PC Gamer

This week's Mod Roundup is mostly about guns! One mod lets you shoot guns out of people's hands in GTA 5, while another lets you decorate your guns in Fallout: New Vegas. You can also acquire suppressors that don't break every five freakin' seconds in Metal Gear Solid 5: The Phantom Pain. Finally, in a mod that has nothing to do with guns but has something to do with grenades, you can craft magic bombs in a Skyrim mod that completely overhauls cooking and alchemy. Enjoy!

Disarm, for GTA 5

Howdy, gunslingers and sharpshooters! This GTA 5 script lets you take careful aim and shoot the gun right out of someone's hands, be they armed pedestrians or angry cops. Check out the video above, and find the script right here at 5 Mods.

Enhanced Suppressors, for Metal Gear Solid 5

Ever wonder why Snake's R&D department can give him robotic arms and warp gate technology but can't cook up a suppressor that doesn't break after a few shots? This mod makes suppressors more durable without making them completely unbreakable. You'll find it at Nexus Mods.

Cooking and Alchemy overhaul, for Skyrim

The elements of cooking and alchemy have been reworked in this Skyrim mod, adding new effects, renaming them based on potency (which will sort them from weakest to strongest), and even giving you the ability to cook and throw crafted grenades and bombs. There are also 100 new ingredients in the world, and 50 new insects and fish you can harvest for your concoctions. You can grab it here at Nexus Mods.

Paint Your Weapon, for Fallout: New Vegas

If you'd like to make your favorite Fallout gun unique, now you can. Paint it, it decorate it, and customize it using items like books and holotapes found in the Wasteland. Then grab a paint gun and visit a workbench. Your weapon will not only look nicer, it'll be easier to use, with increased damage and better chance to crit. It's here at Nexus Mods.

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PC Gamer

Instead of focusing on a single mod, as usually happens in this column, I thought I'd try a roundup of the most promising mods I spotted this week. Below, you'll find a Witcher-esque notice board modded into Skyrim, a parachute ejection system for GTA 5 (inspired by Just Cause), new bounty missions for Fallout: New Vegas, a new way to build at night in Cities: Skylines, and an long-awaited visual overhaul for the original Deus Ex.

Notice Board, for Skyrim

Inspired by games like The Witcher, this Skyrim mod adds a notice board outside every major town in Skyrim. On it you'll find new radiant missions and one-shot quests to complete, including bounties, rescue missions, monster hunts, and different types of fetch quests. Via Nexus Mods.

Revision, for Deus Ex

Seven years in the making, this mod overhauls the environments and soundtrack of the original Deus Ex. It includes reworked geometry and architecture, increased visual complexity, and a brand new score. You can find out more on the mod's official site, and download it on Moddb.

Parachute Ejection, for GTA 5

This mod will bring a little Just Cause action into your GTA 5 game. While driving, you can eject from your speeding car—via parachute. You car will then explode, naturally. Also, you don't have to be content with drifting to the ground because your chute has jets. Of course it does! You can also hop onto your car's roof while it's speeding, just like Rico. Via 5Mods.

Enhanced Mouse Light, for Cities: Skylines

Trying to build at night in the new After Dark expansion can be a pain, and if you don't feel like toggling off the nighttime mode from the menu here's a nice alternative. The mod makes your mouse pointer glow like a flashlight so you can actually see what you're doing. You can even customize the color and how intense the light is. Via Steam Workshop.

Bounties 3, for Fallout: New Vegas

This is the third and apparently last of the Bounties mod series (you can find the first two here and here) for FNV. It comes packed with even more missions to track down and eliminate the dirtiest denizens of the desert. Via Nexus Mods.

Counter-Strike 2

CS:GO's deathmatch maps don't get a ton of love. They're generally thought of as arcadey warm-ups for its traditional, team-based modes. But modder Zool Smith has been experimenting with an interesting Quake-themed free-for-all map for CS:GO. With lava waterfalls as a backdrop, F4ST Castle lays out jump pads, item and health pickups alongside accelerated movement that enables easy bunnyhopping and makes players more elusive. Does the AWP make a decent railgun replacement? You be the judge.

CS:GO's lack of a rocket launcher may leave you missing true arena style-weapons in this context, but it's neat to see someone tinkering with this sort of crossover. F4ST Castle isn't yet up on Steam Workshop, but you can admire Zool's other projects in the meanwhile, which include a first-person take on Mario in Garry's Mod, new particle effects for TF2, and turning TF2's go-kart minigame into Mario Kart.

The Elder Scrolls V: Skyrim

Everyone loves a good murder mystery. Time travel is a crowd-pleaser. And mods that don't just tweak a game but add hours and hours of new content? I'm talking about The Forgotten City, a Skyrim mod that's been in the works for several years but is now available, and features those tantalizing elements plus an original score and over a thousand lines of custom dialogue. You can watch the launch trailer above.

The mod, created by Nick James Pearce, takes place in a sprawling underground city, one you'll need to explore to uncover its secrets. What's more, you'll need to explore it along multiple timelines as you travel through a time-warping portal in order to investigate a murder. Interrogate the city's inhabitants, learn their secrets, fight enemies, solve puzzles, and make choices that will have consequences on the story.

Sprawling, ambitious mods like The Forgotten City can sometimes run into trouble when modders either don't provide custom voice work, or try to do it themselves. In this case, however, there's a cast of over a dozen actors from all around the world contributing their voices, so pull that arrow out of your knee and get adventuring. You're in good hands when it comes to the score as well, and you can listen to the original soundtrack, by composer Trent Moriarty, here on Soundcloud.

Unfortunately, this is a rare Mod of the Week where I haven't personally played the mod I'm pushing on you. I'm currently plagued with PC hardware problems (it's been narrowed down to either to faulty memory or a dying hard drive). Still, we took an early look back in July and were impressed, and it definitely looks like one to try.

The mod is designed for characters of level five or above, though the modder recommends you bring a high level character, as some of the story "responds to your character's individual history." He also recommends you don't bring a follower with you, as this is a solo adventure.

You can get The Forgotten City here at Nexus Mods. If you've been playing it already, let me know what you think in the comments. (Though please try to avoid spoilers!) 

Half-Life - contact@rockpapershotgun.com (RPS)

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

… [visit site to read more]

Quake III Arena - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Specifically, Quake III DM17: The Longest Yard, which is what I think of whenever I think of Quake III. Every Q3A player has their favourite map, and I’m not even making a claim to DM17 being the ‘best’ map, but it’s my map. It’s the one which encapsulates what Quake III is about, to my mind. … [visit site to read more]

The Elder Scrolls V: Skyrim

Back in July, the right honourable Philip Savage told you about The Forgotten City, an ambitious Skyrim mod that tells a murder mystery in an ancient subterranean city. It fits with existing Elder Scrolls lore, which is nice, it boasts an original orchestral soundtrack, 18 voice actors and over 1200 lines, and features a non-linear story set across multiple timelines—and, oh yeah, this hugely exciting mod is out now.

Moral dilemmas, puzzles, and multiple endings are also things to expect, over the course of The Modern Storyteller's 6-8-hour-long adventure. Get it from ModDB here, or Nexus Mods here, or the Steam Workshop here, and be sure to watch the launch trailer above.

Dishonored - contact@rockpapershotgun.com (Adam Smith)

Arkane Studios co-creative director Harvey Smith has been talking about the new setting for Dishonored 2 [official site]. Given that Dunwall is my favourite fictional environment of the last few years, I’m sad to be leaving it behind in the sequel but given that the hints to a wider world were such a tantalising aspect of Dishonored, I’m happy to see another region within the Empire of the Isles. Dishonored 2 takes place in Karnaca, “the jewel of the south” and you can learn more about it by watching the video below.

… [visit site to read more]

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