The Elder Scrolls V: Skyrim

The thing I always liked about the Morrowind games was trying to figure out ways to "break the game", and while you no longer can jump over and over again to level your character, I did find a funny exploit. You can level up your character (not to mention your one-handed attack) the moment you get your first sword, simply by attacking your guide over and over again.


The video above explains all.


Thanks to Chris Stevens for calling me at 3 A.M. with the hot tip.



You can contact Chris Carolan, the author of this post, at chris@kotaku.com. You can also find him on Twitter
The Elder Scrolls V: Skyrim
graham-skyrim
PC Gamer is loving Skyrim, we're all talking about it every day in the office, and one of the most interesting things about it is just how different all our characters are. So, in the interests of sharing, we've brought you pictures of all our Dragonborn heroes to take a look at. Each one is different, both in looks and approach, so take a look to see just how much variety is on offer.

This isn't just about us though, we want to see your Dragonborn too! Tell us about who they are in the comments, or share a picture in this forum thread started by DuddBudda.

Owen Hill - Bop the Squinty



Bop the High Elf. Level 10. A sneaky, wandering archer, Bop spends a lot of his time staring at waterfalls and rocky formations while encumbered. His bow skills are now strong enough to take down a dragon without too much bother, though he does have issues with killer horses. Bop is currently training at Solitude Bards college (to become a bard).

Tom Francis - Pentadact the Stealthy



Pentadact, level 37 and a half. Hobbies include stealing your dreams while you sleep, then drinking your blood, then slipping paralysis poison into your bloodstream, then slitting your throat, then eating your corpse. Enjoys long walks on the Reach.

Tom Senior - Ludo the Untidy



Ludo the Lizard, Level 14. Notorious coward. Spends most of his time reworking helmets to fit his enormous lizard head. Enjoys jumping on carefully laid tables and kicking platters across the room. Can often be found on the plains of Skyrim tickling giants and then running away.

Tom Hatfield - Dante the Inexperienced



Dante the Redguard, level 1. A newcomer to Skyrim, Dante likes to combine magic with swordplay, sympathise with rebels and obsessively collect sets of imperial armour. He is very happy not to be executed. He is less happy about being attacked by a dragon.

Rich - Rich the Beardy



Rich is one part Night's Watchman, one part battle-Jesus, and all level 18 Breton. He's got a range of stabbing implements, but he prefers hurling a seven foot manifestation of winter at the floor and letting him do his wetwork. Enjoys unequipping all his weapons and armour, standing back and shouting "why are you hitting yourself?" at foes being pummelled by his conjured creatures. Is currently enrolled at Hogwarts the Winterhold Mage's College.

Tony Ellis - Antonia the Modestly Dressed



Antonia is a level 11 female Nord. Her hair colour is flaxen and her vital statistics are 120 - 140 - 140. She is currently employed as an executive in Skyrim's burgeoning lost property industry, reuniting people with their lost magic swords, golden claws and precious family heirlooms. Her hobbies include mammoth watching, long walks in the frozen tundra, and "punching minstrels so hard that actual blood shoots out." She would like to personally thank the makers of Skyrim's female heavy armour for appreciating that the term 'breast plate' does not in fact mean serving up a woman's breasts on a plate.

Graham - Cat Power the Smelly



Cat Power, level 16 Khajiit. Enjoys sneaking with bows, slicing with iron warhammers, and scratching with claws. She's the prophesied Dovahkiin, the foretold champion of Asura, the entirely expected guardian of the Companions guild, and a predictable tennis player. Smells like wet dog.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Alec Meer)

GIVE ME YOUR BONES.

Aka ‘Dragonbotherer’ aka, ‘Biff the magic dragon (in the face)’.>

I feel that I achieved an awful lot in the three and half days I had to review Skyrim (as documented here and here, but at the same time there was far more I just didn’t have the time see/fight. Foremost of those was the main plot, with my long and happy experience with earlier Elder Scroll games having me convinced that the best course of action to get an accurate sense of the game was to immediately go off-piste and do my own thing. That is, I maintain, the real reason people take to Elder Scrollses, and particularly why they end up playing them for hundreds of hours, until their wives leave them, their abandoned children miserably grow into psychopathic adults and their pets die of love-starvation.

While it was always my intention to tackle the whole dragonborn thing afterwards, there has been… let’s call it ‘debate’ within the towering obsidian walls of Castle Shotgun about whether I’d done the right thing or not. Well, now I’m a decent way through the campaign, my game-world is littered with sky-lizards and everything that crosses me is getting a good old shouting at: so, is this the one true Skyrim experience?> (more…)

The Elder Scrolls V: Skyrim

True Tales of Skyrim Adventure: The Khajiit's Meow It's the next -to-last day of our week-long celebration of the stories cultivated in the hearts and minds of The Elder Scrolls V: Skyrim players! Today's Khajiit tale and tail is brought you you by a reader named Jud.


Logan was something of a wizened Khajiit. Dark-furred, his pale blue eyes looked out from behind the horned iron helmet. He crouched-moving slowly through the narrow sewer tunnel.


The dank, algae-covered cobblestone made him glad he was wearing boots.


"By the gods, I wonder what diseases I could catch from here?" he thought, inhaling more unpleasant smells than he could describe.



Rounding the corner, he stumbled back before the Thalmor guard could see him. He drew the bow from his back, carefully taking aim at the wizard across the room. At the top floor of this hub room, his opponent would have a long distance to cover before he could reach him. His first arrow went high, drawing the guard's attention to his hiding spot. Logan ducked back and waited until the elf resumed his post.


His shot connected this time, but the corpse tumbled to the floor below. Two more elves charged up the hallways cursing whoever killed their companion. Logan hid in the entrance hallway, muttering a prayer that they wouldn't find him. As they came into the hallway and drew their weapons, Logan cursed. One charged forward with a sword in one hand and a torch in the other. The other stayed back, firing his bow between the blows his partner inflicted. A few blows knocked Logan back, the pain preventing him from being able to draw his own sword and shield.


A moment is all I need, he thought. He bared his teeth in a grin when he realized the answer.


The two elves brought their weapons to bear, but didn't get the chance to connect.


"FUS RO DAH!" Logan shouted in the narrow corridor. A column of energy seized forward, knocking the archer against a wall. The swordsman received the full brunt of the impact. He flew back against the far wall of the room, then fell two stories to the floor below.


Before the archer could recover, Logan brought his own sword for the kill. Pausing, Logan listened for the swordsman's return. As he carefully made his way down the room's ancillary hallways, he paused, checking for the guard.


At the bottom floor, he saw the missing man. Sprawled on the floor, the man's lifeless eyes stared up at the ceiling. He still clutched his lit torch.


"Thanks," Logan said, grabbing the torch as he left the room.



Want to see your Skyrim stories republished? Just comment in the original True Tales of Skyrim Adventurepost for a chance at fleeting interfame.
The Elder Scrolls V: Skyrim

You play through Skyrim as a mere mortal. Sure, you get to be really powerful but you're still bound by gravity for the most of the experience. The deity's-eye-view in this tilt-shift video—from YouTuber ElrosTt, the same guy who made yesterday's gorgeous reel—makes the world of Tamriel seem less dangerous and more quaint. The clip reminds me of Populous, From Dust or other god games and just goes to show that Bethesda's latest hit looks great from multiple angles.


Busy Little People - SKYRIM Tilt-Shift Video [YouTube]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
BRINK
Brink thumb
UPDATE THE SECOND - It seems all this fuss has been over nothing, with Splash Damage's Paul Wedgewood tweeting:

"We're not working with Disney. We're not building a pop culture IP. We're only using BRINK tech for BRINK updates atm."

UPDATE - Both Eurogamer and Kotaku are speculating this could be a Marvel comics game, based on the sentence "a company widely believed to have given up on the console publishing business", which could well be Disney, who own the Marvel brand. The timing also fits with the '50 years' quote, as the Marvel we know first took off in 1961 with the creation of the Fantastic Four.

Could we see an Avengers game based on Brink? Would it resemble the awesome looking cancelled Avengers FPS from THQ (video above)? We can only hope.

Original post follows.

Hiding in the corner of an Industry Gamers article is a hint at Brink developer Splash Damage's next project. Apparently the studio has "at least one unannounced project for a major entertainment brand", which will be based on the Brink engine. Exactly which brand it is is still a secret, but the article claims it is: "One of the biggest American pop culture brands of the last 50 years."

Speculation at the ready people! What could it be? What 50 year old pop culture license could lend itself to Brink's technology?
The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim: The Kotaku ReviewThe tantalizingly brief Skyrim teaser trailer debuted by Bethesda Softworks late last year filled my mind with visions of titanic battles between man and beast; of shining steel bathed in ancient flames; of a champion rising from humble origins, prepared to sacrifice everything for the fate of the world. After 60+ hours with the game those visions have been fully realized — and rendered largely inconsequential.


In the frigid northern province of the continent of Tamriel the legendary dragon god Alduin rises, bringing with him a plague of ferocious flying lizards and the promise of the end of the world of Nirn. Only one being stands between this malevolent force and the people of the eponymous province Skyrim: Dovahkiin, the Dragonborn, a figure blessed with the ability to absorb the very powers these terrible creatures seek to unleash upon the land.


It's the sort of tale that fuels ancient epics and trashy fantasy novel trilogies alike, certainly sufficient enough to serve as the plot for the average role-playing game.


This is not your average role-playing game. In The Elder Scrolls V: Skyrim, this titanic tale is merely a framing device for a much larger story.


My story.



The Elder Scrolls V: Skyrim: The Kotaku ReviewBattling a dark dragon god is merely an excuse to plunge the player headfirst into this immense Nordic-themed fantasy sandbox, much like the murder of Emperor Uriel Septim VII served as a gateway into Cyrodiil in The Elder Scrolls IV: Oblivion. In grand Elder Scrolls tradition the players begins the game as a prisoner, confined to an exciting but linear introduction before being set free from the cages imposed by more structured role-playing experiences. You can return to the cage at any time, but there's a whole wide world to be explored, and what the hell, it's not like Alduin set a date for the destruction of everything; overwhelming evil's flexible work schedule is one of my favorite aspects of the series.


Battling a dark dragon god is merely an excuse to plunge the player headfirst into this immense Nordic-themed fantasy sandbox...

Unhampered by a ticking doomsday clock, the player is free to reconnoiter the beauteous countryside of Skyrim to their heart's content. Far-removed from the alien landscapes of Morrowind, its neighbor to the east, Skyrim's rolling hills, frigid tundra, and towering mountains wouldn't be out of place in a real-world nature documentary. I could easily see myself climbing its peaks, delving its depths, and crossing its streams (sometimes that's okay), and when the dragons make their appearance this realism serves to make those encounters all the more terrifying.


But those dragons, so immense and impressive at first, soon became nothing more than an occasional interruption in my personal tale, dropping out of the sky just as I was about to enter a mysterious dig site at the behest of the Mage College or worse, bringing an early end to high-spirited games of Herd the Moose.


I never said my story made sense.


I'm not sure if it's a testament to Bethesda's open-ended game design or my own frivolity that in a world filled with thousands of built-in activities I spent several hours making up my own. I earned no skill points for relentlessly pursuing elk across the frozen wastes, cliff-diving into shallow pools, or attempting to cross entire towns using only rooftops, but I felt just as fulfilled as I did when I was swiping a valuable trinket for the Thieves Guild, deterring a rambunctious bard from pursuing an unwilling maiden, or battling Dark Elf racism with my bare fists. Skyrim is the ultimate OCD adventurer's playground, packed so full of entertaining new experiences that you can barely complete before the next appears on the horizon.


When all was said and done my 60+ hours of adventure consisted of perhaps seven hours with Alduin and company, ten hours of random exploring, and the rest of my time spent devouring just a small portion of the side quests—the real meat of the game. Ranging from short fetch missions to adventures so lengthy and memorable they rival the core story, it's almost insulting to call them side quests. They are the beating heart of Skyrim.


Traditionally a single-player game, Skyrim has spawned its own social multiplayer component.

Traditionally a single-player game, Skyrim has spawned its own social multiplayer component. By stocking the game with so much content that only the most dedicated player (or those armed with strategy guides) could hope to see it all, Bethesda has created an ever-growing community of storytellers, each eager to hear the unique tales of others while sharing their own. It's happening on internet message boards. It's happening on Facebook and Twitter. It's even happening in game stores, where the mere mention of the game's name evokes spirited conversation between total strangers. As I write this I'm actively resisting launching into tales of my mage's exploits. He's really rather keen.


Skyrim is not a flawless game by any measure, but where fans of other titles might rise up against rampant glitches and shoddy programming, this impassioned community has embraced it. Thrown into the air by a giant's club? That's hilarious. A horse that mysteriously blinks in and out of existence? He's our legendary steed. An overall lack of proper combat targeting? Damn those stupid non-player characters for jumping in front of my fireball. I've seen accusations since the game's release that reviewers are giving Bethesda a pass because their games are always flawed, but it's not the reviewers. Hell, I'd take ten points off right now if a) we used a point system and b) I wasn't afraid of being trampled by an angry mob.


In the early hours of The Elder Scrolls V: Skyrim a single word is heard, echoing from the heavens. "Dovahkiin" exclaims a mysterious voice, urging you to embark on a heroic quest to save the world. "Dovahkiin" is also Bethesda's call to arms, beckoning any gamer that's ever dreamt of traversing a magical land armed with spell and steel to an unforgettable role-playing experience. Ignore it at your own peril.


The Elder Scrolls V: Skyrim was released on Nov. 11 for the PlayStation 3, Xbox, and PC. Bethesda Softworks provided Kotaku with a copy of the game. Played 20 hours of the game on Xbox 360 before switching to PC. Played through full single-player story on PC. Tested both melee and magic-only characters. Chased a hell of a lot of elk, moose, whatever.

You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
The Elder Scrolls V: Skyrim
DRAGONBORN CHILD
Megan and Eric Kellermeyer must really be into their Skyrim. Well, one of them at least. They've named their child Dovahkiin Tom Kellermeyer. That's Skyrim speak for Dragonborn Tom Kellermeyer. He was born on Skyrim's release date - 11.11.11.

It's Bethesda's fault really. Back in January they offered a challenge to all Elder Scrolls fans, offering games for a child's real-life handle. Was it a serious challenge? That's irrelevant now. The birth certificate has been signed. And the proud parents have earned a lifetime's worth of Bethesda games in exchange for the gesture.

A post on the official Bethesda Blog congratulates the proud parents on "completing the quest" and states "Be it the real world or the game worlds we create, we wish young Dovahkiin the best in all his adventures." Awww. That's nice.

Bethesda's first blog featured a hefty disclaimer: "Any reward for completing this quest will not ultimately justify the potential teasing your child could — and probably will — endure over its lifespan. Bethesda Softworks is not responsible for your parenting. You may gain experience points for completing this quest, but you will not care at 3am on a work night. Completion of this quest may also result in decreased desire to play video games and/or function as a human being. Consult with your friends before embarking on this quest; while it may not start in prison, it probably ends there." Sounds like good advice to us.




Kotaku

Download the Fallout: New Vegas Graphic Novel to Your Pip-Boy, er, iPad Today Originally, the graphic novel tied into Fallout: New Vegas was only available by buying the collector's edition of last year's post-nuke RPG. But Bethesda's announced that you can now download All Roads to iDevices. Written by Chris Avellone—creative director for New Vegas—with interior art by Jean Diaz (Boom's Incorruptible) and Wellinton Alves (Marvel's Shadowland: Blood on the Streets), All Roads served as a prequel to the events of FNV. So, if you loved the stories of the radioactive badlands you found in the game, all you FNV completists should probably get to downloading.


Fallout: New Vegas Graphic Novel Now Available For Download [BethBlog]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
BRINK

Brink Devs Making a Marvel Game?A major report on British developers from IndustryGamers has thown up a surprising piece of information: that Brink developers Splash Damage are probably working on a new Marvel game.


The report says that the studio is working on an "unannounced project for a major entertainment brand", which is "based on one of the biggest American pop culture brands of the last 50 years".


When it then says this major entertainment brand is "a company widely believed to have given up on the console publishing business", it becomes pretty clear it's talking about Disney, which recently purchased Marvel comics.


The game in question has "online multiplayer technology" and is running on "an even more polished Brink engine".


So, yeah, sounds a lot like Brink with Marvel characters. Maybe for the upcoming Avengers movie.


Anyone interested? Guess it depends on how much you like Marvel!


United Front: 7 UK Studios To Keep An Eye On [IndustryGamers]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
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