Here’s a small segment from a single mission I’m creating for the Hornet. It’s an interdiction strike in the Caucasus map. Should be coming soon.
A set of single missions for both the Caucasus and Persian Gulf Map are in-progress. Once these done, a free Hornet campaign for the Caucasus map is planned.
DCS World Update This week we released an DCS 2.5.2 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons.
Game Foundation
Fixed JTAC radio communication errors due to SA-18
Improved blending of material types
Corrected trigger zone when unit not in zone
Correct ship ATC radios by adding new ATC client information for carriers
Helicopters can once again land on the Kuznetsov
Added network synch for arrestor cable
Reduced “jitter” of aircraft on carrier deck in network play
Fixed re-arming in which new stores could not be selected
Powered Approach (PA) mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected
Fixed countermeasure reloading error
Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed
Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option
Maximum Bingo setting changed to 20,000
Fixed BIT freeze when folding the wings
Velocity vector length calculation has been moved to the DLZ
AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing.
Fuel feed lines now have correct fuel volume
Cold start position for the hook bypass switch has been corrected
External fuel tank indications added to the FUEL page
Added BIT for Avionics Undercool Warning Temperature Sensor
Fixed AIM-7F/M connectors
Corrected canopy actuator heating
There are of course several other very high-priority items that we are working on and will be coming in the near-future:
Probably for the next update will be an initial implementation of IFF for the Hornet. Attached are a couple of looks.
A diamond-shaped TD box indicated a negative IFF response (hostile), whereas a standard, square TD box indicates a valid IFF handshake (friendly). Initially, this will be done automatically as part of an STT/LTWS/DTWS (L&S and D2) designation.
At a later point we will investigate a more in-depth IFF system using the encrypted-code system. However, this is a VERY complex system that will take a lot of time, and we currently have much higher priorities. Furthermore, a code-based IFF system will also involve a significant re-write of portions of the AI code.
Also, in the next update we changed the manual (M) radio modulation selection logic to be more realistic based on recent information. The modulation selection will now be in a single Option Select Window and toggle between AM and FM (rather than separate OSW windows). The inability of an entered frequency not be saved (reverts back to default) has also been resolved.
AI F/A-18C. Incorrect surfaces position with cold start of AI aircraft corrected.
AI F/A-18C. Default control surfaces after landing corrected.
AI F/A-18C. Aircraft will spawn without hot running engine when selected cold start option on the deck parking.
ME. Ground/water units numeration corrected.
ME F/A-18C payload panel. Added option for removing pylons in the payloads menu.
The modulation of shipborne radios set to AM by default.
DCS F/A-18C Hornet
Sound distortion when passing through Mach 1 corrected.
Radar altitude hold mode autopilot will not be goes to high negative Gs.
The spawned aircraft will not be stucking in the carrier deck.
EMERJ JETT button will require push and hold for the emergency jettison sequence routine. There is no instantaneous jettison.
Fixed the behavior of the aircraft when flaps extended from the AUTO to HALF/FULL positions.
Chaff/Flare EW Page. It is possible to go from a value 100 to 0 by one click UP button.
Bug with pressing UFC button 4 that caused to remove some of the aircrafts elements - fixed.
Fixed countermeasures reload.
MP. Carrier Auto Launch Sequence. A client should have to be within 3 meters of the start of the CAT, with angles in not more 10 degrees to CAT line error and extended launch bar for the shortcut key U to work and connect the launch bar.
MP. The clients will be stand tightly on the deck during the ship’s motions.
Added option and input command to enable/disable afterburner detent, default fingerlift key is for both. For normal operation, you must re-save the options before the first use.
MP. Carrier spawn queuing system causes game crash - fixed.
Updated the french F/A-18C Hornet manual.
DCS MiG-21Bis by Magnitude 3 LLC
Adjusted HUD and windscreen reflectiveness.
Removed duplicate 3D mesh objects in cockpit.
Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
Added RSBN frequencies for Persian Gulf.
Fixed missing kneeboard maps.
Updated mission folder structure.
DLC Campaigns
A-10C NTTR Red Flag Campaign - added CN localization
DCS World War II News In commemoration of the June 1944 D-Day landings, we have several DCS World War II updates we’d like to bring you. We see DCS World War II as a very important component of DCS World and it will continue to grow with new features, content, and numerous improvements. We are just getting started.
Normandy 1944 Map for DCS World Update Working with the Ugra Media, the developer or the Normandy map, we will be releasing a free update to this map in June. This map is the ideal battleground for our warbirds that focuses on northern France in the summer on 1944.
More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
Removal of permanent structures from ALG airfields
Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
Shallow water zones along the coastal areas
New stone bridges
More structures like farm houses outside the detailed areas of the map
Added more objects like windmills
Improved performance
Free DCS: World War II Assets Pack Update To provide a more realistic and populated World War II environment, new assets are being added to the World War II assets pack this month.
There is no additional charge for all of these new units. Many new air, ground and sea units will be coming in later updates.
Spitfire LF Mk.IX Update Also this month will see the completion of the Spitfire with a clipped wing version, the ability to carry bombs, and the ability to mount both a slipper tank or external fuel tank. This will give our Spitfire far more mission capability like cross-channel patrols and ground attacks.
This will make the DCS Spitfire an incredibly accurate simulation of the Spitfire LF Mk.IX, with a fully interactive cockpit, detailed sub-systems, and a professional flight model. Based on hands-on feedback from pilots that have hundreds of hours in the Spitfire LF Mk.IX, we are very proud of this showcase title.
In cooperation with talented 3rd parties, we also have some amazing, new Spitfire campaigns coming to DCS World that take advantage of these new features.
Static Templates Coming to DCS World Static Templates are sets of objects that can be placed on the map and saved as a single entity. After a template is created, it can be saved and shared with others. Multiple instances of a Static Template can then be placed to create more interesting and populated missions. In addition to statics, AI units can also be placed in the template.
Examples of potential Static Templates include:
Atlantic Wall fortifications
Harbor traffic at Le Havre and Cherbourg
Battlefield front lines
Munition and fuel depots
Headquarters units
Airfield support units
Static templates allow better performance and faster construction of missions and campaigns. This will be valuable tool to offer even better gameplay content.
DCS: F/A-18C Hornet Update Our Hornet is now available from both our e-Shop and Steam. We are ecstatic about its reception and all the kind words. It makes us happy to see you so pleased with the results of our work, thank you!
Our immediate focus is on addressing the most pressing errors and creating a solid foundation from which to start adding the new functions and systems. Additionally, we are working on content like new interactive training missions, single missions, and a campaign! We also have several new Hornet academic videos to help you learn this aircraft more quickly. More such videos will come as new functions and systems are added: