DCS: Yak-52 Last week we launched our Yak-52 into early access (Coming to Steam next week!) and we are ecstatic about its great reception! This week we moved DCS: Yak-52 to the release version of DCS World. Next week, 15 August, the Yak-52 will be available on Steam. Since the early access release, we’ve seen some great videos:
We are now focused on bringing the Yak-52 out of early access with the following improvements already accomplished internally, and coming to you next week in the DCS World Open Beta:
Post-stall flight dynamics improved
Corrected propeller rotation direction
Added wheel chocks
Fixed the co-pilot always being displayed in the cockpit
Added solo flight configuration (the possibility to fly without the co-pilot, which has effect on flight dynamics)
Corrected the 3 bladed prop texture issue
AI ejecting through a closed canopy is now fixed
The skin texture template has been released
Corrected radio presets from the Mission Editor radio control menu
Work continues on the following elements to bring the Yak-52 out of early access:
Addition of damage modelling
Realistic oil temperature behavior during different flight modes
Add unique Yak-52 starter sound
Faster engine turn over at start up
Corrected rudder input levels while airborne
Pitch behavior with lowering of flaps
Many other bugs and improvements
DCS World Release Version Update This week we moved the new DCS World Open Beta content to the Release version. In addition to adding the Yak-52,
other important changes include:
Improved helicopter landings on the USS Stennis
Partially corrected network spawning errors on the USS Stennis, and corrected spawning of 4th client
Implemented initial test of new missile guidance logic, with Patriot as the testbed
Adjusted Hornet HUD coating
Added Hornet radar page TDC control
Added initial AIM-120 test for the Hornet
Multiple AJS-37 and Hawk T1 fixes and improvements
You can find the complete change log on the DCS forum
HY-2 “Silkworm” Anti-ship Cruise Missile As we continue to add more content to the Persian Gulf Map, an import aspect is adding new weapon units to help create engaging and realistic missions and campaigns. An important weapon system of the region is the Chinese-built HY-2 “Silkworm” anti-ship cruise missile. Operated by Iran along it’s coastal regions, the HY-2 is ground-launched and is a significant threat to shipping in the Persian Gulf, and specifically, passing through the Strait of Hormuz.
DCS 2.5.2.20143 Update Open Beta updated moved to Stable Release.
Introduced DCS: Yak-52 (Coming to Steam on the 15th)
DCS World Corrected an airdrome surface marking in the ME satellite view. The helicopters will landing on the CVN-70 deck. The helicopter doesn't perform the task Ground Escort in some cases - fixed. MP. Net phantom long teleportation for new client - partially fixed (WIP). Eliminated the strange maneuvers of AI aircraft after attack a target in group. SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP. 4th client will not explodes when appears on carrier deck. ME. Added option to select which CAT a client or player spawns on.
DCS F/A-18C Hornet When Using Custom Cockpit Livery other than Default, the Default will not to Load simultaneously. HUD glass has become lighter. Corrected Radar Page TDC Control. Implemented the Maximum aspect cue. Corrected AIM-120 HUD symbol. Added Rmin, Rne, and Rmax indications on radar display. Missing AIM-120 loading options - fixed. Corrected AIM-120 loadout mass and drag. Wings will be folded in the spawn on the carrier parking hot.
DCS AJS-37 Viggen by Heatblur Simulations Fixed crashing issue on aircraft re-initialization (respawn, refly) Fixed crashing issue due to ELINT page dump Fixed crashing issue due to Radar texture memory issues Reworked overall Sidewinder seeker behaviour. Increased Rb-74 (AIM-9L) all-aspect capabilities. Fixed RB24J (AIM-9P) to be properly rear-aspect. Re-added kneeboard settings page Fixed trim on ground start - now defaults to 3 degrees Added realtime mirror rendering Added clickable helpers to disable mirrors Completed release candidate of flight manual Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod Viggen canopy glass raindrop effect added Overhauled night lighting Improved accuracy of all bombing modes/sights (sans Dive bombing)
DCS Hawk T1 by VEAO New cockpit 3D model Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162 NOTE: Parking brake has moved to right hand panel towards the rear behind the map box. New PBR cockpit textures Cockpit night lighting bug fix Cockpit performance tweaks (better FPS) Cockpit further enhancements for VR Keyboard and Joystick Controls updated for night lighting
DCS Spitfire IX When you call the Input Panel in the game will open the correct profile of the Spitfire modification.
DCS Ka-50 Training missions added CN voiceover
DCS C-101 by AvioDev Added new cockpit 3D model and textures.
Campaigns A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12). P-51D Charnwood Campaign - added RU localization. Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing. Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
Introduced DCS: Yak-52 The work of MiG-21bis and SA342 cockpits restored.
DCS World
4th client will not explodes when appears on carrier deck.
ME. Added option to select which CAT a client or player spawns on.
DCS F/A-18C Hornet
Corrected AIM-120 HUD symbol.
Added Rmin, Rne, and Rmax indications on radar display.
Missing AIM-120 loading options - fixed.
Corrected AIM-120 loadout mass and drag.
Wings will be folded in the spawn on the carrier parking hot.
Campaigns
Spitfire Epsom Campaign. Update to all 12 missions that adds drop tanks and bombs to Spitfire flights where appropriate. It also adds a section on dive bombing tactics to the mission 2 and mission 12 briefing.
Viggen Red Flag Campaign. Update to lineup cards for mission 2-10.
The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later years.
The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world.
The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27.
DCS World 2.5.2 Open Beta Update 8 In addition to providing support for the DCS: Yak-52, update 8 for the DCS World Open Beta bring several other improvements. DCS 2.5.2.20036 changelog
Q: Why a Yak-52 in a combat simulator? A: The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27.
Q: Will we see the Yak-52B? A: There are no current plans for bringing the version with weapons to DCS World at this time.
Q: Will it have multi-crew capabilities? A: Yes, multi-crew is supported.
Q: What level will the systems and flight model be? A: You can expect the professional flight model (PFM) and advanced system modelling (ASM). We have had incredible access to the real thing for flight model testing, system testing and sound recording.
Q: What is price going to be? A: $39.99 USD
Q: Will it have the NS430 GPS unit in the cockpit? A: Currently only the 2D version will work, and should work right on release if you already own the NS430 GPS 2D Version. No info currently on a 3D version right now.
Q: What language will the cockpit be in on release? A: Currently we have a Russian. English & Chinese versions are WIP.
Q: What is the planned release date? A: August 3rd, 2018 for 2.5 Open Beta and August 8th, 2018 for the 2.5 Release version.
Q: When will it be available on Steam? A: August 15th, 2018.
𝐃𝐂𝐒 𝐖𝐨𝐫𝐥𝐝 ⦁ Corrected an airdrome surface marking in the ME satellite view. ⦁ The helicopters will landing on the CVN-70 deck. ⦁ The helicopter doesn't perform the task Ground Escort in some cases - fixed. ⦁ MP. Net phantom long teleportation for new client - partially fixed (WIP). ⦁ Eliminated the strange maneuvers of AI aircraft after attack a target in group. ⦁ SAM and AA missiles. The system of variable coefficients of proportional navigation is implemented. Only for MIM-104 Patriot so far. WIP.
𝐃𝐂𝐒 𝐅/𝐀-𝟏𝟖𝐂 𝐇𝐨𝐫𝐧𝐞𝐭 ⦁ When Using Custom Cockpit Livery other than Default, the ⦁ Default will not to Load simultaneously. ⦁ HUD glass has become lighter. ⦁ Corrected Radar Page TDC Control. ⦁ Implemented the Maximum aspect cue.
𝐃𝐂𝐒 𝐀𝐉𝐒-𝟑𝟕 𝐕𝐢𝐠𝐠𝐞𝐧 𝐛𝐲 𝐇𝐞𝐚𝐭𝐛𝐥𝐮𝐫 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 ⦁ Fixed crashing issue on aircraft re-initialization (respawn, refly) ⦁ Fixed crashing issue due to ELINT page dump ⦁ Fixed crashing issue due to Radar texture memory issues ⦁ Reworked overall Sidewinder seeker behaviour. ⦁ Increased Rb-74 (AIM-9L) all-aspect capabilities. ⦁ Fixed RB24J (AIM-9P) to be properly rear-aspect. ⦁ Re-added kneeboard settings page ⦁ Fixed trim on ground start - now defaults to 3 degrees ⦁ Added realtime mirror rendering ⦁ Added clickable helpers to disable mirrors ⦁ Completed release candidate of flight manual ⦁ Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod ⦁ Viggen canopy glass raindrop effect added ⦁ Overhauled night lighting ⦁ Improved accuracy of all bombing modes/sights (sans Dive bombing)
𝐃𝐂𝐒 𝐇𝐚𝐰𝐤 𝐓𝟏 𝐛𝐲 𝐕𝐄𝐀𝐎 ⦁ New cockpit 3D model Info on missing files for this update: https://forums.eagle.ru/showthread.php?t=217162 ⦁ NOTE: Parking brake has moved to right hand panel towards the rear behind the map box. ⦁ New PBR cockpit textures ⦁ Cockpit night lighting bug fix ⦁ Cockpit performance tweaks (better FPS) ⦁ Cockpit further enhancements for VR ⦁ Keyboard and Joystick Controls updated for night lighting
𝐃𝐂𝐒 𝐒𝐩𝐢𝐭𝐟𝐢𝐫𝐞 𝐈𝐗 ⦁ When you call the Input Panel in the game will open the correct profile of the Spitfire modification.
𝐃𝐂𝐒 𝐊𝐚-𝟓𝟎 ⦁ Training missions added CN voiceover
𝐂𝐚𝐦𝐩𝐚𝐢𝐠𝐧𝐬 ⦁ A-10C Operation Piercing Fury - Mission 08: Removed some trees blocking target view. Mission 14: Removed trees, adjusted AI helicopter landing logic, adjusted enemy vehicle waypoint logic. Mission 15: Removed trees along main road, fixed friendly helicopter landing / timing, and bomb in zone for bridge trigger (GBU-12). ⦁ P-51D Charnwood Campaign - added RU localization.
𝐊𝐧𝐨𝐰𝐧 𝐈𝐬𝐬𝐮𝐞𝐬 Due the technical issues the cockpits of MiG-21bis and SA342 are temporarily disabled in this build. Possible issues with the respawn of clients on the carrier deck.
While DCS World offers a very powerful means to setup your controls, it can be a bit confusing for new players. This video is provided to help new players understand the basics of setting up your controllers.
With summer here, things tend to slow down a bit with much of the staff taking their summer holidays. However, much of the Hornet work continues on items like the AIM-120, AIM-9X, compete AIM-7, complete RWS mode, JHMCS, LGBs, FPAS page, FM tuning, and other items. In the more near-term, here are some items coming in one of the two next updates.
𝐃𝐂𝐒 𝐖𝐨𝐫𝐥𝐝 𝟐.𝟓 𝐑𝐞𝐥𝐞𝐚𝐬𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝐔𝐩𝐝𝐚𝐭𝐞 This week we moved a large number of improvements from the Open Beta to the Release version of DCS World 2.5. You can read the complete changelog here.
Highlights of the Release version update include:
⦁ All terrains updated with improved file structure and adjusted shaders. In particular, the detailed area of the Persian Gulf map was expanded north and east. This includes the airfields at Shiraz and Kerman, higher resolution terrain mesh and textures, new and improved shaders for trees, expanded road and rail network, new agricultural areas, and new towns and cities. While the detailed area of the map is now complete, we do plan to add additional airfields and landmarks within the area over the next few months. Additionally, we are working on new units to populate this map like the SS-1 "SCUD", Rapier and SA-2/HQ-1/S-75 SAMs, and the HY-1 "Silkworm" anti-ship cruise missile ⦁ Cloud ceiling now correctly matches Mission Editor settings ⦁ Corrected Search and Engage AI tasks ⦁ Many new features and fixes for the Hornet were added like network spawning on the carrier when catapult 1 is occupied, corrected uncommanded STT switching, added radar SIL mode, added single and ripple rocket pod settings in the Mission Editor, night vision goggles added, and the Instrument Carrier Landing System (ICLS) was added ⦁ The AJS-37 has also seen many improvements like several crash fixes, adjusted RB-24J and 74 performance, added real-time mirror rendering, completed the manual, added raindrops on canopy effect, and greatly improved the night lighting ⦁ NS 430 2D panel support added for all aircraft but A-10C, F/A-18C and Ka-50
Next week, we will provide the next update to the Open Beta.
𝐃𝐂𝐒: 𝐘𝐚𝐤-𝟓𝟐 𝐔𝐩𝐝𝐚𝐭𝐞 Our Yak-52 is very late in development and in final tests. In addition to putting the flight model through its paces with the help of actual Yak-52 pilots, we are also fine-tuning the interactive training missions. The Yak-52 will be released next month!
Having direct access to a Yak-52 from "The First Flight" Russian close formation aerobatic display team, we’ve been able to model the aircraft in extreme detail and accuracy. One element of this is the sounds of the aircraft. On multiple occasions, we have sent our sound team to a local airfield near Moscow to capture the cockpit and external sounds.
External sounds were captured at various engine RPM settings and from different microphone vantages such as all around the aircraft, fly by, passes at different altitudes, and aspect angles Inside the cockpit, the focus was also on engine RPM at various settings, but also on switch clicks, the pneumatics (landing gear, flaps, and brakes), canopy opening and closing, etc
The sounds environment will be as if you were there in the cockpit!
𝐃𝐂𝐒: 𝐅/𝐀-𝟏𝟖𝐂 𝐇𝐨𝐫𝐧𝐞𝐭 𝐔𝐩𝐝𝐚𝐭𝐞 Each two-week cycle we are adding more and more new features to the Hornet while addressing bugs as they pop up. Our current focus for the rest of July and next month is on the following:
⦁ Complete the AIM-7 with addition of FLOOD, Home On Jam (HOJ), and LOFT sub-modes ⦁ Integrate AIM-120B/C for STT employment (TWS employment will come later) ⦁ Integrate AIM-9X Block I. This includes both flight dynamics and new tones. Afterwards, in August or September, we will add the Joint Helmet Mounted Cueing System (JHMCS) ⦁ Complete RWS air-to-air radar mode with such features as Non-Cooperative Target Recognition (NCTR), AACQ mode, Latent Track While Scan (LTWS) mode, Pulse Repetition Frequency (PRF) settings, ability to change radar settings with TDC along outside of radar tactical area, radar speed gate setting, COLOR option, and more ⦁ Complete radar warning receiver functionality with contact symbols and modifiers, EW HUD, and the OFFSET function ⦁ Integrate Paveway II series laser-guided bombs (GBU-10, 12, and 16) with JTAC designation ⦁ Further tuning of flight model with touch and go performance, gear drag, half flaps drag, takeoff pitch characteristics, and extreme angle of attack performance ⦁ Brightness control for the HSI display ⦁ Multiplayer carrier deck spawning issues ⦁ Wingtip vortices errors at low airspeed
There are certainly more items that we will be addressing over the next month. This is just a list of 10 of them.
Since our last list of Hornet academic training missions in a newsletter, we have two more: