A big thank you to all the gamers that participated in our Steam Free Weekend! The weekend may be coming to an end, but that doesn't mean you can't keep playing!
Keep Day of Infamy for just $9.99 USD (50% off), our lowest price ever! The sale runs until 1PM EST on Monday Oct 16th, so make sure you take advantage of the savings before it's too late!
Also, if you enjoyed your experience, please leave us a review in the Steam Store! We appreciate all the positive feedback we've received over the free weekend and pledge to continue supporting the game!
A big thank you to all the gamers that participated in our Steam Free Weekend! The weekend may be coming to an end, but that doesn't mean you can't keep playing!
Keep Day of Infamy for just $9.99 USD (50% off), our lowest price ever! The sale runs until 1PM EST on Monday Oct 16th, so make sure you take advantage of the savings before it's too late!
Also, if you enjoyed your experience, please leave us a review in the Steam Store! We appreciate all the positive feedback we've received over the free weekend and pledge to continue supporting the game!
The wait is finally over! Day of Infamy is free to play on Steam starting Thursday Oct 12th at 1PM EST; running all the way until Sunday Oct 15th at 1PM EST!
This is a perfect opportunity to try the game or show the game to your friends! All we ask is that you help out all the new players that will be joining you inside the game. Show them kindness and together we can help grow our community so that it stays vibrant and active!
To reward new players and returning players alike, we'll be doubling experience points through the weekend to help unlock Day of Infamy's 30 playable units. The game will also be 50% off or $9.99 USD for the entire weekend!
More Livestreams and Content!
During the free weekend expect daily livestreams from Game Designer Michael Tsarouhas, Creative Director Andrew Spearin and Community Content Producer Alex Blonski starting on Thursday @ 1PM EST.
We'll also be featuring the best content from our community all week, from mods to our YouTube content creators. Stay tuned to us on social and to the in-game news feed!
The wait is finally over! Day of Infamy is free to play on Steam starting Thursday Oct 12th at 1PM EST; running all the way until Sunday Oct 15th at 1PM EST!
This is a perfect opportunity to try the game or show the game to your friends! All we ask is that you help out all the new players that will be joining you inside the game. Show them kindness and together we can help grow our community so that it stays vibrant and active!
To reward new players and returning players alike, we'll be doubling experience points through the weekend to help unlock Day of Infamy's 30 playable units. The game will also be 50% off or $9.99 USD for the entire weekend!
More Livestreams and Content!
During the free weekend expect daily livestreams from Game Designer Michael Tsarouhas, Creative Director Andrew Spearin and Community Content Producer Alex Blonski starting on Thursday @ 1PM EST.
We'll also be featuring the best content from our community all week, from mods to our YouTube content creators. Stay tuned to us on social and to the in-game news feed!
The stream will begin Oct 12th @ Noon EST with an hour pre-show by Creative Director Andrew Spearin and Community Content Producer Alex Blonski. They'll be showing off some of the best Day of Infamy mods, and will be answering your questions.
The main stream will begin with New World game designer Michael Tsarouhas @ 1PM EST, the same time as the Free weekend begins. Be sure to join in and celebrate with us!
Follow us on Twitch and turn on notifications if you need a reminder. Ask your questions via this Facebook, Twitter, or live on Twitch Thursday!
The stream will begin Oct 12th @ Noon EST with an hour pre-show by Creative Director Andrew Spearin and Community Content Producer Alex Blonski. They'll be showing off some of the best Day of Infamy mods, and will be answering your questions.
The main stream will begin with New World game designer Michael Tsarouhas @ 1PM EST, the same time as the Free weekend begins. Be sure to join in and celebrate with us!
Follow us on Twitch and turn on notifications if you need a reminder. Ask your questions via this Facebook, Twitter, or live on Twitch Thursday!
https://www.youtube.com/watch?v=fLJGv5U-DDc If you love Insurgency, you must try our World War II standalone Day of Infamy for free this weekend on Steam. Inspired by the classic Half-Life mod Day of Defeat, we bring the intensity of Insurgency's gameplay to the WWII era. Feel like you're an extra on the set of an epic war film!
https://www.youtube.com/watch?v=fLJGv5U-DDc If you love Insurgency, you must try our World War II standalone Day of Infamy for free this weekend on Steam. Inspired by the classic Half-Life mod Day of Defeat, we bring the intensity of Insurgency's gameplay to the WWII era. Feel like you're an extra on the set of an epic war film!
Added Respawn input to the prop_physics_respawnable entity.
Added option to func_destructible_wall and prop_destructible that allows you to disable the high explosive requirement.
Added new UI sounds to the main menu.
Added new UI animations to the main menu.
Added music transitions when switching to various sections of the main menu.
Added Tour notification to the main menu that shows up when you can start a new Tour.
Removed First Deployment playlist button that used to show up for unranked players.
Added self-shadowing support to the WorldGGX shader.
Improved handling of the navigation button states of options menus.
Use the SourceScheme for the legacy server browser to more closely match DOI's visual aesthetics.
Updated Content
Dog Red Graphical Update
Added various amounts of set dressing.
Added foliage.
Added new Matilda tank model
Added new cash register model
Added new Tiger tank model
Updated Vickers materials and textures
Updated Enfield materials and textures
Coop Changes
Entrenchment: Regroup points won’t move if the bots are capturing the current CP, avoiding a situation where the player had to sprint between multiple points.
Stronghold: Fixed a bug where the counter attack siren wasn’t spawning aircraft.
Map Changes
Foy, Comacchio, Breville and Dunkirk navmesh update
Fixed a bot spawning into a wall on Foy Stronghold
Bug Fixes
Fixed artillery taking too long to arrive on target (should arrive 35% faster).
Fixed reticule alignment on the G43 scope.
Fixed Steam friend detection function (affects Steam friend icon highlighting).
Fixed HTML entities not being stripped from news panel titles.
Fixed rain not showing up on lower shader detail levels.
Fixed Frontline waves decrementing when they shouldn’t in specific cases.
Fixed Liberation waves decrementing when they shouldn’t in specific cases.
Fixed issue that made it impossible to spectate bots in cooperative modes.
Fixed presets not saving and loading after having been saved once during that session.
The engine will now display an Out of Memory error before crashing to desktop when it has run out of memory.
Fixed stack corruption bug in UTIL_ReplaceKeyBindings.
Fixed issue that prevented people from saving their audio settings.
Fixed an issue in the Video settings menu that caused UI elements to contain previous changes after they are discarded.
Fixed Apply button not being made invisible when there are no dirty values present.
Fixed restoring defaults for some settings on the Game settings menu.
Fixed missing recommended video setting values for all of our previously new video settings.
Fixed a UI bug that caused control points to be displayed incorrectly when they were above or below you.
Tweaked the water shader’s specular reflection intensity.
Fixed temporary entities not being aligned to 16 byte boundaries.
Fixed missing masks and normal maps on C47, B25 and Ju52 aircraft.
Added Respawn input to the prop_physics_respawnable entity.
Added option to func_destructible_wall and prop_destructible that allows you to disable the high explosive requirement.
Added new UI sounds to the main menu.
Added new UI animations to the main menu.
Added music transitions when switching to various sections of the main menu.
Added Tour notification to the main menu that shows up when you can start a new Tour.
Removed First Deployment playlist button that used to show up for unranked players.
Added self-shadowing support to the WorldGGX shader.
Improved handling of the navigation button states of options menus.
Use the SourceScheme for the legacy server browser to more closely match DOI's visual aesthetics.
Updated Content
Dog Red Graphical Update
Added various amounts of set dressing.
Added foliage.
Added new Matilda tank model
Added new cash register model
Added new Tiger tank model
Updated Vickers materials and textures
Updated Enfield materials and textures
Coop Changes
Entrenchment: Regroup points won’t move if the bots are capturing the current CP, avoiding a situation where the player had to sprint between multiple points.
Stronghold: Fixed a bug where the counter attack siren wasn’t spawning aircraft.
Map Changes
Foy, Comacchio, Breville and Dunkirk navmesh update
Fixed a bot spawning into a wall on Foy Stronghold
Bug Fixes
Fixed artillery taking too long to arrive on target (should arrive 35% faster).
Fixed reticule alignment on the G43 scope.
Fixed Steam friend detection function (affects Steam friend icon highlighting).
Fixed HTML entities not being stripped from news panel titles.
Fixed rain not showing up on lower shader detail levels.
Fixed Frontline waves decrementing when they shouldn’t in specific cases.
Fixed Liberation waves decrementing when they shouldn’t in specific cases.
Fixed issue that made it impossible to spectate bots in cooperative modes.
Fixed presets not saving and loading after having been saved once during that session.
The engine will now display an Out of Memory error before crashing to desktop when it has run out of memory.
Fixed stack corruption bug in UTIL_ReplaceKeyBindings.
Fixed issue that prevented people from saving their audio settings.
Fixed an issue in the Video settings menu that caused UI elements to contain previous changes after they are discarded.
Fixed Apply button not being made invisible when there are no dirty values present.
Fixed restoring defaults for some settings on the Game settings menu.
Fixed missing recommended video setting values for all of our previously new video settings.
Fixed a UI bug that caused control points to be displayed incorrectly when they were above or below you.
Tweaked the water shader’s specular reflection intensity.
Fixed temporary entities not being aligned to 16 byte boundaries.
Fixed missing masks and normal maps on C47, B25 and Ju52 aircraft.