Fallout 3
Fallout 3


The lead programmer of Fallout 1 and 2, Tim Cain, has been airing his views on Fallout 3 and Fallout: New Vegas in an in-depth chat with RPG Codex. The co-founder of Troika (Arcanum, Vampire: The Masquerade - Bloodlines) is currently working on the upcoming South Park RPG with New Vegas developers, Obsidian, but he reckons it's a close call between the two modern Fallouts.

"If I were to compare the two games, I would say that Fallout New Vegas felt like it captured the humor and style of the Fallout universe better than Fallout 3," he said, "but I have to hand it to the FO3 designers for developing VATS, a cool twist on called shots for a real-time game."

Cain found Fallout 3's wasteland to be a lot more lavish than New Vegas', the incidental details and attention to detail that went into every environment didn't just sell the feel of the post-apocalypse, it hid self-contained stories among the debris.

"I also loved the set decoration FO3. There was so much destruction, yet obviously everything had been meticulously hand-placed. So much story was told entirely through art. I ended up naming these little art vignettes and creating side stories in my head about what had happened.

"There was "The Suicide", a dead guy in a bathtub with a shotgun, and I figured he just couldn't handle life after the bombs. There was "Eternal Love", a couple of skeletons in a bed in a hotel room, forever embracing each other.

"My favorite was "Desperate Gamble", where I found a feral ghoul in an underground shelter filled with lab supplies and lots of drugs... except for Rad-X. I imagined that a scientist found himself irradiated and desperately tried to synthesize some Rad-X to cure himself before he succumbed, but he was too slow. I did notice that whatever was left of his mind sure did seem to enjoy toilet plungers."



Fallout 3's art direction was a big part of Fallout 3's appeal for Cain, but he later said that art should take second seat to design. "I care more about a game being fun than being beautiful, because no matter how good you look, people will move on to the next pretty thing and forget about you. If you make a fun game, people will remember that. And a fun game needs to be accessible, by which I mean that game had to present its rules clearly and then follow them."

Cain certainly isn't alone in his central complaint about Fallout 3, though. "I hated the ending. There, I said it."

It's okay, Tim. I understand. "I didn't like the sudden problem with the purifier, and I especially didn't like the lack of real, meaningful multiple endings beyond what I chose in the final few minutes. But the worst thing about the ending was there was no mention of the fate of places I had visited. In my head I had already imagined slides for Megaton, the Citadel, Rivet City, Underworld, GNR, the Enclave or the mysterious Commonwealth. But I got... pretty much nothing."

Which modern Fallout did you prefer, and what would you like to see from Fallout 4?
Fallout 3
Palmer Luckey thumbnail
Man, I love the Oculus Rift. If it was a girl, I'd like to kiss it. But it's not. It's a virtual reality headset that blew my socks clean off when I got to demo it at Gamescom. Click through to see footage of the Oculus Rift on my face, along with an exclusive interview with Palmer Luckey, throughly nice man and creator of the incredi-tech.

He even reveals which games he'd most like to see ported to the device. You might be surprised at his choices.



Fallout 3

Fallout 3 is Suddenly One of The Best-Looking Games on EarthFallout 3 was released in 2008. In that time, all kinds of gorgeous video games have come and gone, including Bethesda's own Skyrim. But you wouldn't tell by looking at these screens. You'd think they were for Fallout 4, a thing I'm pretty sure doesn't even exist yet.


That's the power, and the beauty, of mods for you. In this case, the famous ENB Series tweak, which along with hi-res landscape textures, improved faces and some changes made to the game's lighting have Fallout 3 looking better than ever (you can get links for some of those used in the comments here).


It also helps that the guy taking the shots, Anthemios / trillville, knows how to take a very pretty picture.


You can check out nice, hi-res versions of the images at the link below. Which you definitely should. Especially if give half a damn about desktop wallpaper.


Fallout 3 [Flickr, via @deadendthrills]



Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth Fallout 3 is Suddenly One of The Best-Looking Games on Earth
Plants vs. Zombies GOTY Edition - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo’s 1988 roleplaying game Wasteland – perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting – in other words, in theory what veteran Fallout fans have been crying out for. The same might be said of anyone who feels that today’s RPGs have abandoned their roots in favour of big, glossy action. A few days ago, I chatted to the effusive Mr Fargo about how the project is going, why now, how far along the design is, who he’s making it for, why old-school RPGs seemed to die out, how long the Kickstarter bubble can last and the importance or lack thereof of audio and cinematics to a game that’s all about cause and effect.> (more…)

Team Fortress 2
GDC 2012 Thumbnail
The Games Developers Conference has just begun in San Francisco. Devs from every corner of the industry are congregating to talk about their craft. It’s a very exciting time.

GDC is less console iteration and booth babe than E3. It's more about quiet announcements and candid industry chatter. That said, this year’s show is already shaping up nicely, especially for us PC gamers. We have men on the ground, sniffing out scoops in real-time.

Will Valve open the Pandora’s box that is the Steam Box? What’s the mystery game that EA are due to announce on Tuesday? What will Sid Meier have to say in his keynote speech? Are Hitman Absolution’s crowds extremely good or a bit good? Read on for the highlights.



The conference begins low-key but unpredictable. Today, we’ll be attending various talks from indie developers and meeting up with Paradox Interactive. Tuesday is a similar affair, though some Planetside 2 news might break later on.

Things get really exciting on Wednesday. Lord of Civ, Sid Meier is doing a talk on Interesting Decisions, Notch is having a Fireside Chat, Square Enix are talking Deus Ex and Valve are talking TF2. There’s also rumours of a mystery game getting announced by EA in their Game Changers conference. It could relate to more Sim City news, or something even more exotic. IO Interactive will also be unveiling Hitman Absolution’s outstanding-looking crowd tech.

We’ve got a bundle of interviews on Thursday with some of your favourite devs, but we can’t give away too much yet. We’ll also be attending postmortems on Portal 2, The Old Republic, Fallout, The Witcher 2 and League of Legends. It’s going to be one hell of an insightful day. Keep an eye on our GDC 2012 tag for more.

Bioware kick off Friday’s schedule with a talk on Contrast and Context in Story and Cinematics. There’ll also be discussion from Zynga and PopCap, an analysis of recent Indie hit Dear Esther, along with chats on experimental play sessions, game dev parent’s rants and the nature of game reviews. We’ll almost definitely have something to say about all that.

And then it’ll be over. The most exciting developments won't be on the schedule, so keep an eye on our GDC 2012 tag for more. Excitement!
Fallout 3


The Elder Scrolls 5: Skyrim and Fallout 3 developer Bethesda Game Studios is currently staffing up for a next-gen project.


A job listing on its recruitment site states that the developer "is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles."


Among the preferred skills listed is experience working with DirectX 11, suggesting the latest iteration of the PC API will be the benchmark for next gen console visuals.


This tallies with comments made by a Crytek developer last summer:


"It's going to depend a lot on when Sony and Microsoft decide is the right moment to announce and launch things," said programmer Pete Hall, "but it does feel at the moment that the hardware we get in next generation consoles will be about the sort of level that DX11 is at - that's where it currently looks like it's going."

Fallout 3
Fallout 3's Tunnel Snakes Rule, and So Does This Amazing Classic RemixWho could forget the Tunnel Snakes, the dorkiest, least menacing group of post-apocalyptic greaser wanna-be gangsters to ever grace a role-playing game? I sure couldn't. And who could forget this classic video, which though it's a few years old, still holds up remarkably well?


Not Jenn Frank, anyway, who was kind enough to remind me of this video by YouTuber ElevateYourLevel, which remixes... well... dude, am I really going to explain what the video is to you? No. Maybe you've already heard it. But hey, this is Kotaku Melodic, and we like to listen to stuff! So let's listen again.


Tunnel Snakes rule!
We're the Tunnel Snakes!
That's us!
And we Rule!


I think I speak for everyone when I say: Yeah you guys rule!


If you have a pulse, this track will make you want to put on a leather jacket (be sure to slide it under your Pip-Boy!), take to the vault hallways, and dance, dance, dance.





Tunnel Snakes Rule! [YouTube via Infinite Lives]


Fallout 3

Concept Artist Behind Fallout 3, Skyrim Has Died


I played something like 130 hours of Fallout 3. I adored many things about it — and, admittedly, hated a few others — but my absolute favorite part was exploring the world. The entire history of this never-quite-was version of Washington, DC could be read in its architecture, its artifacts, and its people. The game turned the city where I actually live into a wrecked, raygun-gothic husk of itself... and I loved it.


The concept artist who created nearly all of these designs, Adam Adamowicz, passed away earlier this week. A fellow concept artist has outlined Adamowicz's skill and legacy in a touching obituary:


Earlier today we learned that Adam Adamowicz, one of the main concept artists behind Fallout 3, Skyrim and other Bethesda titles, passed away today. It was silently announced, but I'd like to shine some light on Adam because he was an anomaly in the game industry, a veritable one-man conceptual machine, who unlike his contemporary counterparts, did a majority of his work in non digital mediums. Fallout 3 was pretty much visually designed from the ground up by one humble man who got little to no recognition, nor sought it.


For those who are unaware, I also work in the videogame industry as a concept artist and often sought inspiration from what other conceptual designers were doing in the industry. Back when Fallout 3 was released, it came with a making of DVD showcasing how the game was built from the ground up. When Adam's art pit showed up in the video, with his own hand drawn art covering every inch of space from the ground up in his cubicle I was nothing short of blown away, and filled with inspiration.


Adamowicz's work for Fallout 3 is, indeed, meticulous and impressive. This morning, I went back to the collector's edition art book and got lost in its pages for quite some time. Bethesda's official website for the game features several now-iconic examples.



More recently, Adamowicz worked on the concept art for Skyrim. In the first of the developer diaries Bethesda posted for the game, Adamowicz and fellow artist Ray Lederer recorded a podcast and interview about their process and sources of inspiration.


In the interview, Adamowicz said: "I love Lord of the Rings. It's gorgeous. And so how do you beat that? That's kind of what it came down to. How do you do something really cool in this genre, and have it be original and not ape all of these things?"


It seems he always found a way. His contributions to the industry will be missed.


Farewell Adam Adamowicz : The Visual Mind Behind Fallout 3 [AwesomeRobo]


Fallout 3 - contact@rockpapershotgun.com (Richard Cobbett)

You may not know Adam Adamowicz’s name, but if you’ve played either Fallout 3 or Skyrim, you’ll have seen masses of his work. His job was to produce the vast and imaginative collections of concept art that made their worlds so exciting to explore, from characters to weapons, to the jaunty hats your hero could opt to wear while slaughtering deathclaws and daedra alike. Very sadly, Adam passed away on February 8.

Find out exactly what he contributed to your adventures with this fantastic eulogy and collection of his works from a fellow concept artist over at Awesome Robo.

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