DCS World Steam Edition - NineLine
Added support of the new Spitfire IX The Big Show Campaign by Reflected Simulations.

DCS World
  • Fixed crash when using a trigger with event "On mission ends" and some action.
  • ME. Added C-130 and F-4E to Iran.
  • ME. Added missed aircraft and ground units to Serbia.
  • MP. Added corresponding message if the client was be disconnected from server by Integrity check failure.
  • Vehicle does not follow to assigned WP from task 'go to waypoint' - fixed.

DCS AJS37 Viggen by Heatblur Simulations
  • Correction to wind compensation for bombs and rockets.
  • Popup points inputted without trailing zeros supported.
  • Corrected high-altitude non-after burning fuel scheduling.
  • Updated training missions for ARAK and RB05 to remove forest around target area.
  • Tweaked BK90 warheads.
  • Updated RB74 with ED AIM-9L changes.
  • Tweaked explosive mass of Mingr 55 30 mm shells in the gunpod.
  • Tweaked recoil coefficient on AKAN m/55.
  • Updated, and added new quick start missions for Caucasus and Persian Gulf.
  • Fix to bombs not releasing when carrying half-load.
  • Automatically generated cartridges are exported to .ini - files for inspection in third party software or to make changes which then can be loaded again in sim. Ability to have multiple .ini files to choose from.
  • Exterior mirrors now reflect the environment
  • Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
  • Sculpted new normal map for exhaust nozzle and area
  • Sculpted new normal map for exterior exhaust shell
  • Added RoughMet textures for the exhaust shell
  • Added turbine texture for better deep engine detail
  • Metal elements on wings now have appropriate material definitions
  • Animated engine exhaust fan
  • Interior engine sounds now loop properly
  • New! Improved visual fidelity of afterburner
  • Afterburner now cast lights inside engine exhaust pipe
  • Afterburner now cast lights on surrounding objects and terrain
  • Corrected afterburner z-fighting
  • Afterburner planes do not render at high viewing angles.
  • Corrected afterburner self-illumination
  • Fixed glass in LoD (distant) models turning opaque and bright.
  • New! Added significantly better quality uncompressed normal maps for entire exterior
  • Light domes are now appropriately shiny
  • Fixed wheel/tire animation values so they spin at correct speeds.

Changes in last Tuesday’s patch:
  • Fix to popup-point switching logic.
  • Rb15 group target fix.
  • U22 and U22/A is no longer turned on when starting cold.
  • Fix to U22/A listening even though it was turned off.
  • Suspension for main landing gear softened to allow earlier rotation.
  • Both brakes on same axis fixed.
  • Fix to target ring not displaying with sidewinders.
  • Reverted smoke-in-AB-fix because it turned off sound, not sure how to fix this.

DCS FC3
  • MiG-29. Tuning Flight Model.
  • MiG-29. Corrected thrust at low engine rpm.
  • MiG-29. Adjustment of aerodynamic moments with the slats extension.
  • MiG-29. Added APU-60 for all pylons and APU-470 for inner pylons for AA missiles.
  • MiG-29. Accidentally engine stall at 1.6M - fixed.
  • MiG-29S: R-77 misaligned on launchers - corrected.
  • Su-33. Corrected position of FAB-250 on pylons.

DCS A-10C
  • Broken Autostart fixed.

DCS MiG-21bis by Magnitude 3 LLC
  • Reversed NPP localizer bar animation.
  • Reversed Max G-load needle animation.
  • Reimplemented vibration effects to Pitot while taxiing.
  • Fixed hint typo on Mach test switch from 1.7 to 1.5.

DCS C-101 by AvioDev
  • Corrected engine instruments lighting to be able to see colors of limitations arc when setting high illumination.
  • Updated C-101 textures (Albedo) and liveries.
  • Corrected parachute to keep same texture when reaching the ground.
  • Smoke CB’s push-in/pull-out were reversed in inputs.
  • Player can now change cockpit position (front/rear) with joystick button, before it was only possible with keyboard.
  • Corrected some mission names.
  • C101CC max fuel weight corrected.
DCS World Steam Edition - NineLine


DCS World Open Beta 2.5 Hotfix and Release Version
This week we released a second Open Beta update to address issues that some users encountered with the new, default controller profiles. Theses default profiles are now only used for a newly installed module, or the user manually loads them as a profile. Our next controller to add default profiles for will be the VKB Gunfighter Mk.II. Our goal is to have default controller profiles for all popular controllers.

You can read the entire Hot Fix list here

This week we also moved the current Open Beta to the Release version. You can read the change log here

The biggest element of this is the updated Release version is the availability of the new MiG-29 for DCS World

DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 Bundle Pack Last Days
The bundle pack consisting of the Hornet, Persian Gulf Map, and Su-33 ends this Sunday! In addition to the full pack, we are also offering a version of just the Hornet and Persian Gulf map. Find both on our e-Shop

You can also find both bundles on our Steam store at:

Modeling Update
We recognize that an important aspect to improve in DCS World is more realistic damage modeling in regards to localized effects, visual effects, affect on hit components, and type of weapon impact. Regarding the latter, the new damage model will be based on two types of weapon impact: penetrating impact and proximity impact. This provides us with three primary weapon effects on a unit: penetrating (projectiles), volumetric/pressure wave (high-explosive) and volumetric/shrapnel. This last effect allows weapon casing fragments to be tracked as unique objects entering the unit. This is not modeled in our current damage model system, but it will provide a great improvement to aircraft, and later, ground unit damage.

When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality.

The team has been working hard on this new damage model system, and the primary work is now complete. It is now undergoing internal testing. We will first roll out the new damage model system in our World War II aircraft, then later move to our more modern aircraft and then ground units.




In these images, you can see the internal components of the P-51D and Fw 190 D-9 that are tracked as unique components that can be damaged.

About Early Access and Open Beta
For those not familiar with the terms Early Access and Open Beta, we want to use this newsletter to talk about how we implement them in regards to DCS World.

DCS World Early Access

Over the last few years, the concept of Early Access has taken traction with many companies in this industry. Before our adoption of this option, we were often bombarded with customer requests to test our products, or at least have the opportunity to have an early look. We offer Early Access to such customers, and we greatly appreciate the feedback on how we make the product even better. However, we also recognize that Early Access is not for everyone, and some players prefer their first experience in the game to be with a completed experience. We get that, and this option is not recommended for everyone.

The time a product remains in Early Access can vary widely based on the scope of the project, technical hurdles, and how complete the module is when it enters Early Access. Eagle Dynamics and all of our third parties strive to make this period as short as possible. It’s important to note that when a development team starts work on a new project while another project is still in Early Access, it is most often because it’s a separate internal team or elements of the team have completed their tasks on the Early Access project and it’s time for them to move them to move on to a new project rather than sit on their hands.

An Early Access module can be played on both the Open Beta and Release versions of DCC World. When we first release a new module or update it, we first release it to our Open Beta version of DCS World for “field-testing” and then we later move it to the Release version once we are sure there are no “blocking” issues.

DCS World Open Beta

Speaking of Open Beta and Release versions, we currently operate two versions of DCS World, the Open Beta version and the Release version (many fewer versions than before!). Because DCS World is a “living” project that changes daily, it’s possible for a project-wide bug to worm itself in and make the game unplayable for all. To prevent this and add a level of protection, we adopted Open Beta and Release versions.

Most every two weeks (sometimes more with hotfixes) we create a new Open Beta version that comprises the changes from the prior two weeks. Although this first goes through both internal and closed-external testing, it is possible for errors to slip through. In this case, the Open Beta is utilized to identify a “blocking” bug that prevents all customers from playing the game (not just customers of a single module). For those that take part in the Open Beta, we greatly appreciate it and thank you for your testing efforts. If a “blocking bug” is present in the Open Beta, we always have the Release version available. This is why the Release version is sometimes called the Stable version.

As such, the Open Beta version is for us to “field-test” new changes and check for any DCS-wide “Blocking” crashes, and the Release version is the result of the previous Open Beta that does not suffer any “Blocks.” As with Early Access, Open Beta is an option and may not be for everyone.

DCS World on Fighter Pilot Podcast
Our very own Matt “Wags” Wagner sits down with Jell-O on the Fighter Pilot Podcast and talks DCS World.
You can also find the interview on Youtube

Expanding DCS World on Facebook
Have you been looking for more translated DCS World news to your native language? We have recently expanded our DCS World social media presence on Facebook to include pages for Chinese and Polish pages. We welcome you to stop by and follow! We now have Facebook pages for English, German, Chinese, and Polish, with more to come:
DCS World Steam Edition - NineLine
https://forums.eagle.ru/showpost.php?p=3661070&postcount=80

Update time!

As mentioned in a recent newsletter, we are pushing hard for JHMCS with AIM-9X support, Maverick, FPAS page, and corrected A/A antenna logic after undesignated button lock release. All is looking good, but the AGM-65F and G versions will unfortunately not be ready until next month.

We, for the most part, have four guys working on Hornet systems and here is what they are working on:
1- JHMCS. Afterward he moves on to the HARM.
2- AGM-65E. Once done, then AGM-65F and G.
3- A/A radar antenna. When complete, then LTWS.
4- FPAS page. Then after that, then probably “soft lock” IFF or Data Link / SA page.

The Hornet systems team is working full time on the Hornet, but some of the items are complex and take time. No one is slacking off.

Once the Maverick and HARM are fully functional, we’ll start work on the second Hornet mini-campaign.

We have ten new training missions in work that include:
IFR Airfield Approach
Carrier Taxi and Takeoff
Carrier CASE I Recovery
A/A Gun
AIM-9L/M
AIM-120
A/G Gun
Rockets
CCIP Bombs
CCRP Bombs

You may be saying to yourself, “but Wags, you forgot CASE II,III and AIM-7!” Negative Ghostrider, we need those items to be completed before we can make the training mission for them (full comm for CASE II,III and HOJ mode for the Sparrow).

Supporting tech like the A/G radar (we lost our original engineer on this) and an improved FLIR rendering system are in work and are fundamental to A/G radar implementation and the ATFLIR.

So things are moving forward at a good clip, but this is a very complex product and it will take time.

Thank you for your patience!
DCS World Steam Edition - NineLine
DCS 2.5.3.22877

https://forums.eagle.ru/showpost.php?p=3659538&postcount=9

Introduced the new Professional FM of MiG-29.

DCS World
  • MP. The MP server panel can be closed by press to X in the upper-right corner.
  • Antiship missile HY-2 range extended to 100 km.
  • F10 map. Corrected Chinese char display in online mode.
  • Fixed GUI error when use ship task Attack Group to static object.
  • VR. Weapons pop-up menu in ME is cut on edge of screen - fixed.
  • ME. With copy-paste operation it is possible to make mission with several Player roles - fixed.
  • Reloading time has been defined for HY-2 and SA-2.
  • Ticonderoga. Increased the missiles launch rate of VLS to 1 launch every 2 sec.
  • Stennis. AI will not taxi into you If path blocked.
  • KJ-2000 will shows as A50 on Western RWR
  • Attributes list of new Surface to Surface missile corrected.
  • UH-60A AI will not crashes into ground when trying to landing to Novorossiysk.
  • Fixed issue that caused an unable to rearm of ground AI from warehouses.
  • Windsock shows incorrect wind direction with dynamic weather - fixed.
  • Fixed ME error when you try to add suppliers after change ship type.
  • AIM-9M/L major FM update. Adjusted lift and drag curves, motor performance, DLZ.
  • Input. The default device profiles will no longer creating conflicts with load along with the player profiles. The default device profiles can be loaded only manually via the LOAD PROFILE button in the input panel.
  • ME. Part of the ship's tab Suppliers incorrectly displayed in ME - fixed.
  • ME. A-10. Corrected weight of the double launcher of AIM-9.
  • ME. Fixed GUI Error when player try to scaling map after use Mission generator in some case.
  • CHN ground crew voiceover updated

DCS AJS37 Viggen by Heatblur Simulations
  • Fix to airfields not appearing in kneeboard and CK37 in Nevada.
  • Removed smoke when afterburner engaged.
  • Axis command for master mode selector added.
  • Parking brake in correct visual position on spawn.
  • Data-rotary command clockwise/counterclockwise added, default data-rotary position set to AKTPOS.
  • Weapon interval selector clickability reversed so right-click = clockwise.
  • Seat adjustment command reversed.
  • Dynamically generated attack missions egress-speed set to M0.8.
  • Fix to .ini custom cartridge not being selectable.
  • More descriptions in sample cartridge.
  • Seriestrim (transsonic autotrim) was disabled when autopilot was on so when having autopilot on and accelerating through subsonic to supersonic and then disabling autopilot would result in a pitch-yank, often blacking out the pilot.
  • Modified high-drag bombs ballistics for easier usage.
  • Various bug-fixes.

DCS MiG-21Bis by Magnitude 3 LLC
  • Fixed ASO device initialization.
  • Fixed pneumatic pressure gauge from constantly reading zero.
  • Fixed SARPP from not recording all flight information.
  • Reversed DA-200 bank indicator animation
  • Reversed NPP localizer bar animation
  • Reversed UVW for air pressure gauge warning colors

DCS F/A-18C Hornet
  • Hotfix B-sweep no longer renders outside the radar tactical area.
  • Corrected the drag value of TCTS Pod.
  • TDC cursor position maintains location after target breaks lock.
  • Aerial refueling Instant Action missions have been corrected.
  • B-Sweep no longer hangs when radar loses lock. This issue is still being worked on for an undesignate button break lock.
  • Hornet Campaign add CN localization

DCS L-39
  • Added Instant Action missions for Persian Gulf.
  • Corrected RSBN training mission.

DCS F-5E
  • Added Instant Action missions for Normandy map

DCS FC3
  • Su-27. Corrected Su-27 leading edge flaps net synchronization for the clients.
  • MiG-29. Incorrect display of aircraft model in mirrors - fixed.
  • New Instant Action missions for MiG-29A and MiG-29S on Caucasus.
  • MiG-29. Updated textures of cockpit.
  • MIG-29. Corrected input profile.
  • MiG-29. Added EN and RU flight manuals.
  • Su-33 at T/O position 3 will not take-off earlier than 1 & 2 on Kuznetsov deck.

DCS Black Shark
  • ME. Ka-50. Fix GUI Error when select INU FIX Point for helicopter copy.
  • ME. Ka-50. INU FIX Point and Navigation target points tab will not remains after change helicopter type from Ka-50 to any other.

Campaigns
Memory of Hero - updated most of missions.
DCS World Steam Edition - NineLine
DCS 2.5.3.22877 Open Beta - Hotfix
https://forums.eagle.ru/showpost.php?p=3658437&postcount=31

DCS World
Input. The default device profiles will no longer create conflicts with load along with the player profiles. The default device profiles can be loaded only manually via the LOAD PROFILE button in the input panel.
ME. Part of the ship's tab Suppliers incorrectly displayed in ME - fixed.
ME. A-10. Corrected weight of the double launcher of AIM-9.
ME. Fixed GUI Error when player try to scaling map after use Mission generator in some case.
CHN ground crew voiceover updated

DCS F/A-18C Hornet
Hornet Campaign add CN localization

DCS Black Shark
ME. Ka-50. Fix GUI Error when select INU FIX Point for helicopter copy.
ME. Ka-50. INU FIX Point and Navigation target points tab will not remains after change helicopter type from Ka-50 to any other.

DCS Flaming Cliffs
MiG-29. Updated textures of cockpit.
MIG-29. Corrected input profile.
MiG-29. Added EN and RU flight manuals.
Su-33 at T/O position 3 will not take-off earlier than 1 & 2 on Kuznetsov deck.
DCS World Steam Edition - NineLine


DCS: F-14 by Heatblur Simulations Available for Pre-Purchase

https://www.youtube.com/watch?v=wf12URr6ihs

Pre-purchase and save $10 from

The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter.

The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset.



Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others.

In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979.



More screenshots

The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling.

Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer.

Please read the complete feature list here

MiG-29 for DCS World Available Now
This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop

https://www.youtube.com/watch?v=P95miBHVuNQ

This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period.

Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like:
  • Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly.
  • As part of the PFM, we have tuned the available angular velocity of roll.
  • The braking effect of the braking chute has been increased.
  • The fuel level in internal fuel tank 1 has been increased.

The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets.

In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning!

The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary.
The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland.



Key Features of the MiG-29 for DCS World:
  • A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot!
  • A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Accurate MiG-29 Fulcrum model, squadron markings, and weapons.
  • Includes instant action, single missions, and a campaign.
  • Battle the Hornet in head-to-head combat.
Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase.



More screenshots

The main differences in the new PFM against SFM MiG-29
SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system).
In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers.
MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms.
Lateral and directional stability and controllability were tuned as well.
The true effect from leading edge slats was added.
To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators.
Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype.
The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled.
Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing.
Autopilot modes are made closer to the real.

What to do:
  • Fine tuning of lateral and directional stability/controllability.
  • Engine fine tuning to adjust thrust for 70-80% rpm range.
  • High AoA and post-stall effects and behaviour tuning.

DCS World 2.5 Open Beta Update
This week’s Open Beta release saw some key changes that include:
  • Introduced the updated MiG-29.
  • Increased range of the new HY-2 Silkworm anti-ship missile to 100 km.
  • Added the reload times of the SA-2 SAM and HY-2.
  • Increased launch rate of the Ticonderoga.
  • Improved AI taxi logic on the carrier deck.
  • Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder.
  • Several AJS-37 Viggen and MiG-21bis fixes and improvements.
  • Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month).
You can read the complete change log on the DCS forum

We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer.

DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option
In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value!

For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you.

Please find the offer on our e-Shop

Persian Gulf Blue Flag Event
We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.

https://www.youtube.com/watch?v=3E-MUPrIxvA

We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation.

Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet!

The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies!
DCS World Steam Edition - NineLine
028
Air Combat Simulation Gaming

Not everyone is fortunate enough to have the opportunity to fly a high-performance military jet fighter but now anyone can enjoy the incredibly realistic air combat simulation platforms available on the market today. From the astonishingly accurate aircraft recreation to the flawless graphics and imagery, air combat simulation is the next best thing for military aircraft aficionados, and without the long deployments!

On this episode, Mr. Matt Wagner of Eagle Dynamics joins us to discuss one of the most popular and most realistic platforms available today: Digital Combat Simulator. We cover how DCS came to be and what’s coming in the future. We also observe our host Jell-O try the Lot 20 F/A-18C simulation for the very first time while describing just how close it compares to the real thing (hint: it’s pretty darn close and his two years out of the cockpit really show!).

During the abbreviated listener question segment we address why some squadrons refer to themselves as “World Famous” and how fighters deal with contrails in tactical situations. …and speaking of gaming, if you want something a little more casual, check out Sky Knights created by one of our Swedish listeners.

Cover art DCS screen capture by Matt Wagner. Episode music by Jaime Lopez.

https://www.fighterpilotpodcast.com/podcast/028-air-combat-simulation-gaming/
DCS World Steam Edition - NineLine
DCS 2.5.3.22652 Open Beta
https://forums.eagle.ru/showpost.php?p=3650609&postcount=30

Introduced the new Professional FM of MiG-29.

DCS World
  • MP. The MP server panel can be closed by press to X in the upper-right corner.
  • Antiship missile HY-2 range extended to 100 km.
  • F10 map. Corrected Chinese char display in online mode.
  • Fixed GUI error when use ship task Attack Group to static object.
  • VR. Weapons pop-up menu in ME is cut on edge of screen - fixed.
  • ME. With copy-paste operation it is possible to make mission with several Player roles - fixed.
  • Reloading time has been defined for HY-2 and SA-2.
  • Ticonderoga. Increased the missiles launch rate of VLS to 1 launch every 2 sec.
  • Stennis. AI will not taxi into you If path blocked.
  • KJ-2000 will shows as A50 on Western RWR
  • Attributes list of new Surface to Surface missile corrected.
  • UH-60A AI will not crashes into ground when trying to landing to Novorossiysk.
  • Fixed issue that caused an unable to rearm of ground AI from warehouses.
  • Windsock shows incorrect wind direction with dynamic weather - fixed.
  • Fixed ME error when you try to add suppliers after change ship type.
  • AIM-9M/L major FM update. Adjusted lift and drag curves, motor performance, DLZ.

DCS AJS37 Viggen by Heatblur Simulations
  • Fix to airfields not appearing in kneeboard and CK37 in Nevada.
  • Removed smoke when afterburner engaged.
  • Axis command for master mode selector added.
  • Parking brake in correct visual position on spawn.
  • Data-rotary command clockwise/counterclockwise added, default data-rotary position set to AKTPOS.
  • Weapon interval selector clickability reversed so right-click = clockwise.
  • Seat adjustment command reversed.
  • Dynamically generated attack missions egress-speed set to M0.8.
  • Fix to .ini custom cartridge not being selectable.
  • More descriptions in sample cartridge.
  • Seriestrim (transsonic autotrim) was disabled when autopilot was on so when having autopilot on and accelerating through subsonic to supersonic and then disabling autopilot would result in a pitch-yank, often blacking out the pilot.
  • Modified high-drag bombs ballistics for easier usage.
  • Various bug-fixes.

DCS MiG-21Bis by Magnitude 3 LLC
  • Fixed ASO device initialization.
  • Fixed pneumatic pressure gauge from constantly reading zero.
  • Fixed SARPP from not recording all flight information.
  • Reversed DA-200 bank indicator animation
  • Reversed NPP localizer bar animation
  • Reversed UVW for air pressure gauge warning colors

DCS F/A-18C Hornet
  • Hotfix B-sweep goes from radar tactical area.
  • Corrected the drag value of TCTS Pod.
  • TDC cursor position after pressing undesignated Button - fixed.

DCS L-39
  • Added Instant Action missions for Persian Gulf.
  • Corrected RSBN training mission.

DCS F-5E
  • Added Instant Action missions for Normandy map

DCS FC3
  • Su-27. Corrected Su-27 leading edge flaps net synchronization for the clients.
  • MiG-29. Incorrect display of aircraft model in mirrors - fixed.
  • New Instant Action missions for MiG-29A and MiG-29S on Caucasus.

Campaigns
Memory of Hero - updated most of missions.
DCS World Steam Edition

Perhaps one of the most famous jet fighters of all time, the F-14 Tomcat, is making its way into DCS World this winter. Developers Heatblur have been working on the F-14 for four years, with incredibly detailed modeling going into everything from the aeronautics and flight characteristics to the individual bolts, buttons, and switches in the cockpit. 

A pre-order on the plane is currently 10% off until it launches into an Early Access phase in winter. The plane is multiplayer compatible, a feature that will be available immediately on launch, with a second player sitting RIO behind the pilot. The F-14A will be available at launch, with the F-14B following later.

Digital Combat Simulator World, or DCS World, is a sprawling free-to-play digital battlefield simulator. Aside from its free aspects, developers sell additional planes and missions for the game, each constantly trying to top the others on fidelity, realism, and quality. It's known to some for reviving the niche hardcore simulation genre of the A-10 Warthog back in 2010. It's known to others for requiring to you familiarize yourself with the actual manuals used to fly the actual planes in order to play.

A lot of people are familiar with the F-14A's blazing afterburners—it’s the fighter from Top Gun, after all. Heatblur’s trailer shows off the absolutely beautiful plane and is absolutely worth a watch:

You can check out all the pre-order options on Heatblur’s website. The pre-order packages do not include friends to play beach volleyball with. 

DCS World Steam Edition - NineLine
DCS World Newsletter - 5 October 2018



Hornet, Persian Gulf Map, and Su-33 Bundle Pack Available Now!
Now available until October 21st, 2018, purchase the DCS: F/A-18C Hornet, the Persian Gulf map, and the Su-33 together for just $89.99! This bundle has an almost $150.00 value.

Download now in the DCS e-shop
https://www.digitalcombatsimulator.com/en/shop/special_offers/fa-18c_and_su-33_and_pg_map_bundle/



The Persian Gulf map was in large part chosen to act as the setting for DCS: F/A-18C Hornet combat operations. Operate from numerous, detailed airfields in the UAE and Oman or from the deck of a Nimitz-class aircraft carrier. Conduct air-to-air and air-to-ground operations over a huge, detailed portion of southern Iran and many of the Persian Gulf islands. New additions coming to the map in time for the pack include the SA-2 and Rapier surface-to-air missile system, the HY-2 Silkworm anti-ship cruise missile, the Aldar Headquarters building, the Sheikh Zayad Grand Mosque, and oil platforms. More map items like new airfields, unique buildings, and weapons will be added after the Pack. The Su-33 adds a great adversary aircraft for the Hornet.

This same Bundle Pack is also be available on Steam
https://store.steampowered.com/bundle/8724/DCS_Hornet_Persian_Gulf_Map_and_Su33_Bundle/

We are also offering on Steam a bundle of just the Hornet and Persian Gulf Map for just $79!
https://store.steampowered.com/bundle/8806/DCS_Hornet_and_Persian_Gulf_Map_Bundle/

Don’t miss out on this great savings, and experience these three great modules together! Read more about the Hornet, Persian Gulf map, and Su-33 here:
DCS: F/A-18C Hornet
DCS: Persian Gulf Map
Su-33 for DCS World

Hornet and Persian Gulf Map Discounts Reinstated!
Last week we offered a special deal in which you could get $20 USD off the Hornet if you already own the Persian Gulf Map, or $10 USD off the Persian Gulf Map if you own the Hornet. We are listening, and due to popular request, we are re-instating this deal until 21 October 2018!

For those that already own one of these two modules, we hope you’ll take this opportunity to try the other.
Unfortunately, Steam is unable to offer this same deal.
Have fun!

Free Weekend Results
This past weekend we ran our first Free Weekend, and we are ecstatic with the great reception! The Free Weekend was a great way for many of you to experience the great quality and value put into the Hornet, Persian Gulf Map, and Su-33, and we hope you’ll consider making a purchase.

Given the success of the Free Weekend, we certainly plan to do more of these. It’s a great opportunity for you to try before you buy.

Thanks for taking part!

DCS World Update
Due to both an Open Beta and Release version of DCS World being released last week to support the Free Weekend, there is no update for this week. However, on 10 October we will release the updated MiG-29 Fulcrum for Flaming Cliffs 3! This will include a Professional Flight Model (PFM), updated cockpit, and several new cockpit system functions. This will be a FREE update for Flaming Cliffs 3 owners! For those that do not own Flaming Cliffs 3, we will also make it available as a separate purchase.

Next week will also see new improvements to the Hornet, such as the air-to-air radar performance.

DCS: Fw 190 A-8 Coming to DCS World!
Our next warbird coming to DCS World will be the Focke-Wulf 190 A-8 Würger (Strike) of the German Luftwaffe. Designed by Kurt Tank in the 1930s, the Fw 190 was a single seat German fighter powered by a powerful BMW 801 radial engine. When first deployed, it proved largely superior to its main rival: the Spitfire Mk.V. This in turn led to the development of the Spitfire Mk.IX. We look forward to some great online dogfights between the Fw 190 A-8 and the Spitfire Mk.IX!

Capable of both aerial and ground attack missions, the A-8 model entered production in February 1944 and included thicker armor and improved engine design. We see the “Butcher Bird” as a great addition to the stable of DCS World War II aircraft and will be a perfect fit for the Normandy map!
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