The Zelda Vs. Orc image from our calm, rational discussion on the merits of The Legend of Zelda: Skyward Sword and The Elder Scrolls V: Skyrim triumphantly returns for commenter SageofMusic's explanation of what makes the Zelda title a better game.
*spoilers below*
After playing Skyward Sword for 20 hours and Skyrim for 40, I have reached a conclusion.
Skyward Sword is better in almost every way. And for me, the deciding factor wasn't the art, or the combat, or the story, or the open world. It was the epicness.
Skyrim tries very hard to do epic. Adding Dragons, Giants and Mammoths was a great idea, but the problem is there are far too many. You kill Dragon after Dragon, giant after giant, and after a while it became stale. I began to relish the fights with dragon priests and ghostly brothers who consorted to destroy the realm before being trapped in an amulet. These were encounters going for that lofty "Lord of the Rings" type feel, but they were few and far between.
Skyward Sword is different. Almost every new monster is interesting and fun to fight, and the boss battles are some of the coolest I've ever seen in a Video game. I know I'm a little over halfway through, and yet I've fought a 6 armed Buddha statue and used its own giant scimitars against it, I've fought a demon lord who could catch my Goddess Sword in between his fingers and rip it out of my hands, I've fought a 60ft leviathan on a sinking ship that was brought back in time by a magic stone in the crow's nest, I've fought a giant living magma monster on the side of a 100yard incline. Each of these fights was incredible, and there are many more that I haven't talked about but are just as cool.
And when it comes down to it, this is what Skyrim needs to learn from Skyward Sword. Forget crafting a system that gives you endless quests. Forget trying to craft hundreds of dungeons that end up feeling the same no matter how different they actually are. Focus on the memorable moments. Those times that I pump my fist in triumph, heart beating wildly as I land the final blow on a Dragon Priest, having used all my potions in the attempt. Throw just a couple dragons at me, like the ones in Dragon Age, where the moment I see one my palms start sweating and I prepare myself for the inevitable clash of titans.
Dragons are awesome, but after the 20th kill, they're just a short speed bump on my way to the end.
Already available on the PlayStation 3 (though masquerading under the name 2.01), the 1.2 patch for The Elder Scrolls V: Skyrim is due out for the PC and Xbox 360 on Wednesday, and the plague of marital corpses finally comes to an end.
Containing perhaps the most entertaining bug fix listing I've seen since they started fixing bugs, the Skyrim 1.2 update handles a handful of annoying (and entertaining) little bugs, while taking care of some performance and functionality fixes at the same time.
That's right, no more dead wedding guests, no more soulless dragons, and PC players reluctant to hook a game pad to their machine finally have the ability to hit escape to exit menus.
Let's look at the full list of fixes and updates.
UPDATE 1.2 NOTES (all platforms unless specified)
Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player's wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
Skyrim 1.2 Update [Bethesda Blog]
People love to collect in The Elder Scrolls V: Skyrim.
They collect loot, they collect books, horses and armor. They even collect butterflies in jars. But this guy (I'm assuming he's a him because most serial killers are) likes to collect the bodies of decapitated female companion characters and undress and pose them.
It's just a video from a video game. But the music combined with the fact that this walk-through of a house decorated with the posed, headless bodies of women, is called "Skyrim sex life." makes it feel like something a bit darker.
I hit up the person who posted the video on YouTube to ask if there was more to the video than, you know, super creepy dead lady posing. How did you come up with the idea, I asked.
"hey, I wanted to marry more than one woman but I couldn't :/," was the first response.
That didn't really explain much, so I asked why then decapitate, strip and post them.
"oh well, one thing lead to another. I ended up with a bunch of headless corpses in my house and I thought I might as well pose them. I suppose I was inspired by the Hannibal movies."
I guess he couldn't find any in-game lotion.
[Thanks Adrian and Paperghost]
The PS3 version of The Elder Scrolls V: Skyrim is buggy. Since launch, PS3 owners have been encountering difficulties that make the game not only slowdown, but unplayable. Today, Skyrim players are reporting a patch was released.
Some folks over at the Bethesda forums are reporting that it does indeed addresses PS3 lag issues, and according to a few, supposedly lowers in-game textures. That, however, is unconfirmed.
The patch seems to have hit Europe first, and other regions should follow.
Kotaku is following up with Bethesda to discern exactly what the update entails.
Patch Is Out! [Bethesda Softworks Forums via Europgamer via VG247]
The Elder Scrolls V: Skyrim doesn't only boast a vast in-game world. It also has a vast array of in-game books. They might be only a couple pages each, but the total amount of text for you to peruse in Skyrim is mind-boggling.
Website Capane loves reading the books in Skyrim, going as far as to not only break into other people's houses in Skyrim just to pull them off the shelf and read them, but going as putting them in indexed .epub/MOBI files so you can read them right now in either Kindle or Nook:
• Kindle (MOBI)
• Nook and all others (EPUB)
There's a table of contents, a cover and it's all well formatted. But as Kotaku's own Kirk Hamilton pointed out: reading them in real life will not give you stat bonuses.
Dovahkiin Gutenberg [Capane]
I’m not a wizened grumblepuss who only enjoys the oldest of RPGs, honest I’m not! I’ve even finally managed to play some Skyrim this week and that’s probably the newest RPG in the world. Unlike most people, I haven’t actually done very much yet; instead I’ve been tinkering around to see how far I can push it before my computer starts weeping tears of molten graphics card. Mostly visual tweaks but there’s some lovely stuff here. To round things off, my favourite new Mount and Blade mod, which I mentioned before its release and now urge you all to download. Urge>, you hear?