We are livestreaming today, Saturday January 23rd, at 3:00 pm EST with CEO and Game Director Jeremy Blum and Creative Director Andrew Spearin. You can tune in here.
Insurgency launched two years ago on January 22nd, and to celebrate I will be interviewing Andrew and Jeremy about Insurgency’s origins and the future of this game. We’ll talk about how the two of them met and started in game development, the path that Insurgency chose from being a Half-Life 2 mod to one of the first Steam Early Access titles, and continuing the growth as a successful independently published FPS game.
We’ll be answering questions that you posted in our forums. And as always we will have an open Q&A period at the end of the stream where you can ask any other questions you might have. Come on out and learn more about Insurgency and what’s to come!
We are livestreaming today, Saturday January 23rd, at 3:00 pm EST with CEO and Game Director Jeremy Blum and Creative Director Andrew Spearin. You can tune in here.
Insurgency launched two years ago on January 22nd, and to celebrate I will be interviewing Andrew and Jeremy about Insurgency’s origins and the future of this game. We’ll talk about how the two of them met and started in game development, the path that Insurgency chose from being a Half-Life 2 mod to one of the first Steam Early Access titles, and continuing the growth as a successful independently published FPS game.
We’ll be answering questions that you posted in our forums. And as always we will have an open Q&A period at the end of the stream where you can ask any other questions you might have. Come on out and learn more about Insurgency and what’s to come!
“Day of Infamy marks a turning point for Insurgency’s development. It’s the manifestation of several years’ work creating a tactical shooter platform that can be modified into an entirely new era, while maintaining the core gameplay that Insurgency is renowned for,” explains creative director Andrew Spearin.
Two DoI maps also need to be subscribed to on Workshop, including the Normandy invasion with “Dog Red” and the Battle of the Bulge with “Bastogne”.
NWI CEO and game director Jeremy Blum along with creative director Andrew Spearin will be joining community manager Michael Tsarouhas to explain how this mod project will emerge with the help of the community in shaping its direction. We will also follow up with more detailed post outlining how you can become involved as a content creator.
“Not only is Insurgency a great platform for a gritty WWII game, but with such a vast global setting where so many factions and locations may be represented, it is the ideal platform for a community-created game,” says Jeremy Blum, who also was the founder of the original Red Orchestra mod. “Modders can create the factions and environments they wish to play in, and NWI will help ensure their work is integrated and accessible to the public.”
There are a few known issues with the mod, as some art work is placeholder or incomplete and a known crash to desktop.
“Day of Infamy marks a turning point for Insurgency’s development. It’s the manifestation of several years’ work creating a tactical shooter platform that can be modified into an entirely new era, while maintaining the core gameplay that Insurgency is renowned for,” explains creative director Andrew Spearin.
Two DoI maps also need to be subscribed to on Workshop, including the Normandy invasion with “Dog Red” and the Battle of the Bulge with “Bastogne”.
NWI CEO and game director Jeremy Blum along with creative director Andrew Spearin will be joining community manager Michael Tsarouhas to explain how this mod project will emerge with the help of the community in shaping its direction. We will also follow up with more detailed post outlining how you can become involved as a content creator.
“Not only is Insurgency a great platform for a gritty WWII game, but with such a vast global setting where so many factions and locations may be represented, it is the ideal platform for a community-created game,” says Jeremy Blum, who also was the founder of the original Red Orchestra mod. “Modders can create the factions and environments they wish to play in, and NWI will help ensure their work is integrated and accessible to the public.”
There are a few known issues with the mod, as some art work is placeholder or incomplete and a known crash to desktop.
We are livestreaming today, Saturday January 16th, at 3:00 pm EST with community member ZeLz Storm checking out his custom map Convoy. You can tune in here.
Convoy is a PvP map (with coop in development) set in a dense Middle Eastern city. It features various dynamic elements including a moving tank, bridgelayer, custom voice over, player controlled artillery barrages, and more. It has support for Push, Firefight, Skirmish, and Occupy with more modes planned. It is currently in beta and feedback is welcome, so let us know your thoughts. The server IP will be given out in the stream chat, and you can check out the map on the rotation of custom PvP server “QUEBEC xXx #1 Custom Maps” - IP: 162.248.92.206:27020
As always, we’ll be happy to answer any questions in the stream about Insurgency, and ZeLz will be happy to answer any questions about his map and level design. ːsecurityː
We are livestreaming today, Saturday January 16th, at 3:00 pm EST with community member ZeLz Storm checking out his custom map Convoy. You can tune in here.
Convoy is a PvP map (with coop in development) set in a dense Middle Eastern city. It features various dynamic elements including a moving tank, bridgelayer, custom voice over, player controlled artillery barrages, and more. It has support for Push, Firefight, Skirmish, and Occupy with more modes planned. It is currently in beta and feedback is welcome, so let us know your thoughts. The server IP will be given out in the stream chat, and you can check out the map on the rotation of custom PvP server “QUEBEC xXx #1 Custom Maps” - IP: 162.248.92.206:27020
As always, we’ll be happy to answer any questions in the stream about Insurgency, and ZeLz will be happy to answer any questions about his map and level design. :security:
We are livestreaming today, Saturday January 9th, at 3:00 pm EST with community member WaderTheGamer checking out his custom maps Chateau and Skyscraper. You can tune in here.
We’ll be checking out both coop and PvP versions of Skyscraper (seen above) and Chateau (seen below). Both maps are available now on the Workshop but can be downloaded automatically when connecting to our servers. They are centered around CQB kind of environments and are set at night, and so they fit well in Hunt mode. We’ll be starting out playing coop and then move to PvP. The server IP will be given in the stream chat, so feel free to join and play with us.
As always, we’ll be happy to answer any questions in the stream about Insurgency, and Wader will be happy to answer any questions about his maps or level design in general. ːsecurityː
We are livestreaming today, Saturday January 9th, at 3:00 pm EST with community member WaderTheGamer checking out his custom maps Chateau and Skyscraper. You can tune in here.
We’ll be checking out both coop and PvP versions of Skyscraper (seen above) and Chateau (seen below). Both maps are available now on the Workshop but can be downloaded automatically when connecting to our servers. They are centered around CQB kind of environments and are set at night, and so they fit well in Hunt mode. We’ll be starting out playing coop and then move to PvP. The server IP will be given in the stream chat, so feel free to join and play with us.
As always, we’ll be happy to answer any questions in the stream about Insurgency, and Wader will be happy to answer any questions about his maps or level design in general. :security:
We are livestreaming today, Saturday January 2nd, at 3:00 pm EST with The Armory theater by modder DeltaMike. You can tune in here.
The Armory theater features coop play on both custom and official maps with a massive loadout. Up to 12 players fight 35 bots with full access to nearly every weapon for all classes. You can also use a prop spawning system to create cover anywhere on a level, including hesco barriers and concrete blocks.
There are two servers that are currently running The Armory, which can be found at the following IP's: 192.223.31.177:27015 and 70.42.74.170:27015 Go to your Server Browser, Favorites, right click on the field and click "Add server by IP address", and paste the IP into the field to add it to your favorites.
DeltaMike hosts these servers as well as his official community Insurgency group http://www.insgamer.com Visit his website and Steam group to keep up to date on the servers and upcoming changes.
As always, we’ll be happy to answer any questions in the stream about Insurgency.
We are livestreaming today, Saturday January 2nd, at 3:00 pm EST with The Armory theater by modder DeltaMike. You can tune in here.
The Armory theater features coop play on both custom and official maps with a massive loadout. Up to 12 players fight 35 bots with full access to nearly every weapon for all classes. You can also use a prop spawning system to create cover anywhere on a level, including hesco barriers and concrete blocks.
There are two servers that are currently running The Armory, which can be found at the following IP's: 192.223.31.177:27015 and 70.42.74.170:27015 Go to your Server Browser, Favorites, right click on the field and click "Add server by IP address", and paste the IP into the field to add it to your favorites.
DeltaMike hosts these servers as well as his official community Insurgency group http://www.insgamer.com Visit his website and Steam group to keep up to date on the servers and upcoming changes.
As always, we’ll be happy to answer any questions in the stream about Insurgency.