It looks like I may be about to add a third outlet to my tiny list of "stores I buy gaming shirts from", because Gametee—a new outlet that's about to hit its Kickstarter goal—is designing some very attractive tops.
As they should! One of the partners is British artist AJ Hately, whose Dishonored work floored us a few weeks back (and which features, at least partly, in this line).
You can see the full line below.
Gametee: Premium T-Shirts for Video Gamers [Kickstarter]
Having been promised for an age, id Software finally made good last week on a pledge to release a modding tool kit for its ambitious, if slightly wonky 2011 shooter RAGE.
And what a set of tools it is.
If you were hoping for a friendly system full of handy tips and giant buttons, sorry. These are basically the same tools id used to build the game themselves, and carry warnings like the fact this stuff is "not be interpreted as consumer-ready", and that it's "only for the technically sophisticated and adventurous!"
Only serious modders need apply, but then, the payoffs might be worth the toil; RAGE had a ton of potential, especially in terms of its game world, that was capped only by some repetitive action and a pretty terrible ending.
In the hands of someone other than id, with the power of serious tools, who knows...we might get a game built using RAGE's bones, but better. Or not. But hey, it's a nice day outside, given the talents of modders I'm going to be optimistic!
The tools—which are 35GB in size—are available on Steam, with an intro guide below.
RAGE Tool Kit Available Today on Steam [Bethesda]
Dragonborn, the second major Skyrim expansion (third, if you count Hearthfire) arrived on PC this week, after an unfortunate two-month wait from the Xbox version. I’ve unearthed my old character and dragged him off to the island of Solsteheim for adventures anew. Was it worth it? Hearken to me now, traveller.> (more…)
Bethblog has word that the Rage tookit has arrived on Steam, along with some serious documentation to speed would-be modders on their way. Carmack has some advice, too, tweeting: “Doing significant work will require patience, because internally we use a 300 core renderfarm for megatexture creation.”
It’d be interesting to see what people could mod in using existing assets, though. If the toolkit gave enough access to get at the inventory and so on then I think there might be a true open world sandbox/economy game in there waiting to get out. But maybe not. Either way, significant work will require patience. And an enthusiasm for Rage.
I’ve totally missed the critical reception to Skyrim add-on Dragonborn, but operating on the no news is good news principle I’ll presume that people aren’t generally wanting to kill it with fire. Or maybe they’re still locked in shocked, appalled silence. I’ll find out very soon, as the PC version of the Morrowind-set, dragon power-boosting DLC is now available. (more…)