Nov 13, 2014
Dead Island: Epidemic - schinder
Progression, Crafting and Loot Changes
Account leveling now fully incorporates the character progression. Leveling your weapons has been removed, with customization in the form of modifications added. Weapon expertises have been replaced with a passive ability. The loot system is less random with higher drop chances.

In addition to developing Crossroads we’ve been busy with changes to the progression, crafting and loot system. There’s a lot of stuff to talk about so be prepared for a lot of information! Let’s start with how the account progression has changed.


Account Progression Changes


The big news for account progression is that individual character leveling outside of matches has been removed! There will be no need to unlock the skills of each character separately; instead, all individual character progression has been moved into account progression. This means that new characters bought will have the same skills and augmentations available as the character you previously played, and that you’ll be able to change characters when playing with friends without lowering your strength or downgrading weapons. The change will result in improved matchmaking as you won’t have to face less skilled opponents because you changed character.

In addition there will be more rewards while leveling your account. The character unlocks have been moved into the account progression; when an augmentation for the Q-skill is unlocked, it’s for all characters. More consumables will also be handed out when you level your account; currencies have been removed as specific level rewards. The overall progression has been sped up to decrease the grind. Finally, specific modifications will be unlocked in the account progression. What are modifications? Well, that leads us to the…

Crafting System Overhaul


Weapon leveling along with workbench levels have been removed! With the new changes crafting a weapon will put it at its full potential and you’ll be able to craft and use it at the appropriate account level. The amount of weapon tiers has also been increased to make crafting an almost constant progression. As you progress towards the end-game content you’ll get to craft and customize lots of weapons. The new tiers will also smooth out the matchmaking as differences between tiers will be less significant.

Since character levels and leveling weapons will be removed, Unbound XP will disappear. Following that we will of course compensate every user that has paid to unbind XP with an equivalent amount of in-game Cash.

So what are modifications and what does it mean that you’ll be able to customize weapons? We were not satisfied with the feeling of crafting in the current system; in the new system you will be able to collect modifications. Modifications (or mods for short) are permanent unlocks similar to blueprints. An unlocked mod can be used on any weapon that has a suitable modification slot. Each mod has a unique effect. Here’s a few quick examples:

  • Bounty Hunter - Killing an enemy awards you with 5 supplies.
  • Scratch Shield - Damage taken from Walkers reduced by 10%
  • Acrobatics - You have a 30% chance to reset dodge cooldown when dodge is used.

This new modification system will grant an additional layer of depth to crafting. Some weapons have an additional innate modification that goes along with that weapon; a weapon perk. All Legendary weapons will have their own weapon perk unique to that weapon for example.

Additionally, we’ve both rebalanced tons of weapons and changed how stats works with them. Power and Vitality have been merged into a single stat. This change adds a clear difference between weapon tiers, and will balance out Glass Cannon/Tank builds a bit. The secondary stats, the weapon perks and the modifications will now determine if a weapon is offensive, defensive or a utility weapon. Feel free to use whatever weapon you want with whatever character you want, with the new...

Passive Abilities


Characters will no longer have weapon expertises; instead each character has a passive ability. This is to encourage you to use the weapon you feel the most comfortable with when playing a character instead of feeling forced to use certain weapons. Have fun customizing whatever weapon you want to fit your own play style, regardless of which character you play! You’ll get more weapons to choose from than ever before thanks to the...

Loot System Changes


The loot system will now consider your previous drops; if you haven’t gotten a specific weapon type for a while you will have a higher chance of getting that type. The randomness of the system has also been decreased overall, as there will be guaranteed drops if you haven’t received a blueprint or a modification for some time. At the same time, the general chance for receiving blueprints has been increased. If you receive a duplicate blueprint, that blueprint will be automatically converted into Account XP. As a final note, the amount of Gear Points awarded has also been doubled to encourage, among other things, more crafting and customization of weapons.

That was the final reveal. Look forward to Crossroads and these changes coming to Dead Island: Epidemic in the next few weeks!


TL;DR
  • Levels for individual characters have been removed: there is now a global character level that applies to each character. Unlocks apply to each character once you reach a new level
  • Weapon leveling and workbench levels have been removed
  • Weapon modifications have been introduced: Permanent unlocks similar to blueprints that can be used on each weapon – if it has a suitable slot
  • Lots of weapon balancing changes
  • Character weapon expertise has been removed. Every character now has a passive ability
  • Smarter drop system with guaranteed drops and less randomness
Dead Island: Epidemic - schinder


DI:Epidemic is coming to Dreamhack Winter 2014! Check out our booth in the expo-area, play Crossroads or compete against other survivors in Scavenger. Make sure to pay us a visit if you’re there, we are going to have Dreamhack exclusive goodies! So who of you is going?

http://www.dreamhack.se/dhw14/2014/11/04/dead-island-epidemic-is-coming-to-dhw14/
Dead Island: Epidemic - schinder
Charlie is a master of damage over time. Underestimate her capabilities at your own peril! She might lack the big numbers but that makes her even deadlier as you are going to be slowly bleeding to death wondering what happened.

https://www.youtube.com/watch?v=xsmMV5QDguE
Oct 16, 2014
Dead Island: Epidemic - schinder
Mission System



Crossroads uses a mission system that will ensure that the challenges in a given playthrough will not be exactly the same in another. Different missions appear depending on the time of day and performing well on a mission results in tougher challenges and a more rewarding experience in the next mission.

Find out more: http://www.deadislandepidemic.com/crossroads/index.html
Dead Island: Epidemic - schinder
Crossroads
In order to bring the PvE-part of Dead Island: Epidemic to the next level, we are working on an entirely new game mode called Crossroads. In contrast to our existing PvE modes, Crossroads is built to incorporate variation, with increased replayability and challenges that are tailored towards your in-game skill level.
Join us on the trip to Crossroads. We are going to give you guys more information over the next couple of weeks.

Read the full article
Dead Island: Epidemic - schinder


We have an open weekend for everyone from 7 PM CEST (10 AM PDT) on the 26th to 7 PM CEST (10 AM PDT) on the 29th of September!

Grab your friends or friends-to-be and join the fray - every new player will keep their access!


We also take a closer look at Armored Bryce in our latest Survivor Lowdown video and gave him a discount of 10% starting with the Open Weekend until next Thursday.

https://www.youtube.com/watch?v=QiF3mfRnbhA&list=UUA_DpXTnBdkMJkAukZVwU7Q

Last but not least we are happy to announce the release of our Steam Trading Cards. Have fun collecting and trading your favorite characters' art pieces.


We wish you a lot of fun!
Dead Island: Epidemic - Brollywood
Hey guys, Schinder is having a well deserved break today and I'm posting in his place, in case you're wondering who this random new guy is. Anyway, without further ado, here's the patch notes for our recent hotfix, which is actually so much more than just a hotfix:

New Character in the store: Roy Becker
First of all, we’re super happy to introduce our new character: Roy Becker, the intrepid tourist who has yet to see it all. Roy has also stacked up many coupons for most of the fast food chains; in a moment of precognition he realized the apocalypse was upon us and made use of all coupons, stacking up on food. Roy's also a bit of a badass because let's face it - Any man with a fanny pack has nothing to fear.

We introduce Roy in the first of our Survivor Showdown videos here, come say hi:

http://youtu.be/3L9DyLJR11E

New Feature: Gadget System
This latest patch introduces the new Gadget System!

Gadgets are a new way to offer more options to customize your gear, and by extension: your style of play. Any player who reaches Tier 4 in Epidemic will find their first gadget blueprints by playing, or in the shop. We hope you’ll like this new system and we’re looking forward to seeing what new strategies you come up with, and of course: your feedback!


Nab your free Oktoberfest icon!
For those of you who don’t know - Deep Silver HQ is located in Munich, home of the legendary Oktoberfest which kicks off this weekend and to celebrate this annual beer-guzzling fest we’re going to give everyone who logs in between Saturday 20th September and Thursday the 2nd October an exclusive beer-themed icon. Prost!

General Fixes
  • Accounts that were created before 2014-09-12 can now skip the Tutorial Step in the Starter Quest.

Scout Mission
  • Elite Zombies Health and Damage reduced in Scout Missions.

Bug Fixes
  • Fixed a bug causing players to not be able to claim the Starter Quest reward.
  • Fixed a bug with the steam overlay causing some players to not being able to open up the purchase cash menu.
  • Fixed a bug where some players didn't receive the Anniversary Cake icon.
  • Fixed a bug where some players could not see/equip the Anniversary icons
  • The anniversary icon is handed out to all users that did not receive it and have logged in during the period when the anniversary icon should have been handed out.

Sep 1, 2014
Dead Island: Epidemic - schinder
General
  • Overhead dodge cooldown now displayed as default
  • You can now continue to use the in-game chat during the End game sequence/scoreboard in Scavenger Hunt
  • Base turrets now generate health over time

Reward Screen Improvements
  • Particles and 3D objects added to reward screen to improve the overall look and feel after a match
  • Flow of the reward screen improved

Weapons
Rifle
Primary Attack
  • Casttime reduced to 0.75s from 1s
  • Damage reduced to 110% from 135%
  • Range reduced by ~10%
  • Castbar is now displayed when firing
Secondary Attack
  • Casttime increased to 0.75 from 0.6
  • Damage increased from 70/100/130 to 90/130/170
  • Now deals reduced damage for each pierced enemy instead of limiting the number of pierced targets
  • Damage is reduced by 30% for each pierced target

Characters
Armored Amber
Medkit
  • Improved the tooltip
  • Augmentation 1 - Field Medic
    • Now boosts allies power by 10%, down from 15%.
Panic Shot
  • Augmentation 1 - Exhausting Bullet
    • Weaken factor is now 33%, down from 50%
    • Duration of weaken is now 4s, down from 5s.

Armored Berg
  • Toss Ability replaced by Brutal Swing
  • A cone attack that does damage and knocks the primary target into the air, who takes additional damage upon landing.
  • Augmentation 1 - Disorienting Impact
    • Inflicts Dizzy when the target lands. Dizzy causes the target to miss 33% of its melee and ranged attacks for the next 4s
  • Augmentation 2 - Intercept
    • Striking an enemy with Brutal Swing reduces the current cooldown of Tackle by 6s

Armored Bryce
Assault
  • First dash now pierces Walkers
  • Improved flow between 2nd and 3rd strike by reducing time between them from 0.3s to 0.15s
Harpoon
  • Improved flow by allowing to move while casting
  • Fixed a bug where you could change mouse position to opposite of the hooked wall making Bryce jump away from the wall instead of to it
  • Deflect (renamed into Counter)
  • You can now move while Counter is active but not attack.
  • Augmentation 1 - Combat Technique
    • Rage generation for each attack up to 0.5 from 0.33.
  • Augmentation 2 - Maneuver (replacing Smoke)
    • At the end of Counter, you execute a special maneuver that damages and cripples surrounding enemies, damaging for 75% and crippling for 1 s.

Armored Isys
Sentry Gun
  • Cast/Upgrade time down to 2s from 2.4s
  • Sentry Gun projectile range increased by ~14%
Nitrogen Cap
  • Added a channelling bar

Mutated Amber
Conceal
  • Immaterial duration increased to 1s from 0.5s
  • Bonus damage increased to 70/80/90/120 from 50/60/70/100
  • Casttime down to 0.1s from 0.2s
  • Preparation no longer breaks conceal
Preparation
  • Now ignores global cooldown
  • Now increases damage done by 20% for 8s
  • Stalker augmentation no longer increases damage output but increases movement speed by 25%
Poison Sting
  • Area increased to 26 from 13
  • First Augmentation Reworked - Deadly Reaction
    • Damage Mutated Amber deals to the target after the poison has exploded is increased by 25% for the next 4s.


Mutated Berg
Taunt
  • Improved tooltip

Mutated Bryce
Slithering Vein
  • Improved tooltip
Spore Cloud
  • Added general slow visuals

Mutated Isys
Stinger
  • Now deals 50% piercing damage to Walkers passed through
Plague
  • Added general slow visuals

Survivor Berg
Leaf Shield
  • The HP of the shield is now 200/220/240/300%, down from 220/240/260/320%.
  • Forceful now increases damage output by 10%, down from 15%.

Survivor Bryce
Duck Hunt
  • Fixed a bug that caused the slow effect to not always trigger

Survivor Isys
Evasion
  • Added "Miss" scrolling combat text for attackers who misses attacks on her
Combat Reflexes
  • Duration reduced to 2s from 4s
Kicking Spree
  • Damage reduction when kicking the same target increased to 20% from 15%
  • Distance when looking for a new target reduced to 50 from 60

Fuse
Rocket Man
  • Cooldown increased to 14s from 12s
  • Distance reduced to 70 from 80
  • Riot Foam
    • Dripping
      • The duration of the Burn effect caused from igniting the Riot Foam has been reduced to 1s from 3.5s.
      • Total damage dealt by the burning has been reduced to 50% from 100%.

Voltage
Flicker - Weapon Expertise
  • Chance to generate Sparks down to 20% from 35%
Electric Lash
  • Shocklash augmentation no longer consumes sparks
  • Shocklash damage per spark down from 10% to 7%
EMP Field
  • Drawing Energy
  • Stacks generated down to 2 from 3
Static Discharge
  • Changed to toggle cast ability instead of forced smart cast
  • Projectiles are now faster, longer and pierces Walkers
Sparkly augmentation
  • Now cripple independent of amount of sparks consumed
  • Cripple duration down to 1.5s from 2.1s
Connective Swap
  • Target damage down from 300% to 80%
  • Added explosions around Voltage and swapped target after finished swap dealing 260% area damage (swapped target is unaffected)

Perks
Toxic Spread
  • Now uses general silence visuals instead of a unique
    Pulse
    • Trigger chance is now 10%, down from 15%
    • Stun duration is now 1s, down from 1.2s.

Crib
  • Crafting Popup improvements.
  • Boost Popup tweaks/fixes to flow. Added Level Up popup when acquiring a new level.
  • Voltage crib animation updated

Bugfixes
Massive Ram
  • Fixed a bug which let the Massive Ram punch players who are temporarily immune to attacks (like Wanta in Spirit Form).

GUI
  • Replaced the gold, silver and bronze stars awarded after a Horde mission with gold, silver and bronze cups.
  • Added reward screen sound effects when receiving items.

Replays
  • Only the latest 50 replays are now saved, if any more matches are played, the oldest replay will automatically be deleted
Announcement - Valve
Save up to 75% on the Dead Island series as part of this week's Weekend Deal*!

Additionally, Dead Island: Epidemic is running an open weekend with additional deals on their Starter Packs. Install it this weekend via Steam and you'll keep your access to this Early Access title after the weekend is over!

*Offer ends Monday at 10AM Pacific Time



Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

But hey, that looks like a plain old action-RPG.

I had not particularly noted Dead Island: Epidemic‘s passage into Early Access. I’d seen enough games chasing the dream of League of Legends and Dota 2‘s success with only a few small new idea. And it had the temerity to coin its own cutesy genre name, Zombie Online Multiplayer Battle Arena! However, after watching a new gameplay trailer explain what it’s up to, I’m at the very least interested. Not enough to pay for the beta of a game that’ll be free-to-play at launch, mind.

While the majority of MOBAs (do I still need to explain this dreadful name?) seem to mostly duplicate LoL or Dota, Dead Island: Epidemic takes their ideas of per-match progression and slap them into something a bit more like Diablo III with a sizeable PvE side.

… [visit site to read more]

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