Fallout 3 was released in 2008. In that time, all kinds of gorgeous video games have come and gone, including Bethesda's own Skyrim. But you wouldn't tell by looking at these screens. You'd think they were for Fallout 4, a thing I'm pretty sure doesn't even exist yet.
That's the power, and the beauty, of mods for you. In this case, the famous ENB Series tweak, which along with hi-res landscape textures, improved faces and some changes made to the game's lighting have Fallout 3 looking better than ever (you can get links for some of those used in the comments here).
It also helps that the guy taking the shots, Anthemios / trillville, knows how to take a very pretty picture.
You can check out nice, hi-res versions of the images at the link below. Which you definitely should. Especially if give half a damn about desktop wallpaper.
Fallout 3 [Flickr, via @deadendthrills]
Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo’s 1988 roleplaying game Wasteland – perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting – in other words, in theory what veteran Fallout fans have been crying out for. The same might be said of anyone who feels that today’s RPGs have abandoned their roots in favour of big, glossy action. A few days ago, I chatted to the effusive Mr Fargo about how the project is going, why now, how far along the design is, who he’s making it for, why old-school RPGs seemed to die out, how long the Kickstarter bubble can last and the importance or lack thereof of audio and cinematics to a game that’s all about cause and effect.> (more…)
The Elder Scrolls 5: Skyrim and Fallout 3 developer Bethesda Game Studios is currently staffing up for a next-gen project.
A job listing on its recruitment site states that the developer "is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles."
Among the preferred skills listed is experience working with DirectX 11, suggesting the latest iteration of the PC API will be the benchmark for next gen console visuals.
This tallies with comments made by a Crytek developer last summer:
"It's going to depend a lot on when Sony and Microsoft decide is the right moment to announce and launch things," said programmer Pete Hall, "but it does feel at the moment that the hardware we get in next generation consoles will be about the sort of level that DX11 is at - that's where it currently looks like it's going."
Not Jenn Frank, anyway, who was kind enough to remind me of this video by YouTuber ElevateYourLevel, which remixes... well... dude, am I really going to explain what the video is to you? No. Maybe you've already heard it. But hey, this is Kotaku Melodic, and we like to listen to stuff! So let's listen again.
Tunnel Snakes rule!
We're the Tunnel Snakes!
That's us!
And we Rule!
I think I speak for everyone when I say: Yeah you guys rule!
If you have a pulse, this track will make you want to put on a leather jacket (be sure to slide it under your Pip-Boy!), take to the vault hallways, and dance, dance, dance.
Tunnel Snakes Rule! [YouTube via Infinite Lives]
I played something like 130 hours of Fallout 3. I adored many things about it — and, admittedly, hated a few others — but my absolute favorite part was exploring the world. The entire history of this never-quite-was version of Washington, DC could be read in its architecture, its artifacts, and its people. The game turned the city where I actually live into a wrecked, raygun-gothic husk of itself... and I loved it.
The concept artist who created nearly all of these designs, Adam Adamowicz, passed away earlier this week. A fellow concept artist has outlined Adamowicz's skill and legacy in a touching obituary:
Earlier today we learned that Adam Adamowicz, one of the main concept artists behind Fallout 3, Skyrim and other Bethesda titles, passed away today. It was silently announced, but I'd like to shine some light on Adam because he was an anomaly in the game industry, a veritable one-man conceptual machine, who unlike his contemporary counterparts, did a majority of his work in non digital mediums. Fallout 3 was pretty much visually designed from the ground up by one humble man who got little to no recognition, nor sought it.
For those who are unaware, I also work in the videogame industry as a concept artist and often sought inspiration from what other conceptual designers were doing in the industry. Back when Fallout 3 was released, it came with a making of DVD showcasing how the game was built from the ground up. When Adam's art pit showed up in the video, with his own hand drawn art covering every inch of space from the ground up in his cubicle I was nothing short of blown away, and filled with inspiration.
Adamowicz's work for Fallout 3 is, indeed, meticulous and impressive. This morning, I went back to the collector's edition art book and got lost in its pages for quite some time. Bethesda's official website for the game features several now-iconic examples.
More recently, Adamowicz worked on the concept art for Skyrim. In the first of the developer diaries Bethesda posted for the game, Adamowicz and fellow artist Ray Lederer recorded a podcast and interview about their process and sources of inspiration.
In the interview, Adamowicz said: "I love Lord of the Rings. It's gorgeous. And so how do you beat that? That's kind of what it came down to. How do you do something really cool in this genre, and have it be original and not ape all of these things?"
It seems he always found a way. His contributions to the industry will be missed.
Farewell Adam Adamowicz : The Visual Mind Behind Fallout 3 [AwesomeRobo]
You may not know Adam Adamowicz’s name, but if you’ve played either Fallout 3 or Skyrim, you’ll have seen masses of his work. His job was to produce the vast and imaginative collections of concept art that made their worlds so exciting to explore, from characters to weapons, to the jaunty hats your hero could opt to wear while slaughtering deathclaws and daedra alike. Very sadly, Adam passed away on February 8.
Find out exactly what he contributed to your adventures with this fantastic eulogy and collection of his works from a fellow concept artist over at Awesome Robo.