Black Mark Studio is preparing something awesome and it’s not just another major update for To Each His Own.
For the past year we have been working really hard on something big for every Sea Dogs fan to enjoy - expect a trailer this summer! ːseawolvesː
For all who want to stay informed, get exclusive offers, prizes and news - we have another announcement to share with you right now!
BlackMark Studio is starting a strategic cooperation with a number of other Open World Pirate RPGs. We will support each other, sell our games together and offer exclusive deals to all our players. If you are a true fan of Sea Dogs and games of similar genres - you don’t want to miss it!
The first on the list is Buccaneers!
Stunning naval combat, exploration, VR support, ship customization - coming in September on Steam. Click on the links below, wishlist and follow Buccaneers! and SD: To Each His Own to get an opportunity to grab significant discounts, exclusive content and more for a good portion of exciting games in the near future!
The list is going to get bigger and bigger, things are gonna get super exciting very soon - make sure you don’t miss it, wishlist, follow and stay in touch with us!
Recently we aired another hotfix for the current beta patch. More to come!
- Temple of Khael Roa crashes - fixed - Bandits didn't attack in caves under wells - fixed - Couldn't order a new coat of arms at shipyards - fixed - St. Johns priest was absent at night - fixed - Locked St. Pierre's brothel and dungeons after the plot siege - fixed - Mary still asked for more sex after the deed had already been done - fixed - F2 interfaces overlaying each other - fixed - Cleaver's pirates have been removed from the streets of Cartagena - NPC armed with handguns didn't have gunpowder - fixed - Any number of captives can now be put in a cargo hold - Broken quick travel on Barbados - fixed - Clan guardsmen dialogues didn't work correctly on Justice Island - fixed
Many thanks to Takeda-One for his input, gratitude to our community for all the helpful feedback!
As you have probably noticed, we've been regularly updating the 1.7.3 beta. Today we are launching the biggest quick fix so far - worthy of a public changelog.
In other news, 1.7.3 will remain in beta at least for one month more, and we keep working on the huge announcement we teasered before. ːauthorityː
You can switch to the beta version any time, New Game is not required. Please keep posting your bug reports here:
- Added missing dialogues for Raymond Baker if you assign him as your purser; - NPCs didn’t get the Advanced Repairs perk - fixed - Entries about passengers mini-quests remained in the archive forever - fixed - A sequence wasn’t shown during sex with Mary and Helen - fixed - Alchemy screen used to call a freeze if a player called a tip - fixed - Damsel in the Jungles quest tended to freeze in the event of the girl’s death - fixed - Blueweld turned inaccessible if Helen had died - fixed - Hiring crew during a boarding - fixed - Certain DLCs available even if not purchased - fixed - Wrong entries in Captain’s Log about the peaceful outcomes of The Last Lesson quest - fixed - Getting access to a warehouse if a ship is not docked in a port - fixed - Quest bandits could be generated in missing or closed houses - fixed - GUI windows imposition by F2 - fixed - Charles’ crew is now displayed as a pirate one during the course of Flying the Jolly Roger; - Numerous names fixes; - “Sail to” bug - fixed - Locator fixes of a tavern and the Ceres Smithy - Isla-Mona containers no longer have traps in them - Prison guard didn’t have a dialogue in the beginning of the game - fixed - ActiveMap bug - fixed
Our warmest thanks to Бладвин, Paul_US and many others for helpful reports and feedback.
Also, we wanted to thank everyone who particpates in 1.7.3 Beta - the biggest patch we ever released! If you want to join - take a look at the very impressive changelog and details righ here.
This, gentlemen, is the biggest update we ever aired. Also, it’s a very special... preparation. DirectX 9, stability improvements, better AI, new features, bug fixes and so on!
Still a beta, so it’s WIP, be ye warned!ːauthorityː
To access the beta -> right click on the game’s icon in your Steam library -> Properties -> select 1.7.3. - BETA or None if you want to return to the current version.
New Game is very much recommended. Otherwise, please restart all active repeatable side quests.
Systems based on AMD graphics cards are in the risk zone for now, please report any performance issues to help us to fix them ASAP.
-------------------------------------------------------- Special thanks to: mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk ---------------------------------------------------------- Storm Engine : - DirectX 9; - Scripts unlocked, modding is now available; - Better save file handling - frequently used save slots no longer cause long loading and crashes; - Better combat AI - friendly fire should be less frequent now - Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing; - Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks; - Newest version of fmod sound engine implemented; - Newest version of Steam Api implemented; -------------------------------------------------------- General: - You can now command allies and companions to sail in a specific direction (8 points of sail); - Active Map mod is now integrated into the game, however you will need an excellent map to use its features; - Happily Ever After DLC weapons can now be found in second-stage treasures; - You can now see some additional sea life inhabiting the shores; - Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default; (To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1) - Gunpowder quantity is a part of the combat GUI; - You can now resize HUD in the settings to your liking; - Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie; - The game now supports hi-poly 3D models (up to 16k polygons); - In-game FPS counter (engine.ini show_fps = 1 or 0); - Fixed calculations of critical damage for armors; - Fixed certain amulets and talismans; - The game will no longer crash in massive sea battles; - Fixed the scrolling in the save/load menu; - Overriding a savefile should no longer cause any potential issues; - Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine); - F8 now makes .png screenshots (borderless screen mode only) - Fixed the nasty bug that caused ship guns to multiply; - Global map coordinates system is optimized, micro freezing should no longer be an issue; - The sea and the weather init files optimized; - Automatic memory dumps (for testing and debugging); - Fixed the 99% sails health bug; - Numerous fixes in Russian dialogs; - Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat ); - Minor fixes of locators, locations names; - The Caleuche can no longer gain overboosted stats; - A minor addition to the main menu scene; - Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa; - Quicksave is now blocked during dialogues; - Multiple Helen-related crashes during loading a save game fixed; - Shop prices now update correctly after a successful auto trade; - Numerous fixes of bugs and exploits related to immortal boarders; - Church donations fixed if a character has the max reputation already - everything should work just fine after another donation; - Gamble fix - you can’t increase your stake infinitely by clicking on a dice; - Gamble fix - you can’t draw another card during a drawing animation; - Gamble fix - from now on, won or lost money will be added/withdrawn simultaneously after each game; - Gamble fix - experience points from uneven stakes are being calculated correctly now; - Fix of the disloyal officers running away from stationed ships and still occupying their slots; - Equipping an armor in the sea should now work correctly; - Fix of the incorrect location exit at Governor’s Bay; - Hard Hitter perk works accordingly to its description now; - Three-barrel shotgun multi damage should work correctly now; - Dexter now buys correct amounts of provisions for Justice Island; - Off-bow angle minimum is now set to 10 degrees; - Fixed - NPCs never used to equip their multi-barrel guns; - Escape button skips global map encounters; ------------------------------------------------ Quests : Over 60 fixes and improvements to quests all around the game, including the following:
- (Delicate business) It’s now possible to go into combat mode after escorting the captain and surrendering him to racketeers; - (Delicate business) There is a time limit now between making a deal on a ship and a rendezvous in the bay; - (Delicate business) There is a time limit now between accepting a job from Barabason and its completion; - (Delicate business) Fixed the situation where you couldn’t leave a location after smugglers take the treasure and you end the dialogue with a second option; - (Delicate business) The dialogue with the first captain on deck could have been repeated endlessly, now fixed; - (Delicate business) New NPC ID was always assigned to the captain once he joined your crew, fixed; - (Delicate business) If Barbazon’s dead, a player will always be sent to Marlow instead; - (Delicate business) In case a player didn’t have enough money for a cannoneer, the quest then bugged and auto failed, fixed now; - (Delicate business) Fixed minor bugs in all variants of the quest; - (Delicate business) The chests easter egg is now working properly; - (Delicate business) A player will no longer be sent to empty towns/bays;
- (Price of Consumption) Fixed an empty dialog window with the quest waitress if you partied with her; - (Shipwreck) in some cases the target ship didn’t get generated in the world, fixed now; - (Shipwreck) Character freeze in one of the scenarios is fixed; - (Shipwreck) Dunkirk scenario could lock the “Delicate business” quest from happening ever again, fixed; - (The Dutch Gambit) Repetible and updatable quests options were kept in the archive, fixed now; - (The Dutch Gambit) The shootout with Fleetwood on Turks could leave NPCs on the island, fixed; - (Price of Discretion) Combat mode was bugged during Pinette’s landing in Mosquitoes bay, fixed; - (Kidnapper) If Barbazon’s dead, a player will always be sent to Marlow instead; - (Hot Raid) It’s no longer possible to hire the quest giver as your companion; - (Family Relic) The game used to crash if a player didn’t talk to a banker, then saved and tried to load, fixed now; - (Merchant’s Escort) One of the quest’s variants could spawn a ghost ship the “error”, fixed now; - (Hero of the Nation) Вarbados used to get blocked during the siege of Sint Maarten, fixed; - (Hero of the Nation) Van Hato Coast jungle entrance is no longer available during the course of the quest to avoid a potential blocker;
- (Justice for Sale) An active combat mode could cause an empty dialogue window with bandits, fixed now; - (Damsel in the Jungle) The well scenario was finalized. A girl now wonders around a cave, bandits now longer spawn; - (Hardcore mode) Final boss battle is now fixed; - (Happily Ever After) Several minor fixes and tweaks; - (Happily Ever After) Botot now returns to her brothel correctly in one of the quest’s variants; - (Happily Ever After) The bride remained immortal even after the quest was done, fixed; - (Happily Ever After) Mary didn’t return to her default behaviour even after the quest was done, fixed; - (Happily Ever After) Courteney now leaves the Basse-Terre palance after the quest is concluded;У - (Happily Ever After) Fixed changing of the uniform; - (The Last Lesson) Several minor bug fixes; - (The Last Lesson) The quest’s leftovers, things like boxes on Lamanten Bay, remained around the world, fixed now; - (The Pirate Saga) Jackman’s letter to Rogue remained in the inventory, fixed now; - (The Caribbean in a Nutshell) You can no longer take down the Puebla twice, thus getting a double reward; - (Just Like Home) Fixed an obvious bug in the lockpicker’s dialog; - (Reason to Hurry) Treasure Hunters can no longer be generated in double; - (Unfortunate Thief, Letters from Prison) Targets could be spawned inside locked houses, fixed now; - Sieges and Slave Trader questline used to zero all player’s bank deposits, fixed; - (Jolly Roger) Fixed a very nasty situation where you kill a captain with the same ID as Ignasio, effectively failing the whole questline; - Locations of key NPCs from The Regatta, Red Chieftain, False Trace and targets from Escorting, Sea Marathon, Church Mail are no longer dependable on PC’s home country; - You can no longer get an escort or mail job from a harbor master if you already recently refused; - (Jolly Roger) You can no longer replay the final two missions of the questline if you failed the Corrida on the global map; - (Jolly Roger) Jean Picard now runs for his ship instead of not just standing in Guajira Bay; - (Jolly Roger) The Red Dragon’s hull wasn’t 100% full, fixed; - (Hero of the Nation) Failing to save Capsterville, caused the town to remain permanently closed, fixed; - (The Regatta) Colony sieges work properly now during the quest; - (The Regatta) It was possible to break a script during fast travelling in Bridgetown, fixed now; - Certain harbor master’s quests (Mail/Goods delivery) used to conflict between each other, fixed; - Old dialogue options for bandits and patrols in the jungles has been brought back to the game; - Abraham Norman somehow managed to revive himself if killed, fixed; - Owning a fast military ship gets a player an access to both types of jobs from a harbor master; - Some quests and scenarios used to permanently disable random encounters in certain locations and caves, fixed now;
----------------------------------------------------------- We are grateful to our community for your feedback which made this patch possible. ----------------------------------------------------------- ːjollyrː
First, about the upcoming patch: we are almost done finalizing the changelog - it's starting to look very impressive! You will have a chance to see for yourself soon, and the patch itself will be available for open beta testing shortly after. ːjollyrː
We upgraded the Storm Engine, fixed a ton of bugs, enabled DX9, improved stability and compatibility with modern systems, also added a couple of really cool features. Some of those will require the new game, so be ye warned!ːauthorityː
In other news, our good pals are about to release their game on Steam in a couple of days. You probably have already seen it in the Popular Upcoming section of Steam. We want to ask you to help them out - how about we all add them to the wishlist and follow them on Steam? We will appreciate it very much, plus the good always comes back to you=)
Tough year, huh? We hope you are live and kicking, also diving in Sea Dogs from time to time. We are cooking another major patch along with the Storm engine update. Stay tuned, gonna be huge!
In addition, something else is in the works - something that we believe will bring players, both new and old, to the game. So exciting!
We've just launched a contest in the name of Rafael Sabatini and his 145 years anniversary. Unfortunately it's excsluive to our community forum which is Russian only.ːsteamfacepalmː
Bad fortune for our English speaking gentlemen this time.ːjollyrː
We are also running a little survey, perhaps you could tell us in the comments what would you like us to fix in the game the most?