Today’s menu: total rebalance of crafting, wards and amulets, news about 1.7.3, new music track from LE and another call to wishlist and follow Legendary Edition on Steam!
In short - crafting will be much more relevant and comfortable in LE. You will be able to start crafting useful potions and amulets as soon as you take Alchemy perk. As for wards and amulets - they have been rebalanced, now each of them makes sense, each of them is useful and serves whatever build/playstyle you prefer. Since you can craft most of amulets yourself, this adds an extra layer to role playing, exploration and character development.
You can purchase a recipe of mixture or get one for free from Gino;
Mixture doesn’t harm your Life and adds 160 HP. Can’t buy it from merchants, only craft it or find it as a very rare loot;
Elixir is not available for purchase anymore, you either craft it or loot it;
Elixir’s recipe was changed and doesn’t require an alchemist’s chest anymore, the recipe itself is more available for purchase;
Merchants don’t sell as much antidote as they used to;
Each potion recipe now yields 3 potions instead of one;
Total amount of lootable elixirs at CoAS is much, much lower now;
Amelia asks extra 200 doubloons for an each Manga Rosa recipe;
Graveyard keepers and herbalists sell more herbs now;
Advanced crafting tools can be obtained in the early-mid game in random loot;
Alchemy interface is improved and crafting now uses all available components you keep in your cabin chests - but only if you are inside the cabin;
Added two new wards;
All amulets and wards have been rebalanced and now they have a bigger impact on gameplay;
Amulets that didn't work - they do now as originally intended. Certain wards got extra bonuses, now each of them is an extremely valuable prize.
Item 3 1.7.3 The biggest patch ever (TM) is about to leave the beta! (Sea Dogs: To Each His Own)
If you want to start playing on 1.7.3 right away - your password to dev branch is smoketestpatch. In case you have a x64 system and you do not want to start a new game - please find the README in the root folder of the game. Follow the instructions and voila!
If you have a x32 system - don't worry, you won't need to start a new game, although DirectX 9 and some of the newest engine features won't be available on x32.
Good news for all who didn’t fancy time limitations for certain story and side quests. We will add a new option in New Game settings to turn off EVERY time limitation in the game. Basically, it’s a freeplay mode.
We will shed some light on other additional New Game settings in future diaries.
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Perks will be rebalanced to add more depth, more choice and more fun. Certain perks will be usable in dialogs, some will help you to survive even the toughest battles in the game with fewer Save/Loads.
We are proud that a lot of changes in the list below have been inspired by our Discord community which you are absolutely welcome to join.
Current list of changes:
-Iron Will allows the character and unique companions to survive a lethal blow once in three minutes. It will also help to handle mutinies and disloyal officers.
-Trustworthy now allows to hire more people in taverns, bypass stealth checks in hostile cities (if your notoriety is low enough), helps to gain advantage in certain quests and gives an additional chance to find a treasure map dealer.
-Excellent Health now adds permanent HP increase and require Growing Life instead of Advanced Defence
-Growing life now additionally gives +1HP for each previous Level up.
-Irresistible Strike gets additional +1% chance of ignoring an enemy’s block for each point in Success
-Urgent Repairs is now available for all difficulty levels and allows you to quickly restore your ship's hull in battle. Its efficiency is based on your Repair skill and special amulets.
-Secret perks are now visible in the character’s list.
-Athlete character gets a free Hard Hitter perk instead of Excellent Health.
-Trader character gets more money and trinkets in the beginning of the game.
-Alchemy perk is a much more useful early game now. Crafting was totally rebalanced in a way that you use it to your benefit much earlier in the game.
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Added loyalty quests for your unique companions and love interests. Completion of said quests will grant them a unique perk. By default, all unique companions can’t die in battle, instead they will be removed from your party for some time. This should lead to less S/L situations.
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The most frequently asked question we get is how to support us and the game. Honestly, the best help you can give us is to wishlist and follow the game. And, join our Discord and send us your feedback and suggestions - we post Dev Diaries there first so everyone could discuss and propose their vision of the changes we make.
Ding-ding! Crew assembly commences now! We have got for you today: Discord server, new music track from the Legendary Edition, a quick Q&A and another irresistable call to whishlist and follow!
Here we go, lads:
Item One. For all the crewmembers who had been busy with there direct responsibities and stood theirs scheduled watch - we announced a remaster of Sea Dogs: To Each His Own. Sea Dogs: Legendary Edition is coming later this year. More details on Steam page - please whislist and follow, it's very important you do that. ːseawolvesː
Item Two. The news caused some commotion among the crew, reportedly "warning" shots had been fired which, in return, caused sort of a disturbance among legitimate prisoners. All is well now, however officers keep their guns cocked. Certain crewmembers who shall remain nameless asked reasonable questions which we are happy to answer.
Q: Is it a remaster of the old, original Sea Dogs game or Sea Dogs: To Each His Own? A: The latter. We are doing our best to bring the new experience and feel by merging all the feedback which we've been getting for almost ten years from the community.
Q: What about the next AAA UE title? A: Pre-ptodaction is ongoing, however if want it to materialise we abosulutely have to release Legendary Edition first and make it shine. This is where your feedback, whislists and following the Steam Page really helps.
Q: What about harsh time limitations for quests? A: Global map time is ticking slower now, plus we handcrafted some of the most hardcore moments in certain quests. And we are not done yet - the feedback is being tracked.
Q: What about achievements? А: New title - new batch of achievements.
Q: What about the Engine? А: The current beta test of the new open-sourced Storm Engine is the way to make sure, Legendary Edition will get the best stability and enhancments possible. The code will remain open for those who will want to make their own mods for Legendary Edition.
Item Three. In the meantime, vanguard succesfully stormed good looking Discord server for all of us. Make sure to join - this is the direct line to the devs and to the future of Sea Dogs franchise.
Item Four. We've made 20 new music tracks for Legendary Edition. Enjoy the first to come - Colony at Night! https://youtu.be/16X1DyBB0N4
Item Five. Several crewmembers had shown a lot of love, support and anticipation for Legendary Edition - we would like a moment for everyone to hear their voices!
@Havok This is exciting indeed. I can't wait to see what this does for the modding scene as well.
@RavnosFX Nice Can't wait :)
@Rabbit good luck I am hoping that all things work out would love a modern seadogs experience!
@toomanynights Let's wish them luck in that endeavour, God knows this is a unique series that craves for some modern touch! :lunar2019wavingpig:
For the past two years, we’ve been busy with not only expanding our team, remastering the engine and working on the Legendary Edition, we were also looking for a way to develop a completely new Sea Dogs title. With modern gameplay and graphics, animations and cut scenes, on Unreal Engine 5. Our ambition is to take the unique multi-genre Sea Dogs experience and carefully rebuild it on the modern game development basis of the 2020s.
We believe we’ve found a way to secure all the funding and resources we need, and Legendary Edition is the first step to do so.
If we do the release and the marketing right this time, we will remind the gaming community, 3rd parties and potential investors about the Sea Dogs phenomena and its unique gameplay. We want to show the world that Sea Dogs can become another successful AAA title. If you want that too - please wishlist and follow Legendary Edition.
Sea Dogs: Legendary Edition is, in many ways, a completely new title, which amassed all that we learned for the past ten years of development. We gathered community feedback from thousands of reviews and millions of hours of gameplay. As developers, we are very proud of it. As players, we are enjoying playing it over and over again.
You probably have a lot of questions, please ask them in the comments. We will make another post in a couple of days and answer all of them there.
This FAQ might shed some light too:
Q: Release ETA? A: End of 2021.
Q: Price? A: Discussing it right now, but it will come significantly cheaper for owners of the original Sea Dogs.
Q: What will the Legendary Edition include in terms of content? A: The list is above, we will be sharing more details regularly until the very release.
Q: Where is the trailer? Why are there only old screenshots on the Steam page? А: The announcement was supposed to be revealed later in September with all the stuff - new Steam capsule, a trailer, brand new screenshots. Due to technical reasons we had to do it earlier. The Steam page will be updated next month.
Q: Will there be any other bonuses for the owners of the original Sea Dogs. A: Absolutely, we are working on it right now.
Q: When will the big patch for Sea Dogs: TEHO leave the beta? A: In a couple of weeks.
Q: Will the Legendary Edition require a start of the new game? A: Yes.
Q: What about stability issues, crashes? А: We’ve completely rework the engine, crashes and stability are now longer an issue.
Q: What about issues with translation? А: We addressed that as well - the overall quality should be improved.
Black Mark Studio is preparing something awesome and it’s not just another major update for To Each His Own.
For the past year we have been working really hard on something big for every Sea Dogs fan to enjoy - expect a trailer this summer! ːseawolvesː
For all who want to stay informed, get exclusive offers, prizes and news - we have another announcement to share with you right now!
BlackMark Studio is starting a strategic cooperation with a number of other Open World Pirate RPGs. We will support each other, sell our games together and offer exclusive deals to all our players. If you are a true fan of Sea Dogs and games of similar genres - you don’t want to miss it!
The first on the list is Buccaneers!
Stunning naval combat, exploration, VR support, ship customization - coming in September on Steam. Click on the links below, wishlist and follow Buccaneers! and SD: To Each His Own to get an opportunity to grab significant discounts, exclusive content and more for a good portion of exciting games in the near future!
The list is going to get bigger and bigger, things are gonna get super exciting very soon - make sure you don’t miss it, wishlist, follow and stay in touch with us!
Recently we aired another hotfix for the current beta patch. More to come!
- Temple of Khael Roa crashes - fixed - Bandits didn't attack in caves under wells - fixed - Couldn't order a new coat of arms at shipyards - fixed - St. Johns priest was absent at night - fixed - Locked St. Pierre's brothel and dungeons after the plot siege - fixed - Mary still asked for more sex after the deed had already been done - fixed - F2 interfaces overlaying each other - fixed - Cleaver's pirates have been removed from the streets of Cartagena - NPC armed with handguns didn't have gunpowder - fixed - Any number of captives can now be put in a cargo hold - Broken quick travel on Barbados - fixed - Clan guardsmen dialogues didn't work correctly on Justice Island - fixed
Many thanks to Takeda-One for his input, gratitude to our community for all the helpful feedback!
As you have probably noticed, we've been regularly updating the 1.7.3 beta. Today we are launching the biggest quick fix so far - worthy of a public changelog.
In other news, 1.7.3 will remain in beta at least for one month more, and we keep working on the huge announcement we teasered before. ːauthorityː
You can switch to the beta version any time, New Game is not required. Please keep posting your bug reports here:
- Added missing dialogues for Raymond Baker if you assign him as your purser; - NPCs didn’t get the Advanced Repairs perk - fixed - Entries about passengers mini-quests remained in the archive forever - fixed - A sequence wasn’t shown during sex with Mary and Helen - fixed - Alchemy screen used to call a freeze if a player called a tip - fixed - Damsel in the Jungles quest tended to freeze in the event of the girl’s death - fixed - Blueweld turned inaccessible if Helen had died - fixed - Hiring crew during a boarding - fixed - Certain DLCs available even if not purchased - fixed - Wrong entries in Captain’s Log about the peaceful outcomes of The Last Lesson quest - fixed - Getting access to a warehouse if a ship is not docked in a port - fixed - Quest bandits could be generated in missing or closed houses - fixed - GUI windows imposition by F2 - fixed - Charles’ crew is now displayed as a pirate one during the course of Flying the Jolly Roger; - Numerous names fixes; - “Sail to” bug - fixed - Locator fixes of a tavern and the Ceres Smithy - Isla-Mona containers no longer have traps in them - Prison guard didn’t have a dialogue in the beginning of the game - fixed - ActiveMap bug - fixed
Our warmest thanks to Бладвин, Paul_US and many others for helpful reports and feedback.
Also, we wanted to thank everyone who particpates in 1.7.3 Beta - the biggest patch we ever released! If you want to join - take a look at the very impressive changelog and details righ here.
This, gentlemen, is the biggest update we ever aired. Also, it’s a very special... preparation. DirectX 9, stability improvements, better AI, new features, bug fixes and so on!
Still a beta, so it’s WIP, be ye warned!ːauthorityː
To access the beta -> right click on the game’s icon in your Steam library -> Properties -> select 1.7.3. - BETA or None if you want to return to the current version.
New Game is very much recommended. Otherwise, please restart all active repeatable side quests.
Systems based on AMD graphics cards are in the risk zone for now, please report any performance issues to help us to fix them ASAP.
-------------------------------------------------------- Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk ---------------------------------------------------------- Storm Engine : - DirectX 9; - Scripts unlocked, modding is now available; - Better save file handling - frequently used save slots no longer cause long loading and crashes; - Better combat AI - friendly fire should be less frequent now - Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing; - Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks; - Newest version of fmod sound engine implemented; - Newest version of Steam Api implemented; -------------------------------------------------------- General: - You can now command allies and companions to sail in a specific direction (8 points of sail); - Active Map mod is now integrated into the game, however you will need an excellent map to use its features; - Happily Ever After DLC weapons can now be found in second-stage treasures; - You can now see some additional sea life inhabiting the shores; - Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default; (To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1) - Gunpowder quantity is a part of the combat GUI; - You can now resize HUD in the settings to your liking; - Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie; - The game now supports hi-poly 3D models (up to 16k polygons); - In-game FPS counter (engine.ini show_fps = 1 or 0); - Fixed calculations of critical damage for armors; - Fixed certain amulets and talismans; - The game will no longer crash in massive sea battles; - Fixed the scrolling in the save/load menu; - Overriding a savefile should no longer cause any potential issues; - Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine); - F8 now makes .png screenshots (borderless screen mode only) - Fixed the nasty bug that caused ship guns to multiply; - Global map coordinates system is optimized, micro freezing should no longer be an issue; - The sea and the weather init files optimized; - Automatic memory dumps (for testing and debugging); - Fixed the 99% sails health bug; - Numerous fixes in Russian dialogs; - Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat ); - Minor fixes of locators, locations names; - The Caleuche can no longer gain overboosted stats; - A minor addition to the main menu scene; - Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa; - Quicksave is now blocked during dialogues; - Multiple Helen-related crashes during loading a save game fixed; - Shop prices now update correctly after a successful auto trade; - Numerous fixes of bugs and exploits related to immortal boarders; - Church donations fixed if a character has the max reputation already - everything should work just fine after another donation; - Gamble fix - you can’t increase your stake infinitely by clicking on a dice; - Gamble fix - you can’t draw another card during a drawing animation; - Gamble fix - from now on, won or lost money will be added/withdrawn simultaneously after each game; - Gamble fix - experience points from uneven stakes are being calculated correctly now; - Fix of the disloyal officers running away from stationed ships and still occupying their slots; - Equipping an armor in the sea should now work correctly; - Fix of the incorrect location exit at Governor’s Bay; - Hard Hitter perk works accordingly to its description now; - Three-barrel shotgun multi damage should work correctly now; - Dexter now buys correct amounts of provisions for Justice Island; - Off-bow angle minimum is now set to 10 degrees; - Fixed - NPCs never used to equip their multi-barrel guns; - Escape button skips global map encounters; ------------------------------------------------ Quests : Over 60 fixes and improvements to quests all around the game, including the following:
- (Delicate business) It’s now possible to go into combat mode after escorting the captain and surrendering him to racketeers; - (Delicate business) There is a time limit now between making a deal on a ship and a rendezvous in the bay; - (Delicate business) There is a time limit now between accepting a job from Barabason and its completion; - (Delicate business) Fixed the situation where you couldn’t leave a location after smugglers take the treasure and you end the dialogue with a second option; - (Delicate business) The dialogue with the first captain on deck could have been repeated endlessly, now fixed; - (Delicate business) New NPC ID was always assigned to the captain once he joined your crew, fixed; - (Delicate business) If Barbazon’s dead, a player will always be sent to Marlow instead; - (Delicate business) In case a player didn’t have enough money for a cannoneer, the quest then bugged and auto failed, fixed now; - (Delicate business) Fixed minor bugs in all variants of the quest; - (Delicate business) The chests easter egg is now working properly; - (Delicate business) A player will no longer be sent to empty towns/bays;
- (Price of Consumption) Fixed an empty dialog window with the quest waitress if you partied with her; - (Shipwreck) in some cases the target ship didn’t get generated in the world, fixed now; - (Shipwreck) Character freeze in one of the scenarios is fixed; - (Shipwreck) Dunkirk scenario could lock the “Delicate business” quest from happening ever again, fixed; - (The Dutch Gambit) Repetible and updatable quests options were kept in the archive, fixed now; - (The Dutch Gambit) The shootout with Fleetwood on Turks could leave NPCs on the island, fixed; - (Price of Discretion) Combat mode was bugged during Pinette’s landing in Mosquitoes bay, fixed; - (Kidnapper) If Barbazon’s dead, a player will always be sent to Marlow instead; - (Hot Raid) It’s no longer possible to hire the quest giver as your companion; - (Family Relic) The game used to crash if a player didn’t talk to a banker, then saved and tried to load, fixed now; - (Merchant’s Escort) One of the quest’s variants could spawn a ghost ship the “error”, fixed now; - (Hero of the Nation) Вarbados used to get blocked during the siege of Sint Maarten, fixed; - (Hero of the Nation) Van Hato Coast jungle entrance is no longer available during the course of the quest to avoid a potential blocker;
- (Justice for Sale) An active combat mode could cause an empty dialogue window with bandits, fixed now; - (Damsel in the Jungle) The well scenario was finalized. A girl now wonders around a cave, bandits now longer spawn; - (Hardcore mode) Final boss battle is now fixed; - (Happily Ever After) Several minor fixes and tweaks; - (Happily Ever After) Botot now returns to her brothel correctly in one of the quest’s variants; - (Happily Ever After) The bride remained immortal even after the quest was done, fixed; - (Happily Ever After) Mary didn’t return to her default behaviour even after the quest was done, fixed; - (Happily Ever After) Courteney now leaves the Basse-Terre palance after the quest is concluded;У - (Happily Ever After) Fixed changing of the uniform; - (The Last Lesson) Several minor bug fixes; - (The Last Lesson) The quest’s leftovers, things like boxes on Lamanten Bay, remained around the world, fixed now; - (The Pirate Saga) Jackman’s letter to Rogue remained in the inventory, fixed now; - (The Caribbean in a Nutshell) You can no longer take down the Puebla twice, thus getting a double reward; - (Just Like Home) Fixed an obvious bug in the lockpicker’s dialog; - (Reason to Hurry) Treasure Hunters can no longer be generated in double; - (Unfortunate Thief, Letters from Prison) Targets could be spawned inside locked houses, fixed now; - Sieges and Slave Trader questline used to zero all player’s bank deposits, fixed; - (Jolly Roger) Fixed a very nasty situation where you kill a captain with the same ID as Ignasio, effectively failing the whole questline; - Locations of key NPCs from The Regatta, Red Chieftain, False Trace and targets from Escorting, Sea Marathon, Church Mail are no longer dependable on PC’s home country; - You can no longer get an escort or mail job from a harbor master if you already recently refused; - (Jolly Roger) You can no longer replay the final two missions of the questline if you failed the Corrida on the global map; - (Jolly Roger) Jean Picard now runs for his ship instead of not just standing in Guajira Bay; - (Jolly Roger) The Red Dragon’s hull wasn’t 100% full, fixed; - (Hero of the Nation) Failing to save Capsterville, caused the town to remain permanently closed, fixed; - (The Regatta) Colony sieges work properly now during the quest; - (The Regatta) It was possible to break a script during fast travelling in Bridgetown, fixed now; - Certain harbor master’s quests (Mail/Goods delivery) used to conflict between each other, fixed; - Old dialogue options for bandits and patrols in the jungles has been brought back to the game; - Abraham Norman somehow managed to revive himself if killed, fixed; - Owning a fast military ship gets a player an access to both types of jobs from a harbor master; - Some quests and scenarios used to permanently disable random encounters in certain locations and caves, fixed now;
----------------------------------------------------------- We are grateful to our community for your feedback which made this patch possible. ----------------------------------------------------------- ːjollyrː