joint Helmet Mounted Cueing System (JHMCS). More great stuff coming in the 19 December update!
Corrected potential for static objects not being visible to multiplayer clients.
Added removal or cargo in multiplayer based on scripting.
Viggen changes: greatly improved air-to-ground radar; corrected TERRNAV not fixing; and added scratches to canopy glass.
DCS: Combined Arms – Frontlines Georgia Campaign (Coming to Steam soon!) The Combined Arms Frontlines Georgia campaign is the first Combined Arms single player campaign. In this campaign you will experience many different aspects of Combined Arms combat in DCS World, from commanding many units over several different objectives to sitting in a tank and commanding a platoon from the driver’s seat.
Key features:
11 Story driven missions (with supplemental missions if you have a stumble along the way)
Command various ground units, from armor to transport
Freedom to set up your air units load-outs before the mission starts
DCS: F/A-18C Hornet Last month we added the Joint Helmet Mounted Cueing System (JHMCS), AGM-65E laser-Maverick, the FPAS page, updated Hornet Guide, and improved air-to-air radar performance. For this month we’ll be added the AGM-65F infrared-guided Maverick, GBU-10, 12, and 16 Paveway II laser-guided bombs, 13 new interactive training lessons, air-to-air waypoint (bullseye) and BRA information. We are also working on the AGM-88 HARM and datalink MIDS/MSI with improved IFF, but these may not be available until January 2019, based on testing results.
Afterwards, other systems will be developed like LTWS/TWS air-to-air radar modes, GPS- and INS-guided weapons, further JHMCS features, and others.
In parallel, we are working on the technology for air-to-ground radar and new FLIR rendering technology. These are very important to the Hornet’s AN/APG-73 radar and ATFLIR pod.
Burning Skies Multiplayer Server For DCS World multiplayer pilots, the Burning Skies server is now testing our new dedicated server technology! This is acting as a test-bed to help us debug the dedicated software with many players participating. The dedicated server will form the backbone of DCS World multiplayer.
Burning Skies is a World War II server with options to fly the Mustang, Spitfire, Dora, and Kurfurst. As an official server, will be supporting Burning Skies with prizes to the championship winners.
For a fantastic World War II multiplayer experience, stop by and fly a sortie!
Added support of new campaign - Combined Arms: Frontlines Georgia.
DCS World
The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
Added coalition management of countries in the Mission Editor via arrows keyboard keys.
Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
Corrected Su-24 level of detail such that it does not disappear.
DCS F/A-18C Hornet
Added radio command to AI wingmen to “Go to Tanker”.
Corrected nose bounce and blackout when launching from the aircraft carrier with a heavy payload.
Updated AGM-65E/F. While the AGM-65E is now complete, the AGM-65F is still a work in progress. Known AGM-65F issues include TDC slew roughness, missile speed, and seeker lock distance against ships.
Radar fixes: - Radar will no longer move to the other side of the display when when the radar is commanded gimbal limits - Fix the antenna position if the HMD is turned on and the operator looks at the HUD - Radar no longer gets stuck in an 8-degree scan and that cannot be exited after locking a target and breaking lock - Rmax and Seeker Cue can no longer appear outside the tactical radar area.
JHMCS: - HACQ/LHAQ mode - radar FOV circle will be drawn while looking through HUD - HACQ/LHAQ mode - radar lock while looking through HUD is fixed - Fixed radar antenna position lock when HMD is turned on and looking through HUD - Up-look reticles was added
DCS AJS37 Viggen by Heatblur Simulations
Fix to pop-up point not switching over.
Fixed sun halo on canopy glass.
Added scratches to canopy glass.
Fixed oval shaped afterburner.
Ground Radar 2.0: - greatly improved ground mapping radar where more objects are visible and the radar better differentiates between terrain types. Read more
Auto generated attack missions should now default to a ingress/egress angle 45 degree off instead of straight when no suitable terrain-masked ingress/egress is found.
Fix to TERRNAV not fixing.
DCS FC3
MiG-29. Adjusted the APUS compensator that will works independence by landing gear.
DCS MiG-15bis
Cockpit 3D model bugfix.
Fixed an external textures z-fighting.
DCS F-5E
Corrected mission F-5E Mission - AWACS.miz
DCS Spitfire IX
One of ordinary Spitfire model LODs has clipped wings -fixed.
Campaigns F-15C Aggressors BFM Campaign. Added new missions against the Su-27.
Tomorrow we’ll release the AGM-65F (AGM-65D and AGM-65G have been removed to make a more accurate simulation of the USN/USMC legacy Hornet). It will not be at a complete state as we’d hoped, but certainly much more accurate than the current OB version of the D/G. Here are a few notes to help you understand the system to minimize confusion/frustration:
Basic operation:
Must be in ARM Master Arm mode and A/G Master Mode.
Select MAVF from Stores page and then again for AGM-65F format page.
If missions starts from the ground, you must give the seeker time to cool down (seeker) and spin up (gyro), indicated by the TIMING countdown timer.
Set TDC to Maverick format page, left sensor control switch (assuming MAFV format on LDDI).
HOTAS Cage/Uncage button to cage the seeker to boresight.
HOTAS HARM Sequence / FOV / RAID button to toggle seeker field of view. Note: FOV change should only be possible in a non-tracking seeker state.
TRACK WHT/BLK should only toggle symbology, NOT seeker polarity. In addition to symbology color, it also will set the seeker to bias locking of white point targets (WHT) or black (BLK). TRACK does NOT indicate seeker tracking state.
To slew seeker, you must be pressing down on the TDC while giving slew commands. Note: the team is working on making the slew smoother (also for HUD TDC slew). You can also hold down the ENTER button while entering slew commands of , . / ;
To lock a target, slew the crosshairs over a target and release the TDC button. If it cannot lock, the crosshairs will expand to breaklock mode the pointing cross with flash.
If a TGT point is set, the seeker will auto-Slave to the location. Once slaved, press the HOTAS undesignate button to allow manual slew.
To Do:
Improve slew precision.
Adjust Maverick motor burn time, speed, and range.
Cage to boresight from slave mode, already fixed internally.
Note: the AGM-65F uses the existing infrared-rendering shaders, not the new one under development.
1- Datalink / SA Page / MIDS 2- GBU-10/12/16 3- HARM 4- A/A Waypoint and BRA data 5- Further radar, AGM-65F, and JHMCS debugging 6- DUD cue logic 7- FLIR renderer 8- A/G radar renderer 9- Various systems debugging __________________