In an upcoming update we’ll be expanding the tracking ability of the AIM-9X out to 90 degrees. So, once you snag a lock (boresight or SEAM), it will hold on to the lock at High Off Boresight (HOBS) angles. However, even with a HOBS lock, you will have to account for the ability of the AIM-9X to still make the turn in time to intercept the target / retain energy to run the target down after bleeding a lot of energy in the turn.
This video show some internal tests of what is to come.
Once the JHMCS in integrated (our current new-feature priority), you’ll be about to snag locks just using the helmet at 90 degrees off. When combined with VR: Nirvana.
DCS World Open Beta Update This week we released DCS World Open Beta Update #9. Highlights of this update include:
Several more modules have been moved to the keyless protection system. These include the NTTR and Normandy maps, WWII Assets Pack, Spitfire, Su-33, AJS-37 Viggen, and the M-2000C. These modules are now tied to users accounts rather than keys.
Many new Hornet additions to include preliminary AIM-9X, AIM-120 active and time-to-go timers, AIM-120 VISUAL mode and AIM-7 LOFT mode, EW page symbols, EW HUD, EW Offset, increased of ICLS needles size, and eliminated deck sliding after landing.
Many new AJS-37 Viggen changes like corrected mirror reflections, adjusted normal maps, fixes to the SPA mode, custom cartridge settings, and others.
Yak-52 changes include corrected textures for the 3-bladed prop, hide stick option added, tool tip improvements, primer animation corrected, and more.
You can read more about these and many others in the dedicated thread on the DCS forum.
SS-1C Scud-B Earlier we have showed off work-in-progress images of some new units coming to DCS World like the SA-2 and Rapier SAM systems and the HY-2 “Silkworm” anti-ship cruise missile. This week we’d like to show you the first images of the SS-1C Scud-B short-range ballistic missile.
First developed by the Soviet Union in the 1960s, the Scud-B (Russian Theater Ballistic Missile system 9К72 Elbrus with missile 8K14 or R-17) has been fielded by more than 32 countries, has a range of up to 300 km, a 450 meter accuracy, and a 985 kg high-explosive warhead. The Scud-B is a mobile system that is transported and launched from a MAZ-543 Transporter Erector Launcher (TEL) (Russian index 9P117).
The Scud-B was infamous during the first Gulf War and will play a critical target for missions and campaigns in the Persian Gulf map and others.
DCS: Yak-52 Released on Steam This week we released DCS: Yak-52 for Steam. You can purchase it from our Steam Store page
For those of you that enjoy dropping bombs the old fashion way, check out Bunyap's explanation here on doing so in the Spitfire and phil style's video example of it in DCS World.
The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later years. The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world. The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27.
Note: This purchase can only be played from DCS World Steam Edition and cannot be transferred to a non-Steam Edition version of DCS World. Key Features: • Professional Flight Model that duplicates the flight characteristics of the Yak-52. • Detailed and realistic simulation of post-stall behavior that allows edge-of and out-of-envelope maneuvers. • Complete systems modeling of the Yak-52 that includes the engine, fuel, electrical and pneumatic systems. • Realistic, mouse-interactive cockpit in which almost all controls can be interacted with. • Accurate external and cockpit sounds that were recorded from a Yak-52. • Interactive training missions included. Learn to start up, taxi, takeoff, and land the Yak-52 like a real pilot. • Multiple liveries as both a military trainer and civilian aerobatic aircraft. • Cooperative multiplayer. Fly with a friend in the same aircraft. • Full virtual reality supported for Oculus Rift, HTC Vive, Microsoft Mixed Reality, and others.
Internally, the AIM-7 and AIM-120 versions now have the improved navigation system. Additionally, the internal AIM-7M now has several significant changes like corrected motor thrust-altitude dependence based on nozzle exit area and atmosphere pressure, adjusted drag and lift curves based on wind tunnel test data, and other changes.
We are now carefully testing these changes before we release and move to all AIM-7 and AIM-120 versions.
Also today internally, AIM-9X tracking was increased to 90 HOBS and flare rejection improved. It's a monster.
This month we are expanding the functionality of the AIM-120 AMRAAM, AIM-7 Sparrow, Electronic Warfare (EW) systems, and introduce the AIM-9X Sidewinder. This video is designed to give you a preview of these new features coming later this month. There are more improvements also coming this month like corrected Target Aspect (TA) indication, fixed deck sliding, changing weapons while in an ACM mode, and adding the AMCI pod.
Near-term AG weapons to work on are Paveway II series bombs and HARM.
Other priority items include:
HSI brightness A/A radar tracking loss and RTS JHMCS A/A Bullseye and related indicators LTWS MIDS / Link-16 for SA page, HUD, A/A radar, and JHMCS Coupled AP modes CSS AP mode NCTR Complete defensive systems with ASPJ, S/A and AUTO modes, DATA sub-level for EW page AIM-7 HOJ and LOFT modes ATC Approach mode / ACLS
Lots of good progress on the EW systems this weekend!
Today we added EW HUD (display of RWR contacts on the the HUD), EW Offset (spread out tightly group RWR contacts in azimuth), new AI (airborne intercept) RWR sound, and fixed spurious RWR contacts. Work is ongoing on the RWR contact symbols and modifiers.
We hope to have these in an update soon.
After this, we'll work on the S/A and AUTO programs, ASPJ, and an update to the EW page with DATA sub-level.
This week we will probably release a new update to the AIM-120 Advanced Medium Range Air to Air Missile (AMRAAM) that includes the following:
ACT and TTG times. When an AIM-120 is still on the rail, it will display its expected time in seconds to active (ACT) below the tactical area of the radar display. Once launched, the ACT time will appear on the HUD, and once the ACT time has reached zero, it will change to Time To Go (TTG) until impact time. Zero TTG indicates missile time out / target impact.
Once the missile is active, you can dump the radar lock and allow the missile to continue the intercept itself.
Below the missile triangle fly-out symbol on the radar display, the time to active will first be displayed and then an “A” once the missile is active.
Pressing the Cage/Uncage button, you can toggle the AIM-120 to VISUAL mode when a target is locked (STT) on the radar. The TD symbols will still appear, but the NIRD circle and its indications will be removed when in VISUAL mode with a designated target.
To use VISUAL mode, simply place a target within 10 nm inside the dashed reticle on the HUD and let ‘er rip. The missile will come off the rail in HPRF (maddog) and will attempt to lock and guide on the first return it finds. Be careful with any friends in your forward quarter.