Dead Island: Epidemic - schinder
Crossroads
In order to bring the PvE-part of Dead Island: Epidemic to the next level, we are working on an entirely new game mode called Crossroads. In contrast to our existing PvE modes, Crossroads is built to incorporate variation, with increased replayability and challenges that are tailored towards your in-game skill level.
Join us on the trip to Crossroads. We are going to give you guys more information over the next couple of weeks.

Read the full article
Dead Island: Epidemic - schinder


We have an open weekend for everyone from 7 PM CEST (10 AM PDT) on the 26th to 7 PM CEST (10 AM PDT) on the 29th of September!

Grab your friends or friends-to-be and join the fray - every new player will keep their access!


We also take a closer look at Armored Bryce in our latest Survivor Lowdown video and gave him a discount of 10% starting with the Open Weekend until next Thursday.

https://www.youtube.com/watch?v=QiF3mfRnbhA&list=UUA_DpXTnBdkMJkAukZVwU7Q

Last but not least we are happy to announce the release of our Steam Trading Cards. Have fun collecting and trading your favorite characters' art pieces.


We wish you a lot of fun!
Dead Island: Epidemic - Brollywood
Hey guys, Schinder is having a well deserved break today and I'm posting in his place, in case you're wondering who this random new guy is. Anyway, without further ado, here's the patch notes for our recent hotfix, which is actually so much more than just a hotfix:

New Character in the store: Roy Becker
First of all, we’re super happy to introduce our new character: Roy Becker, the intrepid tourist who has yet to see it all. Roy has also stacked up many coupons for most of the fast food chains; in a moment of precognition he realized the apocalypse was upon us and made use of all coupons, stacking up on food. Roy's also a bit of a badass because let's face it - Any man with a fanny pack has nothing to fear.

We introduce Roy in the first of our Survivor Showdown videos here, come say hi:

http://youtu.be/3L9DyLJR11E

New Feature: Gadget System
This latest patch introduces the new Gadget System!

Gadgets are a new way to offer more options to customize your gear, and by extension: your style of play. Any player who reaches Tier 4 in Epidemic will find their first gadget blueprints by playing, or in the shop. We hope you’ll like this new system and we’re looking forward to seeing what new strategies you come up with, and of course: your feedback!


Nab your free Oktoberfest icon!
For those of you who don’t know - Deep Silver HQ is located in Munich, home of the legendary Oktoberfest which kicks off this weekend and to celebrate this annual beer-guzzling fest we’re going to give everyone who logs in between Saturday 20th September and Thursday the 2nd October an exclusive beer-themed icon. Prost!

General Fixes
  • Accounts that were created before 2014-09-12 can now skip the Tutorial Step in the Starter Quest.

Scout Mission
  • Elite Zombies Health and Damage reduced in Scout Missions.

Bug Fixes
  • Fixed a bug causing players to not be able to claim the Starter Quest reward.
  • Fixed a bug with the steam overlay causing some players to not being able to open up the purchase cash menu.
  • Fixed a bug where some players didn't receive the Anniversary Cake icon.
  • Fixed a bug where some players could not see/equip the Anniversary icons
  • The anniversary icon is handed out to all users that did not receive it and have logged in during the period when the anniversary icon should have been handed out.

Sep 1, 2014
Dead Island: Epidemic - schinder
General
  • Overhead dodge cooldown now displayed as default
  • You can now continue to use the in-game chat during the End game sequence/scoreboard in Scavenger Hunt
  • Base turrets now generate health over time

Reward Screen Improvements
  • Particles and 3D objects added to reward screen to improve the overall look and feel after a match
  • Flow of the reward screen improved

Weapons
Rifle
Primary Attack
  • Casttime reduced to 0.75s from 1s
  • Damage reduced to 110% from 135%
  • Range reduced by ~10%
  • Castbar is now displayed when firing
Secondary Attack
  • Casttime increased to 0.75 from 0.6
  • Damage increased from 70/100/130 to 90/130/170
  • Now deals reduced damage for each pierced enemy instead of limiting the number of pierced targets
  • Damage is reduced by 30% for each pierced target

Characters
Armored Amber
Medkit
  • Improved the tooltip
  • Augmentation 1 - Field Medic
    • Now boosts allies power by 10%, down from 15%.
Panic Shot
  • Augmentation 1 - Exhausting Bullet
    • Weaken factor is now 33%, down from 50%
    • Duration of weaken is now 4s, down from 5s.

Armored Berg
  • Toss Ability replaced by Brutal Swing
  • A cone attack that does damage and knocks the primary target into the air, who takes additional damage upon landing.
  • Augmentation 1 - Disorienting Impact
    • Inflicts Dizzy when the target lands. Dizzy causes the target to miss 33% of its melee and ranged attacks for the next 4s
  • Augmentation 2 - Intercept
    • Striking an enemy with Brutal Swing reduces the current cooldown of Tackle by 6s

Armored Bryce
Assault
  • First dash now pierces Walkers
  • Improved flow between 2nd and 3rd strike by reducing time between them from 0.3s to 0.15s
Harpoon
  • Improved flow by allowing to move while casting
  • Fixed a bug where you could change mouse position to opposite of the hooked wall making Bryce jump away from the wall instead of to it
  • Deflect (renamed into Counter)
  • You can now move while Counter is active but not attack.
  • Augmentation 1 - Combat Technique
    • Rage generation for each attack up to 0.5 from 0.33.
  • Augmentation 2 - Maneuver (replacing Smoke)
    • At the end of Counter, you execute a special maneuver that damages and cripples surrounding enemies, damaging for 75% and crippling for 1 s.

Armored Isys
Sentry Gun
  • Cast/Upgrade time down to 2s from 2.4s
  • Sentry Gun projectile range increased by ~14%
Nitrogen Cap
  • Added a channelling bar

Mutated Amber
Conceal
  • Immaterial duration increased to 1s from 0.5s
  • Bonus damage increased to 70/80/90/120 from 50/60/70/100
  • Casttime down to 0.1s from 0.2s
  • Preparation no longer breaks conceal
Preparation
  • Now ignores global cooldown
  • Now increases damage done by 20% for 8s
  • Stalker augmentation no longer increases damage output but increases movement speed by 25%
Poison Sting
  • Area increased to 26 from 13
  • First Augmentation Reworked - Deadly Reaction
    • Damage Mutated Amber deals to the target after the poison has exploded is increased by 25% for the next 4s.


Mutated Berg
Taunt
  • Improved tooltip

Mutated Bryce
Slithering Vein
  • Improved tooltip
Spore Cloud
  • Added general slow visuals

Mutated Isys
Stinger
  • Now deals 50% piercing damage to Walkers passed through
Plague
  • Added general slow visuals

Survivor Berg
Leaf Shield
  • The HP of the shield is now 200/220/240/300%, down from 220/240/260/320%.
  • Forceful now increases damage output by 10%, down from 15%.

Survivor Bryce
Duck Hunt
  • Fixed a bug that caused the slow effect to not always trigger

Survivor Isys
Evasion
  • Added "Miss" scrolling combat text for attackers who misses attacks on her
Combat Reflexes
  • Duration reduced to 2s from 4s
Kicking Spree
  • Damage reduction when kicking the same target increased to 20% from 15%
  • Distance when looking for a new target reduced to 50 from 60

Fuse
Rocket Man
  • Cooldown increased to 14s from 12s
  • Distance reduced to 70 from 80
  • Riot Foam
    • Dripping
      • The duration of the Burn effect caused from igniting the Riot Foam has been reduced to 1s from 3.5s.
      • Total damage dealt by the burning has been reduced to 50% from 100%.

Voltage
Flicker - Weapon Expertise
  • Chance to generate Sparks down to 20% from 35%
Electric Lash
  • Shocklash augmentation no longer consumes sparks
  • Shocklash damage per spark down from 10% to 7%
EMP Field
  • Drawing Energy
  • Stacks generated down to 2 from 3
Static Discharge
  • Changed to toggle cast ability instead of forced smart cast
  • Projectiles are now faster, longer and pierces Walkers
Sparkly augmentation
  • Now cripple independent of amount of sparks consumed
  • Cripple duration down to 1.5s from 2.1s
Connective Swap
  • Target damage down from 300% to 80%
  • Added explosions around Voltage and swapped target after finished swap dealing 260% area damage (swapped target is unaffected)

Perks
Toxic Spread
  • Now uses general silence visuals instead of a unique
    Pulse
    • Trigger chance is now 10%, down from 15%
    • Stun duration is now 1s, down from 1.2s.

Crib
  • Crafting Popup improvements.
  • Boost Popup tweaks/fixes to flow. Added Level Up popup when acquiring a new level.
  • Voltage crib animation updated

Bugfixes
Massive Ram
  • Fixed a bug which let the Massive Ram punch players who are temporarily immune to attacks (like Wanta in Spirit Form).

GUI
  • Replaced the gold, silver and bronze stars awarded after a Horde mission with gold, silver and bronze cups.
  • Added reward screen sound effects when receiving items.

Replays
  • Only the latest 50 replays are now saved, if any more matches are played, the oldest replay will automatically be deleted
Announcement - Valve
Save up to 75% on the Dead Island series as part of this week's Weekend Deal*!

Additionally, Dead Island: Epidemic is running an open weekend with additional deals on their Starter Packs. Install it this weekend via Steam and you'll keep your access to this Early Access title after the weekend is over!

*Offer ends Monday at 10AM Pacific Time



Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

But hey, that looks like a plain old action-RPG.

I had not particularly noted Dead Island: Epidemic‘s passage into Early Access. I’d seen enough games chasing the dream of League of Legends and Dota 2‘s success with only a few small new idea. And it had the temerity to coin its own cutesy genre name, Zombie Online Multiplayer Battle Arena! However, after watching a new gameplay trailer explain what it’s up to, I’m at the very least interested. Not enough to pay for the beta of a game that’ll be free-to-play at launch, mind.

While the majority of MOBAs (do I still need to explain this dreadful name?) seem to mostly duplicate LoL or Dota, Dead Island: Epidemic takes their ideas of per-match progression and slap them into something a bit more like Diablo III with a sizeable PvE side.

… [visit site to read more]

Dead Island: Epidemic - schinder
The Dead Island: Epidemic Early Access has begun!

The Early Access Starter Packs are intended for those who want to get into the closed beta zombie bashing early and shape the future of the game with us*.
Support our game and jumpstart the outbreak! Get instant access to all Survivor characters, ingame currency, ingame resources, boosters, and a load of weapons!

*You can of course sign up with a chance to get access to the closed beta on our website: http://www.deadislandepidemic.com/
May 9, 2014
Dead Island: Epidemic - schinder
Patch 0.3 has arrived! Reap better rewards with our new reward system and try out the new Scavenger Hunt: We have implemented a new day-night cycle and a confrontational end game mechanic for the new version! With this update the scavengers have also moved to a new Crib! Bright, airy and with a million dollar view. It's a great place to relax, re-arm between supply runs, and a place even ​Fuse can't resist. He is joining our pack of scavengers and the Stache is here to stay! Unlock him in the shop section. Find the complete list of our patch notes on our website:
http://www.deadislandepidemic.com/en_US/news/latest-patch-notes/
Dead Island: Epidemic - schinder
Hey survivors!

The NDA has been officially been lifted. Feel free to share as much of your Dead Island: Epidemic experience as you like as long as you put “Closed Beta” in the title of your videos and the description! I.e.: “[Closed Beta] Dead Island: Epidemic – Gameplay”, “[Closed Beta] Dead Island: Epidemic – My thoughts”, “[Closed Beta] Dead Island: Epidemic – Epic PvP battle”.

Let's welcome all new testers or testers to be into our happy community and introduce them to our fantastic game. Be friendly and helpful, there is much to learn about Dead Island: Epidemic so every question is valid.

Streaming & Let's Plays
You want to stream or create let’s play DI:E videos? You know someone who is streaming or creating DI:E content? Then let us know in our official forum thread: http://forum.deadislandepidemic.com/...videos-streams

New Website
Our new website is THE place to go for all things Dead Island: Epidemic! Stay up to date and dive into our comprehensive character and weapon compendium.
The website is replacing the newsletters as our standard method of bringing you the latest news. From now on Newsletters are reserved for big content updates.
http://www.deadislandepidemic.com/

Public steam group and forum
Our steam group and our forum are now open for everyone. Share Dead Island: Epidemic content, meet like-minded players, and discuss the game.
http://forum.deadislandepidemic.com/

Rock on,
schinder
Mar 13, 2014
Dead Island: Epidemic - TinyIgloo
Hey survivors!

We've set up a survey to help us get a feel for how you've been finding the Closed Beta so far. If you can spare 5 minutes of your time it would be super helpful if you could fill it out!

http://playdie.net/betasurvey/

Many Thanks,
Your Epidemic Team
...