This month we are expanding the functionality of the AIM-120 AMRAAM, AIM-7 Sparrow, Electronic Warfare (EW) systems, and introduce the AIM-9X Sidewinder. This video is designed to give you a preview of these new features coming later this month. There are more improvements also coming this month like corrected Target Aspect (TA) indication, fixed deck sliding, changing weapons while in an ACM mode, and adding the AMCI pod.
Near-term AG weapons to work on are Paveway II series bombs and HARM.
Other priority items include:
HSI brightness A/A radar tracking loss and RTS JHMCS A/A Bullseye and related indicators LTWS MIDS / Link-16 for SA page, HUD, A/A radar, and JHMCS Coupled AP modes CSS AP mode NCTR Complete defensive systems with ASPJ, S/A and AUTO modes, DATA sub-level for EW page AIM-7 HOJ and LOFT modes ATC Approach mode / ACLS
Lots of good progress on the EW systems this weekend!
Today we added EW HUD (display of RWR contacts on the the HUD), EW Offset (spread out tightly group RWR contacts in azimuth), new AI (airborne intercept) RWR sound, and fixed spurious RWR contacts. Work is ongoing on the RWR contact symbols and modifiers.
We hope to have these in an update soon.
After this, we'll work on the S/A and AUTO programs, ASPJ, and an update to the EW page with DATA sub-level.
This week we will probably release a new update to the AIM-120 Advanced Medium Range Air to Air Missile (AMRAAM) that includes the following:
ACT and TTG times. When an AIM-120 is still on the rail, it will display its expected time in seconds to active (ACT) below the tactical area of the radar display. Once launched, the ACT time will appear on the HUD, and once the ACT time has reached zero, it will change to Time To Go (TTG) until impact time. Zero TTG indicates missile time out / target impact.
Once the missile is active, you can dump the radar lock and allow the missile to continue the intercept itself.
Below the missile triangle fly-out symbol on the radar display, the time to active will first be displayed and then an “A” once the missile is active.
Pressing the Cage/Uncage button, you can toggle the AIM-120 to VISUAL mode when a target is locked (STT) on the radar. The TD symbols will still appear, but the NIRD circle and its indications will be removed when in VISUAL mode with a designated target.
To use VISUAL mode, simply place a target within 10 nm inside the dashed reticle on the HUD and let ‘er rip. The missile will come off the rail in HPRF (maddog) and will attempt to lock and guide on the first return it finds. Be careful with any friends in your forward quarter.
DCS: Yak-52 Last week we launched our Yak-52 into early access (Coming to Steam next week!) and we are ecstatic about its great reception! This week we moved DCS: Yak-52 to the release version of DCS World. Next week, 15 August, the Yak-52 will be available on Steam. Since the early access release, we’ve seen some great videos:
We are now focused on bringing the Yak-52 out of early access with the following improvements already accomplished internally, and coming to you next week in the DCS World Open Beta:
Post-stall flight dynamics improved
Corrected propeller rotation direction
Added wheel chocks
Fixed the co-pilot always being displayed in the cockpit
Added solo flight configuration (the possibility to fly without the co-pilot, which has effect on flight dynamics)
Corrected the 3 bladed prop texture issue
AI ejecting through a closed canopy is now fixed
The skin texture template has been released
Corrected radio presets from the Mission Editor radio control menu
Work continues on the following elements to bring the Yak-52 out of early access:
Addition of damage modelling
Realistic oil temperature behavior during different flight modes
Add unique Yak-52 starter sound
Faster engine turn over at start up
Corrected rudder input levels while airborne
Pitch behavior with lowering of flaps
Many other bugs and improvements
DCS World Release Version Update This week we moved the new DCS World Open Beta content to the Release version. In addition to adding the Yak-52,
other important changes include:
Improved helicopter landings on the USS Stennis
Partially corrected network spawning errors on the USS Stennis, and corrected spawning of 4th client
Implemented initial test of new missile guidance logic, with Patriot as the testbed
Adjusted Hornet HUD coating
Added Hornet radar page TDC control
Added initial AIM-120 test for the Hornet
Multiple AJS-37 and Hawk T1 fixes and improvements
You can find the complete change log on the DCS forum
HY-2 “Silkworm” Anti-ship Cruise Missile As we continue to add more content to the Persian Gulf Map, an import aspect is adding new weapon units to help create engaging and realistic missions and campaigns. An important weapon system of the region is the Chinese-built HY-2 “Silkworm” anti-ship cruise missile. Operated by Iran along it’s coastal regions, the HY-2 is ground-launched and is a significant threat to shipping in the Persian Gulf, and specifically, passing through the Strait of Hormuz.
DCS 2.5.2.20143 Update Open Beta updated moved to Stable Release.
Introduced DCS: Yak-52 (Coming to Steam on the 15th)
DCS World Corrected an airdrome surface marking in the ME satellite view. The helicopters will landing on the CVN-70 deck. The helicopter doesn't perform the task Ground Escort in some cases - fixed. MP. Net phantom long teleportation for new client - partially fixed (WIP). Eliminated the strange maneuvers of AI aircraft after attack a target in group. SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP. 4th client will not explodes when appears on carrier deck. ME. Added option to select which CAT a client or player spawns on.
DCS F/A-18C Hornet When Using Custom Cockpit Livery other than Default, the Default will not to Load simultaneously. HUD glass has become lighter. Corrected Radar Page TDC Control. Implemented the Maximum aspect cue. Corrected AIM-120 HUD symbol. Added Rmin, Rne, and Rmax indications on radar display. Missing AIM-120 loading options - fixed. Corrected AIM-120 loadout mass and drag. Wings will be folded in the spawn on the carrier parking hot.
DCS AJS-37 Viggen by Heatblur Simulations Fixed crashing issue on aircraft re-initialization (respawn, refly) Fixed crashing issue due to ELINT page dump Fixed crashing issue due to Radar texture memory issues Reworked overall Sidewinder seeker behaviour. Increased Rb-74 (AIM-9L) all-aspect capabilities. Fixed RB24J (AIM-9P) to be properly rear-aspect. Re-added kneeboard settings page Fixed trim on ground start - now defaults to 3 degrees Added realtime mirror rendering Added clickable helpers to disable mirrors Completed release candidate of flight manual Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod Viggen canopy glass raindrop effect added Overhauled night lighting Improved accuracy of all bombing modes/sights (sans Dive bombing)
DCS Hawk T1 by VEAO New cockpit 3D model Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162 NOTE: Parking brake has moved to right hand panel towards the rear behind the map box. New PBR cockpit textures Cockpit night lighting bug fix Cockpit performance tweaks (better FPS) Cockpit further enhancements for VR Keyboard and Joystick Controls updated for night lighting
DCS Spitfire IX When you call the Input Panel in the game will open the correct profile of the Spitfire modification.
DCS Ka-50 Training missions added CN voiceover
DCS C-101 by AvioDev Added new cockpit 3D model and textures.
Campaigns A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12). P-51D Charnwood Campaign - added RU localization. Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing. Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
Introduced DCS: Yak-52 The work of MiG-21bis and SA342 cockpits restored.
DCS World
4th client will not explodes when appears on carrier deck.
ME. Added option to select which CAT a client or player spawns on.
DCS F/A-18C Hornet
Corrected AIM-120 HUD symbol.
Added Rmin, Rne, and Rmax indications on radar display.
Missing AIM-120 loading options - fixed.
Corrected AIM-120 loadout mass and drag.
Wings will be folded in the spawn on the carrier parking hot.
Campaigns
Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing.
Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later years.
The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world.
The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27.
DCS World 2.5.2 Open Beta Update 8 In addition to providing support for the DCS: Yak-52, update 8 for the DCS World Open Beta bring several other improvements. DCS 2.5.2.20036 changelog
Q: Why a Yak-52 in a combat simulator? A: The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27.
Q: Will we see the Yak-52B? A: There are no current plans for bringing the version with weapons to DCS World at this time.
Q: Will it have multi-crew capabilities? A: Yes, multi-crew is supported.
Q: What level will the systems and flight model be? A: You can expect the professional flight model (PFM) and advanced system modelling (ASM). We have had incredible access to the real thing for flight model testing, system testing and sound recording.
Q: What is price going to be? A: $39.99 USD
Q: Will it have the NS430 GPS unit in the cockpit? A: Currently only the 2D version will work, and should work right on release if you already own the NS430 GPS 2D Version. No info currently on a 3D version right now.
Q: What language will the cockpit be in on release? A: Currently we have a Russian. English & Chinese versions are WIP.
Q: What is the planned release date? A: August 3rd, 2018 for 2.5 Open Beta and August 8th, 2018 for the 2.5 Release version.
Q: When will it be available on Steam? A: August 15th, 2018.
𝐃𝐂𝐒 𝐖𝐨𝐫𝐥𝐝 ⦁ Corrected an airdrome surface marking in the ME satellite view. ⦁ The helicopters will landing on the CVN-70 deck. ⦁ The helicopter doesn't perform the task Ground Escort in some cases - fixed. ⦁ MP. Net phantom long teleportation for new client - partially fixed (WIP). ⦁ Eliminated the strange maneuvers of AI aircraft after attack a target in group. ⦁ SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP.
𝐃𝐂𝐒 𝐅/𝐀-𝟏𝟖𝐂 𝐇𝐨𝐫𝐧𝐞𝐭 ⦁ When Using Custom Cockpit Livery other than Default, the ⦁ Default will not to Load simultaneously. ⦁ HUD glass has become lighter. ⦁ Corrected Radar Page TDC Control. ⦁ Implemented the Maximum aspect cue.
𝐃𝐂𝐒 𝐀𝐉𝐒-𝟑𝟕 𝐕𝐢𝐠𝐠𝐞𝐧 𝐛𝐲 𝐇𝐞𝐚𝐭𝐛𝐥𝐮𝐫 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 ⦁ Fixed crashing issue on aircraft re-initialization (respawn, refly) ⦁ Fixed crashing issue due to ELINT page dump ⦁ Fixed crashing issue due to Radar texture memory issues ⦁ Reworked overall Sidewinder seeker behaviour. ⦁ Increased Rb-74 (AIM-9L) all-aspect capabilities. ⦁ Fixed RB24J (AIM-9P) to be properly rear-aspect. ⦁ Re-added kneeboard settings page ⦁ Fixed trim on ground start - now defaults to 3 degrees ⦁ Added realtime mirror rendering ⦁ Added clickable helpers to disable mirrors ⦁ Completed release candidate of flight manual ⦁ Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod ⦁ Viggen canopy glass raindrop effect added ⦁ Overhauled night lighting ⦁ Improved accuracy of all bombing modes/sights (sans Dive bombing)
𝐃𝐂𝐒 𝐇𝐚𝐰𝐤 𝐓𝟏 𝐛𝐲 𝐕𝐄𝐀𝐎 ⦁ New cockpit 3D model Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162 ⦁ NOTE: Parking brake has moved to right hand panel towards the rear behind the map box. ⦁ New PBR cockpit textures ⦁ Cockpit night lighting bug fix ⦁ Cockpit performance tweaks (better FPS) ⦁ Cockpit further enhancements for VR ⦁ Keyboard and Joystick Controls updated for night lighting
𝐃𝐂𝐒 𝐒𝐩𝐢𝐭𝐟𝐢𝐫𝐞 𝐈𝐗 ⦁ When you call the Input Panel in the game will open the correct profile of the Spitfire modification.
𝐃𝐂𝐒 𝐊𝐚-𝟓𝟎 ⦁ Training missions added CN voiceover
𝐂𝐚𝐦𝐩𝐚𝐢𝐠𝐧𝐬 ⦁ A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12). ⦁ P-51D Charnwood Campaign - added RU localization.
𝐊𝐧𝐨𝐰𝐧 𝐈𝐬𝐬𝐮𝐞𝐬 Due the technical issues the cockpits of MiG-21bis and SA342 are temporarily disabled in this build. Possible issues with the respawn of clients on the carrier deck.
While DCS World offers a very powerful means to setup your controls, it can be a bit confusing for new players. This video is provided to help new players understand the basics of setting up your controllers.