DCS World Open Beta Update This week we introduced several changes to the Open Beta for DCS World. Highlights include:
Fixed CTD resulting from AV-8B VTOL landing and AGM-65 use
Corrected rain drop effects on canopy and check box added
New unit label options added: full, abbreviated, and dot only
Yak-52 excessive RPM damage added and start sequence corrected
AI engaging with radar-guided missile logic corrected. Crank was also re-introduced
Dust and smoke atmosphere effect added to Mission Editor
Hornet AIM-7 FLOOD mode improved, AIM-9X search tone corrected, PRF selection added, HSI brightness corrected, over-wing vapor, High Off Boresight (HOBS) expanded to 90 degrees for the AIM-9X, and more EW tones and symbols added
DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign The Memory of a Hero campaign follows the story of helicopter pilot Sergey Pavlovich Borisov. Being an honored sniper and research helicopter pilot and a hero of the Soviet Union and Russia, this campaign explores his experiences in the Mi-8MTV2 and the Ka-50 Black Shark. The campaign is full of danger and exciting moments as you relive some of his more harrowing experiences!
The campaign consists of more than 16 missions that include:
Work for a large Siberian transport airline
Transport workers and repair crews to oil deposits
Take part in the Abkhaz-Georgian war of 1993 while flying the then-secret Ka-50 attack helicopter
Participate in intelligence gathering activities over Georgian territory prior to the conflict in South Ossetia. Do so in concert with the help of special FSS equipment and direct support from the Foreign Intelligence Service (FIS)
Perform Ka-50 counter-terror operations in the southern Caucasus region and along the Georgian border
Take part in rescue operations over the Black Sea in an Mi-8MTV2 The action is told through a gripping story narrative with an original soundtrack by The Last Haven.
This campaign requires ownership of DCS: Black Shark 2 and DCS: Mi-8MTV2.
World War II Assets Update In addition to the new aircraft we recently discussed, we continue to add new ground units. The next will be the Sturmgeschütz (Stug) III. The Stug III was a German assault gun and the second most produced German armor vehicle of the Second World War. Designed as an infantry support weapon with a 7.5 cm L/48 gun, it was built on the Panzer III chassis, but was also used as a tank destroyer.
DCS World BRU-42 weight is corrected Ground units are no more moved out of the bridge being attacked Mouse camera control now works after mission change Smoke from generators no more displayed after aircraft damaged F10 map will center on players aircraft at first entering ‘Twin S-25OFM’ payload weight corrected DCS crash when user lands on carrier in VTOL aircraft fixed Flight model updated for all AIM-7 family Rain droplets artifacts fixed for all cockpits Dust and smoke atmosphere effect added to Mission Editor
Mission Editor GUI Error when using task ‘Embark’ to transport for vehicle fixed GUI Error when user tries to open tab Stop Condition after add waypoint fixed Different Labels options added Aircraft initial speed calculated based on optimal cruise values Rain droplets option listbox replaced with checkbox MSAA 8x option removed F10 view can be unzoomed now when mission saved with maximal zoom in ME Box for ‘Time left’ text expanded (offline mode)
FC3 No more HUD avionics freeze when Mer*6 Fab-100 jettisoned
Yak-52 max weight is corrected Engine damage appears when player exceeds max possible RPM Engine start sequence is corrected ‘Fighter’ aircraft icon replaced
Terrains Normandy: terrain shining removed
F/A-18C AIM7 FLOOD mode corrected PRF selection label by OSB 1 changed to PDI cannot be changed unless the lock is dropped Hornet PAI will now engage targets with radar-guided missiles Power Up sound, EW Tones and Lights added HSI brightness now can be adjusted Corrected AIM-9X search tone Over-wing vapor added AIM-9X HOBS extended to 90 degrees
L-39C Gunsight option for L-39 moved to the Mission Editor, aircraft panel
F-5E RWR intensity knob now rotates smooth F-5E Chinese cockpit texture added
Mi-8 Mi-8MTV2 Chinese cockpit texture updated
China Asset Pack Surface-To-Air missile parameters updated
Campaigns Mi-8 Oilfield: Mission 12 improved, APA-80 starts after switching off the external power
DCS World 2.5 Release Version Update 9 This week we moved the DCS World Open Beta to the DCS World Release version. Some of the more noteworthy changes include:
Several more modules have been moved to the keyless protection system. These include the NTTR and Normandy maps, WWII Assets Pack, Spitfire, Su-33, AJS-37 Viggen, and the M-2000C. These modules are now tied to users accounts rather than keys.
Many new Hornet additions to include preliminary AIM-9X, AIM-120 active and time-to-go timers, AIM-120 VISUAL mode and AIM-7 LOFT mode, EW page symbols, EW HUD, EW Offset, increased of ICLS needles size, and eliminated deck sliding after landing.
Many new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and others.
Yak-52 changes include corrected textures for the 3-bladed prop, hide stick option added, to tip improvements, primer animation corrected, and more.
In our next Open Beta update, we’ll be addressing several items that include the AGM-65E for the AV-8B CTD and AIM-9X persistent search tone.
The F-15C Aggressors BFM campaign puts you in the cockpit of an F-15C Eagle as a new Aggressor pilot with the 65th Aggressor Squadron at Nellis Air Force Base. Based on real world procedures, you will fly as "Red Air" against "Blue Air" forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR). Then you will face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dis-similar aircraft. Your opponents include the F-4E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188 and MiG-21. Additionally, there are 10 single player practice missions with in-air starts so you can perfect your BFM tactics, techniques and procedures. There are over 1,000 voice-overs and over 45 pages of briefing material including the F-15C Amplified Checklist, RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Kneeboards and Mission Data cards.
DCS World War II Update An important aspect DCS World War II is the addition of additional player-controlled and AI aircraft. Some of these include the P-47D, Mosquito, A-20, C-47, Fw 190 A-8, and Ju-88. All of these are various stages of development, and they will serve a vital role in fleshing out the DCS World II experience in concert with the new damage modelling, new World War II era maps, and dogfight AI. As each of these elements progress to the point we’re ready to introduce in DCS World, we’ll be talking about them much, much more. Today we’d like to show off some of the P-47D skins we are working on, as well as the Mosquito.
In an upcoming update we’ll be expanding the tracking ability of the AIM-9X out to 90 degrees. So, once you snag a lock (boresight or SEAM), it will hold on to the lock at High Off Boresight (HOBS) angles. However, even with a HOBS lock, you will have to account for the ability of the AIM-9X to still make the turn in time to intercept the target / retain energy to run the target down after bleeding a lot of energy in the turn.
This video show some internal tests of what is to come.
Once the JHMCS in integrated (our current new-feature priority), you’ll be about to snag locks just using the helmet at 90 degrees off. When combined with VR: Nirvana.
DCS World Open Beta Update This week we released DCS World Open Beta Update #9. Highlights of this update include:
Several more modules have been moved to the keyless protection system. These include the NTTR and Normandy maps, WWII Assets Pack, Spitfire, Su-33, AJS-37 Viggen, and the M-2000C. These modules are now tied to users accounts rather than keys.
Many new Hornet additions to include preliminary AIM-9X, AIM-120 active and time-to-go timers, AIM-120 VISUAL mode and AIM-7 LOFT mode, EW page symbols, EW HUD, EW Offset, increased of ICLS needles size, and eliminated deck sliding after landing.
Many new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and others.
Yak-52 changes include corrected textures for the 3-bladed prop, hide stick option added, tool tip improvements, primer animation corrected, and more.
You can read more about these and many others in the dedicated thread on the DCS forum.
SS-1C Scud-B Earlier we have showed off work-in-progress images of some new units coming to DCS World like the SA-2 and Rapier SAM systems and the HY-2 “Silkworm” anti-ship cruise missile. This week we’d like to show you the first images of the SS-1C Scud-B short-range ballistic missile.
First developed by the Soviet Union in the 1960s, the Scud-B (Russian Theater Ballistic Missile system 9К72 Elbrus with missile 8K14 or R-17) has been fielded by more than 32 countries, has a range of up to 300 km, a 450 meter accuracy, and a 985 kg high-explosive warhead. The Scud-B is a mobile system that is transported and launched from a MAZ-543 Transporter Erector Launcher (TEL) (Russian index 9P117).
The Scud-B was infamous during the first Gulf War and will play a critical target for missions and campaigns in the Persian Gulf map and others.
DCS: Yak-52 Released on Steam This week we released DCS: Yak-52 for Steam. You can purchase it from our Steam Store page
For those of you that enjoy dropping bombs the old fashion way, check out Bunyap's explanation here on doing so in the Spitfire and phil style's video example of it in DCS World.