DCS World Steam Edition - wagmatt
Between 21 June and 5 July, save 50% off on most DCS World titles from Steam!

https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Summer Sale Trailer: https://youtu.be/U3_ztr2OT38

With the launch for DCS World 2.5, there has never been a better time to fly a new aircraft, operate over a new map, or experience a new campaign.
DCS World Steam Edition - NineLine


Yes, they will be animated :)

Thanks
ED Team
DCS World Steam Edition - NineLine
DCS 2.5.2.18736 Update 5 to Open Beta

DCS World
  • MP. Server will show a warning to clients who do not have a map used in the mission.
  • NVG brightness adjustment is over sensitive - corrected.
  • AI armed speed boats. Corrected performing turns in the formation.
  • Mi-8MTV2. Rear gunner will be removed when cargo doors are disabled.
  • Western aircraft RWR's will not be pick up the FA-18C Lot 20 as Unknown.
  • Chinese J-11 will shows up as 29 on RWR.
  • Corrected a supersonic sound Mach cone of the missiles.
  • The radars of SA-3 will be displayed on RWR: P-19 Flat Face radar - FF,
  • SNR S-125 Neva Low Blow radar - LB.
  • Long radio subtitles are superimposed with triggered messages - fixed.
  • Radio subtitles will not appear if you are not on the same frequency.

DCS F/A-18C Hornet
  • UFC display. For frequencies in AM only or FM only, option window four will be blank.
  • Throttle afterburner detent is off by default now.
  • All 2-way spring-loaded switches can be turned by both mouse buttons.
  • Corrected FLAP control binding for TM Warthog joystick.
  • Pylons can be removing after rearming in the mission.
  • Wheel chocks are fitted by default for takeoff from ramp (cold and dark) on the carrier deck.
  • MP clients spawn with folded wings.
  • The select jettison of single MK 83/84 will works.
  • Added very basic IFF.

DCS A-10C
  • Internal cockpit flood lights restored.

DCS Flaming Cliffs
  • Mig-29. An instrument and flashlights lighting corrected.

DCS Combined Arms
  • Briefing panel can be called in the game.
DCS World Steam Edition - NineLine
https://www.youtube.com/watch?v=j0YoBor8DHw&feature=em-uploademail

Here’s a small segment from a single mission I’m creating for the Hornet. It’s an interdiction strike in the Caucasus map. Should be coming soon.

A set of single missions for both the Caucasus and Persian Gulf Map are in-progress. Once these done, a free Hornet campaign for the Caucasus map is planned.
Jun 15, 2018
DCS World Steam Edition - NineLine


DCS World Update
This week we released an DCS 2.5.2 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons.

Game Foundation
  • Fixed JTAC radio communication errors due to SA-18
  • Improved blending of material types
  • Corrected trigger zone when unit not in zone
  • Correct ship ATC radios by adding new ATC client information for carriers
  • Helicopters can once again land on the Kuznetsov
  • Added network synch for arrestor cable
  • Reduced “jitter” of aircraft on carrier deck in network play
  • Improved realism of AI carrier landings
  • World color table adjustments
  • DCS: F/A-18C Hornet



Purchase DCS F/A-18C Hornet in the DCS e-shop

  • ME, Payload panel. Added ability to remove pylons
  • Removed sound distortion at speeds around Mach 1
  • Fixed re-arming in which new stores could not be selected
  • Powered Approach (PA) mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected
  • Fixed countermeasure reloading error
  • Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed
  • Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option
  • Maximum Bingo setting changed to 20,000
  • Fixed BIT freeze when folding the wings
  • Velocity vector length calculation has been moved to the DLZ
  • AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing.
  • Fuel feed lines now have correct fuel volume
  • Cold start position for the hook bypass switch has been corrected
  • External fuel tank indications added to the FUEL page
  • Added BIT for Avionics Undercool Warning Temperature Sensor
  • Fixed AIM-7F/M connectors
  • Corrected canopy actuator heating
There are of course several other very high-priority items that we are working on and will be coming in the near-future:
  • Basic Identify Friend or Foe (IFF) system
  • Radio frequency input not always being saved
  • Single (S) launch rocket pods
  • Changing radar scale using TDC
  • Canister munition accuracy
  • Exporting of DDIs
  • Use of Sensor Switch to initial lock
  • Situation in which stores can be auto-jettisoned
  • Synchronizing aircraft carrier animations
And others…
DCS World Steam Edition - NineLine
https://forums.eagle.ru/showpost.php?p=3530763&postcount=61

Probably for the next update will be an initial implementation of IFF for the Hornet. Attached are a couple of looks.

A diamond-shaped TD box indicated a negative IFF response (hostile), whereas a standard, square TD box indicates a valid IFF handshake (friendly). Initially, this will be done automatically as part of an STT/LTWS/DTWS (L&S and D2) designation.

At a later point we will investigate a more in-depth IFF system using the encrypted-code system. However, this is a VERY complex system that will take a lot of time, and we currently have much higher priorities. Furthermore, a code-based IFF system will also involve a significant re-write of portions of the AI code.

Also, in the next update we changed the manual (M) radio modulation selection logic to be more realistic based on recent information. The modulation selection will now be in a single Option Select Window and toggle between AM and FM (rather than separate OSW windows). The inability of an entered frequency not be saved (reverts back to default) has also been resolved.

Thanks!



DCS World Steam Edition - NineLine
DCS 2.5.2.18521 Update 4
To Open Beta

DCS World
  • JTAC radios comms error due to SA-18 fixed.
  • AI F/A-18C. Incorrect surfaces position with cold start of AI aircraft corrected.
  • AI F/A-18C. Default control surfaces after landing corrected.
  • AI F/A-18C. Aircraft will spawn without hot running engine when selected cold start option on the deck parking.
  • ME. Ground/water units numeration corrected.
  • ME F/A-18C payload panel. Added option for removing pylons in the payloads menu.
  • The modulation of shipborne radios set to AM by default.

DCS F/A-18C Hornet
  • Sound distortion when passing through Mach 1 corrected.
  • Radar altitude hold mode autopilot will not be goes to high negative Gs.
  • The spawned aircraft will not be stucking in the carrier deck.
  • EMERJ JETT button will require push and hold for the emergency jettison sequence routine. There is no instantaneous jettison.
  • Fixed the behavior of the aircraft when flaps extended from the AUTO to HALF/FULL positions.
  • Chaff/Flare EW Page. It is possible to go from a value 100 to 0 by one click UP button.
  • Bug with pressing UFC button 4 that caused to remove some of the aircrafts elements - fixed.
  • Fixed countermeasures reload.
  • MP. Carrier Auto Launch Sequence. A client should have to be within 3 meters of the start of the CAT, with angles in not more 10 degrees to CAT line error and extended launch bar for the shortcut key U to work and connect the launch bar.
  • MP. The clients will be stand tightly on the deck during the ship’s motions.
  • Added option and input command to enable/disable afterburner detent, default fingerlift key is for both. For normal operation, you must re-save the options before the first use.
  • MP. Carrier spawn queuing system causes game crash - fixed.
  • Updated the french F/A-18C Hornet manual.

DCS MiG-21Bis by Magnitude 3 LLC
  • Adjusted HUD and windscreen reflectiveness.
  • Removed duplicate 3D mesh objects in cockpit.
  • Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
  • Added RSBN frequencies for Persian Gulf.
  • Fixed missing kneeboard maps.
  • Updated mission folder structure.

DLC Campaigns
  • A-10C NTTR Red Flag Campaign - added CN localization
Jun 12, 2018
DCS World Steam Edition - NineLine
DCS World Steam Edition - NineLine
DCS - C A L I F O R N I A by cactus
https://www.youtube.com/watch?v=UQ8CDqwP3Ss&feature=youtu.be

Keep it Low || F/A 18C Hornet Low Flying || Grim Reapers Competition 4K RESOLUTION! by B3 ᴘʀᴏᴅᴜᴄᴛɪᴏɴ
https://www.youtube.com/watch?v=PQJmp0UOD_Q&feature=youtu.be
DCS World Steam Edition - NineLine


DCS World War II News
In commemoration of the June 1944 D-Day landings, we have several DCS World War II updates we’d like to bring you. We see DCS World War II as a very important component of DCS World and it will continue to grow with new features, content, and numerous improvements. We are just getting started.

Normandy 1944 Map for DCS World Update
Working with the Ugra Media, the developer or the Normandy map, we will be releasing a free update to this map in June. This map is the ideal battleground for our warbirds that focuses on northern France in the summer on 1944.



More screenshots

Coming improvements include:
  • More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces
  • Removal of permanent structures from ALG airfields
  • Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere
  • Shallow water zones along the coastal areas
  • New stone bridges
  • More structures like farm houses outside the detailed areas of the map
  • Added more objects like windmills
  • Improved performance

Free DCS: World War II Assets Pack Update
To provide a more realistic and populated World War II environment, new assets are being added to the World War II assets pack this month.



More screenshots

Some of these new units include:
  • M12 gun motor carriage
  • M30 cargo carrier
  • M2A1/M3 halftrack
  • StuG IV
  • Sd.Kfz. 234/2 “Puma”
  • Sd.Kfz. 7 artillery tractor
  • Sd.Kfz. 251
  • Sd.Kfz. 2 Kettenkrad
  • Horch staff car
  • Barrage balloons
  • LCVP Higgins boats
  • UK soldier

There is no additional charge for all of these new units.
Many new air, ground and sea units will be coming in later updates.

Spitfire LF Mk.IX Update
Also this month will see the completion of the Spitfire with a clipped wing version, the ability to carry bombs, and the ability to mount both a slipper tank or external fuel tank. This will give our Spitfire far more mission capability like cross-channel patrols and ground attacks.



More screenshots

This will make the DCS Spitfire an incredibly accurate simulation of the Spitfire LF Mk.IX, with a fully interactive cockpit, detailed sub-systems, and a professional flight model. Based on hands-on feedback from pilots that have hundreds of hours in the Spitfire LF Mk.IX, we are very proud of this showcase title.

In cooperation with talented 3rd parties, we also have some amazing, new Spitfire campaigns coming to DCS World that take advantage of these new features.

Static Templates Coming to DCS World
Static Templates are sets of objects that can be placed on the map and saved as a single entity. After a template is created, it can be saved and shared with others. Multiple instances of a Static Template can then be placed to create more interesting and populated missions. In addition to statics, AI units can also be placed in the template.

Examples of potential Static Templates include:
  • Atlantic Wall fortifications
  • Harbor traffic at Le Havre and Cherbourg
  • Battlefield front lines
  • Munition and fuel depots
  • Headquarters units
  • Airfield support units
Static templates allow better performance and faster construction of missions and campaigns. This will be valuable tool to offer even better gameplay content.

DCS: F/A-18C Hornet Update
Our Hornet is now available from both our e-Shop and Steam. We are ecstatic about its reception and all the kind words. It makes us happy to see you so pleased with the results of our work, thank you!

Our immediate focus is on addressing the most pressing errors and creating a solid foundation from which to start adding the new functions and systems. Additionally, we are working on content like new interactive training missions, single missions, and a campaign!
We also have several new Hornet academic videos to help you learn this aircraft more quickly. More such videos will come as new functions and systems are added:

DCS: F/A-18C Hornet - Episode 10: Air-to-Air Gun
https://www.youtube.com/watch?v=qT22RDq2ne4

DCS: F/A-18C Hornet - Episode 11: AIM-9 "Sidewinder" Air-to-Air Missile
https://www.youtube.com/watch?v=dyOtTdp-N3g

DCS: F/A-18C Hornet - Episode 12: Unguided Bombs
https://www.youtube.com/watch?v=7ZTRDgzjajg

DCS: F/A-18C Hornet - Episode 13: AIM-7 Sparrow Air-to-Air Missile
https://www.youtube.com/watch?v=ilxO1KSI1iE

DCS: F/A-18C Hornet - Episode 14: AUTO to CCIP Bombing
https://www.youtube.com/watch?v=9E0Wudbrr7E
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