The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

One of the ways games are different to books or movies is that they end when we stop playing them, whether that's as soon as the credits roll or at the new of new game + or after 100 hours of sidequests done while ignoring the main storyline entirely. Fulfil your own dang prophecy!

Our weekend question is this: Do you keep doing sidequests after you finish the main story? Do you hit uninstall as soon as the world is saved, or do you push on? When a game gives you a save from before the finale have you ever gone back to it and then thoroughly explored the rest of the map for completion's sake? Or does knowing how it ends take all the joy out of going back? Let us know your answers in the comments.

Chris Livingston: Yes

Definitely. When the main quest is done, it's primo sidequest and mess-around time. The Elder Scrolls, the Far Cry series, the GTA series, the Fallout games. The world always feels a little different, somehow, when the main quest is done. There's no pressure, I guess? It's more leisurely, you can pick some minor task you've been wanting to get to but haven't had time. It's like when you have a day off during the week but everyone else is at work. You can get a lot done but there's no real hurry.

Andy Chalk: No

I play the absolute hell out of most games, so there usually isn't much in the way of sidequests left by the time I've reached the end. Stuff that does get missed usually stays that way: I tell myself that I'll get back to it, and the intent is sincere, but it never happens. I still have Legends of Grimrock 2 installed because there are some untranslated runes (or something like that—it's been a while) I promised myself I'd get to that might unlock a secret passage to some cool treasure or gear. Obviously that's not going to happen, but, you know, it might. It could. Don't judge me.I will sometimes horse around with mindless post-credits bashing like the Ubercommander assassination missions in Wolfenstein: The New Colossus, but that rarely lasts. Once the stories are over, it's over.

Wes Fenlon: Fallout 3 yes, Witcher 3 no

I can think of a few games where I did keep playing, even after the credits rolled. In Fallout 3, for example, Bethesda patched the original, definitive ending to let you keep exploring the Wasteland, and I did exactly that. I must've scoured that entire map for interesting locations and sidequests I'd missed. But in most games, I take the procrastinator approach: I meander off the main path and do everything in the game I could possibly want to before begrudgingly finishing up the main quest. 

In The Witcher 3 I spent 10 hours towards the end just hunting down the top-tier Wolf School armor, because I wanted to finish the game in some fancy duds. In Zelda: Breath of the Wild (which isn't a PC game, sorry!) I didn't fight the final boss until I'd completed all 120 shrines. I guess I like the ending to be the end of my time with a singleplayer game, in most cases, but I might spend months or even years putting off getting to it.

Phil Savage: Only if it's The Elder Scrolls

I always intend to. I'll make mental checklists of all the collectibles I'll snap up; the map markers I'll reveal; or, in the case of Assassin's Creed Origins, the elephants that I'll fight. But almost always, the minute the credits roll, I'll exit out and never go back. I'm not really sure why, maybe the fact that I'm no longer working towards a definitive ending robs the game of any sense of greater purpose. Maybe there's just too many other games fighting for my attention—why spend longer with one I've already finished?

The main exception is The Elder Scrolls series, probably because their main quests feel so ancillary to the game at large. They've never felt like the thing driving me through that world, so finishing them is no big deal.

Jody Macgregor: Yes, but with a case of alt-itis

I finished The Witcher 3 years ago but keep it installed because sometimes I feel like going on a monster hunt, or riding through the windy forests looking for icons. I'm a terrible one for starting over with new characters though, so I'll make an alt who specializes in spellcasting just to do the Mage's Guild quests in Skyrim or one who's good at science for the Old World Blues DLC in Fallout: New Vegas. Before I know it I'm playing the whole thing again, for like the third time.

Fallout 3 - contact@rockpapershotgun.com (Dominic Tarason)

Sometimes a skeleton is just a skeleton. They’re bloody everywhere> in the Fallout games, so you could easily overlook just one more. Sometimes, however — like in the Fallout 4 instance above — it’s a clever multi-layered nod to a friend. Earlier today, former Bethesda level designer Joel Burgess shared a few of his stories and favourite hidden creations via Twitter. It’s some good insight, good advice for level designers, and highlights a few things you might have otherwise missed.

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The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Alice O'Connor)

Continuing to impress with a commitment to fanciness and authenticity in remaking The Elder Scrolls III: Morrowind as a Skyrim mod, a new Skywind trailer has drafted an actual Skyrim voice actor to natter while we see how it’s shaping up. Spears are in, levitation is go, and oh god go away cliff racers. Azura there is played by Lani Minella, whose voice spilled forth from the digifaces of Skyrim characters including The Night Mother and several Dunmer folks. Fancy! Authentic! The devs also send word that they’re now making it for the fancier Skyrim Special Edition, so it won’t hit ye olde originale Skryime.

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The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Samantha Webb)

The Elder Scrolls III: Morrowind might have come out 17 years ago, but it is still lauded as one of PC gaming s greats. Set on the island of Vvardenfell, players were able to create their own character and could choose whether to take on the mantle of the Nerevarine, saving the island from deadly blight storms and false gods. Or just spend hours exploring the world and visiting the numerous factions, guilds, houses, towns and clans, talking to the hundreds of NPCs going about their daily lives, waiting for you to help them with their troubles.

These NPCs are remembered fondly even today, but I feel that some of them were just not done justice in the original game. Here, then, is a list of nine characters from Morrowind (and its two expansions) that deserve their own spin-off games.

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The Elder Scrolls III: Morrowind® Game of the Year Edition

An ambitious Morrowind mod has issued a beefy new update.

Rebirth is a complete overhaul of Bethesda's role-playing masterpiece, and changes the game significantly.

The mod, which launched in 2011, adds new areas, new items, new weapons and armour, and, generally, makes the island of Vvardenfell a wonderful new experience for fans.

Read more

The Elder Scrolls III: Morrowind® Game of the Year Edition

"You can hear the words, so run away

"Come Hortator, unfold into a clear unknown,

"Stay quiet until you've slept in the yesterday,

Read more

The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Alec Meer)

Find the story so far here.>

I’ve been in Vvardenfell for so long now, traipsing across its eerie volcanic plains, over its majestic fungal plateaus and through its singular bone cities.

A dream life, really, but the senses can only experience so much wonder before wonder becomes ordinary.

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The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Alec Meer)

Morrowind, the third and greatest instalment in Bethesda’s Elder Scrolls series, has been back in the news this week. It was briefly free to celebrate the 25th anniversary of the series, and then made a brief return to Steam’s top sellers, thanks to discounts and coverage. Which is lovely: it shows its age in many, many painful ways, but its imagination, ambition and wonderfully weird visual design to this day makes Oblivion and Skyrim seem so terribly ordinary.

Gun it up today, for the very first time, and you’ll think me completely mad to say that, however. It’s basically a world of fog and people who look like they were whittled from fallen branches. But, thanks to 17 years of mods, it now only takes a couple of installations and a tiny amount of work to make it stunning in the ways that most count. If you’re about to play, quickly do these things first.

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The Elder Scrolls III: Morrowind® Game of the Year Edition - contact@rockpapershotgun.com (Dominic Tarason)

To celebrate a quarter-century of Elves, Daedra and cat-people with bafflingly complex lore, Bethesda are giving away The Elder Scrolls 3: Morrowind today (March 25th) only, so snap it up quickly here. You’ll need a Bethesda.net account and their launcher to grab the game, too. A bit of a hassle, but you’re getting a sprawling adventure through a deeply alien corner of Tamriel, filled with giant insects, inscrutable demigods and enough Cliff Racers to drive any adventurer to distraction. If you’ve never played what many consider the best Elder Scrolls game, now’s the time.

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The Elder Scrolls III: Morrowind® Game of the Year Edition

Update: Some users were apparently having issues with logging into the website and/or redeeming the free Morrowind code. Those problems appear to have been resolved, and Bethesda has extended the free offer through the weekend.

Orginal story:

The Elder Scrolls: Arena is 25 years old today, and to celebrate the big birthday Bethesda is giving away The Elder Scrolls 3: Morrowind. Just pop over to bethesda.net, log in to the site (or sign up if you need to) and then—wait!—do not hit the "Redeem Now" button yet!

I know, that seems like the obvious thing to do but first you want to take note of, or perhaps even select and copy, the "TES25TH-MORROWIND" code, without the quotes. Now hit the redemption button, put the code into the field, click where you're told, and the game will be added to your account, accessible through the Bethesda launcher.   

The previous Elder Scrolls games, Arena and Daggerfall, are also free (and have been for awhile now), but Morrowind is the one that put the series, and Bethesda, on the map. It's big, bold, and beautiful, unconstrained by the bug-ridden wonkery of the games that came before it or the comfortable conventions of the ones that followed, and it is free. Today only, though, so get on with it. 

This is not the only thing Bethesda is doing to mark the 25th anniversary of The Elder Scrolls: There's also a free-play event coming this weekend to The Elder Scrolls Online, some anniversary loot in The Elder Scrolls Legends card game, and new in-game content for The Elder Scrolls 5: Skyrim. 

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