You thought it was over. You believed the year of anguish would be a memory by now. I’m sorry, you were wrong. The carousel of disharmony will never cease, and neither will the bumper car motorcade of video games. This week, the United States of America chooses a President in a logistical process entirely in-keeping with the carnival metaphor I am here constructing. Even in video games – no strangers to ineffectual binary choice – there is a more varied selection of candidates. Here are 7 Presidents other than those offered on this week’s ballot.
War never changes, but prestige TV sure can. Today, Bethesda announced that Jonathan Nolan and Lisa Joy, creators of HBO’s Westworld, are taking their cinematic lens to Fallout, working with Amazon Studios to create a post-apocalyptic telly show based on the long-running nuke ’em up RPG. Hold on, though – a darkly comic show about robot cowboys, deserts and conspiracies? Sounds quite a leap for the folks behind Westworld.
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Children, life s great copy-paste. Adorable, drooling idiots with no self-control and a habit of yelling embarrassing facts to the entire supermarket. In our everyday lives, human children are a snotty emblem of hope, vulnerability, and aspiration. In videogames, they are a cursed harbinger of escort missions, narrative roadblocks, cutesy voice acting, and precocious dialogue. They are annoying. But hold on, that s the point. Many of them are meant to be that way. So here is a list of the 10 most annoying children in PC games. And perhaps, the best annoying?
Awesome Games Done Quick (aka AGDQ) has started yet again, and just four days in has already blessed us with some unforgettable moments and absolute must-watch PC speedruns. The clips I offer up to you today involve one speedrunner whacking out a real life model to explain a glitch, one speedrun where everything went wrong but everyone had a fabulous time anyway, and one game developer exclaiming “frick cancer in the bum.”
Sometimes a skeleton is just a skeleton. They’re bloody everywhere> in the Fallout games, so you could easily overlook just one more. Sometimes, however — like in the Fallout 4 instance above — it’s a clever multi-layered nod to a friend. Earlier today, former Bethesda level designer Joel Burgess shared a few of his stories and favourite hidden creations via Twitter. It’s some good insight, good advice for level designers, and highlights a few things you might have otherwise missed.
"One of my boring, pointless hobbies is making lists, recently these lists have been timelines," Connor Rawlings begins a reddit post by stating.
"Thus I present perhaps the most in-depth timeline of the whole canon Fallout series."
That's a huge claim, but one which - somewhat incredibly - seems to be true.
Way back in the forgotten times of glossy paper games magazines, I remember my first exposure to what would become Fallout: A Post Nuclear Role Playing Game. Early previews said Fallout was going to be a PC showcase of the GURPS pen-and-paper RPG system, but it grew into its own thing. Now, tabletop studio Modiphius have announced the Fallout: Wasteland Warfare Roleplaying Game, a freeform RPG expansion for their tabletop miniature tactics game. Curiously, there’s yet another, more traditionally pen-and-paper version based on Modiphus’s 2d20 RPG rule-set due next year.