Here are some items that have been resolved internally and will be coming in a later update:
1- Aircraft no longer slide on the carrier deck, at any carrier speed. 2- STT track will not switch lock uncommanded. 3- RADAR SIL and STBY mode has been implemented. 4- RWR display logic has been further improved, with critical threat lines added. 5- Option on ME to select single or ripple release (was not in fact merged for last update) 6- DUD cue added for when HT or fuze setting is below current aircraft AGL.
DCS: Spitfire LF Mk.IX and DCS: Normandy 1944 Map Updates DCS World War II has two great updates this week! The first is the addition of several new features to the Spitfire. These include a new clipped wing version, slipper and torpedo fuel tanks, the ability to carry bombs, and continued to refinements to the flight dynamics. Together, these new features give the Spitfire longer legs and a more diverse mission capability. With these additions, we are pleased to announce that the Spitfire is now feature complete and out of early access.
The second big DCS World War II element is a substantial update to the Normandy 1944 map. The biggest improvements being updated and more accurate airfields, new concrete runways for appropriate airfields, shallow water effects, new objects like windmills and scattered farm houses, smoother beach transitions, regional specific bridges, and improved performance.
Another three elements currently in development, that will also improve the DCS World II experience is the new damage model, an improved sighting system, and improved dogfight AI!
DCS World 2.5 Update This week we released many new features and fixes for DCS World and several modules. You can read the complete change log in the dedicated thread on the forum.
Some of the highlights of this week’s update include:
DCS World Unique radio frequencies and TACAN channels that can be assigned to each ship in a group now. Units now appear as 2D objects in the Mission Editor, rather than an icon. This allows much more precise unit and object placement. AI taxi logic around the carrier has been improved to avoid collisions.
DCS: F/A-18C Hornet Added carrier cold start instant action missions. Corrected launch bar to shuttle shenanigans. Canister munitions now have variable timed fuzes with height function for much greater accuracy. Option for single and ripple rocket launches. Waypoints numbers can now be edited in the Waypoint / DATA page. DDIs can now be exported. Rejoice home cockpit builders! Corrected selection of AG munitions after launching an AIM-7. Corrected carrier TCN time to go indicator and added back TCN callsigns. Abeam distance to course line added to HSI. Very handy for getting that 1.1 to 1.3 abeam pattern distance! Radar no longer easily loses lock. Corrected jettison issues. New VFA-122 skin.
DCS: AV-8B Night Attack Fixed strobe light Waypoint edited add for UFC Updated Tarawa model Training missions for the Caucasus map added
DCS: A-10C Warthog and DCS Black Shark Datalink restored
DCS: L-39 Albatros: Kursant Campaign, Available on Steam
Normandy 1944 Update. Added Spitfire IX clipped wings version. Added bombs and external fuel tanks for Spitfire.
𝗗𝗖𝗦 𝗪𝗼𝗿𝗹𝗱 ME. Payload panel. The payload can be renamed in all cases. ME. Carrier COMM FREQ can be assigned for each ship. Doors of hangar don't open after spawn the plane - fixed. Fixed crash that caused by helicopter spawn on carrier. ME. New a unit's 2D view on the map. Units to always appear above / on top of static objects. ME. New a unit's 2D view on the map. New button (tank in plan view) was added to lower bar in ME for show the unit models. ME. Ships. TACAN can be assigned to exact ship, not whole group. Incorrect route for AI when parking in a hangar - fixed. AI F/A-18C will not try to taxi to catapult occupied by player. The AI aircraft will not eject after takeoff if the carrier is deactivated.
𝗗𝗖𝗦 𝗙/𝗔-𝟭𝟴𝗖 Added carrier cold start instant action missions Nose gear shuttle will be attach to catapult correctly. Gear strut uncompression corrected. The aiming of CBU corrected. Waypoint number can be changed on Waypoint Data page. MDI's blank when trying to export to other displays - fixed. Removed 2*Mk-83 from center pylon. Unable to select AG weapon after launching AIM-7 - fixed. Carrier deck. After connecting launch bar to the shuttle, player can disconnect with second key U press. TACAN TTG indication errors - fixed. "AA Gun and AIM-9 Sidewinder" mission corrected. Course line disappears with 5 and 10 scales - fixed. Added abeam distance to course line. Gen Tie fixed. Added third option for throttle afterburner detent. UFC doesn't display TACAN channel and status when it's OFF - fixed. TACAN callsign is missing on DDI and HUD until TCN audio volume is greater than zero - fixed. Selective jettison releases rack instead stores - fixed. Holes in gear bays - fixed. Corrected fuel tanks pressurization cautions. Mk-82 Snakeye bomb always releases retarded - fixed. Caution EXT XFER is missing when external fuel available with BINGO state - fixed. Rocket pods can't be jettisoned without BRU-33 - fixed. Rocket pods can't be jettisoned from BRU-33 after rocket launch - fixed. AIM-7 on LAU-115 jettison - corrected. LAU-115 can't be normally jettisoned after missile launch - fixed. Single bomb can't be jettisoned with RACK/LCHR option selected - fixed. Current weapon is deselected after priority weapon has been jettisoned - fixed. Priority weapon station doesn't save - fixed. Radar too easily losing contacts - fixed. Systems still energized by external power despite ExtPWR switches are disabled - fixed.
𝗗𝗖𝗦 𝗔𝗩-𝟴𝗕 𝗡/𝗔 𝗯𝘆 𝗥𝗮𝘇𝗯𝗮𝗺 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻𝘀 𝗟𝗟𝗖 Fixed external lights flashing inside of cockpit (disco strobe issue) UFC Waypoint edit and data entry logic Waypoint edit via moving map and TDC MPCD Compass radio logic Updated LHA Tarawa model and collision model Corrected braking force that was causing movement during 60% RPM engine check Add keybindings for anti-ski and electrical from community (Peagle) Added further keybindings and switch abstractions from community (LeCurvier and Nero.ger) Removed duplicate and unused Engine Start and Engine Stop keybind, to initiate auto-start or auto-stop sequence use the commands in the "Cheat" section (default Win+Home and Win+End) Training missions in Caucasus Rain falling on HUD glass fixed
𝗗𝗖𝗦 𝗠-𝟮𝟬𝟬𝟬𝗖 𝗯𝘆 𝗥𝗮𝘇𝗯𝗮𝗺 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻𝘀 𝗟𝗟𝗖 Strobe lights too bright fixed Rain falling on HUD glass fixed
𝗗𝗖𝗦 𝗖𝗔 Incorrect position vehicles sight when GUI scale option is ON - fixed
𝗗𝗖𝗦 𝗔-𝟭𝟬𝗖 Datalink work restored.
𝗗𝗖𝗦 𝗕𝗹𝗮𝗰𝗸 𝗦𝗵𝗮𝗿𝗸 Datalink work restored.
𝗗𝗖𝗦 𝗨𝗛-𝟭𝗛 Fixed crash on repair.
𝗖𝗮𝗺𝗽𝗮𝗶𝗴𝗻𝘀 Su-27 Ultimate Argument added CN localization F-15C The Georgian War - corrected all missions. M-2000C Red Flag Campaign - added documents. A-10C Shturmovik - no progress in 11th mission fixed.
The L-39 Albatros: Kursant Campaign is a single-player campaign for the L-39C/ZA aircraft. You will learning basic and advanced points:
- Low altitude navigation training - Learning aerial reconnaissance using real-life tactics - Detailed instruction on bomb, rocket, and gun weapon delivery against ground targets, following realistic ingress maneuvers - Interception of aerial targets with R-60 air-to-air missiles.
All flights are performed under the supervision of a virtual-instructor. After each flight, he will decide whether or not you progress to the next mission based on your performance. At the conclusion to the training missions, an evaluation flight will be performed to determine how well you have learned the skills of L-39 navigation and combat employment.
Note that this campaign requires DCS: L-39 Albatros, and this product cannot be transferred outside your DCS World Steam Edition installation.
Main features of this campaign:
- 11 highly-detailed and realistic missions that are based on actual L-39 training requirements. - Missions start and end on the parking ramp, which creates an immersive atmosphere of being a "kursant" (cadet) at the flight school. - Detailed briefings, flight plans, and virtual instructor pilot help you successfully complete this training course.
We always strive to improve DCS World and to make it feel more alive. We currently have auto-generated road and rail traffic, as well as ship traffic. We are also working to implement civilian foot traffic as well as civil air traffic. One new element that is nearing release is domestic livestock. While it may seem like a minor thing, it’s actually a very common feature in populated regions around the world. So, we bring you…. COWS!
Before you ask: no, such efforts do no take away from critical path developments (different staff), and yes, such updates are free.
Don't forget, the DCS World Summer Sals ends soon! Get 50% off on most modules until 5 July 2018
In the next update for our Hornet, we are making some changes to rockets and cluster bombs:
1- Rockets pods can now be set to Single (S) release setting in the Mission Editor, via the additional properties tab in the loadout window. Note that on the SMS page, S denotes single release and R denotes ripple release. This is different than the SMS page Single (one pod fires at a time) and Salvo (all pods fire at the same time) settings.
2- CBU-99 and Mk-20 cluster bombs can now have their MFUZ set to VT. Once set to VT, the HT (height) setting allows variable canister burst altitude. CBU-99 and Mk-20 are basically the same weapon, just different dispensers (same number of MK118 MOD 0 bomblets). CBU-99 uses the SUU-75/B dispenser and the Mk-20 uses the SUU-76B/B dispenser.
DCS World Summer Sale! Our DCS World Summer Sale will only last seven more days, and this will be our last e-Shop sale until the end of 2018. If there is a module you have your eye on, now is the time to act. Save 50% off on most DCS World titles from our e-Shop!
DCS World Open Beta to Release This week we made the big step of updating the release, “stable” version of DCS World from our current DCS World Open Beta version. Not only does this bring all modules to the release version of DCS World (like the Hornet and Persian Gulf Map), but it also integrates many fixes and updates that have been addressed in the Open Beta over the past several weeks. Some highlights include:
Support for new campaigns
Added new USS John C. Stennis aircraft carrier
Implemented initial version of video memory manager
Added new OFFLINE mode
Added China Pack
Added moon light effects
Added Static Object templates
A-10C flood lights corrected
Updates to the Normandy 1944 Map
Added the new World War II Asset Pack units
Corrected tail wheel behavior for the Spitfire
Many improvements and fixes to the AV-8B Harrier N/A, M-2000C, MiG-21bis, C-101, SA342 Gazelle, Hawk T1, and Flaming Cliffs 3 aircraft.
You can read the complete, lengthy change log in the dedicated thread Next week will bring an update that includes many additions and improvements to our Hornet.
DCS: Black Shark 2 – 2018 Trailer In 2011 we released DCS: Black Shark 2, which is still the most authentic simulation of the Russian Ka-50 attack helicopter. Seven years later, the Ka-50 is still one of the most fun and exciting aircraft to fly in DCS World. With the graphical and updated world (like the new tree system and grass) that DCS World 2.5 brings, the Ka-50 is better than ever.
To highlight just how great the Ka-50 is to fly in DCS World 2.5, we’ve created an updated trailer video. Later this year, we’ll also be updating the Ka-50 cockpit (and A-10C!) to use our very latest graphic technologies.
F/A-18C Pilot Explains How to Land on a Carrier in DCS World
Former F/A-18C Hornet pilot Lex Talionis talks about his experience flying and landing a Hornet in DCS World, and he shares his thoughts on PC flight simulations, virtual reality, and being a real Hornet pilot.
DCS World has greatly improved since DCS: Black Shark 2 was originally released, and we thought it time to create a new Black Shark 2 trailer that places the Ka-50 in this new environment. We are also working improvements to the Ka-50 to add new graphical effects and rendering technologies.